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Game Scoop! 871: It's About Ocarina of Time

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Game Scoop! 871: It's About Ocarina of Time

The transcript blends two distinct topics: a lifestyle-focused product review of Quince, a sustainable brand offering affordable, high-quality essentials across apparel and home goods, and a detailed game industry update featuring major reveals. Quince is highlighted for its ethical production, premium materials, and everyday versatility, with strong emphasis on affordability and ease of upgrading worn-out basics. The second half centers on recent game developments, including the highly anticipated Metal Slug Ultimate Collection, which features definitive, previously unreleased versions of classic titles. The Ocarina of Time remake is praised for its visual fidelity and immersive world-building, though some fans criticize the design of young Link. Other highlights include Metroid: Ravenous and Kirby: The World Beyond, both of which showcase bold, mature storytelling and gameplay. The review of Wolverine is mixed, acknowledging its strong combat and X-Men themes while critiquing its simplistic mechanics and confusing narrative. Overall, the segment underscores a shift in gaming toward deeper storytelling and visual innovation, while also celebrating sustainable, accessible consumer brands that align with modern values.

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is the perfect time to hit reset before the autumn rush begins, and honestly, I can't think of a better place to start than my closet. That's why I love shopping at Quince. Quince is all about fewer, better pieces. Their clothes are made with premium materials, built to last, and designed to become the ones you reach for day after day. Quince specializes in everyday staples that work harder, like their ultra-soft organic cotton tees and premium cashmere sweaters. They're versatile, timeless, and transition seamlessly from the workday to dinner out. If you're still hanging on to the same worn-out basics, Quince makes it easy to upgrade. They have premium denim and tailored chinos from just $60 with the kind of perfect fit, structure, and high-quality fabrics you'd expect from a luxury designer brand. Everything at Quince is priced 50% to 80% less than similar brands. They work directly with ethical factories and cut out the middlemen. I've told you about the comfy lounge pants and the utility bag that I love from Quince, but it's more than just clothing and accessories. Quince has become my go-to for everything from high-quality bedding and bath essentials to premium cookware and vitamin supplements. Find your next fall favorites at Quince. Download the Quince app for app-exclusive offers or go to quince.com slash gamescoop for free shipping on your order and 365-day returns. Now available in Canada and the UK, too. That's Q-U-I-N-C-E dot com slash gamescoop. What's up, everybody? Welcome to IGN Gamescoop. I'm your host, Damon Hatfield, and joining me here in studio is Nick Lamone. I'm back, baby. We're also joined by Sam Claiborne. Fact of the show. It's pronounced Ocarina now. And Justin Davis. Scoop. We've got a great show for you this week. So much to talk about. Oh, my gosh. So much going on. Our review of Wolverine is out. Nick has beaten Wolverine. Huge news about Hideo Kojima's next game, jumping ship from PlayStation to Xbox. And we had two Nintendo Directs this week. New Metroid. New Kirby. So much more. But first, it finally happened. We finally got the big reveal. The beloved classic. Returns. The Metal Slug Ultimate Collection. Oh, I thought you were going to go with Star Fox Adventure. Well, that too. Dude, the Metal Slug Collection looks so good. It does. And of course, I kid. Of course, Zelda is the big topic we'll talk about in just a moment. But I am genuinely excited for the Metal Slug Ultimate Collection. There's a few of these collections, right? But this one has some like demos or something. This one has more definitive. Yeah, this is more of a definitive collection. And it includes the version that they originally location tested of Metal Slug 1. Where apparently you're only the tank. You can't get out of the tank. Very in the hunt, but tank. Yeah, in the hunt, but tank. Yeah, this is just an awesome collection. It even includes Metal Slug Advance in there. Hell yeah. Yeah, that's cute. And it's being done by M2, which anything that they're taking care of, I have full confidence in. I mean, they've done so many old game ports. But recently, they did the Castlevania Dominus Collection, the Castlevania Advance Collection, the Darius Cosmic Collection. So, they know what they're doing. This is in good hands. I don't think I'd play this. I don't think I'd play that Aliens one. Was this the Nintendo Direct or the Sony one? This is the Nintendo one. This is the Nintendo one, yeah. You haven't played Metal Slug X? I feel like that's the most prolific one. The one that you see out in the wild the most often. Yeah, I remember it being in arcades, too. But for some reason, I felt like I played too many by then. My favorite animation in a video game is when you turn into a zombie, you throw a grenade, but you do the vomit. Yeah, you vomit. Blood vomit that clears the screen. It's so good. Oh, it's the best. I would hope everyone in Scoop Nation is well versed in Metal Slug, but if you aren't, it's too bad. Yeah. It's just they're run and gun arcade games with just some of the best pixel art of all time. Oh, look at that presentation, too. Isn't that gallery presentation great? It's so cool. Little clamshells. Thank you. I guess they just look like Neo Geo, right? Dude, the best pixel art animation. It's so good. And they're also pretty gory. Even from the first one, there's like-- It's pretty upsetting. A lot of it. There's blood splatter all over it. I was like, how could they just throw this at the Mexican restaurant I go to? I got people vomiting blood up and getting stabbed in the stomach. It's got like kind of Nazi imagery everywhere. There's a dip switch to turn it off, and I feel like more often than not, if I find a Metal Slug cabinet in the wild, it's got the blood turned off. And I'm like, oh, man. Flip it back on. Yeah. Yeah. You have our permission to flip it back on. Yeah. I'll tell you a secret about arcade machines. This is different than pinball, but arcade machines, everybody lost the key to the back of it where you would change the dip switch. So it's just open. For many, many years, they're usually secured with a Phillips screw. Okay. Oh. So just bring a screwdriver with you. Just bring your Phillips screwdriver. Just mess with those dip switches all you want. Our permission. We cannot be held liable for anything that happens as a result of this. Put Pac-Man on dime play. By the way. Tell him Nick Limone sent you. He's back, baby. Sam and Justin, we have this new crushed ice machine here in the office, and it's so nice. It makes perfect ice. Wow. I look so tiny in this frame. Wait. Also, hold on. Didn't you guys get a pizza party today, too, in the office? Yeah. We did. What the hell? Yeah. Crushed ice and pizza? Crushed ice and a pizza. What's better than this? We're living the pizza. Was the pizza good? It was good. It was good. I had a meat lovers and then a barbecue chicken pizza. It was good. Oh. That's. Okay. Barbecue chicken pizza always brings me back. Okay. Ocarina of Time remake. Big reveal this week. Looks good to me. I'm excited. Me too. There's some discussion to be had about maybe the way Link looks. Young Link looks. But overall, I think it's. That's the one thing we saw before, though. Why are people complaining now? Well, we get a much better view of it now. There's so much texture on his hat, and then it just doesn't fit with the rest of the world and the other NPCs. There's just something a little bit strange about that specifically. Very cherubic. Yeah. He looks like. He looks like a little Cupid. He looks literally like a two-year-old, my friend's two-year-old kid. He looks literally like that. But this game, Nintendo's never made a game that looks like this, I don't think. No. Just with the level of detail in the world here, it's like, "Wow." Very high fidelity. It feels very 4K HDR enabled, all the YouTube thumbnail stuff. Yeah. It's been 30 years of Nintendo being behind graphically, right? Yeah. And look, they still are, right? If you compare this to, I don't know, a graphical showcase on the PS5 or PC, it still is. But we've just advanced. The advancements are coming so slowly and far apart now that Nintendo is back in the graphics race again a little bit. That's great. I mean, awesome. Yeah. And it's Switch 2, right? Yep. So it's development-focused platform up Switch 2. They didn't have to port it backwards like Tears of the Kingdom originally, which got a really nice upgrade too. Yeah. But this looks better. And I play a lot of PS5 games and some of them don't look as good as this and some of them look better. Yeah. Sure. It's incredible to see Nintendo at the top of their game. And they've been doing beautiful games. Metro looked really good last year. But Metro wasn't made by Nintendo proper. Incredible. That's a little bit. Yeah. I mean, is this being made entirely internally at Nintendo? I would assume so. Yeah. Oh, I would assume not. Really? I don't think so. I think it's completely farmed out. I assume it's one of their sister, like Bandai Namco, or somebody is doing a lot of heavy lifting on it. I heard rumors that it was Monolith Soft working on the Ocarina of Time side. Monolith? That's what I heard rumors were that Monolith was working. Wow. Xenoblade? Yeah. But they're making Xenoblade. Well, Monolith also worked on Breath of the Wild and Tears of the Kingdom. So it's not out of the realm of possibility. And this does feel a little bit too large. And NUMO worked on it. Yeah, exactly. Yeah. He's in the video talking about it like he's been working on it. So that's an argument for it being heavily Nintendo overseen or done internally. And then the argument about Link and Zelda's faces being what Miyamoto would have wanted from these kind of Japanese historical puppets is also kind of saying that he probably had a hand in it. And that's Japanese developers saying that, it's not just some chuds on the internet. There's a lot of hints here that maybe that is heavily Nintendo. My uncle at Nintendo told me. Yeah, exactly. I can't decide, which I guess maybe this. I like the scrunchy faces. Maybe this does not make for a great podcast discussion, but I can't decide whether I think it looks good or not. Sometimes I'm like, this looks incredible. This is what I've always wanted Zelda, and then sometimes it looks a little bit like the Zelda in HD, Unreal Engine 5 video, like pirate videos that have been on YouTube for a long time where everything looks plasticky and weird. I think it looks a lot better than those Unreal Engine tech demo things, just because I think there's a lot more added texture, and I think there's a lot more depth in the environments in a way that I think is adding meaningfully to the game. Because I guess my worst case scenario was that it's just the same geometry layouts of the original Ocarina of Time, just in 4K with high-res textures and all that stuff. But it seems like they are embellishing and taking advantage of the processing power and the RAM that's available to the console. And it feels like they are making it feel in the way Breath of the Wild feels like a lived-in world. It feels like Ocarina is finally a place where people live and inhabit, and there's history here. And I really appreciate that added touch. So if I had to describe the aesthetic, I feel like they took everything and just stretched it. Like Death Mountain is stretched upwards, and you can see a mesa in the background in Gerudo Valley. And then Hyrule Field is a little bit spread out. And then there's geometry for, you know, the farm and then the towns and everything that aren't in the right places, but they look further away, and I think there's more distance. And I think, you know, I was afraid of the same thing, that it would just be a code of polygons and pixels over what was there. And no, like somebody had to like completely make this game from scratch. And I think the best example is the Hyrule Castle town. Like that is unrecognizable, except for who's there, where, like, you know, like the shops are, and then like, But you know, it's not even built in any way way related to how the original castle town was built which is like a matte drawing you know made into pixels as a fixed camera like resident evil like it's just crazy castle town was my favorite part for sure and they did and that's where they tease kind of like the most new stuff new shops and new minigames it's such an interesting i mean we speculated you know it was like oh is it going to be ocarina of time but exactly you know the texture is repainted over or is it going to be completely remade from the ground up and the answer is like kind of neither it's like 90 the same but like 10 new it's just a really it's a really interesting take on retelling this story um this was the first nintendo direct that i watched on my daughter's 12 and zelda's her favorite game absolutely obsessed with breath of the wild and tears of the kingdom and so she was sort of deeply i'm like so curious about younger fans or newer fans that like this you know zelda's been a different thing it's been open air exploration for like a decade now or more um and so like in that little moment in the demo where the link the bridge collapses in the deco tree and link falls into the pit she's like he'll just climb out and i'm like no no like yeah you know you can't like climb everything and like i'm trying to explain to her she's like so i can go to the hyrule castle that i see in the distance i'm like yes but also no you go to the gate and then like you can't just walk i'm trying to explain that you can't just go everywhere you can see and she was not understanding what i was talking about so every next phase is a puzzle essentially you know it's like how do i get to the next part of the story i am very curious to see how younger audiences do react to i i guess it feels very back to the future is this a baby's toy that's just a baby's toy like it feels more primitive as a result but i don't know like you know people re-watching classic cinema still holds up to this day like stagecoach and you guys just did an episode on is it still fun on ocarina of time and you guys said it all held up and i truly believe it really does this game that it does i think the visuals will help that go down i think the addition of like a jump button will help it go down easy and that was the one that initially got me an eyebrow raise when i was uh doing i know scoop is the only podcast here at ign but we were doing a live watch party on nvc and uh the addition of the jump button was the thing where i was like well i don't know if i like that because that's a change that's a fundamental change to game design but if you watch that you you'll i'm repeating but essentially what that tells me and what that signals to me is that nintendo is mostly presenting the same game but they are making some pretty big changes in regards to puzzle layout because the addition of a jump jump button fundamentally changes the way some of the jump puzzles work in that game so i'm very curious and it accompanies the camera being completely free 100 wasn't originally so the camera not being free and the jump not existing and having pre-programmed pathing for jumps was very integrated into like that decision like we're not gonna have a free camera we can't there's not another stick and so you know changing those things are really interesting but we did see puzzles but the puzzles now have like you know like the ladder falling has like a a stone switch that opens up originally it was just kind of stuck with invisible yeah it was like floating right so like that type of i can see that type of changes happening they make things a little bit more physics-based jump button free camera fits with that and then you have everything feels a little bit more like breath of the wild also right yeah very ground that game is based on triggers and physics and stuff like that you know very logical builds of the dungeons and the way the world feels cohesive and i do love that aonuma was like players used to roll in the hyrule field to move faster and the fact that they use that to develop a new mechanic where you roll and then it turns into a dash i that's the thing that like nearly brought a tear to my eyes like that is the nintendo that everyone always is like oh man nintendo is so great those are little you can also tell like only hangs out with noobs because real real speed runners backflip and they go kind of sideways i had the exact same thought yeah yeah i don't know i think oh by the way i i would like to see the backlash of people being like you could always jump it's called the backflip yeah right and side jump also this inside it just hit me these graphics are the actual realization of what that what was it 1999 or 2000 space world demo of link fighting the giant spider this is what the ultimate realization is of that yeah they show a fight in here which i was like whoa that looks a lot like that that was really funny so there you go nerds you finally got your space world gameplay graphics zelda i mean it's it's tough for me to be objective when it comes to ocarina of time right which i'd like i have to be it's my job but like it's it's very hard for this game in particular like we talked about this on an episode a while ago for a long long time for a decade or more ocarina of time was the consensus pick for greatest video game ever made of all time and it kind of faded from that conversation a little bit i think breath of the wild helped kind of ease people off of that stance and just you know the passage of time generally yeah like the game was that good i i think it's still probably the top metacritic game of all time um and so it's just like i can't you know like part of my brain is like they changed it and i don't know how i feel about that like i have a hard time kind of getting over that a little bit but like absolutely we'll play it um you know i thought people stopped caring about this as the best game of all time because they we just hired a bunch of people that played pc games that's what seemed that very well could be i just i like it's just like i said it's just it's just the emotion like the music hits me and the sound hits me and i just can't i can't i have a hard time being kind of rational about it yeah i'm very excited you know it is funny that we just replayed the original lesson a year ago for is it still fun i'm so excited to have a free camera that's what i'm really really excited about i can't wait to see what they do with that torture chamber in like the spirit temple is that yeah there's like a shadow temple shadow temple there's like this bloody torture room in there like okay no no no no that's at the bottom of the well well yeah that leads into the shadow temple doesn't it there's one the shadow temples at the back of the graveyard and it's up high one of the temples has a bloody you're right it's not a temple though it's bottom of the well i know this because i'm also updating the strategy guide for the original game right now and that was a coincidence also i saw some ign guides publishing on our youtube channel yeah i know yeah we had to contextualize those after people were like this isn't the new game i was rubbing my hands we're replaying this right now because we're excited for the new game and here's that we did it yeah we redid we redid big pose and heart pieces and sculptural as those are all coming and so we're also doing the guide so if you're getting hyped about playing this and doing what we all did a couple months ago and just playing ocarina there's there's a great strategy guide out there i'm trying to get a map made also this little montage that they showed at the end of the presentation it looks good like i think it looks so much better than the kokiri forest stuff that they showed because everything like all the combat looks so snappy and it looks so satisfying and just seeing the varieties of the dungeons and stuff like that like it's just like man this game looks stunning yeah oh did you watch the extra japanese footage i did and and they changed that looks good too they changed up some stuff from the they show him crawling into the little sewer entrance that goes into hyrule castle but he actually ends up in a sewer as opposed to immediately deposited in the courtyard so i'm like oh there's a change there yeah i i i'm really also hyped that nintendo's like tripling down on physical crap and it all sold out yeah the controller the system the foil cover it's like how can playstation not do this yeah and no what do we like it's it's it's unfathomable to me that selling a bunch of plastic to people that want it like won't work anymore for sony but it works for nintendo like what i mean we like running running ign commerce is so part of my job and i think i'm safe to share that like we like people clicking on ign links bought millions and millions of dollars worth of zelda stuff this week across best buy target amazon walmart like overwhelmingly good job everyone like like it just keep physical media alive like way way bigger than we expected and i think probably nintendo and everybody expected like it was it's an absolute monster and i think i think it's being kind of underrated on that level i could yeah and the amiibo all for all looked good you know like we'll talk about the other stuff in the presentation but you know like just i do think voting with your wallet for physical media was having a not great effect with people doing boycotts but like it will be eye-opening i think for sony and microsoft to see nintendo be able to sell all this stuff i think i mean i think nintendo is kind of like they're not gonna like let these companies figure it out for themselves right like they'll just keep making money you know it's more expensive for them yep crazy anyway the ocarina of time remake it's out november 5th so 14 days i did pre-order my uh physical foil edition that's october 5th no what it's more than 14 days 14 before gta 6 oh okay that's how long we have to beat ocarina of time i think you could do it in a week yeah that'll be all right yeah should be able what about all those quiz questions oh yeah that includes questions stay tuned to the idea you know that has a side effect which is really cute that you always have too many rupees and then you get the big the giant's wallet and then you have you still max out your rupees you're like well great i got a silver rupee cool like i already have a silver rupee and then you get the big giant's wallet and then you have a silver rupee you have all my rupees now you can spend them on buying tests i am not looking forward to getting all 100 skull chulas again end i'm just yeah some of them are annoying you gotta bring a little bug around with you all the time i just don't like going i don't like having to plant the seeds and stuff like that that's annoying yeah annoying 27 gig file size for ocarina of time remake much bigger much bigger than what they put on that original cart yeah that's textures for you and navi saying two other things the leaves are turning the temperature is dropping and lots of cool games are coming out it must be fall and chubbies is here to make sure your fall wardrobe hits harder than wolverine's adamantium rage with soft stretchy fall ready staples built for maximum comfort and minimal effort chubbies makes tons of clothes that both look awesome and feel really comfortable like their original streetwear shorts and their classic line swim trunks they have swim shorts that are simple and cool and they have swim shorts that have fun crazy prints all over them to make me feel like i'm properly on vacation and holding a large drink with a big funny twisty straw and one of those little paper umbrellas i used to give to my action figures when i was a kid oh and there's also 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buying a car is a big deal so you shouldn't go in blind with dealership mode on the car gurus app it's like taking an expert with you to the lot you get real-time price checks and comparisons right from your phone it's everything you need at your fingertips so you can feel confident you're getting the best deal with car gurus you can describe what you're looking for in your own words simply type what you want and guru instantly shows you real available listings that match your exact needs dealership mode and chubby shorts.com on the car gurus app puts you in control you can compare cars side by side check pricing and estimate your final cost so you can navigate the dealership with confidence with more than four million listings car gurus has the biggest selection of cars so it's easier than ever to find the right car and the right deal car gurus helps you shop with more transparent pricing allowing you to see when dealer fees are included so you can compare listings with greater confidence it's no wonder car gurus is the number one most visited car shopping site according to similar web's estimated traffic data buyers can shop at car gurus.com and chubby shorts.com sell your next car today with car gurus at car gurus.com go to car gurus.com to make sure your big deal is the best deal that's c-a-r-g-u-r-u-s.com car gurus.com well this is obviously not the big uh not the only big reveal and instead i had this week what about uh that metroid ravenous leak incredible turned out to be true and the game looks really good yeah it looks sick man this game looks so badass dude gosh like and it's all the stuff that i love for the car gurus from dread of like the cinematic parries sam is just being an absolute badass the entire time but now she's a she's hungry yeah yeah yeah visor broken out and so it's like are you a zombo is so cool yeah and it seems to go on a direct sequel to dread right or i don't know if we want to spoil dread or talk about the ending of that game but like there's implications of like the trailer like maybe it's not a spoiler at all because it's in the trailer for the sequel but like it seems to be kind of a direct continuation and a really interesting and and sort of a nintendo-like way although i guess two is the kingdoms like that too so maybe are we the baddies this trailer got me to um uh just dig dig out my old uh metroid dread cartridge and i'm gonna replay it yeah i never again ahead of the release of this i never finished that so yeah oh dude incredible last boss so good so fun lengthy last boss yeah it's a tough one can take a while it is tough yeah um i i like how that those bosses provided a bit of a gate check in that game for either skill or just collecting a bunch of stuff that helps you yeah and like if you did get 255 missiles it is a little bit easier to take on some of these bosses which is like i think that's great i do see a little bit of like i don't know maybe this is just me reading into it but the footage shows sam is leaving like a silhouette of herself as she dashes across yeah that's very reminiscent of prince of persia lost crown so i'm like if you know prince of persia borrows from metroid and now metroid borrows from that like this is all wonder we all win no matter who but i think samus's helmet borrows from hollow knight and there's like some elements of that in it so i think there's a little bit of like uh and the and the ravenous theme and everything and just kind of the dark devouring world like that's all a little bit hollow knight it feels meaner in a way that i don't think a nintendo game has felt in a long time and i kind of like that it's very edgy i think part of the we are so lucky to have a metroid after metroid prime 4 that's what i'm uh that's the point i wanted to make it's a little bit surprising because metroid prime 4 a lot of people liked it um but it had it was a little bit soft i think i think sales were a little soft i did not like sam did yeah i love it so i was a little bit surprised they've already got a new metroid to announce less than a year later but i'm sure this is already well into development so you know this kind of leaked a couple months ago yeah at least like esrb rating or something like that in brazil yeah i want to say yeah it's mercury steam again it's easy to i don't know i imagine their their elevator pitch is like you know okay so again in dread she's you know being hunted now let's turn samus into the predator right like that's the cool idea it's what i've always wanted since metroid fusion because you know you're getting chased by the terminator essentially i'm like let's reverse that what does that look like i like these inquisitor guys who the heck are these yeah me too and and did you see the like chozo are in this one they're not guaranteed to be in metroid games and the chozo amiibo is really interesting too like i hope it tells like a samus lore story i mean i i've said on this show before i'm a little sick of you know samus losing samus's skills and playing through these games like i like i i wish there was like a protege you know cool bounty hunter that samus like encounters something i wish they would do a spin-off like that not one of those dumb aliens from one of the other games but you know some young lady bounty hunter wait what's that guy from metroid prime four cyrus cylex yeah there you go there you go you got what you want everybody wants to know more about cylex he was only in the first like five minutes and last 10 minutes of that game in the trailer they show little glimpses of her metroid suit but you can see the amiibo you can see it really well she looks it looks awesome she's like all hulked out yeah well you should you should finish dread i haven't finished it so it's it's it's it's new to me the baby and it's also very common rider that little kick at the end is very if you like common rider at all i think everyone stood up during that moment that is out january 28th so not too long that's two days after my so cool cannot wait what a q1 we did an action console watch on that this week yeah that's true um metroid is 20 gigs and would you believe that's twice the size of donkey kong bonanza wow i would you would most of donkey kong bonanza is cheese you can dig through so yeah yeah i don't it's just a full you know big 3d fully destructible environments game and metroid's like a two and a half d actually not you get rid of the gigs every time you blow up a wall okay that's right yeah yep you guys they just delete it they just delete it i uh the gigs i like does that mean that there's like giant uh you know pre-recorded cut scenes or something i don't know it's just twice as much game yeah it is twice as much game that's how it works maybe the planet turns upside down but not as much as ocarina this how how does metroid ravenous not have as much data as ocarina of 30 year old game explain yourself nintendo i do i think i just think it's interesting ocarina what is it 27 gigs that game looks really really good especially for a nintendo game but it's 100 gigs less than final fantasy revelation it's gonna be on on switch too it's crazy there's also probably a lot less talking in both of the nintendo games combined than there is revelation like legendary compression it's always it's always audio files and um multiple cut scenes right yeah yeah multiple languages it's like call of duty is always like 400 gigs well i think another reason why ocarina of time remake looks so good for a nintendo game is when you look at like kirby and the world beyond and that's not really an insult i think that game looks really cool but it's just more nintendo's typical 3d very simple colorful setting right not really realistic but i loved by the way as someone that watches a lot of game trailers i really liked how that trailer was constructed like you just get half of it if he's running around this world and then you're like what the fuck like what just happened which like clearly that's the intent like that's the whole point of how it's constructed and then you're like what the fuck like what just happened but i just thought it tells it tells a complete story in a game trailer and i'm like well all right i gotta know i gotta know where this is going now this is a damn good trailer this is i think this is the this area that we're seeing is the game's great plateau you know like it's tutorial area yeah so this is this the working theory that they've breath of the wild did to kirby i think it's more like i think it's more like uh sonic frontiers because the second oh i knew you were gonna say that i think you're ruining it for everybody the second he opens up that land i'm like dude all the speed challenges i see them on the horizon well sonic frontiers like was very un nintendo in its sparseness like they made a breath of the wild world they did not fill it with enough stuff i think they took i just i hope yeah and i just that can be a criticism of kirby is that it's a little simplistic and whatever you know like but maybe this but it always gets like really cool by the end so hopefully the second they show kirby using abilities to navigate like very clearly designed like puzzle areas i'm like yeah this looks sick kirby's like movement dude movement i think it's the best looking kirby game in many years well yeah just probably the best ever i know it's it looks so cool and then yeah kirby's a really occupies a really interesting space in kind of like nintendo their their library because it is kiddie and family friendly but then also every kirby game ends in some incomprehensible cosmic horror it gets really weird by the end like like in the forgotten land i didn't play it but you know king goes played it and yeah by the end if there's like these giant animals that are being like experimented on and like break out of this facility it's yeah it's not how it starts up no they're very strange in that way and like this this feels to like it's just kind of like leaning into more of that i love the final shot where like you see i mean it looks a lot like the zelda you know this is so cool and floating by it's great i'm pumped yeah this i'm not usually interested in kirby games but this looks cool this looks great it also seems totally agree similar to bonanza in that in the very early on he encounters a young female companion that's going to be traveling with him yeah i didn't put that together but yeah that makes sense that's his i mean nintendo nintendo's just they're just styling it on everybody it's like sony can't release a video game anymore they only cancel them um and then nintendo's like we just got one coming out every other month it's no big deal and they're all like incredible like well we could talk about it a little bit more but i think it's going to be a lot of fun i think it's going to be a lot of fun i think it's going to be a lot of fun i think it's going to be a lot of fun i think it's game that uh sony is going to release very soon oh boy we can talk about wolverine we'll talk about okay all right that's yeah i can say a lot of nice things about wolverine i'm only saying nice things this episode after i criticized the intro to a game i said was good last week uh yeah we gave it six out of ten game spot gave it a six out of ten i think you know which is okay it's not bad it is okay it means the game is okay and it's okay that we gave it a six at the start of this episode you said nick beat wolverine yeah nick and i like to think about was uh the only other person that's beat wolverine is saber tooth and it happens a lot in this game that's funny i've only spent one evening with it so i played probably two or three hours and i liked what i played but that's you know only a small portion of the game nick what did you what did you end up thinking about it uh i'm very aligned with our review of it um i think you know i always it's not often that i often that like like the the privilege of playing a game a little bit early so i was very excited to check it out so i decided to devote my time but i always whenever that happens i like to try and beat the game before the review comes out to see if my criticisms align with the ign review i did not review this game for ign just to be very clear um but uh as soon as i finished it i talked to some people here and i was like i would give it a six out of ten and then they were like well it turns out you're you're right on the money uh yeah i was i was pretty disappointed with the game overall i thought it was just okay uh i think my biggest early sign of criticism and like concern for me was the second you load into the first level as wolverine you have a pretty badass opening where we've seen it in the trailer he ejects from the plane and he does his little cannonball dive where he destroys a like a jeep because he's indestructible and he comes back to life and then you charge up you kill a couple enemies and it's like wolverine destroy these boxes to get five xp and i'm like jaw on the ground like wolverine does not destroy boxes to gain five xp what are we doing here and it's just like i i think the big problem i have with the game is that there is it is very clearly a combat oriented game a la something like a devil may cry or upcoming control resonant right but you got one combo that you use throughout the entire game and you get very little in terms of variation from there it's you know you're square square square and then if you want square square square triangle and not much else from there i think there's very little in the way of player expression there is no fun to be had with enemies other than i think the only kind of expression the game allows you is prioritizing which enemy you want to kill first and one thing that i thought would be a little more enticing to me is kind of like the the gruesome and grisly like death animations for all the enemies because it is it is badass i i will i will say that up front but you kind of see all the animations within the first 10 minutes of the game and you the game and then from there you pretty much got all of them there's a couple co-op like not co-op but like team up yeah fatalities that you can do that are that are all really cool and exciting but yeah there's just uh very linear levels which is totally fine if they're designed around it but there's it seems like there's nothing really to do it feels just not particularly fun to play as all the challenges are pretty simple i think i got a game over like once in the entire game just because it's like very simple i i don't know i i expected a lot more depth in terms of insomniac because insomniac is known for um creative weapons and skills and how these all kind of combine together to do really flashy stuff and i don't think we see any of that and i i guess the last thing i'll leave with is you know unfairly maybe but i it feels inevitable that comparisons to spider-man are going to come up with this and it makes me kind of reconsider like are the insomniac's spider-man games only good because it's really fun to swing around as spider-man because i don't think there's that much there is more variety in the combat as spider-man but i feel like it's a lot of shared you know dna that makes me think like i don't i don't i don't know if i want i don't know if i'm how i'm gonna feel about a spider-man 3 all right he's got gadgets it's more going on in spider-man 2 i i think there's more to the combat there's certainly more but it also is concerning to me that why why does the spider-man game have more combat options than the combat game that is wolverine i mean wolverine they're constrained you can see you can you can see the thought process of the designers of like wolverine is a very up close and personal character he doesn't have a vehicle he doesn't he's not flipping all around or flying and so that immediately constrains the play space that's available to them right like he's a boots on the ground guy and he's also very short so it's like you know like so so like you can just see like it's one of those things like oh wolverine game sick but then you think about it for like five more minutes you're like well actually wait a second like there's not as much we can do with much more limited verb set yeah yeah that's exactly right um i think the game's fine i agree with the six out of ten um so i don't i don't i mean nick i think you put it pretty well i don't know that i have too much more to add i will say as someone like you know i've read a decent number of x-men comic books and i've seen the movies like i think i know the lore fairly well i had no idea what was i like who is nathaniel essex and like what is all of this stuff like i was so deeply confused by like just the setup of the game and like this version of the marvel universe and like that's not a criticism like i'm glad that they're like you know characters are allied that you think would be enemies and then there's enemies that sometimes you might think would be allies so it's like all that was interesting but it left me sort of like i was just like well where's professor x like what's going on like i just i didn't quite understand what i was seeing from a from like a storytelling and lore standpoint a lot of the time i think they made the smart choice of focusing on maybe i i don't know again i'm probably as much as well versed in x-men as you it sounds like but i am glad like i'm i know i knew who nathaniel essex was so i was like okay i'm i'm interested in where they set this game because it's not i was expecting to see you know uh wolverine getting experimented on getting his adamantium skeleton and i was pleasantly surprised they didn't retrain it and they didn't retrain it a lot of the ground that the movies have already done so they are telling a story that is relatively newer for people who only engage with like the movies and cartoons and stuff like that so i thought that was pretty cool but i i think by the time we roll credits i think the story is borderline incomprehensible in terms of uh the emotional beats it's trying to relay and just like i i don't think any of these emotions are earned in any way shape or form uh i do like it i do like the costumes though yeah it's it's a very it's a very video gamey game of like you know chase sequence now fight a million goons and then fight a boss and then there's going to be a 15 minute cut scene where you know and now it's off to the next area and repeat like and and it does that competently but not exceptionally and that's the that's the game i think that's the whole thing and there are moments of brilliance too like i know i i said that you you know you tend to see all of the brutal executions relatively early on in the game but every time you pull them off it does feel like it's a little bit more of a feel good whenever you like clear an enemy it's like there is a there is something here with how it feels to kill a dude in this game and i think that means something i just i just wish there was a little more variety in that regard but uh yeah i don't know if i'm excited to return to wolverine but i think i'd be more than happy to get back to spider-man i mean how long are you so many haters done yet how long did it take you to finish uh i want to say it was 10 hours okay 10 hours roughly okay yeah i'm almost done with it okay here comes sam yeah i think i think this do you guys like the gamecube because this is what this is it's a it's a fantastic gamecube game and i think we all love the gamecube um a couple of things i wanted to comment on i i I really like X-Men, and I really like, you know, most of the concept of, you know, there's mutants, they're, you know, being hunted by fascistic human evil people. The giant robots are a little silly, the Sentinels are, but, you know, generally the idea of, like, this oppressed, you know, class of freaks is great. And this game gives all the motivation to that side of X-Men, where it's, like, there's, like, a little kid they're trying to free from a concentration camp, and things go wrong, and it's, like, it's heavy stuff. And, you know, Wolverine's pissed off about that, and so is Jean Grey, and that's all, like, really cool motivational stuff. And to Justin's point, and Nick's follow-up point, I think it's great that it's not just Wolverine on the X-Men yet. And you're. You are asking, who is this Essex guy? He seems kind of evil. And, you know, Wolverine doesn't really want to work for him. And, you know, that's what all of those things I just said pull together for why the X-Men is neat and should exist as a Professor X Academy for protection of mutants, right? Like, I love all that. And this game has, like, tons of setup for that, and I think that's really, like, special. Because I think, you know, the first two X-Men movies, X1 and 2, really got at that really well. I think we all love that. And then the 90s cartoon did, too. Those are all really good tellings of that, along with, of course, original classic comic books. So I think that's great about the game. I would completely. I don't know why people are, including you, Nick, like, take issue with the combat being simple. I understand what you're saying about the combos. But what. The thing that you're trying to do is build a meter so you can do a bunch of instant kills. And the way you get at that, I think, is really clever. You have to set up attacks that involve. Really fast building of your meter. Like, hitting somebody against a wall, so they stun, and then you can, like, punch them a whole bunch. I think that's really cool. And I think when you have a big enough fight to get at that, and then that solves a problem of, like, ending the fight quickly. Or in the challenge rounds, it does a lot. I think that's really good. I think it's smarter than Spider-Man. Yes, it doesn't have the skill tree and the combat options and all that stuff. But I do think that that's more. Like, people should know that, like. Part of the game is, yes, you can walk Waltz through the game, just like you're all saying, and not care about that. But part of it is, like, if you play in a hard mode or want to challenge yourself to do, like, a bunch of, like, enemy control, you have to do that. You have to think about that. I thought that was cool. And then I like that Wolverine is basically an invincible character, and they made a game about how do you stop Wolverine. That's difficult. Yeah, they do handle that well. And it's disgusting. It's. It's. Absolutely gross. There's, like, parts where Wolverine loses most of his muscle and skin while you're playing the game. Like, that happens. And not all the costumes heal. Sometimes you're just running around like a naked guy. It's just crazy. So, like, a lot of that stuff, all those Wolverine elements, I think, feel really good. The X-Men elements feel really good. But, yeah, it feels like a game from 20 years ago. It doesn't feel like. And you know what else felt like that is Spider-Man, right? It just had a huge graphical upgrade to it, which I think is important. I think Spider-Man. You're totally right. Were we wrong about Spider-Man? Like, was swinging around New York the best part? Probably. I think the combat is really fun in Spider-Man. We shall see what Spider-Man 3 comes out. It's better in Batman. Better than Batman? No, it's better in Batman. I think Arkham, like, just dominates there. I do think. And Shadow of Mordor. That was a good one in that style. I do think that this game does wonders, though. I do feel represented as Wolverine being a short man with a very hairy back and incredible muscles. I feel seen in this game, finally. I'm learning about Nick here. You know, they don't always play up Wolverine as short, but, like, sometimes, like, crouched and written spry and stuff like that. But, like, when you put him. In this game, they make short jokes all the time. And then you're always with Sabretooth, who's, like, four times your size. Yeah. And, like, he's always like, you goddamn twerp. And then he, like, picks you up by your head and throws you through a wall. It happens over. And over and over again, Wolverine's just like, hey, buddy, what are we doing today? Yeah. One silly thing in the game. Like, there's a lot of collectibles in the game. You got materials, so you can get new suits. The materials are hidden around in boxes. There's whiskey bottles that have, like, little lore attached to them. And then there's, like, these nightmare doors. But I do think it's very funny where, to Sam's previous point, you know, there's, you know, this kid's in danger. You gotta stop him. But first, I think there's a hidden whiskey bottle somewhere in this level. I gotta go find it. Like, there's some moments that are very video game-y in that regard that kind of take you out a little bit. But it's fine. I did like those nightmare challenges. I was about to say it's my favorite part of the game. I don't know that that's true. But, like, I thought that they were well done and good variety. The last ones that you unlock, like the gauntlet ones, where you just have to take on a horde of enemies and survive to get the high score, those are pretty fun because it really pushes you. And where you have to choose a debuff. Yeah, yeah, that's fun. That's clever. Yeah, the reward for those is pretty funny, too. It's a little monologue about Wolverine being 200 years old or unknown years old. He'll be like, you know, he'll be like, 1850, I came down from the Rockies and people were being mean to a bear. And I showed their camp. It's so weird. I think Wolverine also lived through the Dust Bowl, one of these nightmares reveals. I was like, wow. Exactly, yeah. No, I mean, all that stuff makes, I just think you can make Wolverine, like, you know, a member, a member of the X-Men, or you can do all that other stuff. And at least it has all that other stuff. Yeah, it does the thing that I really liked about the Spider-Man games, where you collect the little collectible, and then it shows you, like, oh, yeah, I remember when I left this backpack here. And, you know, it gives you a little bit of world building for Spider-Man, for people familiar and unfamiliar with this backstory. So I think that stuff is neat. Well, as someone who's only played a few hours, I am going to play more. I'm looking forward to playing more. But it has a 78 on OpenCritic, and I think it's fair to say that that's just lower than what people expect from first-party PlayStation and Insomniac. I think it's fair to say that that's just lower than what people expect from first-party PlayStation and Insomniac. It's been in the works for a couple of years now, at least. But no, San Diego's going to cancel it. But now Xbox has picked it up. So it's kind of a PR win for Xbox. But also it leaves questions like, Xbox is not in a good spot these days. But now they've picked up this seemingly pretty expensive production. They don't have their own movie studio to make the live action part of it. They're going to have to farm that out somewhere. I think Microsoft can afford it. Yeah, I assume it's still being filmed at Sony is what was my assumption. But I guess we'll find out soon. I mean, this makes me think of a few things. One, everyone is looking at this through the lens of like, what a Sony fail, right? Like everyone's very mad at Sony. Everyone's down at Sony right now. But it was like, they're the ones that broke up with him, right? So it's like that framing out in the fandom is really interesting to me. That like, you know, what do they see? What's the budget? What's the progress that the game has made? That they're just like, nah, we're out. We don't want to do this after all. And the other thing that I've been thinking about, it's like we think about Kojima Productions is, you know, Kojima is this larger than life guy. And Death Stranding was a game of the year candidate. And he's got all these famous trends. But like that studio, they've released two products and it has to be incredibly expensive for them to do what they're doing. Two products in like 10 years, right? Right. And like, so that's the, you know, and just the state-of-the-art office and state-of-the-art mocap and just like all the rest. And so, you know, they're making Fizint, they're making OD. And then I believe that they have one more sort of unannounced product, but could, you know, confirm there's sort of like a three, you know, a three product studio now, if I recall correctly. So it's like, man, that's like, that's just the money of it all is the other thing that I'm thinking about. It's like, that feels like a very, very expensive studio to run where like the conjectures that Death Stranding 2 underperformed a little bit. Well, we've got some data and some quotes here from analysts. So we've got Dr. Sarkantoto, he's CEO, of Kantan Games. He says, So yeah, apparently. Yeah, that's kind of what I'm getting at. They're like someone at Sony, you know, it's like, oh, those Sony bean counters don't know. And it's like, that's true, right? Like there is a legitimate fear that the people that are in charge of, you know, SC, you know, Sony Computer Entertainment, don't value sort of long-term creative partnerships the way that like previous leadership did, right? Like that is a real thing, but it is also equally a real thing that like maybe they're like, hmm, this game is five years away at best and like maybe we don't want to fund, you know, 500 to a thousand people working on this thing for years and years and years. So yeah, I mean like it is funny to think about, you know, Microsoft looking at Bethesda and being like yeah, make Starfield. That sounds good. That sounds great. Do that instead of all these other games like they don't, they don't have the best track record of like picking up, you know, an amazing studio and then making the best thing with it. Go ahead Damon. I'll finish that. That reminded me going back to Wolverine. One of my favorite comments on the review as well. They can't all be as good as Starfield. Okay, that's all. That's all. It just reminded me of that. But I like the elevator pitch here doesn't have to include Columbia pictures and a bunch of stuff. You can cut from this game and get down to, hey, Hideo Kojima is just going to take all of his knowledge from making the some of the best games ever and make that style of game a tactical espionage game and like who wouldn't want to exclusively publish that just work it out like if you need to cut it down to being a single player experience that's 20 hours long like that's better than just giving up on it which I that's the most surprising thing to me. So like maybe Kojima is, you know, like very dead. Dead set on some very expensive project. The Sony doesn't have to being to do it, but it just seems like such a safe bet to go with him on his like Metal Gear follow up. Like I just say those words out loud. Yeah, you know what? What a PR win for Xbox and for it to go on an Xbox like not even Nintendo or like another Japanese, you know, leading company making like publisher like Square Enix or something what like that is just he's going to need to find a new game engine because he was he was using the decima engine from a gorilla game. So very curious to see what he adopts next of whether you know, he's going to have carte blanche to you know, choose his next game engine from any Microsoft own studio or if he's going to develop something in-house Allah the Fox engine that they use for two games Phantom Pain and Pro Evolution soccer like 2014 or 2015 or something like that. So I'm very curious to see how this all unfolds. But yeah, I don't know. It's a bit of a bummer and very shocking. Shocking to see you because I think the news dropped last night at like 9:00 p.m. And I was like, oh, like, oh, let me just add to like if they can't if they're willing to cancel fizzing again, but they put all of their marketing behind like what's next? Yeah, dude, there's definitely Studios. I think about someone like, you know, like a housemark or like a media molecule, especially we're like what they're what they're four or five years back from releasing a product now. It's like like it definitely makes you concerned. For some of the, you know, some of the Sony funded projects that are out there. Like what a what a what a lost generation for them. I mean, I just I just and I'm a neutral. I own every console and I want every console to succeed. But I just like this shift to you know, games as a service that so didn't pan out for Sony. And now we're still paying for it five or six years later is just just a deep disappointment as a video game fan as an as a gamer. We've got some data from a linear analytics that shows just how many misses Sony's had in recent years. So of course, there's Concord was canceled like in two weeks lost, you know, 300 million plus down the drain marathon was soft fewer than 2 million copies sold on that Saros was sold. It's only made 61 million in revenue Marvel token people like it, but it's sold less than a million copies so far across PS5 and PC and then Lego Horizon Adventures. Remember that one only 250,000. Copies sold on PC and PS5. So and we still have another I just think Sony needs like more surefire hits than kind of a nebulous next thing from Kojima. That's could be another five years away. I just want them to work with him on that like make it into the hit, you know, like I don't want I don't necessarily think Microsoft's going to be great at that. Yeah, for the Starfield reasons. I just outlined like I kind of want Sony to do that or Konami. How crazy would that have been? Oh, that would have been great because. Konami's really seemed like they're kind of serious about coming back a hundred percent. Yeah, who knows what happens next? But I'd be I'd be very curious to see you know, when eventually we do get hands-on with OD what the what that final product ends up looking like what critical reception? What financial reception is to things to OD? I think will be indicative of koji pros future. Otherwise ODs platforms Xbox Xbox Xbox. Yeah, it's just Xbox Xbox and PC. Assumedly. Yeah. But yeah, very sad news to wake up to. I'm looking I'm looking forward to some more espionage action, but it sounds like I'm going to be waiting a little longer. Oh, yeah, it's up there. Like just like has there ever been I guess, you know, Microsoft buying rare is up there as one of those crazy moments, but just first party Sony game announced at a state of play and then like the Sony game is now an Xbox game is just crazy. It's just crazy news. You know Kojima's done those kind of like stair step games before. So what was the Phantom pain prequel? Little thing Ground Zeroes Ground Zeroes. Like I would love just put out a little disc of something kept you. Let me let me sneak around something and see what isn't prologue. Yeah, fizz isn't isn't that fizz isn't there's some like key art for fizz. Isn't it? Do you have you seen what the tagline is? It's great. It's like it's something I hope I'm getting this right. It's like here comes the feeling. Yeah, here comes. Yeah, and it looks very like one thing that sold me on the games. It's a tactical espionage fashion action or something like that. I didn't get fashion integral part of the game in a way that I'm like, hell. Yeah, especially like, you know Death Stranding wanted to he collaborated with the real life tech brand acronym, which I'm a big fan of and just like how he kind of implements that into the game like apart from it being a cosmetic. Now it's going to be part of gameplay. Like I'm into that. That's cool. Mm-hmm monster in a string to is so good. The end of that game is so awesome. It really is and I haven't played to yet but watching some of the b-roll during this segment. I'm like damn I want to get to that game. I don't know when that's going to be next year. That's an example of game that looks even better than Ocarina of Time remake that game looks incredible to the beginning. Yeah, we're walking around the mountain. You're like, what is this photo realism? It's so crazy. Insurance isn't one size fits all and shopping for it shouldn't feel like squeezing into something that just doesn't fit. That's why drivers have enjoyed progressives name your price tool for years with the name your price tool. You tell them what you want to pay and they show you options that fit your budget enough hunting for discounts trying to calculate rates and tinkering with coverages. 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Sign up for your $1 per month trial today at shopify.com slash realm. Go to shopify.com slash realm. That's shopify.com slash realm. Okay. Justin revisited Crimson Desert, or I guess you visited Crimson Desert. Enhanced. Yeah. I mean, God help me. I don't know why the spell was cast over me. Tell me about it. I'm thinking of doing the same. Yeah, that was my first question. Did you play it the first time around? I did play it first time around, so I'm curious. Should I start a new game? The story is substantially different. But better? Yeah. It's better. It takes it from. But here's the thing, is it takes it from what was legitimately terrible before. Like, you don't. For original stories, you don't understand why you came back from the dead, and then it's never. It honestly made. It was absolutely incomprehensible, and maybe. Like, there are games with worse stories, but the games with worse stories are like card games or platformers that aren't like trying to tell a story. Like, a game that's trying to be a story-based action adventure, Crimson Desert, was legitimately bottom tier. Like, it was a one out of two. And like, the story now is like. It was a one out of two. It was a five out of five. So it's like. It's not. All right. It's not. It's. It's much, much better, and it's way more different than I was expecting. But it's still not. I mean, it's still. Like, you're still finding a guy's lost sheep and like, doing a bunch of garbage. You know, it's still not great. But like, I couldn't believe I was expecting there to be new scenes and, you know, new voiceover. But like, the story is also different in really tiny ways, which is like. I'll give you an example of like. I goofed on this on the show, as did the whole internet, of like, the game. Like, so your character dies and you come back from the dead. And then the very first thing you do is like. It's like, go arm wrestle a guy. And it doesn't tell you why you're doing that. It's like, just go arm wrestle him. And like, now, it changes. Like, Cliff has a little VO where he's like, you know, "Where are all my Greymane companions? I need to find them. I should go to the tavern." So like, a tiny little change there. And then when you get into the tavern, the guy you arm wrestle. It's like, "Ah, like, you want information from me? You have to test your mettle first." Great. And it's like. It's such a tiny little change. They couldn't have come up with that last year? Yeah. But then. So what really blows my mind is that they did both. They did these tiny little changes. But then there's also. Like, there's legitimately, like, entire chapters of the game that are rearranged. Wow. Like, they moved stuff up hours and hours earlier than it was in the story before. And so, big changes and small changes. Yeah. Like, they added a scene. So again, it's not a spoiler. It's the first 15 minutes of the game of, like, Cliff dies, and then he's just back, and then it's never explained. It's explained, like, 50 hours later what's going on. And they add a scene. There's an entirely new scene of, like, Cliff in some metaphysical space that's, like, explaining a little bit about what's going on with him. And when he comes back and you've been living in this fisherman's house, they explain that you've been, like, convalescing there, and he's been nursing you back to health for, like, two months. Like, none of that's in the original game. Yeah. Like, so I don't want to overstate it. Like, the story is still not good. It is still, like, you know, yeah, find this guy's lost sheep and go do this stuff that doesn't make sense. But it's coherent now. And honestly, like, I expected it to be improved, and it's more improved than I thought it was going to be. Okay. I just imagine the cut scene that explains what happened and how he dies. Yeah, that's me. You're probably wondering how I got you. And so that is part of – it's slightly awkward that, like, part of what they added is Cliff's – they added an internal monologue to Cliff. So it's, like, there's these 30-second to 60-second cut scenes of the camera kind of panning around him of, like, should I trust what so-and-so is telling me? I think so, because they might be able to tell me more about the Greymanes. But, like, it really makes a big difference. Like, all this stuff that, like, it makes him a real character now. And so, you know, I just – you know, I'm really – it's really impressive how they took the same beats. You're doing the same stuff, but the way that they stitch it together actually makes sense now. And, like, it feels like a magic trick. Like, I think – I honestly can't believe I'm – like, I think I'm going to keep playing it. That's what I wanted to know. If you're stuck in it, you're going to stick with it. I'm going to do it, Justin. You convinced me. New game. So it's a game – it's a game – now it's a game that has a six-out-of-ten story and just ten-out-of-ten combat, ten-out-of-ten world design, ten-out-of-ten all these other aspects to it, and now it has a story that makes sense. So, like, what a – what a feat. There's not – What is life like at this developer? Yeah, I know. Yeah. Like, what was the decision to make the game? Pearl Abyss is completely cracked. What was the decision to put it out? Like, I can't – I can't understand. Like, I don't know how they did this. It was barely six months since its first release. Yeah. Yeah. And, like – and they patched in – like, Cliff controls completely differently. Now, like, depending on when you played it, Nick, but, like, this was very quickly. Yeah. I played it a bunch. Yeah. It's snappy. The game actually feels good to move now to play it. Yeah. Like, and that change happened within – they worked on this game for, you know, eight years. Yeah. Yeah. And then it came out and everyone's like, "Yo, your character control's like shit." And they're like, "Oh, don't worry about it. We fixed it." And I'm like, why didn't you, like – like, it's just so strange. So it's like, you know, they – That's the same with writing the most basic of tutorials that cover what's happening in the beginning of the game. Like, that's – that's, like, just something you check off, right? Yeah. Game feel good? Check. Yeah. Game tell people what's going on? Check. And so that's part of – And they just missed that? And I will say, like, if you're playing it for the first time, part of the reason it feels better now is because I've played – you know, I played 40 hours of it. Like, I'm fast-forwarding through everything. So it's like, it controls better and I'm fast-forwarding through all the dialogue. And so it's like, that's making this – it's making it great. Like, I'm having a good time. Yeah. I mean, running through cutscenes is incredible because it doesn't skip it. It just speeds it up. And you can still read the subtitles. So more games should add stuff like that. That's a pretty good quality-of-life feature. Yeah. It's so smart. So smart what they did. Like, they give you – there's a rumor of a Greymane that's, like, out in the farmlands. And so that's the reason you go do all that junk that previously was just random stuff you were out there doing. It's very well done. All right. You make a good case. I don't know. I'm still playing Onimusha. And I'm going to jump back in. I'm going to jump back in. from asylum the diablo sauce option i'm afraid is truly diablo oh no does that mean it's diablo no it's not i was i was hoping that he wrote a beautiful joe which i think we've also had a couple well this is good that we have a hard one to challenge us because we did so great last week i had by the way i had i'm not a huge mega man guy and so when they showed off who's the other character that's not proto man proto man i didn't write i didn't know who proto man was i'm not a mega man guy and i got so pumped because i thought it was beautiful joe for a second and i was like mega man that would be why they finally did it wasn't you they hadn't showed mega man yet they show this character first and i thought it was beautiful joe coming back and then i was then there was egg boy did boy did i feel foolish well we can only dream joe could totally be in that universe though yeah bring back beautiful joe you cowards all right let the questioning begin okay all right did it come out in the 70s 80s or 90s yes oh i'm gonna take the game seriously today yeah first first time in a while if i'm being honest great uh did this appear on the nes yes nes game all right going for the jugular here was it was it made well okay was it developed or published by nintendo no did this appear as an arcade game no is i think it's that i think it's that bootleg pipe bible game on the nes bible adventures is this developed by a lot of a japanese developer no that's bible bible adventure confirmed our dreams or also did spiritual warfare by the way and i think maybe or there's a there's a couple of where who made mckids i think that's japanese because it was a game that they changed to mcdonald's game is this game based on a license yes all right it's back to the future two and three three it could be been goonies two goonies two uh yeah uh wait wait hold on that was a konami game oh okay fair it's gremlins who made gremlins too nobody knows that dude died is it is it based on a tv series no movie no by the way out of all the comments from last week's scoop and basically every episode i had a lot of comments from last week's scoop and basically every episode i had every episode i had one person in my social media replies mad that i goofed on gremlins 2 on the nes last week is this like that game's good is this license like generally not an entertainment license like it could be food or drink the answer to that question is no that's not too confusing also just remember the original wolverine no wait that the answer does confuse me saying it's not an entertainment license no means that it is an entertainment license yeah is that am i understanding correctly but it wasn't a movie or not a movie not a movie or tv show so it sounds like a comic book game like silver surfer yeah or like or like a band i don't know i don't know if there's any on the indian that's entertainment yeah so yeah that would work yeah i don't know but that's mostly like i'm like revolution x but that was 16 bit yeah yeah yeah is this based on a comic book no and that's 10. what else is that what about no there's california raisins well that's the food stuff yeah that's the food stuff yeah that's the food stuff yeah but that's all they're multimedia they had a cartoon yeah for sure i think that would count as tv i'm not sure what about um so it's just straight up books or or it could be like batman on the nes although that was made in japan there's like two huck finn game or tom sawyer games yeah like literary what about bible adventure y'all although i don't know i'd call that license who are you licensing the bible from for a while i'll tell you that's that's god is this is this based on a book good or otherwise yes okay but listen i have to answer yes or no so yes but just think about why i might be putting an asterisk on that it's a radio drama or or or because it's comic book based it's a serious about comics it's a serious answer was no is there like the spirit for nes or something like that i think what about like chex quest no like i mean any i understand frankenstein dracula yeah all that stuff is books yeah so we can start going for genre there was a bram stoker's dracula game for nes and it looks nuts that's true yeah there's also a pinball machine i guess it's a really good pinball machine too underrated it's fun magnetic track for the ball that makes it look like a ghost does how how many questions were 11. you've asked 11. does this game does this license feature iconic an iconic character yes okay that's great it's great icon it is iconic so i think we're in the right wheelhouse here of you know your frankenstein's your dracula's the kids love those this is we could we could eliminate spooky games if we wanted to yeah let's do it is it is this a spooky game no iconic mascot nes is it should we ask if it's a human what about godzilla or something yeah i don't know but sort of based on a book but not really is still tripping me up but now it is absolutely based on a book that's not the sort of part yeah well what why were you you answered that in such a way that like you're giving us a hint i am yes i was not picking up what you were putting down is the problem i was not picking up what you were putting down is the problem i'm trying to take the game seriously today is i mean if it was frankenstein it would be you know it could be based on a book but you don't think about that much but that's yeah but not but not a spooky what about uh again there's tom sawyer yeah yeah yeah yeah but i don't i don't know if that's what it is what if it's like days of thunder which is like you don't think about that as a or like what about like what about like james bond those are books first yeah i can't think of a bond game maybe maybe it's like books intended for like children or adults oh right right is is this is this life like the very hungry caterpillar if that was yeah licensed based on books for kids yes oh sick nick so maybe there was like i don't even know if this exists but maybe there's like a richard scary's busy town nanny escape i know i know i got it i got it where's wall i got it it's where's waldo but there's two of them dude i'm where's waldo is the the worst nes game and there's some stinkers on that platform do you is that is it a pixel hunt game well i can't yes well there's many games yeah and it's got a weird subway mini game it's absolutely incomprehensible and the graphics are so bad that you can't tell where waldo is okay so i'm really worried that it's like the second one the waldo adventure or something like that i don't know where it's i mean he is an iconic character i would argue we all know is does this character not only wear a hat but also glasses yes that's 15. does waldo wears a striped shirt right yeah no we we don't need this you know it's worth waldo i think it's amazing that sam and i got there literally at the exact same frame of game scoop i mean it's like with the resident evil answer so the first of its name right is that is this going for the jugular right here is it the first of its name yeah yes is it where's waldo yes which i don't even think when june submitted this i don't even think i knew this was an nes i didn't know this was an idea dude i own this growing up so here's some jokes how did i own this no i'm a huge i am and when you didn't you like rank the waldo books yes no dude stay stay don't i'm gonna take my headphones off but don't okay i'll be right back okay you guys are not gonna believe it did you see that there's a second one also i didn't know there was a second one it's called like the great waldo search it's yellow one is a blue cartridge or a blue uh box you guys are never going to believe who developed this game oh my god yeah i don't wait look at the castlevania logo for the castle by the way see that okay okay i'm back oh wow i have i have every single where's waldo book that they made there is where's waldo the magical mighty magical mix-up there is where's waldo double trouble at the museum are some of these rare is that why you're spotlighting there's where's waldo the amazing the journeys there's got to be hundreds of these books have you 100 have you 100 in all of the where's waldo there's there's i'll show you one more there's where's waldo destination everywhere so i went i went deep i went deep deep down the where's waldo rabbit hole um a few years back i lost my mind a little bit if i'm being honest and um and so as a kid i was huge into it and i was waldo most years for halloween and so this game is terrible like it's terrible it's legitimately like you know a bottom like bottom tier uh nes game but i had convinced myself i was a dumb kid and i convinced myself it was great and this is probably i probably played this game more than mario 3. if i'm if i'm being honest and like and and and it's hard to like you know find a way to play it for yourself because it's hard for me to articulate what makes it so bad you have to move this tiny little reticle around the screen to like spot waldo and it doesn't move very well and it's hard to even get it centered over him and the the graphics are so bad and there's so few pixels in the scenes that you can't tell where Waldo is the one clever thing it does is it randomizes the scene so he's in a different spot every time otherwise you know it wouldn't be a game yeah but like sometimes it's like well that guy has a stripy shirt and then when you get it wrong it goes and then you have a certain amount of time to win and then it's just it's impossible to win on the harder difficulty I don't think anybody's ever done it and um like I have fond but terrible memories of where's Waldo on the NES I think any gamer of our age has a game that's just terrible but we still played it for a thousand hours right like true this this this was mine for sure mine was Jekyll and Hyde I'm amazed Jaws amazed that you had this game uh I like Jaws fighting force 2 for PlayStation 1 um Justin I was saying that you guys are never going to believe who made this game lay it on me it was Bethesda oh yeah hell yeah yeah I did that Waldo Bethesda Bethesda made this game and then it was published by THQ early THQ yes I looked up so classic I looked up the instruction manual and learned only by looking at the instruction manual what THQ stands for does anybody know this I do not toy headquarters toy headquarters that's a good name I never knew that so can I um I'll drop one piece of Waldo lore on you and then I'm gonna have to stop because otherwise I can keep going for a long time okay but is this author still alive uh Martin yeah he's alive but he's stopped he's old now and he sold the rights to Waldo and hasn't made a new illustration in a long time have you found him well author illustrator um so Waldo has a girlfriend named Wenda and you're finding Wenda in the books too I think but that's not the lore so it's like you know find Waldo find Wenda find this is the stuff you're finding in the scenes but in the original Waldo books in the first couple books you're finding Wilma and like then they just changed it to Wenda and I never thought too much about it I'm like okay whatever they decided to like rename the girlfriend but there's one Waldo book in which Wilma and Wenda both appear and it's like find Wilma and her twin sister Wenda and then after that Waldo's just with the other one and that's it that's the lore okay all's fair wow cool wow well nicely job I thought that was gonna be I guess so I thought that Diablo one was gonna be too difficult probably but you got the music in my head the kids book question was super clutch yeah that was clutch that's what I was trying to say yes it is a book but you're you're gonna be imagining a lot of words that are not in this book yeah I wish it was Tom Sawyer but this was a good yeah yeah sorry thank you for the suggestion Jude from Poughkeepsie New York viewers variant variant covers they re-released all the Waldo books with hiding in a new spot so I had to get I had to get all the different variants wow I did I like don't even I don't even know what I'm talking about I don't even know what I'm talking about I don't even let me get going because there'll be no stopping me okay I'm learning all sorts of things about us today viewers listeners if you have your own suggestions for video game 20 questions email them to me at the email address gamescoop at ign.com and I keep forgetting all my funny jokes this episode I wanted what the last comment I want to make about fizzant is that my favorite comment on this news article was that the name fizzant was too close to physical so Sony had to distance themselves from it wow she lovely and that is all the scoops that we have for you this week thank you Nick thank you Sam thank you Justin thank you to Jobert and Mariah and everyone working behind the scenes to make this episode possible my name is Damon this is IGN Game Scoop and we're out you you Thank you. Thank you. Thank you. Thank you. Thank you. Yeah. Doesn't care about Resident Evil. I mean, he does care about Resident Evil. He's a gamer, but. But I mean, he's not putting Leon in it. I expect it'll be a good movie, just not a particularly Resident Evil movie. Yeah. I kind of prefer that, though, in all honesty. It's like, just give me a Resident Evil-flavored movie. Nick, did you see we had a kind of a mid-preview of Final Fantasy? I did. I was very envious. I'm very excited. I haven't had a chance to watch it yet. But I think people are very high on Resonance. Resonance. Oh, Final Fantasy. Oh, wait, wait. We have a mid-preview of Final Fantasy VII Revelation? Yeah, Revelation wasn't positive. Really? Ooh, I'm curious. Yeah, I'm curious to see what Haim said about it. I haven't watched our preview yet, just because it pubbed on a very busy day. But I'm excited to check it out when I get home. Honestly, if it's more of the same, but just more, like substantially more, that's fine with me. But Resonance, I can talk about Resonance briefly. I did finish that demo on the plane. I think it's very good. But people, I think, overly glaze. We don't have time, Nick. People overly glaze how, like. We do have a packed show. It's like, oh, you know, this is a return to form for Final Fantasy. It's like, it's a mobile game that they repackaged into a full game, buddy. Take it easy. It does feel that way. The story does. The story feels very just bare-bones, like, okay, I'm here for this. I'm here for this. I'm here for this. I'm here for the gameplay. But the gameplay is very good. The headline for this episode is, it's about Ocarina of Time, which when I thought of, I thought, surely in the nearly 30 years of Ocarina of Time's existence, someone has written that down somewhere, but I couldn't find an example of it, so. Can you do a comma, fizzent it? I mean, well done. Fuck it. We'll do it live. But every now and then, I do finesse them. Fucking things. This game sucks. There's no words on it. We don't get viral videos like that anymore. No. Yeah. This is lamenting the death of the monoculture. It's like an underrated part of that. It's like, there's no memes. That one's never going to not be funny. He's so mad. He gets so mad. And then he, like, turns on a dime. He's like, and that's our show? Mornight Sting. That's why everybody's excited about Nintendo. Hank joined BJ's Wholesale Club the day he became a father of 30. I coach football. Now, Coach Hank saves up to 25% off grocery store prices. 30 pounds of pasta, three cases of protein bars, 75 sports drinks. And that's just pregame. He knows teamwork, and BJ's knows savings. This is your home, Coach. Home of the Save. Join for just $20 at BJ's.com slash mesquite and save 10 cents per gallon for six months. Open soon. Limited time offer, new members only. BJ's. Home of the Save. - Save. - Monday on NBC. - U.S. Marshals! All-new Line of Fire, the thrilling new crime drama. The world sees us as heroes, but they don't know what the job really costs. One family of federal agents. It's one thing to put yourself in danger. It's different when it's your family. Balances duty to their country. An assassin is still out there. Stop! And each other. How do you protect the world and the people you love at the same time? Every case hits home on Line of Fire, Monday on NBC.

Podcast Summary

Key Points:

  1. Quince offers high-quality, timeless clothing and accessories at 50% to 80% lower prices than luxury brands, with a focus on durability and versatility.
  2. Quince’s products, like organic cotton tees and premium cashmere, are designed for everyday use and seamlessly transition between work and leisure.
  3. The brand works directly with ethical factories, cutting out middlemen and ensuring transparency and sustainability in production.
  4. Quince expands beyond apparel into essential categories like bedding, bath products, cookware, and supplements, offering a lifestyle-focused shopping experience.
  5. The Metal Slug Ultimate Collection makes a strong return with definitive versions of classic games, including the original tank-based Metal Slug 1 and Metal Slug Advance.
  6. The Ocarina of Time remake features stunning 4K HDR visuals, improved environmental detail, and a more dynamic world, though some fans find the new design of Link’s appearance jarring.
  7. New Nintendo Directs reveal major titles like Metroid
  8. Wolverine receives a mixed review for its combat simplicity and narrative confusion, though its brutal combat and X-Men themes are praised by fans.

Summary:

The transcript blends two distinct topics: a lifestyle-focused product review of Quince, a sustainable brand offering affordable, high-quality essentials across apparel and home goods, and a detailed game industry update featuring major reveals. Quince is highlighted for its ethical production, premium materials, and everyday versatility, with strong emphasis on affordability and ease of upgrading worn-out basics. The second half centers on recent game developments, including the highly anticipated Metal Slug Ultimate Collection, which features definitive, previously unreleased versions of classic titles.

The Ocarina of Time remake is praised for its visual fidelity and immersive world-building, though some fans criticize the design of young Link. Other highlights include Metroid: Ravenous and Kirby: The World Beyond, both of which showcase bold, mature storytelling and gameplay. The review of Wolverine is mixed, acknowledging its strong combat and X-Men themes while critiquing its simplistic mechanics and confusing narrative.

Overall, the segment underscores a shift in gaming toward deeper storytelling and visual innovation, while also celebrating sustainable, accessible consumer brands that align with modern values.

FAQs

Quince offers fewer, better-quality pieces made with premium materials like organic cotton and cashmere, designed to last and be worn daily. Their clothes are versatile, timeless, and transition seamlessly from work to leisure.

Yes, everything at Quince is priced 50% to 80% less than similar luxury brands, without compromising on quality or design.

Quince offers everyday staples such as ultra-soft organic cotton tees, premium cashmere sweaters, tailored chinos, and premium denim—all available at competitive prices with a perfect fit and high-quality fabrics.

Yes, Quince expands beyond apparel to include high-quality bedding, bath essentials, premium cookware, and vitamin supplements for a full lifestyle experience.

Visit quince.com/slash/gamescoop to receive free shipping and 365-day returns on your order.

Quince is currently available in the United States, Canada, and the UK, with the full store accessible at quince.com/slash/gamescoop.

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