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Why Gen Alpha Prefers the Big Screen Over Their Phones

from The Town with Matthew Belloni

31m 29s

Why Gen Alpha Prefers the Big Screen Over Their Phones

A new National Research Group study reveals that Gen Alpha—kids born after 2010—contradicts expectations by showing a strong preference for movie theater visits over streaming, with 59% favoring in-person experiences. This shift is driven by a deep desire to disconnect from digital devices and engage in real-world, communal moments with friends. Unlike older generations, Gen Alpha shows minimal interest in using phones during films, with only 20% wanting such integration, indicating a craving for immersive, device-free theater experiences. Their motivation centers on shared fandoms, such as Minecraft, Fortnite, and Roblox, where they feel ownership and identity. Key factors influencing attendance include action-packed plots, peer buzz, and actors who spark conversations. The study highlights how successful theatrical releases—like *K-Pop Demon Hunters* or *Hamilton*—lean into live, fan-driven events to create cultural moments. Franchises that empower co-creation, offer unique live experiences, and foster community feel more resonant with this generation. Despite digital exposure, Gen Alpha maintains attention spans sufficient for full-length films, valuing depth and shared experiences. The findings suggest a promising future for movie theaters, where fan engagement and real-world connection, not digital convenience, drive attendance. Studios are advised to prioritize immersive, community-focused experiences over screen-based interactivity to appeal to this influential demographic.

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Hey, it's Danny Kelly, and it's officially Fantasy Football Season, which means the Ringer Fantasy football show is back with the latest news from around the NFL and everything you need to get ready for the Fantasy Football Season. So join us at the Ringer Fantasy football show on Spotify or on our new YouTube channel. Propel with Gatorade Electrolites. It is Friday, September 5th, it's movie theater week, first Adam Aaron, today it's kids and theaters. I think most people might assume that Jen Alfa, that's children under 13 or 14, born after the advent of social media and raised on tablets and other devices, got one of those at home. I think the thinking is that they probably wouldn't be very into going to a theater to watch a movie. It's probably outdated as Ted Sarandas and Netflix has said. In fact, thinking goes, if theaters ever hope to win this demo, then you just start catering to their tastes, like allowing phones or even AI chatbots and theaters. But what if it's the exact opposite? What if these kids having grown up digitally actually crave an in-person experience? What if Jen Alfa is actually the savior of movie theaters? There's a new report from National Research Group that suggests exactly that. A majority of Jen Alfa kids prefer theaters to watching movies at home, it says. And they're the only demo where that's the case. It's much more exotic and alluring to that generation than to Gen Z or millennials, whose lives have been shaped by their phones, but who also largely knew a time before them. Quote, "If anything, the amount of time that members of Jen Alfa spend staring at their phones and tablets appears to have made them deeply appreciative of those moments that allow them to log off, disconnect, and enjoy the real-world company of friends and family" study reports. An interesting finding, and when I wrote about this in my Puck newsletter, I got a lot of feedback, and I had a many, many questions. So today I brought on Fergus Nevoratnum Blair, he's one of the authors of the study, works at NRG. And today it's Jen Alfa and movie theaters. Is there hope for the future? I'm the ringer in Puck, I'm Matt Bellany, and this is the town. Okay we are here with Fergus Nevoratnum Blair, who is a VP at National Research Group and a returning champion on the town. Welcome back. Hello, great to be with you, thanks Matt. Okay, so I enjoyed a study that you did recently that I wrote about in my Puck newsletter, and I wanted to have you on to explain more about it. It's called Jen Alfa saves the box office, question mark, and the question mark is because I think this is a potentially important trend you are identifying, but I'll be honest with you, I'm not totally sure. Basically the gist is that 59% of Jen Alfa respondents to your survey, and these are kids born after 2010, born in the iPhone era, the social media age. They are telling you that they prefer to watch movies in theaters. And this is the highest percentage cohort of any age demo. So my first question is what is going on here? Yeah, I think fundamentally what we're seeing is that this is a generation, Jen Alfa, a generation that has grown up really deeply embedded in the online world, they're spending so much of their time, all the research says they're spending so much of their time on their tablets, on their screens, on their devices, really plugging into digital forms of communication. As the primary venue they get to connect with friends, they get to socialize, they get to have those kind of experiences. And I think what we're seeing is you might have thought that combined with the kind of endless variety of entertainment options available to them these days, the plethora of avenues they have to spend their time, the kind of death of the monoculture that we're always hearing about, the fact that they're plugged into their algorithmic social media bubbles, you might have thought that would lead to a kind of drifting away from the idea of the theatre and movie going as this really special occasion, as this really exciting opportunity for them. But actually we're not seeing that. We are seeing among this generation a deep love of the movie going experience. They have, in fact, if anything, the amount of time that they spend on their devices has led them to really value those moments that they get to disconnect from that, to get to build community in the real world. And I think that's a really promising story for the future of our industry. Yeah, that's the interesting one because it suggests that if all you know is the digital world and millennials and Gen Z, they're all on their phones too, but they know a world most of them that doesn't have phones everywhere. So the convenience of watching anything you want at any time, infinite content that is appealing to them. But if that's all you know, then maybe this weird world of movie theaters where you actually have to like put it down and pay attention and you're sitting next to all your friends in real life rather than socializing with them on Roblox or Minecraft, maybe that is appealing. But one thing I want to press you on here and I had a couple of people email me when I published some of the data. Do you have stats on what Gen Z and millennials preferred when they were the age of Gen Alpha? Because this could just be a situation where little kids find movie theaters cool and then as they get older, they age out of it and we're going to see the same trends with Gen Alpha. Do you have comparative data sets here that show that this generation is actually more interested in theaters than the previous ones when they were this age? I think there's certainly a degree to which that is a possibility that they do age after that to some extent. And frankly, there is a lack of good longitudinal data on this out there. It's hard to make a like for like comparison, especially given the degree to which the context has changed, the degree to which the movie industry has changed, the cadence of releases, the release models for new movies, given all of that background change. It's very difficult to make an exact like for like comparison. What I will say is firstly, we don't see the sort of shift away from that love of movie going that we might have expected to see among that generation. And secondly, if we look at this in the broader context of research on Gen Alpha research, we've been doing an NRG research we've seen elsewhere. We really do see this longing among them for this desire to connect in the real world, this desire to disconnect from their devices, this desire to find ways of bringing their communities that they've often built online into the real world. So I do think that evidence does suggest that as they grow up, as they have more ability to make their own purchasing decisions, as they have more ability to take control of their lives and how they spend their time, they are really going to be looking for those opportunities. It's going to be looking for a rebalancing of that away from the kind of dependency on digital media, on digital communications that they've kind of grown up with, that they've been forced to grow up with because of COVID, because of that sort of changing social landscape, because of all of these factors. So it's not just that young people prefer to be in groups and then when they get older and have responsibilities, that preference goes away necessarily or they prefer to be in theaters and have the time to spend on that and then it drops up. You are seeing a fundamental difference in this generation. I think it comes back to what you said earlier about the different context in which they're growing up. I am for my sins and millennial, I remember growing up as a kid, I remember the experience of the at-home movie night, going out to Blockbuster, going up the video store, getting a VHS, getting a DVD, getting popcorn, watching it at home. This generation, they don't have that as much because they've grown up in this world where the expectation is that they have content on demand, they can watch whatever they want, whenever they want at home. There is a real need, therefore, for something that feels that gap that gives them what they can't get at home, what they can't replicate at home. And that, I think, is, that's part of the story. I think there's also just this broader desire that we're seeing among this generation. They're saying, as I get older, as I grow up, as I have more power to make these sort of decisions for myself, I want to spend it on really meaningful moments, I want to spend it on events, I want to spend it on forms of celebrating the fandoms I love in the real world, not just spending all my time on my screens. And only 20% of Gen Alpha expressed an interest in a theatrical experience that involved using their phone. So all of these theories about how the theater chains should have separate screenings for, you know, whatever you want to do, phones, talking, whatever. Maybe that's not the answer. I should have brought this up with my good friend, Adam Aaron, about what they're planning at AMC theaters, because they've talked about having these separate screening times. And maybe they should have them even more quiet. Maybe they should enforce it more and have it be a completely silent experience for these kids. Yeah, I mean, there's no harm in experimenting with these sorts of things. But I do think that what the data suggests, is that when these kids go to the movies, they are looking for something that they can't get at home. They're not using their phones in theaters at particularly higher rates than Gen Z than millennials are. And when we ask them about the types of the optical experiences that they would be interested in the future, as you say, they don't say, I want to be able to incorporate my phone into the screening in some way. They say, I want to go to premium large format screenings. I want to go to special events like singalongs or dining experiences. Moving seats and wind and things like that. - The stuff that you can't offer in the living room. So I do think there is all this experimentation. I remember that was that story the other month about an experiment that Meta was doing with AI chat box that people could interact with while they were watching a movie on their phones. - Literally kill me, that's literally kill me. - Oh Craig, Craig, come on man. You don't want to have people chatting along with you. It's like having a buddy sitting there telling you the best lines in the movie before they come on. - I just, I'd like to say I'm proud of Jen Alpha for only 20% of them saying they would like their phones to be incorporated into the movie theater experience. - I know, Craig, you love this study. It's all your fault though. Gen Z and millennials, they ruined it for everyone. We've got to have the backlash now. I want to extrapolate this in the real world and see how this is playing out. Because when you think about the box office in these terms, you can kind of see what's working and what's not through the lens of what young people care about. Because look what just happened with K-pop demon hunters. Sing along of a movie that all these kids had already seen. It grows to almost $20 million because they wanted to be with their friends and have a moment. Same thing going on this weekend with Hamilton. We'll see how it does. Same thing going on with all of these re-releases that we're seeing do pretty well in theaters. Minecraft is another one. These kids wanted to go and point at the screen and say, oh, it's Steve's lava chicken. I know that. They want to point at the screen and say, oh, that's what I know from the game and we are all talking about it in real life and having a moment where we can throw a popcorn in the air. Seems like the studios that lean into that fan culture and galvanizing these fandoms for real life experiences. That's kind of the new spectacle for the big screen. Absolutely, I would say it's that fan culture, but also an element of co-creation as well. I mean, when you look at the types of franchises that really resonate with Gen Alpha, when you look at the types of media properties that they are talking about with their friends, that list is dominated by video game titles and in particular by social gaming titles. Minecraft, but also Roblox Fortnite, these sorts of platforms. Yeah, let's go through that list because I have, we have that list. The top 20 are Roblox, Minecraft, Fortnite, Grand Theft Auto, Pokemon, Avengers. That's the first Hollywood one, number six. Mario Brothers, Spider-Man, Lego, Madden, Sonic the Hedgehog, Wicked. Wicked actually is interesting, we'll talk about that. Spider-verse, EA Sports, UFC, Squid Game, Five Nights at Freddy's, Wednesday, among us, Stranger Things and Batman. Batman down at 20, a generation to go, Batman would have probably been much higher. Yeah, absolutely. And it's interesting that you brought up Wicked in particular because I think that is such a good example of the way that franchises can lean into that idea of empowering younger fans and leaning into that idea of co-creation. Now, this is a generation that have grown up with all of these digital tools at their fingertips, with all of these ways of showing off and sharing their fandom. They are looking for franchises that invite them into that element of creativity, that invite them to play around, give them those tools to build and assemble things themselves. Wicked, I think, by its very nature, as a franchise that originated essentially as a work of fanfiction on top of this existing property, it kind of comes with this sort of built-in idea of, you can play around with this yourself. They really leaned into that with the aesthetic of the movie, the very clear, the green and pink, it gave people opportunities to dress up. Oh my God, the TikTok videos and the singing. Exactly, gave people opportunities to engage in fanfiction, fan art, create their own characters, know all of these sorts of things. And I think a lot of social gaming franchises do that really well, but Wicked does demonstrate you don't have to be a gaming franchise to give them what they're looking for there. Yeah, your study says there are four basic strategies here for galvanizing this age group. One is what you said, facilitating co-creation. The other is leveraging communities, so these fandoms and getting people to build their communities around these properties and then that translates into people showing up for the movie. The other is offering ownership. What do you mean by that? Well, I mean by that is giving Gen Alpha an opportunity to say, this is my culture. This is my culture, not necessarily anyone else's. That happened with Minecraft. My kid was like, we're effing going because this is my thing and he had ownership over that. Minecraft is a great example because if you look at different franchises, if you look at the level of fandom among different franchises, Minecraft is one of the franchises where we see the biggest delta between fandom among under 20s and fandom among older audiences. Those younger audiences, younger Gen Z, Gen Alpha audiences, really see it as their property. They understand that older people don't get it. They don't get what's exciting about this, but we do. This is part of our culture. And I think having those franchises that feel that they are owned by Gen Alpha is such an important part of giving them reasons to come to the theater. - Yeah, and maybe not 70-year-old movie executives deciding what movies to make. Maybe they aren't the best arbiter of what kids will like. Or this generation of filmmakers who are aging out and seem to have whiffs at the box office every weekend. Maybe it's time for a new generation to determine what school. 63% of Gen Alpha prefers to see a movie opening weekend. That's way higher than the other cohorts. They all prefer to watch movies in a busy theater over a quiet theater that is higher than any other cohort. - Interesting stuff. The last one of the four is providing unique live experiences, which you've talked about. So all of these activations, you know, when you go to the mall, Century City Mall, they have these, you know, Minecraft worlds or activations outside the movie theater that adds to the experience for these kids. - Very much. And your point there about they prefer to go on opening weekend. They prefer to go on a busy theater. I think that's very much part of it as well. This idea that when we look at their motivation for going compared to older audiences, they're not saying, you know, I'm going because of the stories so much. I'm not going because of the sound quality or the picture quality necessarily. I'm going because I want to feel like I'm taking part in a cultural event, I want to, I'm going because I want to spend time with my friends and family who are there with me watching as well. You know, they want to go before spoilers or on social media, they want to go, you know, while they still feel like they have the ability to plug into those, you know, you talked about all those sort of viral videos going around of them theaters reacting to Minecraft earlier this year. You know, they want to be a part of those trends. - But how do you create that? I mean, when I talk to studio people, of course, they say, of course, we want that. We all learned with Barbenheimer and with all this stuff. It's been 10 years now where the social reaction and buildup is the key to getting an audience to show up. But it's easier said than done. And does this study suggest anything new about how to translate that fandom into butts and seats? - Yeah, I think it's difficult because you're right, you can't force those moments. I think if you try to force those moments, it's going to come across as artificial. Kids are going to reject it. They're not going to kind of go along with you for that journey. What I think is about is creating the space and the opportunity in terms of the franchises that you choose to engage with in terms of the way that you present those franchises for them to create those moments themselves. I mean, Minecraft's a great example of that because it is a franchise that was rooted in that idea of community. The movie itself lend into that idea of community. It had all of these little Easter eggs sort of referencing famous streamers from the Minecraft community had all of these little injokes that fans are only going to get if they're really embedded in that community. And then that gave them the tools themselves to create those kind of viral moments. So I think that's a big part of it. I think the other part of it as well is around embracing the kind of level of irony that kids have with some of these franchises. I think it's interesting the relationship they have to these franchises often kind of walks the line between sincere and ironic appreciation. I mean, we saw that a few years ago with the minions movie, the gentle minions trend. They were dressing up in suits and coming out to theaters. - Well, it's basically the wicked press tour also. Indeed. - People were buying in but also sort of laughing at it at the same time. - Another great example. That creates that sense of being in on the joke. It creates that sense of being part of, again, to come back to that word community. And I think giving them those tools to allow those moments to emerge organically is what you have to do. You can't try and force it. (upbeat music) - Propel Fitness Water. With Gatorade Electrolites, Zero Sugar, and Vitamins, Propel hydrates better than water to help you get the most out of your workout and get back to your best self. What propels you? (upbeat music) - Now it loads. Faster quotes started the loads pro desk. Got a material list handwritten on a sticky note or saved as a photo? - Perfect, bring it to us and get a quote in minutes. And if you don't see what you need on the shelf, we'll help you get it. You can act as- access thousands of products beyond what's available in store or on Lowes.com, right from the Lowes Pro Desk. Build quotes faster and source the materials you need to keep your jobs moving. Just like that, add lows. The question was, which of these factors would make you more interested in seeing a new movie in a theater? The number one factor for Gen Alpha, way more than other generations, is it has lots of action sequences followed by its funny and then it features actors I like, then my friends are talking about it, then it has impressive special effects and then it's part of a franchise I like. So franchise lower than it has lots of action sequences. I don't know how much to read into that because the franchise thing is lower than other generations. The one I want to zero in here on is the actors, what do actors mean to this generation? Yeah, this is an ongoing question within the industry, right? This is a balance between actors and franchises and I know you've done some episodes on the show before talking about the death of the movie star and some of the challenges that we're seeing in that sort of space. We've done studies on this, Jack Black is meaningful, the rock is meaningful, it's these big movie stars that have been in kids franchises that are meaningful, which is not a surprise, but I want to get to more of the like how meaningful are they? Did it matter that Jack Black was the star of Minecraft and Jason Memo was in Minecraft? Does that stuff even matter to this young generation like it once mattered to my generation? I think it does matter but not exactly in the same way and we do see in our data that older audiences are more likely to say that having specific big name actors is a draw to get them to get them to go out to your movie and theaters. It is still relevant for Gen Alpha, but I think it manifests in a slightly different way. It's more about the extent to which having those actors in the movie creates opportunities for them to talk about it with their friends. The biggest factor relative to other generations that get younger audiences into theaters is word of mouth, is that kind of buzz among their community. I think what you need is actors who, by virtue of their fame, by virtue of their celebrity status and their mass appeal, create those conversations. I mean, the wicked press to all you mentioned already, the extent to which we saw so many conversations driven by Cynthia Rivo and Ariana Grande. I think having those kind of actors who can generate those moments, I think Jack Black is another person who naturally does that a lot just by the type of persona that he's created for himself. I think that is what's important, not necessarily the actors in a vacuum. What surprised you most about this study? It was the attention span. I think there's so much kind of hand wringing in the media these days about the attention span of younger audiences, this idea of kids growing up on scrollable video, watching 10-second TikToks, this idea that they've destroyed their attention spans. I don't think we see evidence of that in our data. I don't think we see evidence of that in the wider research as well. There's a lot of academic studies recently suggesting that yes, kids are, when they're on their phones, they're paying attention to things in these kind of very short bursts, but that hasn't had a kind of knock on wider impact on their ability to pay attention in other contexts. And actually, if you create the right contextual environment, they are willing to sit still, to pay attention to a two-hour movie. Well, you take away their phone and put them in the dark and sit them down with a big bucket of popcorn, that probably helps. Exactly. My kid associates movies and theaters with food that he likes, and I know that's always been the case, but it's a lot easier to get him to sit still when he's got that in front of him. Fergus, is there any data specifically on Gene Alpha's opinion on movie length? Oh, there is. It's in this study. Movies are getting longer. I know you said attention spans are holding on, perhaps, but Gene Alpha specifically is incredibly used to short form vertical video that is quick. Do you see that translating at all to a reduction in movie length in any way? Yeah, so we did ask participants in the study, what is your ideal length for a movie? And all generations were slightly over two hours when we look at the mean of those responses. I couldn't believe those numbers, that even Gene Alpha wants a two-hour and seven-minute movie. Craig, you got to have a word with them. But again, it comes back to this idea that they are looking for something that is different from what they're getting on TikTok. That's different from what they're getting on their phones. And they're looking for us to give them an excuse to give them the context to have those kind of really rewarding, really rich, really in depth and in some cases long experiences. Yeah, Gen Z wants a two-hour and 14-minute movie as does millennials and Gen X wants two hours and 10 minutes. So Gene Alpha lower than the others, but still over two hours, kind of surprising. I think it's just that they don't know any different. They don't know that in the 80s, most movies were hour-and-a-half, hour-and-forty, kind of amazing. That's up to you, Matt. That's your job to show your son vacation in all those movies. Very spular, man. Tight 140. All right. This stuff's fascinating. I kind of love it. Craig, you can back off the ledge now that it's finally a positive episode. All right. Yeah. We have positive momentum. I have faith. I guess. And we got to do more studies on this because I'm suspicious a little bit that the numbers of this generation will change as they get older and that it's kind of mirroring what others have done. But it sounds like there is some underpinning here that this generation is different. Fergus, when you started conducting this study, were you afraid that all of the data would show, like, did you think Gene Alpha was going to be the biggest disaster yet? They hated the movies. They wanted them to be incorporated with an AI chatbot. Were you kind of worried about the worst-case scenario? Very much. I mean, there's so many stereotypes about this generation as iPad kids, right? So many ideas about what this generation are looking for. I have a Gene Alpha toddler myself. He's a little bit young for the movies right now, but I was definitely kind of worried going into this. Like, what kind of world is he going to be growing up in? What kind of experiences is he going to be pushed to by his friends? And I think that, as Matt said, it's definitely a story that we need to track over time. It's definitely something we need to pay attention to as they kind of enter their, like, mid-teen ages as they become able to make some of these decisions more autonomously. But I do think, right now, what we're seeing does give real room for optimism. And I'm sure your clients love it. They are often the studios and people invested in theatrical experience. So, all right, Fergus, thank you very much for coming on the show. Thank you for having me. Great to talk to you, as always, Matt. We're back with the call sheet, Craig. I'm going to stop asking you if you are a fan of or even familiar with the major horror franchises. I'm just going to assume that it's a no. The only times that I watch these movies are when Bill Simmons forces me, too, for the rewatchables, which is pretty often at this point. I've seen the conjuring. I've seen in Sidious. I've seen her redditary. Yeah, I've seen a lot of horror movies now because of my job. Okay. So, you're at least a little bit more familiar with them than I am. I am not a horror person. I can't stand them. But big part of the business, so I end up writing and talking about them a lot, conjuring huge franchise. I mean, if you count the spin-offs, Annabelle, all the others, what are we on? Eight movies now? Four, this is the fourth official conjuring movie. But there have been others as well. Yeah. And they all do really well. People love the conjuring. I think it's one of the steadiest horror franchises we have going right now. Although this is apparently the last one. And the interesting thing is that the previous conjuring, the devil made me do it. It opened to 24 million in the middle of COVID, day and date. Yeah. It opened on HBO Max and it still did 24 million in theaters opening on to do 206 worldwide during COVID. So, that's not really a comp. I think most people think this one will do much better than that one. The original conjuring still has the highest opening weekend. It got over 40, I believe 41. And the tracking on this one is about 50. NRG has it at 49. I've seen mid-50s. I'm going to put the line at 50 and I'm going to take the over. Yeah. The competition is pretty thin. Vera Farminga and Patrick Wilson. Patrick Wilson, the king of horror back in it. Is he really though? Is Patrick Wilson the king of horror? Kind of. That's a big title. You're anointing him. At least on screen. Who else is the king of horror? Jamie the Curtis. I guess she's the queen of horror. A queen of horror. It's also, you know, of the 21st century. It's Patrick Wilson. Okay. I'm going to trust you on that one. I'm not going to challenge you. There's also a real life element to this film, right? There's a real life time. That's the whole hook is that it's real life horror and this one they've got some footage of the real couple in it and, you know, people believe that this stuff actually happened. I don't know. Okay. But you're taking the over on 50 million. Okay. You're going to fully buy in to this one. I won't see it, but I'm fully buying it on people being excited about it. I think it's all marketing, but whatever. What do I know? All right. So are you going to take the over? It's a question. Yeah. You are. You're going on 50. 50 is a lot. Tracking and horror can be on, but a lot of times they're front loaded. So they show up opening night and then they peter out. We'll see. Yeah. Also, Hamilton opens this weekend. We talked about it a few weeks ago, but the filmed version of Hamilton is in theaters this weekend. I actually think this is going to deliver. The tracking is kind of weird. They're not doing official tracking. A lot of the services because it's technically a re-release of something that's been on Disney Plus. Between five and 10 million is what my Disney sources say. So let's set the line at 7.5. I'll take the over there. I think some of that K-pop demon hunter audience is going to show up for this and relive it. It's kind of what we talked about on the show today. Are you saying the same fans? Are you just saying people enjoy doing the sing-along thing in theaters? I'm saying. that the music kids are going to enjoy doing the sing along just like the K-Pop fans enjoyed K-Pop Demon Hunter. Yeah I never underestimate Broadway fans so I'll take the over as well. The theater kid demo. Yeah I know this is an interesting one though because it's been on Disney Plus for what four years now. I mean there have been plenty of movies that have been online for decades. I know the theaters too well. I know the jaws re-released did like what was it 10 million last week. Star Wars. First Star Wars of the second trilogy did really well. It's all about kids wanting to experience real life so we'll see. No one ever lost money betting on the fandom of theater kids. No only Christian McCaffrey. Christian McCaffrey, where does that come about? I'm saying people are losing money betting Christian McCaffrey. Oh that's a fantasy football joke. Are you are you already writing off my fantasy football team? I was upset you didn't consult me about spending $53 on Christian McCaffrey but Craig I told you I was 15 minutes late to my draft and my my bought auto drafted Christian McCaffrey for $53. It's a total travesty. I am actually I'm thinking of finally a grievance with my commissioner. No it's your fault you were late. You need to take this seriously. Okay I was late but I just is not turning into a fantasy football podcast. All right that's the show for today. I want to thank my guest Fergus Navaratinum Blair producer Craig Horobak, artist of Jesse Lopez, Christian McCaffrey. He's a Achilles heel and all of you we'll see you next week.

Podcast Summary

Key Points:

  1. Gen Alpha (kids born after 2010) show a strong preference for movie theaters over home viewing, with 59% stating they prefer in-person moviegoing.
  2. This preference stems from a deep desire to disconnect from screens, build real-world community, and engage in shared, meaningful experiences with friends.
  3. Unlike earlier generations, Gen Alpha does not rely on digital interaction during films—only 20% want to use phones in theaters, showing a preference for immersive, device-free experiences.
  4. The appeal lies in fan-driven, interactive content such as singalongs, Minecraft-based activations, and real-life fandom events that foster co-creation and belonging.
  5. Franchises rooted in gaming and social media (e.g., Minecraft, Fortnite, Roblox) resonate most with Gen Alpha, who view them as part of their own culture and identity.
  6. Key drivers for attendance include word-of-mouth buzz, action-packed plots, and actors who spark conversations among peers, not just star power alone.
  7. Despite their digital exposure, Gen Alpha maintains attention spans sufficient for two-hour films, valuing depth and shared cultural moments over short-form content.
  8. Theatrical success is tied to live experiences and community engagement, suggesting a shift toward fan-centric, experiential storytelling in the film industry.

Summary:

A new National Research Group study reveals that Gen Alpha—kids born after 2010—contradicts expectations by showing a strong preference for movie theater visits over streaming, with 59% favoring in-person experiences. This shift is driven by a deep desire to disconnect from digital devices and engage in real-world, communal moments with friends. Unlike older generations, Gen Alpha shows minimal interest in using phones during films, with only 20% wanting such integration, indicating a craving for immersive, device-free theater experiences.

Their motivation centers on shared fandoms, such as Minecraft, Fortnite, and Roblox, where they feel ownership and identity. Key factors influencing attendance include action-packed plots, peer buzz, and actors who spark conversations. The study highlights how successful theatrical releases—like *K-Pop Demon Hunters* or *Hamilton*—lean into live, fan-driven events to create cultural moments.

Franchises that empower co-creation, offer unique live experiences, and foster community feel more resonant with this generation. Despite digital exposure, Gen Alpha maintains attention spans sufficient for full-length films, valuing depth and shared experiences. The findings suggest a promising future for movie theaters, where fan engagement and real-world connection, not digital convenience, drive attendance.

Studios are advised to prioritize immersive, community-focused experiences over screen-based interactivity to appeal to this influential demographic.

FAQs

Gen Alpha kids, having grown up with constant screen time, deeply value real-world connections and disconnection from devices. They see theater visits as opportunities to bond with friends and enjoy shared, in-person experiences that can't be replicated at home.

Only 20% of Gen Alpha kids expressed interest in using their phones during movie theater visits. This is significantly lower than Gen Z or millennials, suggesting they prefer a device-free, immersive experience.

They prioritize large-format screenings, fan events like singalongs, and interactive experiences such as dining or themed activations. These moments emphasize real-life community and shared fandom.

Gen Alpha is drawn to franchises they engage with online, like Minecraft, Fortnite, and Roblox. These digital connections translate into real-world excitement, driving them to theaters to celebrate and interact with their communities.

They value the excitement, buzz, and social media opportunities that come with opening weekends. They want to be first to experience a film, share it with friends, and participate in trending moments before spoilers spread.

Yes, Gen Alpha shows a stronger preference for theater experiences and fan-driven events compared to older generations. They prioritize community and shared cultural moments over technical quality or individual star power.

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