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Game Scoop! 846: Requiem Is a Dream

1h 40m 31s

Game Scoop! 846: Requiem Is a Dream

The episode features a lively discussion on the recent release of *Resident Evil: Requiem*, praised by the hosts for its innovative gameplay, strong character dynamics between Grace and Leon, and immersive horror elements. They highlight the game’s use of new mechanics like the hemolytic injector and improved first-person aiming, as well as its nostalgic callbacks to earlier entries in the franchise. The hosts also emphasize the game’s emotional depth and the evolution of Grace’s character from a fearful newcomer to a more confident survivor. The conversation shifts to a major corporate update at Xbox, where Phil Spencer has retired, Sarah Bond resigned, and Asha Sharma has been promoted as the new head of Xbox. While the hosts acknowledge the symbolic shift toward AI integration, they stress that Xbox has grown significantly under Spencer’s leadership—demonstrating strong financial growth and expanded user numbers. Still, they point out a critical gap: the lack of a truly standout game that captures public imagination. The episode ends with a discussion on *Wolverine*, set for September 15, and speculation about potential accessibility features like reduced blood effects, reflecting broader concerns about inclusivity in action franchises. Overall, the hosts balance enthusiasm for the game with thoughtful critique of Xbox’s current direction and future potential.

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18342 Words, 94338 Characters

English
- Wolverine. - What's up everybody? Welcome to Iching Game Scoop. I'm your host, Damon Hatfield. Joining me here in studio is Nick Lemone. - I'm back, baby. - We're also joined by Sam Claiborne. - Hey, I wish I was here with you all, but it's gonna be here. - And Mark Medina. - I'm here with Sam. No, we're not. We're not in the same room. - I'm Mark. - Hey, I've got a great show for you this week. Sean Astin is here. - Ooh. - Samwise Gamgee himself, Sam and I will be Sam, and I will be talking to Sean Astin just a little bit. Resident Evil, Ruck Boom is also here. We can finally talk about that. We've all been playing it. - Hey, oh. - It's very good. I just gave it a 9 out of 10. - Yeah. - So amazing. - We'll have a spoiler-free discussion on that. And there is, of course, the gigantic news from last week of the huge shakeup at Xbox. Oh, man. - It dropped right after we stopped recording. - Yeah, yeah, of course. - Yeah, yeah, yeah. - People have commented on that a lot. They're like, oh, it's got this head right before. - It gets very clear this happened before the news. - Hey, sometimes you get the scoops and sometimes the scoops, they get you. - Yeah. - Yeah. - Phil Spencer retired, Sarah Bond resigned. And now an AI executive is running Xbox, so. - Well, it's a human. It's a human executive. - Yeah, AI is now ready. - Executive of, do we know that 100%. - Yeah, we don't. - I cannot actually. - We will return to buying Bungie. (laughing) - But first, before all that, you guys, it finally, it happened. The other day I picked King of Up from school and he goes, "Daddy, have you ever heard of a video game called Fortnite?" (laughing) - No! - I thought you were gonna say Roblox. - Just tell him, Sarah. - I've never heard of it. (laughing) - Did you say no? - I tried to play it off and be like, "Yeah, I've heard of it." So how was your day at school? (laughing) Then he was like, "Can we get that game?" And I told him it's not for kids. Then he was like, "But kids told me about it." (laughing) I mean, the logic checks out there. - He's tearing down your phone. - Yeah, I've heard of it. - His left and right. - Let's never speak of it again. - This is like, when Damon and I came home from school in the late '80s, we said, "Have you ever heard of Faces of Death?" (laughing) - The kids are talking about it. - Which apparently is coming back. We had a trip. - It's getting like a home release, yeah. - But like, with the original or something new? - It's the original, yeah. - No, they shouldn't put that on. That stuff's garbage. Literally. - Stupid. - They shouldn't do that. - I will say though, I heard about it from other kids is an impenetrable defense. - That's great. - It's so funny. - There's no answer. - Another kid told me about it. - I was like, "Can we get that game?" I said, "Maybe when you're older." And then he was like, "Can we get it now "and I'll play it when I'm older?" (laughing) - Yeah, he's good. He's a debate club over there. Tell us if you can beat him up. - We all went through this with Nintendo. - We got a politician on our hands. - If you can beat me in Mario Kart's son, whatever game you can destroy him in, that's when he said, "He can beat me." - I've never played Fortnite. I know kids play it and I know it's Kitty. - It's very fun and lots of kids. - Okay, this stuff is in there. But he's six. It should have six year old. He cannot play online with people, but he's even like. - You basically, you can do like offline stuff where you're in a solo lobby. You can also do the thing where you just. - Oh, what's the game it launched with? - That's like a single player. - You save the world. Yeah, but you can also turn off communications as well. So there's no voice chat, no proximity chat or anything. - No, he's gonna watch this episode and then he's gonna know all the stuff. - I mean, we know he's a very avid game scoop listener, right? Here we go. - Just give him Fortnite Lego. - Dad, I mean, what's the gritty? And how do I hit the gritty? - He's gonna come home when he's 44 and say, "Daddy, have you ever heard of Game Scoop?" The other men were talking about it. So this is what you do. It's April Fool's Day coming up. - Oh yeah. - What you do is you have him walk into the room and you quickly turn off the television while you're playing Fortnite. (laughing) - That's very good. - He hasn't brought it up since, so hopefully we'll see. Hopefully I don't want to go down this road at this point. - Anyway, Resident Evil, Requiem, 9 out of 10 for my Gen, it's so good. - It's very good. - It turned out really, really good. So I know Sam is beating it. I haven't beat him. Mark, have you beat him? - I'm gonna turn my second plan. - I have beat him. - You've heard of beating it, so. - Oh, nice, Mark, because the last time I talked to you a couple days ago, you were. - Yeah, I was like, you thought you were closer than you thought, but I think there's a little bit of, you feel like it's almost over, and then the last section is pretty long. - Which every good game should have. - Yes. - Well, as long as. - But no, as long as it justifies it. - Looking at you, Ari Seven, with your boat chapter. (laughing) - Oh yeah, the boat. - No, no, every section, I, I, I don't want to spoil anything, obviously. But there is one section. - I'm gonna start with spoilers, Mark, come on. - That, that Sam likes, that none of the rest of us like, and I didn't really like it either. - Okay. - And that's the section before the, like, the last section. - It's not as well. It's just that there's, there's sections in the game that are about old, you know, school resident evil that they want you to play in first person with grace. And then there's these Leon sections. And one of the Leon sections gives you a, a little bit of a, last of us two open world area to explore. And I think it's great. I have no problem. Because that's when you get to use all the weapons you've been saving the whole time and just do a bunch of killing with Leon. And that's what I think makes Leon feel powerful. I like that moment in the game for that reason. Other people didn't like it because I don't know why they didn't like it. It just, it just, it just totally like a whole to me. - It's like a, it's like a construction zone, almost. And it, and it just starts to look a little samey. But I guess you could kind of say that about any of the areas. Now, now I will say you are right about the combat though 'cause that is when you get to really just use his arsenal for a long time. - Oh yeah. - And it's great 'cause playing as Leon is so damn fun. - So the difference between Leon games and better like Resident Evil 4 is that sometimes you're in a place where you cannot back yourself into a corner and expend your ammo and get away with it. There's too many sides and too many everything. And the zombies fall from the top and they crawl up from the bottom. And they're just everywhere and all over. And that's what that part of the game is good at. So I give it a total pass on that. Now, I think this game is an absolute knockout of the park 10 out of 10 wonderful game. I think it's so good. And I think it's like, I've never had more fun with Resident Evil besides the first time I play Resident Evil 4. And I love those remakes. And I think they're just as good as this. It's just really, really great. And because of the mix, it's really good too. And then the replay value is just like even better because it does that thing again where it's just like, you know, you played through it this one way. And there's like absolutely different ways to play Resident Evil. It's like more sandboxy than it lets on, you know? - I've not asked him. I know there's the whole thing where it's like, but this game got this. And this, so that means it's worse than this. And usually the answer is different outlets or different reviewers. But Tristan reviewed for remake and gave it a 10. And then reviewed this and gave it a 9. And I would be curious what his rationale was. 'Cause I agree with Sam. I think this game is, I think it's a 10. I think it's equally fun playing as Grace and Leon. They're very different. - Yeah, yeah, I would say so. - I like the escape room stuff with Grace. I love Village. - Yes. - Village was such a haunted house tour of all these supernatural things. I loved it so much. And I loved the escape room. Like I never felt like Grace was too underpowered. I feel like she's just classic Resident Evil. You got to be good with your ammo and sneak around and solve puzzles. - That's right. - It's the contrast that Leon has where it's like, oh yeah, by the end of Resident Evil, you are like loaded with stuff and it's still difficult. So in this game, you don't have that progression. You go between those two things. You like, you can actually like clear out an area that you've been in with Grace. It was really hard that you decided not to, yeah, maybe you left some zombies around with you all. Last time I did that was, this is so gross. - That right there, you just saw as, it's like one of the best additions - It's so cool to Resident Evil. - The hemoletic injectors. - Yeah. - But I love the mansion stuff where you leave zombies because you're like, I don't, I don't, this zombie is so stupid that you can just outrun it every time you go through and you can manage it that way. I love that. And then like when you're playing as Leon, you have an incentive to kill more than the zombies than you need to do. Like they knew exactly what they're doing contrasting the two types of Resident Evil gameplay and how smart. Like I just, I can't believe they did this. I think this is a better game than Resident Evil 4 remake, which I think was one of the best games I've ever played. But I think Resident Evil 4, I still go back to that as like, you know, even a better game than a remake in that sense. But I think two and three remakes are better than two and three. - Leon is like the revenge tour. - Yeah. - It's like you're all scared running around his grace and then you just double machine gun, Leon just comes through and he's like, oh great, she left all these zombies for me. Turn around, turn around. - So Damon tells us about the gorg 'cause like I really like the gorg in this. And like I just noticeable. - That's so what we're just talking about this hemolytic injector for our listeners. It's a new consumable weapon that you can stealth one shot kill an enemy if you can sneak up behind him, you stab him with it and they basically pop like a blood balloon, basically. And not only that, and it stays. It splatters the walls and the floors and the desks, whatever is around. - It's also a Permakill because they don't know that. - Yeah, the blister heads, not quite crimson heads this time around. But it's like, let's be real. These are just crimson heads. Come on, it's great. - You can do it if you push them over as well as grace. Like if you get them and then do the melee and then pull them, you can jump onto them and get them. - And not just to mention that hemolytic injector is great, Bye. When you play as Leon, you get these special animations that went like they're kind of random, but you can kind of put yourself in situations where it happens where, you know, we're looking at footage of him using the chainsaw. There's a bespoke animation of him shoving the chainsaw in a zombie's chest, and then just going to town. There's him using the Requiem gun, where he spins around to do like John Wick style, and executes the zombie point play. And it's just effortlessly cool. And that's why the power, the way I likened it to is Leon, you are playing the end of the Resident Evil game when you are fully powered up, and your inventory is maxed out. His inventory is literally maxed out when you start the game, whereas Grace has the limited inventory that you'd be used to in a traditional Resident Evil game. And it is such a delightful, I said it in the, is it still fun podcast Resident Evil? Resident Evil is at its best when it's the cat and mouse game, where the cat becomes the mouse, and the mouse becomes the cat, and it is constantly fluctuating between making you feel like the prey, and then making you feel like the predator, and that is such a good feeling in this game. Now, I genuinely love this game, I have not finished it yet. My biggest problem with it, and it was based on what they showed in the, like I think it was one of the Resident Evil directs that they had. They talked a little bit about the fact that you would go through areas again as Leon, and you would be able to wipe up any enemies that Grace didn't finish off. But personally, for me, I found it where I was like, well, I killed everything as Grace, like I didn't need to, like, and I was, and I was chilling, you know, I was like, I worked my way up, sure, but I killed everything, and so when I went through the area as Leon, I was like, well, shoot, there's nothing to do here as Leon. And it's like, oh, I found a charm that makes one of his weapons more powerful. I was like, I don't need that for Leon, I need that for Grace, dude, let's go in on here. That's what, the only criticism I have, I wish, I wish Resident Evil could go back to the RE2 on PlayStation and N64 and give me the perfect zapping system. I know that's asking for a lot, but it felt like that's what they were trying to do here. And maybe, maybe I'm just too MLG, maybe I'm too, too much of a capital G gamer, but I, that was the only problem I have, but I didn't think nine or 10 for me. I haven't finished it yet, so currently sitting at a nine, but we'll see how it wraps up. You might be experiencing something we were trying to test and we couldn't really figure it out. All the Resident Evil games, specifically Resident Evil 2 remake, if you are trigger happy and you use a lot of your bullets, the game will give you more bullets. Oh, 100% that's happening. I think that's 100% the case here, yeah. Yeah, where you're, you're, you're emptying your ammo so much with Grace that it's just giving you more bullets. That's probably what you're just becoming a Grace powerhouse. Yeah, and I think that you'll, you'll be able to on a more difficult mode, never take advantage of that or something, but, but what's good is that they, they do stop that, that thing where you're like, you're just going to go through this again with Leon. That only happens once. Oh, okay. That's good to know. That's good to know, but yeah, the cares center. That said, the scares that I've had with this were very evocative of Resident Evil 7 for me. I think Resident Evil 7 is genuinely one of the scariest games I've played apart from PT. And I think that the opening chat, like, not the opening chapter, like the tutorial section as Grace, but the first, the first time Grace gets to play in a actual Resident Evil game, you know, where you're finding items. That opening moment is just so good at like, I feel helpless. I have no weapons. Yes. I need to figure out where I need to go to find a weapon. And that was such a beautiful like opening hour to me. And I was like, this is the essence of Resident Evil 8. And you die, right? So if you have to, like, you know, this game has a little bit of like a liberal save system until you play the classic mode. So that does help with that. But I was so tense while playing this game that I've had house guests. And like, you know, I would be, I bet I have to go play this game for work. And then the house would be dark. And then we could quiet in the house. And then like, my wife or what a friend or somebody would come up behind me, but like, how's this going? I'm like, oh, my God, you cannot do that. Well, I'm like, this gave you a really rare occasion where I was like getting jumpy in my house. That never happens. I highly recommend it. Did you guys play the intended way with first person? I didn't change the person. Yeah, it works so well. And I don't even notice. Yeah, I don't. I don't care. Me neither. It's so good. Also, they fix the aiming for first person, because the way it feels in first person feels so much better than it ever has in like village or anything like that. Like my biggest criticism of village is that the, it's like RE2 remake. The enemies don't actually feel like there's any impact when you hit them with a gun. And so in, in this, the enemies stagger nicely, they way they do in three remake and four remake. It feels very bad. You can push them into each other. I love that. Super useful to push them into each other. That's a good approach. I'll also play the traditional, what is it traditional mode, the classic mode or whatever. The one where you have to get ink ribbons. The one where you have to use ink ribbons, specifically as grace Leon is still basically auto saves. But the ink ribbons, I think, add a nice level of tension. And you can actually craft ink ribbons. So it's not all that like difficult. That's good. But I think it feels nice and it feels like a more intended way to play the game. Leon doesn't stay auto saving you there. Again, there's a huge part of the game. Like the thing that everybody thinks that this game is is not what the game is. It changes to be a lot more separate ways they said with data. Yeah. So I'm deep into the, like the hospital area, which playing as grace, that's the opening area, right? Like the, it's not the very first area. The grace, the first time you're playing a Resident Evil game as grace. Yeah, yeah. First you go through, there's like a hotel, we're investigating a mysterious death, and then you go to this hospital facility. And it's set up just like Resident Evil 1, the mansion. It's just like the raccoon police department. It's got a West Wing and an East Wing two levels. It's exactly like that. So it's great. But yeah, playing as her in this area, I think it's maybe the most scary Resident Evil's ever been for me. And it like, like Sam was saying, like, it's almost the point where I was a little bit nervous to start playing for the evening. So I'm like, okay, I got it. I got to suck myself up because like, she's so, she's almost useless, have the time. And I ran out of ammo completely for a long stretch, and I was just like sneaking around trying to run away from zombies and stuff. And there's also some, hero enemies in this area, too, that are just absolutely horrifying. Yeah, there's, yeah. Well, I think the singers are really spooky because you hear them from so far away, and you'll be in other rooms. And they also laugh. They're like, they're like, they're laughing between you. Yeah, the zombies. No, you haven't taken them out. You work around them for so long. And then finally, you're like, I'm so happy. I can get rid of this person. Yeah, the zombies are very chatty in this game. I like it. I like it. It's a good person. They're personality. I love it. Yeah. Yeah. So another thing that turns the lights off. Yeah, like that. Like, I like that. A good tip there, too, is that they can't see your flashlight. I thought I played the whole game, thinking, oh, good to know. So go ahead, Sam. Well, I think the puzzles are really hard to the extent where like, I always 100% these games, but like, I couldn't my first round. I was like, I want to, I want to move forward, but like several of the things of like, there's like literal scavenger hunts. I did some of them, but not others. And I was, I didn't know if it was like, I do, I have to loop the game to solve this. And it was like, nope, I just didn't do it. I thought that was awesome. That rules. That's so cool. I want to, one small detail I really like about the game that again, I think it goes back to what I was saying about when you play as Leon, you're playing as a veteran at the end of the Resident Evil game, basically. And Grace, you're a newbie. Grace is whenever you're aiming with her, she's constantly shaking. She's very clearly terrified. And it's very evocative of Leon in the original RE2, RE2 remake as this rookie cop, this rookie who's been thrust into this weird situation of just extreme circumstances. But one thing I've noticed is, as the game progresses, Grace starts to get a little more sure of herself, not only in the dialogue, but also in just her animations. And I think that's such a nice little touch that just follows Leon's journey from RE2 remake to RE4 remake and all these things. So it's really, really cool. Capcom did a great job with Grace. And honestly, I think she might be up there in terms of a RE protagonist for really. At least so far. I hope she stays around. She's great. Maybe with that costume, you can get with your pre-order. She's always breathing heavily because she's terrified, right? Yeah. She's always at a breath, but they didn't record very many dates. So it's kind of always the same breathing that you hear over and over again. When she's running, she'll like trip and stumble too, but you don't see it if you're in first person. Oh, that's really cool. That's that's a nice touch. She drops f-boms in a really funny way. Like I'm like something like what the f? Yeah, yeah, really funny. I think this is also just because my, you know, I love the Leonverse. And like this is, if there was a, if it was if Resident Evil is just a Leon series, I know there's other games. He said, I know there's spin-ups and all this shit. But like there is this, this kind of two, you know, for this game, which is like feels like. He's in six. He's in six. Yeah. But I'm saying like that's what I say. He's in other games, but like they're, you're not going to play those games, right? But they these feel like the games, you know, like they feel like this like series that is, and then this one does like a series of just like best stubs and callbacks. like I do recommend playing two and four before flying this like play that I usually don't care and if you do like this you can go back and play those two but like I wouldn't start here just because two and at least four I guess two is essential too but yeah they just feel they just feel like a perfect trilogy of Leon games. I saw that actually jump up in the Facebook group I think it was this morning they're like I'm not a weirdo like Nick and Sam I or Nick and Justin who have to replay all the Resident Evil games but do I really need to play R E 2 and 4 and I didn't want to chime in because I was name dropped but be like what are you doing of course you should play Resident Evil 2 remake and R E 4 just in general. Those are just good games but I would I agree with Sam I think that this game a lot of the beauty of this game is the fact that it is this kind of culmination of Resident Evil that I think you'll really appreciate if you played the games that said it is a fantastic games in its own right but it is but there is a there is a series of infinite easter eggs at four part of this game where everything is referencing an old Resident Evil game it doesn't matter if you not have not played them but if you know you know and it's really really fun. It's fun to be in there is a section later in the game that if I mentioned it wouldn't take it is in the trailer. I'm not gonna mention it though it is. I'm talking about beyond that too. There's just like just it is not just like you revisited an area you've been before. It like it revisits an area you feel like you've played before. I don't know how to explain it without spoiling it but it is incredible. Alright a couple of story observations before we move on in the first area this graces into this hotel to investigate a mysterious death the hotel's run down it's decrepit it's in horrible shape she goes into the bathroom it's absolutely disgusting you can look at a toilet it's like it's just it's the dirtiest toilet you've ever seen and then she just lifts the lid with her hand. It's the first time I've seen Duky in a video game rendered with such high fidelity. What? Lift the lid with her hand and then think the the bosses don't work so she just has this like disgusting hand now. I wish the rooms turned green. The rooms don't turn green. No not turn green. Oh well the the save room music is nothing to speak of they do show the items that were in that room if you get near them so you can look back and be like oh there's blood here there's you know a knife here and stuff so that that actually ends up being that version of it. That's like no no they don't turn no save room. We just replayed the Resident Evil 1 that's why it's fresh. Anyway it's a fantastic game. Yeah like when this is first announced I had a little hard time getting excited for it because I was like you know I loved the the settings for both seven and eight and then I said well we're just kind of in a city now but no no no this is just it's another great Resident Evil game. I cannot wait to play. Even on Switch 2. Yeah it's wild that this runs has near parody on Switch 2. Oh and I am one thing we haven't really talked about just the RE engine. It's what what a feat of engineering. It looks yeah so good always in this game. Oh my gosh. Even when you're looking at disgusting stuff I was like this looks incredible. Yeah it just helps that they they've they've you know there's no day and night cycle anything like that so they just are able to set up the lighting and everything perfectly every time so every time you like look down a hall you know that the developers are wanted you to look down that hall the way that you are and seeing everything how it is but that's that's been the last like few games. Yeah yeah they hide zombies in the funniest ways with that perspective they know there's like a dark thing and the lighting is so good that you don't see it. This is this is a Resident Evil game a year now right that's what we're at. Yeah like the four remake was last year then it was 2023 so it was like a two-year break right. Two-year breaks still absolutely bonkers delivery. I mean Resident Evil games over the past five or six years. They're one of the only devs that have figured it out. They're regularly delivering incredible games. From 2019 all the way through I know people like to dunk a little bit on RE3 remake. Gran it. Revis it already through. I think I think people just don't like it because of how short it is. I think because it's like four hours. It's short it's cut content but I'm like dude this game still rips. I played that game recently I'm like this is so fun. When Capcom's not done they got Pragmata in a month. I know dude and Prague is a demo program. The demo is fun. It's tasty. Demo is super good. Every modern AAA developer should study what Capcom is doing and figure out what they have figured out. Roundhouse kicks and leather jackets. That's all you need. Yeah and they didn't do mercenaries for this but we presume there's gonna be some modes added and stuff like that which really makes these games these kind of like desert island games for me. If I had a bunch of time I always love spending it with our SQL 4 back in the day and just 100%. Oh yeah man. It's gonna be great in this game too. In honor of the release of Resident Evil Requiem I've put together some Resident Evil trivia for you three. Here we go. I've got I have questions for each of you who got three rounds. Let's see who knows their Resident Evil the best. Sam will start with you. What average review score did EGM give the original Resident Evil? Resident trivial. That's interesting because I remember it being really well received so I'm gonna go with but also sometimes there were contrarian but I'm gonna go with it is out of 10 right? Yep. But with point scales? Yes. But with 8.8. How does fun factor play into this? That was game true. Yeah. I'm gonna go 8.9.9.10. Whoa. So what I asked you what average? What would that? Oh that would be 9.9. EGM gave the original an 8.75 on average. 2 8.5s and 2.9s. We rounded up to 9. This IGN way. That's true. That's what we do here. All right Nick. What is the name of the first non-mainline Resident Evil game? Resident Evil Guy Den. Oh wait. Not wait. Not spin-offs you're saying. Yeah. So not the mainline. It's either a survivor or it's it's Guy Den and I'm gonna go with survivor. It is Resident Evil survivor. What is that game? It's like a first person. A light gun game? Yeah. It's a light gun. It's not a light gun. It's a first person dungeon crawler where you have a gun and you play as a dude who thinks he's a serial killer. Kind of knows Leon a little bit. But then it turns out the serial killer sets you up. Sorry if that's a spoiler. You should look at the gameplay. The gameplay genuinely looks like it's not a great game to play but it looks cool. It looks great. Guy Den is the Game Boy game I believe. Yeah. Yeah. This is it. Yeah. Yeah. This is it. It's a first person survivor. Yeah. It's a first person. The graphics are a lot better than I thought they would be. Yeah. It's a cool look in game. It's just not that. Why are they still in the doors? Yeah. Look at him. Go. Look at those zombies. Okay. Mark, you're true. Yeah. What Resident Evil game received the lowest review score from IGN? Oh, man. Let's see. The lowest review score from IGN. I mean, you would think it would be a survivor because that's not very good. But does that game pre-date IGN? It wouldn't right now. No, it doesn't. I don't know where they like screwed up Resident Evil from porting it. Yeah. I'm gonna go with Resident Evil 6. No. I don't remember who gave that but is it mercenaries 3D? No. Does anyone remember umbrella core? Oh, yes. That's the Wii game. No. 2016 PS4 and PC. It's like an online live service looks terrible. This is the game they made after Operation Raccoon City. I was like, well, surely I don't never make another game like this. Yeah. This one bricked my PS4 and I've never been able to. I had to replace it entirely. Yeah. Yeah. Oh, Brian, Brian Albert gave this at 3.8. Wow. It looks beautiful. Resident Evil IGN. Maybe I'll play this. This looks interesting. It might be shut down. Yeah. Okay. Round two. Sam, what is what was the first Resident Evil game to allow 180 degree turns? Well, I think it's four because I remember doing it in four and it was really fun. They added it in three. You could do that in three. Wow. Really? You could flip around in a set camera angle. That's really cool. We should do we should do the don't let anybody else do a spoiler cast. We should do that on Game Scoop because there is it would be fun to return to this once everybody's got to the game. Yeah. And talk about the ending and what it means for us evil stuff because it's pretty cool. We'll do that for sure. All right, Nick. What was the first Resident Evil to include a mercenaries mode? Resident Evil. Well, technically RE2 has something. RE2 director's cut. No, RE2 does technically have something, but mercenaries mode would be RE3. That's right. Also, Resident Evil 3 had mercenaries mode. Nice. It's also a really fun. It's a really fun mercenaries. It's a little bit different from the modern one in that you have an objective that you have to find a certain NPC on the raccoon city map. And then you get points as you make your way towards them. So you have to basically know 100% where you are at all times and know how the map is laid out. It's very fun and very difficult and you can extend your time by helping out survivors that are scattered throughout the map It's kind of like an arcade racing game. Yeah, there's a Delorean An arcade racing game because you can extend your time exactly exactly. It's really fun I played at semi-recently and I was like I could play this for a long time But it's really hard to unlock all the extra stuff. You have to play like 40 times to unlock like the unlimited rocket launcher and stuff like that They must have added this because they knew are you three was so short. Yeah, exactly Yeah, yeah, oh are you two also has something similar where you you know like Third survivor or or four survivor and like the tofu mode, right? But this is the one where it feels like they actually nailed it in terms of and that's in resin They did they redid that in two and three right because I remember though There's like a 30 minute run. That's really hard. You do and that is that are you to remake the fourth survivor? Where you play is I think that is my favorite video game experience. I've had since 2019 It is so fun to try to S rank that yeah We are in the office all that was out and I just remember like the days We're all trying to work together to just get to the end of it for the first time because it was not not easy All right, Mark resident evil 4 was first released on the game cube in 2005. Yeah, in what year was the PlayStation version released? 2005 let's see Let's see the guy chopped his own head off in 2006 So I'm gonna go with 2007 You I'm sorry no No, no the PlayStation version was also released in 2005. There were nine months apart. Okay. It was fall right okay January was 2006 I think it was right after that well, we was released in 2006 So it had been a long time. Yeah, I think it was like I think it was like 2008 or nine for the weaver Okay, so it took a little while. It's so good. I love that question. That one's really fun a little easy though all right Final round. Final round Sam. What is the best selling Resident Evil game of all time? I wonder if they're stacking at this point, but I'm gonna go with seven No, it is the two remake. Oh wow. I thought I'd buy Remake is the best selling game good in the franchise good good good good Nick both the game cube remake of Resident Evil One and Resident Evil 0 were brought to the Wii what branding did Capcom use for those versions. Oh Resident Evil We edition Resident Evil archives archives. Resident Evil Resident Evil switch to edition. Yeah, I think that's what they use for the GameCube versions Right. Oh, yeah. I'm that's what you just said. Yeah GameCube plus the Wii. Yeah. Yeah, and rest are E0 I am Mark easy one last question Resident Evil Village was released in 2021 for PS4 PS5 PC Xbox One Xbox Series X and S and one other platform What was that platform? Switch cloud edition. No, it was not. It was Google Stadia. Wait. I knew it to be a stadium joke Sorry, I forgot Stadia ever happened just like the rest of the world. Yep. Yep Riddle. Nicely job, everyone. Thank you for playing Resident Evil trivia That finally brings us to last week's big topic Phil Spencer retires Sarabond is out Matt booty is promoted to What it's C. C. O. O or C. C. C. O. C. C. C. C. O and then Microsoft's AI exact aksha Sharma is now the next Boss of Xbox in a literal huge scoop from Ryan McCaffer. Oh My God Yeah, what's crazy about this is that he feels just gone like other executives recently like Bob Iger and Kathleen Kennedy Disney they announced their retirement in like and later this year. I'll be stepping down like nope He's just gone today. Phil Spencer is no longer at Xbox. Yep Well done. I thought someone's I thought he was staying on as the advisory role until October He was through the summer. He was gonna be like help advising, but he's not mm. He's not the boss of Xbox today You know, yeah, yeah, he's not the boss anymore. He's just taking photos with everybody Well, he always did that Do we think wild? Do we think this was Phil's decision? No, no? No, no, Sam. What is Sam thing? Um I think that Phil would have had some kind of bearing on who succeeded him and his retiring plans I think he had that much clout that he did have some say in this mm, but I think Mark. Well, sure I think he was going to retire. I think that was going to happen this year I mean, dude's worth like 30 40 million dollars, and I know that doesn't mean people are automatically gonna retire just because of the rich but he had been floating the idea for a while But for it to happen so suddenly Alongside the Sarah Bond resignation tells me that it was one of those if you're gonna retire I need you to do it now because we need to get the new CEO Prepped for the console launched next year and you retiring at the end of this year whatever is not enough time We need this to be done that way we can start working on marketing plans and Strategies and stuff like that for 2027's Magnus launch. Hmm. Whatever you guys want to call it. Yeah, what do you think? Yeah, I think this is just the nature of the C suite executive world, right? Like I think you know when People are afforded that option it gets telegraphed in advance. I'll out the Bob Iger and whatnot And I think that when things don't go according to plan. I think is when it happens suddenly and granted I'm sure that Phil and Sarah have earned enough goodwill to try and Go about it in the best way they possibly could but to me this reads of this was not ultimately their decision to make and this was something that kind of happened that Surely there will be some story about what actually unfolded ten years from now or In that time frame, but nothing that we're going to learn about soon Especially coming from the fact that we know Microsoft as a whole is pushing its copilot AI technology a lot more and the fact that they are kind of leading That charge in terms of having Asha is her name? I'm not mistaken. Asha Sharma, you know someone who Is basically using that as I I am ushering in this age of AI is just feels very Corporate to me and very just this is this is a Microsoft decision. This is not an Xbox decision I want to be clear about something though. I'm not saying Phil was let go or forced to retire. I'm saying the timing I'm saying that if he wasn't going to retire he he likely would have been around for a few more years But because he was going to retire I mean companies do that all the time right if I tell my boss who's sitting right next to me That I'm going to quit right before GTA comes out. It's possibly an IGN's best interest to have me quit Now so they could get someone trained in my role before GTA comes out You know, I mean and so I think that's what's happening. I think Phil was going to quit and the timeline got moved up The Sarah Bond thing is the big mystery because she was supposedly the heir apparent to the IG to the Xbox throne So for her to resign on the same day is wild and like I think that it's not Helpful and I've seen a lot of this is to speculate about like the palace intrigue here But so but to think about like and by the way this is what the next-gen console watch episode is about this week Like what would you want Microsoft to do going forward and what can they do to correct Things that we that are often perceived as like you know fans don't like it and stuff like that There's it's helpful to think about that but then you have to remember that Phil's legacy is buying Activision Blizzard and Bethesda it does not matter what Microsoft does Ever again to sell a console to not sell a console to do anything They have a software mega empire and those two companies let alone all the other stuff that they are producing and own and all the You know, I hate to use the term IP that they have now like if the the the outward things that you know We've talked about internally here with the shakeup is like they're they're absolutely should be a Elder Scrolls game out And after Microsoft bought that company like making Starfield and not an Elder Scrolls game is bonkers And I'll and whatever control Microsoft has over that is neat what that can be fixed by anybody You don't need you know a 20-year industry veteran to be like hey, maybe we should force but those to make a fallout game Like that's just so natural and it's such like an obvious thing and now they're so far away from those games still That it's like there's that legacy of like what great decision making and buying these companies and then there's the what's happening right now of mismanaging that I don't know could be fixed. I don't know about Xenomax, but I do believe That either the a the b or the k are going to get sold off soon From Xbox yeah, I don't I don't imagine them keeping them they're like that was I Because it was just so expensive to buy that for $80 billion was such an issue. Those are just passive money makers, though, because they develop and then there's drivers and then they just make that's why they are passive money makers, except for that now. True. But Xbox is now funding the development of it, right? So there's this whole thing, right? Where I should have mentioned back there, Minecraft. I always forget that one. Sure. They do have Minecraft. It's crazy to talk about like, oh, Xbox is showing signs of failure. No, Xbox is probably showing signs of like, we can do more with our incredible potential, right? Yeah. So I have hard time answering the question, did Phil Spencer leave Xbox in better shape than when he came in? Because he came in in 2014, a year after the disastrous launch of the Xbox One. And he did a lot of cool things. Game Pass was a great deal for gamers at first, whether or not it was good for developers or sustainable. That's a separate question. It was initially a great deal for gamers. He launched the Xbox Series X, which I think is a terrific console. He made some, he made these acquisitions backwards, backwards compatibility. So he did all this great stuff. But over his tenure, there was never a very long period where like something terrible didn't happen or, you know, a perfect dark has canceled or there's just long droughts with no games coming at all. That's been fixed also, by the way. But I have some numbers, but like, oh, okay, I got some numbers. So when Phil took over Xbox in 2014, their revenue was $9 billion. Last year, the revenue was $23.5 billion. But how much, what about profits though? In 2014, Xbox made $700 million in profit. Last year, they made $5 billion profit, $5 billion straight into Microsoft pocket. That's exactly that. Also, active users, $35 million in 2014, $500 million in 2025 because of King and Candy Crush and all that. So, right. I'm just saying that when you look at these numbers, yeah, that doesn't look like a failure of a tenure. It looks fine. And what we are measuring this as Sony versus Microsoft and console sales, it is just not a big part of the equation and that's why having somebody come in that maybe it's just a good business and people manager that can handle a bunch of people that know about selling software is not that scary and it's not that surprising. And what I think they're losing is a figurehead, which basically no other company has right now. There's nobody that walks out and talks about Sony that anybody cares about right now. And definitely not in Tendo, they've really tried, but even moving Miyamoto into Iwato was kind of awkward for a while. And then now after that, it's been like, yeah, there's a couple of lead deciders that come out by game and Doug Bowser never ever walked out in a Bowser outfit. Reggie was the last time they had that, but who was Ken Kudaragi? Ken Kudaragi. And then after that, it was Sean. Sean. Yes. Sean Layden. Yes. And I think even Xbox before, you know, had Peter Moore, right? So it's like, there's always been these kind of people that are the faces of the companies and like, already, and I'm saying like, I'm not making any judgment on, you know, Asha's, you know, abilities to run this company, but like, this is a figurehead, it's been mixed and interesting. I mean, she's putting herself out there. Yeah. She's responding to Ryan McAfry, correct? Yeah. I mean, they did the, that, that stuff's like kind of coordinated in my opinion, like when she first came out and did her big article about like, this is my vision or whatever, like people are like, she's saying the right things. And it's like, I mean, I could be the, I could be the head of Xbox if that's all takes. Like, I can say, and then follow a bunch of people with Xbox in their name on Twitter. Like, I don't buy any of that as like, but it's the right thing to do. It would be much more worrying if somebody came in and said, I don't need to know about this at all. I'm smarter than all of you. Yeah. I think that's all fine. I don't think it proves or makes me hopeful about any sort of future of Xbox, her following people on Twitter. I don't think that does anything or her saying stuff about like console first like because of here's the thing. There she is. Uh, you know, they were exclusive for it's a horizon five and start filled and read and fall in all these games and, and it didn't work, right? And so then they had to go more third party. I don't, I don't know because the big draw on what she said was that it feels like she signalling that things are going to go exclusive again. And I just don't think that that is a winning formula. What they need to do is they need to make great games. Like Phil said that like, you know, we're not going to sail a trillion consoles by making great games. And I, I just disagree with that. The Xbox has a lot of games, but none of them jump out at the screen at you in my opinion. They, they need to figure that out. I, I love a vowed as much as the next guy, uh, I thought out of world's two was cool. They need to shut down the internet with a game. And I think Fable will be it. But until I do that, you know, of course, forza's, yeah, Fable, I'm not, you know, we got to see what it is. I'm not going to give the game a 10 out of 10 based on a trailer. It's like that, that's what they need is like, they need the games that are going to shut down the internet. And they just don't have that. They just have a million different games that just come out and get put on game pass and nobody's talking about them after the first weekend. And I think that that's what they need to solve. I'll just grow six. I think just like there's like this third party like corralling. That's like, yes, Microsoft can like produce all these games that they've been producing for a long time. But just what they acquired, like, how do you get Call of Duty to be the most popular shooter of the fall? Like that takes a little bit of a reset, right? But like, probably should have happened a while ago, because now they just have to deliver a call of duty every year. And I don't know. But the last two years ago, Call of Duty was really good. Yeah. It just was. Yeah. It's really good. So they have, they have, they have, there's just a different world right now. Call of Duty is just such a rough sell for them because no matter how good it is, people are just like, it's Call of Duty. It's Call of Duty. I mean, the last one though is pretty bafflingly different in a way. I was like, well, anything but this one. They do need fabled to come out though. And it just be this incredible thing. I don't know. I don't even know. If I were them, I would say like, look, you have the biggest, the biggest stock ever. You have the biggest company of all these resources. Put Elder Scrolls out next year. Yeah. That's just do it. Yeah. Yeah. You can figure this out. And one year, you can do this all three movies Elder Scrolls six and then fast track fall out five people are a little disenfranchised on Bethesda games though and knowing that not for Elder Scrolls. I don't, I don't think so. I think there has not been an Elder Scrolls since 2011 we, we can't live in this world. The Elder Scrolls is always just going to be perfect when there hasn't been one at 15 years. I don't even think Skyrim's perfect. I think that's the game that's going to make gigantic waves. I, I think Skyrim actually, I think is kind of the worst one, unless it, unless the characters look like shit like they did in Starfield and the game play that's true, I don't think that's true. I think the problem with Starfield is that we're fighting for the audience that will just eat it up because it's called Elder Scrolls. I don't necessarily agree with that. I, I think I, I think this is a little bit of, yeah, I just don't agree with the fact that because, because Elder Scrolls was once good, that every single one is going to be good after that when they haven't made one. I don't think that's what I'm saying. I'm saying that it's going to make gigantic waves regardless of the quality of it. I think it'll make waves and it's going to be good. The crazy thing Mark is that everybody bought and played Starfield in any way, you know, like exactly. Exactly. And it damaged their studio, though, because of everyone bought it and then people were like, this game kind of sucks, loading screens every five seconds. I mean, it was ridiculous. Like, I mean, I, but I just don't think it's, I don't think it damaged the hype for Elder Scrolls. I think it does. So another thing they could do is buy CD Projekt Red and then put out Witcher 4 next year also. And then cyberpunk. No. All right. And then cyberpunk. I mean, some, like, seriously, like, there's going to be better ways to produce these massive games and make them deliver on a non, you know, 16 year cycle like we can Microsoft. If there's, so he can't, Microsoft is more likely to figure that out than Sony. They have more resources. They're bigger. They're just this massive company that can put things behind it and make it happen. Shamus Blackley had these quotes this week also that he believes Xbox is being sunsetted. He's the code creator of the original Xbox. I don't believe that, but it is interesting. He makes a really good point that Xbox is the only part of Microsoft's business that is content. Everything else is being pushed, turned into AI that Xbox is the only part of their business where they have to think like a Netflix or a Disney or to think about content. And that, that, when you look at that way, it is a little strange. But I think they, the fact that they spent all this money, let me offer you the most depressing counterpoint to that ever. Okay. What are billionaires on earth doing right now? They're buying content. Yeah. Like, that's, that's an insane supposition that's like Microsoft wants to get rid of content because they, you know, they want to all lead you AI. No, every billionaire owner on earth is trying to buy up all the content and Jeff Bezos and Elon Musk are just buying sites and news sites and like, like, this is a huge deal for prestige for a company like this. Yeah. and the margins are incredible, too bad. They bought all these assets and now they're making content that could reach more people than Netflix. Yeah. - Yeah, Xbox is one of Microsoft's only consumer facing brands. Like I know everybody uses a window machine, but for the most part, that's like one and done, right? You buy, well, I mean, most people use a Windows machine. - It's been a while. - But it's like you would use a Windows machine, right? It's like you buy it once, or it's like, this is meant for consumers, right? Consumers usually aren't out there buying, you know, Microsoft Word. But also, I don't, unless Asha is getting a huge bonus to do this, I don't think a person would take on the role of CEO that is meant to destroy a company, which is basically what Shema's Blackly is saying. - That happens all the time. - I don't know if a person would do that. - I think she would. - I mean, sometimes it's not up to them. People get sent out to die all the time. I don't think that's happening here. But that's all the time. - But it would basically be using her as like a full guy, kind of person that, that seems mean. That seems mean to me. - Well, it's a lot. - Would you do it for a billion dollars though? Would you be the face of the person that came in Microsoft for a billion dollars? - If she, if she's getting some like, if she's getting some secret bonus to be like, hey, this is like not going to probably look great on your resume, but we're going to give you, you know, 50 million dollars to do this. And you basically just have to be the full guy for Xbox going out of business then. - Yeah, she'd probably. - I'm trying to think of a company which even, I mean, you know, say our guy out of the console business, that was interesting, but their software became extremely valuable after that as a business for them. Yeah, it's hard to say like, if there was a future in which it's just like, we don't want to make, you know, Xbox as a platform anymore, they would still have these incredibly lucrative sets of IP, I mean, including World of Warcraft. And, you know, it's just like, they have their, like, I don't know the name for it, umbrella, corporate version or whatever. They have Microsoft Game Studios and Xbox is like part of that. So, I mean, if they wanted to revert back to that, that's an option, but they're not going to like, get out of the gaming business. - And they're not going to get out of the gaming business. I also don't think they're going to get out of the hardware business either. I think, I think their future hardware will look a little different than a traditional console, but I don't think they're leaving the hardware space at all. - It's going to look like Windows. - Yeah. Yeah, I think it's going to look like the handheld, just as a console. (upbeat music) - All right, we got to bring the temperature down a little bit. Everything's getting a little heated here. This week, we did get some fun news. We got the release date for Wolverine. - Yeah, we did. - With a very, so happy with that. - Very exciting trailer, too. - Oh, I didn't have, it was only like six seconds on it. - Yeah. - I didn't even watch it. - People are like the ads were like three times more. - It's like an end card. Anyway, it's coming September 15th. If anyone's wondering what they'll be doing around that time, it's the week after Phantom Blade Zero. So, that's what it is. - Oh, damn, I might still be playing Phantom Blade Zero. - That's a toughy. - That's a toughy right now. So, it's good to know when we'll be playing this. Obviously, they're clear of November and the GTA 6 of it all. But Cameron McKee in the Game Scoop Facebook group asked an interesting question. Asked, "Do you think Wolverine will have an option to reduce "or remove the blood and gore effects?" And I hadn't even thought, I played Super Spider-Man 2 with Kingo, but then when I saw this trailer, I was like, "Well, I'll just be playing this one by myself." But I don't know, maybe you could turn the blood off. I mean, it seems like this member of it's kind of an important part of the game. - Yeah, but they're like cyborg people. - And Somniac is like, they're kind of known for their accessibility. - Exactly. - So maybe somewhere in the accessibility options, you could be like, "Make the blood sweat." Like, more to combat. - Yeah, more to combat. - I don't know, that sounds a little bit worse than seeing blood. - I'm just sweating out of my arm. (laughing) - I mean, it makes sense 'cause there's an audience of people that are like, "I love X-Men and I love Wolverine and I wanna play a Marvel thing." But like, I don't like, you know, disgusting amounts of gourd. There's an audience for that. It's like turning off spiders, right? - Yeah. - Yeah, exactly. - I don't think so. The Wolverine's kind of just always been the exception in the Marvel, like, world, right? Like Logan being already rated and all that stuff. It's like, it's always Wolverine has been the like, watch this if you don't mind getting someone's, seeing someone's face get ripped off. So I think that'll probably translate over into the game. - Yeah. - I'll just play with the, they invented new blood tech for this game. So I wanna see the new blood system. - I wanna see it all. (laughing) - Yeah. - Will his fine, I mean, like, like, because they're cyborgs, it is funny to think about like them being turned into like having like bright neon, you know, predator blotters. Will Wolverine Skeleton get ripped out by the way? - By the way. - Because that'd be pretty-- - I watched the new predator movie and it was great. - It's great, right? - Yeah, it is. - It's so good. - It's a lot of fun. - It's really fun. - And like-- - Yeah, I liked it a lot better than the animated movie, but just because-- - Oh man, really beautiful. - It's in my expectations. And I just couldn't believe that they matched up the whale and dutani universe. - Yeah. - It's all, you know. I know aliens and predators have been together, but this was in a smart way, and it's confusing, and mysterious, and not overly explained. It's good stuff. - And L-Fanning is great. - She's great. - She's great. - She's great. - She's great. - The performance of the guy that plays the main predator, he's great. - Mm-hmm, mm-hmm. - Yeah. - Then we had so ton of fun. - Yeah. - And also, a night of the Seven Kingdoms ended well. - Dude, great. - I-- - Great season. - I loved it. - I think I'm on episode four. - I just did the one. I just watched the Flashback episode. The one where he's a kid. - Okay. - Yeah, you're nearly-- - Oh, that's the one. - That's the penultimate episode. - Oh really? - It's a short season, yeah. - Yeah, it's only six episodes. - The book is also very short. I started reading the book. I was like, "Oh shoot, this is like 100 pages. What the heck?" - Yeah, I went back to the book and I was like, "Is this all the stuff really happened?" Like I barely-- I remember two of the other stories better than that main one. - But that was episode you guys were talking about last week, right? Where you were like, "Oh, it's so bloody and stuff, right?" - I loved the-- - The melee. - Yeah. - The Seven Battle. - Mm-hmm. - It was brutal. - Yeah, that was cool. - I was tired. - It reminded me a lot of-- - The entire season reminded me a lot of Kingdom Come Deliverance. I was like, "I just really like this very boots "on the ground story." - The fact that multiple people were using flails, that just looked so cool. - Yeah, also the shot, the camera shot inside the visor of hearts is so sick. - Oh my gosh. - Dude, I loved what it like, right there, it where it's zoomed in. - Yes, yeah. - Oh, it's so cool. - Yeah, it's so cool. - And then there's a couple of times where they'd be fighting on the ground and like an action thing would happen, but just in passing. - Yeah, yeah, yeah. - And I think you even see the guy get maced in the back of the head at one point. - Yeah, yeah. - And the ending of the episode is just absolutely fantastic. - It's sad, too. It's like they didn't know these characters that much. - It's like the states here are so much smaller than they were in Game of Thrones, but a legitimate tragedy for the Kingdom occurs. A legitimate tragedy. They remind you it's a Game of Thrones show, right? It's in the world of Game of Thrones. - I love the Barathean guy. He's great. - I love him. - He's a Lionel Lionel. - He's awesome. - He's great. - Everybody's great. - Egg is incredible. - Egg is so well, too. I like to get upset. - Yeah. - I know. - I'm upset. - I'm so laughing. I'm like, "She's upset." - I love that. - And then just when he's watching the tilts earlier, too, and he's just like, "Yeah." - Yeah. - He's going like, "You can tell he's just like, "he's like a little gamer fan. "It's so funny." - That's so good. The friend with the Apple Crest, he's great, too. Everybody's great in it. My hype before the show was non-existent. And now it's just, it's so good. And then they played the trailer for "House of the Dragon" at the last episode. I was like, "Wow." - Give them more of this one. - More of the Seven Kingdoms, please. - It is. - It's time to get your boards back out to try to remember who everyone was. - Yeah. - And I like "House of the Dragon", although I think C2 was not as good. But it's like, this is on a whole other level. - Yeah. This one or so, if you're daunted by reading Game of Thrones or whatever, you could continue to be. These are really easy fun novellas to read. And they go fast and they're funny and fun and cool. And the show, I think, translated them perfectly. - Is that gonna be more of the show? - Yeah. Three seasons total. - Oh, cool, cool. - I would assume each new novella is its own season. - Nice. - Yeah, and then like George Burmard either said, I think he said he has eight to 10 scenarios, leading them through their entire lives. - The scenario designer, George Burmard. - Yep. - He's like selling concessions at his theater in New Mexico and coming up with his ideas. And then his agent's like, "Did you get any writing done today, George?" He just hangs up the phone. (laughs) (upbeat music) - Scoop Nation, we're now joined by a very special guest. Long time viewers and listeners know, we are big fans of two things. Lord of the Rings and the Goonies 2 on NES. So imagine our excitement to be joined now by Samwise Gamji and Mikey Wash himself, Sean Aston, Sean, welcome to the show. - Thank you. I was just thinking of that song, dream the impossible dream. But instead with Goonies 2, it was, it was, it was, it was, it was, it was, it was, it was, it was, it was. impossible game. Yeah, yeah, that's exactly right as soon as you go to first person game shops. There was a first person in it. Yeah, that's where you have to punch the old lady five times for real. Anyway, thank you for coming. I want to go play pitfall on Atari right now. I'm tired of game. Yeah, pitfall is a much better game. Thank you for taking the time. We know you're a busy guy. You have a new movie matter of time out this week, not to mention you duties as a president of SAG after. So it tells about matter of time. I think there are a couple of connections to gaming. It's it's about a game developer. Anyway, I'll let you take it from there. Yeah, it's a it's about a magic ring. Uh-huh. You know, but it actually is about oh wait, there's the ring of which we speak. It what what it does basically the conceit the the the sci-fi conceit is that it it freezes time or slows time or kind of slow freezes time. Basically, you can do things in the amount of time like, you know, you could run a marathon and then when you take it off, you did it in one second. I think that's right. Oh, that's my daughter. I don't know if you should recognize that one girl. Yeah, um, credit and that's super cool. But yeah, so basically this young man and I'm kind of Yoda, I guess or no, I'm Ben Kenobi. You can see there. Yeah, I see love it. A little bit of doc, right? A little doc. Yes, no, I think they're going for doc. Yes, yes. Oh, look, you see the time is frozen and he can move around in that little frozen space. But basically, he's a game developer and he's trying to make a name for himself and he gets himself in over his head. And so he basically goes to his friend who is a a D&D master owns a toy store. Oh, look my daughter. See, there you go. Um, and he, uh, and he, he discovers he learns of the existence of this ring, which has passed itself down through the generations and he, he gets permission sort of over time to use it to basically, um, help himself deal with all of the things he has to do in his busy schedule and his busy life and his inability to complete the development of this game and the prescribed time. Uh, and he, but he, like a lot of these movies, he's losing, he loses time as he goes along. Uh, and, uh, and it, and it affects him in ways that are, um, yeah, unsatisfying and unhealthy form. And ultimately he, he learns to, uh, yeah, he, well, you got to see the movie. Yeah, he learns, he learns, he learns an important lesson. But the guy, um, Jeremy Thneed who made this movie is my friend. And he has been a video game, um, wow, you could, uh, emprasario video game master video game, he owns a company that does, um, that works with all the big video game companies when it comes time to sell their, their games. He does like the, the ads for them. So, uh, when I met him first, he had decided that he was, you know, he had done that work with all of the big companies and he was ready to kind of do a documentary about the history of video games and he wanted to interview me and we became fast friends and I ended up, um, becoming a, um, an executive producer of sorts on that and, and helping him. And he, he put together this risk called video games of the movie. It's really cool. And then he wanted, he had, he had enough footage for about 500 movies because he interviewed everyone and he went everywhere. And then he, um, he decided to do a video game series. I'll called unlocked. And, uh, and that was a seven episodes, eight episodes where there was kind of like three things each episode that, uh, people who love video game, uh, video games would, you know, see kind of in documentary mode, like video game design schools and just where stuff is built and it was pretty cool. And this matter of time is his first feature film. And so, of course, the subject matter of the feature film, uh, of the guy who lived that life is about a young video game developer. And he kind of exists in that world. Of course, there's the bad, big, bad video game people who, uh, the corporate, the corporate video game people who, um, are demanding. But, you know, for me, it was really a chance just to, uh, support him. My daughter was in it. Um, I really enjoyed playing this character. I like let my full beer grow out. And, uh, and just was kind of like this doc character. And, and it was fun. We shot it pretty quickly. There's a lower budget film. But, um, I just loved it. I just loved, I loved, um, work with the younger, you know, crew, this crew that was smart and they had experience, but like, it was, it was a fast movie to do. Anyhow, I'm just enjoying watching the, uh, yeah. Well, we got to break it down with four people too. Yeah. This is like a lot live, a live reactions. Um, this isn't the first time you've appeared in a film with your daughter, correct? She was in the Lord of the Rings. She was in Allie. She was in the, uh, she played the little girl at the end of the return of the king who runs up to Sam when Sam returns home with his daughter. Sam and his, so she played Sam's daughter. Eleanor, there she is. Oh my. It's amazing. Was that like the interviews where you can actually see this stuff being illustrated? Whoever's directing this gets like major kudos. Uh, that's jubber. It's all jubber. Yep. Is this one of the shots that that happened in sequential order? So it was a pickup later or was this like pretty early in the shooting when your daughter was older by the time the movie came out? No. I mean, she was two when we went down here and this she's, she may even still be two here. She looks so young. Oh my gosh. So, um, yeah. No, we filmed this, uh, sequence returning to back end, uh, in the normal principal photography. So probably halfway through or something. So she's probably three years old there in Cermaclada's there with her baby and yeah. Oh, it's so full. Have you thought ever thought it was cool that you get the last line of the entire trilogy? It's you, you get the last word in. I'm back. Pretty good. Well, I'm back. I remember, um, it's just so simple, right? Like, that's the beauty of it. Well, I'm back, but I was so nervous because I was aware of the fact that like this massive, you know, experience was beyond for people. And so I was walking around like, I'm back. I'm back. I'm back. I'm back. I'll be back. Nope. Not that one. I'll be back. Well, that's different. So 25th anniversary of the fellowship. So they put the whole trilogy back in theaters. My wife and I went to see fellowship. Obviously, we said the best time. I've seen it a million times. Great to see it in theater again. But like, I, no matter how many times I see it, every single time at the end, when Frodo's trying to leave and Sam runs after him and he's like, I made a promise. Oh, I was bawling. I don't think I've ever not tried. Oh, I love it. When he says, I made a promise, though, you know, you made the end of fellowship. You're talking about? Yeah, the end of that was, yeah, that scene was not in there. Okay. That neither was this. This whole, oh, no, that's the ring right. Yeah. That was in there and dumb gone. Oh, wow, like the 25. I don't know if I've seen the like advertising talk about that logo. It's cool. It's way cool. So, yeah, they sort of figured that out way, way, way into shooting. And I remember Peter Jackson and Fran Walsh's partner and and Phillip O'Boyan's the other writer had us come to a, they're like, Peter and Fran want you to come to this diner. And we were in, I think it's Dunedin or something, we're south of the South Island in New Zealand. And we're like, oh, shit, we're in trouble. So we went there and we're just hearts racing. Like what do we do? Well, like you're reporting to the principal and a diet. Yes. It didn't happen a lot that you got summoned like that. You know, everybody's pretty busy doing a lot of different things. Right. And so we were summoned. And they looked like little school kids. And they're like, we want you to read this. And they handed us each, it was like a page. So they handed each of us a page. I think it was just a page. And we read it. And you're like, oh my god, this is so good. This is so good. And we looked at each other and they just wanted to enjoy us learning about it. You know, I mean, if you think of it, Peter Jackson said at one point that if he had a wish, it would be to erase his brain. So he could watch the movie and just enjoy rather than always be thinking about all the things that a filmmaker thinks about. And I think that's what they were doing with with Elijah and me. They were like, they wanted to experience the like first person joy of what happens when they because they hadn't nailed it. The ending of the film, in fact, I don't even know. I didn't know when one movie ended and the next one started. It all just felt like one long movie until literally when I saw the two towers, you know, and the lights went down and the screen opened and the movie started. I literally had no idea where it was going to be in the story. Like, you know, I'm like, did the spider happen yet? No, the spider didn't happen yet. Yeah, speaking of kind of wiping your brain, I've heard you speak about how you read the books three times, just kind of back-to-back in learning the character. But then you did what was it a book club later and you revisited the books then? Do I have to say? Yeah, there's this company that was doing kind of e-book stuff, a book club. And so I joined it as one of the, you know, I think anybody could be coming off or whatever it is like a host or something. And so I got the three little leather-bound edition. have you seen those? They're like small, but not so small that you can't read it. So it's almost like a paperback leather, right? Yeah, those are really cool. Yeah, I don't have it here, but yeah, but they are, they're really cool. I autograph a lot of them actually, but so, and then I would, yeah, I would, yeah, just go for it. But you got to revisit the books, like as a almost as a 25 years on, like try to separate yourself out. I'm sure from the character and kind of read them as just reading them as a fan. Yeah. Well, preco it was pre-COVID that we did that. But I think it was pre-COVID, a middle with COVID. But yeah, I definitely, I don't think you can ever not see it from the, when you've spent so much time doing, I don't, it could be a million years. I'm sure it's the same. But what always shocks me is like how much of everything else feels so new. Like, oh my god, I don't, I didn't even remember that this happened. And you start, you start to get more and more, it's not so stupid because there are fans of these books who have the memorized, you know, like Stephen Colbert, you know, he could tell you, you know, this will do it in the bane of this. There's something of that and that, you know, and the fans that I've seen for 25 years at the conventions, they, they know all of it. But, you know, so it's like, well, I should probably know it better than I do. But then you do start to get familiar with, with some of the places and some of the names and the ideas that you, you kind of, yeah, you, you really, we live, I guess. I, I think I'm ready to read it again now. It's always a good time. Well, I knew there's one guy who is a, a, a, a, say, a naval officer and, and he was an Olympic, Olympic competitor and rowing. And he said that he read it every single year and reads it every single year. And he says he cries in the exact same spots. So he came to visit my house at one point. And I like, I went into the backyard or something and I came back in and he's got the book open. And he's, he's dropped in. He's just dropped in. He is in the book. And he's crying in the same spot. He always cries in. And I'm like, when I think about them, I'm like, all right, we're, I got to sit down. What am I going to be doing? You know, I'm going to open it up. You can almost feel like the dust come off it. You know, like, read it. And, and it's a, not a chore, but it's like an endeavor to read it. But some people just, you know, the book is like turning on the movie. I can just look and go, drop in at any point and be in the story. That was my biggest feelings. I don't think I ever, even after all the times I've read it, I don't think I've ever disappeared in the way I have with other things. And I don't know why. I think I'm sort of self-conscious, maybe, about not just as an actor, but like, I went to UCLA. I got my degree in history in American literature and culture. And so it was pretty appalling that I had never heard of the word of the rings. Like, I've done that. I got a degree in American literature too. And you don't get it because they don't do the British teachings in those classes. Well, I had a survey course in British literature where we got the Norton anthology, like these big Norton anthology. I read everything. How did I miss Tolkien? But, but there's something about the, the music in the language that is so, it's so expansive and immersive and sort of heightened that in a weird way, instead of just enjoying it, like putting on a song, I'm like, aware of it. So it's really kind of, I think it's a, not a super part, but I think it's a really cool thing to have the kind of intellectual ability to see the structure and to appreciate things. But it's really bad because I don't get to enjoy it the way it's obvious that other people are enjoying it. I don't know if that's too much. No, it's great. We're really interested. So before we let you go, we were talking about Goonies too. Did you re-own any S-Kid? Do you have any S when you're growing up? Did that video game? Yeah, playing Nintendo. Oh, absolutely. But well, no, the most I've done with the Goonies video game is autograph it. Oh, the time that I've spent actually trying to play it. Oh, my God. Look at that. Yeah, it's basically Donkey Kong. Well, right? It's basically like bad Donkey Kong. It's bad Donkey Kong. It's with the vines and it's sort of like, I don't know, like it wants to be Dragon Slayer, but it's not even that. Or it's like Wolfenstein. I don't know. It's the worst video game ever made. Honestly, it's that I want. What is the object? Where are you supposed to go? Are you killing things? Well, the object is to rescue the mermaid. There's a mermaid. Yeah, the fatalities. And you kill some sort of a walrus. Why not kill the walrus? Where the bear is marching. Anyone knows what that there should be a bear there. Go hit tools. Take. Oh, my God. I mean, you've got to love. This is in our lifetime. Yeah, I know. And it's made by a Japanese developer named Konami and no one was paying attention to what they're doing. Obviously, it's great. Yeah, but then I feel around like he is. Konami came on pretty good after that though. Yeah, they did. They were breaking their teeth with Goonies too. Yeah, exactly. Yeah. What's on? Yeah. But what we can say is such a pleasure to talk to you. Like, we're a big fan of yours and someone with so many of the projects you've been involved in. Not just lower the rings, but Goonies and Stranger Things and Rudy and Ninja Turtles and so much more. So, really, thank you for taking the time to chat with us here on Game Scoop. We're big fans. I'm telling you, you've got to change it to Game Soup. We'll do it. It'd be cozy. It'd be so cozy. Oh, I mean, so that's the show. We play cozy games and eat soup and talk and just chat. It's great. We will give you a title credit for that one. Sean. I need that. I credit's important. A matter of time. It's out now by the time this episode goes live. Check it out. And of course, it is always a good time to rewatch Lord of the Rings. [Music] All right, that brings us to video game 20 questions. I suggest this week comes from Mark Esposito from Landing New Jersey. Mark. Mark's is my suggestion for video game 20 questions is one of my favorite games from the Redacted. It was such a fun time playing through it, Redacted. I always suggested for anyone looking for a great redacted game. And with that, let the questioning. Dreamcast. Some collection. And then back to Dreamcast. It does stealth games. I don't know. Is this game in 70s to 80s or 90s? Nope. Dude, it's Splinter Cell. Boom. Done. We got it in two. Has this game appeared as part of a collection? No. Not Splinter Cell. Let's see. Is this game exclusive to the platform it came out on? Yes. Oh, nice. So it's a good one. Is this game on a Nintendo console? No. We had to figure out the era. We're still 26 years of video games. Let's see. All right, I'll just go playstation. Is it on a playstation? Okay, that's fine. I just got to figure out which one. So PS, I guess it could be anywhere. Any of us won. Yeah, yeah. Damn it. So this means that it was, wait, but it is multi-platform. He said it is exclusive to the platform it came out on. Oh, that came out great. Okay, which was one of the places we need. Do we need to know if it's developed by Sony internally? Oh, yeah, that'd probably be good. We don't know yet. Is this first party? Yes. Oh, okay. We are in business. We have five playstation still to look at. It's also got to be like a game that's very like represents the genre. That's the vibe I'm getting from that email from Mark. Every time we get like five or six questions in, I'm like, I want to hear the email again. Knowing what I know now. Can you play as a woman in this game? No. Is this? It's uncharted. Is this game a part? Because I want to limit it to PS1, PS2 versus PS3. Is this game a part of the HD era of playstation? Yes. So PS3 and up. Is Vita HD? I don't think it is. Wow. That's a great question. I'm not actually not sure. I mean, I guess I technically would be. I'm pretty sure it's like at least I might not be a 720p, but that's besides the point. So it's at least what 2006 and later. Does this? Is this game part of a series that is still existing today? Still running today? No. To resistance or kill zone? Yeah. Or stuff like uncharted. All stars battle right now. Could be all stars better. you Syphon filter. Oh, that's true. That's true. Could be Syphon filter now, because was there was there modern how modern did Syphon filter now? How far did I go? There was a Vita one and I believe there was one on the I guess PS2 is the last Omega strain. But we're what else? What else? You play could be layer. Oh, man, I don't think anybody's going back to there would be like, man, I always recommend layer as the motion controls really, really nailed it. Is the studio that made this game still making games today? Yes, that's 10. And we know, do we ask the Japan question? Okay, let's hear it. I guess technically no, but I want to say yes to that. Is the studio still around? Oh, well, that's okay. That's interesting. Technically no, but we do not know if it's 10, by the way. We do not know if it's Japanese apart from it being just a party. Yeah, we should we should figure that out. Was this developed in Japan? Yes. Okay. So it could be medium, no, medium molecules on Japan. I mean, why am I drawing a blank and like what, what that would mean if there was Japanese studios? Maybe it's like, like, so who, who did concrete genie and stuff like that? Is that like PlayStation Asia? Like, I'm kind of can't remember. I want to limit this a bit more, but I'm getting like studio Japan vibes because technically Fumizawa is making games, but not under studio Japan anymore or Japan studio. So that would be that would be the shadow of the closet, like shadow of the genoclossus or eco last guardian for. Yeah. And he does have shadow cost. The eco were part of a collection, right? Oh, yeah, you're right. Part of a collection. Last Guardian was not so it could be last Guardian, but man, I can't, I can't imagine last Guardian being anyone's favorite redacted. You do not, it's an okay game. And then did Sony internally do Heavenly Sword? I think that was, wasn't that like Ninja Theory? That sounds right. So what does Sony Japan make? The grand dream? Yeah. Which is still very much like developments. Is this game a platformer? Yes. So I mean last Guardian is a platformer. It could be last Guardian. What if it's like local roco or Patipon or something like that? Yeah. That's true. Well, but those were released as part of a collection. Where are they? Oh, Patipon was local. And little big planet. Again, that's all a media molecule, which is not Japan. What else can we say? Where we're at 11 questions? You've asked 12. 12. Let's just, is there a big fluke in this game? You know, not last Guardian. Okay. So it's a platformer made in Japan in the HD era. It sounds like it could be even like a smaller game. Maybe it is like a local roco or something. Maybe because I could have swore they just released like a Patipon collection. Like this year or something. Like what are there any like 2D platformers that they kind of went back to? Sound shapes? Well, let's just ask. Was I mean, how many do we have? You're like, we've asked 12 or 5 questions. Okay. Yeah. Is this a, is this a 3D? Is this a 3D game? Yes. Okay. Mark, you want to hear the redacted email again? Yeah, let's hear it again. It's one of my favorite games from the redacted. It was such a fun time playing through it redacted. I always suggest it for anyone looking for a great redacted game. I mean, it could be Vita. Damn, RPSB. You're hanging out with people. We don't know if it's portable at all. We don't know if it's portable. Is this a portable game? No, that's 15. Okay. So, and GTA, GTA games aren't fun. So it wouldn't be that. Was this game reviewed? Well, by IGN, um, you look right now. Can you hear how many letters he's typing out? Yes, it was reviewed well. Was reviewed well. Now, what is Damon determined as a good review? I got a 10 guys. And back then, the PlayStation team just reviewed everything well. Yes, true. Got the PlayStation bump. Yeah. So well reviewed. I'm really sure it's not just stranding, right? No, because it's not, that wouldn't say that's a platformer. And that wasn't internal. Also very much in development. Could it be like a Sly Cooper game? There was a Sly Cooper for PS4. Yeah, but the thing is it's like, but that's in some naughty dog. Notty dog. Oh, what about you? What about Ratchet and Clank? It's a good. Yeah, I like the PS4 reboot of Ratchet and Clank. Well, Ratchet and Clank isn't saw me act though. That's not true. Yeah, that's true. That's true. But those are the kind of platformer. Japanese platformer. Do you play as a human? You can. Oh, I think twist. Jack and Daxter twisted metal twisted metal. That's not a platformer. That's a gun shooting game. What is this game? Is there like a heavy rain? Come up it now because that's not internal. European PlayStation exclusive that's made in Japan. That's a platformer. Serious gun. This could be licensed. But the dev there's like a weird thing with the dev too. Yeah, yeah. I guess there's like bloodborne. I don't think it'd be from soft though. Now we said first party. Yeah, the first party thing should make this very easy. I just don't know we're missing, you know. I mean, it's like I can think of a lot of first party games that don't exist anymore, but none of our platformers, like stuff like Socom, stuff like Siphon filter. So be French. So there's like, but there's a male human and then there's also not. Yeah, you have an option of being a male human. Maybe it is PlayStation All Stars. That's not a, I guess it is kind of a platformer. I think it could be, uh, no, wasn't just you can play as some some girl. Maybe you can't. They didn't have very many female mascots back then. It's not a platformer. That's clearly a fighting game. I mean, do we want to determine like PlayStation 4, PlayStation 5? We could because yeah, I'm stuck in the PS3 era because that's what it feels like it would be. Is this in the PlayStation 4? Yes. Okay, it's a PlayStation 4 game. You've arrived at one question and one guess. PlayStation 4, Japanese platformer, where you have an option. Maybe platformer is a two of a specific, maybe that's putting me in too much of a specific mindset. Maybe it's just because you would consider stuff like infamous a platformer, even though it's 3D. It's 3D. Astro's playroom. That's also a team of sobo or whatever. That's a French studio, right? Yeah, it is. I believe so. I don't know, but you would not have a PlayStation 4 game. It should be in the next one. Yeah. They didn't make like an ape escape or anything. Medieval. There was like that era, late PlayStation 4. I feel like they brought back a lot of old stuff that was like, oh, that's, I haven't seen that. Like there was like a medieval reboot or something, right? What? There was a medieval reboot. Hold on. Yeah. I think that was done by digital clips or something, right? I have no idea. But if we're referring to the original studio, that would make it where it's a little strange, because that's a remake. Is there one other question that we can, like, is it a downloadable game? Like a download only game? Was it a physical release? What else is this? The only question we have left is, Do you play as a skeleton? - Wait, no, I wouldn't ask that one. - Why don't we just use the hack? - Have we mentioned the game? - No. - No. - Have we mentioned the series yet? - No. - No, not mentioned the game. - Oh, no. - Oh, no. - And with that, we arrive at your guests. - Shoot. - PlayStation 4 platformer where you have the option to play as a male dude. - But not a woman. - I can't think, surely I have a PlayStation 4. I gotta have it. - David, this isn't a question 'cause this is it, but like, are we about to be pissed off? (laughing) - You can only have yourselves playing. - Actually, actually. (laughing) - Well, so yes. - First part. - 19 questions to play. - If you don't have a guest, I can reveal the game. - Okay. - Okay. - Yeah. - I mean, Nick would be the only person here that would have a guest. - I guarantee you, you all know this game. - Yeah, that makes it hard to explain. - Maybe not. - What if it's like a Metal Gear rising type game where Sony developed it that we would have missed that? - Our final fantasy or something like that? - Jumping PlayStation game. - What? There's not that many of them. - Devil May Cry or. - I will reveal that. - I think I must concede. - Okay, I will reveal the answer. It was a Japan studio game. But I think maybe the tricky part is people don't realize it was, this was made in Japan. It is NAC 2. - Oh no. - Oh no. - No, I never considered NAC. - NAC 2? - I thought about NAC earlier, but I thought it was. - It's just crazy. - The NAC station 4? - Yeah. - Never. - So you play as NAC, it's a cooperative game also. And does the other person play as a human? Does NAC have a friend? That's why I'm thinking that. - I think it's like a little NAC, right? - There's another NAC. You play as Mark Cerny. - Well. - So I always confuse, there's a studio Japan and also a Japan studio, correct? That's two different studios. - I don't know about that. - This was Japan Studio, which was just absorbed into PlayStation, that's why it doesn't exist. - But it does. - What was that? - Just don't think of this as just a delta in Japan. - All right, let's hear the email again. - It's because Mark Cerny is like the guy behind of Japan Studio. - Yeah, yeah, yeah. - Yeah, so the on-road act of the email is this one of my favorite games from the PS4 generation. It was such a fun time playing through it with my son. I always suggest it for anyone looking for a great co-op game. - Perfect. - But maybe there aren't any humans in this. I thought, doesn't he have like a little boy who says, "No, there is a boy." - Okay, I thought there was at least the first one. - I thought there was a scientist guy. - I saw him, yeah. - Okay. - I've never played a neck game. - I haven't played. - They're not great. - Yeah, I mean, the first one was a launch game, right? - Yes. - Forbiz for it. - Yeah. - And then this one came out in 2017. - Those are some wild living humans. - Yeah. - Yeah. - Nack too. Well, nicely attempt, everybody. This thing, thank you for the suggestion. Mark in landing, New Jersey viewers, listeners. If you have your own suggestions for a video game, 20 questions, email them to me. And at the email, just [email protected]. And that is all the scoops that we have for you this week. Thank you, Nick. Thank you, Sam. Thank you, Mark. Thank you, Joebert, working behind the scenes. To make this episode possible. Everyone from the tech team, working behind the scenes, to make this episode possible. Everybody have fun playing Resident Evil Requiem this weekend. I know I will. My name is Damon. This is I.G.G.A.F.C.R.F.T. (upbeat music) ♪ I'm not the ground, I'm making a sound ♪ ♪ The smell of death is all around ♪ ♪ And the night when the cold wind blows ♪ ♪ No one cares, nobody knows ♪ ♪ I don't wanna be buried in a pet cemetery ♪ ♪ I don't want to live my life again ♪ ♪ Followed like just the sacred place, the saint of dreams ♪ ♪ I can't escape ♪ ♪ All of the thanks, the cooking of bones ♪ ♪ Spirit's morning, among the two stones ♪ ♪ And the night when the moon is bright ♪ ♪ Someone cries, someone good ain't bright ♪ ♪ I don't wanna be buried in a pet cemetery ♪ ♪ I don't want to live my life again ♪ (upbeat music) ♪ The moon is full, the air is still ♪ ♪ All of a sudden, I feel like chill ♪ ♪ The durien's grinning, like he's running away ♪ ♪ The skeleton's dance, I cursed this day ♪ ♪ And the night when the moon's cry out ♪ ♪ This is close and you can hear me shout ♪ ♪ I don't wanna be buried in a pet cemetery ♪ ♪ I don't want to live my life again ♪ ♪ I don't want to live my life ♪ ♪ I don't want to live my life not again ♪ ♪ Oh no ♪ - David, why didn't you tell them to have fun playing Marathon? 'Cause no one. - (laughs) - How many people were on there? It was like 100K or something. - There was a lot. - There's a lot. - Yeah. - So if that's such high guard vibes, when you see that now, you're just gonna have 150K people. - I'm like, what's gonna be at the end of the day? - What was it, like 18 hours later? - I game dropped hard. - R-E-6-9 PM tonight. (upbeat music) - Is Marathon good, Mark? - I've only played like two matches. - Did you play for 45 minutes and nothing happened? Or was it pretty action-packed? - If you're referring to arc-raters, it's the rounds are much faster than arc-raters. The maps are way smaller. And yeah, I don't think it's gonna be like arc-raters in that sense. My biggest problem is that the menus are just atrocious. They're really bad. And everything looks like a Lego. I don't know, I'm not sure I like that. It's Lego arc-raters. - Is it an open beta server slam? Like anyone can download it? Okay, am I checking it? - Yeah, it's free on every platform. You could just download it and play it. And I've had no server issues and 150K people are playing on Steam. So it should be easy to get in there. (upbeat music) - I was out last week, so I had to get a chance to talk to you guys about it. But dude, the blue point news was the biggest bummer of last week. I'm still like-- - Yeah, I'm actually still bummed out about that too. - I'm sad about it, man. That's like one of the most stupidest moves I think I've ever seen. - They bought them in 2021. Never shipped a game under Sony and then just closed them down. There's so much going on. And we're past the Resident Evil embargo. That's great. I think Mark played Marathon today. - I did. - So it's crappy, huh? - I don't think so. - Nope. - Okay. Were you the person that said it looks like Legos? - It does, it does look like Legos. - That's not good. - No, I think it plays fine. I've not played it enough though. So far, the menus suck. But I also just don't know what any of them do. The menus in our greater suck too, when I didn't know any of them did it. - Yeah, the our greater menus are really bad. - No, I think Marathon is, I think it's fine. I'm gonna play it more tonight with my rivals crew. - What Bungie, a company owned by PlayStation right now, really needs is a just fine game that took it on me. (laughing) - Yeah, we'll see. We'll see if this is it. - I did ask. - Might be the end of Bungie. It's super fair to them, but like, man, that is what, that's what they're counting on. It has to be the triple AS biggest thing ever, right? I asked Malcolm, so is this gonna save Bungie? And he goes, I don't think this is going to pull the arc raiders crowd. I could firmly say that. - The thing is, is that Bungie could have just saved all of that destiny money, and then everybody could have retired a multimillionaire. They could have just split it all up, walked away. way. Or they could have made Destiny 3. Thanks you guys. Yep. Thank you, Sean. That was awesome. Thank you so much. Yeah. Okay. I think we spent more time setting up than actually doing the interview. Yeah. That's probably true. Probably true. We don't. I'm just kidding. Yeah. Give us one second. Let me just double check the records. Yeah. And Joe had a plus B roll going on there. Yeah. I mean, that's good. I have a bunch more cute up depending on what you guys. That was top notch B roll. 100%

Podcast Summary

Key Points:

  1. The hosts discuss their highly positive review of *Resident Evil
  2. The game features new mechanics like the hemolytic injector, which allows stealth kills with visual splatter effects, and improved first-person aiming that enhances realism and tension.
  3. A major point of discussion is the game’s emotional depth, especially in the hospital area, where Grace’s vulnerability and fear mirror the original *Resident Evil* tone, while her character grows stronger over time.
  4. Critics note the game’s strong callbacks to past *Resident Evil* entries, creating a rich, nostalgic experience with hidden easter eggs and deep lore integration.
  5. A major corporate shakeup at Xbox occurs with Phil Spencer’s retirement, Sarah Bond’s resignation, and the appointment of AI executive Asha Sharma as new head of Xbox, signaling a shift toward AI-driven strategy.
  6. Despite the leadership change, the hosts argue that Xbox has grown significantly in revenue and user base under Phil Spencer, and that the current transition reflects corporate strategy, not failure.
  7. A key concern is the lack of a flagship, blockbuster-quality game from Xbox that captures public attention, with calls to develop high-impact titles like *The Elder Scrolls* or *Witcher 4*.
  8. The hosts debate whether Wolverine’s upcoming release (September 15) will include accessibility options to reduce blood and gore, reflecting concerns about inclusivity in action games.

Summary:

The episode features a lively discussion on the recent release of *Resident Evil: Requiem*, praised by the hosts for its innovative gameplay, strong character dynamics between Grace and Leon, and immersive horror elements. They highlight the game’s use of new mechanics like the hemolytic injector and improved first-person aiming, as well as its nostalgic callbacks to earlier entries in the franchise. The hosts also emphasize the game’s emotional depth and the evolution of Grace’s character from a fearful newcomer to a more confident survivor.

The conversation shifts to a major corporate update at Xbox, where Phil Spencer has retired, Sarah Bond resigned, and Asha Sharma has been promoted as the new head of Xbox. While the hosts acknowledge the symbolic shift toward AI integration, they stress that Xbox has grown significantly under Spencer’s leadership—demonstrating strong financial growth and expanded user numbers. Still, they point out a critical gap: the lack of a truly standout game that captures public imagination.

The episode ends with a discussion on *Wolverine*, set for September 15, and speculation about potential accessibility features like reduced blood effects, reflecting broader concerns about inclusivity in action franchises. Overall, the hosts balance enthusiasm for the game with thoughtful critique of Xbox’s current direction and future potential.

FAQs

The Wolverine game is scheduled for release on September 15th, the week after Phantom Blade Zero.

It's likely that blood and gore effects can be adjusted via accessibility settings, as the game may include options to reduce or remove them, given Marvel's focus on accessibility.

Phil Spencer has retired from Xbox, and Sarah Bond has resigned. Asha Sharma is now the new executive leading Xbox, marking a significant leadership shift.

Resident Evil Requiem is highly praised, with many calling it a 10/10 experience that combines the best elements of Grace and Leon gameplay, offering strong replay value and innovative mechanics.

The game features a new hemolytic injector weapon that allows stealth kills with blood splatter effects, and unique animations for Leon that enhance the combat feel, along with improved first-person aiming and enemy reactions.

Yes, the game includes numerous easter eggs and callbacks to older entries in the series, creating a rich, interconnected experience for long-time fans.

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