Danger areas—locations where enemy observation or fire is likely—are critical to avoid during infiltration and patrol operations. The primary strategy is bypassing these areas through careful route planning, avoiding straight-line movement that exposes units. When crossing linear danger areas like roads or open fields, a structured process is followed: a near-side rally point is established for security, a forward element secures the far side, and blocking positions are set to cover both flanks and direction of likely enemy movement. Platoon leaders use hand signals and visual cues to communicate danger without relying heavily on radios, especially in near-peer threat environments. For open danger areas, contour or detour methods are used to maintain concealment and control, though each has trade-offs in command and exposure. If avoidance is impossible, movement techniques like traveling or bounding overwatch, and formations such as a platoon V or wedge, are employed to ensure mutual support and rapid response. These tactics are reinforced through detailed rehearsals, which are vital for mission success and unit survival. The chapter emphasizes that poor handling of danger areas is a common failure in patrols, underscoring the need for disciplined, practiced execution of these procedures.
All right, barrel chested freedom fighters wherever you are this is Ranger you in classes now in session today
We are closing out chapter six particularly on pages six dash nine six dash ten and six dash eleven talking about
Danger areas, okay
Danger areas what they are kind of what they're defined as why we want to avoid them how we avoid them and then if they can't be avoided
How we're going to tackle those? How are we going to get across these areas without being decisively engaged fixed destroyed and
Generally having a really bad day
So on page six dash eight danger areas are defined at the bottom of the page
subsection six dash 23 a danger area is any place on a units route where the leader determines the unit may be exposed to enemy observation or fire
Some examples of danger areas include open areas roads trails
urban terrain enemy positions natural and man-made obstacles, okay
bypass danger areas whenever possible how we begin to bypass a danger area honestly
Starts in your planning process when you select a route, okay, just because a straight line is the quickest
To an objective doesn't mean that it's right, right? So we want the we want to take the hard right over the easy wrong the easy wrong would be
Let's go ahead and walk straight ahead. Let's go ahead and have three or four different roads or trails
Those would be linear danger areas, right that we have to cross or oh, hey
We'll just walk right through this open field because it's convenient instead of skirting the wood line and using either a contour
Bipass method or a detour bypass method to get around those areas, right?
This is essentially where we begin to
mitigate against those danger areas right avoidance is the best technique for
Well avoiding danger areas. We don't want to be decisively engaged
Which means we don't want to get into some sort of firefight
We don't want to get troops in contact because what we are doing is an infiltration
We are doing a foot movement in contested or enemy territory so that we can go execute a mission, all right whether that mission is
A combat patrol of some sort like a raid a deliberate attack or an ambush or a reconnaissance patrol of some sort
We don't want to be compromised, right? So
Linear danger areas. Let's let's talk about them for a minute, okay?
obviously
The obvious is roads
Trails things of that sort, right?
But we also talked about natural obstacles, right and you can have a natural linear linear danger area as well
IE it could be a large dry creek bed. It could be a water a shallow waterway of some sort, right?
It could be a break in the tree line that is more linear in nature than open in nature, right?
And the open danger areas. These would be like
Established urban areas, right? Like a like for example a clear cutting area for a village
It could be a opening a grove in the trees and orchard that opens up something like that, right?
something where
The enemy could dictate open observation and feels a fire on those positions and that ideal, right?
And we don't want to be engaged in these
Okay, so let's talk about real quick
You know some standards for dealing with danger areas if we have to, right?
We are going to use our movement techniques and formations
To prevent the enemy from surprising the main body, right? So we talked about
One of the techniques that we have for movement which is traveling overwatch and another one which is bounding overwatch
Where we have essentially elements of our formation that are moving ahead
To get eyes on so that the main body cannot be surprised, all right by utilizing these sorts of techniques
Either traveling overwatch or bounding overwatch. It can help to mitigate
You know walking into a fire fight with your main body, which is never a good day, right?
We want to avoid an ear ambush. We want to avoid the fight in the phone booth, right?
So that's what we are going to use. We're going to move ahead with our smaller elements first
And we are going to provide overwatch for that main body as we close with these potential danger areas
All right, move all personnel and equipment across the danger area
Okay, obviously we're going to cross it with everybody. We're not going to split our formation
And conduct the rest of the movement while the trail end of our
Platoon and equipment stays on one side. Okay, so the entire platoon will eventually move across or bypass this danger area
Prevent decisive engagement by the enemy. Okay, so
once again as much as humanly possible using a combination of
Overwatch security and speed and efficiency all right with our
How we prosecute this particular problem is going to eliminate the amount of time that we're there reduce our signature as much as possible
So that we're not engaged by the enemy. Okay
Some fundamentals of crossing danger areas designating near and far side rally points. Okay, so a near side rally point
A rally point in general is where your platoons going to stop and pull a quick short halt
360-degree security conduct seals be quiet
All right, and just kind of get our bearings and get get our shit together a little bit before we attack this danger area
and then obviously using a good map reconnaissance
We're going to select a grid and a terrain feature on the far side of whatever
Danger area we're looking at be it linear in nature be it open in nature
Okay, and we're going to designate a spot
Where the platoon will have to get to all right
We get a hundred percent up on men weapon and equipment and then we'll continue mission. Okay, so that's what a near and far side rally point would be
We're going to secure a near side left right flank and rear security. Okay, so again
This is just 360-degree security of the area
We're going to recon and secure the far side. Okay, so the far side of a
Danger area you have what is called near side and you have what is called far side
It should be pretty self-explanatory
Near side means it's the side that you're on far side is the side that is on the other side of your obstacle
It says here that we need to recon and secure the far side
Of our danger area we'll talk about exactly who and how that happens here in just a second
Okay, we'll cross the danger area and then plan for fires on all known danger areas
Okay, this goes back to your planning piece right we talked about we want to avoid them
But if they cannot be avoided remember we talked about the forward observer and the forward observer
advises the PL and plans all fires and all phases of the operation
So if you know that you are going to encounter a road or if you know you are going to encounter some sort of open field
The FO and the PL have already designated some predetermined target locations all right that have been strategically picked
that are
In the vicinity most likely of enemy travel so that they can be used offensively or defensively to support your movement
either across that danger area to continue mission or to
support a retrograde or a retreat
Off of that or withdraw let's we don't retreat we would draw all right
Withdraw off of that area. Okay, so on page six dash ten
We have a breakdown I mean figure six dash four of a linear danger area and there's essentially it looks like three simple steps if you will
Okay
To crossing a linear danger area and we're going to kind of talk about that right the first thing that we want to talk about in regards to linear danger areas is what
Is actually worth conducting a full-scale
Halt
Secure and then moving the platoon across in accordance with LDA crossing SOP versus something that we might
determine
Speed is our security and we are going to go ahead and quickly bypass this thing right so
If you're walking through the woods and let's say you're that lead element. Let's see
Let's say you are the lead team leader you are at the the very head of the formation. Okay, the point man. Okay
And you happen to walk up on a linear danger area that you barely even notice
It's not like an established trail. It's not an established road
There are no power lines running on it. There's no great break in the wood line anything like that. It looks more like
Maybe an old trail that's not used anymore or not used often at all and there will be signs of things like this
It'll be very run down. It will be very
Very thin in nature. There will be you know vegetation growing across at things of this sort
You might make the determination to call a quick halt right because that's the right thing to do
You call your squad leader up squad leader gets eyes on
Maybe you call it the pl or you should call it the pl pl should get hip to you know my formation stopped
I'm not exactly just
sure why at this time, if no hand in arm signals have been sent back, you know, maybe at this point
it's just a halt. We haven't determined that this is an actual LDA that needs to be crossed. So
there's no need to radio and hand signal it up to the entire platoon, but let's go get eyes on it
real quick. So the PL will move up to the 12 o'clock of the formation and everybody will get their
eyes on it. And then you make the determination very quickly. Do we need to go into a deliberate,
linear danger area crossing, or is this something that we can continue movement on and bypassed?
If it is determined that we can continue movement, stand up, Charlie, Mike, let's go, let's get
across this thing quickly, step it out just a little bit and we'll get moving. If it's something
that is now determined that we need to go into a more deliberate LDA crossing, a couple things
are going to happen. Number one, the PL will go ahead and confirm that. And then there will be a
hand and arm signal passed back that will designate. This is an LDA crossing. All right, now almost
every element that I've worked in and the Army SOP for hand and arm signal, okay, is you're
going to create a knife hand with your non-firing hand and you're going to slash it diagonally
across your body. Okay, that is LDA. That alerts the entire platoon that there is an actual LDA
and that hand and arm signal needs to get passed back all the way to the six o'clock of the
formation all the way to the back to the last person. I would also say historically, typically,
that a radio call would also be associated with this, but I'm also keenly aware that
for the next fight that we are training for, which could be a near-peer type engagement with
another relative power out there in the world, whether it be the rushes, the China's, you know,
the Iran's, the North Korea's, what have you, right? Radio traffic and our FM signals are
something that really need to be reduced as much as possible. So that's why hand and arm signals
exist. That's why you can also just speak in a normal tone, you know, and everybody will get the
gist in lieu of needing an actual radio call. So for my war fighters of the future here,
you need to start thinking in terms of this kind of stuff because in Afghanistan, when we had the
counterinsurgency fight, we were able to dominate the airspace, we were able to dominate everything
because it wasn't a near-peer threat. We got a lot of, we got away with a lot of bad habits in terms
of light discipline, laser discipline, radio discipline, these sorts of things. You have to start
thinking in terms of, I need to be more cautious and more conservative with how I use some of my
equipment for a force that can actually make me pay for that, all right? So that's just my
two cents on that. Anyway, I digress back to LDAs, right? So the first thing that's going to happen
is you're going to want to send an element far side of this LDA, okay? You want to send an
element far side of the LDA because before actually securing the LDA itself, right? Because
if we, you know, spend a lot of time on the near side of this linear danger area, messing about,
okay? And there is enemy just on the other side of it, and we're getting engaged across that LDA
now, across the wood line, right? That's a bad spot to be in because now we don't have any forward
elements painting a picture for us, able to lay some sort of base of fire to where we can get
the rest of the platoon to maneuver at that point in time. We're all stuck on one side of the
wood line kind of bunched up in a, in a bad spot, right? So we do want to send that forward
element across first. And I would recommend that you send a, at least the team size element,
you could send the entire first squad, which could be your security squad, alpha and Bravo team
along with your squad leader to go ahead and create some space on that far side of the linear
danger area. So that's going to be the first thing that happens. When that lead element gets
across there, remember they need to keep in mind, they need to make enough room for the rest
of this platoon to at least get most of the main body across so that we don't have our entire
ass hanging out on a linear danger area looking like the fucking DMV. We don't want to do that,
right? We want to clear some space out. So be aggressive, push into that, you know, that far side,
just far enough to where we have enough command and control still, but we're clearing out
enough space for the rest of this platoon. When you get far side, pick up sectors of fire,
all right, interlock your sectors of fire, place key weapon systems where they're going to be
most effective as your team leaders and squad leaders and conduct seals, stop, listen, and smell.
All right. If nothing has peaked your interest, if there's no enemy presence detected,
nothing dangerous and nature's kind of returned to its natural order, then that's when you can go
ahead and send either a visual, a verbal or like I said, mate, but perhaps the radio signal back
to the PL to let them know that the far side is secured. When the far side gets secured,
the PL platoon sergeant, this is where they need to link up, okay, towards the front of the
formation. The platoon sergeant's going to be coming from the rear and what he's going to do with
that rear element, which is going to be assault two at the back, he's going to go ahead and designate
a fire team size element that's going to move up to secure the rest of this linear danger area so
that the rest of the platoon can mosey across now. All right. And when I say mosey, I don't mean
literally, I mean, you're going to be moving quickly across this LDA. So what's going to happen is
an element from the rear from that assault two element, you're going to want a saw gunner for sure,
okay. You're going to want to split a fire team. And then if they have a 240 attached as well,
like if gun two, like if you're running two guns in the platoon and gun two is back there with a
assault two, you're going to want them to come up as well, okay. What you want to do is you want to
take one part of that fire team with the saw and you want to put them on what is called, quote,
unquote, weak side security, okay. That would be the direction of travel that is opposite where
the enemy is most likely to come from, right? Okay. So let's say that you have an east west running
road and it's most likely that the enemy is going to come from the east, okay. Then you want to go
ahead and put that saw and that the saw and that part of the fire team on the west side of the road.
And then you're going to want to take that 240 along with the remainder of that fire team and
you're going to want to put them on the east side of facing of the road, okay. So you want them
in the direction that's most likely enemy travel coming. Once those blocking positions have been
set, okay, blocking positions or security positions, it's interchangeable term, all right. Once they've
been set, then we can go ahead and continue movement for the rest of this platoon across the
linear danger area. So what's most likely going to happen at this point in time is as the platoon
leader, since I have the RTO and the Ford observer with me, all right. I'm going to go ahead and push
up to the 12 o'clock of this formation and I will be I will be crossing with the next element that
crosses whether that is assault one or the remainder of that security squad if you only sent a team
across, right. As the platoon sergeant in the medic, okay. At this time, I'm also going to be at the
12 o'clock of the formation and what I'm going to do before I expose myself to the LDA, I'm going to
tuck back somewhere with a little bit of covering concealment and I'm going to establish a choke point
for accountability purposes. And I'm as the platoon sergeant, I am keenly aware of how many bodies are
already on the far side of this LDA, right. So let's say I've got seven bodies on the far side of
the LDA already. My count starts now at eight when I start counting the rest of this platoon through
my choke point, okay, for accountability purposes. Once that choke point set, we're going to get the
rest of the platoon ready and they're going to start moving, okay. They're going to hustle through
this choke point and across the LDA. Once they hit the, you know, the actual like side of the LDA,
itself where they're exposed, they need to be double timing it across this LDA to the far side of
the linear danger area. Once the last member of the platoon that is not on those blocking positions
has crossed through that choke point, as the platoon sergeant medic, I'm going to pick up my choke point
and then I'm going to move it to the far side of that linear danger area. I'm going to establish it
one more time and then I'm going to break down my blocking positions to come through my choke point
so that we can pick up trail and continue this movement. How that is done is these blocking
positions will mutually support themselves across the LDA. So for example, I'm going to leave the
machine guns in position, the guys that are with them, the team leaders, the, the, the Grinidir,
the regular riflemen, they're going to move far side of the road, pick up a sector of fire,
then we'll break down the machine guns, they'll leapfrog past them, they'll start coming through
my choke point if I'm a platoon sergeant, and then everybody else is just going to peel off in turn
until we are all across the linear danger area. Once I am solid on my total count,
I'm going to call up to the platoon leader to let
him know that right we're trail up we're good on all bodies and then we're going to continue movement
on mission and that's basically how that's done now when you get out and rep this there will be
finer points that you'll capture when you actually get out and like conduct this as a as rehearsals
and this should absolutely be priority of rehearsals if you know you are going to be encountering
at least one linear danger area on your movement when you set priorities of rehearsals and planning
you absolutely need to rep this stuff so that you can see how it's going to work who's going to be
in what position and so that everybody knows their job their role and their responsibility while
this is happening all right so that is how you tackle a linear danger area let's talk about an
open danger area really quick on page six dash eleven we have an example in figure six dash five
of a small open danger area okay so what it essentially is is just a break in the trees
all right in the foliage where we do not want to walk down the middle of it because we could be
forward observed on we could be decisively engaged it might be you know a textbook spot for the
enemy to ambush us we don't want to do that there are two methods for essentially staying in
covering concealment and bypassing the danger area the first one is the contour method and then
the second one is the detour method all right once again you're still going to establish a near
side rally point and a far side rally point the contour method takes your platoon and you essentially
just walk the nape of the earth right you just walk the tree line okay basically around
following mother nature until you get to your far side designated point that you did with your
map recon right the detour method is a deliberate route okay let's say that walking contour isn't
gonna work right either the terrain doesn't lend itself to it you're you're worried about command
and control something like that so you want to make it even even more simple all right for your
platoon to to do this okay there are pros and cons the both okay pros and cons the both with the
contour method you're going to essentially give up a little bit of command and control but you
may be in a better position to receive contact at least to your 12 and your flanks while you do
that because you're moving in a more natural platoon formation without any drastic turns right with
the detour method you're actually going to be making deliberate turns right like 90 degree turns
on your route because you're trying to deliberately go around something so for example
you have a near side and far side rally point with your detour method maybe your first leg of that
route is 50 meters at you know do north right and once you get to that pace count then it is we turn
do do west literally 90 degree turn for 100 meters all right and then once we get to that pace count
we turn back do north for 200 meters and then once we get to that pace count now we're turning
you know do a west so a hard left right and we're going 100 meters or so and then we're turning
again do north so a hard right turn and we're and then we're going to that far side rally point
all right clear as mud in in page 6-11 of your ranger handbook there's an illustration of this okay
so if I confuse anybody go to 6-11 of your ranger handbook and take a look at these illustrations
but essentially that's the pros and cons that each right a little bit of command and control
may break down if you're walking contour but it isn't a more natural formation right without
the hard turns exposing yourself to potential flanking or frontal fire and with the detour method
it's a little more like I said it's more Mickey Mouse it's more like direct control but you're not
potentially in the best position to fight if an open danger area cannot be avoided okay because
this does come up sometimes there is no avoiding it how do we mitigate our risk for moving through
this danger area well once again you change your movement technique right so let's say you have a
giant field right on your route that you just you cannot detour you cannot contour you can't get
around it it's the only way at that point in time what I would recommend doing is changing your
platoons movement technique to either a an exaggerated traveling overwatch potentially like a
platoon v formation something like that where I have two elements out in front I have a central
element in a trail element right and what I want to do is I want to use a combination of traveling
overwatch and bounding over watch all right and maybe some alternating bounding so that I'm moving
across this field as quickly as possible but I can mutually support myself across this open
danger area right I can get barrels in that far woodline I can get 360 security as I move across
just in case there's a fight we can fight and maneuver quickly what I don't want to do is walk
in a traveling posture with my main body with no advon no flank and no rear elements
and just hope for the best I don't want to do that I damn sure don't want to get in a big ass line
and a damn sure don't want to get in a file so I would I would utilize a either a platoon v
formation or maybe the inverse of that a platoon wedge formation which basically just looks like a
giant letter a with your lead element your security element kicked out from something like that
you have to think in terms of how can I take this shitty situation that I'm in the field I can't
avoid how do I set it up best to set the conditions for myself to be able to fight if I need to
and certainly utilizing again your assets such as your forward observer and whatever pre-plan
targets you can have on that area to deny the enemy a chance at wiping out your element so those
of the foods for thought about danger areas it's definitely something that I wanted to go over to
to close out chapter six because I feel like it does get glossed over a bit and to be honest
on several patrols that I've walked I have not seen platoons handle it well right so
I hope that that was a little bit of a help for you again taking a look at the end of chapter six
dive into them a bit and look at your illustrations and read into the text a bit and then
rehearse these things at the platoon level because rehearsals will save your life all right make
them a priority any time that you're about to go out on patrol you should always re-blue how we're
going to do an LDA crossing or an open danger area crossing on our patrol class is dismissed
Podcast Summary
Key Points:
Danger areas are defined as any location where a unit may face enemy observation or fire, including open areas, roads, trails, and natural or man-made obstacles.
Avoidance is the primary strategy, with planners selecting routes that bypass linear or open danger areas to prevent decisive engagement during infiltration or movement.
Linear danger areas, such as roads or dry creek beds, require a deliberate crossing process involving near and far-side rally points and security to maintain control and reduce exposure.
Forward elements are sent across first to secure the far side, establish blocking positions, and create a safe path for the main body to move through.
Movement techniques like traveling overwatch and bounding overwatch are used to provide 360-degree security and prevent ambushes in open or linear danger zones.
Open danger areas—like breaks in vegetation—are mitigated using contour or detour methods, with trade-offs between command control and visibility.
If avoidance is impossible, platoon formations are adjusted (e.g., V or wedge shapes) to enhance survivability and mutual support during movement.
Rehearsals at the platoon level are essential to ensure proper execution of danger area tactics, as real-world performance often falls short of training standards.
Summary:
Danger areas—locations where enemy observation or fire is likely—are critical to avoid during infiltration and patrol operations. The primary strategy is bypassing these areas through careful route planning, avoiding straight-line movement that exposes units. When crossing linear danger areas like roads or open fields, a structured process is followed: a near-side rally point is established for security, a forward element secures the far side, and blocking positions are set to cover both flanks and direction of likely enemy movement.
Platoon leaders use hand signals and visual cues to communicate danger without relying heavily on radios, especially in near-peer threat environments. For open danger areas, contour or detour methods are used to maintain concealment and control, though each has trade-offs in command and exposure. If avoidance is impossible, movement techniques like traveling or bounding overwatch, and formations such as a platoon V or wedge, are employed to ensure mutual support and rapid response.
These tactics are reinforced through detailed rehearsals, which are vital for mission success and unit survival. The chapter emphasizes that poor handling of danger areas is a common failure in patrols, underscoring the need for disciplined, practiced execution of these procedures.
FAQs
A danger area is any location on a unit's route where the leader determines the unit may be exposed to enemy observation or fire, such as open areas, roads, trails, or urban terrain.
Avoiding danger areas prevents decisive engagement with the enemy, reduces risk of ambush or firefight, and protects troops during infiltration or reconnaissance missions.
Examples include roads, trails, dry creek beds, shallow waterways, and breaks in tree lines that are linear in nature and easily observable by the enemy.
Open danger areas, like clearings or groves, allow enemy observation and ambush. They should be bypassed using contour or detour methods to maintain concealment and security.
You send a team to secure the far side first, establish blocking positions on both sides, and move the main body through a choke point while maintaining 360-degree security and accountability.
A knife-hand signal, slashing diagonally across the body with the non-firing hand, signals that a linear danger area crossing is underway and must be communicated to all units.
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