"Play, Don't Pay": Meet the College-Football YouTuber Who Led a Gaming Revolt
36m 13s
Pablo Torre, known as Bordeaux, confronts EA’s introduction of microtransactions in College Football 27, which removes player-controlled progression options and forces paid upgrades in single-player modes. He criticizes this move as a betrayal of the game’s core community, especially since college football fans rely on offline, self-directed gameplay. The sudden change, announced without prior warning or transparency, sparked a widespread online backlash, culminating in a movement known as “CFB Play Don’t Pay.” Torre describes the incident as an example of "shitification"—where corporations prioritize profit over user experience, gradually eroding the value of games once enjoyed freely. Despite EA’s initial denial and subsequent partial reversal, they refused to restore key customization features, deepening public distrust. Torre, who once partnered with EA, chose to sever ties to stand by his principles, emphasizing that the community's voice matters. He sees the response as a historic moment of grassroots digital activism, where fans united to challenge corporate control. While EA promised future changes, Torre remains skeptical, warning that unchecked monetization risks destroying the game’s authenticity and appeal. Ultimately, the episode underscores a growing tension between corporate design and player autonomy, highlighting the need for transparency, fairness, and community trust in future game development.
Welcome to Pablo Torre Finds Out, I am Pablo Torre, and today we're going to find out what this sound is.
I don't care if I never work with them. Again, I feel lied to, I feel betrayed, and I don't believe in the direction the game is going in any longer.
Right after this.
Hello, hello, hello.
What's up?
This is something that lots of people, by the way, have demanded that I do.
And so thank you for making time, man. How should I be addressing you as a human?
Bordeaux's cool. I also go by James, but like everyone would just know me as Bordeaux.
They hear James, they're going to be like, what?
The other way I've been like thinking of you and referring to you on the show is as the leader of a revolt.
Ladies and gentlemen, this is a very serious conversation because College Football 27 has already started on a very bad foot.
If you've been on social media, you've been on X, you've been on YouTube.
You would have heard about the hashtag CFB play don't pay movement.
Bordeaux started the movement.
EA is bringing microtransactions to single player modes, and it is only going to get worse from this very moment.
But I believe if we act now, there is still time to make change.
I just had to say my piece on something I disagreed with that I was blindsided with.
And I'm glad that my voice was able to have some power with it.
So, James, for people who don't know anything about video games, let alone your channel, how do you describe what it is that you do?
I just play football games for fun.
And I come up with different challenges, fun ways to make it interesting.
See if you can take that small school all the way to a national championship that would never be there in real life.
Hawaii is the most beautiful place in college football, but the hardest place to win a modern national championship.
We will be taking over a football program located on an island in the middle of the Pacific Ocean.
And how do you convince recruits at minimum to fly six hours just to get to your school?
How do you operate?
Maybe I put a school in Alaska.
Just different fun ways to really play these games and get the best experiences out of them.
The philosophy.
The philosophy behind coming up with degrees of difficulty that you're self-imposing, that you're sort of inventing.
When did you realize, oh, that's my niche in video game streaming?
Even though I was getting really good at these games, it made it more fun for me as well to really challenge myself.
To only recruit one stars maybe and try to win a championship.
And it just continued to spiral and snowball into more and more views, success.
And it's kind of how I got here.
It's been a really fun journey.
The question of when you started getting into this.
Because I think there are people who are still just sort of wrapping their minds around, okay, wait a minute.
So he makes videos for YouTube in which he's playing football games.
How did you get into that?
Like how old were you?
How long ago was it when you first started trying to do any of this?
I would say I was about eight whenever I started just playing the football games in general.
My dad's beating up on me.
I stand no chance, but forces me to get better.
I'm just having fun with the games.
And probably around the time I hit 16 or 17, I figured out how to get the old NCAA football game modded and on my computer.
I was using NCAA football 14 and then there was a modding team called College Football Revamped.
And they put out mods that would update the game to the most recent season.
And that opened up a whole other can of worms because there wasn't college football games at the time.
I didn't have a PS3 ever.
So I didn't get to play NCAA football 14.
And that just set me from enjoying the NFL and fantasy football and all that to really falling in love with college football far more.
So you're 23 years old now?
Yes, sir.
And so the alternate life in which, you know, maybe let's say your dad takes it a little easier on you and you don't end up being sort of radicalized by the prospect of, wait a minute, this is a job now.
What's your alternate life?
What are you doing instead of this?
So I was in college to be a statistician.
I was on full scholarship.
I always kind of imagined I was going to work in sports statistics.
And what school was it?
Northern Kentucky University.
And I just decided to fire back up a YouTube channel that I had like 3,000 subs at the time.
And over the summer, it just blew up immediately.
So by the time I get back to school, I'm going into my second year, but I was like in my third year on credits.
And I just start dropping classes.
Are you playing as Northern Kentucky?
Is that what you're starting off with?
I did do a series at one point where I just put the school in the game.
I thought that was really cool.
I went to college at Northern Kentucky University.
And although I dropped out, I spent a couple years there.
I'd enjoy going to some of the basketball games.
But what we were missing was a football team.
So I'm starting one.
But by the time I'm dropping classes, I'm starting to make good money online.
And I'm having to decide.
Do I think I can be a gamer for work?
Or do I have to really focus on getting this degree?
And I just couldn't do both.
I was working so much, it was impossible.
What did your parents think?
They were not too happy with me.
They have always believed in me, but also they had their own vision.
And it's a whole foreign world to them.
It's not what they grew up with.
It's not what they would imagine.
So now they're so happy with it.
And even by the time I got out of college, I was like,
"I'm going to be a gamer."
I'm going to be a gamer.
I'm going to be a gamer.
Spend a little bit of extra money to get something.
And how you build that into the game is very important
because there's different ways you can go about it
and trying to extract more money out of your consumer base.
So historically, you could microtransact,
meaning pay real American dollars for, you know,
pieces of, basically like pieces of flair
for a uniform like NBA 2K, and that's been familiar.
We talked about how in the last episode,
there's a virtual do-rag you could buy in NBA 2K.
That was actually more expensive than a real-life do-rag
you could buy on Amazon, which says so much to me.
But college football, the institution of the microtransaction
in which you spend real money to get virtual currency.
So basically, as you have success in these modes,
you gain experience, and that'll allow you
to level up your player or coach faster,
and you're able to make them a lot better.
What EA did in previous games
was they allowed you to control this.
They allowed you to go at whatever speed that you wanted
to make that experience however you wanted to feel it.
In 27, they decided to remove all of the faster options,
and now they give you an option to pay them
if you want to reach those levels faster.
And they said nothing about it.
Let's just see how expensive it could be
to upgrade your player.
I started as a two-star.
I was curious what would happen.
Our max overall is only 80 for the time being,
but we could potentially. We could potentially spend 6,500 points.
Just getting our player from a 55 to an 80 overall
in a single-player mode, that is like 50 bucks.
Oh, no. I accidentally clicked it.
I hate myself.
So, in other words, you need to pay
to level up as quickly as you used to be able to
by virtue of, like, the time and effort
and the skill that you would put into this thing
that was, of course, like,
more than just, at this point, a game,
but also, you know, a game that was, like,
but also a world and a community
and a thing that people really cared about.
I want to add to this.
It allows you to create your own experience
inside these modes
and fixes the mistakes that they might make
on the development side.
If they don't tune certain things properly,
it's really beneficial to be able to tune it how you want.
And they've even said this.
They've said that's why those sliders are there.
And now they're kind of going back on it
and hiding,
hiding that option
to stand behind their own gameplay mechanics.
What was your reaction
to realizing that in year three,
the all-important year,
Microde's transactions were now a part of your life?
I was not happy with it.
Again, I feel lied to.
I feel betrayed.
And I don't believe in the direction
the game is going in any longer.
You can hate me.
I had then been playing this game for almost a month.
Off and on, of course,
because there were different,
like, periods we were able to film.
But I had seen this game for a month prior to this
at this point.
And I never saw any of it.
You see a lot of stuff in early access
where it could be a bug.
It might not be there.
So on the Road to Glory side,
you might wonder,
oh, how do you not catch it?
There were Smithers,
like little hints where you're like,
that's where it could be,
but you didn't know if it functioned that way.
Dynasty side,
didn't even know
there were settings.
So it kind of just caught me all off guard
when it was actually there.
And you're asking these devs every question
about what is in the game.
They tell you every little detail
about the new little things that they've put in.
Nothing about this.
Nobody on marketing briefs us.
It was a whole 180
because no one ever made it sound
like they were going in this direction.
In fact, another creator said that
one of the devs specifically told him
there wasn't going to be microtransactions.
So a lot of us were just caught so off guard
that this is how it actually came out.
And, oh, it was really frustrating.
Once you realize that they took sliders out too,
they took sliders out to push you
towards these microtransactions
that were there in the previous games.
I think that just really
lit even more people on fire.
need to just get away from this because I am furious. And it was the best thing I could have
done. So now I'm coming here Monday morning, trying to refresh. I'm pretty sure their first
response was they're not changing anything. Their second response was we'll change one thing with
dynasty. We'll give you one setting back that makes the XP gain a little bit faster, but not
as fast as it had been. And then on the road to glory, your player career mode, they touch nothing.
So twice already, they've said to the players that want to play as their own player to have a
career in road to glory offline. We're not going to let you customize your experience at all. We're
not going to give you the features that were there in the previous games, but you can still pay us
money to upgrade faster. And the last thing I'd like to say about these statements was they
continued to say that their vision throughout this is tied to how they built the game, that
the microtransactions are there to enhance the player experience. We don't want to give
players a gameplay advantage with the sliders, but the microtransactions are cool. And I think
that was what caused people to get even more outraged was it's cool to have an advantage if
you pay EA money, but you can't have the advantage on your own in your offline game. You have to pay
them money to get it now. And it was just the wrong way to go about it. I mean, were you yourself
surprised by what apparently in the minds of all of these people on the internet, uh, yourself,
of course, helping lead the way, were you surprised by the level of greed that this
company seemed to be exhibiting? I'm not naive. I understand that each game has their own budget,
their own revenues that come in. Um, and so they probably have specific goals they need to continue
to hit. And normally these games lean
on their ultimate team mode where you can pay for packs, you can pay for players and the college
base is a very offline community. A lot of us don't touch ultimate team ever. We don't care
to play that mode. And so I think they're looking for other ways to make revenue.
And I think they implemented it in possibly the worst way they could have whoever made that
decision. If you just had a conversation with a few of us for 60 seconds, we could have told you
this is not going to go over well. Right, right, right. I mean, the thing that I'm realizing is
that when you say that in single player mode, the offline mode, which you do, that was what we were
just describing that you fell in love with. And lots of the other creators do. Um, I, I wasn't
really connecting the dots on that is the mode that is most sort of, uh, viral and consistently
popular for consumers. It's also the one that doesn't make them the most money. It's sort of
you guys all fell in love with the game. That is the dream.
On some level of the manufacturer, they love our game, but it's not the kind that we can
extract money from in ways that are already normalized. And so what you're saying is
they had to figure out a way to transition it. And by statement number three, it felt like
there was optimism that your revolts, this whole like creator led revolts in which you were,
I can imagine that they're thinking, wait a minute, like they are biting the hand that feeds them.
And the response is like, is backing off because what is the message now by statement number three,
this is July 11th. We're getting to now their message at that point was we're going to take
out microtransactions. The, if you read through the message, it's just some of the most it's
corporate speak. It makes you want to throw up. They say how they're trying to enhance the user
experience and they miss the mark. They miss the mark by trying to just screw over the consumer,
but they did back down to microtransactions. And they said,
they're going to make future statements where they address everything else. So in my mind,
if they're going to back down on microtransactions, they're also probably going to back down
on limiting the user experience that everybody plays these games for where they can do whatever
they want. They're going to put the sliders back in that they took out. And that was where I was
at when they put out that statement. I was thrilled. I'll read by the way, the statement in front of us
again, this is the one with the big red text at the top, happy college football 27 launch week.
And then in tiny text,
they thank you for your continued passion and incredible response. And they say, we love the
game in this sport. The line that you cited was, however, your feedback on road to glory and dynasty
is that we've missed the mark with the introduction of paid progression options. And then they go on
to say that they're going to remove all paid progression options from said modes. They're
moving fast to respond to your feedback in game. So stay tuned for follow-up communications next
week. And at this point, I will say you kind of spike the football. Like this is a huge moment in
the history. And I'm not saying this is a huge moment, but I'm saying this is a huge moment in
the history of collective action in the era in which we live on the internet. This is a win
amid a desert of, of, of people who are thirsting for wins. It's nice in the moment to be like,
yeah, we took a little bit of a win, but if they're being stubborn on adding back the
features they removed that were in previous games, and they're still saying that they're
going to do it right, then they're going to have to really hit the mark. And I don't trust them too.
That's the truth. They're just, there's no way they're going to do it right.
Well, now we're into your follow-up video. This takes us to last week, you know, it's July 15th
and your video is, is now, uh, you know, it's pretty blunt. Uh, EA lied.
EA thinks that you're stupid. And I think they're lying to the community about listening to our
feedback. It just blows my mind the way they have responded. We have a new response. We have a new
update on what could be done. We have a new update on what could be
coming to the game. And I feel like they just don't care at all. It was basically a big F you
to the community for speaking out. It was very clear on what we were asking for. And then they
just conveniently are like, yeah, but those sliders, we can't put those things back in the
game that were in the last two, because we designed this whole game around our experience that we want
you to have to play one specific way. The only way to bypass it would have been to buy microtransactions
and then you can upgrade your things faster. Then it's cool to progress faster in our game modes.
But now that they're not there, it's like they're being a petty kid. No, we're upset that you were
pushing back. So now we're not going to give you your toys back. The college football specific
community is more offline than anyone else. They would play an, a 10 year old game that is modded
10 years after it released and be fully happy with it. And now that we can mod on PC this year,
there might be no incentive to get the new games, especially if you're going to destroy those
offline game modes. Don't ruin the actual core game mode, thinking that people are going to pay
to beat up on the computer. That's just the most brain dead thing I've ever heard. You get off work,
you enjoy your experience and you pay to beat the computer. What are we doing?
They are creating places that you have to give them more money to do the stuff that you used to do.
By virtue of paying the 70 bucks for the game.
What is the reaction from EA to you directly? Have they tried to reach out and sort of,
you're smiling as I asked this question.
Keep it as simple as possible. They have never punished creators for speaking out.
All of my buddies, all of the other guys in the space that have, I'm very confident they'll be
working with them in the future. There was probably a path forward early on where I could
have continued to work with them and it would have all been fine. And I could have spoke my
voice a little bit. We're good. I didn't believe in that path. I don't believe in the direction
the games are going. And with every statement they put out, I felt more and more and more
justified in that decision because they just continue to basically double down and say we
don't care. And I don't want to be tied into anything if they continue to make things worse.
Those guys are still going to be able to be vocal, but you probably hinder yourself a little bit
because you still have that partnership. So I'll be able to speak my full mind if they mess up.
And I'm hoping that they don't. I really hope that they learn from this. It's just how often do
big companies do that these days. You're now saying something that makes me wonder if you're
concerned at all about whether this will affect your business. This is your job, right? It will.
I will take a hit, obviously, because now I won't have the early videos with them. I won't be paid
to go out to something like the cover shoot and make content around it. All of my work with them
was always like paid for a deliverable. So that one specific piece of content sponsored like any
other sponsor.
You read off whatever's required with them. There was nothing really required. It was just say it's
sponsored. But then all other media I put out throughout the year, it's my video. They have no
way of controlling what I say. I get to speak my mind on anything. So I am losing out on a decent
bit not working with them. But I also know that my community's rocked with me long before EA.
They supported me long before these games came back. They were watching me play the old games
and they'll continue to be there for me.
So I feel like it's only right that I use my voice for what I believe in and not
Whatever they decide to go in the direction of one of my friends likes to joke i'm launching like my 2036 kentucky
Governor campaign or whatever i'm like, dude, I don't think I could ever get into that
This is just one specific thing. I am very passionate on
I didn't intend for it to go the way that it did
I
Was hoping that they'd hear us out, but I didn't realize how many people were going to rally behind
I I kind of had the expectation. I told my thumbnail guy
This is going to hit like a hundred thousand views and be dead
I I can't put up a video this short on my main channel. No one's gonna care partnership burned. That's that
But at least I got to speak my piece
and instead it turned into
this whole movement
and i'm just so proud of the community for
How they all use their voices and rallied behind
Oh, man, I mean that's the thing about all of this is that this is not coded this issue that you're describing and have been
Fighting it's not coded politically left or right in any particular way. This is not a republican or democrat thing
This is not something that has at all attention from washington dc
Um, or at the very least not nearly enough I would say and so it feels like this organic petri dish that emerged on youtube
On reddit on that discord channel where you started this
And it just feels like an actual
version
Of what politics should probably look more like which is people realizing
That if we organize our community against this giant corporation that has every advantage and has all of the money in the world it seems
Uh, maybe we can actually do something maybe we can make them worry
Mm-hmm. There's a concept that i'm curious if you've uh heard of it before
Um, and and the concept is uh in shitification
I have I have
so so we we sort of attribute this to
Cory doctorow who wrote about this and has spoken about it at length incredibly eloquently
But it's just the basic idea that once a company or a manufacturer a video game maker in this case has you
Once they've gotten your buy-in
as a customer
What ends up happening is often?
Um, they start making the product worse because they're not worried about retaining your loyalty anymore
They're too big. They're too popular
They're not worried about
Uh about losing you to the point where they begin to paywall and construct
Obstacles in front of things that you used to get for free or were better
when
You didn't have to pay for them and now suddenly surprise
It's worse and more expensive
I've seen it my whole life
Like I was so excited for the world when I was younger and then you become an adult
And then you see how things have progressively gotten worse houses have become more expensive
And you're just like
What what is happening? How is everything getting worse all at once?
Why is everything getting so much more expensive if I was not blessed doing something like this as a job?
I don't know where I would be
What is then the future of the thing? You know the best which is video games? Mm-hmm and
Does the community that you are helping to lead? Do you think they have a say in it at this rate? I?
I think they do. I really do believe that if EA had any little bit of
Common sense up there on how do we continue to maintain?
this strong
Small but very strong and loud community base. That's what the college football community is whether it's video games or
Just the sport they love
How do we continue to put out games that they're going to want to get?
I really do believe they need to listen because people like me i'll still play the game
but
They are gonna have a very hard
Battle to face anytime
They try to slip stuff it but in like this
When even their own creators that still decide to work with them are going to speak out against it if they're doing this in year
one
Kind of goes back to in shitification that you're talking about
What is this gonna look like three to five years down the line?
When they continue to add more ways to get you to spend money in the offline modes
Where does that put the game?
because three to five years from now, it's not gonna be recognizable to where it was once at and
So that was what really set in is yeah, I can never work with them again if this is what they're doing no shot
Yeah, yeah, it does occur to me at the end here that the life you've chosen for yourself
with all of these
Developments in it you are now
Actually putting self-imposed degree of difficulties
on
Your life in a way that say a guy who dropped out of Northern, Kentucky
To do the same in a video game might appreciate
Yeah, I guess that is it I'm trying to give myself a little bit more of a challenge can I still
wrap in a bunch of viewers on a game that I'm no longer working with directly and I believe I will because
They all stood by me before any of this came by and I'm just EA
I know there are people from EA that have seen this that are gonna be watching
this
Listen to the community. Just listen. We want what's best for the game
There are better ways to do what you're doing. Just do that
Yeah, James. I hope you're I hope your former professors are proud of you. I
Hope so, too
This has been Pablo Torre finds out a metal art media production
a metal art media production
And I'll talk to you next time
You
Podcast Summary
Key Points:
Pablo Torre, known as Bordeaux, criticizes EA for introducing microtransactions in College Football 27’s single-player modes, removing customization options that previously allowed players to tailor their experience.
The sudden shift from player-controlled progression to paid upgrades betrayed the community, leading to widespread outrage and a grassroots movement labeled the “CFB Play Don’t Pay” movement.
Torre highlights that the offline, community-driven nature of college football gaming makes the microtransaction change particularly damaging and misaligned with player values.
EA initially denied the presence of microtransactions and later backtracked, promising to remove paid progression options but refusing to restore removed gameplay features like XP sliders.
The community’s unified response—spanning YouTube, Reddit, and Discord—demonstrates a powerful, organic form of digital activism that challenges corporate control over game design.
Torre believes in "shitification," where large corporations prioritize revenue over user experience, gradually making products more expensive and less accessible.
Despite losing future partnerships with EA, Torre remains committed to speaking truth to power, valuing community trust over corporate incentives.
The incident reflects a broader crisis in game design ethics, raising concerns about the sustainability and authenticity of future college football games if monetization continues unchecked.
Summary:
Pablo Torre, known as Bordeaux, confronts EA’s introduction of microtransactions in College Football 27, which removes player-controlled progression options and forces paid upgrades in single-player modes. He criticizes this move as a betrayal of the game’s core community, especially since college football fans rely on offline, self-directed gameplay. ” Torre describes the incident as an example of "shitification"—where corporations prioritize profit over user experience, gradually eroding the value of games once enjoyed freely.
Despite EA’s initial denial and subsequent partial reversal, they refused to restore key customization features, deepening public distrust. Torre, who once partnered with EA, chose to sever ties to stand by his principles, emphasizing that the community's voice matters. He sees the response as a historic moment of grassroots digital activism, where fans united to challenge corporate control.
While EA promised future changes, Torre remains skeptical, warning that unchecked monetization risks destroying the game’s authenticity and appeal. Ultimately, the episode underscores a growing tension between corporate design and player autonomy, highlighting the need for transparency, fairness, and community trust in future game development.
FAQs
Pablo Torre creates entertaining football game content where he designs unique challenges and fictional scenarios, such as leading a college football program from a small school to a national championship.
He began playing football games as a child and became deeply fascinated with college football through mods like College Football Revamped, which allowed him to play updated versions of older games.
It's a community-led movement started by Pablo Torre (known as Bordeaux) against EA's introduction of microtransactions in single-player modes of College Football 27, which players felt was exploitative and unfair.
He argued that EA removed customization options and forced players to pay to progress in offline modes, undermining the experience that fans had built on for years and treating them unfairly.
Yes, EA initially claimed they were listening, then reversed course by removing paid progression options in response to player pressure, though they still restricted customization features in the game.
It refers to how companies, like video game developers, may degrade their products over time by introducing paywalls and making features more expensive or harder to access, even when customers were once loyal.
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