(upbeat music) - What's up, everybody? Welcome to IJ and Game Scoop. I'm your host, Damien Hadfield, and joining me this week are Sam Claiborne. - Hey, it's great to be here. - Justin Davis. - Scoop. - And Nick Lemone. - I'm back, baby. - We got a great show for this week. We had a really big PlayStation state of play yesterday. Really, literally very big. It was over an hour long. Tons of games, tons of surprises, I think. I think it was a pretty good show this time around. - There's so much to talk about. - So much to talk about. New God of War. New Castlevania. Oh my gosh, we made it happen. Remember, we were just talking about this. Not too many episodes ago, someone wrote in. Why isn't Konami bringing back Castlevania? I didn't gonna take credit for it. - Yeah, I mean, we should ask you for 18 or 19 years on this show. - We made it happen. - What can we manifest next? I want a new F zero. - Yeah, I'm a new F zero. - You're on a trigger. - But the biggest priority should be burger time, though, I just think Sam. - Obviously. - Yeah, that's a good point. Although it didn't work out last time, I'm gonna say Kingdom Hearts. - Yeah, it's finally get that Kingdom Hearts 4 at the door. Let's just jump in. But first, they opened up with Kena Scars of Cosmorum, sequel to Kena. What is it, bridge of something? - Bridge of spirits. - Bridge of spirits. Which I never played, but I always heard good things. Should I play this game? Did anyone play it? - I think it'd be great to play while the kids are watching. Feels like a nice like, or maybe watch while the kids are playing. - Yeah, no, I thought the sequel looked great. And I actually have the exact same thought as you, David. I saw the new one, I'm like, oh my God, this looks rad. And then it made me feel, not guilty, but it made me feel like I should go back and check out the original. 'Cause like, the original didn't really make too much of a mark on me when I was watching marketing material for it, but I never, yeah, I never went through it. - I think it's a little simplistic. Like, it's more-- - So maybe good for you. - Yeah, it's huge younger. It's more like, you know, even younger than Ratchet and Clang. Ratchet and Clang has trouble keeping my attention. 'Cause it's a little easy sometimes. But it was a, it had a good art style and it's very beautiful. And this looks like it doubles down on that, right? Like, it just looks great. - Yeah, I think that was my biggest criticism of the first game, kind of simple. But this one, based on what I'm seeing here, it looks like they're starting to add a little bit of pizzazz, a little bit of spice to the combat and whatnot. So I'm very curious to see if this adds the challenge I was looking for. - They made me think of, yeah, I'm good and evil. - You could see that. - This is a vibe's perspective. Like, I don't know that it's the same kind of tonally, but like, you know, the both staff combat and whatnot. - You've got a cool, like peacock horse. - Cool. - Sick. - Wolf, maybe. - A lot of wolves in games recently. - A lot of 2D, side-spiraling games also are recently sam. - Yeah, that's true. - It'll be. - It'll be getting to. - This is not one of them. - I'm not mad about it. No, I'm Keena, it's not one of them. If you happen to be listening to this and did not see the footage, Keena, the scars of Cosmore is not a 2D side-spiraling game. Looks very cool though. I think that's coming this year. PS5 and PC for now. - I'm sorry, is that that's getting a sequel, by the way. It's not like it made a splash and then continued to be a buzz game. It just made a splash and then went away. So that's great. Good for them. - Yeah, I mean, like I said, I frequently hear good things about Keena. - Yeah, good family friendly game. - Yeah, we got to see Resident Evil Requiem again. And I'm well past the point where I need to see anything more. - There's so too much. - I like the ending of that trailer. Oh my gosh. - Dude, I wish I didn't see that in the trailer. I wish they would have saved that for the game. - But I don't know what was revealed. Well, what did they reveal? If anyone doesn't want to know, just see that. - They showed, you know, 'cause Racking City was nuked. - Right. - They showed the mansion after it was nuked. - Okay. - They showed the mansion, or I don't remember seeing the mansion. It's the police station, yeah. - They do show the inside of the police station. It's Leon walking into the, you know, the place that kind of started his whole situation. And it was like a full circle moment, which is kind of rules, not this particular shop, but there's another one later on. And then he also drives by the gas station that RE2 remakes starts at. And I believe his vehicle is still there. It's like Jeep that he was driving. - And then he kicks the heads off of a thousand zombies. - Yeah, yeah. But when he's in the police station, do you think it's in the present time of the game? So Racking City has like been rebuilt, but they just didn't redo the police station. - It doesn't make-- - I wouldn't, yeah. I wouldn't imagine that it's like in a quarantine area. So there's a part of the original Racking City. And then they probably built out in the outskirts of it. Is my assumption? Maybe it's like a Chernobyl type situation or something? - I think this game is going to explain the nuk, and they're not renewing. I don't think it was a nuk, actually. I think it was just a big bomb. But there was a big crater, right? I think it's going to explain all that and explore that space, which the games have never really done. Which I'm really excited for. - Apparently they confirmed another returning character, but it's not someone I'm familiar with. - It's Sherry Birkin. - Yeah, who's that? - She's the little girl in RE2 remake that Claire and Beyond. - Okay, yeah. - She's the daughter of, I forget her name. - You lean her to the very end of the game and save her. - Yeah, I remember that now. Okay, interesting. Yeah, I mean, it looks fantastic. Well, what else can we say at this point? Just give us the game, yep. Also, that looked like a crimson head there from RE1. - Mm-hmm. - See, all those things are wish I didn't see, man. - And now everybody is going to complain in the comments that we brought them to them. But we didn't bring these to you. Capcom did. - Yep, yep, that's true. Someone said in the comments, this is just a fan comment. Someone said, "I got a bad feeling. Leon's not making it out of this one." - Oh, that's an interesting fan theory. - Yeah, I don't know. - But everybody has died and come back in Resident Evil. - It doesn't matter. It doesn't matter if the guy isn't this game. He and the next one anyway. - Completely irrelevant. Like, whether he dies or doesn't die, it's no bearing on whether Leon appears in future Resident Evil state. - That just makes me think though that they are going to be like, "You know what? He is dead and gone." Ethan, oh, well, hold on. - Yeah, spoilers for Resident Evil Village for like 10 seconds real quick. - Yeah. - Okay, Ethan dies at the end of that game and they're like, "All right, we'll move it on." - Ethan was already dead as the spoiler there. - Yeah, very true. - He's become a complete replica kid to himself, right? - He got like snapped away. He got, they know snapped though, right? - Well, yeah. - Is that true? - I gotta play him. - No, like he, he's like disintegrates or whatever, right? I don't remember what happens at the end of the day. - Yeah, the man is made of mold. - Moldie man. - Before we get too far into this, I wanted to point out that this is the beginning of a Capcom segment. And then there is a Konami segment. And it was like getting a Capcom and Konami press conference from E3 in like 2008. - Yeah, it was great. - It was both of them. And boy, getting a Konami one, what is happening? We will, that distance too, not just Castlevania, but the idea of Konami being a developer and like Lo and behold, like when we start talking about these games, like they're developing them. It's crazy. - Well, not all of them. - No, but some of them, and though his team that restored all of those Castlevania games worked on the Castlevania game, which is like, that means they played a bunch of Castlevania games. - Well, and the Castlevania game is also the Prince of Persia developer, which I didn't know. I didn't, I didn't clock that until after it. I didn't actually realize that till this morning. - Yeah, I mean, or the evil empire development studios who made Prince of Persia, what was the subtitled the 2D Prince of Persia version? - Yeah, and then Motionswin is Dead Cells and it says they're in an advisory position. - Like what a perfect fit. - Yeah, it's absolutely perfect. The Dead Cells and return to Castlevania are part of Dead Cells and the Rogue Prince of Persia all making a Castlevania game. - Oh, the map! - It's exactly what I said. Would be a perfect scenario for this. And here it is. - Oh my God, there are numbers. I wasn't sure if I saw numbers when I first saw the trailer, but there are numbers. - Oh my God, that fire attack doesn't preview these games they show. Oh my God. (upbeat music) - Okay, anyway, let's just get into this whole Konami segment. And so Castlevania, Belmont's Curse, a follow-up to Castlevania 3. - Mm-hmm. - Okay, dude, like when I watched this on the stream, I didn't necessarily like vibe with the visual style, but then when I watched it back and looked more closely, I am absolutely on board, like it looks really sick. - Well, there just isn't a better choice to replace pixels than a stylized, you know, hand drawn look because they get to use a 3D, you know, which is what we didn't like about the previous Castlevania games that they were 3D 2D and, you know, and so this, I think it does a good job getting at the next stage that we can get to in Castlevania. - You're playing as Trevor Belmont's heir, but which is a little confusing because in the trailer, they say Trevor Belmont. - Yeah, I know. You see a glimpse of him as an old man. So I think they're also, it's a clever way of leading into the anime series from Netflix because it does look like she's wearing a variant of like Richter's outfit to some extent. So a very curious to see what the lore is behind it. So also, how good is this little 40 is logo? I love it. - Oh my god, it's so good. I mean, just the Belmont's curse is such a good name, but such a good callback and just seeing the Castlevania typeface that's used for it. It's just like, oh my god, they just healed everything. - You know what the art style reminds me of though, is it reminds me quite a bit of Bloodstained, a ritual of the night quite a bit, and it's nice that it seems like they're kind of leading into the Koji Iigadashi like art style that he came up with for that, which is beautiful. - It is more, at least it's more flat and detailed and sharp and self-shaded, right? Like there is that. - Yeah, that's exactly, 'cause I was worried, I don't think that Bloodstained, and this is just a personal preference thing, but like that didn't do it for me, that style of 2D, and I think this is more stylized and more, - I don't know.
but I don't know if cel-shaded is like the word. - It's almost cel-shaded, yeah. - Like whatever the right terminology is. Like I just, I think it looks gorgeous. I'm into it, you saw big, creepy bosses. I don't know, man. I'm so on board. - This dialization too of one of the bosses really stood out to me. There's one that looks like a religious painting where it has like a halo around its head, which I'm like, what a cool idea for a video game to have like a saint-like figure that you have to fight. And it's really neat looking. - Have you covered up that her whip is also used for traversal? - Oh my God, no. - She's like slingshotting herself around. - Yeah, it's a freaking grappling whip. It's so good, it's so smart. And they show a few other traversal things. One of them kind of x-rays the walls, which was like so perfect. 'Cause that's what you do with these games. You like wanna walk around every single seam and find the broken walls and stuff. Oh my gosh, yeah. This is now tied for Wolverine like for most anticipated game for me. And coming this year, that's so good. But here's the thing, they didn't say the words rogue-like or I mean, obviously they're not going to say MetroVania, but it's a little unclear, is it linear? Like, that's when you're three. - But they showed a map. They can't say the word MetroVania, but what they can show is a map. And so I think that that to me is the tell. - Yeah, I think this is a MetroVania. - I went to the official website and they used the word biomes. - Okay. - Yeah. - That's like Metroid. - Yep. - You think so? Okay. - Yeah. - It's a search action game. That's what the kids are calling it now. - Oh God. - Sure. - And that's so boring. - It looks so good. I'm so pleased that we made this happen. - Mm-hmm. - I'm so pleased. - Thanks for listening, Kenami. - Everyone, everyone just say thanks, Game Scoob. (laughs) - So we actually have an email on this very topic here. - Cool. - Let's check in with listeners. - Hey, listeners. Remember, you can always reach us at the email address,
[email protected], just like Ollie from Singapore did. And say, "I've been a big fan of the show since the pandemic "and listened to every episode since." Now that a new Castlevania game was announced, I wanted to ask something I've been meeting to ask for a while. I've been getting more interested in MetroidVania's recently. Soon realizes become one of my favorite genres. However, I have to admit, I've never actually played any Castlevania game. I searched Steam and was immediately confused about the number of games in the series. I thought it was more like four or five games. Anyway, I know the games could create our big fans with Castlevania, so I thought it'll be fun to ask and hear from you about how to start the series, which games should I play and or skip? Are there different versions? Basically, what do you recommend? - What there's, so what there's seven-year-a-fate. - Nico, I'm joking, I'm joking. - There's seven MetroidVania Castlevanias, right? And like, so Symphony that I was first, and then there were three on the Game Boy Advance and then three on the DS. Do I have, is that correct? - And there's a million Castlevania games that are out of the ones that are non-linear, you're exploring a map and getting ability, you know, the Metroid-style ones, those are the seven. - Yeah, and you don't need to tie them to get, they are tied together, but you don't need to play them that way. And I think if you go by scores, that's helpful, but you really should play Symphony the night first. It's the prototype for the rest of them. And it has very funny gamer memes in it that you'll notice what you're playing that you'll pick up on, like miserable pile of secrets and stuff like that. And then you'll be primed to play the follow ups, but the follow ups don't immediately become good. There's a circle of the moon game that's like, okay. So it's like a, it's Ari of sorrow that you skipped two after that. - Ari of sorrow is probably the best one. - And if you just play those two right in a row with each other, like you get it, at that point you can go a bunch of different directions, but like do that and check back in with us, I'd say. - It is true that Symphony Night, Symphony of the Night is the best Castlevania and one of the best video games ever made. However, it's not available on Steam. If Ali is trying to look for a game on Steam. - Is that really true? - That can't be right. - If you can only play it as part of the PlayStation, like the bundle that comes with "Rondo of Blood," which is also an excellent game, but not a Metroidvania. - Yeah. - I mean, if you're playing on PC, you could probably face it. - You could probably face it out, man. - Probably some way. - Probably some way. - If you skipped to Arya, you will notice that your sprite's kind of big in it because it was a Game Boy game. - Right. - But from there, you're gonna get that in a collection, probably in the other games in that collection are probably all amazing too. I will correct the panel here. There was a Metroidvania before, Symphony of the Night, and it was Castlevania II, Simon's Quest, and it's not great. - It's impenetrable. - It's great. - I'm gonna, but at the same time, very cool. - It's very cool. I think my other thing I was gonna recommend is, so if you're playing the Metroidvania type game to the Castlevania core games now, it is fun to go back and play Castlevania I and III because those games reference those games a lot. You can see that they came from basically a platform-y arcade games, which have exquisite music. Like, still to this day, you're not gonna find like bugs that just stick in your ear that well. - Yeah. - Those games are just perfect. You're gonna hear bloody tears over and over for like three hours in your head. It's amazing. - That's why I was gonna say, for all games now, which is weird. - For all, if you wanna play a Castlevania by the books on Steam, and if you wanted to do a Metroidvania one, get the Dominus collection, which is the DS games, or if it's Belmont's curse has got you interested, get the Castlevania anniversary collection, which includes one, Castlevania's one, two, three, four bloodlines and the Game Boy games. And that's just sort of an introduction to what Castlevania is and all the music and the vibes and all. - One, three, and four are linear action games that are gonna arcade style, even have scores and everything. When you play them now, you will have an advantage that we only had once Game Genie existed 'cause they're difficult games. They're fun, and you can beat them without Game Genie. That's how I'm saying. But they are more fun now if you save states and just see everything because they're just full of pixel art and great music and just things like, experience them music from Black as a museum style. That is a challenge to yourself. (upbeat music) Anyway, super awesome that we've got new Castlevania to look forward to. And I did just mention that, of course, you can always reach us at the email address at
[email protected], or you can reach us the old and the way you would reach someone in the time of the Belmonts, the email. And we have two mail items this week. First of all, we had a very, very nice something sent to the mail here from our friend. Where's the card here? We have a friend named Justin McDaniel. Justin McDaniel just wrote him to say he's a very, very big fan of the show. And he sent a kingly gift along with his message here. That was very, very nice. And we want to say thank you very much to that. It's very, very kind of you. We also have a Valentine out there in Scoop Nation. Let me grab a Valentine. - Okay. - One second. - Oh, boy. - Tap, tap, tap, tap. Damon has run away. - Did you hear the large cry? - What was the kingly gift? He said there was a kingly gift that he'd not show it. - Yeah, we're not going to talk about it in the show. - Oh, okay. Okay, we have a Valentine here. This is for real. I think I'd encourage generosity, Nick. - No, I bring on the generosity. I'm kidding. - Let's see. This is from Ryan, Deer Omega Cops. Just in time for Valentine's Day. I've included your vintage Super Mario Brothers cards. Just as Mark suggested several episodes back. Yes, this is a shameless gimmick to try to get you to choose my 20 questions, recommendation, but also a heartfelt thanks for being the only video game podcast out there today. - They're the Valentine's cards? - They are. - Oh, I remember those. - Yeah, they don't, like schools are not allowed, at least my kid's school is not allowed to do Valentine gift exchanges anymore, but they still did them in Girl Scouts. And so you get that, like my kids got crocs themed Valentine's and then each one had a little pun in it. Does it have a pun on it? - No, it's just, I want you to be my Valentine. - Okay, so cool. It's Mario 2 era? - Yeah, it looks like it's got that little, what a little mushroom, the cloud guy. - That doesn't sound like a thing Mario would say. - This one's Sam's. - Nice. - Sam's federal crime to open that. - To a super Valentine. - Whoa. - Wow. - And with that one's a little bit creepy. - Yeah, I actually looked these up, I think last year as designs in my weapon I were looking at them, they're so cute. - Who's? - Justins. - Go for it, Valentine. - Wow. - Yeah, so that's like, that's definitely Mario 2, and Mario would've been like hitting a turn up and the stock art for that. - Oh my gosh. - You're the top's Valentine. - Yeah, climb up. - Mario's an iconic line. I love it. - Let's get to race. We have one for Mark 2. - That's great. - Very, very nice. Yes, we will be your Valentine. - Yeah, glass is so cool. What a cool era that was when Mario was more recognizable than Mickey Mouse. - Ryan also provides four possibilities for video game, 20 questions, and they're all good. So when the time comes, all that you pick, which one we can go, what number we go with. - Got it. - Getting back to the show. Oh yeah, so it was the Konami show for a minute there. Konami wants to make it known that they're back. - Yeah. - And now I'm here for it. I'm okay with that. They announced the Metal Gear Solid Master Collection 2, which frees Metal Gear Solid 4 from its PlayStation 3 prison. - Yeah. - That didn't seem easy either to clean up that game. That's like
like, you know, 30 hours of cutscenes or so. - No, I'm always very fascinated, you know, and it's come up on scoop many times over the years about like great classic video games that are just inexplicably trapped on an old platform that never got updated or ported or up-resged and like it's completely crazy that Metal Gear Solid 4 has just been in purgatory for so long. And so, you know, it's really rad to have it back. Even though, you know, look, like, I don't, I don't, I don't know, nobody needs to replay Metal Gear Solid 4, sorry. I feel like, but, you know, I'm happy to see it, you know, happy to see it more accessible. - You're not wrong, but also I am kind of curious to see if anything gets like relegated to bonus features or something, 'cause like one thing that, and this is, again, me just being an ungrateful jerk and I think it's very cool that it's coming, but like the whole installing a disc thing of snake just smoking, I'm curious if they're gonna relegate that to a bonus feature or if it's just gonna be missing from the release, 'cause in that case, it would kind of be lost media and I think it's a really cool part of the experience if not an annoying one. - I bet that doesn't. So, I have two things about these games. One, I think Metal Gear Solid 4 is very accessible and playable compared to any previous Metal Gear game. And so, you know, it's kind of like a Metal Gear Solid 4 people that don't know anything about Metal Gear Solid, and it's fine. I will say that Peace Walker is, as if you only like Metal Gear Solid 5, Peace Walker is the other one. That game has the Folden Recovery System, it has like, you steal stuff and it's really fun. You infiltrate, it's a great game and it looks like it was cleaned up really nice in this collection. - Yeah, no, Peace Walker is an excellent game and honestly, kind of mandatory story wise, if you want to really understand what's happening in Ground Zero's and the Phantom Pain, but yeah, very, very stoked to see this finally get a release and did you guys also see that it has a little, a little something to that they didn't even talk about in the PlayStation state of play. - I did not. - It comes packed with a Metal Gear Solid Ghost Babel or Ghost Gable. - Yeah, what is it? - I saw that in the snapshot at the end of that. I remember the name of it. - That's the Game Boy Color game. - Isn't that the Game Boy Color game? - Yeah. - And it's one of the best like Game Boy games that's currently like, just like in the top, it's frequently in the top 10s, top 100s, whatever of Metal Gear. So if you've never played it, highly, highly recommend. It's beautiful, very, very fun. What type of game is it? - It's just like the original Metal Gear. - It's like a top down Metal Gear on the NES was. - Yeah, okay, well that makes sense 'cause you could, that game, the NES port wasn't very good, but it was a PC game, right? - Like MSX. - MSX. - Yeah, oh yeah, that's right, MSX game. And so the MSX game, when properly translated, probably made a lot more sense. So if they spent time on a top down Metal Gear for the Game Boy and that era, I bet it's pretty good. - It's very good. I'm very stoked more people will get to play it as part of the Master Collection, volume two. I just think it's so weird that it didn't even talk about it. They just showed it in a PNG. - Yeah, one this week. - Yeah. - Okay. - But Damien, if you haven't played Peace Walker, I haven't. - I haven't. - Accessible grade, five light game. - You're in for a treat. - Yeah, I haven't played four or a Peace Walker, actually. So definitely look forward to checking that out. And then this game, this interesting game, Darwin's Paradox finally got a release date. That's coming April 2nd. And this looks to be like kind of like a cinematic platformer inside like where you're an octopus on an alien planet, I think. Yeah, it does look cute. It's a little bit random that Konami's publishing it. - Yeah, but I also think it looks cool, so. - I have a funny, so it's like as I was watching the state of play from my house, I was also like, you know, answering email and answering Slack and had the state of play on my other monitor. And for some reason I thought we were still in the Metal Gear segment. And I thought that it was like a 2D octopus Metal Gear game. And I was like, what, yeah, because of this, because of how it's like some kind of connection. - Yeah, but I missed that like, you know, it, you know, 'cause we're watching the footage of the Octopus is in the box. And you know, it's a Metal Gear parody. But I thought that that was like real. (laughing) I did not understand what was going on, but the game looks very, very cool and very cute. I mean, it looks like it maybe think of Octodad, which I liked. - Oh, I love Octodad, but this little Metal Gear homage it looks like it's part of the demo that's playable today, the day of recording, which makes me think that it's actually not in Darwin's paradox as a whole, but just like a fun little thing for you to check out. So I will definitely check that out. - Reminds me of the era of like Xbox Live arcade games, right? - Yeah, totally. Tactical Octopus action cracked me up too. - Yep. (laughing) - And then Nick is Silent Hill Townfall doing anything for you? - Oh, it's doing a lot for me. I've loved Silent Hill 2 remake and Silent Hill F. I adored. Give me some more. Very curious to see. I just learned that this is like setting a town in I think Scotland. - I think it's Scotland, yeah. - Yeah, so very curious to see that perspective on it, along with based on what I'm seeing and my very little knowledge of the overall situation. It looks like it has to do with a cancer patient, and there's a lot of syringes imagery and a lot of things like that. And it looks like it's borrowing quite a bit too from, not borrowing from, but it's interesting that in the span of a year, we've seen two games that use a little Game Boy camera thing to spotlight the horror. I'm thinking of Routine, which finally came out this past year. And this looks to do something pretty similar to that, which is a very scary way of doing things. - Yeah, it was cool that they held this whole Konami segment. They went to Konami's studio in Tokyo, and Konami seems to be making a statement, right? That there. - This portable television is like the coolest thing ever and just what Nick was just saying. - It's so pretty. - They seem to be making a statement that they're taking video games seriously again, and that's great. - Yeah, it's fucking exactly what we wanted. It's so crazy that they're doing it. I just can't believe we talked about this exact vision for this. It's so crazy. And they're still making a wholly original JRPG called Revnor, which is like cool. - Didn't look bad, right? That's pretty good. - It looked really pretty, but I'm like, I'm just glad they're making something new. - What's Konami's history with RPGs? 'Cause that's not my era in which I play RPGs. - So we could in the end. - So we could in. - So we could in, yeah. - And then there's another one. Mm, I was just thinking about this yesterday, but now it's-- - Justin would now. - Flostomy. - So we could in is the Konami. - That's a big one. That's the big one, you know. - They didn't do wild arms, so what it's called? - That was the one I was thinking of. - Does that Konami too? I didn't know that. - I didn't remember that. And now we just need Capcom to bring back Breath of Fire. - Wild arms is media vision. Different. - Different. - It's not related to Capcom at all. - No. - No, no, not me. - I'm sorry, Konami, okay. Anyway. (upbeat music) - There are lots of surprises in this state of play. For instance, we got not one, but two new Legacy of Kane games. I guess one of them is a remaster, but still. - Yeah, it's the first new Legacy of Kane game and I don't know what, 20 years or more. - Well, that one wasn't even in the state of play. - Which is weird. - The 2D one, right? 'Cause I was like, wait, did I miss? Did I like blank out and forget this one? It looks cool. It looks pretty. - It does look cool. - So the remaster that was in the state of play is Legacy of Kane Defiance, which I never played. Is this like a PS2 era Legacy of Kane? - I didn't ever play that one either. - These are what the kids call action exploration games, right? - What was the term you just said? - Search action. Search action. - Search action. - See, I don't really have a, I'm happy for the people that this is for, very stoked for you because I know the fans of this series have been clamoring for this. Well, what I think is the most fascinating thing about this re-release is that it is a definitive all-in-one museum curiosity piece that has an unreleased version of the game and like it has content reintegrated into the game and I think every game should do that. Like that's obviously a crazy thing to request but it's so cool that fans of this series get to experience these things that were just things that you would read in the margins of game pro at some point, you know? - Well, that's like the digital eclipse approach, right? - Exactly. We can talk about digital eclipse in a moment too, man. - And I think, well, I just can't, you know, I didn't get a chance to look it up before the show. Like, you know, I like the legacy of Kane franchise. I've played most of them, divine. So this was like the final one, right? I believe I'm saying with a question mark. Like, I think this was the last one. And so it's a weird place. The point I'm making is it's a weird place to like start with, you know, remasters and remakes. Like, why, or did they already remake and remaster and really see older legacy of the game? - They remastered. - Just like last year or something, really recently. - All right, well, that explains it. - Soul reaver and legacy of Kane won, I believe. - Yeah. - Those are the ones I played the first legacy of Kane and Soul reaver it, but then I didn't continue with the franchise after that. - Yeah, it looks a little bit like Dark Siders and being a spiritual successor to these, which I didn't realize. - They're kind of third person, I don't know. They're this type of game that's just gone now, right? That it used to be every game was like a third person combat, you know, platformer, like, you know, Beyond Good Neville or Prince of Persia and like, legacy of Kane was like-- - Jack and Dexter. - Yeah, Jack and Dexter, it's like Cooper, you know, and legacy of Kane was like a more RPG-ish kind of story for a word take on that than they were at. They were awesome, but then, you know, I guess maybe I'm part of the problem 'cause like, everybody else, I never played the last one. - And then outside of the state of play, they announced legacy of Kane ascendance and this is the new to another,
2D side scrolling action game which looks cool although the developer doesn't have a lot of pedigree It's called bit bot media, which seems to be like a multimedia outfit that they've done some graphic novels They have some licensed terminator officially licensed terminator t-shirts that they sell and then they've got a couple games one One game is like a Compimate to a synthwave artists new album. So it's like it's just kind of a strange Question mark of a developer. Yeah, maybe they're super fans of Kane. Yeah. Yeah, man I'm sorry. I'd completely missed that legacy of Kane Soulreaver 1 and 2 remastered existed and came out It looks like December 24. I wish listing now They announced a new a new game in a series that I'd never heard of even though I'm a big fan of Tactics RPG games I guess Justin or Nick have you ever played a Brigadine game? Yes, I played the first Brigadine on I think it was a PS1 game if I'm not mistaken, but Yeah, I saw that was like what the heck I haven't heard of I have a thought of Brigadine and forever. Who's the developer? I don't know. It's being published by NIS who does all the disguising. Yeah. Yeah, great. Cool So I mean, I don't know this it looks cool the official tagline here or part of the description from the press release was for a more classic Brigadine experience turned to mission mode Which does you take the role of one of 24 different factions each with their own wind conditions? It's not interesting a lot of times tactics RPGs different battles from battle to battle will have different wind conditions But here they have all these different factions that have their own wind conditions Yeah, it's cool. This was this was me in the last in last week's Nintendo thing when Coldcept was being talked about Yeah, I like that these these developer showcases can have one game that there's like 11 sickos in the country that like you know Absolutely love and then nobody else knows what's going on wait. They they talked about Coldcept during the Nintendo direct And they announced they announced to complete ground up remake of the first one and a new one All right Dead or live six last round Sure, this is like what it's like a definitive edition of Dead or live six You got there's a free-to-play version that has I think just four fighters It's basically like a like a demo and then what they announced a new one to radio. It's a new and they didn't call it that way seven But yeah, which is obviously a little bit strength, you know Ida Gaki is not with us anymore and so it's just a I don't know like it's fine You know these these franchises in this IP as a right to kind of continue existing But as the the original wave of game developers continue getting older and some of them are not with us anymore. It can be kind of a strange a strange feeling sometimes His passion for the physics and the ninjas are still shining through Yeah, we my my wife is ex my wife popped into my office because she had a question Well it brings back like I thought that extreme beach volleyball would just be a thing our whole lives and now it's been like 25 years since there's been a That's true. I think maybe still going I think they made one semi recent. Yeah, I think they did make one fairly recently And play Asia can hook you up Sam. Okay I won't go for you in Japan Okay, that sounds good. Go to book off and get me the latest extreme beach volleyball There was this the state of play was so long and there are so many games I wrote down a game here that I don't even remember what it was what was crimson moon I think that's was this the yeah, this was the one that was it it was the third person action platforming looking game I was like this looks like a like a chess one It's like two nights that are fighting like oh, that's right. Yeah. Yeah. Yeah, I was like it's like a co-op It did look a little bit low-fi didn't it? No, let's see. Oh, it looks nice. I thought I thought this was lords at the fall in two at first. Oh, yeah I thought this was a dark side just after these setups once they show the gameplay it looks love It doesn't look like this stuff Well, I mean, I know what you mean about it doesn't look low-fi. It just looks old school like in its gameplay style Yeah, like it just it's just like we were talking about before. It's like a style of game that we just don't really get as much anymore Yeah, like a maximum army of dinner or ghosts and ghosts and glory. There you go Yeah It does yeah, it does seem to be like a cooperative game. So you know if it's a cooperative action melee fantasy game sure Looks interesting coming this year. Yeah, maybe it's just like it took two. It takes two I don't think it's gonna be like it could be about a messy divorce or whatever One is a demon and one's an angel who knows It's just like they're just like Paul Abdul and MC scapegoat I love that cat We got a release date for beast of reincarnation the the Pokemon game that Pokemon fans wish they could have gotten Yeah, it's coming out August 4th. It's completely insane. I mean, you know And we know like we talked about it when that game was announced like game freak They've always made other games like they've not always been exclusively a Pokemon studio But it just feels Particularly weird and raw right now given sort of the the iffy state that the last few Pokemon Mainline Pokemon games have come out in yeah, the one thing that's driving me a little bit crazy about that game Is that everybody's tail becomes a plant and then talks to other things and that's just from avatar And we don't need to encourage more avatar Yeah, this is a this is a huge Question mark. It's very very interesting. The game looks cool, but man game freak because not pull off anything at this scale ever before Yeah, so we'll see We'll find out August 4th. I love the max in the game like that's kind of selling me on more than anything else I love the little the atsts everywhere and there's a big mac graveyard at one point. That's cool. That reminds me a lot of near So I'm I'm interested This game I just I know you've been a quick joke about this, but like this looks so much better than Pokemon looks like I know What are we doing like someone said in the comments that game freak has never made a game that looks better than a game game before And now they're making this Yeah, hold on hold on they made drilldozer, which is beautiful. Yeah, drilldozer is pretty good Well, I've actually never played drilldozer. Oh man. You would love it. Hey, man. That's not a mr. Driller game I guess I know I thought that was a mr. Driller game. No, I think about drilldozer all the time. That game's great. Okay I'll check it out and then Sam mentioned digital eclipse and we're getting we got a new digital eclipse game That's out today. I think today. Yeah, Rayman 30th. Can I wait? Yeah, Rayman I've never played any Rayman so yeah, oh But I don't care to play any mortal combats and that was one of the best things I've experienced in the past year. So I'm really excited just to see with this and I think Rayman looks really playable I've never played it. I don't get digital Digital eclipse releases to play the games. I get it for the earth the documentary material Yeah, the game's important blue my mind. I believe the footage of that the original Rayman came out in 95 I don't know if it was literally a ps1 launch game But it was in that launch window or launch year and it was hard like This is something that people kind of like poo poo now thinking about it But like there is a genuine like Sony did not want 2d games on the ps1 for like a few years and Konami had to really fight to make and release Symphony of the night and you know and Rayman the original Rayman is a gorgeous 2d platformer and you know and it looks like I mean, I just leave it at that like you know they moved with 3d after that and would never go by I thought this was always made with polycon so I was amazed to see that it's drawn with pixels Yep Good game Yeah, I missed it entirely Yeah, I've never played the original Rayman. Yeah, this is probably this probably my evening ahead of me once I get it Why didn't this get ported to Super Nintendo? I don't know. I mean I remember like I know the music was like really good So you know, maybe there was something about the CD stereo sound, you know was too tricky to sort of You know, it could just do middies for the 16-bit consoles But it looks like it's good Earthworm gym. Yeah, the vibes I get from it. Yeah, it's like earthworm gym, but you know where you can actually step Oh my god, I know everything's so round in that game. It's so true It's so true. We got an update on Mina the Holler which is nice still no release date. Remember this was supposed to be out on Halloween Day last year. Yeah, don't remind me. I know and a few weeks before it's just delayed indefinitely Now it shows up in the state of play. It says coming this spring. Yeah, but still no with a release date just spring So it's weird. It's I don't know meant like I don't want to be like let me preface like this is a dark course for like a game of the year candidate for me Like I absolutely can't wait. I think it looks incredible I think so much time is passed between this and Shovel Knight that people forget that like Shovel Knight is an all-timer Right, like one of the greatest ever and this is like their next big AAA project. So the butt Like there's something clearly went sideways with Mina like they went dark on it for years and years and years They re-revealed it. Hey, it's finally coming out in October and then they're like, oh nope never mind Like and now and now when they re-reveal it It still doesn't ever release date. It's still just spring. So like it's it's it's a little bit. I I want to believe But I just I hope I just I it's more like fingers crossed I hope that like it turns out to be as good as it looks I mean they put out a demo for it on the switch last October and it was it's it's good right Sam? It's so good and it's hard as hell There's a new demo out on PlayStation Is it kind of is it new content?
Okay. Okay. I just also don't want to play because if this genuinely is in spring, then please just let me have it, y'all, club games. They're down the street for me. Let me see if I can go March on over and see what's up. It looks really, really good. Okay. During the state of play, I laughed out loud when they revealed the chicken man game. Yeah. How do you do? Project windless. Is that what this one is? Yeah. I mean, it looks like Black Myth Mukong, except instead of a monkey man, you're a chicken man. And the developer is the PUBG team. It's Krafton. Well, yeah. Krafton Montreal. Oh, yeah, yeah. You know, set up from a former Far Cry guy. Got it. It's the game director. Yeah. Krafton Montreal. I also think it's funny. It tickles me that it's being made in Montreal. Yeah. I mean, I don't know. It's based on a Korean book series. I think, but I so I couldn't get a sense of is it tongue in cheek or are we supposed to take it seriously? I think it's seriously. Yeah, I think it's a serious chicken. It's been described as the Korean Lord of the Rings. Wow. The book series at least. Yeah. Damien just can't. Yeah. I'm sorry. If I'm supposed to take it seriously, I'm going to have to do that. Look, I'll fully admit that everything in Lord of the Rings is goofy and silly. Like Hobbits are ridiculous. So this chicken man is just as ridiculous as those little shire links, but I think it's like Dynasty Warrior moment combat, but it seems like there's a lot more exploration and like open world-esque stuff you can do as well, which is what I always kind of wanted from Dynasty Warriors apart from mindlessly killing thousands of people. Not mindlessly, strategically. It looks good. I'll play it, but I cannot promise it to chicken seriously. What's it called on winded? What's it called? Project windless. Windless? Do you wind it? Do you wind a fight? And that's an illusion to affect that chickens can't fly. Or this chicken can't fly because he's getting about big buff man muscles. I completely didn't clock the joke about chickens can't fly. I didn't land with me until I've all sold it. Chicken's can fly and they can fly with you while hanging under them. They're so good at flying. Well, that's why they're so buffed, dude. Yeah. I got both. You think you get to carry around a much bigger character? Is this chicken in this game? We got an update on Star Wars Galactic Racer. How are we feeling about this one? I like that there's a story mode, like a campaign it looks like. It looks, I can't wait to play it because I can't tell if it's fun looking or not. It kind of looks like clunky and like star, well, that's good. That's going to be a cool thing for us. I don't think the clunky's in this one. I know what you mean Sam. This is former criterion devs who were like, when they were at the top of their game, they're like kind of like playground games level of like, you know, racing fidelity. And I don't get a sense of that from this. Yeah, not quite. But it does look fun. If it's just a fun Star Wars Racer, it doesn't have to be at the level of horizon, you know, for two or six, you know. I'm not excited to use a double negative. I think I want to play this game, but it doesn't have a sheen to it. I think it's a little bit missing in some parts and then like edge. It just looks like, I don't, when they keep on show, we're just going to get in trouble with racing fans for Star Wars now because these don't look like fun things to race. But the people are going to be like, well, on Tatooine, you must understand a part of Tatooine culture is racing the station wagon of Tatooine, which happens to be speaking of Star Wars. I liked it. Yeah, I thought it looked great. I know it looked great. As a little segue, I've been watching the second season of Light and Magic, which are only three, only three episodes. And I know that it's not new. I just never watched it before. Did you watch Sim Sam? Well, I watched, I thought I watched all of it, but I'm not sure now what did you set a season? I don't know if I did. Yeah, it's three episodes. They call it season two, but it's just, what era does it cover? They go through the 90s and then they do, they focus on the pregels. I never saw it. The last one I saw was Jurassic Park. Yep. Yeah, two. So let's, it picks up right there. It talks about how during the 90s, they're helping everyone, all these other directors incorporate CGI into their films and they did Twitter and Casper and whatever that George Clooney big wave boat movie was, was that movie? They actually spent a lot of time on it. I'm sure in Commander. No, that's the perfect storm. Perfect storm. Yeah. And then they get to the pregels and of course, they spend a lot of time on, you know, how he was developing, he had to create these digital cameras to film those movies. They just didn't exist when they set out. Yeah. And it's interesting. They spend the whole first episode talking about Phantom Minus and then they open with the second episode talking about the backlash to Phantom Minus. That's really interesting. And they have Ahmad Best on there and just talking about the backlash to Jar Jar and all that. And it's just, it's just an interesting reminder that like at a place like Lewis film, there's just so many incredibly talented people that work on these films. And like, like the people that made Jar Jar are really, really talented, but it's not their fault that he was annoying AF. Yeah, right. It's just that. It's all really good. I mean, in the documentary, there's a part where George Lucas comes in and says, can you pay come annoying AF? Yeah. Yeah. Yes, sir. I mean, sure. It's not even a joke. He's really, he's like, he was like, I want this to be a goofy, slapstick character. Yeah. And then he tries to say, you know, when the, when a new hope came out, people didn't like C3PO. And the director of the documentary even calls him out and was like, I don't think anyone ever had a problem. And he's like, oh, no, it was the Ewoks. It was the Ewoks. That's it. Oh, that's weird. What a weird thing. Yeah. Oh, you remember when that came out? Everybody hated R2. Yeah. Okay, getting back to it, we're running long. 007 first light kind of like Resident Evil Requiem. I just, if you've shown this game many times, it looks great. Let's just, let's just get to the game. Yeah. Yeah. I think they're operating on really like a kind of a, a next level of facial animation in this game. And I'm sorry, I feel bad to jump to another game right as Mariah and brings up B-roll. Oh, this game looks great. I don't have a lot more to say about first light. Just looks good. But we're getting this John Wick game. Yeah. Yeah. Which I don't know. It's saber interactive. That's the, I don't know about it for me. Yeah. What's everyone's? Okay, at the same time, let's everyone say your favorite saber interactive game. They made a surprise. This, right? They made it. All right. They're supposedly working on the coach or remake. I mean, I don't know like, and maybe, maybe this is just wishful. Like, I don't know that this is the game or actually getting. But like watching this footage maybe think that like, you know, a higher budget, something that really puts an emphasis on like hand-to-hand combat and kind of like technical like a seafood, like experience, but with a bigger budget and with like, you know, with Keanu Reeves and more set pieces. Like, again, like, I don't know that that's the game this actually is. But like, that's the vibe that they're presenting with the CG trailer. And like, that would be pretty sick. They show a little bit of gameplay after the CG trailer. And it does, that's what I've said. As soon as I said it, I was like, this looks kind of like seafood. And I could see that really playing to John Wick's strengths. But like me, I love John Wick movies. Don't get me wrong. I love my action. I think it is just pure artistry in terms of stunt action, coordination and blocking. And that's why I watch these movies. But I think the biggest sin that all of the movies commit is they demystify John Wick with every release. Because that's what made the first one so special is like, who is he? We, he's the Baba Yaga. We never got to see him in his prime prime. And it seems like this might be in, in his Baba Yaga days. And I don't really want to see that. I just leave him be a mystery. I think it'd be interesting if it was kind of like the, the bond game. Like, I would like to see a mixed format of like, figuring out how to infiltrate places and fight and, and shoot, right? Because John Wick shoots a lot. So I don't want to do hand-hand combat all the time. I would like, like there to be that. But then that just becomes like, if you do it the wrong way, you become Canaan Lynch, right? Which is this kind of generic brawl through a cinematic scene thing, which is like not terrible. Yeah. Yeah. Yeah. I have two, two thoughts on this. When it comes to like the combat in this game, in the movies, John Wick improvises. You know, he didn't plan to kill someone with a pencil. It's just like, that's what was right there. So, will, if the game actually offers you the freedom to improvise and use the environment and whatever, rather than being, you know, okay, well now it's just like quick time events, like now pick up the pencil because that's what you have to do in the game, you know. Yeah. It could be cool if you're actually have the ability to improvise and use things that are around you. But also, I wonder if this game has just missed the boat on the John Wick, you know, interest out there. Yep. Because there's that TV show that was, I don't think anyone even watched that. But then Ballerina was actually good and no one went to see it. So, I don't know. Also, I think calories is like 60, right? So, it's like, you know, maybe, maybe they're going to, you know, pull out a John Wick 5, like they're going to bring back the films. But it's like this, sort of Android, like this sort of digital double version of like, we're going to keep making the video games forever. It's like, that's just going to be the way that things go now and IP gets extended. I mean, maybe this is the reason they're able to make this game now is he finally has as a moment to be like, okay, I just want to do some voice acting for you.
a month. Yeah. I liked it when I did it for cyberpunk. Let's do that again. Yeah. Okay. Soros, that continues to look good to me. We know that's coming soon. I don't think there's a lot to say there. Marvel Tocon. We got a release date on that. That's coming August 6th. Big deal. That's great. I like that we're, we got a lot of, you know, release years for this year and also some dates. So the release calendar is starting to fill up later in the year. Yep. We need Nintendo to do that now. Yep. And that all brings us to this pair of God of War announcements. So, God of War trilogy remake. There's a lot of excitement out there for this. I think that's great. I think it's interesting to visit these games. I just think it's a little bit strange from Sony Santa Monica because they took God of War into a whole different direction and kind of like, what's the word? So, yeah. They just, they, they, they added more layers to create us. Right. And now it just seems a little bit different to like, it seems like to go back. I know if you were going to say this, but they did subvert the kind of stereotypes of like, these games, right? They were a little bit subversive. Yeah. And now they're just going back to the old ways, which I don't think is necessarily bad. I'm just surprised. Well, I'm surprised Santa Monica's making it. And, you know, whatever, like, they, they, there's been, they're probably working on multiple titles. You know, sometimes, and this is purely me speculating, but sometimes these remakes are like, like, the oblivion remake, the rumor is that, you know, that's Bethesda getting their arms around Unreal Engine because, you know, maybe they're going to be moving to Unreal Engine. So, do a remake first. So, it's like, you know, whatever they're doing for God of War next, or maybe it's not even God of War, whatever third person action adventure game, like, sometimes a remake is like, safe and easy ground with which to get your arms around new tech. But, but that was like, seeing that the Santa Monica team was doing it surprised me, I guess is the, is my point. They could have B and C divisions within one two. That's true. But, like, to, to point to the oblivion remake though, that was mostly virtuous, right? Which is a, like, owned by Microsoft or owned by Bethesda. So it wasn't the core of, like, Bethesda team actively doing development. The fact that it is Sony Santa Monica, or at least from what we've seen so far. Again, this game just seems like somebody thought today to put together an animated CG trailer. By the way, we're making a remake of the trilogy. We just started, so don't worry about it. My concern, and I guess maybe interest is, is this going to be a Final Fantasy VII remake situation, where they completely confirm the gameplay of the game. Yeah, I think so much of these two retro of a series to do that too. I don't think they'd want to do less retro than Final Fantasy VII. Wouldn't I just like the way action game though, like a 3D action brawler for a PlayStation 5, PlayStation 6, or I mean, I think it's going to be, I mean, I, I guess I didn't even, it didn't even cross my mind. I assumed that, yeah, it's absolutely going to be a ground-up remake, because those original games had fixed camera angles and pre-ruined backgrounds. I think it'll be a nice looking version of an action platformer game. I don't know. I didn't assume that. I assumed it was going to be like a full-on 3D, you know, where we're redoing the game. I think in this context, the remake means that they're going to use a different engine and not just upreset. They're going to like make everything play the same, but look really good. I just don't see why they would not do that. I mean, I mean, I had to just double check that this was true. Like, Ragnarok came out in 2022. So, you know, over three and a half years ago, almost four years ago, that came out. So it's like, they're clean. They don't have anything to show of this yet. So it does make you wonder, what have they been working on this whole time? Yeah, which I don't, that's why I think it can't be a Final Fantasy VII level thing, because I think this is just like, get this out the door, so we can work on this other thing. Well, I thought that they were doing like a Corey Barlog, like sci-fi game, was what I heard. And if that's happening, then there's no way they're spending all this time in effort to like do this God of War instead of a God of War sequel, which would be like the National thing to do. That was the rumor. And to be clear, like none of this was ever confirmed, but the rumor was that one team was working on, you know, the next God of War, and then another team was working, Corey Barlog's team was working on something new, you know, a new IP. And so then, then who knows, like, how does this remake fit into any of that like hard to hard to say? I really like title screen teases, so like I know that drives people crazy, but I do like that this exists, but in this one case, I do wish we had had, you know, the lightest wire frame of like, what, what, this is going to look like. But it sounds like we're not going to get that. It sounds like they might, they might not know right now. Maybe. I mean, yeah. Anyway, I'm very interested to see how this shakes out. Just there's also some questions raising around this. Whereas the the Dead or live series seems to be fully embracing what people like about that series all along. There's some elements of the old God of War games that will just be interesting to see. Yeah. If they want to include that, there's because like I can, there's there's sex mini games. Yeah. I mean, we talked about this a minute ago, like a lot of the new modern God of War is like letting go of an evolving past, what came before and like what came before is like it came out in the era that it came out. Right. But like they made a statement that like E, you know, we're taking it, we're giving them more mature. It's almost like we're growing up. Yeah. Prado's in the franchise, but now they're like reverting. Yep. Well, I think it's also fair to be like, yeah, he was a stupid 20-year-old in his Greek days. And like he outgrew that sort of behavior. But the depiction is a different conversation in time. You know, these are these are smart developers in Sony is a very smart publisher, but they really have, you know, like let's talk about the sex mini game for a second. Like they're in so much trouble if they remove it or it's a day. Yeah. Yeah. Yeah. Yeah. They're just, they're just dancing, dude. They should just keep it. Just keep it in there. It's an original game. Just and then there's this another 2D size-growing game based on the existing franchise. Sons of Sparta. And this was the big Shadow Drop. Yeah, it's real. There's just so many of these things. We're not, Terminator 2D, no fates and, man, the Prince of Persia went 2D in two different ways. Yeah. This is out now and I need to get a chance to play. I don't have fortunately yet. So yeah, it just, it's Shadow Drop. And I haven't had a chance to check it out yet, either. I think I would have been a little bit more excited about this if this didn't drop in the same presentation as Castlevania. I personally, I don't really like the art style of this. Who made this one? It's actually cool. Well, it's a character song, great. But the back of the mega cat was the big cat. Oh, okay. So I think that, I mean, look, I think the pixel art looks gorgeous and I think the animation is really fluid and pretty like, you know, but I'm also like, I'm an easy mark of just like, you know, a high fidelity pixel art. I'm like, okay, like I'm on board. But I don't, like the, my sort of bug bear with this one is like, the Kratos' character model. And I get it because it's a pretty cool and he's young and he's not the God of War yet. But he just looks kind of skinny and like, I just, I don't, I don't like that, that bugs me about this. I think that, I think that he should have made him a chicken. Yeah, he looks, he looks, he looks kind of skinny and not very powerful. Uh, mega cat responsible for such hits as backyard soccer, backyard football, gumball and trick-or-treat land backyard baseball. Yeah. So, okay. Well, backyard baseball is pretty sick actually. But like, you know, I don't know. We'll see it shadow drops. I'll play it at some point, but it's not high on my priority list. I do like the little 2026 and then it's available today. That's a nice little touch. Yeah. We got an email about this game from Pete and Van Coover, who says like, others following yesterday's state of play, I felt immensely excited with the shadow drop of God of War's sons of Sparta. But then got to thinking, could an increase in shadow drops become problematic for consumers? Game reviews like that, which IGN provider services for consumers. For example, the recent review of Mario Tennis Fever has informed me that while it is a game, I certainly want to play the $70 price tag might be too steep for myself. But not allowing sufficient time to review could we see developers cashing in on the excitement of shadow drops and start to use it as a tactic for selling more copies of games that might not review so well. This isn't to say that the new God of War doesn't look great. It does, but when they are charging for the experience, is there a responsibility to allow time for review? I feel differently about God of War, Valhalla for example. That was free to play, so it's shadow drop was no harm if I didn't enjoy it. There's also the added complication of whether a shadow drop game carries more anticipation, like Silk Song, which other indie devs criticized for encroaching on the pre-plan releases of their games. I'd be interested to know what the panel thinks. Love the show, which is the perfect start to my Friday evening every week. Shadow drops, problematic. This is a nuance topic, and it's a little bit, it's slightly sensitive. We have to be a little bit careful, because sometimes it is a signal when we're not giving a game or getting a chance to screen a movie or screen a television show early, it can sometimes be a signal that the PR team or the developer or publisher is trying to shield critics from that game and trying to hide negative opinion before the product comes out. But that's not always true, right? Sometimes it doesn't mean anything, and it's just not aligned with the launch planning and things of that nature. I would describe it as a sometimes bad news thing, and probably rarely, if ever, a good news thing, but it doesn't have to mean anything. So often, it's DLC and a surprise in DLC form, and that becomes an impulse buy because you're already hyped by the marketing of the event. So it's like, it's just really, I think of Shadow drops as usually being tied to these
is, you know, Newsy events, right? And then there's ones that aren't, which is just like this game came out of nowhere and we're announcing it and it's out today. That's a little bit more to skip the review process, I think. But in these cases, I just think it's become an expectation. There's one more thing, there's a world premiere. There's, you know, it's just, do we are going through the motions? And like this little bite size exciting thing is usually a little game or a little DLC that's out today. There's, there's, you know, like oblivion with Shadow Drop, you know. So I guess there's some nuance here between sort of access to a product being withheld by critics, you know, versus shadow dropping. I do, even though I'm the one that introduced the segment saying that. Like I do, I do think that those are very different situations and very different things. The Shadow Drop is like, you know, what, like Hi-Fi Rush was Shadow Drop to Great Success several years back, right? So, you know, you, the, the, if I put on my PR hat for a second, the PR perspective would drop, where did it go? Where did I go? He got Shadow Drop. He's in the Shadow Realm. Let me look at my camera. Okay, so that all comes to the question. Was this a good PlayStation state of play? I think yes. Hell yes. Yes, although no Kingdom Hearts or Final Fantasy 7 remake Part 3, so I'm sad. Just as a show and as a revival of Japanese, you know, game interest and stuff like that, it's a 10 out of 10 for me. No Wolverine and no, what's the other one? Interstellar? Yes, that's the other one that's kind of, yeah, that's the other one that's kind of floating right out there. But I think I thought it was a very good show. And it's impressive that they can hold my interest for longer than an hour, showing game after game after game with tons of games that I want to play. I mean, this is Sony. We're talking about they have the best selling system. They should be doing this every single time they do one of these. It's really, it's really a start contrast to some previous ones. And I hope they're finding their footing. It's good. Yeah. Okay, real quick, Sam, you went to Chicago and played a new Pokemon pinball game. Yeah. So the Pokemon company worked with Stern Pinball to do a big, that's a big license for Stern to get, right? They do Marvel, they do Star Wars, they do these things, but like, you know, to do this is a big deal. They did it for pinball fans. They did a kind of attack from Mars, medieval madness layout. It's designed half by the two designers. One of them made Monster Bash and Lord of the Rings, two of the best games ever made. Have this kind of set up with characters and shots and stuff like that. But the Pokemon stuff, as well, I can talk about most on this show. You have a phone app from your Stern Insider connected that you scan every time you play, no matter where you play. And as you unlock and catch Pokemon, you fill out a pocket X in your phone. There's 182 Pokemon to start with. So that's super smart, right? You can go to the arcade and bars wherever you're at. Every time you play, if you catch a new Pokemon, you're filling out your pocket X. And it's really cool, like, that's a really good thing. So if the game feels great, it feels very Pokemon. They did a great job with that. But that collection aspect is really fun because you have to like, do a few things, you have to hit in the pop bumpers, the tall grass to really make Pokemon appear. But as you're playing, you're doing other stuff. But then a Pokemon appear, it's just like in the game. It's like a random encounter, right? And then you have to do, you have to hit a pocket X target. Then you have to hit a capture ball. And like, so it has a cool sequence like that. There's also a sequence for battling, which you have to, you have the four canto starters automatically when you start. You have, that's including Pikachu, when I say four, because Pikachu is only a starter in yellow. And with Bulbasaur, Squirtle, and Charmander. So what you do is when you're battling like a Pokemon that'll pop up depending on what zone you're in, be like an insect Pokemon. And you're just hitting it by hitting shots on the playfield. They light up with the attack type you're doing. So like purple shots, it's just the whole playfield. Anything purple is a poison attack. Anything green is a grass attack. - That's so clever. - Yeah. And if neither of those work on an insect type, then you need to switch your Pokemon out, you do that. And then there are all like fire types from Charmander. And then you just torch that bug Pokemon. So it, you know, it's like, it's taking all these elements of Pokemon. And then you have to have good ball control and you have to understand the layout. Like it couldn't, it couldn't be a better theme and game match. I'm really impressed with this. Like usually you have these over rock. Like we're gonna make jaws into a pinball machine. But nobody knows enough about jaws to make that a two easy to understand pinball machine with all the modes and everything. But this game like if you play Pokemon, there's a lot more easy to understand stuff. I don't know, what else do you guys want to know about it? It's pretty interesting. - Is it the first Pokemon pinball game? - It is, yeah, it's actually the first Nintendo involved pinball machine since the two Super Mario Bros games from Gottlieb in the early 90s. So that's a big deal in itself. There's of course been Pokemon spin-off games and ticker redemption stuff and coin-up. But this is the only one. They're gonna sell so many of these. - Yeah, there's a few like burger and pizza joints near us that have recent pinball machines. And if this appears one day, Kingo will flip his lid. - Yeah, I think the approachability, because they use the Pokemon art and everything. And I talked to them a lot about this. They really had to be careful. And usually we want like custom, you know, we drew art for, you know, this game. And it's all unique and it's not using clip art. For this, like, the clip art really works. Because it feels like a Pokemon game and everything's licensed so carefully. - I mean, like, you touched on this earlier, Sam. But the system for logging into pinball machines using this turn app is so clever. It uses a reverse QR code. We're like, every other QR code I've ever seen in my life is, you know, you're scanning the QR code with your phone. But on the stern, how you log in on stern machines is his little camera on the machine. And the QR code is on your phone. And so you hold the QR code up to that camera and then you're logged into the pinball machine. And like that, that's so clever and fast and it just works. And I don't know, I love it. - So they push updates too, because of that connected nature, which tracks your scores and achievements and stuff too, they have this always online. So they've been doing a thing with the John Wick machine, where there's like bounties and people will go to the arcade and do those for the weekend. And the D&D has some things that happen each week. - So it's like they've been getting more and more sophisticated. Is it started with like achievements and trophies and badges that you collect in the app? And then the D&D machine was the first one I played where like, there's missions and like your character levels up and it's XP game to game and now they're just pushing it even farther with Pokemon. - And this is an RPG too, right? So it is going to have that same idea. And then you get to say, say, say of all these credentials and stuff, but also they get to update the game in the background. They said they're going to add work Pokemon. So that's cool. - Cool. - Yeah. Good stuff. - Okay. - I just want to say real quick. - Yep. - I got to go to the stern factory. It was amazing. We're talking about like a NASA sized building that you could stack four or five cargo containers into the ceiling. It's so huge. And they have a, you know, a line where they're making in America parts assembly pinball machines from scratch. And it is like seeing a Ford factory in 1930, right? Like it's, it's crazy looking. And it's all based on old EM technology with computers and all this other stuff now. It's crazy. - It was a cool one. - Absolute pleasure. And thanks to Stern for having me out there. I hope you all get to go there at some point, because they love IGN. They had had anybody do a tour there. - It's just awesome to see a company like this thriving today. - Yeah. And they just built this factory. There's two other pinball factories right next to them right now. What a crazy industry. - Yeah. - Okay. - Okay. - All right. - No, no. Not at all. All that brings us to video game 20 questions. And again, our suggestions come from our Valentine Ryan, who added a little, there's a layer to this here. He has four suggestions. And he says, each of these four games were discussed on Damon's very first episode of Game Scoop, which was episode two. - Okay. - On episode one. - I just listened to this. This will be easy for me. - Oh, wow. Okay. - I was kidding. - I was just kidding. I did. - So that's a little bit of a hint. You know, that would have been. - That would have been June of 2006. - Yeah. - I think about God of War, Ragnarok, on that episode. - Or was I? - June 2006. So we're like oblivion. We're like dev rising. - Yeah. So 360 is just hit the scene. - Yep. Maybe not oblivion yet. Maybe we're still a year or two. - But we do get to choose a game still. - Yeah. So one, two, three, four. - You can pick it up. - Okay. I mean, I think game one. - Yeah. That's follow me. - It also doesn't matter at all. Because we have no. (laughs) - Yeah. Let's do it. - Yeah, let's do it. - Okay. Let me, there's one sort of thing I have to look up about this game. - If we don't get this, then I knew we should have picked this one. - Nobody look at David's glasses. That might. - We might. (laughs) (laughs) - That's great. - So this one's probably gonna be a '70s, '80s or '90s game. Probably. - I mean. - Statistically. (laughs) Was there more shovelware? In the 2000s, 2006 range, then there was all games combined into that point. - Yeah. - Probably. Because it was after that, a phone came out. - Okay. Let the questioning begin. - Was this game new released within the last, I don't know, let's say two years from, like, when you discussed it on GameScoop in 2006? - Well, okay. Was this game released within two years of when it was. - Yeah, was it a new-ish game? Yes, oh, okay, great so
- Yes, two 360 PS3 GameCube. - Could be Bioshock. - Xbox. - Could be Gears of War. - Was this an exclusive? - No. - Multi-plat, is this game made in Japan? - Nope. - I think it's Bioshock. - I'm going out on a limb. - Bioshock would have been 360 area, that's like 2007. - It could have been 2006, I don't know, man. - That's like around, I don't, okay, maybe you're right. - Did this have a version of this on PS2? - Yep. - Okay, not Bioshock. - What was the answer to Japan? - No, no. - Okay. - Was this game developed or published by Activision or EA? - No, that's five. - Did this game have sequels? - This game? - Oh. - If he doesn't know, that's a whole clue into itself if you can't just say a game of sequels. - I don't think. - This game. - What does, does that mean it is a sequels? - It's like how it gets live. - Do you drag that into? - DQ rocket slime is sick. - Yeah, I burn out paradise, that's sad. Yeah, it's the last, it's the last, is this game the last of its lineage? - Wait. - Is this game a sequel? - No. - What? - It just sped off. - Yeah, it's a spinoff of some kind. - Is this game, you know, focus on violence? - Yes. - Could be so, could be so calm. - Is it focused on multiplayer? - Not every, not every version. Some versions. - Oh, interesting. - Or focused on? - Maybe it's a Lego game. Maybe it's like Lego. - Not violent though. - Lego Star Wars? - Yeah, I can't quite remember, yeah, Lego Star Wars or something. - Is this based on a license? - Yes, that's 10. - That's 10. - That's yes to based on violence, based on a license. - Is it a sci-fi license? - Hold on, hold on. - God. - On the multiplayer thing, I'm confused. Some versions have it and some don't, so. - Okay. - That's it, that's what I can say about that. Okay, is it a sci-fi license? No. - Is this a military game? - No, it was a way, hold on. So, there was, you know, Damon, I don't want to met a game too much. We were just talking about the Godfather (laughs) on a non-slap the other day. So, PS2 games, you know, not made in Japan, a multi-platform game is based off a license, it's violent, yeah, I mean, you know, Godfather, is this, or Scarface was on the PS2? - The world is yours, yep. - No multiplayer though in those games. - Is this based on a cinematic franchise? - This franchise has appeared in cinemas. - Maybe Florida Rings. - Yeah, it could be a Florida Rings game. - Is this a fantasy series? - No. - Oh boy. Striking out. - I mean, the Godfather technically is a book. So David and answering that way could have, like. - But he said that the versions of this game had multiplayer and those ones didn't. - I also think that's a 360 game anyway. I find remembering right. - Josh, I don't know, like what, are we too early for a skate from Butcher Bay? What, I'm getting my years mixed up, which I know that's single-player- - That would have been, that would have been Xbox. So, yes, this is- - It was on PS2. - It was on PS2. - I think it was on PC. - Well, this game was on PS2, we already confirmed that. - Yeah, it was, the original is an Xbox exclusive, isn't it? - Yeah. - Ants sci-fi. - I definitely had that on my mind. - No, it's not, yeah, you're right, yeah, it's not sci-fi, not fantasy. - Which is, but that's actually really complicated. We could probably get this by just figuring out if this is just anime, for example. - What about like Jettley or like- - The one or something they had to have made like the one game? - I would say that's cinematic. - I think this had a TV series too. - Wasn't there also like True Crime, Streets of LA, Streets of New York, is that a thing I just made up? That's not, is it True Crime or is it something else? - Let me just ask the crime question. It's just basically-- - Yeah, is this like a, is this like a real world, real world earth crime game? - No. - And that's 15. - Not a real world crime game, based on violence. - But wait, hold on, so it's not real world crime, but it's not sci-fi and it's not fantasy. And it's not military. But it's violent. (laughing) - I love it. - Maybe anime. - Yeah, yeah, maybe you're right about that. Although I don't know, I can't think about like-- - Ninja. - Yeah, it could be Ninja game, could be historical violence. - Based off of license. - Kingdom come, type stuff? - Yes. - No license. - Soldier of Fortune. Maybe it's just comic book stuff, or it could be World War II superhero. - Although that's military. - I don't think superhero counts as fantasy or sci-fi. - Yeah, crack down. Yeah, it has to be from the generation before crack down. - Maybe just Spider-Man 2 or something. - Yeah, that's true. Yeah, a PS2, like Spider-Man 2, on the PS2, was Spider-Man 2 centered around violence, though. - What? Cracking people's heads against the ground constantly in it. - Or maybe it's horror themed, horror. - I mean, I can't think. - Oh, there was like an evil dead game on the PS2 when you play it as ash. - I can clarify a previous question. You asked if it was based on cinema, and I said this franchise has appeared in cinemas. Actually, this game is based on a specific movie. - Oh, there was a fight club game. - Club? - Yeah, you can unlock Abe Lincoln. - We didn't eliminate that with crime? - I don't know. I mean, it's not crime in the way that like, the godfather is crime. - Sure it is. - It's a legal fight club. - It's a work. - But the fight club game, it's just a fighting game, right? - Yeah. - It completely missed the point. And that's also a book and a movie, so you know. - And there is a movie for this game, so they brought it up. - I bet it's, I think it might be a fight club. - What? - Is this a fighting game? - Yes. (laughing) - Was fight club a fighting game? - Yeah, it was. - It's okay. - Okay, may I maybe potentially burn a question, but it would 100% confirm this? - Yeah. - Is Abraham Lincoln an unlockable character in this game? - No. - No! (laughing) - Fred Ders is also unlockable, I believe. - Yeah. - Yes, too. - So how are you in game? - Do we have one question and a guess? - Two questions and a guess. - So licensed fighting game, movie based fighting game. - Well, meaning there's a lot of fighting in the game. - Well, no, we asked if it was a fighting game. (laughing) - Yeah, there's a lot of fighting. - What? (laughing) - I never remember it. - I remember Justin, I took to Damon's credit and I think Justin's right here. But he did say that there's some versions of this don't have multiplayer. - Yeah, but I'm still stuck on like, is it a fighting game? Yes. Oh, there's lots of fighting in it. Fighting game is a genre. - A lot of games have fighting. (laughing) - We're looking at the Warriors, right? - I think you'll see that I-- - Oh! - I think you'll see that I answer it. - It probably is the Warriors. But I would not call the Warriors a fighting game. - It's a Brawler. - Yeah. - Great game, Jim. - I know it was a rock star game. - Yeah, not so not made in Japan. Yeah, it probably is the Warriors. - It was. - I would call it a gang activity real world crime. So I don't know where we're going with this. - Maybe we're wrong. - It was not that. - I bet it's the Warriors. I don't know how to narrow it down further without-- - No, but that doesn't make sense with what he said about there having, you know, it's based on any movie, but there's other things. - I really think it's a superhero thing. - Oh man. - I mean, so if that's true, then, you know, I don't know, Marvel vs Capcom, like there's all kinds of rhymes. - No, it's not one of those though. It's more of a Brawler from that period. Like maybe it was like, it's got a lot of fighting in it. - Yeah. - You will be ashamed of your words indeed. - Maybe it's that Wolverine game. - X-Men Origins Wolverine. Well, that was, there was a PS2 version, but I believe it was a 360 game. - So that would have been late. - Something like that. - There was a-- - Should we just get rid of the comic book thing? Is this based on a comic book? - There was a, hold on, there was a matrix. There was inter the matrix. - A fight and that's sci-fi. - That's sci-fi. - Yeah. - No question. - There was a 50 cent game. - Blood in the sand. Yeah, it could be that. - Max. Pain. - That's not based off of license though. - Oh, that's, that's true. - Well, it is now, right? It hasn't been a Max-Pain movie, you know? - Yeah.
I mean, there was, like, we're in the era, there were in the era of like, of like Simpsons, you know, like Simpsons hit and run 100%. The Simpsons movie game does exist. And there's the sense that there was a Futurama movie game or Futurama game too, not a movie game. I kind of like Sam's approach of if this is a comic book. I think that's a broad enough, is this a comic, is this a comic book thing? Yes, it's a comic book thing. Great. Great. Wow. So maybe it is. So we have to have to guess. Remember, there's one question left. Merit, there is a Hulk game, those are just about smashing, but I don't think that was tied to them. Oh, I think it's probably. There is Hulk Ultimate just like the two, like, not tied to a movie though. Yeah. We should have gotten on the comic book thing. What about just Iron Man? I don't know. Iron Man game. Yes, there is. It was a 360. That was a 360 though. Yeah. Oh, yeah. There's a weird one, that's right. The two, highly regarded, you know, PS2, Eric, comic book games are Spider-Man 2 and Hulk Ultimate Destruction are the two that people remember and talk about. But none of those would have had multiplayer and they're not based on the movie, right? The Spider-Man 2 based on the movie? Spider-Man 2 is based on the movie. Is it? Yeah. So multiplayer means it could be, what was that top-down franchise that was kind of like Diablo of Marvel characters? That's just confusing with the Spider-Man thing. It doesn't mean Marvel Ultimate Alliance. Marvel Ultimate Alliance. That's what I was trying to think of. It's not based on the movie. We're just not getting it. We're something. We missed something. We have two questions. We have a question in a guess. No question in a guess. I mean, one of those games could have had some weird multiplayer mode in it. I don't know. I don't think so. I never. I think we either use the hack and then lose. Okay. Have we mentioned the name of this game? No. Oh. Okay. Based on a comic book. Well, what were comic book movies? And that were in the PlayStation 2 era. I mean, not too bad. We can get that. Well, yeah, but also in movies. Spider-Man. There was a movie. Yeah. I'm saying comic book movies. I'm saying. Yeah. What are the comic book movies of this era? Doctor Woe is the one. The Todd McFarland one. Spawn. Not Spawn. The darkness or something like that. What about, uh, what about like Ninja Turtles? That's a comic book in a movie. 100%. I don't think there are really two thousand side of the movie though. I didn't know. I don't know grouping. No, there was no really two thousand in Ninja Turtles. I remember it was two thousand four. So it has to be around that era. What was pop? What about it? It not being crime, but being violent. What about, uh, I don't know what this is like. Is it the Punisher for Xbox? I think that had a PS2 port and you. That is very violent. That existed. But was there a Punisher movie then? There was a Punisher. The one with, uh, Thomas Jane or whether. It was obscure. Could it really be that? That could be it. I mean, go for it if you like the other thing. I was going to say it's like it could be a Godzilla something. They're always up to up to something on the video game side. But I doubt it. Thomas though. I think it's good. You know, Batman. Oh, what about Batman? It's too early for Arkham. I mean, there's obviously other. Yeah, there was a Batman. What's the rise of Sun 2? No. What was the first Batman movie of the trilogy? With the he thought that Batman begins. Batman begins. How to tie in video game where you just drive around and hit people as Batman. It could be a Batman begins tying game. I'm going to go pick you through that or Punisher. I don't believe that the Batman be like personally. I'm saying I don't believe that the Batman begins game would have had a multiplayer mode. And you think Punisher did. But I could. I don't know. I could see it having a multiplayer because it feels like it's a bad game. But I just I played a lot of it. Go for it. I think Nick. I think we're going to. I think if it's a tiebreaker, I'm going to vote Punisher and then accept my fate. If it's Batman begins. And you really think this Punisher game came to PS2? Yes. There was a movie that anybody knew about and cared about. And they would have talked about it in games. Yeah. It's why those movies are aired on FX nonstop. Really? All right. All right. Is it the Punisher? It is not. Yeah. That's right. But enough. You mentioned Marvel Ultimate Alliance. That was option number three. No. No. No. No, this game. Everyone seems to have forgotten the 2007 film TMNT. Oh. We did talk about Ninja Turtles. 2007 though. I thought we were 2006. I go over talking about it ahead. It's within two years. We were fools. I don't think I knew it. I knew it. Thank you for. From Ubisoft. It came out to literally everything. And some versions have cooperative and some of those. Which makes sense for TMNT. Yeah. Yeah. Yeah. I was stuck on it being pre 2006. I don't know why. Because people never talk about. I wouldn't have come out yet, Damon. Come on. I didn't. I definitely don't remember it being. No. A movie. So then would have been hard for me to get to the game. That would have been the Michael Baywen. Or no. Not to the Michael Bay movie. I don't even know what movie that is. I can't. Well, what is it? I don't remember. I remember the poster. Oh, it's an animated movie. Oh, okay. Let me guess. Was this the one that ended up being like Smash Brothers? Remember there's a Teenage Mutant Ninja Turtles Smash Brothers title? It's not that one. This was just a brawler. Oh, I remember. Yeah. I do remember this movie. I think it actually has DNA from the Prince of Persia since the time in it. It has that same like PS2 blurriness from the Prince of Persia since the time. Yeah. It's hard. Hard game. Nicely attempt. Your, your, your four options here would have been, they had TMNT. And then the darkness, which you also had, Sam. Oh, my God. Yeah. And we were really in the 2006 zone there. Marvel Ultimate Alliance, or Castlevania, Portia Veroen. Yeah. I would love that one. We would have gotten all three of those. We would have won. We would have won. We did. We did get them. We did get them in the course of this episode. Yeah. Some fun facts about the Godfather game, which I was recently researching. Yeah. I never played it, but I know it was actually pretty well received. Yeah, I like that. Terrible. And I never knew this, like, the game has like, like, Marlon Brando recorded lines from it, even though he was very ill at the time. And I don't think they could use much. And James Khan is in it. Wow. The guy who played or a begotus in it, like, they had all these actors from the movie, except they couldn't get Al Pacino. Even though Al Pacino is in the Scarface game. So I don't know what happened. Maybe he had a contract. He'd be only in one video game. I don't know. One video game for life. I think the Godfather game is supposed to turn out better than the Scarface game. Yeah. Beware. I really like the Godfather. Did you play it on Wii? No. Because our review really talks up the waggle controls for it, which I thought was a moment in time. When the Wii was like listen. When the Wii remote. Oh, 100%. Yeah. It was like, it's so fun shivering people with a Wii controller. It's like, you can tell there's this little window where we, our us, we owners were like, it's more fun even though it looks bad. There's a, I'm on the Godfather Wikipedia page now. And there's a whole section on Francis Ford Coppola's reaction to the game. He was not impressed. I don't think they even floated a biome before they made it. They just made it. It's fine. He makes mid-wind. What does he know about video games? Wow. Video cans are pretty convenient. So thank you for your suggestions and your Valentine's cards. Viewers, listeners. If you have your own suggestions for a video game, 20 questions. You can email them to me at the email address.
[email protected]. I have to leave you with some important messages before we go. Viewers, listeners. Do you have what it takes to host videos for IGN? Can you do what I do? Can you talk about video games on camera? Well, we are looking for new voices who love games, movies, pop culture, and more. In all seriousness, IGN is looking for a new host. So if you have a strong on camera presence, you can read from a teleprompter. That's important. And know your way around the world of video games in entertainment. We want to hear from you. Head to audition.ign.com for more details. Again, this is real. Oh, it's the Noid wants to apply. It's fine. You just do it right. Welcome. That's great. That's all the scoops that we have for you this week. Thank you, Nick. Thank you, Sam. Thank you to Mariahne who's working behind the scenes to make this episode possible. My name is Damon. This is IGN Gamescube. And we're out. Play it. [MUSIC PLAYING] [MUSIC PLAYING]
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