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Game Scoop! 873: Games of Our Lives, Pt. 2

1h 10m 41s

Game Scoop! 873: Games of Our Lives, Pt. 2

The episode dives into new and nostalgic games, with strong praise for *Gears of War: Day of War* as a fan-service prequel that captures the spirit of the original while adding horror and open-world elements. *Star Wars: Galaxy Runner* is commended for its visual flair and crash mechanics, though it needs more replayability tools. *Only Moussha* stands out as a brilliant, emotionally charged action game with an unforgettable final boss and villain. The team reflects on classics from the 2000s, with *Perfect Dark* celebrated for its unique blend of 90s sci-fi charm and deep gameplay, and *Final Fantasy IX* praised for its timeless storytelling and music. *Majora’s Mask* is highlighted for its mature tone and innovative time mechanics, while *Metroid Prime* is hailed as a revolutionary first-person adventure that redefined the genre. *Kingdom Hearts* is recognized as a landmark title that successfully merged Disney and Final Fantasy universes, leaving a lasting cultural impact. The discussion underscores how games from the early 2000s offered deeper, more narrative-driven experiences, often transcending simple gameplay to become formative memories for players. Despite modern games prioritizing realism and variety, these titles remain beloved for their creativity, emotional resonance, and bold design choices.

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English
(upbeat music) - What's up, everybody? Welcome, Taijin and GameScoop. I'm your host, David Hadfield. Joining me here in studio is Nick Lemone. I'm back, baby. We're also joined by Sam Claiborne. - What's up, everybody? - And Justin Davis. - Scoop. - We got a great show for this week. We'll finally get back to games of our lives, which we got through about halfway through probably about a month ago now. I think we are gonna pick up from the year 2000. Hopefully we can get through the rest of them all up to the current year. But first, new games out now that we need to talk about that we've been playing Gears or E-Day. Ryan McCaffrey got the review of the single player out, 9 out of 10. And Sam, I know you've been playing a lot of this one too. - I have, yeah. If this could very well be a games of our lives when we check back in in 24/7. - Oh, that good. - No, I don't think it's that good. I'm just saying, just trying to keep the momentum going here. Yeah, no, I do like it though. I have not liked a few of the recent years and I really liked Gears one and two. So it's like, that's where I am at just to level set. But this game is a prequel. So you're back with Bender's voice with Marcus Phoenix and it's got that going for it. And of course it has a little bit of the Phantom Menace effect where you're gonna have them be like, well, I'm holding a chainsaw. You're holding a gun. What are we gonna do? - Dom is back in this too, right? Dom, Dom and Nick San Diagle. - Yes. - And they'll refer to a famous, what is it called? Blastball champion, stuff like that. So it's got the nods. It's got that. And then it's all just done with a little bit of tongue-in-cheat cornyness that works out. So you start the game and you're like, this is just Gears Gears Gears. Yeah, it's really violent. It's like really gory. 'Cause it always just kind of, you know, meat-shield gory, meat-shields are not in this game, by the way. But the things kind of just fall apart in a funny, like ragdoll chonkweigh, right? And you're just like, blah, all the time. But this game is about introducing those things just like they did in the very first game. So it feels a little bit, you know, you're going through the motions. But it, because of the chainsaws and the classes of the enemies being rolled out one at a time. And like, whoa, now they got a really big one. What's it saying? It's saying boom. It kind of feels like it's almost like a reboot, right? It's the characters discovering these things. But that's all to say, though, that like the familiarness is what fans want with this. You know, you can't stray too far. And so I get all that. So then it gets into the set, you're kind of playing quarter shooter stuff and blowing things in chunks. And there's a lot of dialogue and stuff. And a lot of horror type elements. And that started to get me think, like it's, it this game was always influenced by Resident Evil 4. It was always a behind-the-shoulder shooter, you know, with, you know, a little bit of horror, a little bit of elements. Totally original for sure. It was like the Creel. I was feeling, yeah, exactly. I was feeling a little bit more of that from this game again. And that felt good, right? And then it goes into a pretty open world area with like a map and things to check off your list. And I really like to and call duty did that a couple of campaigns ago. And it works for this game. It's fun. It's fun to run around and see the city that they designed. And let me give a plug for the world. It's not, you know, it's gray and brown, right? You remember that. They're like back to that. You're not in like the previous explorable areas that they've had, they've had open world before. It's like, this is a beautiful ice level. And like stuff like that, that is not the, it doesn't have the same feel as Gears. And this really does. This was almost like they took the first game and made a little open world part of it. So you're doing that. There's a lot of sniping. There's a lot of choices you can make with weapons. There's a lot of collectibles that are pretty fun and useful to get. So that it's got that going for it. But what has always been weird about Gears for me is that people yelled at us about this once on the podcast. Because I was like, I don't know if this is like a colonized planet that they forgot that they colonized or something. Like, it's unclear because everybody's humans, right? There's arcade machines. There's station wagons. It's vaguely 90s. Like it's kind of like CRTs. And you go into people's apartments and it cut on it. There's like photographs and it's not futuristic, right? And there's the hammer of dawn. And there's lasers on all the everything. It's just a weird amalgam of like kind of sci-fi pastiche. And it's very hard for me to-- and I read one of these books once I remember, too. But it's just an interesting sci-fi thing. And I'm not criticizing it. I'm just saying like, I like how you get to see that through the open world. This is just a weird world they built. It's just weird. And then the overall stupidity of like everybody's kind of big and chunky. And the enemies all are, you know, come out of the ground. And they're like saying like, the guy says booms. Sapiens. They say booms. They just feel like the whole thing, like for me now, it's like dumb nostalgia. Where I'm like, I remember having so much fun with how stupid this game is. And this one gets at that the best out of anything recently. Like, it's the best version of like, if I'm going to play a Gears again, like this gets at this really well. So that's kind of my analysis. But I think it's, I was so recommended for people. Cool. Yeah, I have this on my pile of recent games that I need to get to you. The other game that we have a review out for now is Star Wars Galaxy Gracer. And this one is always great. This is also this is Star Wars Burnout. And Sam, this has been on nonstop play in my house, but it has not been me working through the campaign. It's just Kingo crashing speeders. He never gets, he never gets, he never gets tired of it. And I tell him, you know, if you finish some races, you could unlock some new speeders, unlock some new worlds. No, uninterested, just wants to crash the speeders over and over again. I want to go fast. And to be fair, they look really good. Yeah, video games are toys, right? For kids. They look really good. Crash are fantastic. And if there's one thing that would push this game into nine or 10 territory, as you can give it an eight, for me, I didn't give it eight. But for me, if I was going to change it from my eight, which I think it's a great game, I would say it really needs those burn out, like crash modes. I want to be able to rewind on the race and watch it like Mario Kart, like I love that, because so many of the victories in this are clinched right at the end or you're screwed right there. And I want to see that from angles, like I love that. But the crashes are absolutely fantastic. Yeah, I mean, the whole game looks incredible. It does, it does, this thing, which is difficult, which is you have to have a really wide track, like these are big vehicles. And you have to have, you know, a lot of them. And so that, just by nature of spreading out that camera, you have to be able to make it feel fast still. So what do they do in this game? They channel you into tunnels a lot. They channel you from wide areas to tunnels. That causes lots of crashing, right? And I think that's really smart. And then why I, like this type of game, and I'll get into the single player and stuff, and why it's great. But why I like this type of racing, you know, why this is appealing to me more than the recent sports horizons, is it has multiple types of boosts. It has multiple types of ways to interact with the courses. It has offensive and defensive stuff. And I know that doesn't all make sense in a game about driving around Japan. But it's just, it's just more interesting than I'm going to slow down for every turn. Like I talked about it on the show. That drives me crazy. It works for lots of people. I'm happy for you. But just giving me a power boost after I get around to turn, well, it's just more interesting for me, because it's more advantage. This game takes this to another level. You have this one basic way to some cars of power slides, some have like this other thing where you kind of dig into the ground and kind of turn vertical, which is super cool. Those like more of like the poverty type things. But you have this regular boost here, boosting and driving, boosting and driving. But you also have this ramjet boost, which you try to activate and then go into it. It's just the same as any other boost. But if you use it too long, you blow up. Your card is nice. And so you wanna like pull that right to the edge and it's like beep, beep, beep, beep, beep, beep, beep, beep, beep, beep, beep, beep, beep, beep, beep, beep, beep And it's like beep, beep, beep, beep, beep, beep, beep, beep, beep, beep, beep, beep, beep, beep, beep, beep, beep, beep I mean, we got two great Star Wars games back-to-back and they're both into genres that we really haven't seen much Star Wars in, so it's really cool. So then the single player is a rogue, like, like you play through some of the levels. Are races, some are death races where you have to be in the top three, which I've like almost never win because that stresses me out so much and I start playing, I just start competing. And a lot of things are doing this game or doing things like some of the other levels like use Ramjet the entire time, basically, that's art. Like, you have to like break and use boost, and it's so confusing. Like, it's just stuff like that's fun, too. Yeah, man, so many good games. Only Moussha is another one that I still want to finish. I want to get back to, but Nick, you did finish only Moussha. I finished it. I did not expect to like that game as much as I did. I loved it. I was going to say you played the demo and you were kind of like, yeah, but in the end. The incredible last boss. Again, I think it goes bar for bar with Eishin, the sword saint from Sekiro, Shadows, Die Twice, the end boss is just so good. And also, what an incredible cast of characters that Konami has kind of built here. Everyone is so fun. Capcom. Yeah, I'm sorry, Capcom. I said Konami, whoo, embarrassing. But yeah, Moussashi Miyamoto, Toshiro Miyfuno, Moussashi Miyamoto is so good. Okune is fantastic. The villain I honor. Honestly, all time villain in a Capcom game. I think he wipes the floor with Wesker. This villain is so fun. - Yeah, that's funny. - That's funny. So you are a better gamer than me. You play at a higher level than I do. And you were saying maybe it's a little bit on the easier side than what you would prefer, but for anyone else out there who thinks they're a little bit more like me, I think it's a just right difficulty for me. - I think it's like 95% a little too easy, but the last 5% really kicks your teeth in that makes you feel like, wait, what was this the entire time? But it's good. Good time. I look forward to hopefully this getting a sequel and I think it's sold well, so I'm hoping. - Is anybody planning on playing Yota DLC? - I just downloaded it, so yeah, I was just gonna, I'm gonna talk about it. - It's just kind of, yeah, I just kind of changed, I mean, I changed my plans, not my mind. I would always want to play it because it was, you know, it's a great game. But I, you know, was watching our footage and saw some screenshots that our team was sharing today of like the new areas, and they're the prettiest things. Like, it's so good looking. Like, they're showing these tops of these like kind of misty mountain ranges that I was like, oh my God. And there's a new PS, PS5, not pro. - PS5. - QSS, sorry, yeah. - Yeah, yeah, so I'm excited for that. - Yeah, I'll take that up. - And when people play the Star Wars game, just know it's set after Jedi, and so they talk about pod racing as this revered lost art form, and they play that up in the coolest, like, act two, has this really great twist that you play out some historical Star Wars stuff, and it's just absolutely fantastic. - Cool. - Fun. - Last night I downloaded Witcher 3 Remastered and fired that up. First of all, it's a little bit annoying. I, you know, I did not have the game currently installed. It's not my PS5, but it shows up in my library. So I downloaded it, but it's the PS4 version. - So then you got it. - Well, so I go to the store, like, there's not even an option to download the Remastered for free. I have to upgrade that to the PS5 version first, then download Remastered, but it downloads it separately. So now they're both installed on my PS5, anyway, whatever, that's annoying. - But anyway, I had to look up how to do that. I'm sure to, because that's all painted by it. I went through that all. - It's an ineligant. - It's an ineligant way of handling. - I'm gonna wait 'til that game gets patched, 'cause I booted it up on my PC, and it was stuttery. It was sub 60, and I'm like, I'm running this on a 5090 and a 9800X3D. This is not correct. I'm gonna wait 'til I get started. - It also defaults to low settings when you booted up each time, which I thought was interesting. - Very, very weird. - But they've already acknowledged that there's issues, and this morning there was a patch for it, and I think that there was more on the way. It seemed okay on my PS5. I got into it, and I was like, well, this is the game I've started many times, so this is all well and good, but maybe this will be the time. - Well, just like maybe I don't really need to spend much time on this right now. But then you meet that guy, and he's like, there's this ghost by the well, and okay, I'll go check it out, and I'll turn on my Witcher scan mode, and I'll find the clues, and then I'll defeat the witch, and then head back to the guy and get my reward, but it's just the best game play loop, 'cause actually I could see myself getting stuck into this again. - Good game, yeah. That trail following is one of the UI changes to, like, toggle link between that and the map, just better now. They just improve stuff like that. (upbeat music) Lots of new games out now, but let's get back to the older games. Games of our lives, this is where we're each picking our favorite game from each year of our life, and we got all the way up through 1999, so we'll get into the current century. The year 2000, if I can find this, I have to rewind my dock way back. I would hope everyone would know what my pick for the year 2000 would be at this point. It's perfect dark. - Well, I guess it's that track. - Obviously, yeah. An improvement on Golden Eye in every way, in my opinion. So many fun weapons and gadgets. It is a much slower game than modern shooters, but it's still very fun to play today, I think. It's like, I think it's a modern gaming tragedy that they announced the reboot and then canceled it after five years or whatever. - Agreed. Yeah. - I can go. So I love this game, and I think this is the worst 20 questions era when there's an Nintendo 64 game that comes out in the year 2000 or after the year 2000, yeah, that makes it impossible for us. The corridor, like, downed plane level in this is like, I could just have so many memories of friends I had playing that. And I love the alien appropriations. - Wow, me. - Yeah, yeah, yeah, yeah, and this is a good game. - This was kind of at the height of, you know, X-Files and stuff too. I kind of felt like that. It was like a continuation of the 90s alien invasion vibes. - I think that this game, well, there is a few games, but like this is one of the games that started my love of sort of having a home base that you can return to in a game between missions. And there was the Carrington Institute. And it had the, we're looking at it now if you're watching the show, the sort of weapon trials are really fun. And just you could cheat at, which is my favorite thing ever. - Just think, yeah, things to like, things to just like, futs around with and play around within between the missions in ways to kind of like, kill time is just like such a great, like, you know, just makes, I like, it's just very sort of cozy having a thing to do in between the missions. And then, of course, the story takes you to the Carrington Institute and then that's really fun too. - This is the cheat. - Yeah, just a great, and just about as complex as the N64 could handle, like you could really feel that this is pushing the console to the limit. - Well, yeah, if you got four player split screen and then you add in all these bots, I mean, it's a slow, slowed down mess, you know, to try to play on the original hardware today. But that, the high death version that Xbox put out in I think 2010, that's a good way to play it today. Did you also pick the same for this year? - I did not, I picked another rare game from this year, Banja Tui, I think this represents the last of a, kind of the first golden era wave of 3D platformers and the only people picking up 3D platformers from here on out are Nintendo Mario games, which I think it's just really weird. And I respect, I mean, the attempts with ukulele and there's games that could be called this, but like a mascot platformer with a little furry character or two that run around. - What about the Ratchet? - What about the Ratchet and Clint games? - I'm pleased with it. - Those were too simple. - They never really worked with me. - They're actually, yeah. - I mean, I do love me some up your arsenal and go and command though, but. - Deck and Daxter is also solid. - Yeah, and then there's definitely a PlayStation 2 wave of them, but they just didn't work. And this game has such clever, cool levels and a humor to it that was great. And then it's also kind of the end of rare, right? - Yeah, right around that. - It's kind of sad. And so I just really like it. And then I just anticipated this in perfect dark so much. Like I read about this on IGN all the time. I love the idea of stop and swap, which is like the coolest, you know, weird teas that didn't come to pass. Like there's just a lot of mythology, nostalgia, and kind of, you know, just love I have for this time and this game. And when I play it again, it feels that way still. I love playing this game. It's definitely a circus level. Don't like that one. (laughs) All right, Justin, you're 2000. - Yeah, I want to, and just to preface, we said it last time we did this, but if you didn't listen to the last episode, there's, I usually have two answers. I'm only gonna give you one answer. I have the game now that came out in that year. That's like, this is actually the best game that came out that year. But the answer I'm gonna give on the podcast is like, what was year 2000 Justin actually up to in that moment? - Okay. - So like, the now answer is Baldur's Gate 2, right? Like, undeniably, like, argued like, you know, on the Mount Rushmore of role-playing games, but I didn't discover it until, you know, I don't know, 10 years or so later. So for me, what I was actually playing was Final Fantasy IX. I love the characters. I love the music. I mean, I liked, I played lots of role-playing games that I enjoyed by that point, but Final Fantasy IX was the first one that I feel like made like a permanent mark in my heart. And like, you know, that I carried with me still to this day, and like, all the storyline with Vivi is so good. And I think it's the pinnacle of the series's music. I think it's the pinnacle of the franchise's, you know, sort of pre-rendered art style in that era. And, you know, 7 and 8, and even 6 to a certain degree, had been kind of like, sending the games in more and more of like a sci-fi or less traditional fantasy element. And I really liked that nine was sort of a return to the crystals being really prominent and a return to sort of like magic being really prominent. And I think it has the Final Fantasy series is one of its best sids. So just, man, what a game. - There was a-- - Diner's the homey, dude, and Vivi. - Yeah, dude, I'm all of them though, right? - I can't believe it's just a straight up black mage. It's like the cutest thing ever. Yeah, and then it-- - In front of all the time. - Yeah, and then you learn things about the nature of his being and you're like, oh no. (laughing) - I would love for this to get a pixel remaster, just to be a good 2D game. - I mean, there's been all these rumors, not a pixel remaster, but all these Final Fantasy 9 remake rumors forever. - This would be what I'm most interested in. I like Final Fantasy when it's more fantasy and less steampunk or sci-fi. Like, I think that's a great move for it, so I would-- This is one I'm really drawn to, but I've never played. - And it's a little, I mean, obviously, there's loads of pathos in the game, and especially at the end, and especially some of the storylines. But generally speaking, it's not grimdark as a little bit lighter tone than 7 and 8 did. And so I like it for that reason too. Just a fantastic JRPG. - The characters look like the new Ocarina characters, like the puppets. - And this is actually in the cutscenes. - I shuned Final Fantasy 8 because in my mind, especially at that time, Final Fantasy characters should be super-deformed. So I was very happy to return to this in Final Fantasy. - You love your deformed, super-deformed world sprites. - All right, Nick, would you pick for 2,000? - For this one, Sam, I apologize in advance, but it's gotta be Majora's mask. It has to be for me. - Why are you apologizing? - Not 1,000's era 64 game. - He hates it. - You didn't even draw a mask? - No, I thought you did, that's okay. - No, no, that's not me. No, I like it. - Then I'm a good cop. - I was looking forward to that game more than anything. It was really hard for me to pick between that and banjo. - That one was, this was a game that was like, very much me getting into gaming media and press coverage and seeing like the Japanese screenshots. I was like, wait, why does Link have different swords? Wait, there's three different swords you can use and just like, I liked that this game for the first time in a video game 'cause Ocarina holds your hand so much. I think that this game really does a good job of treating you like an adult and being like, no, you can fail pretty regularly if you're not managing your time correctly. And I really, really like that. And also, you know, I was, what, eight years old, so I was entering my edge, Lord, era. I, you know, Link, Link with these mass transformations and things like that. I think from like eight to 13 is like the edge, Lord, era. - I'm one year away from the edge, Lord, era. - But no, I just, the mass transformations were so cool. Everyone controlled so uniquely. And again, it's just, the elements of horror felt like it was too adult for what a little kid should actually be playing in this game and I really appreciated that as a kid, as an eight year old. - This would have been a time that I was totally following like the, the release of the game on IGN, like reading about this game on IGN at the time. - I looked up the articles recently just to kind of, and I was like, oh, I remember these. I just remember them really well. Just those Japanese screenshots, they're like, they're like 100 pixels by 100 pixels. - Yeah. - Yeah. - Also song of healing, all time Ocarina music. It's so good. So sad. - There's lots of dark imagery in this game. - Mm-hmm. - I mean, Link is like screaming for his life when he puts on the deckou mask or all the masks for that matter. But I think I would have used a fac by this point too. You know, an early online strategy guide to do some of the stuff like the ultimate quest is crazy with the lovers like to get into the cave and stuff like that. - The brutal side quests. - Yeah. It's so nuts. And then like I always just, I always just wish that when you unlocked the areas they had stayed unlocked, although you need to be able to switch between them because it stresses me out that everything goes back to the really hard traversal, right? Once you unlock the area, it's so nice to just be able to like go around in the melted snow or the swamping you can swim in suddenly. Like it's really nice. - I would really like for like a modern Zelda to adapt some of the design elements from Majora's Mask in terms of kind of treating it almost like a Metroidvania with how you unlock these masks that opened up areas that were previously inaccessible. I think there's something interesting you could do there with an open-world Zelda. - For sure. - Okay, 2001, the Gamecube was released and I picked Star Wars Rogue Leader. - Oh, what a Gamecube. - For Gamecube, yeah. - Woo. That was an incredible show to this day. - Like that was like, I think that was the visual showcase for the Gamecube. I think that was the killer app at launch. Plus, 2001 would have been in between Phantom Minus and Clone Wars, so it was kind of a return to the original trilogy, which is just kind of a nice cozy feeling to get back to the feel of the original trilogy. Plus, the levels have this metal-based scoring system that improved or they encouraged replayability, trying to perfect your runs every time this game was awesome. I spent so much time, this is the game I played most at launch with my Gamecube. - Yeah, I picked the same game. So I didn't think about what you were talking about like being kind of at this new era of Star Wars and how this was kind of a rejection of that. Like that's, you know, 'cause. - Well, there are so many games coming out based on Phantom Minus, it is a little bit interesting that this box has the LucasArts logo on it. Like they spend all this time on the original trilogy at that time is pretty special, I think. - And this was a Nintendo exclusive, whereas all those other games were PlayStation X box exclusives, they were all spread across exclusivity. I thought that was a really interesting moment. This game looked much better than other Star Wars games, and I know it's hard to tell from this grainy footage, but it holds up, it has a really good frame rate. And then the ships just feel really good how you fly them and they all fly differently. And the challenges are all about kind of, there's some areas which are pretty open to get the collectibles in and stuff. And so you really have to kind of know the zone you're in. You need to do a bunch of like time calculations and stuff to get to things. It's just complex and cool. And it's much better than Nintendo 64 game than the first one. - That's right. - That can never really hit it off with me. And then the third one, everything good about the third one comes from the second one. All the flight levels are great. But then there's just too many kind of running around, Janky, the platformy levels to make it perfect. But this one hit all the right notes. And boy, was a great to have a GameCube win. At the start of GameCube, you're like, this is gonna be a great generation. - I mean, yeah. - Dude, that whole GameCube generation in Nintendo was like, they were putting out really graphically impressive games, you know? Like games are on the cutting edge of graphics. That one, Metroid Prime, the Resident Evil remake, which we can talk about just a minute. Just so much you picked for 2001. - I picked Advanced Force. - Yeah. - Good one. - That's a great. - Dude, it's so good. It's one of those games that's so good. It's almost hard for me. I did not prepare thoughts on each of these games. I just picked the game. - No, I like, you know, as a strategy in tactics game, it did something that I had never seen before, where every single campaign mission, or, you know, almost all of them have two win conditions, where you can route the enemy and just destroy every enemy on the map, but you can also sneak around and capture their HQ. And so that was really fun to kind of figure out what was the best path to win, and then you eventually learned, or I learned how to like, cheese the AI. I don't even know if it is cheese. Like, it might work against a player, but it's like, you could sneak around to their HQ and then place units around your unit so that the enemy couldn't reach your infantry that was capturing the HQ. And they're furiously trying to get back and stop you from capturing and then you win. But just like, this is also one of the first games I can remember playing that it just like, it just had features for days. Like, it had a war room where you could sort of do these one-off skirmishes and a campaign with branching paths. And, you know, it does in different characters that all had different special powers. And you could make your own maps. And the map maker was actually really powerful and local multiplayer. And like, it just was like just a huge gigantic game in this like little tiny GBA card. It made for portability and just to have it with you all the time. Like all those modes all work with you, just stopping and starting and stopping and starting. It's so smart. And I had a, I was a high school student at the time and I had a, I had a retail job and I, you know, so I played this for just hundreds of hours at that job when we were, you know, when it was slow. I'm standing at the counter. - Some of my favorite sprites in the games. It's great. - It's so pretty. - Chunky pixel art. - So printed to do with this game. - Yeah. - I ran an advanced wars fan site for a long time. And one of the things that we did was rip all that, like we ripped all the sprite sheets out of the game and stuff like that and hosted this great. - Mm-hmm, cool. - All right, Nick. - And for me, back to the GameCube, it's gotta be the original Pikmin. I love the original Pikmin because of that time limit, man. I don't know what it was about eight to nine-year-old Nick who was obsessed with time limits, but I just love that I was under the gun and like you could fail the game after trying to spend your 30 days on the Alien Planet as Olimar and the ending where you fail is horrible. It's horrible things happen to Olimar and it scared me so much. But this is actually a game I never owned until semi-recently. This was a constant rental for me. So I would rent it, get close to beating it but then eventually have to return and then I remember one rental. I finally managed to do it. Well, what the help of the memory card, thankfully. But what an all-time or game and again, just the beginning of a franchise where every subsequent game just improves on what came before in every meaningful way, but also the original still holds up, still holds up. - Oh yeah, yeah. And it looks like they, I love the photo real environments where it's like the things you picked up were funny, like a game boy, like a banana or whatever and they looked really good. But it was all set in like a goofy universe. Like the Pikmin look goofy. And it's just, they did a really good job with all that. Like that sounds like it'd be a bad idea but it's so Nintendo. And then like now with like 26 years of hindsight, like Miyamoto like clearly loves this franchise. It's like his, seems like it's his favorite thing. - I think it's really good. - He's definitely trying to escalate Pikmin into being like sort of this, you know, it's Easter eggs everywhere. It's all Pikmin all the way down. - Yeah, yeah, I just think it was cool. And then these stats, by the way, were like, what? But it's what it threw that so much. - When you have the one Pikmin left behind and you shed the one lone tear. - Oh my God. - You see him like trying to run and catch up to the ship when you take off for the night. It's like, no. There's only one other sound, and that's the yeah, the only other one was the the metal gear being discovered that it's like those are the two most important sounds of video games, maybe Sonic suffocating. Pickman drowning is also one of the most horrible sounds ever. This is a really good feature like the worst the worst sounds in video game. The most triggering sounds in video game, the sonic drowning and pickman dying and being discovered in metal gear. Just Sonic hitting the damn spikes, and then the ring is going, "Chicken is like the worst." Yeah, I loved pickman as well. Second with the GameCube, though, 2002, I picked the Resident Evil remake. We did a whole episode. Is it still fun on that banger? Earlier this year, so don't need to dwell on it, but man, yeah, it's interesting that like that, what Capcom did there, take the original game, give it the visual treatment to make it look, you know, like modern for the time, but then also blow it up and add in all this extra content. I've been doing with Resident Evil 2, 3, and 4 remakes and now Veronica, so it's just interesting that Capcom was doing that back in 2002. I didn't understand back then, like I didn't know enough about how games were made to understand pre-rendered backgrounds or like real time 3D backgrounds. And so when I saw this game, I'm like, this is impossible that they made a game that looks like this. Like I didn't understand like what I was looking at, right? Like how does this look 100 times better than any video game that's come out? Yeah, they're so clever with where they place the camera. I mean, it's cinematic, it's cinematic. Putting like it behind a candle, so you have just had the flame flickering in front while you walk towards it. Yeah, just like that is so brilliant. It's great. This is a reflection flicker too. Sam, how about you? Well, I think it's funny, like looking ahead, like I'm really Nintendo focused this time, but I played lots of PlayStation 2 games. I just never switched to the side of like, well, there's a PlayStation 2 game for every Nintendo game, which PlayStation really was trying at the time. But I'm going to pick Prime, Metroid Prime. That's fine. I could talk about that. You can all look up my review a bit. I gave it a 10 of the remake, but the original is just great. But I do have to just honorable mention Animal Crossing. This is a really hard decision for me. My favorite Animal Crossing is the GameCube Animal Crossing. Like I love the pandemic Animal Crossing and we'll have my own set of memories with it. But my big other set of memories is playing on a four player, you know, college house that I live with everybody in. Everybody out there, their character and was playing the way it was meant to be played, you know, all throughout a summer. And it was so fun. That sounds great. Like fighting for that controller time and sending letters and like doing all the things. And it wasn't a pop culture moment, right? Like this was like, why is this so good? Like where did this game come from? Like what? There was a 64 version of it. It also just had, it had like 20 NES games just casually. Not 100% and I was super into collecting NES games at the time. And so that hit me really hard and just yeah, it's just what what an incredible like thing to discover in the moment and play through at the time. And I'm really happy now that this is an online series that everybody can enjoy that way. Well, you can just pick it and then I'll pick Metroid Prime. Okay, go for it. Why pick Metroid Prime? Okay. Yeah, no, I mean, look, like we've talked about it a lot on the show over the years. Like the moment when you first walk into Finn Drona, Drift says like an all-timer gaming moment, right? And the song is another one that music hit me super hard. It just it felt like just it just an impossible design challenge of like take this game, translate it into first person. But it's not going to be a first person shooter. It's going to be a first person adventure. And it's just like what like how like you know, and it's a brand new, you know, it's like retro studios is going to make it just the faith and confidence that they can get it done. So, you know, like it's an all-timer for a reason, right? Like well deserving of the hype, you know, fires on all cylinders. Like the world design is good. Like the combat and sort of movement that Samus has is really good. Like the secrets are good. Like boss fights, lore story, all of it, man. Like just all of it. This game should have taken 20 years to make with this technology at the time. And you're you're just saying that like you look at Resident Evil remake. Like how do they make this? Like oh, it's pre rendered backgrounds. You don't understand that time. This isn't. Yeah. This looks absolutely bonkers and credible. It was the best looking video game in the world when it came out. I think that's true. That's crazy. This was one of those games that was demoed at the store kiosk. And I remember picking up a GameCube controller for the first time playing through the demo. And my mom coming to pick me up. And I remember looking at her and going, this is amazing. And then, you know, I would later year, year or two later go on to get a GameCube. And it was just this. And yeah, this was the one that I got from my GameCube. And it blew me away. What a delightful game. Yeah. But what did you pick? I knew someone was going to pick Metroid Prime. So I games a little bit. I went with Kingdom Hearts on the PlayStation 2. This was the game. I was going to move it. Then I felt bad. This was the game that, you know, I was the prime mark. Again, we've established edgy child. And, you know, that I still remember the commercial. You hear the square saw or it was still square soft at the time, I believe. And it did the little ding. And then you just hear Utada Hikaru with a simple and clean. And there's flashing images of Disney characters. Cloud strife walks by. My eyes popped out of mine. I was like, what is this game? I was like, what squals in here? What's going on? And just it combined like all of these weird like, I wish all of the Final Fantasy characters were in a game together. And it did all of that for me. And it turned out to be a pretty solid action RPG that, again, Kingdom Hearts 2 would go on. And Kingdom Hearts 2 would go on to just utterly elevate to levels beyond which I would argue maybe not a lot of games have since. But this is just the start of something that's so nitty gritty with all that you can do in each level. The familiarity of Disney levels through the lens of a action RPG is very fun for a kid. And, again, the inclusion of the Final Fantasy of it all. And you best believe it. Which Final Fantasy is a draw friend? Final Fantasy 7, 8. I think that's about it. Yeah, Final Fantasy 7 and 8 are the big ones. You from 7 is in it. A cloud. Cloud is in this one. And Arith is also in this one and you fee. Okay, that's insane that Tifa is not in this game. I believe Tifa appears in Kingdom Hearts 2 if my memory serves correct. She does not in Kingdom Hearts 1, I believe. Well, let's see if you pick that one. As a 9-year-old, I was very sad. 9 or 10-year-old, I was sad. It was 10 years old that Tifa was not in this one. I mean, it's funny that this hit at just the right time for you because I think you just hit at the exact wrong time for me. Just editing, exiting college. I didn't care about Disney at all. But we fast forward to today. I'm totally a Disney dad. I have a season pass. I'm a Disney all the time. So maybe even have those exact big clown shoes. Big clown shoes. And also, again, Yoko-shi remember our all-time composer. We're looking at Princess Aurora Danon here. That's my daughter's favorite Disney princess. Hey, we'll just wait till one day. Dad, what's Kingdom Hearts? Well, okay, let's find out together. Maybe we'll play Kingdom Hearts 4 together. That's fine. I'm a big enough man. 2003, I picked Wind Waker, which I'll say. I liked Toon Link from the very start. I think there was some kind of backlash against Toon Link. From the moment they revealed Toon Link, I was like, yes. Turns out I wasn't the only edge lord in 2003. I mean, it was really because they showed and IGN covered prominently the Ganon Link fight on GameCube, Dolphin, hardware, and pivot from that, I think was mainly what got people. It was just like, this is the next Zelda, and there's also Game Boy Zelda's coming out. Maybe people wouldn't have cared so much about this. It's just still, this is what I picked too. And Link, you know, he's just never, to this day, been more expressive. Yeah. Just his facial expressions. He looks worried and he looks angry and sad and determined and happy. And like, they've never, like, just every moment is like that. And that's absolutely what stands out to me about this game is just sort of how much personality they gave Link. And the fact that he has a family that's still like, they broke the video game trope of like, you know, you're an orphan or whatever. I mean, I guess he's technically an orphan. But like, you can go back to your grandma's house and get soup anytime you want. And she's like, I hope your adventure is going okay. That's a big difference. Incredible design for the grandma too. So cute. Such a cute grandma design. All time game, this is so good. This is, I was obsessed with this. And I also got that like pre-order bonus that came with Ocarina of Time. And Majora's Mask and Zelda 1 and 2 on GameCube. Yeah. What are the expensive now, by the way? What are the life entries? I love the look of this game. You know, going forward, Tune Link would be relegated to the handheld games. I wish we could have gotten another console Tune Link game. I would welcome that even out today on the Switch 2. You know, ironically, everyone said this is too kitty. But this game is honestly, I think one of the more brutal Zelda games in terms of some of the things that you do. Like spoilers for Wind Waker. But the last thing you do it again is plant the sword directly between his eyes. In a downward strike, I was like, oh my god, I didn't know you could do that in a Zelda. Also the addition of the counter it. was like I think like proto like Dark Souls type stuff right here where I was like oh you're I'm forced to engage with the combat and the more meaningful way I can pick up enemy weapons like that's really cool there's a lot of depth and nuance in this game that I think people just simply dismiss because it is cartoony but it's like no this is pretty adult and like it asks more from others elder games yeah you can see Miyamoto's land of thinking throughout the whole game like the opening when you are like sneaking into that castle it's so cinematic it's very much like an animated film you can see his aspirations to move beyond video games into film which he eventually would do and then you know he'd made games where you explore the countryside in high rules so it's a natural extension like let's explore the open ocean let's go out into the sea I think it runs out of steam at some point eventually in the back half of the game when you're like I'm going to stop here and fish oh I got five rupees eventually that gets a little bit old but other than that I love I love this game yeah I'll defend the end of the game a little bit just that like I liked it as like that finally when things are open in every island you can finally go to and you're like I must have missed something here because I didn't realize that like I've never been to the square and everything has something on it but it is without the speed sail that takes a really long time but I like them still squares that going back to the original Legend of Zelda it's the squares exactly yeah so this was and this is not to contradict your your Miyamoto point because I think he's all over this but Anuma made Majora's Mass and that was the big handoff in the series right that was like he directed it and Miyamoto produced it and this one was Anuma's first like from scratch game and I think that this we're still in that era and I just think that's really cool the Zelda was was handed off and it's had so many different like starts and this was one of them by the way that big enemy looks so good yeah oh great is that enemy all the designs are so good I love it okay Justin I both picked this would you pick him I picked this is not a troll this is real I picked Mario party five I have to get a Mario party in here because in terms of like how many games I've played in the way I played them in my life it's like again like I was in college and a house with a bunch of people and friends would come over and we play Mario party it was so fun and this was in the stretch where the one two three it happened for 64 but this was the second game cube one the fourth game the four four was the kind of the start to game given felt like the 64 once five six and seven were like a really good stretch where they had gotten very little randomizing elements and the games felt really good there is very few game cube games to play at the time and so they just spanned this like really good era of Mario party which I'm the Mario party games are back they're good now I don't want to play them anymore because I'm just like a little bit more tired of them and they're so fun I play them now but play the hell out of these ones like I knew when people talk about they know Mario party three really well because they just know all the many games like this is the era in which I played this the most and because having four controllers was really fun cool completely agree and as for myself I went with the booktie the sun is in your hands for the GBA oh yeah this was a game again I was obsessed with as a kid I remember walking into a circuit city if you know what that if you remember what that was to purchase this with my very own money one of my first you know my own money quote unquote you know how it goes with birthday money and stuff like that but yeah just for those who are unaware this is from Hideo Kojima produce game it is the game that has a solar sensor built into the cartridge so you physically have to go outside or you can use a UV light if you're a cheater and you would use a the the suns raise to charge your gun that is a solar gun to hunt and kill vampires and navigate in a top down original like metal gear style stealth action game this is very much a lot of the lessons that Kojima learned with metal gear saw it ghost babble on the game boy color and I think that this is improved on in improves on it in so many more ways especially the anime of it all which again as a 11 year old it's point I was obsessed with and I thought it was just so cool so clever and after you fight the boss you physically have to carry them on a chain while they're in their coffin backtrack through the dungeon and avoid all the dangers put them on stranding put them on it is that stranding put them onto a pedestal and then like basically purify them once and for all there it is it's so good it's such a good game and this is the first of at least two other games on GBA three was only ever in Japan but you can play it and there's a DS version called lunar night set is set in the same universe but for me it's the first one that will always hit the hardest in a Kojima game how did you handle the outside of Kojima game yeah yeah I actually I didn't know he I thought I knew he was involved in it but now I'm seeing him all over it I believe he produced this I don't think he directed it but it was definitely like from the mind of a dayo Kojima and Konami definitely marketed it as such but I do have to double check if he directed or not but yeah you ever figure out how to get this to work on the Game Boy player for GameCube like would you have to like your game you I don't think you could because like now that like if you were to god forbid use a ROM hack or something the people who ROM hack them basically have a button input press that you can charge the gun naturally but I think that kind of takes appeal appeal of the game away it's so fun to be forced to go outside in the height of summer on the original GBA screen where you're squinting out at your screen that was not backlit kind of real GBA what's better in the sun that makes it better it's one that's backlit that's a problem I but I just I forgot to give an honorable mention this year to beautiful Joe because that's one of my don't think I don't think it was literally the first but I think that this was this is definitely one of the first games that I ever was like paid to review and write about video games and Chinagogo baby it's got to be like it's got to be like one of the first five reviews I ever did capcom now's your chance again the capcom run bring it back remember the capcom five capcom LK3 is like we're promising to bring five games to the GameCube and everybody's like oh man what are they gonna be this killer seven beautiful Joe Resident Evil 4 PNO 3 P.0.3 and then project Phoenix which never came out yeah right is PNO 3 that's what's called P.0.3 P.0.3 is the like how you're supposed is it any good I you know what I remember being a solid like arcade style shooter a la something like sin and punishment also the way she moves is like a ula la from space channel five that's good it's a trip yeah okay I think it's I mean I think it's I don't think it's great I think it's underrated yeah yeah okay well let's do two more years and then we'll put up in this again 2004 which I think is one of one of the all-time good years what a year but I'm gonna go with half-life two oh thank god it's okay double up uh half-life two I played this on Xbox not on PC but man half-life two when I think about it I still think why don't they make shooters like this today incredible they just don't make shooters like this when I always say like you know like call of duty and like that I need a little bit more than just shooty shooty you need some adventure yeah like there's so much more that's what half-life is I learned that from the first half-life which I played on PS2 did you play on the Xbox I played half-life two on Xbox original Xbox or 360 no no I played it again this part is yours but when it first came out I played on Xbox one wow that's why I played it and this is it's so cinematic there's so much environmental storytelling there's a whole horror section we don't go to Ravenhome really fun weapons with the gravity again and whatever they call that that dart launcher thing oh the crossbow yeah I think it's so sick why don't they make shooters like half-life two I don't know why I feel like the the recent doom games and the Wolfenstein games could get at this I know they're nothing's done more like they're so they're closer Wolfenstein for sure yeah yeah Wolfenstein is a bunch I mean you know half-life two is the first video game I can remember playing that had an actual physics system that was like real like you know like you need to take this thing that's heavy and put it on this side of the thing to lever you up to like and like you know now it's like very trite and sort of like yeah quite like yeah every video game is physics but like that was a bigger deal back then like shooting the wood and then it would like collapse the bridge like oh that's I still think it hits different in half life too though compared to a lot of modern games like water hazard using the you know the little inflatable barrels that you have to like hoist up using the pontoon boat like there's just yeah so many good stuff pieces too whatever the like dune buggy dot dune and an alliance stuff where the ant they come out of the tree terrifying also like again just incredible game design moments where they're like here's this badass crossbow and here's an enemy standing right conveniently in front of a billboard wouldn't it be sick if you pinned him to the billboard yeah it's like a fun tool and they deliver here's some fun things you can do with it right away that and that was the first this was the first time I feel like I woke up to like game design of like they like I like they need you or they want the player to look to the left so have you being shot from the left right so that you turn and then you see like the thing that it is that they want you to see like just stuff like that and then I have an idea with that I have an idea they should make another one of these I think I think they should do I mean I said that but then I didn't play Alex dude Alex is so good I'm waiting for my steam frame of confirmation to come through so I can replay Alex when when this eventually would come to the Orange And there was the like commentary and it which is also another thing what games should do I Learned so much from watching that like the designers will lead you where to go just by placing lights like most of the time You're just moving towards lights and video games. Mm-hmm. There you go. No, no paint needed. Yeah, no paint needed That's the name of a new show. Okay, Sam 2004 I picked Metroid zero mission, but we just talked about zero mission in Two a great extent in a recent game skew. Yeah, it'll last week. So what the heck But it is it is my favorite 2d Metroid and I think the best entry point to that type of Metroid But I said in that you should play prime I think first and then place your mission anyway because I think it's just an amazing game But yeah, this game is what what's to say? It's the it's the perfect Metroid game and you'll notice I'm not gonna say It's the perfect Metroidvania because Castlevania tonight is the perfect Castlevania game. It's just gets complicated from there Yeah, beautiful sprites in this one too. All-time game. Yep, it could not agree more Sam And you need a backlight for this one. Don't just play in here. You're clear pink Game Boy Advance Justin 2004 I picked World of Warcraft. Same year man. Yeah What a game today, right? Yeah, I am playing a lot of World of Warcraft forever now and eventually you're gonna call on me And I'm gonna get to talk about it on Game Scoop No, we I've talked on scoop before about this theory that like certain games become so big and they just become a part of the furniture And they're not seen as like actual video games anymore and they're just described as like Platforms or as you know, just like a part of the fabric of gaming and like Minecraft is like that and Fortnite is like that And I think World of Warcraft's like that and like it's important to kind of like if you can take a step back and look About Warcraft as like an actual video game like dude It's so good like forget about it as an MMO and you know Blizzard's doing well or Blizzard's not doing well like It is such an achievement in world design and it has that feeling of You know like exploring a video game town of like, you know There's just back alleys and this and that and like all these shops you can go into and explore But but the entire games like that and it's impossibly big and there's thousands of other human players running around and Like the class fantasy like the role play elements especially back in the OG World of Warcraft Like super super strong like if you were a rogue or a paladin or a warlock or a mage or whatever Like you felt that in the way your class played and so like the the role play was a lot stronger than it would go on to be later and And it defined so much of like what MMOs would would be for the next 20 years and it's just a It's just an absolute all-timer and at this point in my life like it was a dangerous like I was like With like a college like a college freshman and it is a miracle that like I did that it didn't like fail me at a school because it's like it's so addictive You sold me. I'm gonna start playing There's a third remake of it, right? Yeah, we and I can't remember if I've shared this anecdote on scoop before but like we when I Because it's 2004. I had dial up internet in my house. I did not have broadband yet And so it wasn't that World of Warcraft was too graphically intense to run on my computer my computer ran it fine But if I ever went into the city I couldn't because my dial up internet couldn't handle all the other players running around and the data the game was sending in and out like Would would would crash it and lag me out? So I had to I could only play the game in areas where there was not very many other Dungeons with much data being sent like yeah, Dungeons were instanced which means you're in like a separate little copy of the world for just you and your friends So yeah, I could do the dungeons Wow over dialogue, huh? Yeah, and that I mean that we got I got a lot of broadband like a year later But like that was a real pain point like for that first year We can still do our show Damon Damon Justin play wow Justin Dude man don't tempt me. Don't threaten me with a good time Half life to and World of Warcraft both have not gotten a sequel in 20 six years That's true I'm surprised I was also wait, wait, do I did you see yours for 2004 Sam? I forget. Oh, yeah, you picked Metro zero I'm surprised I didn't pick Halo 2, but maybe Nick did no you guys are making me choose now It's like everyone's like gonna be pissed that nobody chose Resident Evil 4 Wait, that's 2005. Oh, that's 2005. Yeah, okay. We're good Oh, make it clear. I didn't play Halo until like a year later. I played zero mission the day it came out then my honor My honorable mention would be vampire the masquerade bloodlines which I didn't play until I had my PC in 2010, but my choice I Believe this is 2004 Metal Gear Solid Snake Eater. I think that's right. Yeah, it's snake Eater all-time game I'm a three. Yeah Metal Gear Solid 3 Snake Eater Like this is the original release I'm talking about. I'm not talking about the subsistence version This is the one that was top-down only and again This was just blew my mind as a kid in terms of how in-depth it was the whole hunting ecosystem the stamina ecosystem All that stuff and just it's a great spy thriller whether you like Metal Gear or not just outstanding game I've still never played that one. It's pretty good You're pretty good, huh? I'm not a fan. I've tried to play it a bunch Well, okay, there you go two sides of the same coin you two 2005 with Resident Evil 4. That's why pick okay. Yeah, so I didn't choose that one So I was like, oh, what did you do? Well? 2005 then I just shout-out the classes. Okay. Yeah, that could be Sam's pick two maybe Maybe are we going that that far? We got a rep we got a rep out Nick, so this is our last this last year we're doing right last year Yeah, yeah, no, yeah, but we're doing Yeah, 2005 so Resident Evil 4 is what I picked shout out the classes what Nick picked mm-hmm Yeah, Sam me what I am picked Resident Evil 4. Okay, good. Yeah, there we go. Yeah, shout out of the classes is now Those are completely tied for me though, so it was just completely random. I just look a coin Well, we should probably point out Sam like you said so many games adopted this over-the-shoulder firing mechanic from Resident Evil 4 It's gears awards dead space. It's uncharted. You know, it's just yeah massively influential just third person Shooter would not probably exist in its current form without reds and one way to think about shadow of the classes is that it didn't run well It was just kind of I didn't care too much, but like notice that at the time. Yeah, it's pretty It runs pretty poorly. Yeah, but I again, I know that this is a little bit of a cop-out answer to say But I do believe truly in my heart that it does lend to this air of mystery of the world because all the fog is literally just an attempt to prevent your PS2 from exploding But I kind of like that it adds that level of mystery and the world feels so much bigger than it actually is as a result and I don't know It's just kind of an ethereal looking game. Even though again, I understand technically. It's not running well It's meant to look big empty and mysterious and they absolutely nailed it Oh, yeah, it's so cool. I love it. You could like climb up to that secret area. Yeah, you had the most There's so much to explore again It's like a proto breath of the wild in that regard and that there's so much to see and explore and kind of poke around it Yeah I picked I picked and again, I walked I'll stop repeating it But like I picked what was 2004 just 2005 Justin actually up to I picked geometry was cool That's a great pick. I love that man like hours and hours and hours and so you know Obviously an incredible game right it was five dollars and it would give you you know a hundred dollars of enjoyment and just that Zen Zone out getting to a flow state No game is still done it better except for probably geometry words too, but like there's plenty of games like I like Sektory and I like superstar dust back in the day, but Geo Wars is still the king But it also there's sort of like an out of game element of like Like video games were blockbuster movies. That's what video games were in this era Yeah, and so like XB LA and downloadable games and like look We're gonna give you this five dollar experience and it's gonna rule and you can just download it and play it Yep, like that you got the word time ever. This is like the actual last and next era of the arcade right? Yeah, so so I went away and this this brought it back Yeah, so I think that this game is like you know really kind of like underrated for that reason too of just like Now video games can be these different things like you can buy him for $60 and it'll take you on an adventure or you know We can still have this other space too, so man loved it Loved it and kicked off a long love affair with XB LA after that Getting all like all the IG and editors on your friends list and then literally like trying to beat everyone's high scores So yeah, what imagine you do that with Pac-Man Champion to position. Yeah, too. That was those were big office scoreboard games. I can hear the music now Every extend extra extreme Lumina's so many good ones Okay, so that brings us we'll pick up next time with 2006 the year I started at IGN So so many more years to get through. I think we have to say goodbye to Nick Bye, y'all. Thank you for having me again. Really is you. What's your guess for 20 questions? Let's go with the original paper Mario. We'll see We'll see good. Do you ever do we have a good photo of Nick? We can put up there that brings us to video game 20 questions All right, that brings us to video game 20 questions our suggestions so you come some treats ACV in Cincinnati, Ohio. Who has an anecdote here? But we don't we don't we just don't have time for that today. We're gonna move right into it. So With that you want to get into a whole discussion about spooky games right now. No, no So with that said let the questioning begin The guy said he wanted something spooky. Are you kidding? Yeah, it is a castle workers are selling give me something spooky We could go on All right, it's just a spooky game. Yes Sweet all that Okay, I need to know what kind of spooky game is this a 3d spooky game. No Is this for is this a spooky game targeted or is this an adult game? Yeah, well, I think it's actually yes, I think it's super cool and ghosts That can you that's an adult game because kids can't play it because it's so hard. Yeah, okay It did this game originally come out on an 8 or 16-bit console. Yes Is it based on a license? No, that's five Can you can you see your characters underpants in this game that you know of no? Okay? That's like dungeon color color color car. Yeah, that's true I don't think about that. Does this character were the same underwear as dungeon color carl? Is this genre I had I had one a new question that I wanted to ask and I like it's wow. It's hard to I guess I thought it won't work for this because it's old okay, so Was this ever an arcade game? No Was this on the NES no Can be zombies was an 8-bit game. Did you just ask that you literally just asked that no no no no no you asked if it was an 8 or 16-bit game Didn't you just ask if it was an 8-bit game two questions? It was an NES game. Oh, you asked if it was an 8 or 16-bit game Yeah, I know you're an 8-bit game and it's on master system or then that would be really interesting well But it's probably not is does this game have zombies in it? Mm-hmm. I'm sorry. What was that Justin? Does this game have zombies in it? Yeah, I Think it zombies ate my neighbor's neighbor so 16-bit, but no wait, wait, he said it's on the NES. I Thought it was not on the NES. Did you say it was on the NES or not not? Oh Okay, sorry. Yeah, then I can't be a zombie's a universe. Okay, 16-bit zombie game. Well, or potentially master sister in zombie zombie game, but I think that's unlikely I don't think I've ever played a master system game I don't know how to narrow this down The zombie game 2D 2D zombie game. I Mean yeah, okay, is this it with zombies at my neighbors top down or is it is an electric? I can't remember So is this a side scrolling game? Yes, that's 10. Oh, okay Okay, okay, okay side scrolling zombie game spooky game Was this game on the super Nintendo? No I Go ahead, just put it on the Genesis. Yes, maybe it's Castlevania bloodlines. Yeah. Yeah That's got got the zombies in it, but there's also a couple other spooky games. There's like a headhead one to cap attack and yeah, is this game is this game made by Konami? No Kind of trying to speedrun this if you play undead an undead character in this Hmm That's interesting. I Don't I don't think so I don't think so It could be a fighting game It could be what was that like eternal champions or like, you know a mortal combat or something like that Mm-hmm. It was just a platformer. No, that's 15 2D 2D it's side scrolling, but not a platformer So brawling yeah brawling or Or a fighting game Does this game have multiplayer? No What? Okay, so 2D spooky zombie game on the Genesis Side scrolling, but not a platformer and also not a fighting game because it doesn't have multiplayer single player. Do you pile it a vehicle on this? No We're lost Maybe maybe it's altered beast That's a brawler though, isn't it? But we didn't ask that I asked if it has multiplayer. I bet it is. I bet it is altered beast. I bet that's pretty good You're definitely you're definitely what now. I think we screwed that up though because I think it's I think that wasn't arcade game Oh, yeah, you're right. Yeah, but I Don't know it's got to be a brawler But it's what it would be weird if it didn't it doesn't got to be but it would be weird if it was a brawler and it didn't appear in our Cates Mm-hmm because there's what there's night slashers. I know Daven like that game Ninja Cut games Is this a brawler? Yes One question and one guess maybe altered beast didn't appear in the arcades. I'm sure it did I mean it did so maybe Daven just didn't know that or he answered it a different way. I don't remember Because I I like actually played an altered beast machine. No, we said it didn't appear in the arcades Okay, what's it? What's a zombie brawler 16 bit zombie brawler? And we're not a hundred percent sure if you play as an undead or not. I'm Nearly certain you were not undead Splatterhouse who can know for sure though, Daven. Yeah, like there's no there's no rule like maybe you are a vampire Yeah, did splatterhouse come out for Genesis? Yeah Totally, but we just not had that one. I mean it daven does love splatterhouse I guess I like I guess it is a brawler, but I don't really think about it Yeah, I would call that a brawler. We're out of questions, right? You have one question. I guess How would you narrow it down to splatterhouse? It may be if this is a damey game. I work. Yeah Yeah, I mean does your character wear a mask? I like that. Okay. Sure. Does your character wear a mask? Yep. Is it splatterhouse? To yes Yeah, I was worried about those I was gonna be like oh, we can't narrow it down without knowing which one it is but yeah, but our house to came to Genesis two and three run Genesis the first one was arcade and turbo graphics Yeah, cool Yeah, the arcade thing I did yeah, and I actually can't tell at a glance if this is actually two or the first one, but yeah I I don't think your character technically died and came back to life though. I think you've just been possessed by this mask Okay, what's the is the yeah, so I don't know is the lore of splatterhouse that you're just a dude? Are you just a guy? You were just a guy. You're possessed by this mask. Okay. I mean you look like you're an escaped Yeah, for sure. Yeah, that's exactly, you know, it's like the ring. It does something to you. It changes you You know, okay, but it chose a big big brownie boy. I'm not sure he was big and Brian to begin with. I don't know Oh, you think the mass transforms the character. Yeah, okay. Well, we need answers Well, the only way to get them is to play the Xbox PS2 era version of splatterhouse I as much as I love splatterhouse. I never even played that game. Can you believe that? Yeah, I don't think I did either Here's a fun fact. This is 1992 Sega Genesis when this came to the virtual console in 2008 It became the only virtual console release to be rated M Oh wow this game was rated M for mature on the on the virtual console Which is what let me to think it's meant for adults Yeah, I understand that question. You nailed it. I'm glad it was how to rating so you can answer it that way. Yeah, exactly Oh my god, I know That's great. Just subscribe nicely job. Thank you for the suggestion Tracy V and Cincinnati Ohio and thank you for I feel like the spirit of Nick limone helped you guys out to yeah, he helped you get this one too. He wasn't born when the game came out I think he might have been born the year this came came out Or the year after he might not have actually been born yet anyway viewers listeners if you have your own suggestions for video game 20 questions email them to me and email address game scoop at igian.com And that's all the scoops we have here this week for real We're literally going to go and record another show for you right now, which will be out later this month Please be excited for that Thank you Sam. Thank you Justin. Thank you to the ghost of Nick Thank you to joeberts we're getting behind the scenes to make this episode possible. My name is Damon. This is ijian game soup and we're out [Music] 1/2 tbc sdmdc. 1/2 tbc sdmdc.

Podcast Summary

Key Points:

  1. Gears of War
  2. Star Wars
  3. Only Moussha is highlighted as a standout in terms of game design and storytelling, with an especially memorable final boss and a compelling villain that rivals the best in the genre.
  4. Perfect Dark is celebrated as a 2000 classic, praised for its unique weapons, immersive base systems, and the nostalgic charm of its 90s sci-fi aesthetic, despite its technical limitations on modern systems.
  5. Final Fantasy IX is highlighted as a transformative RPG experience, with emotional storytelling, excellent music, and a return to traditional fantasy elements that resonates deeply with fans.
  6. Majora’s Mask is remembered for its mature, adult-oriented horror elements, innovative time-based gameplay, and emotional depth, making it a formative experience for a young gamer.
  7. Metroid Prime is lauded as a groundbreaking first-person adventure that redefined the genre with cinematic design, deep exploration, and immersive world-building.
  8. Kingdom Hearts is noted as a culturally significant title that fused Disney and Final Fantasy universes in a way that captivated a generation, even if its later sequels didn’t match its initial impact.

Summary:

The episode dives into new and nostalgic games, with strong praise for *Gears of War: Day of War* as a fan-service prequel that captures the spirit of the original while adding horror and open-world elements. *Star Wars: Galaxy Runner* is commended for its visual flair and crash mechanics, though it needs more replayability tools. *Only Moussha* stands out as a brilliant, emotionally charged action game with an unforgettable final boss and villain.

The team reflects on classics from the 2000s, with *Perfect Dark* celebrated for its unique blend of 90s sci-fi charm and deep gameplay, and *Final Fantasy IX* praised for its timeless storytelling and music. *Majora’s Mask* is highlighted for its mature tone and innovative time mechanics, while *Metroid Prime* is hailed as a revolutionary first-person adventure that redefined the genre. *Kingdom Hearts* is recognized as a landmark title that successfully merged Disney and Final Fantasy universes, leaving a lasting cultural impact.

The discussion underscores how games from the early 2000s offered deeper, more narrative-driven experiences, often transcending simple gameplay to become formative memories for players. Despite modern games prioritizing realism and variety, these titles remain beloved for their creativity, emotional resonance, and bold design choices.

FAQs

The game is described as a nostalgic reboot that captures the essence of the original Gears series, featuring familiar characters like Marcus Phoenix and Bender’s voice, while introducing a more horror-inspired, behind-the-shoulder shooter style influenced by Resident Evil 4.

The open world area in E-Day features a more expansive, detailed environment with a map-based system, allowing players to explore and complete objectives, offering a refreshing change from the linear gameplay of earlier games.

The world is praised for its unique blend of 1990s retro aesthetics and sci-fi elements, with a gray, brown, and gritty atmosphere that stands out from the more futuristic designs in other games, creating a distinct and memorable setting.

The game is praised for its visual appeal, fun crash mechanics, and engaging racing variety, including multiple boost types and strategic vehicle interactions, which make it enjoyable and dynamic even in a genre typically seen as simplistic.

The game lacks a robust rewind or replay mode, which limits the ability to analyze race outcomes or replay crashes in detail, though the reviewer notes this is a minor flaw given the game's overall fun factor.

Only Mosh is highlighted for its excellent final boss, which is compared to the 'Sword Saint' from Sekiro, and for its fun, memorable characters, particularly the villain, who is described as the best in a Capcom game.

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