Leadership & Strategy + Fighter Pilots + Design Education with Jason "TOGA" Trew — DT101 E145
53m 31s
The Design Thinking 101 Podcast episode features host DeWon Stantford in conversation with guest Jason Toga Tru, who shares his unconventional path from an Air Force pilot and strategist to a professor of design management at SCAD. His exposure to design thinking began through Stanford's d.school and deepened during a PhD, leading him to advocate for its integration in military and educational contexts. A central theme is the distinction between two forms of design thinking: "capital DT," a commodified, simplified set of activities popularized for non-designers, and "lowercase dt," a deeper, scholarly-based sensibility focused on the mindset and skills of professional designers. The discussion critiques the over-simplified "recipe" approach, arguing that true value comes from fostering a curious, adaptable mindset—a "ready stance"—that enables individuals to navigate ambiguity and generate innovative solutions. Ultimately, design thinking is presented not just as a problem-solving toolkit but as a transformative practice that changes how people perceive challenges, encourages iterative learning, and builds essential human-centered problem-solving skills applicable across life and community.
Welcome to the Design Thinking 101 Podcast. We help people think and solve like a designer. Our guest share stories, lessons, ideas, experience, and insights developed while practicing, leading, and teaching design thinking. They come to design thinking 101 from business, social innovation, education, design, government, healthcare, and other fields to offer you what they've discovered about thinking and solving like a designer. I'm DeWon Stantford, your design thinking 101 host. Today on The Design Thinking 101 Podcast, my guest is Jason Toga Tru, Jason, welcome to the show. Thanks for having me. This is super exciting and I've got to get this off my chest right away of all the podcasts I've been on. I am probably the most intimidated by this one because it's just such a great podcast and there's so many great people, so thanks for having me. Oh, well, thank you so much. Unfortunately, the show has evolved into wonderful conversations with people like you that are both casual and fun, but aren't afraid to do the serious and the necessary complexity discomfort. So yeah, welcome and thank you very much. I'm especially interested in your pathway into now, so many people who have come on the show have blended together many life experiences, work experiences, formative experiences into the way they approach design and human centered design. Let's dive into your origin story and find out how that comes together in you. Perfect. So, perhaps uniquely, and maybe surprisingly, I started life as an Air Force Spider Pilot, which I guess a lot of people that play in this wonderful world of design come through more traditional ways, but everyone, like you said, all your guests have had this really interesting collection of experiences. So mine started at the Air Force Academy. I was able to fulfill this childhood dream of flying at 15s and then about a decade ago about halfway through my Air Force career, I got to attend the strategy school and it was probably the toughest year of my adult life. We were reading a book a day, working on a thesis topic and it's all very conventional as you can imagine. We're reading cloths with, we're reading sunsoo, we're reading geopolitics, but I was starting to get interested in these other things like storytelling and innovation and even play. And I indulged in those ideas, even more once I left the strategy school and gone on to do a PhD in the history of technology at Auburn University. And there was one particularly surprising moment when I was in the stacks at the Air University Library and I came across would may be the oldest book, I've actually held it in my hand and I looked at it and it was not necessarily the book I was looking for is this sort of nice serendipitous moment. And it's dedicated to Icarus as a hero, which really surprised me for others that might not be familiar. Icarus and Daedalus is this myth and you know the first humans to fly, they make these wings of feathers and wax and Icarus gets overjoyed and flies too close to the sun and sort of considered the fool and whereas Daedalus is this mature, you know, pragmatic statesmen and craftsmen and so it was very strange to me to see this dedication to Icarus but fast forward a year after a deep dive into what the myth really meant and I kind of became convinced that what was missing from the Air Force culture and perhaps many organizations is the playfulness that compliments the practicality. So that was in my mind and then I graduate and I go on to the Air Force leadership school as one of the commanders and then the dean and then the vice-commonant and in that school which saw about 4,000 students a year, you know, it was 100% of Air Force activity captains to something thinking was actually part of the curriculum. I had seen that, I had come up against it in my PhD but you know with only like a thousand days to finish that program I had to stay fairly focused and disciplined but obviously clearly I needed to get more involved and it was so contrary to how I operated and I thought wow like this is the medicine I need. I was not particularly confident in being creative, I had no sort of bias to action all those kinds of things we talk about on design thinking. So I was absorbing as much as I could from Stanford D school, I visited an idea, we had them come do some training for our faculty, I got certified in LEGO series play to help facilitate innovation sprints, I listened to this podcast a lot and started even giving presentations about this thing that I was starting to get control that I knew called design thinking. And then COVID and I was having some workshop with draw rolls and you know just looking for ways to stay engaged and I volunteered to write a chapter for a handbook being published by Springer on an introduction to design. It was a collaborative project with a group known as the archipelago of design, it's a bunch of security professionals who use design in a very interesting way and at this point I had two lines of effort, I had a scholarly one which was opening me up to sort of a different world of design thing that I didn't know existed and I had a more practical line of effort. So I was doing workshops, teaching classes, one of them on design and strategy and play and I was also being asked by space command and space force to ensure design thinking was enthused in their organizations and to help them use design thinking to solve some problems and that made a number of questions to swirl in my mind. Like what do they think design is, what do I think design is, am I really a designer, what's the value, even a feasibility of bringing design thinking to non-designers. And so some of those thoughts end up in an article that I titled designfulness, I eventually present that at SCAD, the Savannah College of Art and Design, and fast forward now that I'm retired from there for us, I am now at SCAD as a professor of design management teaching design thinking and those classes have this emphasis on clarifying what I think is capital DT design thinking from what I call lowercase DT design thinking. And what's the distinction there in your mind? So as I mentioned, my first, my gateway into design thinking was going to Stanford D School, which was great and I love what they do out there and why they do it. For me, that was the totality of design thinking. I did not appreciate until later as I started taking more scholarly approach that there's another field of design thinking and the names that you'll see there are names like Nigel Cross and Lawson and people who have a century ago were really looking at how designers approach problems and largely architects in their studies, you know, is how designers think as designers. But this capital DT, and it's capitalized because it's a brand, it's a commodity and I don't begrudge them for that, it was, they were doing good work to bring this kind of simplified version to people who weren't designers, who could think like designers. And so they, you can't help but focus on maybe simplifying it into activities and dropping some of the, some of the craft skills perhaps that that deep design thinking is about. The problem is that these, these two things really acknowledge each other and very few articles talk about the fact that there's two lines of effort. And so now when I have students that say, "Well, I'm reading articles and business journals that say design thinking is a failed experiment." And so then we have to clarify what design thinking are we talking about. And as we look at that in more in depth in the class, I think one of the interesting parts that we focus on is if capital DT focuses on the activities, lowercase DT is kind of more of a focus on the actors and them embodying a sort of sensibility in which they will kind of naturally know what to do next as opposed to a more of a checklist recipe that you would give someone who's just starting off. But it's a fascinating journey, I still love going into all the literature with the students and then working through the differences and the somewhat of these two things in such a way that is exemplifies hopefully design thinking itself and that's where we go to with the project of how to sort of rethink design thinking. Yeah, I've read a lot of the kind of failed, failed experiment articles and that sentiment I think about things like predictive analytics. You wouldn't send people to a two-day and predictive analytics workshop and expect them to come back and deliver business results using predictive analytics or somebody to have a, oh, there are teams who have had a two-day training. So they're all now data analysts or they're all now AI developers and there's this combination of both expectation and packaging and the, what I call that, "recipeification." I love that word that I just made up of design thinking in terms of, oh, well, if you do this, do this, do this, do this. And you get innovation out at the end, you get solutions at work and it's just not true. So many people bought into that and said, you know, not the messy reality of like, hey, you can be fantastic at design innovation. You're still only going to nail it maybe 70, 75% of the time. The other piece there is the, you know, we have the kind of the workshop-driven approach and then there's the actor and action-driven approach. So I'm not sure where I fall, but I focus a lot on the questions and structuring the questions one needs to ask to progress toward a response to a challenge opportunity or a problem. And I found that when I help people find the right questions, not even the right questions, find questions that focuses their curiosity, their, that tickle that you get when you're faced with a question that allows them to apply their own expertise and knowledge in much better ways than kind of the recipes that are kind of the stage one of the design thinking practice journey. I think that's great and this focus on curiosity and the actor and their attitude, they're almost like a ready stance, right? Like, if I can condition people into the stance, then to quote James Kars, I know we can't prepare against all surprise, but we can be prepared to be surprised. And I think design, when it goes well, this design thinking project is really sort of conditioning people into this position, this sensibility in which they're ready to handle things with a certain degree of creativity and it could be that we can't get there unless we train them in something specific that might look linear, it might look small and contain, it's a little bit like sports and sportsmanship, right? If I want my kids to learn sportsmanship, they're going to have to get in the arena and play the sport, even if that's not really what it's about, it's just, so it's not just about the thing, right? It's about something else sometimes, which I think is why, that's what I finally landed on when I thought, why does space force care about design thinking? I eventually came to the conclusion that I actually think it changes the people involved. And if we solve the problem, if we innovate, then that's, you know, in New Orleans, we call that land, yeah, that's a little extra, like that's bonus, but I really am trying to do is create problem solvers. It's the way the experience changes people's eyes in terms of what you start seeing that you can't not see when you are presented with a binary in terms of, oh, it's, you can have this or this. It's like, these are two options, like, well, this, here's a third option, oh, and here's a fourth, and here's a fifth, so why, why are we like focusing on those two? And people get these reflexes around saying, well, wait a minute, have we really understood the problem we're trying to solve? And that doesn't necessarily, it's like, oh, like this magically fixes everything, but you de-risk things a little bit. It brings more voices in, brings more ideas in, brings a richer understanding at the beginning. And I think it's those little things along the way, even if people aren't trying to design workflows with design thinking, server design, et cetera, built in, they're still going to bring some of that sensibility to the moments that correlate to a more structured design process. 100% on board. And I think from what I've read, the book, like if someone says, where do you suggest I read? And I want to give them a single source, the one that I think captures what you just said best is experiencing design. Because that wonderful book is, it's accessible without being overly superficial. It definitely has this approach in which the activities are yielding a certain experience, which then yields a certain way of being in the world. And what's interesting to me is once you have embodied that sense of being, then you sort of the reverse, what does that person then naturally do in those situations, which you can't control, right? So if I'm an educator and I'm trying to help these students be conditioned in this ready stance and be very designful, it doesn't mean that when they approach the problem, they're going to approach it in a specific way, thankfully so, right? Because they're going to surprise me. And my students really get frustrated with the ambiguity that I have around assignments and whatnot. But I know that if I only expect the answer to a specific question at best, I will get that answer. And if I leave it more open, if I have broad intentions, why don't they come up with some amazing things? Yeah, it's the, in many ways, you're avoiding constraining someone's intelligence as they learn. And that's in the design of learning systems, often for the sake of so-called rigor and for the sake of the admirable scholarly intentions, constraints are placed on learning. And many times people are like, oh, we demand excellence in this course. Well, excellence is you've defined it without the students' background in your head. And many times I would also say with every student has the capability of exceeding what we define as excellent due to everything they're bringing to the course. And I see it as my job when I'm in the classroom is creating that, creating the environment that facilitates that. And so leaving space for that creates some ambiguity. Leaving ways for people to express what they're uniquely capable of is different from saying you need to express this, this way. And here's a rubric for understanding if you've done it the way I think it should be done. And like all of those sometimes is sort of necessary constraints from a course design standpoint. From a, when you're designing for learning, it's thinking through like, are these constraints actually limiting, even if we achieve excellence? Are they limiting where students might take things? And I really didn't understand that, to be honest. I was teaching for a few years. I really didn't understand. I really wasn't attuned to what you just said until I was exposed to design thinking. And I gotta admit, I don't think it turned me in, and obviously did not turn me into a professional designer. There's a lot of skills that craft skills that I don't have, and I really want to work on doing it more. And there's things that my students know to do that I don't. But it was, again, once I started to dawn the sort of designfulness, the sort of like the spillover of, you know, I'm practicing these activities and I'm becoming someone different as a leader and as an educator that I really understand that I needed to let students. I needed more of a student-centered design to my teaching and my course design and there's a wonderful book called Creating Wicked Students that talks about letting them practice having this sort of authority and do it in the safety of a classroom because if we expect them to go out into the world full of wicked problems and do good work, they're gonna need to have some practice in this. And, you know, again, I'm always like struggling to make sure I'm doing right by the institution who obviously has standards and issues and there's sort of an expectation that you have the roadmap, you know, I need to sell of us. And the students who, I don't know the students that are gonna show up, I don't know what their interest are and I want to keep it fluid and loose and it's what makes teaching exciting, I guess. I don't think I've ever, I don't think any of the design studio courses I taught with graduate students and there were three or four sections and some summer sections for five years, so I'm not sure how many courses that ends up to. But I pretty much routinely changed the syllabus as we went just to take advantage of who was in the room and listening to what people were wrestling with and listening to what people needed to do their best learning. And so, and when you, and I, and there's this funny thing that happens when you start to look at learning science and a design process, because a design process is very much a learning process. It could be, it could easily be recast, recast without any of kind of the design jargon design terms and to strictly a process for learning. And it would still be very recognizable and you could look it through all of these things. And it's the, you know, the resistance to making, for example, like the resistance to making mistakes, you know, that, that perfectionism part that often people bring to things. And that is the heart of learning, the, like, I'll try this didn't work, I'll try this didn't work, try this didn't work, and we want people to do that a thousand times before they get into a context where the risks are higher, the outcome is more essential to more people. And it's nudging people closer to getting faster, faster on those iterative cycles. I mean, that's one of the amazing things one site, once I see people really pick up a design early way of, of acting in the world. And it's like, oh, just like going through the iterations, it's like, oh, yeah, I want to get through this first track as soon as possible. And then I want to get multiple versions so I can compare them and play with them. And that's when it really starts to click and move. I think the concept, like you just said, the concept's definitely rhyme. And I think that, that hints at something, whereas again, like I mentioned earlier, when I was first exposed to design thinking, I thought, wow, this is so antithetical to how I live. But it seems so useful. Like this is, this is the medicine I need because it does, it sort of hints at something that is perhaps more fundamentally human. And you have to go back to the idea of like, am I a designer? Who's a designer? Can we teach this? I think anyone? And clearly there are some specialized skills that are very technical that not everyone has developed. I really believe there's something fundamental to this that's sort of what it means to live well. That seems maybe like I'm blowing this out of proportion, but like, is this a means to a better life and better communities? And I am starting to think more and more that that might be the case. Well, when I mentioned design changing your eyes, it's once you start to see, refining the ability to see problems at a more fundamental level, to see challenges and opportunities at a more fundamental level and start to see the first principles in action in those. That doesn't restrict itself to a domain. You just can't, like, oh, you have this way of thinking you're going to start to see this in other places. I go to a coffee shop up the street and they said, they have lots of people who are pushing strollers coming in and out, we're trying to carry coffee or trying to keep a kid out of traffic. We'll put in an automatic door and see, it's kind of a renovated space turned into a wonderful little coffee shop and so they, and bless them, they spent the money to put in the automatic door and it's worse for people now because it's not quite clear that it's automatic. It still has the door knobs on it because it's a whole affordance thing. What are door knobs afford? Grab, you want to grab it and push it and pull it so the door starts to open automatically. People grab the knob, like, oh, wait, oh, then they go, they get inside and they're like, oh, well, I need to close the door. So now they're trying to grab the knob and force it closed and sometimes I shout for it. It's automatic, it'll close from across the coffee shop and it's like, take the door knobs off because as long as they're there, people are going to grab them. The buttons that open the door automatically are hidden, not nearby and they're the same color as the background. They don't stand out. Like, all of these things that you just see, but it's a, there's one of those things like, oh, this, I could, I could tell them they're putting it like, this is going to be a problem. And it's that, that shift in your eyes that starts to flow into, well, wait, I keep running into this problem in my life. What is it? What can I learn about it? Who else? Like, how has this been solved on the past? Like, okay, like what resources do I need to start to do that? And sometimes people have a conscious process for that, sometimes people don't, but it shows up all over the place in, in my world and in the world of other people I know. I love that story and I love your point earlier about it not being restricted to a certain domain. It reminds me, I sometimes joke that design has made me undisciplined and in that I don't, I don't mean like a lack of work ethic. I mean like the discipline that we associate with an academic paradigm, the discipline that's sort of associated with be a disciple of this way of doing things for this set of and only look at them in certain ways. And instead I love that design is integrative and it's integrative in so many different ways. It's, you know, if all views are partial by which I mean incomplete and biased, then be integrative and pull as many of those in together and hold them in creative tension. I mean integrative in the sense that you are taking what you want and need from different disciplines and different domains and speculating and being abductive and iterative and emergent. It, for me, might be one of the most important keywords in design, when I look at design is I like a fundamentally human thing, not necessarily a specific type of design. Yeah, that sentiment of take what you need that is so necessary in sort of doing, when doing training and teaching because some people come in with sort of a dogmatic, like you have to do this this way, and if you're not doing it this way, it's its problem. I come into the brush like, hey, we're going to talk about one way of doing this, but you all bring your experience, your way of working and the idea is to take what you need from these ideas to make it easier for you to reach your goals, to make it easier for you to achieve more to enjoy the work a bit more, and that has allowed me to work in environments where initially people are telling, what are we doing here, why are you here, why are we spending a day with you? That's what I have had that reaction before, especially when I pull Lego out and I'm like, oh, don't worry, it's a thermoplastic polymer tool made for strategic thinking. You just think it's a toy and we do it around with it, but that point that you just made, I think there's a word that captures this and it might be surprising, but the word for me is expedient, and I think if art is expressive and science is explanatory, then design is expedient, and what I mean is I mean a few different things, one, it's about practical impact, and what's effective for that particular context, that time that plays those people at pain point. I also mean something that's sort of opportunistic and not just optimal, in fact, optimal doesn't even make sense, and something that is advantageous, and that for me that sort of links design to strategy, so for me strategy is the art of realizing advantage, and realizing in that case is both to be aware of and to actualize the advantage, and there's indeed some historical definitions of strategy that define it as a system of experience, but the reason it's surprising for some is expedient does have this sense of impropriety, it's sort of morally neutral if not slightly negative, and you look at the origin of the word design, and it can be exploited, it can be about exploiting things, it can be scheming, it can be crafty, in the sense that we are manipulating material and manipulating minds, and that reminds us I think that we need an ethical sensibility, an ethical guiding set of principles, so that if this is truly human to be able to be advantageous to turn situations into preferred situations, then somewhere along the way we need to have ethics to guide how we are using that superpower, and I do worry that when we only focus on settling things to people, or making things pretty so that people will buy it, that we might lose some of what that moral responsibility is, does that make sense? Oh yeah, it's not might lose, there are all kinds of areas where it is either nonexistent or very quiet or have lost, I feel no need to be gentle, in looking around and seeing the choices that we have made, and without going well and properly down the rabbit hole, there are, let's say, two kinds of people, we have the flesh and blood people, and we have corporate entities that are considered people, and those corporate entities are using design exactly the way they are designed, and to the extent that there's conflict between those two entities that is designed into the nature of the existence that we've constructed, and by constructed, I mean through the legal fictions that we apply to two corporate entities, and the way we've set up reinforcing patterns through market valuations and earnings reports and quarterly reporting and the short-term thinking that limits the ability to really do things beyond the now, and if you create an entity that kind of can live forever, you really want to think more than four months down the road. Yes, that rabbit hole is deep and winding, and I appreciate your perspective on that. I do come back to this faith that I hold on to that, if we made it that way, if it is designed that way, then we can design something better, and again, design is too important to be left to the designers as someone once said, and so if we equip people with this skill, again, I go back to why I try to teach design thinking to thousands of Air Force officers, are we trying to create a bunch of designers, and I come back to know, I want to create agents of change that have a noble mission and are equipped with some creative confidence to go out and see these implications and consequences that you just sketched out and do something different and have the courage to do something different, and I've been sort of animated by this, and I've got to admit that I'm not quite sure what that looks like as I navigate post, the only thing I've ever done in my life professionally has been 29 years in the Air Force, and now that I'm back in my hometown, and we're wondering what it is that I do with these wonderful things that others have poured into me, I keep circling back to something that has to do with this. What do we do doing, enable, encourage others to use design thinking to go out and do the good work that needs to be done? What do you think about the ethics in design? Many roads lead to people like Sarah Cantor-A, and lots of people I've had on the podcast who are doing work with, particularly design, co-creation, radical participatory design, and the opportunity for many people who are looking at what now, what do we build? Part of that opportunity is designing a set of circumstances where you're safe to say no, and asking students to rack up some debt and then head out into the design world, and oh, by the way, do this ethically, and if you're being asked to do something horrible, if you're like design that any more addictive, e-cigarette, say no, well, how do I eat? I go like, "Well, what about these loans?" And so it's looking at how do we design systems where people can make the ethical choices and be insulated from the negative consequences. And so there's teaching the ethics, but unless you have the circumstances, there's that behavioral change model, the COM-B model, where someone has the capability, opportunity, and motivation to exhibit a behavior, and unless these things reach a certain threshold, it's not going to happen. And so teaching ethics, all right, well, we can get at a little bit of the capability, and then the motivation, well, it depends on your moral compass. We can give some arguments why moral choices are a good idea as an Azure designer, but the opportunity is in many ways tied to more than just good heart and that understanding. And so we have some work to do there as well, in shaping ways in which as a profession, the ethical choices are something that has more collective support, because often when the consequences are on the shoulders of one individual, they will not hit that threshold moment where they can say, "No, I'm not going to do this." And some people will say, "Yeah, I'm going to take the horrible consequences and just deal with it later." But just something I think about, when I think about ethics and design. Well, what I love that you brought out and that is the idea that it's a system, right? And it's that it goes back to this holistic perspective and integrative, and for me, leaders, if they're design world or anything, part of your sacred duty as a leader is sort of the set the conditions in which people can make the right decisions, you're encouraging them, you're nudging them, you're leading them, it's definitely a model less of like an engineer of a train where I have my hands on the levers, it's more like I'm a gardener sort of creating the soil and I can't yell at that plant that grow any faster or grow into a different plant, I sort of set the conditions. It does remind me of a time when I actually wasn't as confident as I am today on what design can do for me and it was on the cusp of a deployment. So at this point, I had been doing and thinking and talking about design thinking and playfulness for a couple of years and was honestly starting to question all of it. And part of it was COVID, I felt like I didn't have a good response or I didn't seem appropriate to all of these things I said were important for us as well, problems creatively and I sort of was, I just, I was had a loss and I definitely felt going into this deployment in which I was going to serve as what's called the battle director for a large swath of the world that we call central command to Middle East, Syria, all those areas and sort of have this role at the operations center helping, you know, be one of the leaders there. I definitely thought, well, this is not the place where I will need design thinking and play and how inappropriate would that be and as it turns out paradoxically, I think I felt like the, it was more important, the less it seemed like it was going to be useful. The paradox was play and design were more needed in places where it was less welcome. And the specific example is diversity and sort of the creative brazen, which is precisely what our new administration seems to fear ideologically, but I think pragmatically we all know the value of holding different views together and that friction becomes traction. But the challenge that I had in that environment was that I couldn't, I couldn't bring more people in. It was a classified environment where deployed, we're limited in numbers and I sort of had to activate the diversity of the people that were already there so that all of them showed up and I mean that in the sense that every single person in the room felt like they could say things, but every single person could bring their, you know, what I started calling their full, freaky self to the problem and I realized that people won't do this unless they feel safe, like you just mentioned, unless they feel safe and supported by each other and sort of and stretched, stretched in meaningful ways that they're, they're on their learning edge, right? They're in that sense of flow where they're pushing along towards worthy, worthy causes and I, I actually used them this constantly. It was, it was a little strange at first, like that affinity made me cringe a little bit. I would start every meeting. Do you feel safe, supported, instruction meaningful ways? And I would like to think that dealing with some of the things we dealt with, most of them are classified, the one that isn't classified as our interactions with the Russians that de-conflict things in Overseria, but I really do feel like this creative conflict allowed them to not just be overly deferential, they would not censor their ideas as much and even though that's not a typical composition of a design team, I felt like for a moment in time design did help me create the conditions to do the things that you were just saying. Being a team culture where people have time, space, silence and security enables them to do their best work, enables them to bring their full freaky selves to the work and the, the joy of having roles and responsibilities is that you can kind of come up with a plan for moving toward a set of goals and objectives and under writing above that is an overall strategy. Okay, great. But those remembering that those roles and responsibilities are a fiction. They are a deep abstraction of the people who are doing that work. And if we start as leaders to believe that that abstraction is reality, then we lose access to the full range of skills people bring to an environment. And that is one of the, you know, go down the checklist of like the ways to crush innovation, that is one of them. I think you put that brilliantly. I actually, I can't wait to take that little snippet that you just said and show it to my students, share it with my students at SCAD. I think you captured it in a way that's both very concise and accurate. Are you concerned to link with the time stamp and the way they go? Perfect. That's perfect. I, this was honestly one of the insights I along the way that, that I learned through, through failure really. If, go back to it when I mentioned I was at the Air Force Leadership School, we had a new comment not come in. It right as I was taking over as the dean, we had just had this self-assessment that revealed, and maybe things aren't as great, maybe the foundation of our schools and as strong. And I'm sort of, I gave it to him in a metaphor. I said, because you know, at the time we were dealing with the same thing at our house in Louisiana, I was like, hey, we just pulled up the floors and it's, the foundation's really bad. So we could patch it up, keep it going for a little bit longer, or we could overhaul this. And he said, let's burn it down. And I was like, all right, here we go. So we, thankfully, we were all equipped as educators teaching design thinking. And I thought, what a great opportunity for us to eat our own dog food and put this to work. So off we went, redesigning the entire squadron officer school experience. That's the name of the school squadron officer school. And I was both facilitating the sort of design competition and also advising the ultimate decider and at the comment on General Mills. And I was participating as a designer. And that didn't, that ended up not working well because there was this sense of like that I had insider information, or maybe this was all just for show, but he had already made a decision. And what I really took away from that was that I needed to do some work ahead of time, making sure everyone was on the, not the same page in the sense of the same, how we do everything, but we were all being guided by the same North Star and that, that work, which you could call empathy work. I was like, that is not just the first step in a checklist. And it's not just external. It's not just what are the users involved, but this whole empathy thing is really something. It's a thread that runs through the entire design process. And it's about me, and it's about the team, and it's about all of us together doing the things that you just mentioned so that those abstractions don't become obstacles. And, and often in one of the things I'm looking at is the, and whether I'm working with the team on organization is like the readiness of that team organization to work in new ways, to play with new concepts. I did a strategy project, and there were deep trust issues. And I was like, okay, we're not going to get to anything transformative on the strategy front if we don't work on the trust issues, because once again, time, space, silence, security. I, to, to get where the leader wanted to go with this project, like, well, we have to address these, these trust issues, because people will not be able to do work at the level required to get where you need to go. And so I'm, I'm often looking at, looking across those areas, and say, all right, do the people who are these principle creators, the people can be contributing expertise and ideas. Do they feel safe? Do they have the time to do this? Do they have the capability in terms of the skills required? Do we need to do anything there? Is there anything that we need to fold into the process quietly to get where we need to go? And I will often fold that into some of the experiences or the one on one conversations that I have, rather than doing something explicit, because often that will just like shield up like, whoa, what's going on here? So in that situation, did you intuitively sense that something was off, or is it something that you look for sort of programmatically in the work that you're doing? So there are a couple ways it comes up. I ask early questions when I'm scoping the project around. Tell me about the last time your team, your group, your organization did something that was a bit radical and risky with an innovation component. And I get, no, listen to that story. I'll listen for, listen to how people talk about programs that have programs or initiatives or things that have been tried in the past. Is there this like, oh, try that, didn't work, or is it? Well, we tried this and what we learned from that was this and we took what we learned there and then applied it over here. That's a very different world. And then there are the one on one conversations. And that's often, do a certain number of those just to get a feel for some of the key voices. I tend to look for people who are, say, influential people who are the critical, the loving critics, somewhat may be the convergence, the people who have a long institutional team history and the people who have a history of creating new things that work in that environment. And I try to find those people to talk to and hear their stories because I use that information to augment. And that's also a place where I would see, like, oh, wait a minute, we're going to need to work with the team. And this way of support the team and this way of support the people involved across this organization in these ways because of what I've heard here. And it could be, could be trusted. It could be, everyone's double busy. It could be lots of, lots of different things. But that's, that's how I glean that information. And that's before any design research. And in some instances, I have to build in a component to go much, much deeper. And there's one project where I did, I was a 20, 2025, one-on-one conversations to really understand how the delta between people working at their best and the current strategic position of this unit was was sitting out. And I'm like, okay, in order to achieve the work that I've been brought in to do, how much of this delta do we need to close? And how fast? And then how can I prepare this work to contribute to that long after I'm gone? And so it's often saying like, okay, what can I set in motion in terms of new habits or attached to other institutional habits or rituals that that people have? So that's that's some of how I approach that. I love that your entry into that is essentially, tell me a story. Tell me, tell me about a time. I, I love the power of storytelling, not just for the sake of, hey, let's take this, this hard truth or this thing I want you to believe, I'm going to code it with something so you can more easily swallow it. I mean something different, I mean, and it is sort of related to, I think, this power of story. Like you just said, it's, it's a good way to, to hear people, to hear more, you know, beneath the surface of what they're saying, to understand more. But I also think it's a useful tool for thinking. And I'm, I'm currently fascinated by not just future studies and foresight, but story casting or story thinking or narrative intelligence as a, a set of activities to go back to experiencing design, a set of activities that help us experience something that then helps cultivate and condition a certain type of strategic thinking or designfulness. I'm, I'm actually particularly interested in how we might use physical artifacts, Lego serious by for instance, on, on helping people tell those stories in ways that aren't just cognitive but get their hands involved and there, there, there is a program that I, I only have read about. I haven't been engaged with it at all, but it's, it's principles for responsible management education and it's a united nations effort to raise the profile of sustainability in both business and management education. There's some principles all related to sustainable development goals and again, I'm not involved in that world, but I'm just curious if we can bring those skills and designfulness in general to that. So, you know, if any of your listeners are in that world, then they, they want to help me figure out how to get in and, and, and see what good work can be done with the, with the design school. You know, we're not, STAD doesn't have an MBA. We have something called the MBI. It's fairly new. It's a master's of business innovation, but I think we're uniquely situated to kind of bring a lot of the things we've talked about, empathy, the storytelling and everything into some of these big, meaty, gritty, messy, wicked problems and see if we can, see if we can do some good. I think that is a great place to close on on seeing if we can do some good, but before we do, is there anything that you're thinking or feeling that you would like to say? I appreciate that. I have an immense amount of gratitude for not only being asked to be on the show and contribute and have this conversation with you, but for all the conversations you've had with individuals that have helped me, helped my students, surely have helped many others understand what this, this slippery thing called design thinking is, in all the ways it can be used. I know you and I have had some conversations about what can be done on the local level. And that's what's on my mark these days of how do I bring this to my new old hometown of Covington, Louisiana, the place we love. But honestly, I'm also wondering how to get engaged at a higher level, whether that's larger organizations or systems of governance. And so if there's anyone out there that is looking for a partner and wants to focus on the designers, the design thinkers, the strategists, not just design thinking or strategy as these sort of abstract things, then I call me because I think there's, again, there's good work that needs to be done. There's a lot of us out here wondering what it is that we do with these skills so that we feel like the world's a better place and our efforts, our noble mission has an outlet. So anyway, I'm grateful for you allowing me to come out here to share that, and I'm grateful for what you do, man. Thanks. Well, I'm grateful for you for coming on the show for everything that you have done through throughout your career. And I'm excited about how you will contribute next and looking forward to our next conversation about that. Absolutely. Take care.
Podcast Summary
Key Points:
The Design Thinking 101 Podcast features guests from diverse fields sharing insights on thinking and solving like a designer.
Guest Jason Toga Tru's unique journey from an Air Force pilot and strategist to a design professor highlights a blend of practical and scholarly design thinking.
A key distinction is made between "capital DT" (a simplified, branded, activity-focused method for non-designers) and "lowercase dt" (a deeper, actor-focused sensibility and craft inherent to professional designers).
Effective design thinking education focuses on cultivating a curious, adaptable mindset and "ready stance" in individuals, rather than just following linear recipes or workshops.
The ultimate value of design thinking lies in transforming how people see and approach problems, fostering creativity, and building problem-solving capabilities that apply beyond specific projects.
Summary:
The Design Thinking 101 Podcast episode features host DeWon Stantford in conversation with guest Jason Toga Tru, who shares his unconventional path from an Air Force pilot and strategist to a professor of design management at SCAD. school and deepened during a PhD, leading him to advocate for its integration in military and educational contexts. A central theme is the distinction between two forms of design thinking: "capital DT," a commodified, simplified set of activities popularized for non-designers, and "lowercase dt," a deeper, scholarly-based sensibility focused on the mindset and skills of professional designers.
The discussion critiques the over-simplified "recipe" approach, arguing that true value comes from fostering a curious, adaptable mindset—a "ready stance"—that enables individuals to navigate ambiguity and generate innovative solutions. Ultimately, design thinking is presented not just as a problem-solving toolkit but as a transformative practice that changes how people perceive challenges, encourages iterative learning, and builds essential human-centered problem-solving skills applicable across life and community.
FAQs
It features guests from various fields sharing stories, lessons, and insights on practicing, leading, and teaching design thinking to help people think and solve problems like designers.
Jason is a professor of design management at SCAD, with a unique background as a former Air Force pilot and a PhD in the history of technology, who now teaches and advocates for design thinking.
Capital DT refers to a simplified, branded version focused on activities for non-designers, while lowercase DT emphasizes the actors' sensibility and natural problem-solving approach, rooted in deeper design theory.
He argues that design thinking changes people by fostering problem-solving reflexes, creativity, and a readiness to handle surprises, which can de-risk projects and enrich understanding beyond just finding solutions.
He uses a student-centered approach, avoiding rigid constraints to allow ambiguity and creativity, encouraging students to develop their own authority and tackle wicked problems through iterative learning.
Curiosity drives the process by helping people ask focused questions that apply their expertise, moving beyond recipe-like steps to foster deeper engagement and innovative thinking.
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