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Game Scoop! 866: PlayStation Says Hello to Halo

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Game Scoop! 866: PlayStation Says Hello to Halo

Mavily New York introduces a new grippy setting mist that delivers long-lasting, comfortable hydration without stickiness or residue, ideal for makeup enthusiasts seeking a natural, dewy finish. In entertainment news, Halo: The Campaign on PS5 is celebrated for its stunning visuals, engaging gameplay, and fresh content like a space shooter level, while maintaining the franchise's iconic tone. Despite lacking multiplayer, its campaign is praised for depth and replayability. Meanwhile, Veritas Tales, a modern take on choose-your-own-adventure stories, shines with clever narrative branching, multiple endings, and rich world-building. The gaming calendar features a crowded February launch with God of War: Legends and Fable, sparking debate over their contrasting open-world and cinematic styles. Retro game franchises like Atari and Beautiful Joe are also under discussion, with Atari’s 10-movie deal seen as a bold effort to revitalize classic IPs. Analysts note that while retro game adaptations face challenges in monetization and relevance, they offer unique nostalgic value. The episode concludes with humor and insight into the enduring appeal of classic games and storytelling mediums, showing how retro influences continue to inspire modern game design and media.

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Imagine setting your makeup, then forgetting it's even theirs. Meet new grippy setting mist from Mavily New York. Gel to mist technology locks in your look for up to 24 hours, with flexible all-day comfy grip. No tightness, no stickiness, no residue, just plump, dewy hydrated skin that still feels like your skin. Try new grippy setting mist from Mavily New York. What's up, everybody, welcome toizing GameScoop, I'm your host, Damon Hadfield, joining me here in studio is Nick Lemone. I'm back, baby. We're also joined by Sam Claiborne. It's so good, the next back. It's good that we're all back after a week off at Comic Con of San Diego and Justin Davis is here. School. Got a great show for you this week. So good to be back. We've got a release date for God of War, Lao Fei, a date that's a little bit awkward for Xbox and Resident Evil 5 has been taken down a peg, finally. But first, it's happened, Hell is frozen over, Halo is on PlayStation, Halo, campaign evolved, getting great reviews everywhere, Sam, you've been playing, I think you said you were like 40 hours into it already, are those 40 hours on PS5? It's all I play now. Yeah, it's on PS5. I have a bunch of PS5 Halo trophies. Halo trophies. Whoa. Just keep saying that. Halo. They're not resistance trophies, not Killzone trophies, not Killzone, no, no, we were looking at the old video. I was IGN going head to head on whether Halo 3 or Killzone 2 is better, we had a good trouble. Not even close. Yeah. For the record, we all think Killzone was, no, Halo 3 is the goat. That's like P.K. Halo. Yeah. Yeah. Yeah. No, not yet. Man, it looks really good. Yeah. It's a great unit. It's a great unit. It looks so pretty. Yeah. So I just played through Halo the remake last year, I mean, I did a whole scoop episode where I played through all the three of the first games and I loved it and I was like, you don't really need to improve because there's already a remake. You can toggle between the old graphics and the new ones, which is really fun. But I'm here to report that it plays great on PlayStation. I love it and I want to play it all the time and it's still like the coolest sandbox shooter I could possibly imagine. It's just so fun to be like, I'm just going to try to get in that vehicle and it's a really bad idea for this area, but I'm just going to try and then you do and it's great. It's just so good. And it looks unbelievable. It plays just like Halo. Everything's purple where it's supposed to be. All the things that I was worried about are, I'm not, I don't care. They're all great. This is the best way to play Halo one. I love the retro graphics of Halo now, like it is really cool to go back, but this game looks really good and it plays great. So I have no complaints. What do you think of the new levels? Because I know that they added new content. They're so cool. They're so cool. They're so jealous, but I was like, oh, this is just more, first of all, I played them on heroic. I was too worried about playing because I love playing on Legendary because I know the limbo so well. So I'm like, let me just like absorb the story and see what's happening and then I'll go through on Legendary, but heroic is really hard and it didn't kind of like make me just still like kind of like repeat barriers over and over again. But importantly, there's like, it's fine for like these levels and they're all good. And then there's just a flying level. There's a space shooter, three part level that's like unbelievable. Like I'm a sucker for space shooters like they just, you know, each generation is going to make that look better and better. But it's really good. Like it's like not like, oh, we thought of the coolest new spit. Like no, it just looks amazing. Like you're flying around outside, you know, these crafts, you know, so well and it's just interesting and you're in the stupid covenant ship. And it's just so funny and great and goofy and just feels like Star Wars and I didn't expect it. I didn't know there was a flying level. Last question. I think I saw somebody sprint. You can sprint now. Yeah. You can sprint in the prequels stuff. They just drop all these weapons in there that shouldn't be in Halo one. So you could just battle rifle the whole part. It's so great. That sounds awesome. Yeah. I'm going to pick these out. Yeah. It's super cool. And it tells like a little story that's kind of interesting about like why, you know, the chief knows certain character isn't something that's cool. But this, this part, like this beach, I can't emphasize like how good this looks into the new game. And it's just fun because like it's like everything is just like, you're going inside a location, you're coming out, you're going inside, coming out, driving around. And like, you know, there's just little tweaks to things that are improved. And it just feels like Halo though ultimately, like it doesn't not feel like Halo, it feels like Halo. And there's like really, really nicely redone cutscenes that like people are really nitpicking. It's like, this is not how this character should have acted. It's just like cutscenes from 2001 weren't very good either. Like I don't know what to say about that. It's just like, we're talking about a game with a big purple spaceship in it. Like, it's going to be fine. And just like, you know, envisioning what a superstructure looks like. And what all these aliens look like and everything like with a lot more detail is weird because this is an art, an artistic looking game that was like kind of like rendered in a way that made it draw distance really good and made scale really interesting. And like, that's a difficult job to get that to feel a Halo. But luckily, we've had 20 games between Halo one and now to kind of reference, right? It totally references this. It doesn't just be like, we're just going to make everything shiny and wet, that doesn't do that. That's what Star Fox did. Yeah. That's great. That's great to hear. I mean, I've been seeing a lot of Reddit posts about people that are like skull hunting and there's a lot of a discourse about these sort of invisible kill boxes of like you got outside of the level and then it just kills you, which is like very antithetical to Halo, which is always let you just sort of go ham. And if you break the level bounds, like, hey, cool. And like, you know, so, but it's hard to, and I'm not saying that that's not legitimate complaint. And I hope, hey, maybe they do lighten up on some of those kill boxes and let people get out of the levels and explore, but like, it's hard to separate out, you know, it's like that's all I'm seeing online, right? So knowing that like, I saw a lot of that too. If you just want to get in and play and have a good time and enjoy the story and enjoy the graphics, I'm a little confused about that because my team found every single skull before our embargo date and put it all up and there was no, nobody complaining about that. Yeah. So that, and everybody's using that guy and the reason I know that is because I can see the traffic on that page. And so all the skull hunters that are complaining about that and everything like I don't, that seems like it's a little bit of a troll army thing happening. I, I think, and though my only evidence is actual evidence, not just vibes. So sure. You heard it here first. I love it. And by the way, I'm seeing boundary breaking stuff here, which was successful. And I like, I'm doing this, I just said, like, I'll get into something fly up to the top of the sky box and everything, like, I haven't seen that happening, but I'm sure it's in here. And I'm sure there's different, you know, parts where you can't fall to you and survive, which you could before and stuff like that. But like, I don't think this team was aiming to say, like, and that sandbox was too fun before we got it. Like, that is not what's happening in this game. Oh, for sure. Like, both, both things can be true, like, some people can be posting these out of context clips that are sort of bad faith of like, you know, they're kind of going out of their way to break the game. Then it can also be true that some people are just having fun exploring sort of semi-adabounds and then hit some kill box and be disappointed. Yeah. I did see like complete trolling where people are, and again, like, why is this happening? Like, that's because it's on PlayStation. Like, I don't know why. But like, the, the, I saw people posting clips of like putting it on super easy and then being like, the enemies can't see me. And it's like, obviously what that's what's happening is that they don't, they are they turned on, you know, a skull or something that that just made it to the enemies. Yeah. I mean, yeah. It's, it's a video game. It's a video game that lets you do a lot more than you should be able to in any other shooter. It's semi-open and it has bugs from being that. And so even those, it's not like the most polished thing ever. And that's what people like usually. So like, I want the bugs to be worse. So I, I think like the, the one thing that I'll, I'll say about the, just the experience of Halo. And this is that like when you're behind the shield and you see a little bit of a shimmer, you are next to a hologram and you go behind it and you see how it's made out of single points of light that have depth to them. It's like, there's a lot going on in this game, like a lot that you just take for granted. And then you go back and you play the original, which I did. And it's like, oh yeah, everything's like really flat and stylized and cool. But they try to make, they, they try to add style to this in like almost like a cyberpunk way. And I think it's well done. So it's campaign evolved. There's no multiplayer. Yeah. Is that a disappointment at all? I mean, do people play Halo multiplayer? Well, that, that was going to be one of my questions, like correct me from wrong. I'm sorry, but no more about this. Like, is there a multiplayer shooter, a Halo style multiplayer shooter that is popular today? I mean, I would say that the only Halo style game that exists is probably Halo Infinite, which has seen a resurgence since the latter back half of the pandemic. And I think, you know, anecdotally, people in my circles still play Halo, I still have Halo Infinite installed on my computer because every now and then, my buddies want to run some custom games. But I would say there's nothing quite like it that exists anymore. I know that the split gate developers tried a little bit and I think split gate was really fun. Split gate too was also very fun. And now I think they've moved on to some sort of tight and fall like I can't recall the name. I know it's not the same thing, but I think bungee took a huge audience with them when they did destiny. Yeah, destiny too. For sure. It feels the same way, except for, honestly, probably marathon is the only game that feels close in terms of. the gameplay loop of, you know, the shotgun, you know, that I can tell a halo game by its shotgun. Yeah. And it's battle rifle. Yeah. And just the map control, like the power weapons, just everyone, like just shooters have moved on, right? Yeah. These sort of hero-based shooters and your character has, you know, powers and like last look. Yeah. So it is. Yeah. Definitely. Opportunity to fill a niche, but it's a huge risk. You know, if it doesn't take off, it doesn't gather a huge audience, then it's just a lot of time and resources wasting. Yeah. I look like just to give credit where it's due, like I don't think there's a better series of first-person shooter campaigns, which is like that was a vehicle for multiplayer, like it was, right? And then they stayed really good through two and three, and they're still pretty good for reach. I'm not going to slide those games. I don't really like four or five very much. But you know, I liked Infinite, and I think like the this type of campaign is so replayable and fun, and they'd make it replayable and fun by adding the skulls, by adding the difficulty levels, by adding co-op, like all that stuff is so well thought out in these games, it's crazy. Well, I actually haven't played it since the original Halo, so this looks really fun. Oh, wow. I look forward to playing through this. Yeah. Does it have, I should know this, but I've not been, does it have co-campain co-op? No single multiplayer at all. Yeah. I haven't tried the campaign co-op though. You can do split-screen, but I do believe you need a dedicated PlayStation net, or if you're playing on PlayStation, you need a dedicated account in order to play, go up. I don't think you can do guests anymore. Yeah. The way you used to previously do, it's like it recreates your game or tag with the little one in parentheses. I love that. Yeah. Although when you play multiplayer, everybody had one of those. Yeah, yeah. Yeah. Yeah. If it had campaign co-op, it might not be a bad game to play with the kids, is what, where my head is at. You know what? Also about that is that it's, it's like funny. Like the grounds are always funny and the audio is so much better in this. That it's like, you know, and then like the, I don't know, everything's just so contrasty. There's like these purple things against a white background like we just saw. Or, you know, it just looks good all the time. Really cool. Cool. Halo is here. It's on PlayStation. What a time to be alive. Yeah. It's crazy. It'll be really easy. It'll be really interesting to see how it performs on PlayStation. So that's what Stan's playing, Nick, you've been playing something interesting. Yeah. I've been playing. So there's this game that just released on Steam, maybe two weeks ago called Veritas Tales, which in the Dark Castle, it is from a former vanillaware developer who left the company to start his own game dev studio. He's been working on the game for the last six years in some remote, like village in the mountains of Japan, basically. And it is very simple in its execution, but I really love it. It is, for all intents and purposes, they're calling it a game book. You remember those like goose bumps, choose your own adventure, like, you know, do you go left or do you go right and you turn to that page? Yeah. I have this on my wish list. Yeah. Yeah. Man. It's kind of like that with like a dungeon and dragons, like you have an equipment inventory. It basically does all of the boring stuff for you that the, the old, like, choose your own adventure books. You know, you'd have to, you know, cheat and hold your, your, your smart in. And if you die, you'd have to go back. But I just think this game is, it's either, if you like those books, this is 100% up your alley. And if you've never been interested in those, this isn't going to be for you. But I think it's just a fun clever little five hour, a dungeon and dragons inspired adventure. There's two different characters, each with their own unique story. There's multiple endings. And I think there's just a lot of fun clever design elements like, oh, you brought this item because you helped out this character in this side quest. And so now that activates this path that you didn't think was possible in it has like, oh, great out choices. Where it's like, oh, wait, I think I saw where I could have got that, but I messed up and I'm too far ahead now and very clever adaptation of a game book or choose your own adventure book. And if that sounds like it's up your speed or right up your alley, I highly recommend this. I think it's like 15 bucks or something like that. Say the game name again. Just in case you need to find it. Yeah. It's called Veritas Tails, which in the dark castle? Cool. It is a draw you in pretty quickly, like, it's like a kind of a takes off. Yeah. I was compelled from moment one. And I think there's just a lot of cool like using the game book as, you know, your overall gameplay element, but they also is some very clever, meta textual stuff that it does where it's like, oh, I like this like new found thing that you this new constraint that you've introduced me to. And now that's a developer there yet. Yoshi, I love. I highly, highly recommend. Cool. Yeah. Yeah. Did you, did you play the sorcery game books that came out? No, I not. Yeah. No, you would love them. I mean, so they were, they were physical game books like Steve Jackson made them back in the 80s. And then, uh, Inkel, who did 80 days did a digital, you know, sort of version of them. And they were on iPad first and now they're on steam. But they, uh, modernize the story in a really interesting way. And I think about them all the time. I absolutely love them. The series of four digital interactive game books that, you know, the story stitches together in the sort of one big epic. And I think I think you would really like it. Yeah. And I think I like the, um, the, the, just as you're saying, like to choose your own adventure, era painted art cover look, like it doesn't, like I saw a little bit of an anime element. So, but like, that wizard looks like so janky in the funniest right way that it's just very nostalgic and get, I mean, this looks like, uh, you know, a variation on, you know, text adventures like Zork, right? Which actually had books, which are really cool. But it even has a combat system, which is pretty clever how you go about conducting combat and how weapons, uh, get used up and how your armor gets used up. There's a whole economy system. You can buy gear and all that stuff gets tracked for you. So like, obviously, that'd be a pain in the butt if you were doing it by hand with the pen and paper, like through the old goose bumps style stuff, this does, takes out all the boring stuff and lets you just have fun for the five to six-ish hour adventure. And there's like, I think like five to eight endings. So if you want to go and explore all those real, there's a lot of opportunities for that. Cool. All right, Justin, playing anything besides Factorio? Uh, no, well, I mean, I got back into the, I got back into Melvor Idol, which is an idol game that's based off Runescape where you level up a character and, you know, level up all your skills. I don't know that that counts as an actual video. What's an idol game? Um, like a game that you set it to run, like, I'm going to chop trees and then it, you do it overnight and then you come back and then you've chopped down like 10,000 trees. Like cookie clicker. Yeah. Like cookie clicker. Does that have a cookie clicker? Um, it works. Yeah, except, except this one's like a role-playing, like a browser-based role-playing game and I have the app on my phone. So. Nice. Melvor Idol is really good and really addictive. That actually counts as like, I'm playing this game, but like, yeah, no, still on factorial, still playing pianadons. I spent last night rebuilding my nickel mining setups. I'm sure you're all very excited about that. Mm-hmm. Um, think of all the applications. Yeah. I have to know you have to. Yeah. I, uh, I got batteries. I need the nickel to make more, uh, chromium nickel like, uh, the alloy and then I need that alloy for a variety of purposes to advance my factory. So working on it, chipping away at it. Cool. Cool. Good luck with that. Thank you. I've been all report back on how that's going. I've been bouncing back and forth between two turn-based strategy games. Oh. And even though they share a genre, they couldn't be, uh, more different. So Disguy 5 and Final Fantasy Tactics. Nice. And I love both these games, but they're just so different and that's actually been fun to just go back and forth. Disguy 5, uh, my favorite in the series, uh, one of my favorite games of all time. It's like, you know, Disguy's like silly and goofy and horny and colorful and like, it's so easy just to become massively OP so that the campaign becomes ridiculously easy. And then Final Fantasy Tactics is super serious and everyone is serious and it's slow-paced and deliberate and much more challenging and, uh, you really have to be on your game. Uh, it's actually pretty, pretty, pretty difficult, I think. Anyway, you've been playing the Evil East Chronicles version, which came out last year. I really like the voice acting that day. It's really good. Yeah. The voice acting is great. They've got Ben Star in there. They've got, um, they got quite a few Final Fantasy alum, recent Final Fantasy alum. That game is absolutely classic. I love to master. It's a little like dioramas, like just the way that when you start a level, the way it spins up from the bottom of the TV and it's just so cool. One of my favorite art books in, like, just ever, the strategy guide, the cover is just one of the dioramas in the game that's been turned into a real diorama. A lot of the Super Mario 64 strategy guys, you know, that's sick. Yeah. Uh, why wasn't there just 25 of these? Why didn't we get these one? Once a year? They made two, they made a weird sequel on the GBA. I like, I like, I like, I like, they're not as good, but I like them. They're not bad. They're not bad. Why does it, but what? No, no, they're not bad at all. But like, why does it have this like meta story of kids being isochied into some other world? Kids are pulled into the world. Okay, the law system in Final Fantasy Tactics Advanced is horrible because sometimes it's like, you can't select the command otherwise you go to jail. So it's like, okay, soft resetting, let's see if I get another law. Final Fantasy Tactics, like, like everyone talks about the story and how it's so, you know, gritty in the graphics, like you were saying and like, but like, it's like the character progression is so satisfying in the job system and finally unlocking the time age and then you're so sick. Ninja dual wielding two different, you know, Ultima weapons and Ragnarok. I don't like the, you have to fight, so go. - They make a horrible sound when they die. - Do they really? - Yeah. - It sounds like a pathetic shriek when they die. - They squawk out of existence. - Yeah, exactly. - I don't think I've played Final Fantasy Tactics since probably like 1999. So it's like, I'm watching this footage. I'm like, damn, no, wait, that's not true. I played it on iPad, but besides that, anyway. It's been a long time, so. - That was a great commercial. - Also the music is so good. And then I love that it's a dead serious story and it's really well written. But then it's the Chibi versions of characters from classic Final Fantasy history. - I mean, that's why I love the game. So much like this and Vagrant story all from Yasumi Matsuno, a dude who's very interested in the politics of war and who the actual winners and losers are in war and telling a very quiet story about what it means to be a hero and what actually happens when a hero goes to war. Very, very good stuff. - Fun times with Dyschia and Final Fantasy Tactics. - Okay, we gotta get you a Halo Code. (laughs) (upbeat music) - The Resident Evil 5 was the best-selling Resident Evil game until just recently. Surprising to me, 'cause Resident Evil 5 is not even the top five Resident Evil game. - Well, what do you mean, like just critically for you? Or just like? - Well, personally, yeah, but also I do. Who's gonna say Resident Evil 5 is one of the top five? - I don't know, man. There's a lot of people that love that game and it could not be me. Do not love that game. - No, no. - Only Sickos would say that. - Yeah. - I think all the other things Sam likes this game more than I do. - Okay, it's my favorite Resident Evil. I wasn't gonna say anything, but I've one tier. - I've bought most of those copies. - Yeah. - And so I'm a little upset with whatever you're about to say because I'm trying to keep it at number one. - Well, you're gonna have to buy-- - I'm surprised. - You need to buy about 250,000 copies. - Okay. - I can manage that. I've already bought how many, how many have I bought? - Oh, I said it's close to $2 million actually. - Okay. - R-E-5 is at $19 million and R-E-2 is at $19.75 million, so. - R-E-2 remake. - remake you. - Got it. - Yeah. - I mean, yeah, that's the correct answer. - It's self already seven years old now. Resident Evil games have a long tail. - I mean, that's the thing about, that's the beauty of the Capcom formula that they've established with this remake cadence is that everyone, it's always gonna be somebody's first resident Evil game, and they're gonna be like, well, if this one was that good, I've got every play of all of them. And, yeah, it's genius, 'cause they are excellent. - You know what else has a long tail? Every boss in these games once they've revealed themselves to be a man with a monster inside of them. - Yep, that's true. - I'm really flabbergasted it up until now five was the best selling one. Like, by the way, like I don't think five's bad, but it's not universally everyone's like, yeah, five's fine. I thought that was kind of everyone's kind of like global take on it. - That's like where I think that's where people think, you know, after four beloved, it started going off track with five, and then six was way off track, right? And then it got back on track with seven. - Five also quickly joined the platinum collection and whatever the greatest hits was for PlayStation 3, where the games were like 1999, like a year later or something, and so that as a result, sold more copies. And again, it is a great co-op game, just an abysmal game to play by yourself. I did that like twice recently, and my buddy's like, "What if you play with me?" And I was like, "I love you. "I don't think I can play this game again, man." - You didn't have fun playing this game by yourself? - No, I did not. I know people will be like, "What do you do it wrong?" But man, it just, it takes everything I don't like about Resident Evil and makes an entire game about it. There's no exploration, cannot stand it. But I respect that. - I respect it. - Really brown and gray, like not a, it's just kind of an ugly game to look at. - It was the style at the time. - Which was the style? - Very gears of war filtered. - Yeah. So the whole Resident Evil series, I think it's like 231 million copies sold, which is more than Final Fantasy lifetime sales. - Okay, we don't have to get Final Fantasy into this, guys. Just saying, it's a little bit ahead of Final Fantasy, although I don't think Square Enix has reported it's latest quarterly earnings. So I don't know, maybe it has jumped ahead. But there's just been so many more Final Fantasy games released over the years. I think it's a little bit impressive. - Well, are they including Crystal Chronicles? - I might be forgetting. - I forgot Crystal Chronicles. - Does this incentivize companies be like, actually our franchise sold a little bit more because we checked the numbers. Yeah, yeah, we sold like four more copies than you, not a big deal. - I was wondering, so it's like, you know, Damon, I was gonna make the same observation of like, there's been way more Final Fantasy games. But then I was like, it kind of depends on how, like how they want to count it, like, you know, because there's been a billion Resident Evil spinoffs as well. But I think there's been more Final Fantasy spinoffs. - Like Final Fantasy explorers. Do you know what that one is? Crystal defenders. - I mean, how many Final Fantasy seven spinoffs were there? - Yeah, yeah. - There's probably more Final Fantasy games on mobile. - Then there are all of the original games. That's probably true. Anyway, I thought this was interesting. The Mega Man series, the whole series is sold 45 million. Okami, that series has only sold four and a half million copies. So it's the original on PlayStation 2. They ported it to the Wii. There was one on DS, Okami Den. And there's an HD remaster on PS4. Over those four games, Okami is not sold five million copies. So Okami is not very popular. - Yeah, they're not scrambling to make sequels to that game. - They announced the sequels. - I mean, I think for the era, that feels pretty appropriate for the amount of games. I was like, does it, it's not bad, it's all right. - To be clear, I love this game. I love the original Okami. - Yeah. - Okami to, supposedly on the way. - We'll see it when we see it. - You know, I thought cel-shaded graphics weren't supposed to ever look dated, but this is looking dated. - You think this looks dated? I think this still looks great. - Yeah, this is really cool. This is probably the HD remaster. - I have this chug in a little bit. - This is probably the HD remaster. Like 2017 maybe. - It reminds me of Beautiful Joe a little bit. - Now that's, now what about the beautiful Joe series? One of the lifetime sales for Beautiful Joe. - Captain, I tried to buy all of them. (laughing) Beautiful Joe wanted to, and then there's a DS one, I believe. - Yep, there is. I gave Beautiful Joe a 10 out of 10, and my coworker's at the time. This is pre-IGN, but the website I was writing for, they'd never let me, they'd live it down that I gave Beautiful Joe a perfect score. And I stand by it. - Who's laughing now, I think you're correct. (laughing) - Yeah, take that. - Pension to go-go, baby. - Yeah. - And it came out for GameCube. - Yeah. - Which is, I think that's where I had it. - I mean, the one with Dante is the one that you got to get on PS2, come on. (laughing) - They added Dante in it? - Yeah, and he plays completely different. It's so sick. - What? - Why I was in Beauty, there was no Beautiful Joe collection or anything, there's like no contemporary. - Maybe this year. - Who knows, who knows about secrets games. - What do you mean maybe this year? (laughing) - I'm just trying to will it into existence. - Yeah, I'm gonna say, we shouldn't be clear. - We don't have any sort of insider information that there's a Beautiful Joe collection coming to. - This is gonna be clipped when it's announced at Gamescom in a couple weeks. That's because a Capcom executive watches this show and they're like, that Nick Lemone, he's got, he's got what it takes. - Listen, a Beautiful Joe collection is such a good idea though. - Yeah, it'd be cool. If we can guess a Resident Evil game by its brown color, we can predict when a new Beautiful Joe collection is coming in. - That's true. (upbeat music) - Okay, God of War, Lafay, it's coming February 16th. In February is all of a sudden very crowded. So it's just like, never game. They either went into September or into February. - Next year to get out of. - A few brave ones are in October. Everything else had to get out of the way. - Out of way of GTA 6, so. - But February's result is gonna end up. - Yeah, I know. Well, I've said it for, I think it'll come on that Thanksgiving day this year. That's just my prediction. - Anyway, so February now has a Tomb Raider legacy of Atlantis, which I am very excited for. The Persona 4 Ultimate Revival. - Revival. Metro 2039, it just says February. And then there's God of War, Lafay, and then just seven days later, or two or three days later, if you buy the special edition, is Fable. - Ooh. - And I think that's interesting. I think that completely neuters Fable's launch on PS5, because everyone's going to be playing God of War with Lafay. - They're gonna beat it in a second. - Why is it even coming to PS5? - It's so weird. The thing that kind of blows my mind is that I suspect that this would have been a huge PlayStation fall with Wolverine and God of War out. I just think that's really interesting, like to have those games out within like two months of each other, you know, there, but for the existence of GTA 6. I think that's super cool. But maybe it was always planned for the spring. I have no idea. I'm kind of surprised. It seems like it might be a little bit of a, I mean, they haven't said this or anything, but it seems like it might be a little bit of a contracted adventure compared to the other God of War games. - Yeah, whereas Fable, I think will be massive. - Yeah, I mean, to be honest, I'll play both these games, but I'm a little bit more interested in Fable. - Same. - Tell, yeah. Are you kidding me? - I mean, so much more open. I'll have a lot more freedom to display what, like I want to do. And God of War will be very scripted and cinematic and handled. - The known quantities, I know what to expect. Well, God, I enjoy what I expect there, but Fable to some extent is a brand new, giant open-world RPG. So let's put it to its pace. - In God of War, if they let me buy all the businesses in the entire game, I'll be pretty into that. - You can buy out the Dwarven Shop. - Yeah, exactly. - Exactly, exactly, like replace the owner. - If I can marry every dead God in this, (laughing) God in this thing, another world of events. - But the team that is gonna be working on these guides is split down the middle for more for these games. So I know a bunch of people are excited for God of War, so I don't want to slam it. But the reaction to God of War was like a lot of anti-Cube hatred. So, you know, there are people that are excited though. - I for one of a big CUBE supporter. - Hell yeah, I'm pro-Cube. - I'm very excited. - Pro-Cube. - If you put the cube in Fable, I'd be more into it, but yeah. - That's true. - But the fact that it's. - There might be, there might be gelatinous cubes in Fable, we don't. - Jack Quaid, he's a voice by Jack Quaid, 'cause if they are, I don't want it. - Like, this started as a goof, but like, you know, a Jack Quaid voice to gelatinous cube named Frank, that's like color commentary and comic relief, would 1,000% fit in Fable better than God of War. I don't mind, like, I'm not a hater, I think it's fine that he's in God of War, but like, it is, that is an amusing thing. - How good of a troll would it be in any game that came up against God of War to put a gelatinous cube in your game? 'Cause there is a gelatinous cube reference in Fable that would be great. And they have got a few months to add that. So, you guys can have that one for free. - The one thing though, Justin, I don't know how good Jack Quaid's British accent is. 'Cause everyone in Fable has to have a British accent. - Yeah. - Okay. - That's true. - We don't make the rules. - Yeah, yeah. - Did you all see the Odyssey? - Oh yeah, well, I was gonna say that for-- - I was about 70 millimeter. - Extra curricular activities, but-- - Okay, okay, okay. - I just get the British accent to be right in me. Okay, we'll talk about it in a bit. I know Justin saw it. - Anyway, yeah, it's easy to imagine that both of these games God of War and Fable could have been fall 2026 games. - Yeah, that's pretty mean that they put them alongside each other for all of us. - I said on next-gen console watch this week, it feels a little bit like a middle finger from PlayStation to Xbox, but. - I do wonder sometimes, you know, so it's like, obviously, I don't know that we actually said GTA out loud. Like, all these games are getting out of the way of Grand Theft Auto in November, right? That's what's going on. And like, you know, like, yes, like yes, all right. You know, Grand Theft Auto is gonna make a billion, million billion dollars. The biggest game pre-order of all time. Like, everyone's afraid of it. Everyone wants to compete with it, so. But it's like, you know, like I think, and you know, caveat, asterisk. I've never run a game studio before, but I think that they, I think they, it's too extreme of like, when does GTA come out in November 19? Is that right? - That was like 26. - No, I think it's the 19. - Not the 19. - And like, so it's like, no, let's just like, and then no one wants to release 14 days before that. I guess a long time. Like, you'd rather have, there's like a big triplet game, a massive game coming out almost every single day in September. - Yeah. - And you would rather do that than be four weeks after GTA, you know, come out in like, you know, December 14, like, you know, so again, they know best, but it's like, it just, it seems, it seems really interesting to me that like, you know, Fable and God of War have a better chance coming out, head to head against each other in February, against all those other games, and they do coming out, you know, in the first week in November. - Yeah, Christmas window, too. - Yeah, included. - Yeah, it's so amazing to me. - You know, yeah, I think that I get, I get getting out of the way of GTA, but they got so out of the way of it. That's the part that the pendulum swung so hard in the other direction that that surprises me a lot. - It could be like a game of the year, consideration thing, too. It's just like, you're not getting the game. - Yeah, maybe they want to ask a lot of that. - But how much does that matter, though, versus like an entire extra Christmas season to sell your game before the world ends? There's only gonna be so many Christmas's. (laughing) - Once again, we don't have any insider information on the end of the day. (laughing) Two PlayStation's credit. - I mean, they made Resident Evil games about the end of the log, so who knows? - Two PlayStation's credit. They have three big games coming within six months, and when was the last time they had that? - Yeah. - Yeah. - So that's good? I mean, they figured something out. They figured out, what's the problem? Are you making this face? - No, no, no, no, no, no, no, no, no, yeah, yeah. No, I was like, oh, I'm actually interested in these ones. - Yeah, Marvel took on in August, Wolverine in September, and then got a war, Lafayette in February. - Yeah, well done, I was just inside my mind palace. - Yeah. - It's like a proper GameCube era release calendar. - Exactly. - You're getting there. It's getting there. GameCube era. (laughing) We got, we got O'Donnell, we got, hey, you Pikachu. (laughing) We got a Mario Party, we don't know which one. It's probably odd number. - That's a little bit, that's a little bit like the Switch 2 over the last year. - Oh yeah. - But hey, you Pikachu is a 64 game, but they could have overlapped. - Nintendo always had something, always had something ready to go. It's back pocket. - Yeah. - Switch, I hear they put out a Splatoon game. - Yeah, they have, you know. - It's very damn good. - I know, I've never played Splatoon before, but got Splatoon Raiders for Kingo. You know, he was like, you got it. - You got it. - Yeah, got it for Kingo. He was asking me about it, and I was like, I don't know, I've never played this, but he handed it to me, and then I was, like 10 minutes later, I was still playing. I was like, ooh, this feels really good. - This feels really good. - You're a Barry in the lead in this GameCube episode. There's two people here that love a Splatoon game. I don't know how 'cause they say I love it. I've spent much time, but I was surprised. - That's what, why are you talking about that? - Instead of Sky. - Yeah, exactly. 'Cause I only spent like 10 minutes playing it. - IGN's Logan Plant over Comic Con Week and convinced me to drop 50 bucks, and I did. And I was like, I'm not gonna be into it. And then I started it last night, and I woke up early so that I can continue playing it today. - What's the title of this episode, Damon? - Well, okay, the headline is, play Session says, Hello to Halo. Okay, Damon says, hello to Splatoon. We got it. - I hope that doesn't even make sense. - I'll see if I can think of a Splatoon pun. No, I brought my Switch into the office yesterday so I could scan Pear's Amibo for the costumes for King. - Yeah, I gotta do that today. - Anyway, we were switching gears. Not to Splatoon, too. (upbeat music) Atari. - Okay. - Atari signed a 10 title film deal with Universal. - Oh, this story. - Yeah. - Yeah. - 10 movies, okay. Yep, they're gonna make 10 movies based on Atari games, and all are expected to be turned into big-scale action adventure fare. Okay, this will happen. 10 movies will actually be made and come out. - It falls after the game. - Asteroids, that's not even one of them, because that's an Activision game. - No, okay, fair. - Asteroids, adventure, berserk, break out, centipede, Crystal Castle's, Millipede, Missile Command, Pong and Yars revenge. - I'm really proud of Damon for that correction. I thought that was really well done. - What did I correct? - Did you say berserk? - Activision. - Yes. - Yes. - Yeah, berserk. - Well, that was an X-CD game, so. - Okay, well, get the lawyers on the phone. - Yeah, but it had a pretty popular Atari port. - I don't know, man. - I mean, how happy is Hasbro and these other kind of like rights holders of these old school classics when Barbie made a billion dollars? And they're just like, there's just dollars. Their eyes turned into like cartoon dollar science. - It's like, what? - But masters of the universe, he man didn't make a billion dollars. - Nope. - Hey, that's streaming for free now and something. - I need to watch it. - It's supposed to be good. - Yeah, yeah. - I did watch that as well. - Good? - What'd you think? - It was better than ahead of me right to be two and a half stars out of five on Letterbox. - Okay. - Well, just expect them to actually, actually tack on the word adventure over the title screen and just do that movie again. - I mean, I don't think-- - That's what adventure's gonna be. - I don't think that a licensed movie like in this regard is a horrible idea like Ouija Origin of Evil. Ouija to Origin of Evil is an outstanding movie. In the hands of the right filmmaker, you can turn anything into gold. Ouija Origin of Evil is a sequel to a terrible license movie. And Ouija Origin of, I'm sorry, yeah, I'm confused. It's called Ouija to Origin of Evil. That's why it's so confusing. But Mike Flanagan directed it and he retroactively make the previous movie better because his movie was so good and is based on the Ouija board license. So like it's possible. But then you can also get stuff like battleship. - Well, that's why people are grabbing the Batman licenses to make great shows like Penguin, right? Like it's like you can, that's what everybody's claiming. The Joker would exist if, you know, Batman didn't because you just wanna make a cool crime movie about a psychopath and you can't. But studios are kind of back doing that, right? There's a lot more popular small movies as Damon is pointed out when he says he loves it. When Hollywood gets screwed. - When a movie like a movie like obsession just completely embarrasses Hollywood. - Embarrassed Hollywood. - But like, you know, they're so very little that differentiates like these games other than like, oh yeah, there's gotta be some missiles and you gotta defend a few bases. Like you can do so much with that in a movie. - So cool. - Well, all these games are such basic concepts. Like you wanna, you wanna pong movie? Just watch Marty's Supreme. - Yeah. - That's a good one. - Let's see. - Or the movie ping pong and anime film, which is excellent. - You want, you want breakout? Just watch Shasha in Credemption. (laughing) You want a centipede movie? Just watch humans centipede. (laughing) - So we'll get this man an EP credit in Hollywood. Let's go. We just saw the magic getting made. - I mean, okay. So look, like the devil's advocate argument is like, I think the match book match box trailer looked really fun and interesting. - That looks fun. - It does SDCC like that look cool. So it's like they just got it. - Whatever. - It's just like, I'm not against it. I like that Atari, you know, Atari has been around for 50 years, but not 50 consecutive years. - Yeah. - But it is black in a way now that they're actually trying to keep it alive, keep it viable, but you know, it takes years. - Yeah, and we've just seen like the Universal Monster movies. Is there gonna be a-- a full universe made and then it doesn't happen. DC even kind of flopped their universe, right? So just ever hearing, they're going to get 10 movies made. It's like, no, you're going to try to make one. - Yeah, you'll try to make one. - You'll try to make some of the models, that's it. - Yeah, Curry Barker's asteroids. - I mean, oh, my other goof was, you want a missile command movie? Just watch the day after. Not many people will get that joke, but I think it's pretty good. All right, that's the Kansas movie. - That's the Kansas nuclear Holocaust movie. - Yeah, movies really hard to watch. - It is. - What's the movie with an order to decay? - It's here in the hell out of me when I was a kid. - Yeah, it's very scary. - What's the movie with Leonardo DiCaprio gets malled by the bear? - Oh, the, not redemption. - Revenant. - Revenant. - Revenant, that's crystal castles. (laughs) 'Cause you're a bear. - You play as the bear. - I was going to say, maybe Superman for crystal castles. Anyway, these are getting less funny. - That was funny. - Oh, important information. I have learned some important information. This is a fun fact. So, before EGM and Game Pro, there was a magazine in the US called Electronic Games. And this has nothing to do with anything. This is just a fun fact that I learned this week. Electronic games started in 1981. And it had its own Game of the Year awards, but it didn't call them Game of the Year. You know, in 1981, they're mostly covering arcade games. They called them the Archi Awards. - Archi? - They had the Arkeys, that's it. - So I like that. - Thank you. - I hope that fun fact improved your day by 0.001%. And maybe we should try to, we should do our own Arkeys. We should just seal it. And we could just, you know, not a lot of new arcade games we would be awarding to. But we could do a whole segment or an episode on, like Lifetime Arkey Awards. We're the best arcade games of all time. Please be excited for a future episode where we do that. (upbeat music) (laughing) - Okay, extra character activities. Sam is just champion at the bit. It's champion at the bit. Not champion at the bit. - Talk about it. - But it still means champion. - The Odyssey, which a couple weeks ago now, but I did see it and I liked it a lot. I liked it more than I thought I would. I'm a little, Nolan is a little hit and miss for me. I don't love all of his moves, but I really liked the Odyssey. - I think I texted you that you can take a bathroom break every time he appears back with, what's your name, Clista? - Yeah. - Yeah, surely. - Clips. - Clips. - Clips. - Clips. - Yeah, that's my tip. - Yep. - You thought? - Yeah, I saw it in 70 millimeter at a recently renovated theater in Westwood, in Ellis. - The one that's in Once Upon a Time in Hollywood? - The one across the street from the one and once upon a time in Hollywood. - What an awesome little neighborhood that is. - Yeah, it's so pretty of that. - It's very cool and it's very close to the office. - But apart from that, I loved it. I adored this movie. I was very cautious about Nolan 'cause I am also hit or miss on Nolan and I kind of wanted to go in being a hater and be like, all right, let's see the, surely you got something to add onto the Odyssey after, you know, millennia's of criticism and analyses and translations and adaptations. Like, oh brother, where are those? The greatest adaptation ever made. But I think Nolan crushed it and this is, I think he took meaning, he adapted it in some interesting ways that I think really resonated with me as a man who's a little bit older since the last time he engaged with the story. When I last engaged with the story, I was an undergrad in college and, you know, as bright-eyed and bushy-tailed and ready to take on the world and now I'm feeling a little more like Odysseus. - Odysseus at the end. - I was like, do I want to go back home, you know? You just get a little bit tired by life. So I think it's important, this and like fight club or movies that I think are important to experience young and then re-experience them as an older person. After you've lived a life a bit. - I do love that shot where the giant throws one on through a tree. - That's great, that's really good gag. - Yeah, I like dude, how all the creatures are like done practically as much as they could. That was really cool. Anyway, let's get justice. - I absolutely loved it. I mean, I just like, you know, this is such a trite sort of thing to say, but it's like they just don't make them like this anymore. Just like this type of movie of this size and scope and practical effects. And you know, it's long, but it doesn't feel like it's running time because, you know, it's a little bit episodic, but it's like, I absolutely loved it. And you just, I saw it on 70 millimeter, too. And you just kind of let it wash over you. And you know, it's like sometimes, oftentimes, when I'm watching a movie, it's like my thoughts straight to like stuff I gotta do or just other stuff. And like I was just completely enraptured by like what I was seeing. And I was not at all like the real world did not intrude in my thoughts at all during that entire running time. Like it is the episodic nature of it is like, it's a little bit Monty Python-esque, how they like run back to the ship. - Yeah. - Like run onto an island. Something horrible happens to them. And then they're like, run away, run away. - They're bringing a lot of calories getting back to that boat. - There always seems to be a few dozen more Greeks than you thought, too. You're like, oh, there's still a couple left. Oh, there's still a couple left. They all got eaten and it's like, oh, nope, there's still, there's still 15 of them. - Yeah, yeah. - Well, they experience such like insane stuff. You know, cyclops, giants, a witch. That's like the first two thirds of the movie. And then for the last third Odysseus doesn't mention any of it. So it's like, it's like there's, it just takes all this stuff for granted. Like, yeah, well, we ran to a cyclops. Can you believe it? Oh, yep. - Yeah, sure. - On a cyclops. - So, and I could, go ahead. - Well, there's a lot of, you know, interesting classical criticism of this going around it. And one of the things I think that struck me that was confirming to hear from classical teachers is that like they, that Odysseus is seen as a really clever for coming up with the Trojan horse thing. And that is reflected in one scene in this, at which John Barrenthal was like, your father was the smartest man I ever met. Like I'm 10 years from coming up with that plan, but. - Well, then it cuts to him being like, scrap me to the thing. I want to hear the song. - Yeah, that was really stupid. That was it. - It's so funny. And then like they keep on doing the things like, you know, like me, he figures out that the, that, you know, his men are the pigs. Like that's pretty smart. You know, like that's fine. But that he's not like, he's not showing the snow out. But it turns out that he's like, he's smart in this like clever technical way. And that's like really like beaten into the poem. But like that doesn't come across here. So I thought the John Barrenthal part was really cheesy. - Well, the thing is this story is with 5,000 years old, literally right. So this idea of like, when I come home, I'm going to disguise myself first. It's like, now when you're watching it, you're like, okay, like whatever. But that's like, that was like back then. People were like, oh, shit. Like I can't, like you're going to test people first. - Plus he's lived a third of his life span since he's been away. Because people die at like 32, you know. - It is good. I mean, I like that Odysseus, like, you know, he sucks, like he's an asshole, right? Like, like, like, you know, like he's shooting the cyclops and dying. - He gives it to pride. - Like most humans, right? - Well, and his men want to mutiny, right? So that's not great. He's not a great leader, as depicted here. But then they all screw up by, you know, eating healers, healers is flock or whatever. - That turns out that the people from this-- - Boiler, Sam, what the heck? - And also going into it, I had no idea that John Legzama was in the movie. - Oh, and he crushed it. - Yeah, he was like, wow. - Yeah, and he's great in it. - He's good. - But, and then you guys like, I mean, I know it doesn't matter 'cause it's a big monster in everything. But the dialogue is terrible. - Yeah. - Like nobody delivers a line that should be proud of except for maybe Ann Bathaway. - It's that Robert Pattinson. - Are you kidding me? He's crushing it in the entire movie. - He did. - His delivery was fun. You know, like at least he's doing, he's hamming it up. Like I like that about it, you know, it's just like-- - Did I know, and this is a total Nolan thing, but like probably one-third of the dialogue. I'm like, I don't know what they just said. Like I can't, you know, it's like, it's just, and you know, it doesn't matter, like that's not what this movie's about. - A hundred percent. - Just about. - Yeah. - It's visual. - I was really cool. But like his willingness to just double-tripple and quadruple down on, like he just doesn't give a shit if you can hear and understand his actors. It's like, you just skate by on vibes. And like, it does work this time around. - Yeah. - I did like, but I would like you to get in at home with subtitles. I really like the score. The soundtrack was great. - Yeah. Yeah, it is good. And the "Turgeon Horse" scene is really good, by the way. That's one of the best things. - It is good. - I had never thought about what it would be like for them inside the tutorials waiting for days. I'd never thought about that before. - Well, he completely depicts it in his own way where it's like claustrophobic. 'Cause like, you know, through all of time, we've been seeing that horse on wheels that's like people could have bedrooms in it. Like, yeah, I don't know. Like it's just like it's all nonsense. But he did a really good job of envisioning it as like a dark, you know, way of thing. Everything's, you know, like the Lord of the Rings nerd in me likes the practicality, too, here, right? Because the CG doesn't feel out of place. And then, you know, I think it's amazing that it was shot in IMAX. 'Cause like those ship scenes, like this is practical. - Yeah. - Like that's incredible. And the IMAX runs out a film every three and a half minutes. - Yeah. - That's also like, there's some long scenes. - There's some long emotional scenes, but they could only use three minutes of it at a time. It's crazy. Incredible. All right. I made so much money in like Hollywood can just make a big blockbuster, too. Like all that's good for us, you know? - Oh, yeah. - Just, I mean, like all this hand-wringing, it's like just make good movies. If you make a good, if you make movies that are really good, if people will show up and pay money to watch that. - Yeah, but I thought IMAX was good and nobody liked that. (laughs) - And the ending is anime. It's real life, live action anime. - Sure. - It's true. I was sleeping by that point. That wasn't really. - Well, some predictions, but Spider-Man is making 800 million just this weekend alone. We'll see. - Uh, quickly, Sam and Nick, do you have updates on Dungeon Curl or Curl? - Hmm. - I slowed halfway through right now, just because of Comic Con. I was busy. - I got a bunch of people to read it in my life, which is great. And so now I'm having an impromptu book club, the first book, which is great, just because that's all we talk about. So that's been fun. Uh, the pinball machine got announced and I got all the jokes. - This is why I was going to bring it up. Yeah, they announced a Dungeon Curl or Curl pinball machine, but it's a unique type of machine that I wanted you to explain, Sam. - Yeah, so this P3 system is a swappable pinball machine. So basically you get, you know, like a machine. And then the front of it with the flippers is always static. It's the same across all of the games. The middle section is static, but has like a video screen under it, like an interactivity screen that knows where the ball is. And then the back half, the back third, you actually pull out and it has all these ramps and turn of kits and like all kinds of stuff on it that they can put back there. And so basically you buy a kit and you can swap it out. The side art gets swapped on with magnets. The back glass gets swapped out. So you can buy this game as a Dungeon Curl or Curl game. And then swap that out for the other themes they have Enders game. They just announced they've had Portal. They've had a bunch of them weird out. So you can see that thing kind of, they kind of trick you here because that thing hanging over the middle of the play field actually attaches to the front of it and the back of it, but the middle part is not swapped out. So that's really clever. Like they're figuring out some stuff to make these more interactive. But yeah, that's, that's what the system is. It's like, so, but think, but just to set expectations is not like, I'm going to buy a really expensive game and then like I have 10 games for cheap now. No, not really. Like the game's like, I don't know, $12,000. And then then each kid is $5,000. Like things are getting crazy. Things are getting crazy. Like manufacturing in America is really expensive. And that's just working both sides. So, you know, I don't own one of these systems and they don't, they don't have one at the arcade's I operate at. So I never get to play with it. I play it at the Alamo Draft House here in Texas. You can see the flippers are weird because they're above the video screen. So they're being operated by this like kind of like pull tab that's pulling back on them to flip them. All that freaks me out as an operator because you want your parts to kind of work across a bunch of games. Yeah. So there's that. Anyway, yeah. And then the coolest thing about this is that the audiobook narrator that you all love is being used to do the callouts in this. So I think I just saw a book spoiler. Well. Oh, yeah. I mean, how could they not, right? There's like eight books. I don't even know what that dinosaur is. Oh, man. Oh, man. Oh, man. Mongo. Yeah. And since our last episode, we also got the news that Jeff Hayes, the narrator is going to be playing Princess Donut in the series, which I'm still very, very skeptical of, but at least they got him to be Princess Donut. I like his Princess just from hearing this because he's callouts. And I heard a little bit of the book. I really thought he did a cute job with it. Oh, yeah. He's great. It's great. I'm wrapping up book four and like the, you know, the whole thing is just crazy, crazy things constantly happening and it's violent and sometimes vulgar. But Carl and Donut's relationship is really sweet. I'm always, I'm always struck by how sweet their relationship is. Yeah. Like the books become more like they start as like almost like memes. It's just this light breezy, you know, you enjoy it and the way you enjoy an arcade game. But then the relationships and characters become deeper and deeper as you go. And you actually start to be like, oh, I'm actually truly invested. They may have this at California Extreme in two weeks that I'm going to go to a car arcade convention. So I'll record back. Heal reporting. Cool. Okay, that brings us to video game 20 questions. And our suggestion this week comes from Alex from Pennsylvania. And I'm excited for this one. So let's let the questioning begin. Why? Damien's excited. Damien's excited. It's a Castlevania game. Called it. All right. Okay. I like that. Pennsylvania Castlevania. It all works. This is from the 70s, 80s or 90s. No. Okay. Modern Castlevania game. Simply of the night. All right. Time for my next meeting. Let's see. Was this ever a console exclusive? Yes. Was it exclusive to a PlayStation console? Yes. Still can be Castlevania. PS4? Oh, what? Yeah. Was this a PS4 exclusive? Yeah. No. Was it a PS5 exclusive? No. Sorry. That's five. Was this a PS2 exclusive? Yes. PS2 exclusive. That's where the Castlevania exclusives were. That's a lament of innocence, I think. Yeah. Yeah. There's two of them. Yeah. There's two 3D Castlevania's line. Was this game, I don't know where to go with this. Was this game made in Japan? No. Oh. We have the Castlevania Dream. What about that company in America that made those bad 3D Castlevania games for DS? Was this based on a license? Yes. License PS2. Oh my gosh. License PS2, all right. Is this a platformer? No. God, I just assume. All license games are platformers. Is this? We should ask a couple of genres of crazy this. Man. License PS2 exclusive. Four years. Is that exclusive? Yeah. Yeah. I think it released on Xbox at some point though. I might be wrong. Okay. But we asked if it was one point of console exclusive. Yeah. It's okay to launch this PS2. Where's the pre-good game? There's also get it. Bull was the game we had before. There was like, there can't be a Godfather game. But it was that. Yeah. Yeah. It wasn't Scarface or Godfather. It was Reservoir Dogs. We didn't get that one. There was there was fight club too. Yeah. I don't know that. I think it had fight before though. We've had fight. And those, some of those could have launched as a PS2 exclusive. Because Xbox was scramble in to get some of these over to Xbox. Like GTA 3 was an ex, was it a, you know, a PlayStation exclusive until it came out in Xbox. Yeah. Was this made by Rockstar? No. That's 10. Is this a shooter RPG or puzzle game? Yes. Shooter RPG and or puzzle game. Got it. Is this a sci-fi game? No. Is it a shooter? Yes. Licensed shooter. Licensed PS2 shooter. Tom Bond, maybe. Tom Clancy. Yeah. Clancy. And Bond is a pretty good guy. We always get screwed by the Clancy first, because it's books. Mm-hmm. All those games about, well. It's not really, because that was OG Xbox. Correct. Is this series about espionage or military combat? What you said series. Sorry. Whatever. Licensed. Is the license about espionage or military combat? No. Oh my gosh. It's a no-bond, no Tom Clancy. Yep. But not sci-fi either. What the heck, man. What about that? Western. What about that? Yeah. Yeah. Sure. Red Dead revolver. But what's license to the US? That's kind of dead end, right? Yeah. You're right. What about that? That? And would we ask if it was made in Japan and the answer was now? Correct. It was. What about 13? Oh my gosh. That is a license of a French comic. Yeah. I know. That's insane. But we've always wanted that to be on this. Was it? I was more on that. No, it was definitely on PlayStation 2. I just don't know if it was. I think it was on GameCube also. It just was a. I don't know if it was an exclusive. Who developed it? Ubisoft, I think. Some one of those studios. Maybe not. I think so. Oh. Was this. Did you say it was based on a comic book? Yeah. Well, let's just ask that because that's a good thing to eliminate, right? Like, was this. Licensed based on a comic book? No. And that's 15. Oh. Licensed first. It also eliminated any weird, you know, like X-Men. Yeah, yeah. Totally. We were going over the shoulder. And we just sci-fi, so not Star Wars. I mean, there wasn't that many first-person shooters on PS2, right? It was mostly like third-person shooting. We didn't say first-person shooter either. We just said shooter. Yeah. I'm really thrown off by it not being sci-fi or military. What's left? What are people shooting? Yeah, crime. Maybe zombies. Zombies, zombies. Did zombies exist back then? Or did they only exist after the walking dead? There wasn't ash versus. There wasn't ash versus it. Oh, yeah. and an evil dead game. It was a third person shooter spooky game. Mark Markeko is getting up. We can ask if it was a spooky game. Would you consider evil that the the silly evil dead spooky though? Oh, I think so. Okay. Okay. The book eats his hand. Is it a spooky game? No. Oh, what else is there to shoot? Maybe it's like a SpongeBob shooter. Yeah. I was trying to think about like, you know, something paintball like family friendly. But why would Damon be excited about family friendly in the PS2 era? Because it's like Splatoon. It's at the right. I get my generation. Is that like, is that like King Kong? Peter Jackson's King Kong. Oh, that's a 360 game. It did. I think it actually got a PS2 like cheap port of it. Oh, really? Yeah, I think so. Oh, no, that game. That game was cross-gene and they were and they were different games. Because there was also a PSP version of it. Three questions in a yes. Okay. Is this based on a kind of a kiddie series? No. Are there monsters in it? Nope. You shoot real people? One question in the guest, right? Mm-hmm. Could it be like anime something? An anime shooter? Or cowboys? I'm only liquid now. Yeah. Anime or cowboys? Is this anime? Nope. No! Oh, no. Shall I reveal the game? Yeah, we don't have it. This is a PS2 exclusive that never went anywhere else that was made by Sony. And it was that came out in 2006 based on one of the biggest TV shows at the time. What? It's 24 the game. Oh, my gosh. There's a lot of quick time events in this, I recall. And we should have 24 questions. It's pretty good. Actually, well, that would have been a giveaway. It's pretty crazy. The entire cast of the series is in this game. That's five. Gima played this was like, I need that man for Phantom Pain. This was made by Sony Computer Entertainment Cambridge, which is now Gorilla Games. Wow. I've never, I don't know. I've ever seen this game or heard about this game. Remember graphics? Yeah. Yeah. Oh, I mean, Sony apparently thought just, you know, showing up this license would be, you know, a big win for them, but I don't think it performed very well. I hate to do this. But I think we depart. Yeah. Okay. Good. Well done. Y'all. As Nick signing off, I hate to do this to you, Damon, but we may need to send this up to the commission for saying that the game was not espionage based. Espionage. Espionage. Espionage is hell, dude. This is like their whole thing. It's a counterterrorism. It's a counterterrorism unit. They're trying to stop, you know, a bomb going off at all times. Like, hey, look, you might be right and look at the commission rules. Then let it be so. But I'm just saying, we'll listen. I'll, we'll listen to their judgment. Yeah. Well, terrorism was all the rage at the time. If you remember, it was, which was the rage at the time. It's also interesting that this was 2006, the year that PS3 came out, but this was just a PS2 exclusive. Never went anywhere else. Oh, look at the running around these server rooms. And so it looks so fun. Can you go on this door? No. You remember, enter the matrix. Yeah. Yeah. Yeah. Shiny. Oh, yeah. I was going to ask you mentioned 13. Yes, Ubisoft. Can anyone name the actor that plays the protagonist? No. Is it Kiyato? David DeCovny. Cool. Whoa. Really? That's amazing. Yeah. That came up. That's amazing. It had a cool year. What year did that game come out? Right around here, maybe 2005. So I had it. Oh, yeah. So this is this is why 13 that game like it. I played it up the very first E3 I ever went to. And that's why I remember it, which is probably pretty impressive demo. 24 of the game. Thank you for the suggestion. As I unlock my computer, Alex from Pennsylvania, nicely attempt everybody. Viewers, listeners, if you have your own suggestions for video game 20 questions, email them to me at the email address [email protected]. And that's all the scoops that we have for you this week. Thank you, Sam. Thank you, Justin. Thank you to the ghost of Nick. May his soul rest in peace. Yes, he's not back, baby. Thank you, too. Jover and I'm here and everyone working behind the scenes to make this episode possible. My name is Damon. This is IGN Gamescoup. Nevermind. [Music] [Music] Here, there's a new marvel. It's supposed to be nuts. Oh, speaking of, I was watching some of Cory Barker, the obsession director. I was watching some of his stuff on his YouTube channel and it's very, I think you should leave vibes. A hundred percent, yeah. I keep a spreadsheet of everything I play and watch every year. And I just haven't updated it in a while. And I just remembered, oh, Windows Bay. Yeah, I try every January. I try to do that. And then I can't, yeah, I like, I thought, and then it's like, oh, oops, well, now I have like a month's with the stuff I got to add and I can't ever keep up with it. I do it for games and movies. I don't do it for TV shows for some reason, because I'm like, it's fine. I don't need that. I'll watch the TV show. I don't need to document that. I needed for TV shows because I always forget what season, like, I know I watched always sunny up to the teens somewhere, but I don't know what season it was like three years ago, I stopped watching it and I'm like, I don't know what season I stopped. It's like that was South Park for me too. There's shows that my wife watch like X-Men 97 forced or anything Star Trek anywhere, although she liked the teen one from last year. We watch that together. But I'm watching those now and X-Men 97 kind of sucks the season, kind of disappointed to report, but the new Star Trek is so fucking awesome. Is this strange? Yeah, yeah, it's the, I still don't hear Sam. And ultimate season. You don't hear me at all? Nope. I thought you were like, having a back and forth with them. I was like, oh, this is good energy. No, I heard you, I heard you two say, hmm, and then I said, hmm, and then I'm like, oh, no, Sam is talking. I can hear Justin. It's been the 90s in my household for the past two days because our internet has been out. Whoa, that's fixed. It's fixed this, it fixed this morning, but we had to go 48 hours with no internet at home. It's really eye-opening, right? We're just like, oh man, well, I guess I'll read a book or something. I had to watch, you know, I usually end a day with watching some YouTube. I had to watch on my phone. No, like some sort of peasant. This is why we're cleaning out a closet and Jamie wants to get rid of all of our old movies and blue rays. I'm like, what if? What if? I mean, if there's an apocalypse, I got to be able to watch Mrs. Doubtfire. I'm not getting rid of this blue ray. Imagine with kids, it's a little harder to go without internet because all of the programming is streaming, right? Yeah, they just don't understand why they can't watch Ninjago. Damon, did I tell you we got a new cat? Yes, you did. Oh, that's right. Yeah. We had a breakthrough where now Bob was snuggling with Cosmo today for the first time. Bob wasn't his name last week. Yeah, well, he was Beelzebub. Yeah, Beelzebub. Well, I heard Sam briefly, but he kind of cut out. Yeah, no. Oh, he's back. He's back. Yeah. All right, this should be the right microphone, and Justin should be able to hear me. Yep. Okay. Did you get an old black cat? Nice. I have an old black cat. That's great. Yeah. Do you have three cats? Two. Okay. One, we had an elderly cat that passed away a couple of years ago. Right. I thought you'd immediately replace that cat. So I was like, Oh my gosh, yeah. No, we never did. Or we didn't until now. Now there's a very classic case of like we're going to the shelter, and we're just going to look. Yeah. Yeah. And then you come home with the cat, because of course, of course you do. Yeah. Bob or Bob, I thought it was Bob. I mean, you know, like how Wolverine says, Bob. Yeah. No, I mean, you know, it's whatever you're feeling in the moment. Like he's also he's been Bubba. He's been Bubba decent amount too. Bob and Bob are the names of the bubble bubble dinosaurs. Yeah. The story there is that the shelter told us his name was Beelzebub. Yeah. And we went with that. And then I, you know, they took the cat when I was at Comic Con in my wife's like, we're keeping the name Beelzebub. And I said, okay, that's fine. Just to confirm, you know, that's the name of a demon in the body. that's one of Satan's, you know, lieutenants. And then Jamie said, no, I had no idea. I've never heard that before. I don't like that at all. And so, let's, you know, so we lose it for, sorry, Abaddon. Yeah, yeah. Only in Iowa City, the seat of Satan himself in the Midwest. When we were at the Odyssey, it was at an AMC theater so the Nicole Kidman thing played at the start, actually, that walks in. Does that weird commercial? When that started, everybody clapped. Yeah, I just was in a theater where that same thing happened. Are they doing it ironically? Yeah, I think it's become a meme. Okay. Okay. And like, we don't have AMC theaters here in Iowa City. So that was a nice moment for me. Yeah, I also, the thing about that too is that it's at the in California. It's at the end of such a long barrage that kind of indicates that that's all over. And so I think that's like an inside part of that. Yeah. All right. Thanks everyone. All right, - Ready, thank you. - See you later. - Bye.

Podcast Summary

Key Points:

  1. Mavily New York launches a new grippy setting mist using gel-to-mist technology that provides up to 24 hours of comfortable, non-sticky hydration without residue.
  2. Halo: The Campaign (on PS5) receives widespread acclaim for its visual fidelity, immersive gameplay, and expanded content, including a new space shooter level and improved cutscenes.
  3. The game’s design maintains the core Halo identity, with subtle modern upgrades that feel authentic rather than flashy, and features a strong story and exploration elements.
  4. Critics note the absence of multiplayer and campaign co-op, though the single-player experience is highly replayable due to difficulty levels and strategic elements.
  5. Veritas Tales, a choose-your-own-adventure-style game inspired by classic dungeon and dragons books, is praised for its clever narrative design, multiple endings, and engaging gameplay mechanics.
  6. The release of God of War
  7. There’s speculation about a potential "Beautiful Joe" collection, and discussion around the cultural and commercial value of retro game franchises.
  8. Atari’s 10-movie deal with Universal for classic games like Pong, Breakout, and Missile Command is seen as a bold move to reinvigorate legacy IP, though its success remains uncertain.

Summary:

Mavily New York introduces a new grippy setting mist that delivers long-lasting, comfortable hydration without stickiness or residue, ideal for makeup enthusiasts seeking a natural, dewy finish. In entertainment news, Halo: The Campaign on PS5 is celebrated for its stunning visuals, engaging gameplay, and fresh content like a space shooter level, while maintaining the franchise's iconic tone. Despite lacking multiplayer, its campaign is praised for depth and replayability.

Meanwhile, Veritas Tales, a modern take on choose-your-own-adventure stories, shines with clever narrative branching, multiple endings, and rich world-building. The gaming calendar features a crowded February launch with God of War: Legends and Fable, sparking debate over their contrasting open-world and cinematic styles. Retro game franchises like Atari and Beautiful Joe are also under discussion, with Atari’s 10-movie deal seen as a bold effort to revitalize classic IPs.

Analysts note that while retro game adaptations face challenges in monetization and relevance, they offer unique nostalgic value. The episode concludes with humor and insight into the enduring appeal of classic games and storytelling mediums, showing how retro influences continue to inspire modern game design and media.

FAQs

It's a setting mist using gel-to-mist technology that locks in makeup for up to 24 hours with a comfortable, non-sticky, residue-free finish.

It provides a plump, dewy, hydrated feel that feels like natural skin without tightness, stickiness, or residue.

The remake includes new levels, such as a flying space shooter level, and enhanced visuals and gameplay quality that maintain the original's essence.

No, the campaign has no multiplayer mode, though split-screen co-op is available with a dedicated PlayStation account.

It's a choose-your-own-adventure style game book with multiple endings and clever design, offering a fun, five-to-eight-hour dungeon and dragons-inspired experience.

God of War: Loki is set to release on February 16th.

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