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Game Scoop! 841: Xbox Invites PlayStation to its Playground

1h 25m 4s

Game Scoop! 841: Xbox Invites PlayStation to its Playground

This week’s GameSoup episode features a mix of exciting game announcements, industry news, and nostalgic arcade retrospectives. Ubisoft’s decision to cancel several high-profile projects—including the Prince of Persia remake—raises concerns about long-term development sustainability, especially amid declining financial guidance and a shift toward more focused business units. In contrast, the return of the Fable series with a deeply immersive, character-driven open world is seen as a major win, with fans praising its unique blend of humor, realism, and visual style. Fourth to Horizon 6 emerges as a standout with its stunning Japanese setting, dynamic combat, and accessible arcade-style mechanics, while Game Freak’s Beast of Reincarnation introduces a dark, fantasy-driven action title with strong visual appeal. Double Fine’s Killin is celebrated for its originality, blending absurdity with gameplay innovation. The episode also highlights the resurgence of classic arcade games, with milestones like Breakout (1976) and Death Race (1976) drawing attention for their cultural impact and controversy. Meanwhile, Baldur’s Gate 3 is acknowledged as a technically impressive and deeply engaging RPG, though its steep onboarding and lack of clear guidance may challenge new players. The discussion underscores a broader industry trend: innovation and accessibility are increasingly vital, as studios balance creative ambition with market realities. The episode ends on a positive note, celebrating both the future of gaming and the enduring legacy of arcade history.

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English
(upbeat music) - What's up, everybody? Welcome to IGN GameSoup. I'm your host, Damon Hadfield. Joining me this week here in studio, are Justin Davis, and Nick Lemone. - I'm back, baby. - And Sam Claiborne joins us from his room. - Now, I was in studio for a special episode of GameSoup this week, and this is not that episode. - This is true. - Not Hunter? - It's special in my heart. - That's true. - That's right, actually. Yeah, we recorded a special episode, which I believe will be out next week. So please be excited. - Nice. - We've got a great show for you this week. Lots of fun stuff planned. Sam just started playing a game from recent years, and many consider it to be an all-time classic, and I very much look forward to getting his initial thoughts on that. We've got some more news from Ubisoft that sort of continues. It's some unfortunate news from Ubisoft. They've canceled a bunch of games, including a game that seems like it should have been a pretty easy layup for them. And I've got some arcade anniversaries, notable games with notable anniversaries this year. I've got just an incredible show and tell. So lots of fun stuff coming up. But first, today was the Xbox Dev Direct, developer direct, first one of the year, first big show of any of the three main three console manufacturers. And Sam, what you just said, oh God, what? What, what? - I just, I think Fable looks so good. - Okay, Fable, yeah, I agree. I was like, what is this? The Sam not like Fable, but no, it does look great. - Okay, that's a good stuff. - Yeah, absolutely blown away by Fable. Okay, so I want to, before you give me your thoughts, I'm like 85% sold on it. I think it looks very cool, very promising. From what we saw today, I wasn't getting the humor of Fable, but maybe that's hard to-- - You kick a chicken. - Yeah, I think you can take it a lot. - It does again, any better than that? - Say the chicken churned into the man. - It's pretty good. - It's called a hobby. It's called a hobby or something. Or a hob, I think a hob? - Yeah. - Anyway, that's where I am. - That's where I am. Tell us why you were so impressed, Sam. - Well, I, so they have not taken this series, or really, there hasn't been a series that has taken a swing at a big open world with a kind of Majora's mask level of people living their lives that you can manipulate and do a bunch of things with. Like, that's the cool thing, right? - Like Mary. - I think we can. - What's that? - Apparently you can marry every NPC in the game. - The fact that there are real NPCs that have routines that have, have their whole lives that they live in compared to like oblivion. - Yeah, compared to like, yeah, exactly. Compared to like kind of like, you know, the even Skyrim had like, you know, some named NPCs, but a lot of like, unnameless villagers and stuff like that. They're not simulating their lives, see it up. - And it seems like there's that, and then I just think that it exudes style instead of just open world like realism, right? Like, it's all like rounded, cool, weird mushroom buildings and, you know, little, like, story books, areas. And I love the big, the big, vegetable area. And then just the whole concept of the Ender's Game style, giant falling and rotting across the landscape. Like, all of that is like pointing to a, we just scratched the surface of the big, really in depth giant open world fantasy RPG. Isn't that what we all want? - Yes, yes, yes, yes. - Yeah, I think they're playing the giant, I don't know his name, but he was from the IT crowd, that guy. - Yes. - And I love him, so I'm not gonna kill him. - I'm gonna try, at least I'm gonna try not to. - Can I try and help him and then marry him? - I guess I'm gonna try and kill him. - Yeah, for sure. - Yeah, I think you're gonna find out maybe he did, he did really horrible things or something. And then I make that choice. - I don't care, the IT crowd wipes the slate clean. Nick, what'd you think about Feeble? - I think it looks great. I was very skeptical going into this showcase. I was like, okay, what are we actually gonna see here? But honestly, the thing that really won me over, apart from the gorgeous vistas and, like Sam said, the very strong art direction is the weight in movement and combat and stuff like that. It looks like every action has some sort of consequence, whether you commit to an attack or not. And the physics-based stuff that I'm seeing, whether you have like a giant sledgehammer and you're going in Hobbs all over the place, that's the type of combat I just deeply, deeply enjoy. It reminds me a lot of the same inertia of something like Shadow of the Colossus, which has its very distinct feel and weight to it. That I think is just a thing that a lot of games don't do particularly well. And I was very surprised to see it here and I think it looks pretty fun. - Yep, agreed. I mean, I think that we talked about this in the show last week, maybe, but like, you know, the Fable Games are not, they were not fully open-world games. They were kind of like corridor-based and you would go region to region and just have it be sort of a big open-world fantasy RPG, like everything for a while was a witcher-like. And then suddenly, just as quickly as they appeared, that type of game just kind of disappeared, right? And so to have it be back and have it be, you know, not take itself too seriously, that absolutely is up my alley. - I do like this automatic crossbow. - It's pretty sick. - That looks all right. And I want to knock around these little hot guys with my hammer. That looks good. - It looks pretty funny, dude. I mean, it's not like, it's not like, there's levels of humor. Like, is it telling jokes or is it just kind of off-kilter, right? And it definitely has more of that vibe, too. - Terry Pratchett style. - Yeah. - It's looking good. It's looking very promising. It will be a small miracle, though. This comes out and it's good, because it's been in development for so long. And, you know, it didn't suffer the fate of Perfect Dark, right? It wasn't canceled playground games, a very talented studio, but they make racing games. You know, they're never made of-- - They're good at open-world racing. - Open-world racing. - They are, they are, too. So anyway, I just, if after all that, they're actually able to land the plane. And it's just as good as the fables we've all been hoped for, small miracle. - And it's not, I mean, it's not lion-head, right? Like this was kind of the fable as Peter Mollinus franchise. - Right. - You know, it's never assured that to sort of baton pass that to new studio, new team. Then they have to wrestle with some kind of hard questions about like, what is the definite, like, what makes a fable game, a fable game, right? And when you win, you have new leaderships that are making some of those decisions. It can be a little bit fraught, but like, I'm very interested and impressed with what we got today. (upbeat music) - Fourth to Horizon 6, coming May 19th, two Xbox, and then coming to PS5 later this year, which we should also mention, that was actually a pretty significant announcement for fable, coming in autumn this year, two PS5, same day as Xbox. - Day in date. - That was a big surprise for me. - Yeah, actually, I think, yeah, for sure. All four of these games are in the direct, are coming to you. - And PC. - And PC. - Yeah, cool. - No word of any switch to news, which is a little bit surprising too. - I would think, kill him. - Anything else could work out for us today. But anyway, let's stick with Fourth to Horizon 6 for a second. This game looks so good. Instantly became one of my most anticipated games of the year. I love Fourth to Horizon 5. Maybe the only way to improve it is just to pick it up and just plop it into Japan. - Yeah, I mean, the Fourth to Horizon series, it feels, I mean, I know that millions and millions of gamers like it, but it feels tailor made for me in the way that I engage with racing games. It's like, I'm pretty casual and I mainly just like to jump on those games and screw around and actually sometimes my favorite thing to do is everything but the racing, like, you know, the tricks and the stunts and the, you know, the elimination, you know, challenges and like, you know, it's got that open world vibe of like, just go anywhere and do all kinds of interesting fun little challenges. And like, so really for me, like, it's just about the setting and like the Japan setting just looks amazing. It couldn't possibly be more perfect. - This is a scene that won me over at there where they're drifting down the mound with cherry blossoms. I'm like, this is the high end, like, high resolution initial D game that, you know, initial D's been long dormant for a while, but get this, as long as the soundtrack has some Euro B, like Deja Vu playing, just, oh, man, I'm ready to drift down some mountains, baby. - Damn, I know you were just in Japan, but I don't think you were in the country side though. - No, not this time. I've taken trains to country side. I would love to drive in Japan. I'm trying to think, I had friends driving us around a lot in the country side, but I didn't drive, but it looked very drivable and fun. I didn't play the last horizon, and I know it's like the best one. So I think this will go really well for me. I think it just looks like a game to look for G+. It's like what it's made, right? - Yeah, meaning it's like, it's also summer games, the best thing ever. - Summer games are the best thing ever. It's so, the Horizon series is so approachable and like, you know, look, if you want to be really hardcore, turn off the sim elements and, you know, it never gets as hardcore as Forza, with a non-Horizon, yeah, just Forza. It never gets like quite that hardcore, but if you literally do just want all the drive assists on, you can turn them on too. And I usually end up landing somewhere in the middle. I also think like any single player racing game experience, just needs to have a rewind feature at this point. Because I go, oops, nope, that didn't happen. Let's just go back 10 seconds and I'll take that again. And they're just chill, right? And so like, just, when I want to inhabit this space and just drive around, like, Nick, you and I were both saying, like, we're not massively graphics guys, but then we were watching this footage and it was like, - Ah, that was like, maybe we are. - Graphics be looking pretty. - Yep, so it was a, yeah, I don't forget the feature is called, but in five, I like to try on the, like, arrows on the tracks. You have to either, like, aim before the drive assists. - Yeah, yeah, yeah. It's just, it makes it so much work. - Arcade, it turns it into an Arcade game versus a sim game and the players have the luxury of toggling between the two, which is great. - I honestly, I think it's really funny that they throw in like consumer cars, like even if they're like, you know, from the '60s or something and they're cool looking, but like, they keep on, like, even the shot here. They keep on showing, like, you know, just some, like, crappy, like Mazda hatchback, like racing alongside the cars. And I think that's like, I don't know why that stuff's in there. I think car people care and it's funny and everything, but like, I think I just, I just think it's hilarious. - There's no greater joy than buying your first real life car in game and just get it. getting to live experiences that I never got to experience in my 89 Supra. Yeah. You got 89 Pontiac Sunbird. Well, I'll have to find one of those. I'm going to use my first car. Oh, man. Just look at the drifting inside like in Tokyo proper. It looks like you saw like, you know, on the out like a Kawago Chico area or like a just outside of Mount Fuji, so many cool, like just idyllic locations. A whole title. It's crazy. Confirmed. This is actually what Hokkaido looks like. We rented a car up there this past January and drove and it is basically a snow canyon. Yeah. I love driver. And I love, you know, I mean, the Japanese setting was leaked a rumour, you know, before it was kind of officially announced. And it's one of those things of the moment I heard it. I'm like, oh, that's perfect, right? Like I hadn't thought about it ahead of time until I saw the rumours. And then you can just instantly clicks into place like all the different carbon like the car culture that was so prominent there and just the variation in, you know, urban environments and rural environments and the drifting, you know, just the different vibe like it's just it's perfect. I mean, it's a perfect idea for where to take this franchise next. Okay. Now my batteries are dead. Look at that station wagon just tearing down the hill. It's beautiful. It's funny. Why, why though? So funny. There they are. It's like seriously like a 1985 Subaru Outback. Yeah. It is, it is very cute. It's so weird. I like to think you that. I don't care to talk about it on the show, but I like that they have these classes of events that kind of force you to raise these shitty cars. Yes. Yeah. Get out of your comfort zone and try new stuff. Yeah. I do think that this game will be the like, I've always contemplated get going like full sim and getting like a steering wheel and gas pedals. Maybe this will be the one I do it for. Oh boy. Maybe you can just play with that steel battalion controller. There you go. Yeah. Poor shadowing. Okay. And then there was beast of reincarnation from Game Freak. It looks cool. Yeah. Speaking of games that aren't coming to switch. Yeah. Exactly. Or Pokemon do. Pokemon fans look at this. Like, what the heck? Yeah. It's like, is this illegal? Can Game Freak do this? Yeah. So the point I'm making is it looks, you know, much more visual advanced than anything we've seen from Game Freak before it's not cartoonish. And also, I don't play Pokemon games, but aren't they kind of known for being super buggy at least the modern ones? I mean, not running super well. It has become their reputation over the last couple of years. I mean, it wasn't for a couple of years. Yeah. It's a little bit sad. So here we see something that's reminiscent of like stellar blade or what's a wild heart. Very evocative of like near to near like big third person action game, a Japanese setting, fantasy monsters. It's just like, wow, like post apocalypse very dark, all about loneliness. We have our main character. I think her name is Emma. She teams up with the wolf looks very cool. I like the mix of fantasy with the the sci-fi apocalypse. It looks neat. A little bit of Final Fantasy. Like with these leftover mechs everywhere. Yeah. Like after the war, but the war was giant mechs, speaking of giant mechs, there was a Gundam in the end of that. At the fort. Yes. I was actually a Gundam. I thought I had a robot foot. I was just a world. I mean, I think if I explain, I think if they're going to do, I think in Japan is like, it's either Gundam or like Makross, but more people, I would argue in the U.S. no Gundam. So probably that. I think that the that's a Gundam sick goes to like, I recognize that. I think that's what's actually specifically. I didn't see the. Yeah. The Gundam version of the Nike swoop wasn't on the speaker. Do you know what is a modern thing? There's a modern day example of just master of licensing like the put their license anywhere and they usually do a pretty good job and that's Toho and Godzilla. Yes. Sure. So do it. I guarantee you Xbox Toho will allow you to put Godzilla into orthoresis. When they come to play to hear it, the off is buying the like 49 foot, a Paps blue ribbon got. Yes. The collab that they have. Yeah. It's just a giant. It comes with 99 cans of beer. Yes, it's great. I love that thing. And the the are the cans. That's really cool. It's original artwork from cool. Very talented artists. That's cool. Okay. And then finally, there's Kill next from double fine. Sam just played a game from double fine that I don't think he was super big fan of, but Killin is like. I like to. Yeah. I don't think you like it. But it was funny. I think Tim Schaefer called it unhinged, but chill on this weird, but it is a little weird but chill. Yeah. I was very funny at that. And that's pretty good description. There must be like a directive at double fine like if we're going to make a game, it can't look like any other game out there. Yeah. Because every game that they put out is like, well, I've never, I've never seen anything that looks like this. Yeah. I like that double fine still seems to have some level of permission to just kind of do the thing. Yeah. Rarely. A Ford night. Rarely a feather missed. Yeah. And yeah, amnesia for night. This was my favorite little anecdote about Killin is that this game, they talked about this game in 2017 as you know, our little skunk works like, yeah, we're working on this game called Killin. And it wasn't in full production at the time, but it was exactly what, like, you know, you'll use a killin to make your own little pot and like it's shape and size. We'll influence your, you know, how you move and how you do it. And then, you know, lo and behold, what nine years later, like, yeah, we just did it. We made it for real this time. Yeah. I mean, double fine. I do genuinely like, I may not love all of the games they put out, but I love that they are something that if a studio that is evocative of the early era of the PlayStation, where they're just putting out strange and interesting titles that may not be, you know, blockbuster video games, but they're certainly interesting and there's nothing like them and I'm glad they exist. Yeah. I mean, they have a good chance, you know, they'll be on, they'll be on Game Pass. They have a good chance of like finding an audience, like, you know, realistic as sad as it is. Like of this game or 20 bucks on steam or on, you know, PSN or Xbox store, like, it'd be a little bit challenging to imagine it would find an audience, but when everybody gets to try it, then the game can kind of have a chance to succeed on its own merits. And, and I hope it gives people, you know, I hope people feel like it's worth their time to sort of try a new experience. I think then, Mr. Opportunity to put a apostrophe between the L on the end to make it look like killing. Killin. Killin. Yeah. That would be pretty good. Do you think that I couldn't tell? And this is a long segment, by the way. So I kind of like, you know, my eyes glazed over, but do you, do you real time with your friends design your thing and then go beat each other up and break it? Because that would be like rampart. I think that's kind of fun. Or do you like to do the design, you know, at home by yourself and then fight people later? That's what I'm curious about. You're like, are you, is there like a character creator? And then you can go off and use that character multiple times over or you make your character every time at every match. Because yeah, I think that would order, I think that would probably get old after a few matches, right? It would be kind of sick, though, to have like a permadeath thing, though, you just lose your pottery. Yeah. Yeah. No, that's cool. It's like you got, you got 60 seconds to design a mug. And then like you got it, put it together, and then you just go bash it. Like, that's kind of fun. Yeah. But I don't think that's what it is. I don't know. It's interesting. We'll see. So anyway, all four of these games are coming to PS5, MPC. So like these developer or directs are like, they're also for PlayStation. Yep. Yeah, there's now. Yeah. Except, you know, Xbox just, they announced they were doing this direct, Xbox developer's direct. But then in the direct, they're saying, this is coming to PS5. This is the fight. So I mean, I just think they should start saying it, like make their announcement to everyone, not just Xbox gamers, like, hey, PlayStation gamers are going to show you some new games coming to PS5 this year. Yeah. Because they're a publisher now, right? Yeah. I mean, it's probably better from a marketing perspective, right? Because I still, again, I like my Series X, but you don't need a Series X to play any of these games. No. I will be playing all on PC, but not trying to even sell you hardware anymore. But if you want to play at first for one of the games, what do you want to play? What are these games first? There you go. I mean, I'm not mad at that. It's just interesting. Why are you so mad about it? Okay, I mentioned last week I was playing Dispatch. I liked it a lot. I finished that. Great. A super recommend watching and playing through Dispatch, but, you know, by like the like eight episodes, I like the back four episodes. I was really in a rhythm with that little real-time strategy Dispatch game. I was really enjoying it. That's cool. Actually, kind of wish there should be a way to keep playing that somehow after you finish the game. Yeah. I like a rope-like mode. Yeah. Crazy for that. Yeah. That'd be really good, you know, DLC or post-launch content. Also, someone who used to live in Torrance, it's really cool that the game is set in Torrance. Exactly. Yeah. Yeah. It's like, that's right next door to me. Okay. So Dispatch is great. Sorry. You pull up the B-roll door, but I wasn't going to spend much time on that. I wanted to get to Sam finally, finally, finally, finally start playing Baldur's Gate 3. Yeah. We have to. Yeah. I was impressed. And I hope there's not a game that will take my attention away from it for a little while. So when you start that game, there's this famous thing where Twilight Princess has this infinite tutorial that goes on for like, you know, six or eight hours. You heard sheep, talked to everybody in town, you slowly work your way from Malik, probably a wood sword or something. I don't remember. And then there's this game where it's like, okay, you have, you already have three rings, worth of actions for everything, everything, you know, you have to learn how to dice roll. Like, you don't know that you can highlight things to open them right away. They kind of tell you that later. Nothing's made clear to you. Should you do a sidequest or not, you only find out once the thing kills you because you don't know what to do. There's got to be a medium between those two types of game. Yeah, Baldur's get it right. I love that it's one of my favorite games I've ever played in my life. But like look, there's no denying that like the onboarding for new like if you're just jumping into that game cold, like it's easy to forget that like it's a little bit it's a little bit tough in the opening hours. Yeah, it is daunting. Yeah, there is an element of I didn't discover the hot key for jumping until like 15 hours and I was like this change. Oh, no, I've been pulling it out of her rings. Yeah, I would I would this doesn't happen often, but I highly recommend looking up the like a YouTube video. I think we have a great IGN things the game doesn't tell you a guide about it and highly recommended because there's a lot of these games. I'm not quite to the point because sometimes those are for like once you're you know three or four or five hours in. I need to play a little bit more of a far look up game help. So I'm and I will do that, but it really doesn't make sense. I do have questions. So I have this quest to remove the brain slug from my head, right? Like that's like the overall thing. There's no way point. I like that. I think that's kind of neat. Like you've got to figure your stuff out. But I do keep on stumbling across side quests and they're all kicking my ass. So it's like, should I not be doing side quests until I do some main quest? You should be doing every side quest. Yeah. I think so. Yeah. The game will kick your ass, but I think it's just a matter of like the Elden Ring. You don't do that. You're like you should not be going in this area right now, but this game is not telling me there's very there's very little areas you don't belong in in the act unless you are in a like a late game dungeon. Well, you maybe should be like you're literally like day one. You played it last night. Sam. Yeah. So if you're that early, I don't know how many companions you have yet. Like you should get a full party and then too. Yeah. So you should get a full party. You maybe can get one more party member and then you might be powered up enough to start doing some side quests. And you should probably go seek out if you haven't found them. You should find some bandits that are that are trying to what are they trying to do? Break into break into a big wall. Yeah. Break into a big wall. I like an abandoned church area and there you can probably be. Yeah. I'm in the middle of that. So I got the people at front to scatter with some kind of warlock thing that I had. And then I went inside and then I killed the first person because she attacked me. But I wanted to be more smart and talky. And then I went to the next room and like four people killed everybody. Yeah. So I remember it's it's I thought I cheated that battle and I thought I cheesed it. But then what what you're actually doing is no this is just the whole game is you know take advantage of your environment. What I did was I put all my guys on one side of a door. And then I let them I let them come to me through the door. And I don't mean the whole game is like door games like I just mean like really taking advantage of your environment and you know getting elevation on people and like you know manipulating line of sight and manipulate hey they're not going to be able to reach me this turn because they're too far away. Like point. Yeah. choke. It's like a it's like a total save game. Like you need to save before you do everything. Yeah. Yeah. Yeah. You mean you came to that if you're if you're I would do if you're really stuck like you're truly stuck you can definitely quick save abuse like quick save and then like wait till you get a chance of it now. Yeah. Like but yeah. Like use use grease use it's also not a game to hoard that means no like there's like this. Well you might not have any in your inventory yet. But there's like literal jars of grease that you can that you can throw to like trip like enemies will trip over it. But like what I mean by that it's like anything that's in your inventory don't hoard it use it all like you got a bottle of water throw it on the floor and shock it. Yeah. Yeah. So it's got that bio shock sense or freeze the bottle or freeze. Yeah. You know so stuff stuff like dip dip your swords in the torches catch them on fire so you can say that is on fire. motion and I was like what the fuck if you dip if you dip your weapon in fire then it's just free damage any time you use that one. Free real estate and but and you and you don't even need to it's like well I don't have any fire. I also died by standing in fire but I didn't know that that was happening. So the dip action is like for example like I said you can dip your weapon in fire and that deals bonus damage and people like oh that's neat but but but the ball the ball there's gate difference is like but you can carry a candle with you for the whole game and then just set it on the ground and then you always have access to that. So it's like the game says yes to everything that you try and that's really hard in the beginning like you will get your ass kicked but you eventually kind of get a sense of like oh like I can I can knock this this chandelier down onto the guy like focus on environment more focus on environment I'd say just take some time to look at all of the different commands that are available to you and be like oh what's throw everything's out work like you can pick up like you like the game just says yes to everything like if you don't have the strength you can do this but if you have a high strength character you can just pick him up you can pick him up throw him into a pit like it just lets you do everything. Are you playing on Steam Deck Tim? Is that possible? No I'm playing on my series. I mean it is yeah it's available on theme so it doesn't think I don't think it would run. It does work on Steam Deck although I have heard that act 3 it starts to get a little bit choppy. I would not expect this game to run on that that's surprising to me. I played it on my Mac and it ran well. Man just seeing this footage I'm like dude do I want to do another run? Well that's what I was just going to say so I actually fired this up two nights ago on Tuesday because there's nothing new coming out looking just playing completely random things I never finished this. There were batteries of it? Yeah next battery's I know so I never finished it so I pulled my save 60 hours in act 2 and I'm just kind of like staring at the screen like who are these people what am I doing how does it all control I'm in these dark lands the darkness hurts me I have to find light and I just couldn't I just couldn't do it. So I'll just start about I'll play along with you. Okay so great start from the big edge because then I can actually ask you about the actual questions. The one my last piece of sort of ad hoc game help advice would be the long rest a lot. Yeah I just figured that out it costs you resources and it costs you money and you feel like you like that because you like you use two breads in a fish or whatever it is cute but the game narratively feels like there's this time pressure like oh if I don't long I can't long rest a lot because you know the grow yeah because the brand's plug yeah and the brand's like another stuff but but the reality is long resting triggers cutscenes and advances it doesn't advance time. I don't know it's a little bit hard. It says a lot of inter party stories yeah your party members will have character arts and and like side quest stuff that yeah gets a progress in those long rest but the thing that you need to be mindful of is usually near the end of an act is when and you've got a long way to go before you get to an end of an act is when triggering a long rest could potentially lock you out of some content so it's very it's very rare that it's required but once you understand how a long rest kind of works functionally you get a good idea of like okay I shouldn't long rest here or I should but also take advantage it too take advantage of those short rest it is it is similar it is similar to red dead that's a good analogy like but when when you so yeah I rolled a character and it's a blue lady that looks like like an andorian from Star Trek and then I believe a warlock a drought warlock huh okay that's pretty sick dark elf warlock I have no idea I have no idea I have some kind of like eldritch attack eldritch blast the most functional eldritch blast is incredible yeah once you a level up highly recommend the upgrade to that that lets you push people off cliffs how you got that yep it's very funny it rules okay well I'm still getting rolled but it sounds like I didn't do anything wrong yet you have shadow heart that's the lady that hangs yeah yeah I have her I would also say if you're from a highly recommend respecting her as soon as you have the ability to the class that she's paired with at the beginning of the game is I would argue the worst class in the game I bet I mean you know the game the game is tough it's tough at first before you have your skills but if you're if you're feeling it especially tough it's you just keep find another party member and you'll be okay I tried to pull a guy out of a rock but it didn't work oh oh go back now it would have been my other partner go back and go back he's pretty good did his arm fall off I wasn't it was stupid it was like a gated thing it was like you need to roll like more than a four and I didn't twice yeah that's like this is this is what's not cool about ice if you have a save from before that you might want to I do okay you might want to you might want to redo that okay all right and then Nick just finish but that's surprising right that I'll let me blow past them yeah yeah you just Nick just finish balls get through right yeah just finished it man well all-timer it's very good and then you went right on and you played the Resident Evil 3 remake well I did a RE2 OG RE2 remake RO3 OG RE3 OG and then RE3 remade I had deep in it because I'm I'm all in on Raccoon City man yeah I love it like I've got bad news for you the RE2 remake is better than 3 still it's like 3 remake 2 remake is better than 3 because it's just a little I do I do think 2 remake is an overall more enjoyable game and I think you get more bang for your book that said though yeah RE3 remake I think I was mad about it at the time the game came out because I spent 64 dollars on it. And I think, you know, not to associate a cost. with a runtime of the game, but I think Capcom kind of gets it a little bit for this game because they paired it with a multiplayer mode that no longer exists. So that's how they justified the ratio. But that said, honestly, all the stuff people were complaining about that they cut for the RE3 remake. After playing, I was like, it's fine. You cut the clock tower. Not a big deal. That's fine. I think that this game is just balls of the wall the entire time. It is just such a thrilling joyride. Yes, there's a lot of linear sequences and stuff like that. But it just looks so damn good in the RE engine. It looks so good. And like Jill is fantastic chemistry with Carlos is just yeah, it's so good. We've been spending a lot of time with Jill lately for a project you'll be hearing about very soon. So that has made me want to revisit the Resident Evil 3. This game rocks, man. RE3 remake rules so hard and it's the perfect like bite size speedrun game because I think when I finished my run on hardcore, I was like like three hours and 50 minutes. And now that I know exactly what I need to do, I think I can get under two hours. And just in anything you've been playing, I've been here all week. So I'm kind of a tween games, but I did rediscover and I have been playing monster train because it's on Apple arcade. That was my plane game on the way out and I've been playing a run or two at night before I got a bed. I don't have anything new to say about it. Like that game ruled before it still rules. You know, I like that. I think it's still on game pass. Like it's on game pass. It's on Apple arcade. It's often on sale on steam. Like I think Damon, you said I don't know. Like I don't know if it's a hot take anymore that it might surpass slay the Spire as like the road like deck builder. I personally like it more. And even though I love split the Spire as well. I know Nick's not going to go into this train with. I love that. I will hop on the monster train with you, but I can only go so many stops. I love monster train. Don't get me wrong. I think I just really enjoy the path making. And I think the orange. I think play the Spire as a harder game and I enjoy that about you guys to try to watch her. It's really good. And so we have been in LA all week. But when I get home, the other thing that I'm playing right now is me and my family started a Minecraft world. And so I've been having fun with my daughters and bonding with them over that. So that's what I'm doing. They're going to be in like the space age by the time. Yeah, except it's not it. It's not a Minecraft realm. It's a multiplayer. Like they can't play with that. There you go. Yeah. They're stuck with. I had. I had a playing game as well, which is an extracurricular activity, which is that I watched half of Tron Aries on the way down. And they didn't have it. So on the way back, I watched half of the Spital tap too. Just pretend they're the same movie. Yeah. It would give you kind of processing my day after that. I was like, that was weird. Yeah. Which one seems better? It's probably spinal tap too, but they're both pretty pretty mediocre, but not, but totally watchable. I mean, Tron is a Jared Leto strange vehicle where they bring, you know, the world of Tron into the reality. But only personally because you're starting to explain that with like a laser where they have to always be dragging around a laser to print a motorcycle. And the movie just came and went. Yeah. Yeah. It did. Well, that's why I was looking at it. I was like, did I watch this? Did I see this movie? Did this come out? You know, like, no, it's the red one. Yeah, people that that don't know. No, it's a soundtrack. Well, it's nice. It was a cool as hell's track. Yep. That's not my thing either. It sounded great. When I first started at IGN, the Tron was Erie's the last one legacy. Tron legacy. The Tron legacy soundtrack was my right. That's that punk. Yeah. Yeah. I would write to that soundtrack. That's basically what most every single day actually, D. Res is an all time or track. Yeah. Keep trying to make sure that that's a, that's a how to this get made situation with Tron Erie's like seriously. Like it is a big Disney movie that nobody was ever going to watch. I just cannot believe it. They keep, they got to stop trying to make Jared Leto the lead of movies. He's just not. Not a lot of stuff. He's not not crazy. He's a fan of the show. Yeah. I think whatever. I mean, it's a fairly open secret that Jared Leto's big Tony style. Oh, dude, you doxed him on the podcast. Okay, moving on, moving on headline for this week, Ubisoft cancels six projects, including the Prince of Persia stands of time remake closes to studios and confirms further layoffs in major company restructure. Yeah. Yeah. Shocking news, right? Oh, Ubisoft. I guess not, not shocking because maybe it's not super surprising, but definitely, you know, sad news. Also, the that assesses Creed Black flag remake looks to have been delayed. Well, it's one of the rumored, you know, they delayed unannounced games and most people are speculating that that's one of them. Yeah. I mean, don't cut that one. It just feels like we've talked about it on the show off and on for years if it takes Ubisoft four or five years and thousands and thousands of people across multiple studios around the world to put out a game. And it's like, you know, that's not it. You can't there. The bill has come due of like we've been saying for years. How do they keep getting away with this? And it's like it turns out that they're not. But it's like when you when you have like when selling 10 million copies of your game is not enough, it's like you have to you have to figure out a different way to do business. They, but they used to they used to have figured out and we used to complain about that there would be a new Assassin's career. Yeah. That's true. But they did have it. They had a pipe dogs. Yeah, they had a pipeline and they were able to get out multiple games a year. And now it's just like where like where are the Ubisoft games? And the one the ones they put out like Avatar and Star Wars Outlaws. Although we like Star Wars Outlaws outlaws. It didn't sell. I mean, people like Avatar. That game is as you guys come into its own. Yeah. That game is very pretty. It's gorgeous. One of the best looking games on PC. But then you get stuff like Prince of Persia lost crown, which are critically acclaimed and they just know not good enough. But that one can't be that expensive though. When it gets like a little they should be making these tiny games the supplemental games. It's sort of like these Hollywood movies to use of like their bet their bets are so big. That it's like you know, two or two and a half flops in a row can just completely hose you in your and your business. Right. And it's through no fault of the developers. It's such a bummer. It's just a poor decision making from the executive sites. And when or good decision making that just when you take six years to make it to make a game, the decision has to happen six years ago. Right. That's what predict that Ryan Johnson's going to make everybody mad about Star Wars. Yeah. No, totally like market condition. When your development cycles are that long, you know, you're throwing a dart like this is what gamers are going to want not now, but six years from now and our game is coming out. It's like that's a very, very tough place to be. But even so like a remake of a beloved game like Prince of Persia say at the time that should be pretty. The game has been made, you know, I mean, just just remake that game with prettier graphics. Everyone's going to be like, I have 20 years old now. I said it's great nostalgia for this. Yeah, that should be a layup for them. I don't know why. That's that's the thing is that that should be the turn key. That should be that should be the lap as you're saying not that an and it should just kind of come and go. It shouldn't be like there's there's three games we know about in development full stop and this is one of them. Like that's the weirdest thing about this. You know, like this would have been their filler just like just like the last Prince of Persia was in some year where they had a giant update to one of their online games like Rainbow Six or whatever and then they also had a. Assassin's Creed, it's just yeah, it's just weird. It's weird. Like we're watching footage of it if you're listening to a show we're looking at the remake, you know, the trailer that was announced it's like this like just put this release it like it looks good Prince of Persia existed just put this out. What it's very strange I will say when we've talked about it on the show before that like cancel again so it's that we're always sad when games are canceled like it always feels sad but then then you always have to kind of check yourself and remember. It's like well, but products do get canceled for a reason it's like you know, Fable and for it's our ice and our being canceled they're coming out right so it's like you know they're there. There's us as consumers and as fans and as there's just we just love video games and we like the hype of them being announced and coming out. But like but but the flip side is then you know we don't know we don't know about where they trouble to where they behind schedule where they expensive where they not coming together. Like you can maybe extend you be soft a little bit of grace of like well you know maybe the canceled projects were canceled for a reason. Yeah, but then I mean okay, but they don't have other games coming out yeah and if we look to their counterparts in Japan if you look to Capcom and Square Enix they're still doing it. But yeah, multiple games a year and Capcom's like putting up better games than it ever has in its company history. Yeah, they've unlocked the secret formula. That's very true. I mean, and they did I don't have that new story in front of me, but like Ubisoft lowered their financial guidance. Someone said like 300 million dollars. They took it down. So something along the line this morning. Yep, so you know like undeniably bad news. You know this so I you know I'm not trying to spend it as anything other than bad news. It is it is alarming for sure. I don't know. It's well that the Assassin's Creed like set in Europe or whatever with which is that's rumored sounds awesome. Yeah, can we make that one? Yeah, and they did what they realign themselves in these like four or five business units that are like what once focused on like the division. I mean, I know it's not just the division team, but like they focus themselves around they have like a shooter. You know business unit now and an open world fantasy game division now and like one division that's doing like the Anos and like the fantasy games and Assassin's Creed. So it's like when I saw that structure I'm like, you know, whatever. I don't know why you know I'm not I'm not an industry analyst, but like that made sense to me with regard to like how to kind of orient their business for the future. So, but like you just look at the credits of these games and they've just seemed bloated for a while. And I don't know what I don't know about how hard it is to put together and produce a game like Assassin's Creed shadows, but just when it's hundreds and hundreds and thousands of skilled artists and developers, it's like that it just does not seem sustainable for a while. - Speculative on my side as well. Just I'm curious how the Saudi Arabia potential acquisition kind of plays into all of this as well. - Those tensin, wasn't it? - Oh, tensin, yes, sorry. - Saudi is a EA. - I have the details here. So the four creative houses, creative house one will be handling Assassin's Creed Far Cry Rainbow Six. Creative house two will be dedicated to shooters and they'll look after the division, Ghost Recon and Splinter, so I don't know why Rainbow Six wouldn't be in there with that. Creative house three will focus on live experiences like for honor, the crew, writers, republics, scullin' bones. And then creative house four will feature a narrative driven and fantasy series, including Ono, Mike Magic, Rayman, Prince of Persia, Beyond Good Neville, well fairly bad, it's still uncanceled. - Well, one good evil two is still uncanceled, at least not publicly announced to be canceled. - And there is a fifth one I'm remembering now, it's like casual games like Just Dance and stuff like that, you know. So I mean, again, like on the outside looking in, not manless, but like that structure makes sense, right? It feels like maybe they just had to tear this bandaid off to set themselves up for future successes, maybe the rosy way to think about it, but man, rough year for Ubisoft, rough couple years. - Yeah, yeah. Okay, Nick, now with the Prince of Persia, Sansa Time Remake, canceled, we should probably do it as it's still fun on Sansa Time. - Yeah, that's a good call. Easy, easy, yes, great, great idea. Maybe not, I don't know, I don't know if that's, maybe we'll find out, well, actually this, actually this is a replacement, are you gonna make me play through Warrior Within now? The two thrones and then the Wii game. There's a lot of rooms with like two enemies that you fight over again, you know, like that is a thing. - And then we gotta watch the Jake Chilinhal Disney movie. - Oh, boy, heck yeah. (electronic music) Okay, here's some nodal arcade anniversary is happening this year, and I got all these from the site called Arcade Heroes, which is the fun site. It's run by a guy who runs an arcade somewhere. Sam, this is where I find out when all of them, like a new, interesting pinball machine is being revealed. I have a site arcade hero. - Anyway, couple of games, turning 50 this year, arcade games turning 50, yes, everyone's gonna start feeling old. 50 years ago, so 1976 was Breakout. - Good game, yeah. - I only ever played on my Atari 2600. I don't think I've ever played Breakout in the Arcade. - Yeah. - It's cool, and it has a, so it's black, it's a black and white monitor, right? So it's before color, because it's like Breakout has like yellow, red, and blue bricks, they put a cellophane tint on the screen and plastic. So it colors those brick layers, and they scored it, friendly. So it just really clutched. - That's cool. - '70, '76 is interesting, 'cause that's very, very early. I mean, the famously, like space invaders is '77, right? And that was kind of the start of '78, yeah. Oh, really? I always say so. - But the Atari VCS was '77. - Okay, got it. - So yeah. - Before there's even a major home console, Magnabox Odyssey was early '70s, so, but before Atari had a major home console. So yeah, Breakout, and then another one from this year was the first game to cause a controversy over video game violence. - Oh, death race? - Death race. - Yeah. - Yeah, I just played death race at the museum. I can eat two weeks ago, which is actually funny. It's still there, still kicking there. - That's a little steering wheel setup, right? - Yeah, and you drive over Grimlins, but they look very humanoid. - And of course, yeah. - Yeah. - This is what the controversy is over. - This game's basically the same as, there's some game that Sprint, I think? - Super Sprint. - There's some game that they're just gonna modify to do this. This isn't the same cabinet ever. - Stuff racers. - I didn't realize the Grimlins were Christians. (laughing) - Yeah, when you run over the Grimlins crucifix is left in their place, yeah. - This is all related to like the trucker craze and death race and stuff like that, right? It's like all about, like, this was like a joke at the time, like points for people. - Yeah, well it's driving like that was okay. - From culture thing. - It's from Exidy, which is a company we'll hear about again a little later, and they totally leaned into the controversy. They leaned into the idea that they could get interest in their game because of the controversy. - Yeah, smart. - That playbook is still being executed to this day. - It wasn't new in 1976, and not going anywhere. - Okay, 40 years old, so 1986, and man, what a year. I haven't even clicked at all of them here. I just sort of like, cherry picked them. But what's interesting is that Arkanoid is this year. So breakout in Arkanoid were 10 years apart. - Cool. - And I think Arkanoid is, you know, probably a little bit more, thought a little bit more fondly than Breakouts. It added lots of bills and whistles. - Yeah, there's a lot of stories. - Arcade version ramps up real fast though. There's some pretty tough stuff that happens. So it's not as fun as like the home versions of these games work like like alleyway or whatever. Just have a lot more replayability and a lot more fun. - Yeah. - Speaking of home versions of the games, Bubble Ball hit an arcade in '86. - Yeah, it's gonna bring up Bubble Ball. Yeah, that's such a good '86, Canon. - And then another one from Exity. Same company behind Death Race with Chiller. Chiller was nice. - And they're all in on controversy. - That's funny. - Yeah, so Chiller was a platform. - And they can't say these are Grimmlands. - Chiller. - Are we gonna show it? We're gonna show Chiller. - I hope Chiller can show Chiller. - It's pretty scandalous. - Are we gonna get flagged? - Exity made a platform of gun-based light-like gun games. This is a light-gun game in the arcade. And they made one called Crossbow, which is by a conversion you could do. And then one called Turkey Shoot. But yeah, you have to like kind of figure, it's almost like a puzzle where you search for a thing in it. Like you have to find, you have to look around and find things and then kind of link them together by shooting flims off and stuff. It's really cool and creative how this works. But obviously, deeply coded in the slasher film era of horror movies. Someone who always loved horror in Friday 13th, like I was fascinated with this game. And I had to stick it out. There's an unlicensed NES port. And I was able to rent it from like this light-gun game. Yeah, this mom-and-pop video story that I had never been to before that they had it. So I rented it. - And it was pretty cool. - They made this game on this platform, the Turkey Shoot game, has a little below the screen, below the monitor behind the glass. There's a bunch of feathers. And then it has like a little air pump and it goes poof, you shoot the turkeys. And like feathers fall in front of you while you're buying the game. - That's amazing. - Smart stuff. - Thanks. - Okay, also 1986 was Darius. The first Darius with the triple monitors. The extra ultra wide screen. 'Cause that was one of the ultra wide ones. - Was it? - Yeah. - Like that. - Ninja score, Ninja Warriors. - Ninja Warriors. Like right from the beginning they were doing that. I love how arcade operators would have to come up with different ways to get the tension on their game. - Right. - 'Cause it's in a crowded arcade. - Darius had a bunch of sequels, right? - Oh, yeah. - Darius Twins. - Darius. - I mean, there's always a Darius game when I walked into like a Japan game center. I was like, I gotta play on the three screens. - Yep. - Darius was on a PlayStation 1 game. I still wanted to figure it out. Shooters. - This is great, yep. And then at Card Warriors, was this year? Also had like a, its own interesting control style where you could, you know, the rotary joysticks. - Love the, boom. - Yeah, a little barrel. - And I had the NES port, which I just, I love the loves of the kid, but I've since learned as an adult, mostly through Jeremy Parrish, that it's just a horrible game. - Yeah. - Really corny, right? - There's three of them. - They don't really have a ball, as much. It's just a very, very frustrating slot. - Alvarun was 1986. - Oh man. - Yeah, it's very, very iconic Sega game. - Of course, there's a soundtrack for some of them. - Beautiful. - Yep, still very playable, still very approachable to this day. - At that time, it's a little bit, maybe Fort Soheraizen knows a lot to Outrun, I would say. - Yeah, I think it's a vibe, it's going for it special. - I mean, with the famous, with the slogan, it's a driving game, not a racing game, right? - Yeah, I would draw a line from like, yeah, totally, arcade racing. I would draw a line from this, just this aesthetic and the cabinet, everything, to Sonic. Like, it has this kind of like, bright, crazy turn, turn of the 90s vibe. - Yeah, color palette, blue shadows, yeah. - I did it. - It also, amazing, yeah, not a 3D game. - Yeah, and you're driving with a lady in your car. - Yep. - It's so funny. - The dream of that dream. (laughing) - And then you crash in every 11, year of the moment, there'll be flies out of the car. - She just kind of like, she gets mad at you if you crash. - So it's our run, and then also 9.6, rampage. - It was like, yeah, amazing multiplayer game. - Really advanced feeling when that hit the arcades, 'cause it just looked amazing also. - Turn the tables, let you be the giant monster. You're the kind you, you can pick up people and eat them. - Just climb their skyscraper and pull them out of their apartment and eat them. - Yeah, love it. - The people eating them, he'll get help, didn't it? - Yeah, yeah, thanks so much. - Unless you ate one that had like a flame, though. (laughing) - So from gauntlet onwards, they were making quarter munchers that became the kind of brawler things where you could both put in course, you earn twice as much, you're playing at the same time, and then you have some kind of like shared goal that's a little bit competitive. Like that became the way that people played arcade games and then Street Fighter of course was five years later. But this is the really the start of that. They're like, people don't wanna play Pac-Man anymore. How do we get people to just shove a bunch of quarters in these games, this is a smart idea. - Yep. - If people play at once, will make twice as much money. - Yep, midway. - Couple, this also happens. had an NES port. A couple more nine chase. Salamander was this year, which we would know as life force. Cool. Yes, economy. You only ever played it on the NES. Yeah, well, now I have the greatest, the recent greatest question. Yeah, it just came out like a few months ago. Yeah, last year. So I played it on there. And then finally, not a game itself, but the PlayChoice 10 system. Oh, that was interesting. Cool. Yeah. And now would have been total marketing for the NES. Yeah. I mean, that's where I played like Goonies 2. And like maybe Goonies 1. Popeye would have had its own dedicated cabinet, right? Yeah, I think so. Yeah. Did the PlayChoice 10. If you hold on for a second, I can show you something fun from the PlayChoice that I have behind me here. I don't think I would believe because I did play it. Dark Hayden first, Mario 3. Oh, wow. How often, because how often did it get cycled the games in and out on it? Oh, yeah, whenever I was off the ball. There's got to be Jeremy Parrish video about it. Oh, here we go. Here we go. I think I saw it. All right. Put him ahead, phones. One second. Yeah. Some very treasure. Tham is for our listening. Tham has has something to show the class. Yeah, I have a show until I know Damien. I just want to buy me. I have a PlayChoice machine. So the PlayChoices just with a little box. And in the box, they had a little marquee for each of my brothers. So my lower row is attached to the games. So you're not going to see that row. But I have these for all the games. I collect these two. So there's the goodies. And you see, you can see they say new, right? Yeah. Each one. So they're really, they're really. And by the way, Mario's open golf. That is not the name of that game. And yes, he used to come up. Yes. Then the Mega Man 3 is pretty rare. And I have that signed by KJ. You know, for what? Wow. That's cool. That's cool. Let's see the signature. Hold up. They put you annoyed. They put you annoyed out of PlayChoice 10. Yeah, they certainly did. It's Sam is holding up a annoyed. Thank you. They're annoyed. Yeah. No, the one you were supposed to avoid. I have a second PlayChoice. That's app free gold watch in the hay ashberry. And so I saw about the games in that one a lot. In anybody's in town, they should check that out because the versions of those games are slightly different. So if you play a punch out in that, it actually has like a battery high score that saves your scores. That didn't come that way on the NES. That was interesting. Sorry for the diversion, but yeah, that's right. Not at all. So obviously the mid 80s incredible time in our case. But when you get into the mid 90s, 96, 30 years ago, it's a little things are a little quieter. We did the X-Men versus Street Fighter that year. Guys, don't just drag in shadows over Mistara, which I wouldn't have guessed is that late. That actually steals a little bit late. Great to get them up. Yep. And that'll go regga. Man, I mean, man, there is a, if someone wanted to argue that that's the best grade of Schmup of all time, I don't think I would argue back. I wouldn't think I'd tell you. I mean, I might, I don't have to think about it. It might be number one. It's really good. Yeah. You know, the name of the developer. It's such a great Japanese. Aiding. Aiding. I wouldn't have clocked that. Yeah, cool. And then finally, this is where as far as, or here as when 25 years ago, 2001, Kenami's Bermany series. Oh, yeah. Which, of course, you know, they had DDR. But is Bermany, one of you just put, you tap buttons in time with music, don't just say, is it only buttons? I think so. It's like beat media. Yeah. And then also 2001 was Ikiruga. Yeah. It's like my frothing demand for this game increases demand to this game increases. That gave me that kind of game to court, right? But yeah, was that thought, was that an exclusive for GameCube, maybe? It was back then. Exclusive then, but it's since been ported. Was it on Dreamcast as well? No, I don't think so. And I remember it was one of the games that the first time I ever heard the word Tate, because you could do Tate mode on it. Yep. Yep. Yeah. I mean, Ikiruga I had on the GameCube. I never had had never and still have never played it in the arcade. And the GameCube version is one of the first games I can remember doing something clever with, you know, these arcade games are either incredibly hard and be either usually only like what 30 minutes long, like if you run them straight through. And so this was the first home arcade game that had like a meta game element of like when you started the game, you only had one continue. And then you had to play the game and like unlock more continues. And so that's great. A little bit more longevity compared to just being able to just, you know, put, you know, press the start button to continue. And then you're like, well, okay, I guess I just saw the whole game. So kind of forced you to get good at it, which I appreciated. Agreed. I also love the warning. Yep. So yeah. Okay. Okay. Uh, anniversaries. Okay. Now it's time for my show until and for that, let's check in with the listeners. Hey, listeners. There's always reach us at the email address, GameScoop at IGN.com. Or you can just send us something in the mail. Just like it. I've been looking forward to this show. It's a typical mail. I love it. Oh, show. I, oh, I drive my desk this morning to find this on my desk. So this is from Jim. I'll ramp it up and get Albuquerque, New Mexico. Uh, Jim says, hi, GameScoop team. I hope this finds you all well during the height of COVID. I created a piece of art inspired by GameScoop as a small thank you for all the entertainment and joy you brought me over the years. Back then, I tried to ship it to your offices, but with everything going on in the office closures at the time, it was returned to me. Oh, the piece ended up stored away in my garage. And I recently came across it again. Funny. It felt like rediscovering a time capsule from that strange period. And it reminded me that I never got the chance to properly send it your way. GameScoop has been my favorite gaming podcast for a long time. And this is simply meant as a gesture of appreciation from a fan, really values the work you do. I just wanted to finally get it to you and say, thank you for being a consistent bright spot, especially during those COVID years. Thanks again for all the laughs, discussions, and passion you bring to gaming every week. Scoop, all the best, Jim Clark. Oh, that's nice. A lot of people on our video team worked very hard to figure out how to podcast from home in those early, those early months. Certainly an interesting time. But Jim, is it noodle versions of all of us? Whoa, that's so very cute. Good working piece. That's awesome. It's a bar really footwork. Yeah, I don't know how well the video is picking it up, but it's very 3D like there's a lot of depth to it. That's beautiful. GameScoop, the older games, which I still really like, we don't have to space behind it. It's on an old TV. Yeah. The back is says, thanks for the show, Jim Clark. Wow. It's inscribed. Yeah. Yeah. That's gorgeous. Yeah. So this is not work. Well, to figure out a nice place to hang this. Yeah. That's right. Well done. Is it? I want to hear if it's like CNC routed or like how he made it. I would even say nicely job. Nicely job. That is awesome. I will be displaying this proudly. That is gorgeous. Okay. I want to do some extra curricular activities if you allow for it. Yeah. Let's do it. Yeah. First of all, no, thank you. Okay. I had a really busy weekend. First of all, I did something very cool that you went in L.A. I think you should check out. Nic, you should definitely check out. I went to Tarantino Live. It's a show happening by SoFi Stadium. Okay. And it's happening right next to the Cosm, which I told you I saw the Matrix set a few months ago, giant indoor screen. Now Tarantino Live is happening in this big tent, the semi-permanent tent, like the fanciest tent you can imagine. Got it. And there's a stage in the middle. So it's theater in the round. And there are tables and booths on the first floor. And upstairs is the balcony. You reserve your tables. The balcony is just, you know, general general admission. Anyway, Tarantino Live is a stage show where they do scenes and songs from Tarantino Live. And it's awesome. That's everybody was great. Like everyone's an amazing singer. There's a full bit of live band. The guitar player in the band also sings and acts and he was great. And I do just various scenes from all the different movies. I think they do every movie except hateful eight because I don't know what they would do. Did you want some fun time in Hollywood? No, yeah. They do scenes from what's about that Hollywood? What's one of the scenes they did? They do when Al Pacino is like talking at the restaurant about what all TV's about murder. Yeah, yeah, yeah, yeah, a lot of killing. Yeah. Yeah. I read the part in the book last night where they were filming that scene at Musso in Frank Rill. And Quentin Tarantino would say between things any extras on any set. But especially that one that smoked cigarettes, light one up because everybody smoked in the season. And so everybody that was just like a smoker now would just be smoking cigarettes in the background of stuff. Yeah, and the B-rollier scene is the show. So they do a lot from Reservoir Dogs. Obviously a lot from Pulp Fiction. It was fantastic. It's like the best time I've had seeing a show in a long time. That's cool. Did you, was there like a bar with drinks? Yeah, yeah, like that too. We had a table on there. We had a waitress coming by but there's also a bar you can go to. There's pretty good food. We had a really good popcorn. It was great. It was great. It's great. It's great. It's great. Eight whiskey showers. Eight whiskey, they walked. Could you send three or four? How's it they do? Reservoir Dogs and Pulp Fiction. It's great. It's great. I recommend it. It's going to be, I think they said they're going to be there through August. So nice. It's a long run. Definitely check that out. And then speaking of things that are only around for a short amount of time, Monday was a holiday here, MLK Day in the States. So my wife and I got a babysitter. And we went to see the fellowship of the ring. It was great. I mean, obviously it was great. Yeah. That's to the three in my opinion. I mean, yeah, I love them. I'll be right. It works. He's the best. I think if you just watch it. I'm just going to watch one. That's one. They knew they might not get to put out another one. This isn't the habit. I think Joker's trolling us right now. But also it starts out with new introductions from Peter Jackson. Oh, well, That part, I think, probably could have. 'cause it's just Peter's action in his living room. He didn't prepare anything. He's got like the world's largest cat scratcher behind him. - Oh, wow. - I love it. - Should we get the cat scratcher? - Just scratcher, just scratcher. - Yeah, I think he could generously be described as disheveled and he's kind of like, "Oh, thanks for coming to see Fellowship." I didn't know if anyone would want to see it, but I was talking to Lord the Rings fan recently and he said he was too young to see him and now he's glad to get you to see them in theaters. You know, we were making it, we blamed them all through at the same time and the media thought, maybe if he's all failed, the new line pictures would go under and he'd just go, "It's like 10 minutes long." - Oh, no, no. - So maybe they could have avoided that, but obviously I love it so much. - The movie is 11 out of 10 off the chart. - The so part is so good. - Yeah. - Yeah, my wife's that your wife went to go see that movie and she's like, "Well, Kim, you wanna go see Deadly?" Do you wanna go see it? I'm like, "Well, I didn't think you'd want to." - Okay, let's go. - Well, maybe I'll take the whole fan. - I mean, yeah. - I mean, yeah, we love going to see it too, but here's the reality of, you know, I am. - Going to see that was at least $100 for our babysitter. That's the babysitter part of the day. Is that you got a really wanna, like, $300 before we even buy the tickets for all these things? (laughing) - Anyway, he said it was the extended edition, right? Oh, so you get all the extra habit stuff, it's the best part of the whole thing. - I wouldn't tell that ship also has the best extended cut. - Yep, I don't know if it's the only extended cut that makes the movie better. - Mm-hmm. - Okay, Sam's like, "I made a promise. "Don't you lose some Samwise games, you know what I'm gonna do?" And I'm just like, "Cool, yeah." - Oh, it's so good. - And then finally, I think a more mere fight is incredible. Yeah. - I mean, yeah. - Got to do it with the rook on. - The more he looks so good. - And then the rook, I'd just pick up, Mary would pick in and run off with them. - Yeah, yeah. - Let's go hunt some orcs. What do they, maybe what are the greatest ADR lines when Gandalf falls? And Frodo's just like, "It's slow motion." So I had to record it in the game. - No. - Yeah. When I saw this movie-- - There's a little bit of that, huh? Where they match up the slow motion to actual audio, it's interesting. - I saw this in theaters on a date. And as we were walking out, there were two people that were clearly, they didn't know the source material, they didn't know their rings. So fellowship ends and they're walking out and varies her castedly. They were like, "Oh, I wonder if they're gonna make more." 'Cause it ends on like, because the source is one third. - Yeah. - Yeah, that's great. So that was great. And then finally, I watched "Night of the Seven Kingdoms," which I know Sam watched, anyone else? - Yeah, I watched "Night of the Seven Kingdoms." - Yeah, not yet. - Okay, well, no spoilers. - I have to watch it twice. 'Cause it's good, the first time I watched it was just like, I can't believe this got made. - Yeah, it's just-- - I don't think this is gonna be very popular. - No. - But it is good. - Very little happens, right? - It's really good. I was very taken aback by it's like comedic editing, which I did not expect. - Yeah. - It kind of rocks. - It's just people existing in Westeros. - Yeah. - It's a sitcom in Westeros. - It reminds me a lot of Kingdom Come Deliverance. - Oh, that's quite a bit. - That's a good connection. - Yes, I have a lot to say about this that I will not say until the season's over. - The "Night of the Seven Kingdoms" has really cool connections to Game of Thrones. And the characters are interesting and the reasons why we follow those characters is totally worth it. But it has a different vibe. I think it's a better vibe than "House of the Dragon." - Yes. - I think it's like, does it take itself seriously? It's showing people having fun and enjoying themselves in Westeros, which explains why people even clamor for peace instead of war in this world. It's all really cool. Like I said, good episode, too. If people don't act the way you think they're gonna act, like there's a Baratheon, but you think it's gonna be like, 'cause we're used to seeing every noble person be the worst, possible version of, you know, an authoritarian serial killer, basically. And then they're not in this, right? There's just a lot of people who are just kind of quirky. - Yeah. - Yeah, it's good, but like, you know, so Game of Thrones was this phenomenon. Mainstream is a prestige television show can be. So HBO and Warner Bros are like, we gotta do more of this. So we get "House of the Dragon," which I also think is good, but, you know, less good than at least Game of Thrones. - The first season was good. - The second season I was like, "Oh, this is a high school youth workout." And it's just taking too long. - So you have diminishing returns. - Nice to be sweet, though. - Which I think is gonna be even less popular, but I still think it's good and enjoyable. - And maybe everybody's got to love it. It's like an easy watch, it's just a vibes-based show. Like, that's great. - It should have been dumped as ones. - Yeah, yeah, yeah, yeah, I don't think this makes sense. - Sweet to weak. - One pro tip is if you, I don't think you should watch the coming up this season of "Night of the Seven Kingdom." Don't watch that. I was like, "Oh, this is just the whole season." All right. - Do anybody watch the new track? - Not yet. - What, Star Trek? It's next on my list. I think it's easily, easily the best Star Trek in, you know, since, I don't know. - I mean, this Jeff is not acting. - Yeah, so. - It's so much better written than even that first season of "Oath to the Last One." - Strange New World, strange New Worlds. - Yeah. - I mean, which is a good season. - That's awesome. - It's lore-liney. - It's super fun. I've watched it twice 'cause I like watch it all. I was like, "Hmm, I don't like this show." I think we watched it together. The first two episodes again, they were so good. (upbeat music) - All right. And all of that brings us to video game, 20 questions. Our suggestion this week comes from Charlie Gadson in San Diego. He has a little anecdote, but it's a little spoiler-y's. - Nah, yeah. - Let's just let the questioning begin. - Did this game come out in the '70s, '80s or '90s? - No. I also wanna say that Lower Dex is very good too. Check for out about Lower Dex. - Lower Dex is over now, right? - It is, yeah, it makes sense. - And there's multiple elements of that show in the show. - Is this game made in Japan? - No. - Oh, he has a taste. - Well, 'cause I have to look up exactly where, but it's not, it's not Japan. - Yeah. - What was the time? - It was after, not in the '70s, '80s or '90s. - Yeah, okay. Okay, could be space. - Was this a platform exclusive? - It was. - Was it exclusive to a PlayStation platform? - Nope. - Is it exclusive to an Nintendo platform? - Yes, that's five. - Exclusive to an Nintendo platform, not made in Japan. - Sorry, not made in Japan. Okay, here we go. - Like maybe it's like a Metroid Prime. - Could get out of Metroid Prime's situation going on here. - The Canada team made that. - But it could just be like, I don't know. - They work with Korean developers. - It could be like you guys. - It could be like a professor latent type of deal. - That's level five though, isn't it? - But you don't weigh out. - It was exclusive to an Nintendo platform. That's all we know. - But not made in Japan. - Ah, true, true. - Oh yeah, that's a good question then. Was this published by Nintendo? - Are you asking that question? - Yeah, no, was that. - Got it. - Great. - Oh wow. Okay. So the rare Nintendo exclusive that wasn't made by them could be one of the Capcom five, although those are all made in Japan. - Love it, love it. - Did this came come out in a system with two screens? - No. - Well, I'm sorry. - Yes, it did it eventually. - Okay. - Oh. - What? - The eventually came to the 3DS, I would assume. - It sounds like Donkey Kong, Tropical, whatever. - Yeah. - Donkey Kong, Donkey Kong returns. - But they pop the Nintendo pop. - You get this in five, four questions. - No, Nintendo published Donkey Kong. - Oh yeah. - Tank. - Tank. - Tank again. - Sure thing. - Tank again. - Oh no. - I mean, is this game on the Nintendo Wii? - Yes, okay. - That's what makes me think it's exclusive 'cause it utilizes motion controls to some extent. - Well, I'm a man. Okay, Wii game that later was ported to the, you know, the 3DS or maybe the other 3DS, yeah. - I mean, I don't think it could have been DS though. - That's all the information we even need, you know. - What about like zombie U from Ubisoft? - That was Wii U. - Yeah, but that got like a PS5 Xbox series released, I believe. - I can't actually be that 'cause that's how we use it. - But this is a week. - Something getting ported to 3DS or whatever from Wii. - Could be Boomblocks for the Wii. - Steven Spielbergs. - Yep, Steven Spielbergs. - Boomblocks. What was his like anything game, Elemino, is that what that was gonna be called? - Okay. - Yeah, yeah. - What about Medios type stuff or like was there? - I don't know. - Maybe like a pick cross or something? Is there a pick cross on Wii? - Probably. - Would you, I don't remember one. Do you think that this is, okay, here's a question. Was this on Wii, did this primarily use motion-based controls? - Yes. - Yeah, I think it might be Boomblocks, although I don't remember it being on the DS or 3DS, but I don't remember it being on 3DS. - Well, was Steven Spielberg involved in the creation of this game? - No. - F10. - Rip. - Oh boy. Oh, what about a world of Goot? - Oh, that's so good. How did you remember it? 'Cause that was like a Wii exclusive for a while, - It's likely that it got ported, right? Like it seems like that. - Also, but I don't, I mean this is me picking Knits, but like I don't know that I would say that's motion controls as much as it was like the Wii pointer. - I mean, I was like, I think out that. - Okay, okay, yeah, that's fine, that's fine. - Does this game have a sequel? - Yes. World of B2 did just come out. - Yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah. - Was this an indie game? (laughs) - Well, you would probably say no. Oh, man, I was so I was so locked in on World of Gua. I thought that was such a good guess. Uh, when this game came out, did it come out on a weed disc? Yes. Okay. So it's not some weird downloadable only thing. Mm-hmm. The Wii eShop. New eShop games we wear. It's Wednesday. I mean, no. Sport games. Bracing. Didn't. No, Codenain Steve. Zach and Wiki didn't get ported to anything, I don't think. Yeah, it was also Capcom. You kidding me. But that would be okay. Oh, no, no, because it's just it's not Japanese. Maybe we want to touch on like the type of game potentially if it is. I don't know. I don't know if we have enough questions for that. What are we at? Uh, you've asked 13. That's 37. Oh, yeah. I feel like we can get this one. Yeah. Okay. Yeah. We can do some genre stuff. Well, yeah, I'm trying to think of likely genres from goals. Like what would you consider boom blocks? What kind of game is that like a shoot? Is that a shooter? I don't know what I would call that. We eliminated that, but that's a puzzle game. I would call it a puzzle game probably arcade. It's Jenga. It was Jenga. Yeah, arcade. It's reported to something with two screens, though. They actually think it has a bigger impact. What about a what about like the world ends with you or something like that? That's a great. Well, that was that was DS, though. That was ported to switch. Yeah. Okay. Dang. That was a good. That's a good one. It's something for a sec. Yeah. It is Japanese. Never mind. Bad guess. Is this game? Is this game? What are the three genres we want to do? We want to do like puzzle. Puzzle sports. Puzzle sports. Is this a puzzle sports or RPG? No. Oh, man. I was really betting on we sports, or is it worth or something? These questions are always a trap. Is there a pilot wings on we? Because I think there is. I thought it would be published by Nintendo. Oh, yeah. You're not of the array. It's not even made by we exclusive made by like a European or American or Canadian. What if it's like a red steel type game? Could it be that you be? Yeah, you be. Could be like that. It could be a red steel. Rayman, Ravenrabids got ported around all over the place. Could be one of those weird Rayman games. Was this game developed by Ubisoft? No. Oh, it's 15. What about what about Carnival games? I don't know if that was on 3DS, but like you're probably probably that'd be a cruel one to pick. Is this would have waggle control stuff for that right? I'm going to I'm going to confer that I'm not actually asking this question. Is it worth asking? Is this one of those weird we games that like has a bunch of one? Yeah, like a Carnival games type. I just don't think this made it off the weed anything, but I guess we you could be the other two screen thing that things got ported to. That would be that would be so rude. The Wii U doesn't have two. That's probably more likely. You got to use two screens to play the Wii U for a lot of it. I would say. But I wouldn't I mean again, this is me picking nits. I wouldn't say the Wii U has two screens. The other screen is the television. And was there like an exclusive rock band or something like that for we? I don't know, not that I can think of. Maybe like no, let's say. Is this is this I want to ask the mini is this a is this game look? I guess the situation where there's a bunch of weird many games inside the game. Yes, I think it might be carnival games y'all are like games. What else because like who else is making so okay, because like you know there is we play and we sports, but those are Nintendo obviously play. And then I'm trying to think you know, even warrior where or like in raving rabbits, but it's not yeah, so like there was the rayman raving rabbits, but it's not you be. Who made kind of perfect collection carnival games is published by 2k, I think. Did I dream that I you I don't know I stared at that case so many times that I could not tell you. I mean, Damon does this game does does this game feature carnival games inside it? Yes, is it carnival games? Yes. Well, yes, we wanted to get pointed to which and so release on we in 2007 release on DS in 2008. Oh, she is. What is that? She asked me. Got it. My sequels. Yeah, this is one of the most successful like. Yep, I think they're real. I think they're real. They're real. They're real. They're real. Mees. Are they are you do important me isn't to it? Well, maybe they're fake. I don't know that you could do hair. That's like a little too balloon shape to me now that you mentioned it. It's kind of interesting. So developed by cats daddy game and not cool. 2k did not publish the Wii version. It was published by global star software. Okay. Then now is absorbed into 2k. It's always a big hit because like what else would what else the 2k published on the Wii. This would have been their big hit on the Wii. I don't know how I was rattling around in my brain. I associated this with 2k. But Carnival games like if you don't know like this was I don't have the sales stats in front of me. But it sold millions and millions and millions of copies on the Wii. It was just one of those games that like every kid ended up with this in their Wii library. Did it come with a Wii remote? I don't think so. That was a great play. That was a great play for sure. There maybe we play came with the motion plus controller maybe even as time remembering. Maybe just normal. I think that was just Wii Sports resort. Yeah. Yeah. I think you're right actually. Yeah. I mean, I think I genuinely think this is the game that I'm sure this game has some really cool elements in it. I feel like this is the game. All you ball. As someone who worked at the Best Buy where this was always on the 1999 shelf. Oh, no. This was like the game. I was like, oh, this is the reason why all the shovel works. I actually don't think this game's that bad. I'm sure it's right. But I think it opened the way for the all in one mini game dump collection. I mean, this probably got a 6.5 from IGN. It's not that bad. There's no. What's the IGN scale? Let's see. According to Wikipedia, it is the 47th best selling Wii game. That's pretty good. Yeah, they made this whole series. I don't 100. And then they kept trying. They kept trying to make it happen. There's like carnival games for Wii U. There's new carnival games. Yeah. Then carnival games, monkey sea, monkey dude for 360. This is carnival games Wild West 3D for 3DS. Carnival games VR. Yeah. And then they just made it. They remade carnival games in 2018 for the switch. Yeah, they keep trying. Unreal Engine 5. None of it's hitting the same. Yeah. Was I add a fun mansion carnival games VR? What a mess that must be. We add a classic family Christmas moment this year where my mom, so my kids grandma, we're a grandma's house for Christmas, right? And she still has a Wii in her basement. And it's like, man, like we just turned it on Wii Sports. And it was great. Like everybody, like slowly the whole family, like it started with just a couple of us. And then like Wii Sports, man, it's still good. Like it still sucks you in and it's still like other people. Like you try it. No, I don't want to try it. It's when they try it. Yeah, then they just try it. They're like, okay, like it's still it was super fun. I mean, it's funny how like your expectations. Like it looks so low res. Like it's so blurry, but like, you know, TVs were smaller back then, so. Yeah. Well, nice to job. Charlie, guys, I said, I don't own this game personally, but I remember IG and podcast at the time. Always complaining about it, even as it was selling gangbusters. That's kind of complaining about it. You guys probably had to review every version of the game. Well, I think it's because we would read off the sales numbers each month. And then this would always be in the top 10. Yeah, I mean, it's it's outselling, you know, something incredible. Top of the NPD, guys. Yeah, it's outselling, guys, and everybody's mad. Boutselling, the conduit. Yeah. Well, thank you for the suggestion, Charlie Gadsen. Viewers listeners, if you have your own suggestions for video game, 20 questions, email them to me at the email address. [email protected]. And that is all the scoops that we have for you this week. I'm glad we could do a 75% in-person scoop. We did 100% in-person scoop earlier this week. Again, we'll be able to share more news about that soon. But thank you, Justin. Thank you, Nick. Thank you, Sam. Thank you to Joe Burt, working behind the scenes to make this episode possible. My name is Damon. The sizing gives you a round. ♪ ♪ ♪ ♪ I don't even want a scoop. This is the most interesting, like before-show, B-Roll, we've had in a while now. I'm invested. Oh, I think that looks-- Yeah, I like it too big. I wish I could go to like a German beer hall and just watch this on the tee with the ball. Oh! That's looking pretty good. Yeah. All right, buddy. That's, that's enough to make it. Yeah, is there a shot clock on this? Yeah, yeah. Yeah, seriously. Oh, yeah, see, he's, I mean, blue, blue takes it every once in a while, but I don't have as much faith in like, you know, his ability. Yeah, pro. Happy. Please shut up. Yeah, thank you. Oh, you didn't do anything. Yeah. The camera working. The car line up, but then they never actually change it. No, like, what does he adjust? Yeah, oh, okay, I'll just got it. The micro cut. That's the stuff that our, our eyes aren't used to seeing, man. Well, and then meanwhile, rad's just like bam. All right, point two. Oh, why Joe? Yeah, I don't know what they do then. I don't see. Now they have to cut each other in half to do. They have to cut each half and half again. They should bring out like the whole tuna. Like 190 pounds. Gotta be a lot more than that. Yeah, probably. Jim and I. How much is a whole tube in the away? Oh, I like this pretzel. That'll be a good one. I hope Blue does something nutty. He's already going sick of. His pretzel looks way harder there to be fair. I don't need to carry water for Blue Guy, but like his pretzel looks way less symmetrical. It's got Bulgi. A, an Atlantic Bluffin. It's average weight is 600 pounds, but the max weight is 1,500 plus. Wow. So that's heavy. Yes. Yes, it's better. Nice. All right, let's just see the result. So we got to see pretzel now. What's. What's the, uh, what's the show called? Do you remember the German name Nick? No. Oh, Shlaga Hensler. Oh, so knife something. Bro. What are you doing? He's the slow one. Yeah. That does. He's also winning, right? I think Red's one most. Oh, I think he messed up. Well, I don't they have the overall rankings. I think the four board. Oh, he lost. Oh, wait. Oh, I'll try. We'll drop. Oh, yeah. Yeah. Yeah. He's lost. Yeah. Yeah. Yeah. He's the pretzel. The pretzel. Okay. We got to do the show. Yeah. Stefan. Oh, there's the overall. Yes. This one's going to be good though. Yeah. Now we got a comedian. We got a comedian over here. I have a second courier on stage. I was like a medium. So no banana phones. Just go out. He's if he does it vertically. I think he's going to do it. Yeah. I think he's going to. No. That what do you stem? Hell yeah. I was going to pick it up and look at it for a while. Is there a rule that once the knife has entered, you can't take it out. That's kind of the vibe. Yeah. Yeah. I don't think that's a guy. I don't think this is the move, man. Yeah. I mean, he already lost a little bit there. Well, this is an insane way of cutting a banana. That he can bisect. He can adjust to the twist at the end that way. Yeah. Very true about his fingers. Oh. Oh, shit. Although it doesn't look symmetrical to me. The stem seems heavier on the right. Okay. Now we got to watch banana that they can do. Yeah. This is clearly the move. I mean, that get looks insane. Well, I guess you just go half Z's with that one. Maybe he's like, oh, the stem is always 0.5 grams. Yeah. Yeah. Yeah. Okay. All right. That's not bad. Plus 0.03. Yeah. I don't. Yeah. Oh, wow. It's exactly the same. All right. Crazy. All right, Joe, we can start the show. All right. Tell us how it ends. Okay. Here we go.

Podcast Summary

Key Points:

  1. Ubisoft has canceled six major projects, including the Prince of Persia
  2. The Fable series is returning with a promising open-world fantasy RPG featuring realistic NPC lives, humor, and a unique blend of style and depth that excites fans.
  3. Fourth to Horizon 6 is highly anticipated, praised for its vibrant Japanese setting, dynamic combat, and accessible gameplay that blends arcade fun with simulation elements.
  4. Game Freak’s Beast of Reincarnation shows a bold departure with a dark, post-apocalyptic fantasy setting and strong visual design, reminiscent of titles like Star Wars: Jedi or Final Fantasy.
  5. Double Fine’s Killin is celebrated for its quirky, innovative gameplay and nostalgic charm, reflecting the studio’s commitment to originality over commercial appeal.
  6. The announcement of multiple games on PS5 and Xbox consoles, including Fable and Horizon titles, highlights a broader publisher strategy embracing cross-platform accessibility.
  7. Baldur’s Gate 3 is lauded for its immersive world and deep gameplay, though its steep learning curve and lack of clear guidance can challenge new players.
  8. Arcade anniversaries this year, including Breakout, Death Race, and Darius, highlight pivotal moments in gaming history, often marked by controversy or innovation that continues to resonate.

Summary:

This week’s GameSoup episode features a mix of exciting game announcements, industry news, and nostalgic arcade retrospectives. Ubisoft’s decision to cancel several high-profile projects—including the Prince of Persia remake—raises concerns about long-term development sustainability, especially amid declining financial guidance and a shift toward more focused business units. In contrast, the return of the Fable series with a deeply immersive, character-driven open world is seen as a major win, with fans praising its unique blend of humor, realism, and visual style.

Fourth to Horizon 6 emerges as a standout with its stunning Japanese setting, dynamic combat, and accessible arcade-style mechanics, while Game Freak’s Beast of Reincarnation introduces a dark, fantasy-driven action title with strong visual appeal. Double Fine’s Killin is celebrated for its originality, blending absurdity with gameplay innovation. The episode also highlights the resurgence of classic arcade games, with milestones like Breakout (1976) and Death Race (1976) drawing attention for their cultural impact and controversy.

Meanwhile, Baldur’s Gate 3 is acknowledged as a technically impressive and deeply engaging RPG, though its steep onboarding and lack of clear guidance may challenge new players. The discussion underscores a broader industry trend: innovation and accessibility are increasingly vital, as studios balance creative ambition with market realities. The episode ends on a positive note, celebrating both the future of gaming and the enduring legacy of arcade history.

FAQs

Fable is being announced as a major open-world fantasy RPG with realistic NPC interactions, dynamic lives, and unique humor. It's praised for its art direction, deep world design, and a sense of style that stands out from traditional open-world games.

Fable returns with a full open-world fantasy RPG experience, unlike previous versions that were corridor-based. It features real NPC routines, marriage options, and a rich, living world that feels more immersive and dynamic than games like Skyrim or Oblivion.

The combat feels weighty and impactful, with physics-based actions and consequences. It's compared to the feel of Shadow of the Colossus, where every move has tangible results and inertia, making it a refreshing change from typical action games.

The game is set in Japan with stunning visuals, including cherry blossom drifts and idyllic locations. It features a mix of racing, stunts, and open-world exploration, offering a fun, accessible experience that appeals to casual players.

It's a visually advanced, dark fantasy action game with a post-apocalyptic setting, featuring a protagonist named Emma and a wolf companion. It blends sci-fi and fantasy elements, reminiscent of Final Fantasy and Gundam, with a strong narrative and atmosphere.

Killin is a quirky, experimental game where players design custom mugs and then use them in combat. It's described as 'unhinged' and 'chill,' drawing inspiration from early PlayStation-era games that pushed creative boundaries.

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