I Built A $30K/Month App: Here's My Exact Process [Idea, Build, Marketing]
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Benji, founder of 10X Studio, shares his journey from building over 45 apps to achieving $30,000 MRR with Snag, an app that helps users find free items nearby. He emphasizes that success isn't about a single app but a repeatable system. His process starts with idea selection, reverse-engineering the value proposition from a marketing perspective to ensure the app can attract users in seconds. He then designs in Figma and uses AI tools like Cursor and Claude Code to code the app in just 4-5 hours, with Supabase as the backend. Snag has over 100,000 users and $80,000 in total revenue, driven by a simple value proposition: paying a few dollars for access to items worth hundreds.
For growth, Benji focuses on distribution through UGC creators, interviewing them to find those with viral potential, then testing their videos as paid ads on Meta. He scales campaigns gradually, monitoring ROAS and creating multiple creatives to avoid ad fatigue. His playbook for starting over includes finding a scalable idea, building quickly, creating content yourself if needed, and iterating on the product to increase lifetime value and reduce customer acquisition costs. He advises aspiring founders to surround themselves with ambitious people and create their own luck through persistence and learning, rather than relying on traditional career paths.
I decided to really lock in and focus on building one specific product and we've gone from zero to
30k MRR ever since. This is Benji and in the last year he's built over 45 apps and his latest one
just hit $30,000 a month in less than four months. In the past year or so I've built over 45 apps.
But this isn't a story about one app, it's about the system behind all of them. The exact process
he follows every single time to go from idea to revenue fast. The entire process usually takes
around four to five hours to actually get a good app built out. So I asked Benji to come onto the
channel to break it all down step by step and in this episode we'll dive into how he goes from an
idea to a working app in just a few hours, the simple distribution strategy that makes his app
thousands of dollars every month, and the complete playbook he'd follow if he were starting a mobile
app again from scratch today.
If you're building apps right now, this is the episode. Let's dive in. I'm Pat Walls and this is Starter Story.
Okay, Benji, welcome to the channel. I'm pumped to have you on here. Tell me about who you are,
what app you built, and what's your story?
Hey guys, my name is Benji. Today I'm talking about Snag, which is an app that my team and I
at 10X Studio had launched around four months ago and we've gone from zero to 30k MRR ever since.
And I'm really excited to share the entire playbook that we used to scale Snag.
Okay, awesome.
Before we get started, let's talk about Snag.
Before we get into the whole process of you building it and growing it, let's talk about what
you built and how it's doing. Could you pull up some of your dashboards, show me the revenue it's
making, and just show me what you built? As you can see here in Superwall, we have
around 30,000 US dollars in monthly working revenue. We have over 100,000 authenticated
users on Snag, 9,000 current versions, and over $80,000 in total proceeds. Snag is an app that
helps people find free items near them. This is the main page of Snag where users literally will
gain access to free items near them. They can select what they want here, either by searching
it or filtering it. You can store the good items that you like in the favorites section. We do
weekly, monthly, yearly, one-time subscriptions. We have around 3.3k ratings on App Store,
which is very important social proof when you're promoting consumer apps.
Amazing. $30,000 a month in just four months shows you how fast apps can grow. We talked to a lot of
founders that are growing apps very fast. I think it's awesome. Tell me how you feel about this.
How'd you get here? How do you get to the point where just in a couple months,
you have an app that's absolutely crushing it? What's your background?
I grew up in Asia. Growing up, I always played by the books, worked really hard in school,
had a 4.0 GPA, but really didn't explore myself enough to the point where I knew what I wanted
to do with my life. Then sold my first media company for six figures, then proceeded to work
in Congress investment firms. I was doing quant research, also worked in media companies before.
I was just trying to explore myself before ultimately pursuing,
software products. And then in the past year or so, I've built over 45 apps. My first ever app
is an app called Pillar. It's a self-improvement app. We scaled to 11,000 users with basically
zero CAC and basically stopped because I had shiny object syndrome. I proceeded to build my
second app, which is called High GPT. Again, shiny object syndrome. Just proceeded to build
the next 43 products and then decided to really lock in and focus on building one specific product
that could scale over time.
So you mentioned shiny object syndrome. I think it's super common. I've experienced it. Pretty
much everyone who's building anything experiences. I see it all the time with people we bring on the
channel and people who want to build stuff. Let's talk about that for a second. You said you built
40 apps. You probably got pretty good at building apps. What was your process to build over 40 apps?
That seems crazy. What was your process?
The highest leverage thing you could do is to find a great idea. So you start from the marketing.
So you reverse engineer the value proposition that you want to show in your app first.
And you could think, what would the app look like if you want to attract a user in three seconds?
Then you go to Figma, wireframe it, design it, feed the designs to cloud code in your IDE and code it.
The entire process usually takes around four to five hours to actually get a good app built out without the back end.
Personally, I love Benji's process for building apps. Why? Because it's a simple, proven system where he can ship things fast.
If you've gotten to this point in the video, you might be thinking about your app that you're
going to build. Well, that's why we launched the free iOS boot camp. In just a few days, this boot
camp will walk you from idea to a real working app in the app store. You'll learn how to think about
the right ideas, how to build with AI and how to actually ship. So if you're ready to actually
build your next app, just head to the first link in the description and you can get started for
free. All right, let's get back to the episode. You mentioned something crazy,
which is you're building apps in four to five hours. I expect you to say like four to five weeks
or something like that. You've built so many apps. You probably have like a nice little tool set.
What are those tools? Yeah, it's pretty much a streamlined approach for me right now to build
apps. So I use cursor as my IDE. I use cloud code max to code pretty much the entire thing.
I use GoDaddy to host my apps domain. I use loops to send out emails to churn the users so that I
can convert them back to the app. I use super wall to AB test my paywalls. I use mix panel to track whether my
onboarding process is good enough or not. I have an Apple developer account, Figma subscription.
And finally, I host everything on Supabase as my backend. On a separate topic, before we get into
the whole build and how you build stuff and how you grow it, how do you think about ideas now?
How to come up with a good idea that could make $30,000 a month like yours?
YouTube and Twitter is a great source of inspiration because you just see people
making money from all sorts of different ideas. And I think you can discover pinpoints that are
underserved.
And actually impacts you as a person. Or you can go on sensor tower to search for ideas that are making a lot of money, and you can literally copy the same app, but make it 10% better. A great example of this would be height GPT that I built. After we launched high GPT, there were around 20 different copycat apps, but they're also making hundreds of thousands of dollars because they have a better user interface. They have better marketing. They have better funnels. So ideas don't really worth much if you cannot provide the product
to the end user in a better way.
Thanks for sharing that ideas are worthless, but they're also kind of everything. You still got to have a good idea. But if you can launch the high GPT app, and there's 20 other competitors, you need something else. And just what everyone in the comments are going to say right now, starter story, you don't talk enough about marketing building is easy now. So let's talk about it.
Specifically, what we did is we ran UGC campaigns at scale, and then turn those creatives into paid ads. So essentially, how this works is you reach out to a
bunch of creators first, and then filter them one by one by interviewing them to see whether they have that virality built in them. And typically, we get a 10% conversion rate. So for every 100 creator we interview, we get actually like nine to 10 good ones, then you put them on a monthly retainer plus a CPM structure. And then you test them. If they're doing over 50,000 views per video, then those are great videos that you can run on meta ads. So you can set up test campaigns on meta ads, and then figure out the
on it. So if your row s is greater than one, that means you're making money from your app. And meta ads is not a linear growth structure, meaning that if you're making 10% profit margin, when you're spending $100 a day on meta ads, it does not imply that if you spend 200, then you get 20%, because there's diminishing marginal return. So you have to see whether your ads are fatiguing or not on meta ads, and then basically pump out more creatives, so that you could test more options and to figure out the most optimal creatives to run.
I like that. Because yeah, working with UGC creators is a pain over the very long term. And switching over to paid ads when it starts working is smart, because you don't have to deal with as much of that headache of rehiring and the churn and all that. We're going to get into the paid ad side of things. But I'd love if you could just show me an example of the UGC that you did maybe a successful post that led to actual revenue for your business.
As you can see, this video is soft selling the app.
I believe she just put them on snag for free.
So this video got 240,000 views. What we typically see is with every 100,000 views, we can make around one to $2,000 that we can directly make from subscription profits.
Thanks for showing that kind of shows how simple these videos can be. This video got 240,000 views. And I'm sure you created a bunch of other videos like that that also crushed it. You mentioned that then once the video like that works, then you run paid
ads on that specific Tick Tock video. How does that work?
There's a two stepper post that we usually take versus we set a test campaign. So we spend around $50 a day, we just test whether a specific creative is worth it or not to keep running and to scale up. And if you have a greater than one row as or a really high CTR, then you could assume that it's gonna probably do pretty well when it's ran as paid ads. So you just gradually scale up the number from there. So you
start off with 50. Next day, 100 200 300. For this ad, we placed around $3,000 in total for this ad before the row s became negative. That's why the number of creatives matters a lot when you're running paid ads. So you get more tickets to the lottery.
Thank you for showing that. And thanks for sharing some of your numbers. I want to switch topics a little bit since you've launched so many apps for anyone watching this right now. Like let's say you had to start over from scratch. What would be your playbook for building a consumer mobile app in 2026?
So let's say you wanted to start over from scratch. apply to everybody. So step one is figuring out an idea that is actually scalable and that you
can implement properly. This is probably the highest leverage thing you could do. Think of
it like this. A good product doesn't really need much quote unquote marketing. People convert at a
higher rate and people don't want to cancel subscription on your product because your
product is providing so much value to them. For Snag, it was very simple. You pay us a few dollars
a month and then you get access to products that are worth hundreds of dollars. And hence why I
think we have a very high conversion rate. Yeah, I agree with that. My favorite apps are apps that
help you make more money or help you save more money. This is a very simple value proposition.
I'm happy to pay for that. What's the next step? Step two is to start building. So open your IDE
and start using cloud code to actually code out your app. Most likely when you're starting off,
you're probably going to be building single use case apps where it's pretty much like a API wrapper,
which is perfectly fine. All you have to do is use the API properly. Make sure the app is
actually functionalized. And then you can start building your app. And then you can start building
and make sure that there's a way for you to authenticate the user for them to create an
account so that you could actually get approved on App Store. That's pretty much it. In building
nowadays, according to you and basically everyone else we talked to on Starter Story takes four to
five hours. So this part shouldn't be hard. Step three would be distribution.
So if you don't have money to hire UGC creators or influencers, start filming them yourself. I
filmed probably thousands of videos for my previous apps by myself. And then you can find an editor to
edit your videos at scale, have a package deal to run them as paid ads. Yeah, the greatest skill I
think right now is the ability to create content and know how to get views and engagement in this
sort of algorithmic TikTok world that we live in. That is probably my favorite one. What is the
final step? The final step is just iterating on the product so that you have a better product
so that you get higher LTV, lower CAC. So focus on generating real value to your end users,
because ultimately, business is the transaction of value. They give you the money, you get the
value. Okay, thank you for sharing that. Last question that we asked all founders to come on
Starter Story. If you go back in time while you were, you know, in college or thinking about going
that traditional career path, what would be your advice to your younger self or your advice to
anyone who's watching this who's in a similar spot? Definitely create your own luck and meet
the right people. I'm able to learn so much in the past few months because I met a guy called
Blake Anderson. If you work with great people like that, you tend to want to improve yourself
so you can match their pace and then to provide value. I'm not saying to do me,
meaningless networking, but create your own luck, meaning that just keep doing what you're doing
right now. Iterate, learn from mistakes, and then you're going to be at a point where you're able to
work with great people and great people leads to great opportunities in which would just enable
you to learn even more. One of my favorite phrases is that you are the average of the
five people you surround yourself with just by surrounding yourself with people that are
crushing it like Blake, who has built a ton of cool stuff. It just makes everything easier when
you're surrounding yourself with ambitious people. Thanks for coming on to the show. Love
what you built. Hope to see it keep growing and you can come back on Starter Story and share more.
Thanks for coming on. Thank you for having me. All right, Gus, producer of Starter Story. What
did you think of this one? Yeah, Benji was awesome. When I first talked to him, I really liked his,
he's super chill, first of all, like personality, but loved hearing just like this proven system he
has. He knew what he was talking about. He had the numbers, he had the creatives, everything in his
head there. So that was really cool. He's not worried about the things that can go wrong or
doing things wrong. He built four of them. He's not worried about the things that can go wrong or
do this, do this. Let's not really like overcomplicate it. And this is how smart builders
act is like, instead of worrying about, is my idea not going to work? What are people going to think
about me? Build apps, get your ROAS up to this point and you're good to go. So hopefully people
watching this realize that, Hey, it can really be this simple. It's math. On that note, you still
got to find your idea. You still got to build something. So I'll put a link in the description
down there. If you want to build an app, we'll help you come up with an idea.
We'll help you build it. We'll help you ship it to the app store. Put that all down there in the
description. You can download it and get started building right now. Hope you guys enjoyed this
one. We'll see you in the next one. Peace.
Podcast Summary
Key Points:
Benji built over 45 apps in a year, with his latest app, Snag, reaching $30,000 monthly recurring revenue (MRR) in four months.
His process emphasizes starting with marketing to find a strong idea, then using tools like Cursor, Claude Code, Figma, Supabase, and Superwall to build apps in 4-5 hours.
Snag helps users find free items nearby, with over 100,000 authenticated users, 9,000 current versions, and $80,000 in total revenue.
Distribution relies on UGC creators, filtering for virality, then scaling successful creatives into paid Meta ads, testing with a $50 daily budget and scaling based on ROAS.
His playbook for starting from scratch
Advice to his younger self
Summary:
Benji, founder of 10X Studio, shares his journey from building over 45 apps to achieving $30,000 MRR with Snag, an app that helps users find free items nearby. He emphasizes that success isn't about a single app but a repeatable system. His process starts with idea selection, reverse-engineering the value proposition from a marketing perspective to ensure the app can attract users in seconds. He then designs in Figma and uses AI tools like Cursor and Claude Code to code the app in just 4-5 hours, with Supabase as the backend. Snag has over 100,000 users and $80,000 in total revenue, driven by a simple value proposition: paying a few dollars for access to items worth hundreds.
For growth, Benji focuses on distribution through UGC creators, interviewing them to find those with viral potential, then testing their videos as paid ads on Meta. He scales campaigns gradually, monitoring ROAS and creating multiple creatives to avoid ad fatigue. His playbook for starting over includes finding a scalable idea, building quickly, creating content yourself if needed, and iterating on the product to increase lifetime value and reduce customer acquisition costs. He advises aspiring founders to surround themselves with ambitious people and create their own luck through persistence and learning, rather than relying on traditional career paths.
FAQs
Snag is an app that helps people find free items near them. It has grown from zero to $30,000 in monthly recurring revenue in about four months, with over 100,000 authenticated users and $80,000 in total proceeds.
Benji can build a good app in about four to five hours without the backend. He uses a streamlined process starting with marketing, then wireframing in Figma, and coding with AI tools like Cursor and Claude Code.
He uses Cursor as his IDE, Claude Code for coding, GoDaddy for hosting, Loops for email, Superwall for paywall testing, Mixpanel for tracking onboarding, Supabase for backend, and Figma for design.
He finds inspiration from YouTube and Twitter to spot underserved pain points, or uses Sensor Tower to find profitable apps to copy and make 10% better. He emphasizes that ideas alone are worthless without better execution, marketing, and funnels.
He runs UGC campaigns at scale by hiring creators, testing them for virality, and then turning successful videos into paid ads on Meta. He starts with test campaigns at $50 a day and scales up based on ROAS.
He sets up test campaigns on Meta ads to measure ROAS and CTR. If ROAS is greater than one, he gradually scales the ad spend, but he notes diminishing returns and the need to constantly create new creatives to avoid fatigue.
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