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HSM 128: Salty Tales: What Happens in Vegas

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HSM 128: Salty Tales: What Happens in Vegas

In this episode of "The Howling Salt Mine," hosts Sam, Mike, and Tony explore salty moments from the Magic: The Gathering community, featuring clips recorded at MagicCon Vegas. The episode begins with a sponsored segment promoting a Kickstarter by artists Justina and Pewter Dura for Play-Mats featuring classic Magic art, available until December 20th. The hosts then introduce their "clip show" format, where they listen to and discuss short recordings of players sharing what makes them salty. Key themes include frustration with board wipes like "Farewell," especially when played with all modes, which can reset games and prolong them. Players also vent about non-games where their decks fail to perform, such as mulling to three cards or being unable to interact due to bad draws. Another major salt source is opponents who don't know their decks well, leading to slow play and inefficient decisions, particularly when they haven't playtested. The hosts empathize with these experiences, noting the pain of being collateral damage from board wipes or watching opponents pop off while stuck with nothing. They also touch on the pressure on blue players to control the table and the frustration of repeated bad luck, comparing it to Mario Kart's cascading disasters. The episode humorously explores these common grievances, highlighting the universal nature of salt in Commander games.

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Hey, everybody, it's Sam. Before we jump into the episode, we have a hashtag sponsored moment for you here. Do you like bulls to sit a down? Do you like the new special guest underworld breach art? Maybe you have a Italian, the kindly Lord deck, or maybe you play "Segara de Fonte Blessings" or "Calie of the Vast." If you like any of these commanders, then you're definitely going to want to jump on this new Kickstarter for a Play-Mat collection from Justina and Pewter Dura. Both of them are magic, the gathering artists that are taking some of their classic art, some of their favorite pieces and putting them onto Play-Mats for you to purchase and have. It's a pretty sweet campaign. There's a bunch of awesome art on there. If you're Italian CDH player, you're not going to want to miss this one. Of course, we have the link in our show notes for you to go check it out. So take a look. It's a pretty sweet deal and the Kickstarter runs until December 20th. All right, let's get to the show. One podcast. Mining the Magic the Gathering Community for Salt. This is The Howling Salt Mine. Well, welcome back everyone to another episode of The Howling Salt Mine podcast, the podcast where we delve into those salty, salty minds of the Magic the Gathering community from the salty stories, the salty posts that we love. Put them in our mine cart and bring them right pick up to you. Our dear prospector is at home. As always, I'm your host Sam and I've joined by my two co-hosts, Mike and Tony. Say, hey, guys, what up, what up, what up? Hello, hello, indeed. Before we go any further, I guess you're intonation. Yeah, it was good. I like the subtle ones that you have to go for. It's good. Yeah, I'm keeping on my toes, dude. Before we go any further, you know, we've got a shout-out. Our nice tier patrons. And this week we have Alex Balak's, Kreen Bean, Prime Speaker, Florian, Dr. Black, accidental TPK and ZZ. A nice. We got a special episode today. We're doing another clip. It's clippy. Clippy. Clippy. Clippy. Clippy. Clippy. Do you need help with your Microsoft document? Because it's clippy time. Can you just imagine clippy showing up? Like, oh, looks like you've found some salt. Can you imagine having every like custom emoji under the sun and then your works, which is to like Microsoft teams and the best thing you got is clippy. And your whole workforce is upset about it. It's trying to be like, it'll be fine. I think I clippy. Dude. That was just the meme of the company. Definitely not. Definitely not where I work. That's not a, you know, do you actually have clippy back at your work right now? Is clippy a thing again? Yeah. Yeah. Yeah. Clippy never died, baby. Clippy never died. Clippy. What? I thought clippy was dead and gone. Oh, no. Everybody loves clippy. If you don't know what we're talking about, clippy was like a living paper clip that gave you notes when you did Microsoft work. Or maybe was it Mac? Was he a Mac or was it a Microsoft? No, Microsoft. Okay. Soft. You know, I didn't love clippy. I would always change it to the wizard. There's like a cool little wizard that would cast spells instead. And it just was a better vibe. You enjoy that one. I'm shocked. I'm somehow shocked. I guess it does make a lot of sense. You don't like a physical embodiment of a personified paper clip. You take a wizard supplies. Which one of those is secretly more magical though? Like from real. One's a guy in a robe. One's a talking piece of station. Yeah. He had a cool hat. And that's wild. I did not know that clippy was still around. That's that's kind of blowing my mind right now. Alive and kicking. Well, you think times change, but you know, but they fucking don't war. We're never changes. We're in processing. We're word. Word. Word never changes. But yeah, this is our clip show. Clippy actually isn't going to be part of the show. Paul G's to everybody that we misled. He might be on the episode Arthur. Special guest episode. Clippy. Now it is. Now he's just like to be there. You know, he's just like in the mine cart like. It's good. It's good. We've LLC because Microsoft's going to come after us. Yeah. Yeah. On authorized use of clippy. We'll just declare bankruptcy and make a new LLC. It's the American way. Yeah. Yeah. So when we were at Magic on Chicago back in February, one of the things that we did was take a little recorder that we had and walk around and ask people what made them salty. And we took that and took a handful of those responses. We got tons and couldn't get through them all and today will be no different. But we took some of those responses and we took them back and did a bit of assault lightning round, a little clip show where we listen to these clips of what makes people salty. Chad about them. Go to the next one. Six. So we of course did the same thing for Magic on Vegas. So we got a bunch of these little grains of salt. You guys ready to chomp on these tasty grains? Yeah. Yeah. Chomp on a tasty grain. So you know what? Let's have a little of mousse mousse something familiar something classic something that we we know and hate. No one hate you said. Instead of knowing love. Yeah. Yeah. No. I understood. Can I ask you a question? See your name? I'm Donnie. And what do people know you from Donnie? FilthyFGG casuals. So what makes you salty or have you gotten salty this weekend? I haven't gotten salty this weekend but the thing that makes me salty is farewell and I'm never going to take that back. Oh really? Absolutely. Absolutely hate farewell. Mass and X-Syl is just bad for everybody. Yeah it's pretty classic. That's a classic salt. I mean although I did merciless eviction creatures with three players that had probably combined 70 creatures the other day and I don't feel bad about that so I'm a hypocrite. Well that's like yeah that's the that's the balance of magic players right? Like you hate the board wipes but you also play the board wipes. You need them sometimes they're important. It's a legal card. Yeah. And I'm going to play it. Excellent. Well thank you for your salt. Not a problem. You're welcome. Short, sweet, into the salt, to the salt. A common fault. I do love that at least they admit it that they're like fuck board wipes but they're like hey you know I did I did rip one in the back. So yeah. Honestly that's why I included it because because hating board wipes is such a like a classic thing hating farewell. So many magic players feel that way. So many EDH players feel that way. Yeah I mentioned it in our Rochester episode but it's like I ripped a board wipe and it was like the best thing I had in this sealed event. And so I was like I fucking have to play this and I had I hate it but like I can't not. I mean they're good man. The thing is I don't like how board wipes can reset the game. Obviously like I think it makes your games longer. We talk about that shit all the time but it's a necessary evil. You do kind of have to play board wipes. Yeah. I do love that farewell specifically is like the weekly Reddit post card about like someone being salty about. Because it just fucking every day. Yeah. Specifically farewell. Like a lot of people have problems not with the card itself but with how other people play the card. Yeah. Which is like I'll choose all modes. It's like okay but did you want to look at the board or did you really just want to brain off cast all modes because there's probably something better that you can do to leave something of yours around and like maybe get an advantage. Yeah dude all modes on farewell is that's bad manners. I can see only mode. It's like it's like Tony's views towards blue. He's like it's awful because I don't understand it. Board wipes all modes can kill everything. All counter spills can counter every spell and land sometimes. I'm just putting the same. What is that? I put it down on the table. I definitely hit all modes. It's like because no question. The problem. You know farewell sucks when people pick all modes but at the same time it's a highly modular board wipe and what do we always talk about how board wipes are great when you can break parity and take advantage of it. Yeah. And like unfortunately farewell is one of the ones that really lets you do that to like a high degree of fidelity. Choose your board wipe all a card. Yeah. Literally. Literally. More salt? Yeah. Give it to me. All right come down. It's the fuck you. That's what's your name? My name is Sage. And Sage what makes you salty or have you gotten salty this weekend? I have not gotten salt. Well the only time I got salty was my own deck's not giving me anything to do in CDH games. Yeah. Valid. Yeah. I never feels good. Oh my god. So we're just sitting there and everyone's like you're the deck with blue. Why are you interacting? And I'm like do you understand that I have four lands in a five card hand and my commander just got exiled. Like leave me alone. Yeah. That's a little worse when your deck is just doing nothing. Especially when you're on blue and everyone's like you got it right? You're like no. I have nothing. I certainly don't. There's no parity. Excellent. Thank you for your salt. Dude. I love Mike coming in there at the end. Thank you for your salt and thank you for your salt. I think I said that like 10 times in a row. We'll see. Yeah, I guess we'll see. I feel like the thing in like a CDH game when you're doing nothing, it somehow feels worse than a casual game. Oh yeah. Because your whole fucking deck is gas. Like how? There's like so few lands. Like how is it that you got nothing to contribute? You know, it's just like a bad feeling. But fuck blue, you're supposed to control the table no matter what, you know? That is what I will say. Fuck blue players. But like sometimes you heard me say it here, folks, I feel a little bad for them in CDH games because everyone is expecting them to do something. Yeah, dude. Like I know this because I fucking play up. So I'm like, I'll let the blue player deal with other people and I'll just drive away and so like there's an expectation you're going to do something and when you can't, everyone's mad at you. So you yeah, you not only do you feel bad about not doing shit. Everyone's mad at you because you're not stopping stuff. Yeah, I like to balance that out by also expecting answers from everybody else at the table. Because I should not be a blue player. So like unique responsibility everybody should have interaction. You know, I feel this uniquely because the blue CDH deck I currently play is Sisse. And Sisse just doesn't have the counter spell. Yeah, blue decks have a very lean when it comes to that. So when people are like blue deck, you got it. I'm like, I'm not a blue deck. Like you need to calm down. I need blue mana and I have a couple blue spells. I am not a blue deck. Yeah. Next salt. Yeah, let's do it. Florian, you got some salt for us? Florian. Maybe I do. I had like millions of episodes to prepare for this. Here I am. Looking at both of you, daring into nothingness in my brain. So, yes, so what's your name? My name is Prime Speaker Florian and so nice. I'm the stupid German that wasn't at the live show yesterday. No, I guess it's at handsome. I said intelligent and probably winning a cube German that's not a. Yeah, crushing Alan absolutely what they said. So what makes you salty Florian? You guys. No, actually, no. It's not a specific card. It's more like a thing people tend to do when they run a deck and they don't inform themselves about it and run into the situation where they're like paddling in the shallow water and they're like, oh, I could do this, I could do this. And then they think and think and think and think and you're like, okay, just tap your land, cast your spell. Please, we're not playing CDH here. You can just do whatever. What about the next turn where they realize, oh, I should have done it this way. Well, should have, would have could have is always the thing I say it's always the same even at the end of the game. Sometimes I do it too. It's like, oh, I could have done this, but then, but you didn't. So it's only fine. You didn't. You decided for something else. It was a maybe valid thing to do. Maybe not. If not, get fucked. If it was, it was okay. Excellent. Thank you for your song. That's good song. Appreciate it. That's a great one, dude. I really like that. And it is such a good, it's such a good salt of like, how did you go through building an entire 100 card deck and not take the time to figure out how those cards were going to play? Like, what were you doing? How did you get there? How did you manage to put together 100 cards without thinking through it? I don't understand that part. Unless you're just ripping an E.D. H. rec list. In which case, you've saved so much time on deck building that she had the least goldfish the deck once. It's so efficient now. Do people do that? Rip E.D. H. rec list? I'm sure, dude. Yeah. Actually, I know for a fact that they do because one of my friends did that one time. I think it was in, I think I complained about it a lot in a Stray Grants. I had to take it off. I said, take it off, made because I got so salty. But I will reiterate some of that stuff here. A little tone down a little less salty, not knowing what your deck does before you play it, not play testing it, not having an idea of how the cards work together is a problem for so many reasons. First of all, you're just spinning your wheels at the table. You're deep in the tank. You're thinking and eating up game time. And, you know, maybe panicking a little bit, making inefficient decisions, things like that can happen. But also, you don't really have a great gauge on the power level of your deck, which is like the whole point of the rule zero conversation. Whenever I have that pregame chat and someone's like, I don't know, I haven't really played this deck yet. I'm like, okay, well, you should probably know a little bit. You should have some ballpark. Whether it's from building it or play testing it, you should know a little. But if you're like, oh, I don't know, I haven't played it yet. I don't know how strong it could be really great, could be really bad. It's like, well, I don't want to play against that list. Yeah. I think the immediate response there to your point is like, well, you did build it, didn't you? Yeah. And so, and then if they're like, no, it's like, well, did you play it doesn't? And it's like, nah, then I'm like, well, pick another deck then. Yeah. That's usually when I'm like, can I look through it? And then I tell them, I'm like, I think your deck is a little too strong. And then they played it anyways. You know who you are. It's also obviously very different. If it's like a new player or if it's like a deck that you've been handed or like gifted or something, like there are situations where it's reasonable for someone to be playing a deck or piloting a deck that they don't like have a really huge amount of knowledge with. And there's also like a degree where if you're if you're willing to just take some game actions and figure a deck out and place them optimally, but just like play stuff out, it's kind of okay to play a deck that you don't know either. But you should know that like, you're not going to do very well and that you should still be keeping up the pace of your play. So, but if you're like me though, Mike, you just can't play some optimally and you're just like a fucking chat all the time. Like, how am I supposed to do in that scenario? Not PubStomp. In this dream hypothetical scenario, let me suspend my disbelief. Opposite. This heart is aching. Yes, suck. Give me more salt. Hey, Lenny, can we ask you a question? Yeah, of course. So, what's your name? My name is Lenny. And Lenny, what makes you salty? Do you want the real answer or like the dream? Always the real answer. You can do both if you're so I'll let you decide. So, first off, what makes me salty is when my opponents spend six or more mana to cast a spell. They should not be doing that. Why? Because you know it's going to be something good and I want to do something good. That's good. That's a good one. Real answer though is those games where nothing goes right for you. Yeah. You're like, all right, I play my commander and someone's like, all right, well, board way. You know, just everything goes wrong and you just kind of end up with doing nothing. Oh my gosh. So true. I played a game this weekend where one of my opponents, I was on my artifact equipment deck and one of my opponents just had a repeatable artifact removal. But you could do every single turn. I was like, cool, I'm going to just lose. I'll do nothing this game. When you're collateral damage, that's the worst. Yeah. Yeah. It's not like I got my commander removed. It's like you just happened to need to play a board wipe and I was there. Yeah. You're just a speed bump. Yeah. Yeah. Yeah. That is the worst. That's good salt. I feel that salt. I appreciate that. I was that that came from this this event. I love the people on the old though. So when you hear this, I love you. Well, thank you very much. Good old Lenny. Our buddy, Johnny's gay pride mate. Just real quick, there's been a bunch of homies on this episode already. Donnie from the filthy empty gcajules, our buddy Sage, Florian, of course. This is a good one. But I really like the joke salt. Honestly, I like that one best because it's so true. Like somebody else casts like a six-man espelce, I'm a man of spell and you're like, oh, yeah. You're like, what are we doing? Have six man and you're like, that's a lot of mana. I know that. That's like the number two, you know? Where shit starts to fuck in magic. Yeah. It comes out and you're just like, damn, wish I had that or like, we're fucked, like whatever it may be. Yeah. There is always like a moment when an opponent is popping off where you're like, wish I was popping off. Damn. I wish I was doing the thing right now. They're fucking doing it over there. I want to be taking game actions. That spells for me to be playing right now. Not yet. I wish that could be mine. I love that. And, you know, of course, it always sucks when you're decked. Just fucking nothing and you just get bricked. And, you know, and it's a non-game and it's a three-player game with a fourth person. Yeah. Who's the get-fuck-foot player? And in that game, yeah. Somebody else is cast in the six. Yeah. And you're watching from a distance with your four lands and hand being like cool, cool, cool. I think also specifically the ones that are the worst is when like, it's repeatedly like none of the things go well, like you're one man off of something that would be an important on curve. You get wheeled right before you can play the next thing that you needed to do. A board wipe hits you like right when you're about to establish a board like all of the things just at exactly the wrong times. It's like when you're in first place in Mario Kart, you just hit that stray banana. And then it's like red shell, green shell, bullet bill hits you and you're like, I'm just like, you go from lace to fucking last. Yeah. And like the span of 15 seconds. Literally. You're constantly getting hit knocked off, hit again. Yeah. Knocked off. You're about to like pick up speed and you get hit again. Yeah. Just dude, those those are the most rage-inducing moments, man. I love Mario Kart, but it gets me so fucking salty. Yeah. But God, it's good. It's a good game to get one. Well, more salt. Another. Yes, please want to tell us about your salt. Yeah. Um, my name is Dan. Uh, what makes you salty? Have you had any salt this weekend? Salt this weekend. Yeah, mulling to three with the Revy. Oh, and getting my missing or more encountered. Uh, the hell bent for the rest of my CDH game. Hey, who doesn't love a three player CDH game? It's actively playing out right now. We're getting run over by one. So in the middle of this game, I came over to Yargle you guys. And, and yeah, it, uh, it hurts a lot. Yeah, uh, a blood moon is actively being cast with, uh, deafening sounds on the battlefield. So I'm also out of the game. It sounds like we have a table we need to go ask some other questions to interview her because awesome. We'll head over there. We'll get out. Thank you for the salt. Don't be our goal. Don't Yargles. I said it to Dan. I think Dan was the first person to Yargles. Um, did you guys get Yargled at Magicon Vegas? Yeah. Yes, I did. Yes, I did. I got like three or four Yargles. I was going to say I think I took about four Yargles. I had at least four. I lost four Yargled points. Nick kept getting you Tony. Somehow Nick kept getting his hand on Yargles and putting them all over you. Yeah. If you don't know what Yargling is, it's when you hide a Yargle on someone else. Go listen to our Chicago recap episode. We talk all about it back in February. Um, dude, this is just another like super bad beats for CDH, but a little bit different. It's not like it's late in the game and your hand is full of lands and you have no counter spells and people are looking to you to save them. You mulled to a risky hand. It's hot. Yeah, you're like, I got a risky keep, but there's a lifeline. It's my Mr. Grimora and you cast it and they're like, if I can counter spell that, you're like, all right, I'm out of the game. Yeah. I mean, depending upon the other decks of the table though, like, well, not just you just want that eliminating a player for you especially blue control gun stuff is like great for you. Like one less person to stop you like, yeah, fuck yeah. One counter spell for player removal. Like sometimes you want to have other players with control in their deck and the table to help you stop other people. But if it's just low hanging fruit, like fucking let the fruit fall, you know what I mean? Yeah. Yeah. Yeah. If you're the turbo player and the only control player is at risk of a of a bad mulligan, you're definitely countering that fish. Yeah. Yeah. Or if you're on Winota or something, you know, like what's the rest of this spot on? Like some stacks and stuff and feel like, well, I'll take this person who's going to gain a bunch of value out and we'll be fine. Yeah. But man, nothing feels worse than going down to those three or four or two card hands in CDH and just hang on by a thread and having that thread snap within the first couple turns. You just like, I'm not playing this game anymore. Well, interesting thing is people are more inclined to fuck you if that happens. Yeah. They're just like, I see it. They're weak in this moment and I'm going to take advantage of it. Just a little nudge. Just a little nudge. Yeah. All right, let's continue this saga of salt. So tell us what you're name is. Josh, normal shelling on the discord and Josh, how's the, that's a game going over here. I hear there may be a couple stacks pieces out. I mean, just the one I don't know. I don't know. Oh, there's a new one. Magical. No, it's not OK. Not so much for Dan. That's why he got up and left the game. Yeah. Yeah. He's not as bad as he let on. He has no hands. Yes. Oh, well. Yeah. So what's been getting you salty this weekend? Well, besides people leaving the middle of a CDH game, we get salty is when people refuse to read cards, like your cards. Like you say, I'm playing this spell. You want to read it or I can read it to you and they just say, nah, I'm good. And then forget about it 10 minutes later. Yeah, I mean, I don't know if you're going to have a player or a player or a player or a player, or a player or a player or player or player or player or player or player or player or player, or player or player or player or player or player or player. Yeah. It doesn't happen to happen to happen, but when it happens, it happens, it's pretty bad. Like they just kind of don't really care about what other people are doing. At the last Patreon game and I Josh played a five color lures deck that fucking blew my mind. It was so cool. It was so fucking cool. Anyways, interesting salt there. So the salt was when people don't read your cards as you play them and then they like, they like walk into your trap card or something because they didn't fucking read it or they're using or move on other stupid bullshit because they didn't read the actual threatening card. Yeah, but they know that other card. That's a problem. I think it's broadly just like lack of engagement in a game like people, people really approaching things hyper casually is kind of what they're implying, which I get because I feel like sometimes there's like so much shit that comes down, especially if you have like kind of an explosive turn, you do a bunch of shit. I feel like it's natural for people to start to zone out. It's just like tell me when you're done, it's blusion on yourself and then I'm going to go do shit. The worst part is like when Mike is so disappointed. Like is so disappointed you said that a couple turns later when somebody goes and they're trying to like do something and they want to take back sees on something you played that I like get it. But sometimes again, there's just like, there's a lot that happen and happen in a given turn in a magic the gathering game. So I get it. It kind of goes both ways. And it depends on like the attitude of the table. Because the table being like, yeah, that's cool. Because then if you're the player that like doesn't really want it to happen, you almost have no foot to stand on. And it's like harder, but you know, everything's a little bit of give and take. I will say like the five color lyrus deck is actually a great example of this because Josh was playing all of these like tiny little artifacts things that make it token or sack it token. And I knew maybe like 70% of them, but some of the stuff he's playing, I was like, I don't know what that is. And I haven't seen that card, but it seems like he's just making a one one right now. So I don't know if it really matters for me to stop it. Like, could you read that top the bottom? But then when I had removal in my hand, I was like, okay, what's going on over there? You know, now's the time for me to like check back in. Like I see you doing a lot of game actions. I know something powerful is happening. Let's break it down now where I can do something about it. And then, you know, I'll pick the optimal target instead of just casting it out. Yeah. I think this all is so interestingly stated because it is it's explicitly that point where like it's kind of okay to not know what's going on in the game. If it's not relevant to you, yeah, the moment that it becomes relevant because you can interact with it in some meaningful way, it's really kind of rude to not at least pay attention at that point because otherwise you're you're making like they feel like chaos decisions otherwise because you're just a little dude arbitrarily choosing something not based on a complete picture of the game state. Yeah, I completely agree. All right, let's keep on keeping on. All right, so what's your name? My name is Jenna. Jenna and Jenna, what's been getting you salty this weekend or what makes you salty in general? This was my first weekend ever playing CDH. Okay. And it sounds like it's going well. Yeah, it is. But last. This is the one out of the player. But last night, my second time ever playing this Winona deck. I think it was was it round four. I was really early in the game, Josh played a land that only let me untap one land per turn. Oh, oh, oh, and I was just told to you about it. Yeah. A static bar. A static orb and tab or knackle. That's a pretty horrible combination. I was really upset about it. Yeah. Your second time ever playing CDH. Nice. What a good friend. And I was like, we thought we were friends and he goes not now. He said, I mean, we're all enemies now. That's a valid though. That he's valid. I mean, you're playing a third game. So it can't have been the worst thing ever. Cut the tab or knackle. You cut it afterwards. It was so salty. I don't think I'm good enough. I'm not good enough magic player to handle a tab or knackle. Responsible. Yeah. Exactly. So it's not that kind of power. That's great. That is great. So thank you. You're very welcome. It's such a great power. Great responsibility. Situations. It's so funny. I can't handle it. I can't be trusted with the tab or knackle. Man, I'm also not responsible enough to play a tab or knackle. You know what else I'm not responsible enough to play? Stasis. I had both in my to theory, like original to Fury Plains walker, Chainvale deck. And I remember multiple games where I played tab or knackle and I played Stasis. And I just fucking lost those games because I played Stasis and I had no way to take advantage of it. And then it just went to the next person's turn and I was tapped out from the Stasis and I was like, cool, this fucking sucks. This is not good like this. I just love that concept of like not being responsible enough to play a specific card. Like do you guys have something that comes to mind when you think about that? Blue. Blue. I'm going to master it with a glare. So that's fine. Yeah, we'll see. We'll see. If I could never get off of ob, but that's my issue right now. I'm finally assembled it. But I was like, I still just kind of. I want to play. I don't blame you, man. That's how I am with Morath right now. Yeah. You know, I want to play you Sissé post bands, but I could just play Morath for. Yeah. Yeah. I don't know. I feel like the closest to cards I just like don't like playing, but that's a little different than a card I can't handle. You know? Like I feel like I had Nause. I'm never correctly utilizing. I mean, they're like going way too far with it or not going far enough with it. Can't go too far unless you die. You can't. Exactly. That's what I'm saying. Yes. You died when you did. Yes. Exactly. Interesting. I have seen those. I have seen those games with you. Yeah. I think a lot of us have gone as like three. I've never died though. I feel like getting to three on an ad knows almost is dying. Yeah. Like getting to three in the evening to a lightning bolt or something. Yeah. Your passing turn, not getting the win and then getting hit by like, Grom. Yeah. Morseult. Yes. Let's do it. So what's your name? Hi, I'm Stephanie. And what makes you salty Stephanie? You know what? I think lots and lots and lots of free spells in a row. Interesting. Tell me about that. Like cascade stuff. Like a casket's fine. It's all right. You know, like get Rex is all right. Yeah. Yeah. No. Okay. That's what makes you salty. I appreciate that. I think it is annoying. It does kind of like it takes up a lot of time. It's a lot of value out of nowhere. It's hard to stop. Like, you need stacks, feces or counterspell to stop it. So exactly. Exactly. Exactly. You get it. You get it. It's cool to play though. I'm stopping this one here because this is a duo. This is a Steel City Brad and Steel City Stephanie. So cascade. Obviously, I had to save face there. I couldn't. I couldn't be like, you couldn't actually fucking know of cascade. But I do agree that it's hard to stop and it's very annoying once it starts going. Like I know what I am. You know, I have the awareness. Yeah. Yeah. Yeah. A bunch of free spells. It's pretty annoying. Pretty cool. The game is predicated on stuff costing things. So when things get free, it gets pretty annoying. Yeah. Cool. Cool. Though. All right. Let's jump to this next one. Like I said, there's the second piece of salt here. That's great. And what's your name? Brad. And what makes you salty, Brad? What makes me salty in addition to a colleague is cascade. I think would be unregulated chaos. Okay. Tell me about that. Yeah. So like a good poster child for what I'm talking about is time sifter. What is time sifter? So it's this artifact that at the beginning of each upkeep, each player exciles the top card of their library. Whoever exciles the card with the highest mana value takes the next turn. What's the card sounds miserable? And so like I played against decks that are just like the jam cards like that to just like mess up the flow of the game. And who knows what's going to happen. So wacky. Yeah. It just drives me. It's like I would just like to play normal magic. Yeah. Yeah. I feel you there. Okay. So you both said it's all you who's the Italian player in your group. And why are they so awful? Well, in truth, we so we do have an Italian player in our group. His name is Roy. And I think he's fairly responsible with it. It's true. It's true. I think overall general, as the tally players go. As far as the tally players go, yes. It doesn't change the fact that this guy has put vexing puzzle box in like a lot of his decks to deal with. Yes. Oh, is it a good counter to a tally? Have you found? Yeah. Like it, like I haven't actually had the chance to play against the tally. I had it on the board when someone was had a bolus to sit at L. So that was nice. Oh, that's great. But yeah, like honestly, like it's a one-way and already fact. If you're not playing in a pod that doesn't need it, you can just sack it to draw a card and cycle it away. So like, it's pretty easy to just like slot in a bunch of decks. Yeah. That's not bad at all. Yeah. Well, thank you for the salt. I appreciate it. Vexing bobble. Yep. Yeah. You probably noticed earlier when that person said the land that stops things from untapping. I take on a very polite air when someone says a card that I don't recognize. And I'm like, Oh, it's interesting. So time sister, dude, we got to talk about time sister. Yeah. I knew this card when he said it because I almost put it in a deck. I might have even put it in a deck, but I don't have never gotten it out. So five mana artifact at the beginning of each player's upkeep, each player removes the top card of their library from the game. The player who removed the card with the highest converted mana cost takes an extra turn after this one. If two or more players cards are tied for the highest cost, the tide players repeat this process until the tie is broken. Just combos with this, right? Yeah. Well, I think I also way back when we first started CDH I was playing Sir Koo Demir LeBot. Oh, which is like a lantern control CD deck. And I think I thought about this for like two seconds in that deck because I was like, I'm controlling the top a lot or like wanting to expose the top and do like shenanigans and things. And it would have been an interesting thing to be like, OK, well, I know I get the next turn. Like, can I like, that's what stuff and do things. So there is a small epilogue to this time sister bit two days after or maybe even the next day after got back from Vegas. I'm on Twitter and I see our buddy cop cop Stephen is posting about how he loves to play time sister. Almost assuredly, Stephen is who they were talking about in this game. So shout it to you, Stephen. You guys ready for another piece of saltier? Yeah, let's do it. So tell me your name. My name is Joel from the YouTube channel Jake and Joel are magic and Joel, what makes you salty? Or have you gotten salty this weekend? I get salty when every angle I'm coming at an opponent from keeps getting cut off. So I can't possibly find a lane because literally everything I do is just getting stopped or removed or ex out or countered or blah, blah, blah, blah. That is when I'm like, OK, cool. I don't get to play your turn. Go ahead. And I just got an answer for everything. I just saw tough so hard. That's so relatable, man. It's just like, why am I even fucking here? What am I doing? Why are we even playing match? Trying to play the game. You play the game and have fun. I'll watch. I love it. Jake, what makes you salty? A land soul ring sign it into turn to smothering type or anything like that. And I'm pretty much like, all right, so it's going to be that kind of game. Also when people don't listen to me about killing Joel first, because he'll end up politicking his way to getting that dub. And so if you're listening to this and you've heard of Joel from Jake and Joel or magic, make sure to kill him first if you're in a pod with him. Joel is nodding. In case he ever denies this in real life, he's nodding right now. I'll clear the fifth. You might want to ask Joel what makes him salty again now that I just gave my statement. Yeah, redo. Is anything changed? Only Jake. Jake is my salt every day. Is Jake the player you're referring to earlier? Jake is the only player I refer to ever. I love it, dude. I love it. Thanks for the soft guys. Dude, the the soul ring land soul ring arcane sign it into turn to smothering type is so fucking real, dude. Yeah. That's, that's it's really funny. That truly isn't a visible start to the game. Yeah. Yeah. Also really, really like the when I try and convince people that someone's going to be a problem and no one listens. It's like literally classic tragedy. Like Greeks were writing about like Cassandra, who's the prophet that like no one's listening to but can see the future. You know, it's like that oracle or whatever. It's like it's the worst. It feels so bad. Nobody likes it. It literally does, dude. Do you think a land soul ring next turn, one ring is as bad as asking for a friend? I mean, yes. Yeah. I think it's worse because it's car draw. Honestly, smothering time when they've dumped like a bunch of stuff from their hands. I'm like, it's not great. It's sticking around the rest of the game. But it's just like, they're just going to have a fuckload of mana. No one's ever going to pay for it and they get to do whatever the fuck they want with the cars they have in hand. If they have like a a dry edge and that's bad too, but I agree. I was just asking for a friend because I recently did that and felt pretty good about it. So it's like one ring probably made people sad. The disabled one, I played it on turn two. Yeah. I think it's very deck dependent. Like I have some decks where a fucking turn two smothering time. I'm winning that game, dude. Like you're fucked. Yeah. The game is gonna end my favorite. Gave. Yeah. Literally. And I've had some games like that turn two smothering time with Gave. I'm like, I'm winning this. Like you guys are all giving me mana. You're giving me resources where I can do more shit on all of your turns. It's over, man. Like that deck just needs mana to win. And then you have decks that just need cards to win. It's like getting a wrist-expedy on turn one or two. That's obviously not as powerful in casual commander, but still pretty fucking good. Yeah. Yeah. Early ramp that just imbounces the table directly into a value engine that further imbounces things. Man, that's gonna be an interesting game for somebody. Yeah. The power of ramp is it delivering an acceleration of your game plan and the follow-up piece is critical for feeling that. And there's something with the math of smothering time two where turn two smothering time if no one pays. You're untapping turn three with three lads, the soul ring, your signate and three treasures from this mothering type, assuming nobody else drew anything. Yeah, exactly. Assuming no additional draws. So you're coming in with nine mana and a smothering type that early, no one can pay for it, unless they fully stall out. And there's no reason to stall out at that point. So it truly is like insanely game warping, starting on turn three. Whereas one ring is incredibly powerful and you'll be doing some wild shit, you know, come turn five and six. But you're getting like just three extra cards by the, still really good, but three extra cards by the start of turn three. Yeah, ancestral recall versus two black notices. It's like, there's a comparison to be made. Well, both quite good, but in different ways. More salt? Well, before we get to the more salt, all I heard is that my play was totally fine and cool and nothing to make people salty about. So I'm going to do more of that, I think. Did you, did you die in that game? No, I won that game. Yeah, you stopped that game. Did you, this is a patron game? I remember because you messaged me afterwards and you were like, I kind of feel guilty about this. That was the, that was the Grenzo game, not the, but the, the photo game wasn't much better. Anyway, yeah, let's get to more salt. We got to get you back at the casual brewing man. You, your decks are interesting. Right? I only have one casual brew that I want to do right now. Oh, the fucking zone. Exobia deck. Yeah. To the tour extra salt to know what that's about. What's your name? Devon. And Devon, what makes you salty or did you get salty about any of your games this weekend? I have gotten salty about some of my games this weekend. I think that this is a pretty generic answer, but it happened at least twice. And it really bothers me is when somebody like within the first three or four turns nerfs, one of your mana rocks, like they, they bring out like Lauren of the third path or something. They're like, oh, I don't have anything to nerfs. I'm just going to turn your like in school. Yeah, and it's so early game like nothing's happening. I got two lands out in a soul ring and they're like, yeah, I'm just going to turn everything. It really bugs me. It's like, well, if you didn't have a good target, why do you play the Lauren? Wait, wait until you have something to target to play Lauren. You don't need to get it out right then and there. It's just not a feel good move. So like I will avoid doing that. Even if I could, Jeff Goldblum just because you could, doesn't mean you should. I feel like we're bad about that. I feel like we are often like, wow, well, I got, you know, just destroy your token or whatever. Yeah. And it's if your friends know you and you're playing with your friends and they know the shenanigans you get it's different, right? You guys are homies. It looks like so, you know, yeah, you guys play together. Pretty close. Yeah. Yeah. But if I don't know you and you're just blowing my stuff up, you know what I'm saying? Like, yeah, it looks a little good. Thanks man. That's some good salt. Absolutely. All right, guys. I don't want to admit this, but I don't think it is ever wrong to target a soul ring. Well, that's just objectively false. It's going to be sometimes wrong when to target a soul ring. I don't know, man. Like sure. If there's like, you know, something wake for your friends is the only one in play. Come on. Come on. That's a good point. I just think the value of a false is on the stack, Tony. You're going to blow up a soul ring. I am. It's just one of those things, man. Mark the value people get off a soul ring is high. It's very, very, very high. We literally just had a story we talked about. That literally bold something to get, you know, a fucking turn to smothering die. That is like such a game warping thing. And like sure they also got an arcane sign it. They didn't need the sign it to get this mothering tie that I turned to. They just needed the soul ring. It's just one of those things. So that begs the question. Is it bad manners? Like, how do you feel about somebody blowing up a sign? It's true. I mean, they're taking a fuck themselves to play your signal. And then someone fucking blows up your sign. You're just like, what the fuck are you doing? Yeah, no, I'm definitely wicked. No, I like I don't want to do it. It's not necessarily wrong, but I am mad at them, you know. Well, if I go to your rampant growth, yeah, that's also a thing that I'm going to be mad about. And like everyone else on the table is going to be like, whoa, that's a little aggressive. But it's like, it's not wrong. You know, like we talk about it. It's just like the fall pop of like our shit. But yeah, it's the social contract. It's rude. It's considered rude in many cultures. I think that's the part that's like really clear. Yeah, it's like it's not wrong. It just is going to make you mad. And in some environments, a game action that's going to make people really upset and mad is wrong, like inherently by that. So like in kind of an open environment where you're playing with like new people, trying to, you know, be friendly and have like a pleasant time and balance the social piece. I'm just trying to crush people when I play with new people. Yeah. I know you're what is, yeah, be friendly. People are showing up to you for that. So it's different. Well, how about another piece of salt here? Yeah, let's jump back into the salt. I got one right here. What's your name? Gina. I know. And Gina, what makes you salty when you play magic? Card milling. I hate it. Really? You don't like mill? I hate mill. And anyone who doesn't let me play my cards, they need to go away forever. I need delighting both. All of them, I just need to attack them off the face of the earth. They need to leave the game. So our co-host Mike, who isn't here to defend himself, would say that mill isn't actually that bad. Because it's not really taking things away. It's the illusion of taking things away. What do you think about that? I came here to play the cards that I put in my deck. You're not allowed to have any of them. They're mine. That is so true. That is true. Next Mike says that that's definitely what he's gonna say. Yeah, right. That's great. Well, thank you Gina. Thank you. Well, there's still yours in your graveyard. Mike, careful. You're still your cards. Still your cards. I will say I love, I deeply, deeply love the fact that the thing that makes Gina salty, this is covert go blues wife, Gina. The thing that makes Gina salty is fucking blue players. Yeah. She's like, I want too lightning bolt, though. I was like, hell yeah. I want to attack them. I feel that though, man. I like, yeah, like I try to think that way. I try to be like, you know, I wouldn't have drawn that card. I wouldn't have got it anyways. But if I have a tutor in my deck, I could have tutored for that card. And now it's gone. You know what I mean? Like there still is an impact. It's not truly nothing. I do think people overplay the impact of mill. And I'll give you that credit there, Mike. But I do think it is still card denial at the end of the day. I'm definitely not. That's not the only other casual deck that I was thinking about. Bruno neither. So we're fine. So fuck, fuck mill. I don't know what you're talking about, but okay. It's the mind skinner. Yeah. The mind skinner. Yeah. We'll see if you ever build a mono blue casual deck. I doubt it's so severely. It would literally just be for the laws. I mean, obviously no counter spells. Like I'm just going to put a bunch of stuff to give a hexproof and like, fucking. Voltron. Robo Voltron. Yeah. KP block 10. I only got to hit you guys four times. Like that sounds kind of easy. Boy, don't you have to hit us eight to mill us out? No, everybody mills 10 every time I deal the damage. Should I have to hit us like eight or nine to a hundred? You guys are going to like draw cards and shit though and I'm going to trust you. I'm not 60 cars. They're my big something in there to make you mail half your fucking deck. Like don't worry about it. See that I hear both immediately like coming on. Oh, four. All right. Well, then that's more reason to not target my shit when I play it. No, let's not get carried away. I'm sorry. Target your shit. Yeah, come on. That's one toughness. You guys ready for another piece of salt here? Let's do it. We are. So what's your name? Arthur. Good to meet you guys. Arthur, dude. That's a good name. That is a good name. So Arthur, what makes you salty when you play magic? When people complain about card design for commander. You can just choose not to play the card. That's the point of commander. That is very. That's a very good one. Like I get it's annoying that in general they're printing stuff for commander because more to my point it doesn't matter what you print because people can still just choose not to play it. Yeah. So when they do print something nasty, just don't play it. Are you playing CDH? Are you playing casual? That's how you decide. You know? Like, I dig that, dude. That's really good. What's like the card that you hear people complain about the most in that regard? Dude, for some reason, bo-masters. Yeah. But no, but I understand that token can be very impressive if somebody is really just trying to play the game. But with cards like RISTIC study and Mystic Ramora. And I also play legacy. I believe bo-masters are a very necessary card for those sorts of effects. You don't want your opponent to just win the game because they drew a bunch of cards, it's a turn. You just bury everybody out and otherwise. Yeah. Like, "Thanks, Arthur. Thanks for the salt, man." Hell yeah. It was great. Hell yeah. Appreciate it. Very interesting, Tick. I like that. Yeah. Commander design. Because people do get salty about that. There were days and days on Twitter after the Nadu thing where people were like, "I can't believe they changed this card design to conform to Commander." and fucked up modern in the process because the whole spirit of the format. >> No. >> Is that, I'll stick those up and post. >> The whole point is that you are cobbling together a weird deck from all the cards out there. So inherently designing for commander is going to push it. It's going to push out some of that weird shit that was originally in the format. I think there's something to be said that when formats just are around for so long to change and evolve and it's just different now. But I think that's very valid. You just don't have to play it. Pre-EDH decks still are quite good. They're still pretty dope, dude. Like there's some spicy shit you can do if you just cut those out. And you can also just cut out cards that say commander or reference your commander on it. I know Dylan from Play-to-Wint does that with all of his casual decks. He does not play anything in casual commander. That references a commander. >> Yeah. >> It's harder to be disciplined enough to not do it. But like you don't like something enough then you just don't do it. >> Yeah. >> You know, it becomes more of a thing if you're like in the wild more. I'd say like in an insulated pod, it's almost easier because you could decide as a pod that you don't want to play something or you can decide as an individual. But the odds of you seeing it are less likely. If you're just out in the wild, people tend to craft state towards powerful stuff. And it's like things that a lot of times people have issues with are more powerful things. So if that's like a big part of it, you're labble to see it still, but you can control or you can control. >> For me, it's very similar to like the universe is beyond shit. Like, yeah, there's a lot of it that I just don't like. And so I just don't play it. Like to be honest, I have never seen outside of fucking Rick one of the walking dead things really. And like, Sam, I haven't even seen it that much in Sam's thing. And when he did play it, we all like shout out and say, yeah, whatever. And like, it was always fun and erasable in the moment for like two days. >> And it puts a lot of heat on me because Rick is a fucking great guard. >> Yeah, it's so true. Like, I think when it comes to your own deck building, you can really pick and choose that stuff. It's when you, especially with like, universes beyond. It's when you start to like control what other people are doing. And like, saying, I'm not going to face that Glendec because I hate walking dead. And you know, that's when you become like a real, a real stinker. Yeah. Yeah. It does get hard in like CDH though because if something is like the highest power thing, you're pulling out. Like you can't not put in it, which is what I always say about like when the fucking sponge job bullshit comes out. And there's like Patrick stars in my goddamn obnixtal stick. Cause it like does something useful. You know, it'll be annoying. Like, I don't really want it, but like, it'll be fine. You know, it'll be fine. I equip obnixtalist with Squidward's Clare of that. Yeah. One of our patrons who plays a lot of modern talks about that about how an unfortunate aspect of universe is beyond what it comes to modern is that the Lord of the Rings cards were insanely pushed and were printed directly into modern and it completely changed the format. And now you can't really play a game without seeing a Lord of the Rings card. And more and more sets are going to be printed in that way and just dump right into modern or into the modern full of cards. And you need to play the best shit, you know, like in Commander really, to have a choice. Even if you're in CDH, you could find something else unless the card is insanely pushed and becomes an auto included most decks. You can still generally like play around it. Yeah. But in like modern and other really intense high power formats like that, you just can't avoid it, man. You have to put fucking Squidward's Clare in that right into all of your decks. Obviously. Yeah. Yeah, dude. Can we do one more? Let's do one more. So what's your name? Evan. And Evan, what makes you salty in a game with magic? When people kind of like complain or grief about how they're out of it, they're out of the game when they're like, "Powdy, like you stopped my this or whatever and then they win the game." Yeah, dude. It is that should just so annoying. Like, because it's Commander. So like all three of us are going to ignore you because you're complaining. Yeah. You're my friend that I love you so I'm not going to pick on you while you're down. And then you're like, "Alright, this, this, you countered his thing, I'll do this." It's like you were just bitching about this and now you win. Or whatever. I hate that. Dude, that is the worst. We have very different friends. Because mine will kick me while I'm down. Yeah. Yeah. Yeah. We will. We will. That's when we know. And he's like, "Ah, I'm out of it." We're like, "Well, you're about to really be out of it." Yeah, that's kind of why I like CDH2 because, okay, yeah, like, complain about Thoricle, but three people tried to stop you and you still won. Yeah. And the game's over. It's not like, "Thoricle, I pick you to be dead." Yeah. That would be waste to sell to you. Thanks, dude. That was perfect. Thanks for the salt. Thanks for having me. Hell yeah. Fuck yeah. Yeah, that first part about complaining and then winning still, I love Tony that you were immediately like my friends don't do that. And you're so right. We do not. Because also every time that we do stop you at the end of the game, you're like, "Yeah, I mean, I did have this." And we're like, "See?" And like, everybody is aware of what is going on in those situations. The amount of times where removal gets pointed at ob-nexeless and Tony's like, "Are you serious, dude? Really?" And then at the end of the game, he's like, "Yeah, I was about to win." It's like, it's almost always the right move to find a remove that. The worst part is you say it as if we didn't know every time you like, I was, I mean, I was about to go for it. Of course you were. This is the way it is now. But I'm usually going for it unprotected. Like, it's fine. That's why we're doing that, Tony. What do you want me to do in fucking Ractose Pro from projection? Wait for me to win first. Mixeless just keeps trying to win. Yeah. I will say, like, I do think that when the grief truly is there in our pod, we're pretty good at giving somebody speech. Yeah. Like, there's definitely moments where somebody is so fucked over in a casual game. It's like it stops being funny and they're like, "Oh, like Sam is sad." Like, we got to fucking start getting the forbidden orchard token. And usually what that happens with the removal's point at one of the things. Like, actually, you know what? I'm going to blow up something on your board, Sam. And you're like, you know what? That's like, yeah, do it. It was going to cause you problems. Everyone starts to rally around this poor singing. Yeah, exactly. Like, no, do it to me. I'm going to give the one one token to Tony. And you're like, thanks, man. I'll do it almost worse though. The pity one one token. Yeah. It is almost worse. You know, you can have that token. You fucking take care over there, but. And I think it's different because in casual usually, when somebody does think they're out of the game or is complaining in that way, and they build back to a point where they are like back in the game, you can see it coming. You know, you can see the rebuild and respond. It takes a turn or two. You see somebody coming back into the game could just be that they drew their win-con. And now they can cast it and win. Yeah. Yeah. Yeah. Yeah. One turn rotation can be all the difference. But in casual, you get that ramp up and you can be like, okay, we don't need to have the kid gloves here for for Dick. Let's start to beat up on him again. Yeah. Yeah. For sure. That's a good one, man. Well, guys, that was a lot of salt. Yeah. Yeah. I'm glad we had Clippy all the way with us all the way through. Very consistent jokes about Clippy nonstop through the entire episode. We really never let up on that. That's your my spirit. Yeah. We're really good with the Clippy references. Yeah. Relentless. We're so good at starting episode references. And then fucking never touching the screen. We're like, we'll do a running joke to this episode. No. We fucking forgot. Well, thanks to everybody that we met at Magicon Las Vegas. Of course, if you want more Magicon Las Vegas content and you haven't listened to it yet, we have our convention recap. And we have our live show that are out there right now. So go check those out. And next week will be back to the typical content you know and love. I didn't put the disclaimer at the beginning of this episode. Oh, well, I think they'll be fine. Yeah. They figured it out. They'll figured it out. But yeah, thanks to everybody that we met, everyone we talked to, everyone that gave us their salt. I wish we could get through every single grain of salt that we got. But we just don't have the time to do that. And then we had a future convention. We usually do this kind of stuff on the Sunday on that last day, where we're a little bit sleepy. And you know, there isn't really enough time to get a bunch of games in. You'll see us wandering around for a little bit with microphones. So in the future, who knows? Maybe we'll change how we do that. Maybe we'll do a little bit on the first day, second day. Either way, bump into us, say, hey, and ask about it because we'd love to get your salty take and incorporate it into a future clip show. Thank you to all the people that gave us their salt and thank you to all the listeners that tuned into this episode and tune into the Howling Salt Mine every single mother fucking week. You know, we got a shout out our special. We think you are. You can take my phrase. What are you talking about? I say that all the time. Every motherfucker week, baby, is my thing during the salty card thing. You can just say that. I think you say indeed all the time. Yeah. Like after everyone says hello. Yeah. You go indeed. Yeah. Yeah. All you. Hey, you know, we got a shout out our salt packet plus tier members. And this week we have Thoughts and Ms. Prime Rothball. Fox, Sire Speedy, Bobo Fett, Brandon Mouse Cop, Bremstone, Captain Cros, Elgo Fogel, Clearbrook, D.B.B.S.N, Gilgamesh, Doug's Dad, Bark, Bark, Bark, Pez, Swankob, The Quiet One, and Valk. Thank you all for the support. We really appreciate it. And if you are looking for more Howling Salt Mine content, check out our Patreon, patreon.com/HowlingSaltMind. We have our amazing Discord community. We have all the bonus content that you want, hours and hours of extra salts, hours of stray grains up there, a couple of hour off the rails episodes, more to come on that. We have one that we're planning to record. So keep an eye out. Tons of fun things. We have our token tier where you can get fun, token the sent to you that I draw, I print them out. I send them to everybody. They're really, really cool. And it's just a great community. Another way that you can help out our show is to send us your salty stories, whether you do that through our website, which is the HowlingSaltMind.com or HowlingSaltMind.com. Both of those URLs are going to get you there. And we have a form on there that you can fill out to send in your salt or you can just send it to us to our Gmail, which is the [email protected]. Another way that you can help out the show is to purchase our merchandise, whether it's from our bonfire store for t-shirts, our jank mats, affiliate code website for our play dance or get some of our what, what I do. Thank Matt's affiliate code website. Come on you little log into the world wide web. It go to our sites at www.WorldwideWhip.https. >> [LAUGH] >> Holy and backslash, backslash. Our play mats at jank mats or our card sleeves at our own website or custom dragon shields. Another way that you can support the show is to give us a five star review in your favorite podcast app of choice. Follow us on Spotify, Apple podcasts or YouTube or follow us on our social media. All that stuff helps. It helps push us in all the various algorithms, helps more people find us and spreads the good word of the salt. Another way that you can help us out is to get a tattoo from Katie Bernat. She's a really cool guy. It drew our cover art for the podcast and it's great. 10,000 subscribers are bust. >> Indeed. >> You do. >> Sorry, I stole your line there Tony. >> Got him. [LAUGH] >> And as always, stay salty and don't forget to draw an additional card during your draw step. [MUSIC] >> The hell is your life. [MUSIC] >> We had different recording equipment and I want to apologize to the four or five people I talked to. I just didn't record what you said. [LAUGH] >> You could have gotten away with we just didn't get to what they said. But now every single person who gave us a story that doesn't hear it is going to be like am I the one? Am I one of the ones that got lost? The lost salt clips? >> I'll take this and stick it at the end as a blooper. So only if they are a true member of the 30% will they actually do. >> Yeah, that's good. >> That's good. I like that. >> As a bomber too, it's a really good one. It is such a bummer. [LAUGH] >> Hold on, my mouse died. All right, I left. >> I know, RIP. [LAUGH] >> Was it Martin? >> Martin, Martin Mouse said Mickey's cousin, Martin the warrior. >> The Red Wall. >> The Red Wall guy. >> Mm. >> Bloomberg, a Bloomberg guy. >> Mm-hm. >> Mm-hm. >> I didn't read that. >> All right, I always forget. I was talking to just foolish and uninitiated. >> If you said Goku, I'd get that one. >> Yeah, I get it. >> Give me more salt. [LAUGH] >> Oh my God, stop doing that. [LAUGH] >> Whoops, you computer folks. >> That has nothing to do with the computer. >> Tony, I don't need it right now. [LAUGH] >> And some we didn't even record, so. >> No, I deleted that, Tony. [LAUGH] >> I did. >> They don't know that. That's a secret. [LAUGH] It was only like a couple of people. [LAUGH] Only like five. [LAUGH] >> Bye. [LAUGH] >> No, we have to do the outro. >> Yeah. >> This is an extra season. >> An extra season. >> Bye. >> Bye. >> Bye. - It is. - It is. (laughing)

Podcast Summary

Key Points:

  1. The podcast "The Howling Salt Mine" discusses salty moments in the Magic
  2. A sponsored segment promotes a Kickstarter for Play-Mats featuring art by Magic artists Justina and Pewter Dura, running until December 20th.
  3. Common salt sources include board wipes like "Farewell," especially when played with all modes, and non-games where a player's deck fails to function.
  4. Players express frustration with opponents who don't know their decks well, leading to slow play and poor decisions.
  5. Other salty moments include being collateral damage from board wipes, mulling to low hand sizes, and watching opponents cast powerful spells while being unable to do anything.

Summary:

In this episode of "The Howling Salt Mine," hosts Sam, Mike, and Tony explore salty moments from the Magic: The Gathering community, featuring clips recorded at MagicCon Vegas. The episode begins with a sponsored segment promoting a Kickstarter by artists Justina and Pewter Dura for Play-Mats featuring classic Magic art, available until December 20th. The hosts then introduce their "clip show" format, where they listen to and discuss short recordings of players sharing what makes them salty.

Key themes include frustration with board wipes like "Farewell," especially when played with all modes, which can reset games and prolong them. Players also vent about non-games where their decks fail to perform, such as mulling to three cards or being unable to interact due to bad draws. Another major salt source is opponents who don't know their decks well, leading to slow play and inefficient decisions, particularly when they haven't playtested.

The hosts empathize with these experiences, noting the pain of being collateral damage from board wipes or watching opponents pop off while stuck with nothing. They also touch on the pressure on blue players to control the table and the frustration of repeated bad luck, comparing it to Mario Kart's cascading disasters. The episode humorously explores these common grievances, highlighting the universal nature of salt in Commander games.

FAQs

It delves into salty stories and posts from the Magic: The Gathering community, hosted by Sam, Mike, and Tony.

It's a Play-Mat collection from artists Justina and Pewter Dura, featuring classic Magic art, running until December 20th.

Farewell, because mass exile is bad for everybody, though he admits to using board wipes like Merciless Eviction himself.

When their own deck doesn't give them anything to do, like having four lands and a five-card hand with an exiled commander.

Players who don't know how their deck works and take too long thinking, especially in casual games where they should just play.

Games where nothing goes right, like having a commander removed repeatedly or being collateral damage from a board wipe.

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