Who decides what big box sells? Our GAME got us answers
37m 58s
Planet Money’s board game, “Sell Me a Sasquatch,” was born from a deep dive into asymmetric information in markets, inspired by the Nobel Prize-winning “Market for Lemons” paper. To gain access to the secretive world of big box retail, the team created a game featuring mythical creatures and pitched it directly to buyers at a major retailer’s line review. Erika Barris, a co-host of the show, delivered a pitch that emphasized her podcast’s devoted audience and unique presence, breaking the routine of traditional retail meetings. Despite initial concerns about pricing, audience fit, and game design, the game was ultimately approved by both Target and Walmart—two of the largest retailers in the U.S.—on a full-chain basis. This success hinged on strategic decisions: a $19.99 price point to signal a family-friendly, premium product, a high-quality matte box with a distinctive Pantone Purple color chosen for its visual impact and premium feel, and extensive real-world shelf testing. The project also relied heavily on listener input, with over a thousand ideas for creatures like the Drop Bear and Veblen being incorporated. After months of development and a high-pressure timeline to meet the Chinese Lunar New Year factory restart, the game’s files were shipped to China and successfully produced. Now available in major retailers including Target and Walmart, the game is a milestone in Planet Money’s mission to explore real-world economic dynamics through accessible media. Listeners are encouraged to purchase, review, and share their game night experiences, with a special note that the game’s success is a direct result of public engagement and trust.
This is Planet Money from NPR.
I have never heard my Planet Money co-host, Erika Barris, this nervous before.
Hello, Erika. I'm in the car.
Okay. Can everyone in your car hear me?
No. This is between you and me.
Erika had essentially dropped everything to fly to Los Angeles
because there was a chance she might get inside the room, inside the system,
maybe even participate in the system,
where a relatively tiny group of people decide what products we all get to see
and choose from when we walk into the country's biggest stores.
All right. So where are you right now?
I am in my hotel room about two miles from the Exploding Kittens office.
Exploding Kittens is the company we've been working with to create the Planet Money board game.
If you're new to this whole project, well, cue the recap.
We are making this.
In the game, me and you all listening at home, and Erika Barris, too.
Erika, come help me with this recap, yes?
Yes, gladly.
In previous episodes, we've told you the story of how we partnered with the game company Exploding Kittens
to try and design a game inspired by the Nobel Prize-winning economics paper, The Market for Lemons.
That paper is literally about asymmetric information in the market for used cars.
But, broadly, it's about how making deals when one side knows more than the other side
causes chaos.
Distrust, and ultimately destroys a market.
Our game version of that is not about used cars.
We decided it should be about monsters, and we chose a name.
It's called Sell Me a Sasquatch.
Sell Me a Sasquatch.
Now, you, listeners, you helped us refine this game.
And in it, our players have hands of cards with cute little mythical creatures on them.
And then the players offer deals to each other, trying to get the best creatures, but also maybe trying to trick their friends into accepting terrible creatures.
And then the players offer deals to each other, trying to trick their friends into accepting terrible creatures.
Because asymmetric information.
You only ever have to show part of the deal.
One of the reasons we decided to make this game in the first place is so it could be our Trojan horse,
to report inside a world that no other Planet Money project has entered.
The real shelves at real big box retail stores.
And we think making an Exploding Kittens party game gives us the best chance of sneaking into that world.
So, yes.
That's the deal.
And that is why Erica was at Exploding Kittens.
Headquarters in Los Angeles.
It's why they had told her essentially to drop everything because two representatives from a humongous big box company were on their way to visit the Kittens office.
Those representatives are board game experts traveling the country, sifting through hundreds of new games to decide which handful of new games will get space on their company's shelves.
This is the moment if we want to get the Planet Money board game into big box retail.
So I am doing this.
I'll call with you and then I'm heading over there.
Okay.
And are you going to get in the room for the pitch?
Like, where did this land?
It landed.
They emailed me last night and he said that confirmation that you can be in the room for the pit.
So I know part of me was like, maybe I don't have to do this.
But yeah, Erica was not just going to be in the room.
She was going to have to do the pitch for the Planet Money game.
This is a pretty big deal.
I'm trying not to think how much of a big deal it is and how much work has gone into.
It's really big.
Is it helpful if I remind you how big it is?
It's sort of the whole thing.
It's not.
I have a pitch, though.
I, like, talked myself through it a few times.
I was sitting on the airplane, like, kind of mumbling to myself being like, and the thing you got to know is her devoted audience.
I was just like, yeah, I got this.
I got this.
I have arm movements that are going to happen.
So, okay.
You got this, Erica.
You got this.
All right.
Bye.
Bye.
Hello.
And welcome to Planet Money.
I'm Kenny Malone.
And I'm Erica Barris.
And today on the show, we are going inside the secret room that could make or break our Planet Money game.
And inside the minds of the people who decide what gets to be in big box stores.
We get a once-in-a-lifetime front row seat for the Shark Tank way that essentially all the store shelves get filled at. Oh, right.
Also, we will explain. We will explain why we cannot say which specific big box retail company we got unusual access to.
Stay tuned.
I was somewhat stunned to learn that in the United States, 81% of our retail buying is still happening at brick-and-mortar locations.
Like, four?
Out of every $5 we spend on retail purchases is at a physical store, according to a report from Capital One.
Walmart and Kroger and Costco and Home Depot and Target are still huge parts of our economy and our lives.
And the secretive world of big box has been a place we've never gotten an inside look at.
You know, when the Planet Money team made a t-shirt from scratch, we did not sell it through Walmart.
When we launched a record label, the vinyl. The vinyl record for the inflation song was not on shelves at Target.
And when we rescued a forgotten superhero who was then licensed for a cheese product,
sadly, Costco did not offer to carry five-pound blocks of micro-face-aged Gouda.
Um, yeah.
But, seriously, big box is still this hugely important corner of American life that we just haven't had the chance to understand.
No, not until now, hopefully.
The Planet Money board game project is the first serious chance we've had to try and follow a product
into the real world, into big box, in this way.
And it's part of why we decided to make a game in the first place.
And before any of that can happen, Erica was going to have to convince a big box company to take our game.
Okay, so, I'm here.
It is six hours before Erica's big pitch meeting.
Yeah, I arrived extra, extra, extra early at the Exploding Kittens headquarters near West Hollywood.
Hey, Thor.
How are you?
Nice to meet you here.
I can put my mic on.
I can put my mic down for two seconds.
That is Thor Ritz you hear there.
He has been helping us for over a year to make our game.
And the moment he walks me into their big open floor office space, you can tell everyone is heads down preparing for this hugely important meeting.
Any luck, Steve?
Will those work?
They might.
These are the beanbags for the game you just did.
Thor and I walk past a team huddled over a new dice game that's top secret.
It's one of the games that we're pitching, Lightning Dice.
There's a small team doing last second experimenting with a new plastic material that sort of explodes in this fun, surprising way.
So, then I just sort of pop it down?
Yeah.
All right.
Ooh.
Yeah, the office is full of people putting the final touches on game prototypes.
Ours is one of 13 prototype games that Exploding Kittens is planning to pitch to the representatives from ******.
Ah, yes, we have arrived at the ****** situation.
So, we are not saying the name of the game.
We are not saying the name of the big box store coming to the office today because Exploding Kittens told us who they're talking to, the deals they're making.
This is the kind of stuff that, you know, makes or breaks their business.
And so, we agreed to not record the actual pitch meeting and to not reveal the actual name of the big box store in that meeting.
But, suffice it to say, Exploding Kittens was taking this company's visit very seriously.
Yeah, let's go through seating where everyone should sit.
Now, T-minus one hour until the meeting.
And Thor and I jump onto an emergency pitch prep call.
How's everyone doing?
Yeah, no, I'm good.
Okay.
I do have a lot of notes.
Ilan Lee is the co-founder of Exploding Kittens.
He has become our friend, our co-pilot, our general sage through the Planet Money board game project.
Should I be nervous?
Oh, no.
You know, they're actually, they're really good guys.
However, they've seen the best games in the world fail without proper marketing support.
So, our goal today is to say, okay, we all love this game.
Everyone who plays this game loves this game.
Now, we're going to tell you why it's also going to be the best-selling game of all time.
Yeah, big box companies have small armies of buyers in charge of finding and buying the things for their sections of the store.
There are baby aisle buyers and cosmetics buyers and food buyers.
And today, the Exploding Kittens office is going to be visited by the board game buyers from the big box store that shall not be named.
This whole song and dance is part of something called line review, as in a seasonal review of product lines.
Retail buyers have to regularly look at what's on the shelves in their sections of their big box stores and decide what to keep, what to get rid of.
And most importantly for us, what new products to add for the upcoming season.
But here's the thing.
This line review, this only happens twice a year.
This really is our one chance to get a prototype of our game in front of the big box stores and then ask them, do you want to pay us to make tens of thousands of these things for you?
And Thor tells Erica, she's going to have very little time to make that case to the big box store.
We're probably talking between three and five minutes of. You're saying do not bring this entire notebook.
Yeah.
Yeah.
I think you can aim.
For the upper end of that, like closer to five minutes.
So Elan explains that the plan is he'll be on a. a big screen in the room and do the
setup. He's built a lot of trust
with the buyers at this point. He's not worried
about convincing them that the game
is good. What he cannot do
though is be
beloved co-host of one of the
most listened to podcasts in the
country, Erica Barris.
Stop! Stop! Stop! Go on.
Although, for real though, this is
kind of the whole ballgame right here.
We partnered with Exploding Kittens, in
part, to optimize our chance
of getting into Big Box. But they
partnered with us, in part because
the Big Box board game world is getting
more and more competitive.
So, Erica's job is
to tell these buyers about our
advantage, about Planet Money,
our incredible audience, our history
with projects, and frankly,
just to keep their attention.
Do they have tells? Like they touch their nose?
You're like, success. Keep going. Keep going.
I certainly have seen them
do things that mean they're definitely
not going to buy it, which is like
if they start
checking their phones halfway through
if they're distracted.
Yeah, yeah. We've seen all
of that. We've seen countless of these.
We are just one of many
people that they do the same sort of meeting with.
Yeah.
This is it, right? We have like seven
more minutes before, and then that's it. Whatever we
figure out now, that's what we need for the
room. So, what else should I know?
Don't be nervous. Smile.
They have a very, very
difficult job because they're trying
to tell the future, and that's not
possible. So, a lot of
times, what
the best tool they have is
to bet on the person instead of
the game. And so, they want to
see this person is going to
devote themselves to make it successful
because ultimately, that's really all they can
bet on. This is going to go great. Don't worry
about it. Yeah. All right. Thanks a lot. Well, I'll talk to you both
soon. All right. See you soon. Bye.
And with that, I go find
an empty little room. Our podcast
is, of course,
the big part. And over my notes,
our listeners are the best
of us, which is a great thing that Kenny said
earlier, until they called me in.
Okay. Is it time? Yeah.
And I turned off my recorder.
Here we go.
Erica?
Yes? Tell me everything.
How did it go? I'm so
excited. Okay. I'm going to walk
you through the whole thing. Immediately after
afterwards, while Exploding Kittens was pitching
its other games, I called Kenny
to tell him everything.
What are the first things that someone
says in the room?
Erica, sit down.
What's the first thing I heard?
Were you, like, standing too long or something? Did you forget
to sit? I was standing there. I was like,
do I stand for my presentation? And I was like,
what is this? Like, I'm ready
to go, you know?
So I walk in.
I sit down, eventually.
Elon is up on the
screen, and he's like, this collaboration
is the thing he's most excited about, and so
on and so forth. And he's like, and Erica's here.
And I was like, uh, that's me, you know?
Um, and
I don't even know what happened. I was just talking.
I just was blah, blah, blah, microface, blah, blah,
blah, planet money, blah, blah, blah, devoted audience.
So, yeah. So. So what did they seem to respond to?
So this is, this is interesting.
They did not respond to anything to do
with the actual game. Oh.
What? Or planet
money, for that matter. Like, they just took that
for granted. And they just kind of nodded and
smiled. But they had concerns.
Erica explained. They
seemed a little worried about who the game
was for, exactly. Kids?
Teens? Adults?
And also the number of players? Is there
a two-player version? But it
seemed like the primary concern was
about money. The price
of the game.
They were like, it kind of almost
feels like it should be one of those $9.99
card games. Ooh, that's too cheap.
Yeah, it's tricky. So
they're like, it's not a $10 game, but
it doesn't seem like a $20 game. Like,
that did not seem great
to you and me, Erica. No? Like,
it almost, it almost sounded
like they did not know what to do
with our game. Or, like, how to place it
exactly. Right.
But the next day. Hello? Can you hear me?
Hey, yeah, I can hear you. I called
Alon, who had heard that price stuff
very differently than
the way we did. They did ask
one question. And
I think it was very telling.
Uh, they said,
how set are you on the
price point? And
that, for me, that's
when, like, little confetti bombs
started going off in my head. Because that was like,
oh, they're not asking about
whether or not they should sell this
thing. They are now asking
about the best way to sell it.
Alon explained that if you think
about a board game, our board game, there
is a huge range of possibilities
for what the final product
would or could actually look
like on a shelf. You know, we've just got
a prototype for now. And at its
core, our game is really just
a deck of special cards. So
there's an incredibly cheap version of that
game, I suppose. It's just like, I don't know, here's a little
deck of cards, like Uno. On the
other end of the spectrum, it's way more fun
if we could afford to include a little figurine
of, like, a Sasquatch to help keep
track of turns. Yeah, a little
vinyl guy. I love that. Why not?
Tokens for points, and maybe
like. Little metal tokens, like a little clinky
clanky. I love it. And maybe like a
bigger, nicer box
to hold all of that stuff. Right
now, the game is still a
prototype. So this pricing decision,
it will ultimately determine
all of that stuff. We will, to some
extent, change our
per-unit production cost to
meet the price point we choose
right now. Yeah, I mean,
what it all comes down to is
once you set your price,
it is very hard to change. Yeah, like
once the product is on the shelf,
it's very hard to change a price. Because
if you raise your price, that's
suicide. And if you
lower your price, then suddenly it looks
like you're discounting it. Like
suddenly you're just trying to get rid of a cheap fence.
So it's so important
to nail it the first time.
We're really setting the stage
for the entire
global market for that product by
picking one price one time.
What is the next step, actually? Let me ask you that.
What is the next step? Oh,
next steps, unfortunately, are waiting.
Now we wait.
I never think of anything
as a done deal until we get the paperwork.
Which means that
as enthusiastic as they are
and as excited as they are,
who knows, maybe the next meeting will
present 20 games and every single one
of them is AAA and we just
get knocked away. So
all of that's possible. And now
we wait. And that
wait, it did give us some
time to do some reporting. Because, you know,
sure, we'd been inside the room with the
buyers, but we wanted to know what was inside
the mind of those buyers
when Erica was pitching.
So, we made some phone calls.
Okay, so you essentially
have sat on the other side
of that table. Like, I
come, I give a pitch, you're
the one who sits on the other side. Yes.
Correct. That was me. Okay,
it wasn't literally him. No,
that is Matt Adelman, but his job
was exactly like those people I
sat across from. Specifically,
Matt was a big box buyer.
Yeah, Matt worked for Target, and he sat
through hundreds of these types of line
review meetings. And, you know, for Erica, she was
a nervous wreck. We asked Matt,
what is this moment like from your perspective,
from a buyer's perspective? What are you
thinking? I don't know. I'm like, here
we go again. Where is this conversation going
to go? It's very routine.
If there's 100 line review submissions,
about 30 of them actually get a line
review meeting. Of the 30 that get a
line review meeting, three to six
of those brands ultimately
get on the shelf. That's it.
It's tough. Wow.
Now, Matt was not a
board game buyer specifically. When he worked
at Target, he was in charge of deciding what to buy
for the deli and prepared foods
aisles. Hummus, charcuterie,
potato salad, regular salads.
But he told us, honestly,
when it comes to big box,
hummus, board games,
it's all the same. It's the same process.
Like, it's putting a
box on a shelf, whether that's food, whether
that's beauty, whether that's a game.
Like, the same thoughts go into it. The same
analysis goes into it. The
same, is this going to work or not?
The same financials on the back end,
right? Like, how many dollars did you generate?
How much margin did you return?
Is it working or not working? It's all
the same. So, our question for Matt
was, in a pitch meeting like Erica's,
pitching a brand new game,
what would the buyers
on the other side of the table be
thinking? At the end of the day, what am I
really thinking? Is this going to sell?
If I bring this in, I have to
replace something, right? You're going to take
a spot on the shelf at the expense of somebody.
Are you going to do better than
that thing that I take out and
put you in for? And there is a set
amount of space in a store
for this category,
and I need to make that space as
productive as I possibly can.
Big box retailers will use these
like blueprints of store shelves
called planograms.
And Matt says that's one of
the things in his mind during line review
pitches. He's kind of mentally playing
retail Tetris. And then when
the meeting's over, yeah, we are waiting
but this is when the buyers
like Matt have to really get to work.
If they like something, if they like our pitch,
they still have to then make
a pitch to their bosses.
Remember the nerves you had, I'm sure, sitting
in the line review pitching to the buyer.
Well now, the buyers get to go
to their VPs or their SVPs
and say, here's my planogram.
Here's what I want to do.
And now the VPs and all the senior leaders get
to go, what about this? And they challenge you like
crazy. And so now I need
to pitch my stuff to them.
just like you had to pitch to me and there's tons of pushback.
and there's tons of, I don't know, I don't agree, what about this, what about that,
that you have to defend as a merchant.
And if you can't defend it, you better go fix it.
So just to recap the path to a big box shelf, there are like 5,000 new board games every year.
A tiny, tiny fraction will actually get to be part of a line review pitch.
An even tinier fraction will get the buyer's attention.
And those still have to go into planograms that get pitched to VPs and SBPs
before games actually get ordered for the real shelves.
But, but, none of those games had Erica Barris in the room for their line review.
How often do you have like somebody who is not in the industry, like say a podcast host,
pitching the retailers on an item?
Yeah, 10 years ago, not very often in today's world.
If you think about all of the creators and all of the influencers
and all the people that have built a following,
you know, a lot of them are spinning up products.
And they show up.
They show up.
Okay.
Okay.
Maybe not as special as we were hoping.
Anyway, all of that, that is why getting into big box is a very serious business.
And apparently, well, we have to wait so long to hear anything about how our pitch meeting went.
It was months and months and months of nothing.
During that time, Exploding Kittens did do a similar line review pitch process
with other big box retailers.
You know, more pitches, better chance someone.
Picks us up and tells us, you know, go forth, make a bunch of games for us.
And then, nearly five months after I'd been in L.A. pitching the buyers,
Alon from Exploding Kittens got in touch and said, we have to meet.
We have so much stuff to talk about.
We have some updates maybe from retailers if you want to start there.
Okay.
That is Stephanie Pesta, Senior Creative Operations Manager at Exploding Kittens.
Erica and I and our boss, Alex Goldmark, also on the call.
We all start.
I'm Alex Goldmark, and you're listening to Exploding Kittens.
Exploding Kittens, cut straight to the chase.
The exciting retailer news is that for the two big retailers in the U.S.,
the Planet Money game, Sell Me a Sasquatch, has been accepted full chain throughout North America.
Holy moly.
That sounds big.
What?
Is that big?
It's literally as big as a thing could be.
Yes.
Both retailers.
Both.
Yes.
Two of the biggest big box retailers in the country both placed orders to buy and carry
Sell Me a Sasquatch on their shelves.
Did they say how important it was that Erica did the greatest presentation of all time?
I don't think they're used to that.
I think that was brand new for them.
I think, like, those meetings are normally so dry and so boring, and it's just, you know,
it's the same people.
It's the same people having the same discussions over and over.
But we, like, we had a celebrity in the room.
Oh, my.
Who?
It was you, Erica.
When we talked to the former buyer, Matt, he had told us that having a special person
with a special product was getting more and more common.
And it turns out that that's way more true in the food and cosmetic space.
You know, think Rihanna's makeup line or Mr. Beast's chocolate bars.
Apparently, for board games, though, it was still genuinely novel.
And exciting to have the one and only Erica Barris from Planet Money in the room.
And Erica, Erica pitched her little heart out.
And, like, they were amazed.
And I think they walked away from that just thinking, like, wow, this is new.
Nobody's doing this.
This isn't the same meeting we've had 20 times before.
I have no memory of anything that happened in that room.
So, yay.
All told, Exploding Kittens got a first-time win.
First round of orders for about 100,000 units of our game.
Anyway, it is now official.
Like, absolutely official, done, deal.
The orders have been placed.
I wish I had confetti.
I'm going to blow this mic out if I'm not careful.
This is so exciting!
Yeah.
There's all kinds of things that come next.
But none of those happen until those boats get on the water.
Oh, f***.
We still have to ask.
Actually, make and get the games to f*** and f***.
After the break, a whole new clock starts ticking.
Plus, where you can buy the game, how much it costs,
and why we really, really hope that you appreciate our purple box.
One month after learning the great big box news,
Penny and I were both summoned to Exploding Kittens headquarters.
All right, Elan, where are we going?
Let's go in here.
Okay.
Welcome to the Planet Money conference room.
Wait, the Planet Money conference room?
This whole room is devoted to the Planet Money game.
Covering the biggest conference table you've ever seen,
cards showing all kinds of mythical monsters,
and boxes with our Sasquatch and our game logo,
and oh, my goodness, so many versions.
of instruction booklets.
These are very nearly the final prototypes,
but apparently, we still have a gazillion small decisions to make.
And like, at the end of today, that's it?
That's it.
We're locked?
We're locked.
We have to be locked, actually.
We need to send files to the factory tomorrow.
Oh.
So this is a speak now or forever hold your peace moment.
Oh, okay, tomorrow.
Why the rush?
Well, Chinese New Year is a big reason, apparently.
Right.
So the day. Right.
Right.
Right.
Right.
So the day we got the news that the two big box retailers wanted our game
was Monday, January 12th,
exactly 36 days before the start of the Chinese Lunar New Year.
Lunar New Year is a massive event for the global economy.
Chinese factories often shut down for two or three weeks,
and leading up to the shutdown,
factories start to slow production for even more weeks.
And then following the shutdown,
it's even more weeks until all workers are back
and factories are running full force.
Exploding Kittens told us if we wanted our game to be done
and in stores in time for the holidays,
we needed to be ready to go for that post-Lunar New Year factory restart.
And Exploding Kittens had a spot in the factory queue,
and we needed to make sure we did not miss it.
We had the narrowest window.
And so began one of the most frantic home stretches of a project I can remember.
Yeah.
24 hours.
To get the game files to China,
and a mad dash to handle a bunch of other tasks.
Which is why we have brought into the studio here this year,
Egg Timer,
just to give you all listening at home a sense of the stress and the chaos,
and also the learning about taking a product to market
that we experienced as a clock,
a time bomb really,
tick, tick, ticking towards our due date.
So many tasks.
We still had to get done.
Here we go.
Task one.
Shall we look at a spreadsheet?
The answer is always yes, we want to look at a spreadsheet.
Contracts.
Like, how much money will NPR slash Planet Money make off this thing?
The thing that we will eventually negotiate is this number here
that you're looking at, royalty, but before. Royalty deals, licensing deals.
For board games, that tends to be like 3% to 7% of something called net revenue.
After months and months of negotiating,
we landed right square in that industry standard.
With, though, a couple of. A couple of sweeteners, I will say.
Yeah, yeah.
For one, we get a small guaranteed upfront fee.
But more importantly, our royalty percentage goes way up
if our game is a runaway hit.
If, when we hit 200,000 units sold, with your help, of course,
our royalty nearly doubles.
Yeah, we built in that incentive so that the more we sell,
the bigger cut Exploding Kittens gives to NPR.
Now, if 3%, 5%, 7% sound like small percentages,
it's because Exploding Kittens takes virtually all the risk in this deal.
They are eating the cost of development and prototyping
and manufacturing of this game.
They're starting in the hole for all that money.
Yeah, when the big boxes and other companies
actually start paying Exploding Kittens for games,
then we get to scoop our cup into that sweet, sweet stream of money
and take our percentage, minus a relatively narrow set of expenses
that have to do with the selling of our specific game, basically.
Yeah, like maybe we offer customers a rebate at some point,
or maybe we end up paying for a. fancy display and the end cap, you know, at the end of the aisle.
It's, it's, you're paying rent.
Like, they literally charge rent for those placements.
So this is shelf payment.
Exactly.
Okay.
Yeah.
Okay, task two, game price.
We were worried that Big Box was seeing us as a cheap $9.99 card game.
Apparently, Exploding Kittens had also been worried about this.
We fought that fight furiously.
Definitely.
That's Kelly Voplik, VP of Creative Operations, Exploding Kittens, by the way.
We're looking at a, it's a $20.
$20 price point.
And that screams multi-generational family party game.
In the end, Exploding Kittens got Big Box to agree to an MSRP,
a manufacturer's suggested retail price of $19.99.
Does that result in more profit for us?
Or it is possible for that to result in more profit for us,
but we opted to spend that money on the product.
I mean, I would have done the same thing.
Yeah, we poured all of that increased price into making a nicer version of the game.
We splurged on a high. quality material for the cards that
That Elan loves.
We upgraded to a higher quality box that signals, you know, this is a game that requires a little time and it's worth it.
And it meant we could afford to make our box the Pantone Purple, not just everyday purple.
The Pantone Purple.
This is kind of getting in the weeds of like art, but this is printing CMYK 4C.
And when we tested it like in the office, it was just kind of dull and not bright and looking really muddy.
So we made the decision to like go forward with the Pantone a little bit more expensive.
But like you can see how much impact it has.
It's glorious.
Pantone is a whole color system where you pay extra because the colors can be perfectly reproduced by anyone in the Pantone world.
Check out our Planet Money episode about this.
So that purple, it was going to cost like three cents extra per unit.
But I would have paid so much more after seeing it during task three.
Ah, so little time. Task three, the real world shelf test.
Feels like we're about to do something bad.
It does. It feels like clandestine.
I mean, it kind of is.
Yeah, I guess so.
You're about to hijack some very valuable store shelf.
Before Exploding Kittens starts printing any game, they, off on the lawn, will sneak into a big box store.
Oh, wow.
Okay, you just put it up there.
And just put their game on the shelf to just see.
Does it stand out enough? Too much?
Does it read well from far away?
Does it look okay when it inevitably gets knocked over?
Or gets shoved back into the box?
Or gets shoved back into the shadows of the shelves?
I would argue that still stands out in shadow, which is a tough position to be in.
The lighter colors on there still pop right out.
Do you see anything else that's our Pantone purple?
Nothing.
That's really interesting.
Is that good or bad?
Really good.
Really good.
Like, it is very hard to go through this process and get a definitive, yes, we're doing it right.
Right.
I think, at the very least, we can definitively say, this is not broken.
Ah, okay, okay, we're running out of time here.
Speed round, Erica.
Task four, box finish.
We decided to switch the box from glossy finish to matte finish to signal grown-up game.
Apparently, kids' games have been using glossy finishes as a fancy cover-up for the fact that they skimped on cardboard quality
and spent on expensive plastic toy things for the game.
Ah, so much to do in task five.
What's on the back of the box?
At the eleventh hour, we land on a comic strip format.
I think we need. A speech bubble here.
Back of the box just has to explain enough about the game to give people the feel of the game.
Tasks six, seven, eight, nine, ten.
Tweaks to the instructions.
A QR code to send people to our board game podcast series.
A different QR code that sends people to a video of the. Ah!
Sends you to a video of the game.
And we didn't even tell you about the long discussion over punctuation on the front of the box.
That's true.
It was a long discussion.
I do think that period has to go inside the parenthesis.
We have this argument every single day here.
After all of this was done,
Elan and the Exploding Kittens walked this over to a gigantic bell in the middle of their offices.
This is the bell that they ring when they finish and ship a game.
And they felt like it was our time.
All right, do I say anything?
Is it like a birthday candle?
We did it.
We did it!
Yes!
The source files. Our game, Sell Me a Sasquatch, were sent off to the factory in China and very soon after that.
Oh my gosh.
It's all there, Tori.
So, Kenny, this is the machine I was telling you about.
I was FaceTiming with Exploding Kittens global sourcing person, Tori Welch, from the floor of the factory in Shanghai.
And all of that noise, like that is the sound of thousands and thousands of hours.
Our game coming off of the printing press, you know, cards and boxes.
And she is specifically showing me the tool that the factory has for quality control to make sure that our Pantone Purple is exactly right.
It's going to scan and tell you whether or not it's the perfect purple.
Oh my gosh, it's the purple meter.
Can you show me?
I'm sorry, I blew it.
Oh my gosh, this is so exciting.
Oh my gosh.
It's so loud.
It's so loud.
Oh, they've got the swatches.
There's the Pantone swatches.
Oh my gosh.
Okay, so they're pointing at the Pantone swatch.
And look, maybe it was the fact that it was like 2 a.m. my time.
But seeing this tiny portal to the other side of the world, to our game, choked me up a little bit.
Four months later.
Wait, where are the board games?
I walked into a big box retailer with my six-year-old daughter.
Oh my goodness.
All right, there it is.
You can get it.
Here, turn around and look up at it.
Point to it.
Oh yeah, that's the game.
The game that everyone at your school wants.
No.
No, you've got to say yes.
Yeah.
And listen, we still cannot say exactly which big box retailer I got into the room with.
But what we can tell you is the Planet Money Exploding Kittens game, Sell Me a Sasquatch,
is next.
Now available on shelves at Target and Walmart and lots of other places that sell board games,
including the NPR shop.
Oh, wait.
We saved the best news for last, Erika.
That's right.
You, listeners, you're in this game.
Not only did you spend hundreds and hundreds of hours testing prototypes of this game.
And sending us your incredibly useful and thoughtful feedback.
But you also sent us more than a thousand.
And amazing ideas for what mythical creatures we should include in this game.
We love them so much.
The local cryptids you told us about.
The deep cut econ cryptids you invented.
And here is a sampling of what successfully we convinced Exploding Kittens to include in
the actual game.
You're going to find the Veblen, the Bull Bear, the Laugher, if you know, you know.
The Ogopogo.
Send me notes about pronunciation.
I totally accept them.
I'm sorry.
And Australia, you came out preposterously strong for this challenge.
And we have, we've seen you and we have included the Drop Bear,
which is a very real thing that you should be scared of in Australia.
When you buy the game and look at the cards,
you will see that Exploding Kittens included a little symbol on those cards.
So you can see which ones came from you.
We are so, so proud of this.
If you still want to help out on this project, there's going to be a lot of opportunities.
But right now, the most important thing to do is honestly rate and review the game.
Verified purchases matter a lot more in the rating and reviewing system.
And so if you buy the game, review it where you bought it and post a game night.
Tell your friends about it.
Be a smug econ person and trick them into learning the econ.
And then you can produce the paper, the market for lemons, and then read from it to them.
It'll be.
A blast.
And, you know, send us an email.
Maybe we'll zoom into your game night.
Who knows?
This episode was produced by Emma Peasley.
It was edited by Marian McKeown.
It was fact-checked by Sierra Juarez.
It was engineered by Robert Rodriguez.
Planet Money's executive producer is Alex Goldmark.
By the way, you can get our game and lots of other merch at the NPR shop at shopnpr.org.
I'm Erika Barris.
I'm Kenny Malone.
This is NPR.
And I have purchased a Sasquatch costume.
So.
Watch the socials.
Podcast Summary
Key Points:
Planet Money partnered with Exploding Kittens to create a board game, "Sell Me a Sasquatch," based on the economics concept of asymmetric information, using mythical creatures to represent market uncertainty.
Erika Barris personally pitched the game to big box retailers in a high-stakes line review meeting, where the focus shifted from the game itself to her credibility and audience reach, highlighting the importance of personal appeal in retail decisions.
The game was ultimately accepted by two major retailers—Target and Walmart—after a competitive process involving shelf testing, pricing strategy, and design refinements, with the success driven by the novelty of having a podcast host in the room and strong listener feedback.
Summary:
Planet Money’s board game, “Sell Me a Sasquatch,” was born from a deep dive into asymmetric information in markets, inspired by the Nobel Prize-winning “Market for Lemons” paper. To gain access to the secretive world of big box retail, the team created a game featuring mythical creatures and pitched it directly to buyers at a major retailer’s line review. Erika Barris, a co-host of the show, delivered a pitch that emphasized her podcast’s devoted audience and unique presence, breaking the routine of traditional retail meetings.
—on a full-chain basis. 99 price point to signal a family-friendly, premium product, a high-quality matte box with a distinctive Pantone Purple color chosen for its visual impact and premium feel, and extensive real-world shelf testing. The project also relied heavily on listener input, with over a thousand ideas for creatures like the Drop Bear and Veblen being incorporated.
After months of development and a high-pressure timeline to meet the Chinese Lunar New Year factory restart, the game’s files were shipped to China and successfully produced. Now available in major retailers including Target and Walmart, the game is a milestone in Planet Money’s mission to explore real-world economic dynamics through accessible media. Listeners are encouraged to purchase, review, and share their game night experiences, with a special note that the game’s success is a direct result of public engagement and trust.
FAQs
The game is called 'Sell Me a Sasquatch'.
It was created to explore asymmetric information in markets, inspired by the Nobel Prize-winning paper 'The Market for Lemons', and to gain access to the big box retail decision-making process.
Listeners provided feedback on game prototypes and over a thousand ideas for mythical creatures to include in the game.
It's a seasonal review where retail buyers evaluate new products and decide which ones to add to store shelves, happening only twice a year.
It was novel and exciting for retailers, breaking the routine of standard pitches and signaling a unique, engaging product experience.
The manufacturer's suggested retail price (MSRP) is $19.99.
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