In this episode of "How I Built This," Guy Raz interviews Chris Ruder, the entrepreneur who revived Spikeball, a game originally invented in 1989 by Jeff Kneric but discontinued after failing to take off. Chris first played the game on a 2003 vacation in Hawaii and was captivated by its social appeal. After researching, he discovered the patent had expired and the trademark was abandoned, so he and his brother and childhood friends raised about $100,000 to relaunch it in 2008, selling sets online for $49.99. Early sales were modest—just over $10,000 in the first year—and Chris ran the business alone for six years while working full-time jobs at companies like Monster, Microsoft, and Live Nation. He relied on grassroots marketing, personal customer emails, and free giveaways to niche communities like Christian youth groups, PE teachers, and ultimate frisbee players, which helped the brand grow organically. By 2013, revenue hit $1 million, allowing him to quit his day job. A 2015 Shark Tank appearance, where he accepted a deal with Daymond John that later fell through due to strategic differences, boosted sales and led to retail partnerships like Dick's Sporting Goods. To protect the trademark, Chris renamed the sport "Roundnet" and built governing bodies aiming for Olympic recognition. He also acquired Flango, a tournament software company, to diversify beyond physical products. Chris credits luck and serendipity alongside his persistence and supportive network for his success.
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Welcome to How I Built This. A show about innovators, entrepreneurs,
idealists, and the stories behind the movements they built.
I'm GuyRos and on the show today, I will game with four players, one ball and a circular net
was almost forgotten until Chris Ruder revived it and turned it into a thriving brand. Spikeball.
Sometimes products or ideas come out too early. General Motors built an electric car in 1996,
but there wasn't a whole lot of interest, so they killed the program three years later.
Today, GM is once again in the electric car business, but now frantically trying to catch up.
In around 2000, Microsoft released a tablet computer. Bill Gates even said it would outsell
personal computers within a few years, except it didn't and Microsoft shelved it until many
years later after the iPad started selling like crazy. Anyway, today's story is also about an idea
way ahead of its time. It's a game actually, probably seen people playing it on a beach or at a
park. It's called Spikeball and it looks like a cross between volleyball and four square,
but instead of hitting the ball over a net or bouncing it on the ground, you bounce it on what
looks like a mini trampoline. And over the past few years, Spikeball has grown a lot, but the game
actually dates back to the late 1980s. For a couple of years, you could buy Spikeball sets at places
like Toys RS, but alas, it never took off and eventually was discontinued. That is until Chris
Ruder and a few friends decided to revive it and try and turn it into a competitive sport.
And to say that it was a grind, or at least initially a quicksotic business idea,
well, that would be an understatement. For starters, Chris had to contact the inventor of the
original Spikeball and deal with the delicate matter of who actually had the rights to the game.
Then, for six years, he ran the business all by himself while simultaneously holding down a full
time job to provide for his family. And at times, he struggled with sales. But he noticed an
interesting trend among a few particular groups of people that would actually help get Spikeball
on a different trajectory. And one of those groups, the Amish. But we'll get there.
When Chris was growing up about an hour south of Chicago, he wasn't that interested in sports.
He actually dreamed about being a photojournalist like for national geographic or something.
And in his early 20s, he moved to San Francisco to try to make it in the world of journalism.
But instead, he found himself working in advertising sales in the midst of the.com explosion.
Without trying to overdo it, I think intoxicating is the word I'd use. I was there from
98 to 02. And the city was just exploding. You know, the amount of money people were raising.
The new businesses were starting. And another thing I liked about it, like nobody was really from
there. Everybody was kind of in search of something better, myself included. And yeah, the whole
city was just on fire back then. Yeah. All right. So, I mean, you're basically the in San
Francisco, surrounded by all these people working in this like tech startup world. And
but you were in like a different environment, like a different community of people, right? I mean,
because you were getting jobs in like enterprise sales. I think and eventually, I think you
went to go work for monster.com, which is a big job site, right? And you did enterprise,
also enterprise sales there. Yeah. So when I took that job, that was right after sort of the
dot bomb implosion in 02 and moved to Cincinnati for that job. So you leave San Francisco and you
moved to Cincinnati. And did you have, I mean, this is like, you know, early 2000s, around 2002,
2003ish. Did you have any ambitions at the time to start a business? Or were you thinking, yeah,
you know, I've got a good job. I've got benefits and, you know, I'll just kind of climb up the
the latter as much as possible.
I think I always wanted to, my dad is an entrepreneur,
my grandfather was, both my grandfather's were,
my brother runs his own business,
and I saw the freedom that they had,
and I didn't have that at any of my jobs,
and that really bothered me, and I don't know why,
but it really bothered me when I'd have to ask
for vacation days.
- Yeah.
- You know, if you're doing your job well and everything,
and you're gonna make sure things are covered
while you're out, the default answer should be yes.
And maybe it should just be like,
"Hey, tell me when you wanna take vacation days."
- Exactly, exactly, and so that never sat right with me.
It was just one little thing.
So yes, I absolutely wanted to run my own thing,
but I didn't have an idea, I didn't know what it was,
and I remember having this conversation with this guy
in Cincinnati, I stumbled on some article
about how broken windshields,
I guess they take up a massive amount of space in landfills,
and somebody had created this huge piece of machinery
to figure out how to recycle windshields,
and I must have spent two hours on a call with this guy.
I read the article, looked him up, called him,
and he was selling the machinery,
and I was like, "Hmm, can you actually make money
selling those raw materials?"
And I wasn't convinced I could,
so I didn't move forward with it,
but I remember getting really excited about that
for maybe a few weeks a month,
but then it's like a lot of other things,
I just kind of felt by the wayside,
and inertia took over, and I went back to my day job.
- Yeah.
So all right, so you were working in Monster.
Meantime, there's a sort of a side story in your life,
which is you, in 2003, you go on vacation to Kauai
with some friends and family,
and I guess this was ostensibly to propose
to your now wife, right?
Is that what the trip was originally for?
- Yeah, so we went to we, meaning me, my brother,
my now wife, childhood friends, Tim and Pat Kennedy,
and I knew I was going to propose,
I knew we had this trip coming up,
and I was like, "You know what,
I think this would be a perfect place to do it."
So my wife and I snuck away for the afternoon
and landed at this little waterfall,
and had a little lunch, and then went swimming,
and I dropped to a knee and rest his history.
- Wow, all right, so you engaged.
You're on vacation, and these are like,
childhood friends who lived in your block, right?
Pat and Tim, Kennedy, yeah.
And on this trip, they bring a game with them,
which is what was the game they brought?
- The game is Spike Ball.
They had purchased one years ago, so this was 2003.
I believe Spike Ball was launched in 1989,
so I was 14 at the time.
I was kind of that annoying brother,
so I wasn't really allowed to play with them,
but I'd kind of watch from afar,
and I'm like, "Yeah, that's kind of cool,"
and didn't really play much until that trip in Hawaii,
and they had this beat-up set that was probably
10 plus years old, had duct tape on it,
had a different ball, not the same one.
It was kind of falling apart, but it worked.
- I guess we should explain here how Spike Ball
works a little bit, 'cause the rules are,
I think a little like volleyball, except the net
is on the ground, and it's round,
it's like a mini trampoline sort of,
and basically it's two teams playing against each other,
two on two, right?
And so like volleyball, you can hit the ball up
to your other teammates three times in the air,
up to three times, but on the third hit,
it has to be spiked at the net, right?
And then the other team has to either spike it back
on the net or hit it to another teammate,
and when the other team misses it, you get a point,
and if you can't catch the ball,
that's like traveling in basketball, right?
You can't catch it.
- Exactly, you can play two on two,
rather than hitting a volleyball over the net
with Spike Ball, you hit the ball onto the net,
three hits, essentially a bump set spike motion, and yeah.
- All right, so you guys are playing this game,
you guys have fun with it, and that's it.
You go back to Cincinnati.
- Yeah, so side note, we moved to Chicago
in January of both three.
- Right, okay, so you go back to Chicago
after this trip to Kauai, and that's it.
That's the end of the story, really.
But there was something about playing that game
that stuck in your head.
Tell me what it was.
- Yeah, so sports has never really been my thing.
It was my brother's thing.
And when he and I were kids, we were not all that close,
and I remember when we were playing Spike Ball,
and it was he and I on a team together.
It felt great, and I was like, wow, this is, you know,
I love the game, I love that it's bringing my brother
and I closer together.
I'm having a blast doing this.
There's strangers walking by asking us about this game,
so seemingly they're into it as well.
And I think it was more of that social side,
bringing people together side that I found so attractive.
It wasn't necessarily, I want to be the best player.
I want to absolutely win.
Like, of course, I want to, but that wasn't really my driver.
And we did start talking, like, huh,
I wonder if we could bring this thing back to life.
And, you know, we'd talk about it for four or five minutes,
but that was about it, you know, really never did anything.
- Yeah, I remember I had this dream in 1994
to bring blow pops, you know, charms blow pops to England,
'cause I was studying abroad there, and everyone loved them.
And I really thought I could do this,
but I realized I couldn't do it
'cause you had to have a lot of money to do it.
But, but, so people have these ideas.
You're like, oh, wouldn't it be cool if?
- Absolutely.
- Like, this is a conversation that's happening right now,
like, 100,000 people around the world are having this,
like, wouldn't it be cool if we did this?
And like, 99,999 of those conversations don't go anywhere,
right?
- Absolutely.
And yes, like, we would get together, you know,
me, Matt, Tim Pat, and other friends,
and would occasionally talk about Spike Ball,
and, you know, somebody would casually mention,
like, yeah, it would be, you know, wouldn't it be cool if?
And, you know, that happened every once in a while,
but nothing ever really took root.
While I'm not certain, I do believe I remember the,
my first couple of years at Monster were great.
I loved it, but the last couple of years,
culture went kind of toxic, company gotten some trouble
with the SEC, I think maybe an executor too went to jail.
It became a pretty toxic environment,
and kind of, I don't know if that was what wound up
pushing me to say, you know what?
I'm actually gonna do some research
and see if we can actually do this.
I'd imagine if I were able to go back in time
and interview myself that probably was a factor.
And, yeah, when I started researching,
it wasn't like, oh my God, this would be amazing,
we can make so much money, but it was,
this would be a fun side project.
- Yeah, and as you mentioned,
Speikball had been around for a while,
like it had been around for about 15 years,
I think when you guys played it in Hawaii.
So, I mean, when you really started to look into this,
I would imagine that the first thing you would have done
would be to go to Google and type in Speikball,
like, or owners, something like that.
Is that how it started?
- Yeah, looked it up and reached out to an attorney friend,
and he looked it up and he's like, yeah,
there never was a patent on the product,
so the design itself is kind of open,
and the trademark, which protects the name Speikball,
has been expired like 10 years or something like that, so.
- Wait, hold on, let me just clarify something.
I think, I mean, this is a game
that was actually introduced in 1989,
and it was invented by this guy named Jeff Knewrich,
I hope I'm pronouncing that right.
- Yep.
- And he, I guess he was working for like some small company,
and they worked with Tomey, the Japanese toy company.
It was Japanese toy company, I remember Tomey when I was a kid,
Tomey Toys, and watching GI Joe or cartoons on Saturday,
you always see Tomey Toys, and they actually put it out
and marketed it as this, it was a net with the ball
and it was a game, right?
And, but it went nowhere, like it was that was it,
and then they just stopped making it after, in like 1991.
- Yeah, I think their main retailer was Toys Or Us,
if I remember right,
and you need not great hand-eye coordination,
but I'd say probably age 11 or 12 and up
is probably what's appropriate.
And there's not many teens or people in their early 20s,
or at least there weren't, shopping at Toys Or Us back then.
So there's no patent on this product,
just a trademark on the name that expired 10 years earlier
in 1995, and this is now 2005.
Okay, so that's kind of interesting.
So you're probably thinking, "Huh, okay, so what did you do next?"
- I don't remember the time frame,
but you know, through Googling and research,
we did learn that Jeff had invented it,
and we say, "We, it was you and your brother
"and the Kennedy brothers."
- Exactly, yeah, and you know,
it's not like we were having formal meetings on this
and say, "Okay, guys, here's the plan."
I think I said something along the lines of guys,
we've been talking about this for quite some time.
- Yeah.
- I'm gonna reach out to an attorney and see
what options we have if any.
- Right.
- And you located Jeff Kineric,
you found out where he lived?
- Yeah, yeah, I think we found a z-mail address somewhere,
and you reach out and you were like,
"Hey, can we talk?"
And then what happened?
- Yeah, so if I remember right,
I think I said,
to email saying, you know, absolutely love the game. I mean, my buddies do. We'd love
to consider bringing it back to life, you know, we'd love to chat. And I just think his
response was something along the lines of, hey, glad you love it. Got good news and bad
news. Good news is it's coming back. And it's most likely going to be in a bunch of stores
next year. Yeah. Um, but then said, you know, bad news, Chris is, uh, you know, rights have
been sold, so I guess you guys can't do it. But the, you know, the attorney had told me nobody
owns anything. So you guys can do what you want. Per the attorney's advice, legally, we didn't
need to reach out to Jeff. You know, I felt, you know, he had invented it and I wanted to
like, yeah, maybe we can launch this thing together. Uh, so that's why I reached out and you
want to do the right thing. But the news you got was, hey, sorry, we're, we're already moving
on working with somebody else. Yeah. So I didn't quite know what sort of the truth was or
what was going on. But I think we maybe spoke on the phone once, maybe twice. We swapped
emails a few more times over a few months. And I think he said, look, if we were to do something,
there's some other guys that would need to be involved. And these people would need to
get, uh, I don't know, like a royalty or something, but it was getting murkier and murkier. And
I was kind of like, yeah, I don't understand a lot of what I'm hearing. Hmm. All right. So I
want to pause here for a second and kind of chill down into this a bit more because, um, uh,
Jeff Knewrich, the guy who invented the game, we did reach out to him to find out, you know, his,
his story. And what he told us was that the way it worked in the toy business was that
trademarks and patents were expensive. And most game designers and inventors didn't pursue them
because they couldn't, you know, they couldn't afford to do that. And what they would normally do
is they'd find a manufacturer that would buy the rights to the game. And then they would get a
royalty agreement. And then the, the manufacturer would bear the expense of patenting or trademarking
the game, which clearly told me never did. Right. Um, and so he says in his view, even though,
you know, is perfectly legal and this is going to be, I'm going to just say this caveat this year,
it might be a little bit painful for you to hear, but I just want to say what he said to us was
that he, he still believes that it was, it was unethical that it's not the way things are done
in the toy and game industry. And he may not be, I don't, I'm not saying he's right.
But that's how he feels. So especially back then, I did not know how the toy and game industry
worked. And when I did reach out, I genuinely believed there was a decent chance we were going
to launch this thing together. It's, it's unfortunate that, you know, Jeff feels that way. I,
I get it. I don't agree with it. Um, and do believe that I did the right thing by reaching out.
And he did email us saying, Hey, see that you guys went ahead and launched. Um,
you seem to be taking the route that we probably should have, which is, you know,
creating it as a legitimate sport and, you know, going after high school and college age, et
cetera, you know, and met him at a tournament a few years after that. From my understanding,
he's still, he's running a tournament of zone and he's sponsoring some, some players today.
So still trying to help grow the sport. You know, I wonder if, I mean, to me, it, it seems like
sometimes these kinds of tricky, uncomfortable situations are often resolved in a very simple way,
which is just people just want to be acknowledged, you know, and, and if you go to the Wikipedia entry,
it says Jeff Canuric, uh, uh, you know, he inspired the, the game. Absolutely. And, you know,
not that I do many podcasts or interviews or if I'm talking to a college class or whatever,
I almost open every single one with I did not invent spikeball. Yeah. I brought it back to life
and I'm crystal clear about that. Okay. So now once you knew that you could get the trademark,
you could get this name and you could manufacture this product because there's no patent on it.
How did you actually decide to pursue this? Like it was you, your brother, Matt, and what,
like a couple other guy, like who, did you find people and say, Hey, let's pull our money. Like,
how did you, what'd you do? Yeah. So before we pulled the money, once we knew we had a pretty
strong chance at getting the trademark, um, I learned that somebody else owned the URL spikeball.com.
Right. And I remember thinking, okay, if we can't get the URL, then we need to come up with
an entirely different name because that is going to be absolutely critical. And I thought that
the person that owned this, the only URL was one of those like domain companies that, you know,
like kind of holds them hostage and you have to pay tens of thousands of dollars for the name.
And so I spent a couple months trying to come up with a better name and I came up with nothing.
Eventually tracked down the owner of spikeball.com and you know, I think it's a who is search.
So you can see who owns what domains. And I called him, explained myself, said, yeah,
Chris Ruder thinking about, you know, bringing spikeball back to life, you know, I see you own
spikeball.com. And I was kind of playing dumb. I was like, oh, do you like the game or whatever? And
he's like, I didn't even know it was a game. I just thought it was a cool word. I thought my kids might
want to make a website one day and I'm like, oh, all right. Well, is there any chance you'd be
interested in selling it? And he says, yeah, sure. How much you think? And I said, I don't know,
$100, he says, sure. So we got spikeball.com for $100. Wow.
When we come back, how Chris builds a following for spikeball literally one person,
one email at a time until he discovers the power of PE teachers and Christian youth groups.
Stay with us. I'm Guy Ross and you're listening to how I built this.
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totally free. Hey, welcome back to how I built this. I'm Guy Ross. So it's around 2007, and Chris
has the trademark for Spikeball and the URL. But of course, in order to revive the game, he needs money. So to start
fundraising, he partners with his brother Matt and his childhood friends Pat and Tim Kennedy. They were in and we
did cast a bit of a wider net to other friends, et cetera. And you know, mass majority, they were
cool about it, but it was kind of a thanks, but no thanks. We kind of just said
invest whatever you're comfortable losing because chances are very good that you're going to lose it.
Now, we're going to have fun doing this, but you know, I don't recall like, you know, because at that
time, I had no idea how much it was going to cost to manufacture. You know, back then, all websites were hand coated. So they're really expensive to make
packaging, marketing, et cetera. So we wound up raising I think a little over $100,000. So it's
roughly $10,000, $15,000 ahead. And yeah, I remember we met at this bar called Casey's Tavern in
South Loop in Chicago. And that was sort of our quote first official gathering and where kind of
everybody said, yes, I'm in or out. And yeah, once we had that, then yeah, everybody kind of
started doing some research to see, okay, how can we actually make this thing happen? And I mean,
this is 2007 and just kind of a gut check. I imagine that there were some people who might have
been a little skeptical of this who were like, Chris, you know, you got a good job. And like,
do you think this is really going to work? And and by the way, you've never read a business before.
Like, what do you know about starting a business? Yeah. And I wouldn't blame them, right? Like,
not only if I not run a business, not that into sports. Yeah. I have a degree in photojournalism.
I talked my way out of anything close to finance in college. So, you know, just looking at it
on paper, like, I should be the last one running this. So those that said, no, I do not blame them
one bit. But I think those that said, yes, saw the passion that I had. And I think they also
thought it'd be a fun project. And like, you know what? Maybe they weren't in love with their day
jobs either. And like, huh, this will be fun. Like, do it with some friends and let's, you know,
roll the dice and see what happens. And by the way, I think around this time, you get a new job
working for, I think for Xbox for Microsoft Xbox. Yes. And doing like his dev kind of stuff business
development advertising sales. So it's kind of a cool job. The product that they were advertisements
that actually showed up inside the game. Oh, okay. I got you. All right. So that's your job.
And this is a new job that you got to focus on. In the meantime, you've got this side thing. But
really, did you think that the spikeball thing, did you see it initially as a side hustle,
just as a side fun project? Or did you have a bigger vision for it?
Now, absolutely side job. And I remember talking with my brother, I don't know if it was
'08, '09, whatever. But I remember saying if this thing is, you know, success to me is if this
thing one day could like pay for a family vacation for me and my family, you know, quitting my day job
and going full time. You know, because by that time I had been in, you know, a corporate world for,
I don't know, seven, eight years or something, you know, making pretty good money, you know,
benefits, all that. And I'm like, there's no way this little rinky thing spikeball thing could
come close to that. My brother was like, yeah, wouldn't it be cool if like maybe one day, like in
20 years, the company's big enough to maybe one of our kids could work there. Meaning like,
there would be one full time employee at the company, it would be one of our children.
All right, so you've got, so you've got this new job at Microsoft Xbox and also kind of,
you know, the side project. And with $100,000, roughly $100,000, where did you start?
Well, like, who did you go to to manufacture the spikeball sets?
Yeah, I remember talking to Tim Kennedy. And at the time, he worked at Ronald McDonald House,
which is, you know, the nonprofit arm of McDonald's. Yeah. And Tim knew somebody that worked for the
company that makes all those little plastic toys that go in happy meals. You know, with McDonald's
being a Chicago company, of course, nearly all of their suppliers have offices in the area as well.
So we got to meeting with those guys and they wound up being our first manufacturer.
So you basically brought it to this, this manufacturer, this, this, their office in Chicago,
and you're like, well, this is it. We want to make these and they're like, oh, we can do that.
Yeah, well, we took it to them and we said we've got some ideas on how we want to make it better,
make it stronger, change design, et cetera. But that was, that was the prototype or sort of the base.
And they were nice, but you know, as you can imagine, a company like that is used to making
quantities of I would assume 20, 30 million units of something. And I think our first order was
1000 units. And they agreed to make them for you. They did. And if I remember right, I think it was
about 40,000, maybe $50,000 for those first 1000 sets. All right. So you get the first 1000
prototypes made. And meantime, you're doing your day job. But the idea was, and this is 2007,
2000, maybe 2008 by the point by the time you get them made, e-commerce is still not really,
I mean, it's still a couple of years before it starts to take off. But the idea was to sell it
through a website, spikeball.com. That was the idea. Yeah. Yeah. And I kind of had a feeling like,
even if we wanted to get into stores, I just didn't think we would be able to. Like,
it's a weird-looking trampoline. It's kind of complicated to explain how you play. And you know,
I still had that sort of.com buzz from San Francisco and kind of this, in general, I love
challenging the status quo. And I feel like the normal way a company would launch would be,
yeah, the first thing you do is you called exporting goods and you try to get in there. And I'm like,
you know what? We're going to actually do our own thing. Let's do spikeball.com and see if we can
do it our own way. So the idea was we're going to sell through a website. Yep. And the site
goes live in June of 2008. The spikeball sets are available. You got a thousand for sale. They're
50 bucks, 49.99. Meantime, tell me how the operation is working, right? Because it's you,
you've got your day job, your partner's had their day job, and how did you guys divide and conquer?
Who did what? Yeah, that was never very clear in hindsight. So we did a conference call. I believe
every other week. And on that conference call, each person would sort of identify what work they
were going to do during those next two weeks. And I remember at times it felt like my role would
kind of be like, you know, just nagging, just like, hey, this work didn't get done. What's going
on? And like, you got fairly frustrating. And I remember talking to my brother a month or two
later, and he said something along the lines of Chris, I think what we're learning is most of us,
I think, want to be silent partners. We want to be involved. We're pumped that we invested. But
the day-to-day work isn't really of interest. So we came up with a plan that said, okay, guys,
I'm going to essentially going to do all the work, but I need to somehow be compensated for that.
But the company really doesn't have any money to pay me. So I came up with, I think it was like a
three-year plan, where if I hit certain sales numbers, I would have earned stock from them.
If I didn't hit the number, then I don't get anything. And some of the guys were cool with that.
Some were not, but. You know, I spoke with a couple of them and I'm like, "Guys, look, I'm not trying to be greedy here, but if I'm staying up till two in the morning working, and you're asleep in bed or going to a movie or hanging out with friends, and there needs to be, we somehow need to reconcile that, and eventually everybody was on board, and I thankfully hit all three years of the sales numbers, and it wound up working out for everybody. Yeah. All right, so the site goes live.
June, 2008, spikeball.com. And, you know, you're not, I mean, it's just you and these guys, like your buddies in Chicago, it's not like you've got a big marketing budget.
How did you even, who is going to find out about this? How are you going to even get any of these sold? What did you do to create awareness?
The grassroots marketing is what it's officially called, but in our world, what that meant was going down a North Avenue beach in Chicago, and yeah, we had like a Thursday night league that we'd play, so I like just started emailing a bunch of friends that lived in the area, and yeah, like in any time I'd see somebody like stop their bike or stop running and just kind of look at us.
I'd like walk up to him and introduce myself. Oh, Chris Ruder just started this company, and we got a league here if I can get your email address, you know, love to add you to the newsletter, and I literally had a clipboard and a pencil.
And that's how our email lists began. Other times, I'd, you know, see people playing volleyball, and I'd walk up to them with, with this weird trampoline looking thing and ask people if they wanted to play. And yeah.
Did they did they catch on really like, oh, this is awesome. Where were they like, oh, yeah, you know, not so much walking up to them. I thought I'm like, you know, because the rules of the games are nearly identical.
So walking up to these players, I was pretty confident they're going to love it. And they played and like anybody that plays those first five to 10 minutes, you, it's kind of awkward. You don't know how far the ball is going to go. You don't know if you should have a flat hand or kind of cup it a little bit. And, you know,
these were also two on two volleyball players, so you got to be a pretty good athlete to play two on two. So they were used to being at the top of their game. They were used to looking pretty good when they play their sport.
And they looked like absolute fools when they were using a spike ball. Yeah, because it is, it's not a game that you can necessarily catch right away. Right. It takes a couple of tries.
Right. But once you have that first rally or that first spike, you're hooked. And that's where, you know, you can literally see the light bulb go off. And that person like smiles a little bit more.
Maybe they start talking some trash to their friends. But as long as they're willing to play for five to 10 minutes, they'll get it. But if they give up before then, our chances of keeping them are pretty low.
All right. So you launch and and how are sales in that first, this first few weeks.
If I remember right in the month of June, we did about $4,000.
All right. So, you know, not bad. Yeah. I thought it was pretty good. And then I think in July, I think we did like $700.
And I was like, Oh my God. What's happening? Right. Because most of those sales in the first month were probably people who knew you.
Yeah. I consider nearly all of those pity sales, you know, people that didn't necessarily want the product. But I go, Chris and these guys are starting this new company. We'll, we'll support them. Yeah.
And you know, I see all the orders come in and I knew nearly every single name in that month of June.
But we finished that year. I believe $10,882. $10,800. So that's, uh, you're selling what about over 200 that year.
And that means you're left with a little, a little less than 800 to go in your inventory. Um, and but, but you had a day job. I mean, you were working for Microsoft. So I have to assume you weren't super stressed out about that.
Yeah. And actually, I didn't know if $10,882 was good or bad. It was $10,882 more than we had the year prior, right? We hadn't even launched. But that wasn't going to cover your costs. I mean, right.
But again, if the lens I'm looking at this through is it's a fun side job. And okay, if we did $10,000 this year, if we can do, I don't know, $15,000 next year, that'd be amazing. Yeah.
And so, and yes, even if sales went to zero, I still got the day job.
So really what, what was the plan? I mean, you do a little over $10,000 in year one. And then I think, uh, year two, you did a little better 18,000. Yep. But what were you relying on? I mean, how are people going to find out about it? I mean, you had your launch party.
You had your Thursday night spike ball meetups in Chicago, but aside from that, what were you doing to create awareness? What, what resources did you even have to do that?
I had been gathering the email addresses. So I do like an email newsletter. I don't remember if it was once a week or two a week or something like that. Yeah.
That was part of it. It's interesting to hear you say, what was the plan? Like I remember googling how to write a business plan.
And I found a format and it was like, I don't know, a 20 page document or something and you could just basically start filling in the blanks. Yeah.
And I think I made it to page three before I gave up. And I remember thinking like, am I really going to get value from this? Oh, I should do it because business plans. That's what like real businesses do. And I hope spike ball one day would become that. But, you know, I was almost doing it almost as if I feel like obligated. Like that's what you're supposed to do. Yeah.
Not because I was going to really get value from it. And I think, yeah, by the time I got to page three, I'm like, no, I actually need to work on a Facebook post or an email newsletter or trying to find some content rather than, you know, I'll get back to this document.
And I never did. Um, to this day are, you know, we don't have a formal business plan. But, um, yeah.
But even with the, I mean, your newsletter was going to people who already bought one. So how did new orders come in? Where, what do you know about where people were finding out about it from?
So nearly every customer that bought at spikeball.com would get a personal email from me. It was not automated. Yeah.
Let's say it was somebody that lived in San Francisco, guy named Mike. Yep. And the order came through. I would send Mike an email saying, Hey, Mike, thanks for the order. I'm actually going to head to the post office tonight and drop your box off. So it should arrive there. I don't know, Thursday.
See you live in San Francisco. I used to live there. What an absolutely beautiful city. If you don't mind me asking, how did you hear about spike ball? Yeah.
That was the general format. And I wanted people to know that there's an actual human behind this business. And it wasn't this just kind of nameless faceless thing. I think people when they got that email, they were kind of confused. Like, wait, the CEO is emailing me saying that he's going to personally drive this box to the post office. Like, what is going on here? But I think a lot of people were intrigued by it.
So I'm curious about one order that you received, I think fairly early into this, you know, maybe two years in. And it was from somebody just outside of Nashville.
Yeah, it was Eve. And she works at young life, which is I think one of the largest Christian youth groups in the US, maybe the world.
Yeah, it's, it's massive. And I'd never heard of it. But yeah, I asked the question, how did you hear about it? And she said something along the lines of, oh, yeah, I work with young life. And it's becoming very popular with our kids. And so I googled young life. And yeah, like, I think there's like literally millions of high school kids that are a part of this all over the world.
She explained to me that I don't know if it's every week or every couple weeks, the kids get together at somebody's house. So there may be like 50 kids in somebody's living room. And I believe it's like a two hour meeting. The first hour, I believe they're talking about their faith.
And then the second hour is some sort of group activity. And the preferred activity, at least in suburban Nashville was spike ball.
Once you start to kind of hear about that, because that's, I mean, you're talking about Christian youth group, you're potentially able to expose this product to hundreds of thousands of millions of kids. So once you found out about this, did you immediately think, okay, this is a huge opportunity or or not quite yet.
Yeah, I thought I was on to something. And I, you know, back then I was also reading a lot of Seth Goden books. I remember him talking about how you need to give away a ton of your product for free. Yeah.
And if the product can't really travel on its own, you can't market itself, then you might not have that great of a product. So as I'm talking with Eve, I was like, Oh, do you have any other young life friends that you think may be into some some free sets.
And she'd give me some names. And I'd ship them. And I then stumbled on went to the young life website and saw that there was a directory of like, I think they call them young life leaders, like a global directory open to the public.
And when you would send these out to some of these folks around national and some of these Christian youth leaders, did that, did you start to see an impact, like would you see sales spike from national.
fill on your website or the national area?
Yeah. Um, I'd see that. And then yeah, as I, you know, again, it was only
available on spikeball.com. So I'd see the emails come in and I'd start
seeing more email addresses that ended with at young life. And I was like, OK,
this is starting to the fire is growing. You also started here from
ultimate frisbee players, which is interesting, um, because that's also kind
of a niche game, right? There is a group of people who play ultimate
frisbee. Yep. And they would call it ultimate. I learned that I used to
think it was called ultimate frisbee, but they corrected me. Um, and I
think they were attracted to this sort of odd slash alternative slash niche
nature of spikeball. And, um, yeah. And, and, and then PE teachers too,
which, which makes sense to me because, you know, you've got mixed gender
groups and different levels of athleticism. But this was a game that you
could basically put a bunch of kids in and volleyball can be hard, especially
for short kids. I remember being when I was when I was a low short, um, but
you could get, you know, boys and girls around the net. And yeah, that makes
it. And so you started here from PE teachers.
Absolutely. Yeah. They tell us like, you know, we're always looking for cool,
new, innovative games. Um, one thing we did hear from them, which I loved,
they're like, you know, of a group of, let's say a class of 25 kids, um,
there's usually three to four that are pretty difficult to engage, you know,
they may not want to participate and do what everybody else is doing. But when
we bring out the spike ball nets, those are the kids that are most wanting
to engage. And they're most into it. Um, so that was one draw of it. We've
heard from, you know, teachers that have, you know, students in wheelchairs and
stuff. And I've seen countless videos of four kids and wheelchairs playing.
And they absolutely love it. There's one, one story I read about another,
because you had, I mean, initially the sub kind of subcultures were like PE
teachers and ultimate players and Christian youth groups. Um, but apparently
also like Amish and men and I communities. Did you know about this? That it was
like super popular in among men and nights and, and, and the Amish. I did not
initially. I knew it was very popular in central Pennsylvania, especially
Lancaster, Pennsylvania. And we got an email from a reporter at the Wall Street
Journal saying, Chris, I'd love to interview you about the Amish and men and
night, uh, influence or participation and spike ball. And I was like, holy
smokes, you know, what a dream to get a note like that from the Wall Street
Journal, but not in a million years that I think that would be the topic. Yeah.
And I had seen some pictures on social media before of people in what I
would consider traditional Amish clothing or men and night clothing playing.
And, um, yeah, we wound up getting a front page story on the Wall Street Journal.
Um, on that topic, amazing. Um, I mean, you had, you know, I think
year three, you're doing about $45,000 in revenue for that whole year, which
is obviously promising still, you know, a small, not a whole lot of money.
But was that also financing the, I mean, how are you manufacturing more
product with such little revenue coming in?
Yeah. I believe the initial raise we did to start the company was maybe a
hundred, right around 100,000. And then I think it was in year three. I think
we raised another 20,000 from the same guys. And that is what got us through
you are making a salary at all. Yeah. I was getting literally zero. Um,
and we were spending next to nothing on advertising. Yeah. Um, so yeah,
manufacturing the sets was by far the biggest expense we had. Right.
All right. So what is it still manageable were, I mean, because it was still
just you, you didn't have anybody helping you out.
Still just me. And I forget what year that we kind of out grew my basement,
but got a larger self storage unit in my hometown and can't get key about an hour
away. So whenever my basement would start running low on inventory, I'd drive
down there, bring those back to my house in Chicago, put them in the basement.
That inventory may last a couple weeks. And that, you know, depending on the
time of year, um, go back to Kanky, reload the car, et cetera. And, um, yeah.
So I think it's around 2013, like like five or six years after you
launch the business, but you hit up a big milestone, a million dollars in
revenue. And you at this point, you still had your, your day job. I guess you
you'd moved on from Microsoft at this point, you're working for live nation. Yep.
But anyway, I mean, at this point, I guess you decide you can quit, right?
You can quit your day job to focus on spike ball for like full time, right?
Yeah. So we had a million dollars, um, with zero full time employees in 2013.
And that's my wife and I agreed. It was safe to quit the day job and maybe hire
somebody to help. Yep. Yep. That's when Scott Palmer, our current COO
joined. Um, and yeah, it was about a year later that when, uh,
Dick's boarding goes actually reached out to us and said, Hey, we'd love to
carry your product. They reached out to you. Yeah. How did they find out about
you? Oh, it's Florida. I was like, wait, what? Um, I'm not sure how, um, you
know, people were playing in very high visible areas. So Harvard was one of
the first colleges to really take off with this. And they're playing in
Harvard yard, where, you know, tons of tourists, international tourists, um,
sheep's meadow and central park tons of people playing. So I would imagine
some employee at Dick's kind of stumbled on it and it's like, huh, this is
kind of cool. Let's take a peek. And when they called you, did they say we're
going to put you in every Dick's store and or were they going to start, you
know, just a couple of occasions at the beginning? They emailed us. And when I
saw it, I was shocked. I was like, wow, like I thought if we were ever to go into
Dick's sporting goods, we'd have to call them and beg and plead. Yeah. Um, but
I remember my initial response was I didn't say this to them. But I remember
thinking like, I'm not sure I really want to go into Dick's sporting goods,
because you know, that's, that's a big box store. And we're spikeball. We're
this like cool cult underground brand, where, you know, we're kind of too
cool for that sort of thing. And I remember talking to a friend of mine, and I
said this to him, and he kind of smirked. And I forget exactly what he said,
but he essentially said, Chris, get over yourself. This is Dick's sporting goods.
Like, are you kidding me? You know, that's exactly what I needed to hear. So, um,
Dick's did want to go in all stores. I was nervous because I was like, wait,
if we go into all stores and we fail, they're not going to give us a second
shot. So I said, all right, how about this guy's? Let's start with maybe 25 or
50 stores. And if we do well, maybe we add another 100 or 200, but we'll
eventually get to all stores, but the risk to go in all of them on day one,
that's just too much for me. And they said, yeah, we'll go whatever speed you
want to, Chris. So that's how we got in. So once you got into Dick's, I mean,
that doesn't necessarily guarantee success, right? I mean, it's, there are thousands
of products in a, in a store, sporting goods store like that. You still, you
know, people stuff to notice it. Um, well, did that, did that change the
equation for you guys quickly? Did it make a difference? It did. I remember,
I think the product had been on the store shelf for literally four or five days
or something like that. And Dick's reached out and said, guys, sales
data's off the charts. We're ready to go all in when you are, but we'll, we'll
go at whatever pace you want. So they, they, you know, the first couple days
were incredible. And then we eventually added, I think maybe another 50 and
then a hundred. And I think they have north of 700 stores now or 800 something
like that. And the tricky part though was wildly different cash cycle when
selling to Dick's sporting goods, then selling on spikeball.com. You know,
when you sell on spikeball.com, you literally get that money in your bank 24 to
48 hours after the person buys it. When you're dealing with a retailer,
especially the larger ones, you don't get paid sometimes two, three months after
you ship it or sometimes after when they receive it. Yeah. And I almost got
in some trouble in the early days, not recognizing that. I was a member of this
group called the Hunto Institute, who's like an entrepreneurial group. And we
all had to show up with our finances, balance sheet, PNL, et cetera, cashflow
forecasts. And I remember showing it to the instructor. And he said, Chris,
you realize you're going to go out of business and run out of cash here in a
couple months. And I was like, you're crazy. We're growing like crazy. We
just got to exporting goods. Like, what are you talking about? And he said, Chris
sometimes companies die from growing too fast. You know, I think the line is you
die from indigestion, not necessarily starvation.
And what he showed me in very clear terms was, yeah, Chris, you're shifting from this e-commerce business where you get your money in one to two days to a wholesale one where you're going to have to wait a couple of months.
And you're going to need to figure out how to do that transition. It terrified me.
When we come back in just a moment, why Chris walks away from a half million dollar deal he's offered on Shark Tank.
And why he decides to embrace the idea that Spike Ball needs a new name.
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So it's around 2013, and Chris manages to avert a big potential cashflow problem
by taking out a line of credit at the bank.
Meanwhile, around the same time, he decides he could raise even more money
by applying to be on Shark Tank.
So, yeah, the way it works is, you know, of course, fill out an application,
like a paper application, but then they want you to send in a video.
And it's, you know, super low budget, just a selfie video of you telling your story.
And you send in version one, and then the producers give you some tips,
and they say, "Okay, like, why don't you tighten this up or tell us more about this,
or maybe go outside where you've got better lighting?"
And I felt like I went through maybe three or four versions of each video
becoming better and better.
And yeah, eventually made it to the point where they said, "All right, Chris,
here's the dates we're going to film, so come on out."
So, all right, I've heard we've had some of the sharks on the show, as guests,
and it's interesting because in every case, they're very nice.
Mark Cuban's been on the show a few times, and he's really nice.
And on the show, he can be a real jerk, too.
And what I've realized is that they are acting.
They are sort of caricatures of themselves in some way.
And part of that is because that gives them more airtime.
Like, if there's a zinger, like a one-liner, they get more airtime.
And I've seen your appearance on Shark Tank,
and was your experience actually in the studio similar to what viewers ultimately saw
when it was cut down and edited?
Yeah, the sharks were all super nice.
And I do think when, whether it's Mark Cuban or the other sharks,
I think if you see them taking some jabs at the entrepreneur,
I think it's usually because the entrepreneur didn't come prepared.
Or one thing I've also noticed when watching the show is if they get a feeling
that the person is there just to get exposure, and they don't want actually want to get a deal,
they really don't like that.
And you wanted a deal. You were really looking for a deal.
Absolutely.
And you did get an offer from Damon John, for half a million dollars,
for 20% of the company, which you agreed to.
But the deal actually fell through, because they need to actually negotiate it after off-air.
What happened? Why didn't it go through?
Yeah, so we filmed in, I think it was September of 2014,
and I think I spoke with him maybe like a month or two after we filmed.
That was the first time I spoke with him since filming.
And he was nice. He said, "Look, Chris, we can do the deal at what we agreed to on the show,
or we can throw that deal out, and if you want to do something different, I'm open to that."
And when we talked about sort of what direction it would be, or what do we want to do,
his main interest lied in licensing.
So I think he said something long lines.
Chris, I've got friends at Marvel Comics.
Let's maybe explore like a Spider-Man branded set, or something along those lines.
And while that sounds kind of cool, it kind of felt like we're treating it like it was a toy.
And you know, I consider ourselves like a sporting goods business.
I want this to become a legitimate sport.
And that didn't quite align with how I wanted to take the business.
And when I expressed some discomfort with that, he said, "Okay, how about we license it?"
You know, he's like, "I got some friends at the NHL. Let's make some NHL team sets."
And I was like, licensing in general, at least at this stage for our business doesn't feel right.
I want to build our own brand.
Yeah. Yeah, you know, we never officially called the deal off,
but as some relationships go, you just kind of stop calling each other.
Yeah. And that's kind of how it went.
All right, that's filmed in the fall of 2014.
It's aired in May of 2015.
What did that do to sales? Did it have. I have to assume it had a significant impact, because millions of people are going to watch that episode.
Yeah, it was massive. It was the final segment of the season finale.
So, yeah, we had a massive party at our office.
Huge sales on Spikeball.com that weekend and in the weeks to follow.
But the real lift was we started getting tons of inbound requests from retailers.
Primarily like smaller mom and pop sporting goods stores, toy stores, et cetera.
And, yeah, the thing I didn't plan for, think about was reruns.
We got that initial pop, which was amazing.
And also, it was a big pop, but a lot of people also DV art it.
So, they'd watch it a few weeks later.
But reruns are still running to this day, so it's this gift that just keeps giving.
All right. Now, you've been on national TV.
And by the way, I mean, Spikeball is. So, we're talking about this game called Spikeball.
Spikeball is a brand and it's very intentionally a brand because you made a conscious decision
to decouple Spikeball from the game and to encourage people to use the name round net.
Can you explain the reasoning behind that?
Absolutely. So, Spikeball is a company that makes equipment for the sport of round net.
And I got to know a woman named Mary Horwath. She's the former chief marketing officer of Rollerblade.
And she was there back in the 90s when it absolutely exploded.
Yeah.
And back then, people were using the name Rollerblade.
A lot of people were using it in a generic fashion.
Let's go play Rollerblade hockey. Let's go Rollerblading, et cetera.
And she realized that if people kept using it that way,
they could potentially lose their trademark and Rollerblade would become a generic term.
So, she is the one that coined the phrase or the term inline skates.
So, that's why at the X Games, there is no competition or Rollerblade competition.
There's an inline skating competition.
And she saw how we were using the name Spikeball as the name of the sport.
And then, you know, sometimes in a generic fashion.
She and some other folks I spoke with said, "Yeah, you need a name for the actual sport."
Similar to baseball, basketball, football.
You know, those are all generic terms that nobody owns the rights to.
And I remember thinking like, "Okay, what makes our product unique?"
Well, the biggest thing, I believe, is it's a round net.
Like, I can't think of a single other sport that has a round net in it.
It's a super boring word when you think about it, round net.
But if you take away everything you know about the name basketball or football or baseball.
Those are all pretty boring names as well.
But what you know about the sport, all the brands.
the athletes, etc. That's why you get excited when you hear those names and you know when I did
come up with the word round net. Part of me I'd say 10% of me was like don't do it because I of course
want the whole world saying the word spike ball but 90% of me was like look if you are that controlling
this thing will probably never get the sport definitely will not get to the size that I think
it can be. And so you you basically decided to create this like a like a governing body for a sport
called round net? I came up with the name round net but as tournaments started becoming more and
more of a thing different leaders within the community started speaking up saying hey I like
this rule or I don't like that one and yeah it sort of emerged that governing body started coming
around and it's pretty well developed right now you know there's the international round net
federation that's sort of the global governing body and then I think it's 37 countries also have
governing bodies and they all report up and into the IRF we've seen this with pickleball I mean
pickleball has been around since I think the 60s but now it just exploded in the last like five
years it's absolutely everywhere and I wouldn't be surprised if it was an Olympic sport in 10 years
but tell me about your ambitions with round net what do you imagine round net to be in like 20
years from now an Olympic sport I mean professional leagues tell me what do you think? Yeah I absolutely
think we will be recognized by the Olympics I think there will be professional round net players
and we will be considered a legitimate sport. The one thing that is a bit unique about us is that
this is all being driven by the players by the community so you know I didn't sit in a conference room
with some other spikeball employees and say huh we should start doing tournaments groups of friends
were getting together with like a clipboard and drawing up some brackets and the competitive juices
were flowing same with the Olympic recognition the IRF formed and their tagline is baving the
pathway to the Olympics they are the ones studying what is needed what's required and I think you
need I don't know 60 or 70 countries to have governing bodies we've already got 37 that's a pretty
darn good start and and you go to have you are you planning on going to any of these international
tournaments or competitions yeah I was at first ever world championship in Belgium last fall
oh wow and I was just having this like out of body experience like I can't believe I'm standing
in a field in Belgium watching a group of Japanese people play a group of Mexican people round net
you know nothing more gratifying than to see that this is what millions of people are choosing to do
yeah all right so now you've created this name round net and there are tournaments around the world
and let me ask you about the marketplace for round net because if you go to amazon and you type
in spikeball understandably there's going to be a bunch of competitors and they look pretty
similar you know and and they're some of them are you know significantly less expensive but that's
they're allowed to do that right this is not a patented product anybody can make it yeah I mean we
do have got some patents that have been filed for some that have been accepted but yeah the general
concept yeah is not protected and I remember when I think the first one showed up in
2014 or 15 who was that who did it uh franklin sports I believe it was spider ball oh wow
that's a big company and it was exactly like what you guys were doing lower end you know
the same shape in general same concept yeah and I was at the toy fair in New York when I first saw it
so I was absolutely terrified I'm like there's absolutely no way we can compete yeah I was like
I can't I've got three kids at home my 100% of my income now is from spikeball and I cannot
believe I just quit a cushy corporate job I'm toast yeah and then a year or so went by and didn't
really feel anything we kept growing and then another one showed up and then another one and
I think there's like over 40 now or something like that right but when you go to like the USA
round net website or the international round net website it's it's fairly clear everybody's playing
on spikeball net so I mean you have managed to position this strongly but essentially at these
international round net tournaments spikeball tends to be the main sponsor yeah and even if
we're not the sponsor they are choosing our product yeah the the last numbers I saw were from 2021
where you you're reported about over 20 million dollars in revenue and and and probably by now
higher than that um but I want to ask you about the I mean the business is still growing
obviously you've had an impact I mean you see spikeball I see them every time I go to a beach or
a park everywhere um but I have to imagine that from a business perspective you have to think
about diversification strategy right because the tournaments are definitely going to promote
the sport and more people will buy the product but generally people are going to buy the spikeball
set once twice and that's it right and and so tell me about because I know you guys acquired
this software company called flango um back in 2021 and and I have to mention that that's part of
your strategy to grow tell me about what that does and how that will grow the business yeah I'm
very very excited about flango um flango is a platform that makes running uh tournaments much much
easier so created for round net and this gentleman Alex Tuzelle um he uh was running round net tournaments
and I think he like most others I think it was like a google doc or something that they were using
uh to run the event and it was very clunky so he designed it and started using it and then other
tournament directors started asking him about it and he's like yeah you can use it go ahead and
everybody fell in love with it and we became friends with Alex and said hey Alex would you be up for
selling your business like we'll buy it and you join us as a full-time employee but
you keep doing what you've been doing you'll just have some more resources and
the exciting part we've been seeing the last few months is there's fairly significant interest
from the pickleball world wow we are hearing from pickleball tournament directors saying
this is a heck of a lot better than what we've got and it makes life a lot easier and
yeah I see tremendous potential there and we've seen people using it for like board game tournaments
volleyball tournaments like cross tournaments like it's so very excited about its potential it's
still very very early so how I mean how much in terms of like looking at the future of the business
what percentage of the business do you hope Fwango to be in 10 years from now versus the product line
I think it can become a significant profit driver if you think of consumer products where you're
making a physical product margins aren't that great right you have to make a thing yeah you have
to ship it and there's all sorts of stuff involved yeah if you think of software businesses you make
the thing once and if a million people use it you don't have to make it a million more times yeah
so yeah I'd love to see it and I don't think it'll be able to be you know with round that the sport
being the size it is today it's not going to be a major moneymaker so in order for Fwango to
become a significant driver to our bottom line it needs to become a player in some other sports
and you know if it's pickleball it happens to say yeah we like this then okay we're going to
start working on some features so if you like it today you're going to love it tomorrow
when you I mean you know when you think about the journey you took and here you are and you've got
you know a great sustainable business and it's growing you know how much of of where you are do
you think has to do with the work you put in and the time and the effort and how much do you think
has to do with just luck and the serendipity of this game catching on I think I'd probably put
serendipity at number one you know had the Kennedays never purchased that set years ago I never
would have seen it yeah luck is right up there as well and I think another one is you know actually
took that first step so I'm grateful that I did take that first step and had a group of friends
and family that took that step with me and completely recognized that I'm very privileged in
that you know had friends and family that were able to write sizable checks and not everybody has
that yeah I have to see you're you're pretty good at the game now I used to be now if I stumble on
some rookies on the beach like maybe they're 22 years old and you know in general way better
athletes than me but if this is the first time they've been playing yes I will beat them
but if I go to a tournament I get absolutely smoked yeah it's depressing
that's Chris Reuter of Spikeball by the way Jeff Knurick the original
original inventor of Spikeball.
Turns out he's now the cartoonist and co-creator
behind Jumble, the word puzzle that's
syndicated in hundreds of newspapers around the world.
And he still sponsors Spikeball teams
and promotes a sport through his own club and website.
It's called Club Spike.
Hey, thanks so much for listening to the show this week.
Please make sure to click the follow button on your podcast app
so you never miss a new episode of the show.
This episode was produced by Chris Messini and edited by Niva Grant
with music composed by Routin Eroblui.
Our production team also includes J.C. Howard,
Casey Herman, Sam Paulson, Liz Metzger, Alex Chung, Elaine Coates,
John Isabella, and Carla Estevez.
I'm Guy Raaz, and you've been listening to How I Built This.
Podcast Summary
Key Points:
The episode features Chris Ruder, who revived the game Spikeball, originally invented in 1989 by Jeff Kneric, and turned it into a thriving brand and sport called Roundnet.
Chris discovered Spikeball on a 2003 vacation, and after learning the patent had expired and the trademark was abandoned, he and friends raised about $100,000 to relaunch it in 200
Early growth was slow, driven by grassroots efforts like beach demos, personal emails to customers, and free product giveaways to niche communities like Christian youth groups (Young Life), PE teachers, ultimate frisbee players, and even the Amish and Mennonite communities.
Chris ran the business solo for six years while holding a full-time job, and hit $1 million in revenue by 2013, allowing him to quit and hire his first employee.
A 2015 Shark Tank appearance (with a deal from Daymond John that later fell through) boosted sales significantly, and Dick's Sporting Goods began carrying the product after strong initial sales.
Chris intentionally renamed the sport "Roundnet" to protect the Spikeball trademark from becoming generic, and established governing bodies to pursue Olympic recognition.
The company acquired Flango, a tournament management software platform, to diversify revenue beyond physical products and potentially expand into other sports like pickleball.
Chris attributes much of his success to luck and serendipity, but also to taking the first step and having supportive friends and family.
Summary:
In this episode of "How I Built This," Guy Raz interviews Chris Ruder, the entrepreneur who revived Spikeball, a game originally invented in 1989 by Jeff Kneric but discontinued after failing to take off. Chris first played the game on a 2003 vacation in Hawaii and was captivated by its social appeal. 99.
Early sales were modest—just over $10,000 in the first year—and Chris ran the business alone for six years while working full-time jobs at companies like Monster, Microsoft, and Live Nation. He relied on grassroots marketing, personal customer emails, and free giveaways to niche communities like Christian youth groups, PE teachers, and ultimate frisbee players, which helped the brand grow organically. By 2013, revenue hit $1 million, allowing him to quit his day job.
A 2015 Shark Tank appearance, where he accepted a deal with Daymond John that later fell through due to strategic differences, boosted sales and led to retail partnerships like Dick's Sporting Goods. To protect the trademark, Chris renamed the sport "Roundnet" and built governing bodies aiming for Olympic recognition. He also acquired Flango, a tournament software company, to diversify beyond physical products.
Chris credits luck and serendipity alongside his persistence and supportive network for his success.
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