The transcription covers various topics, including opportunities for Wondery Plus subscribers to access "How I Built This" early and ad-free, Airbnb's immersive experiences, AT&T Business support for businesses, Happy Egg's partnership with family farms for quality eggs, and the story of Figma's founding by Dylan Field and Evan Wallace. It explores Dylan Field's journey from childhood acting to co-founding Figma, a platform used by notable companies worldwide. Field's experiences at LinkedIn, Flipboard, and winning the Thiel Fellowship are detailed, showing his transition from computer science to design and entrepreneurship. The discussion also delves into his collaboration with Evan Wallace, exploring ideas such as drones and WebGL. Overall, the transcription highlights Field's path to creating Figma and the challenges and successes he encountered along the way.
Transcription
14173 Words, 76771 Characters
Wondery Plus subscribers can listen to how I built this early and add free right now.
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If you've started your own business, you know just how many challenges there are, big
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I mean, look at how I built this, building this show came with a lot of trials.
Late nights, very, very early mornings, but even though there were challenges getting started,
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Shopping for eggs should be simple.
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They were just going, "Done.
You gotta be more commercial."
I'm like, "What does that mean?"
I'm like, "You gotta be more commercial."
And I'm like, "Do I have to say more sales, terminology, and stuff like that?
Like, what are you getting at?"
And I think what they meant was price the product and when this design leader came and said,
"We can't use it unless you price the product."
I was like, "Oh, everyone, we gotta go charge for the product as fast as we can."
So I was a little dense on it, put it.
Got there eventually.
Welcome to How I Built This, a show about innovators, entrepreneurs, idealists, and the stories
behind the movements they built.
I'm Guy Ross, and on the show today, How Dylan Field left college to figure out a better
way for designers to collaborate and built a company called Figma, now worth billions.
If you've ever booked a trip on Airbnb, watched something on Netflix, or joined a Zoom call,
you've interacted with a product that was designed using Figma.
Figma is the platform behind the platform, a tool that lets teams of designers collaborate
in real time from anywhere in the world.
And while that might sound obvious today, back in 2012, it was a pretty radical idea.
At the time, real time design collaboration was clunky and slow.
Most people still emailed files back and forth.
Even designers were skeptical that something like Figma could work, but Dylan Field and his
college friend Evan Wallace believed there was a better way.
So much so that Dylan left Brown University at 19 after landing a teal fellowship to give
the idea a shot.
He had never managed a team, never built a company, and had never launched a product.
It took four years of development before Figma officially launched, and even then adoption
didn't happen overnight.
But eventually, it clicked, and in 2022, Adobe, one of Figma's biggest competitors, offered
$20 billion to acquire it.
But as you will hear, the deal was blocked by government regulators.
Today, Figma is used by some of the most recognizable companies in the world to design
the apps and interfaces we use every day.
But this story isn't just about software.
It's about a young founder learning to build, lead, and grow up, without a whole lot of
experience to guide him.
Dylan Field grew up in the late 1990s and early 2000s in Sonoma County, California.
He was into math and computers from an early age, but also, he did a lot of acting, even some
hanging gigs at five, five and a half, whatever I was, I could read, I could sit still.
And I think in comparison to how I am now, I was actually a very, I was a cute kid.
You know, that's changed the puberty we can get to that later, but as a kid, it was cute.
And so, I guess someone referred me to an agent and no major roles or anything, but lots
of auditions and some commercial work, a little bit of TV work.
So you were really, I mean, you were on this kind of path to becoming a child actor.
I mean, I know you said that you didn't really land any major roles, but I read that you were,
I mean, which is kind of crazy.
You were in like a Windows XP commercial.
Yeah.
That was a funny one because there is a performance of Tommy the Who, that the original
actor who was going to play young Tommy, fell through for, because he refused to shave
her head or cut her hair out there, they needed someone else.
And so I got pulled in and this is a, this is a performance where, where was the, what was
that?
Is that SRJC?
Center is a junior college.
Center was a junior college.
Okay.
Yep.
And then after that, I got to be Michael and Peter Pan also there at Center was a junior
college, but during their summer program, which is really cool.
It's actually my most embarrassing moment in acting as a kid was during that production
because I fell asleep on stage and that scene where, in Peter Pan where you're all the kids
are asleep and Wendy is talking to Peter and the actress playing Peter Pan gave him my
cue and I was still asleep and she gave me my cue again, still asleep and since she gave
me a kick and then I left and gave my line, but yeah, I was like, don't even get up.
Okay.
But due to that production, I had the experience with stunt flying and then that was what they're
looking for for the XP commercial.
So it was kind of a fun chain of events that led to that one.
So how did it, I mean, so you're doing all this community theater?
What happened?
Why am I not talking to an adult actor today?
I mean, first of all, I was very thankful that my parents, especially my mom, who was
the one who was driving me all these places was willing to do that, but also that she was
never pushing me to do it.
And I think at some point, the combination of like becoming a teenager, acne, braces,
awkwardness in general, plus, you know, game orders in math, computers, it's like, okay.
And then, hey, math and computers is pretty fun.
So I started diving in on that instead.
Tillin, there's an article that was written about you and we're gonna talk about why later
we're on in 2012 in the local paper, the Santa Rosa Press Democrat, which I still read.
I still subscribe to just if anyone's listening from the Santa Rosa Press Democrat and your dad
and he's quoted in it and it was on the occasion of you winning an award, which we're gonna
talk about later.
And he said, you know, when Tillin was six, he was already solving algebra problems.
And, you know, by the time he was in middle school, he was hanging out with a janitor who
was kind of a math savant, helping him learn more advanced mathematics.
First of all, was your parents kind of doing math problems with you as a kid?
Were they mathematicians?
Was that something that they were kind of exposing you to or how did you come to just become
really fascinated with math?
Um, my mom was an almost teacher and so I would press her for all her waiting for things
I'd press her for, hey, give me more problems to solve.
Who was, who was the, I mean, apparently in middle school there was a janitor.
Sounds like, I mean, it sounds like goodwill hunting, almost trying to get this story.
So he was really cool, um, yeah, he was very cerebral, very into math and physics.
And I think the reason you took the janitor job was very much to just kind of think about
stuff all day long and being his head.
And so I try to always cultivate friendships with people who are older than me.
I think now that I'm sometimes older when I, it's like, okay, you're straight out college,
like there's a lot I could probably learn from you, you know.
And he would tell me about different ideas and concepts that he was worried about, uh,
and studying himself.
And at some point he said, well, look, uh, the really cool stuff isn't proofs.
You should really learn a little bit of set theory and so, but you're super sweet.
I know that, I know that you also got really into computers when you were a kid and, and then
when they came time to go to college, um, you went to Brown in Rhode Island, uh, to study
computer science and, and I believe mathematics.
And tell me a little bit about, you know, your time there because, uh, from what I read, you,
you went through a bunch of different, like you were interested in computer science, but
you're actually more interested in like art history classes.
I think you even explored like political science, maybe thinking at a certain point, maybe
law school, um, well, you know, which is, which is great, right?
That's, that's like what college is for.
But did you start to kind of, I don't know, get more interested in other things and less
interested in, in computer science or computer programming?
Yeah.
Um, I've always been curious about most everything.
And at Brown, one of the best parts is there's no formal requirements for the school.
Right.
Uh, then technically a writing requirement, you need to make sure that you can write.
And yeah, I kept getting pulled back into sort of Silicon Valley startup, says something
that I felt very engaged with.
Yeah, you get, as you say, kept getting pulled back because I think the first summer of your
freshman, you go and worked for LinkedIn, you do a summer internship there in, back in
California.
Yeah, I, um, I met DJ Patil, who later on became the chief data science officer of America
under the Obama administration.
And DJ contacted me pretty early in my freshman year and said, Hey, uh, what are you doing
this summer?
Uh, you know, it was, it was pretty informal at the time.
Uh, that was kind of the process.
And yeah, DJ was great.
You know, the start of the internship, he said, Hey, you know, everyone at LinkedIn on
this team, you know, they all do something the first three months.
They do something that's like really incredible and foundational.
So you got to figure out that is for you.
And I was like, Oh, okay.
And, uh, you know, it's in the back of my head, I'm kind of searching for that challenge
as well.
And there was a in day, which is kind of like a hack day.
And I kind of noticed that people were really excited about, uh, this idea of LinkedIn
for good, like, like, Steve, we can harness the power of LinkedIn to do good, whatever that
means.
Exactly.
So that was kind of the idea is, is there a nonprofit aspect that we can explore, et
cetera?
At the meantime, I saw a lecture, uh, from someone who was talking about the work he had
done to, uh, translate text messages for victims of, uh, the Haiti earthquake, but the issue
was they didn't have enough Crayol speakers.
So they couldn't translate to the emergency responders, the text messages to people that
were stuck in rubble, it was horrible.
And I'm saying they're going, my gosh, we've got all the data, uh, to know who the speakers
of Crayol are.
So it kind of spawned this idea of, okay, maybe there's some way to connect people to nonprofits
based on skills.
So you, so you ended up working on this project, a LinkedIn for good, which basically aggregated
all of the, all of the skills that were available on the site.
Um, I guess you even caught the attention of, of the CEO of Jeff Weiner.
Yeah.
I, um, the real effort started after, to develop it, start after I left my internship.
Jeff Weiner certainly, uh, you know, counted me after I presented the project at all hands.
And, um, yeah, after the all hands he goes, hey, so like, you know, do you want to keep going
to LinkedIn?
Uh, I said, well, I think I want to go back to school.
Thank you, though.
And, and T, uh, sorry, you think about starting something someday, uh, I said, maybe.
Uh, I said, well, if you do call me, uh, at least it's my recollection, his recollection
is slightly better, uh, which is, or a better story.
His recollection is saying, hey, Dylan, uh, I guess start something someday, maybe, I don't
know.
Well, if you do all fund it, and I gotta say, I like his version better, but I don't remember
it the quite that way, um, and foreshadding a little bit, we'll get to it, but a few years
later, he did become one of your earliest investors in Figma.
He has been an incredible advisor, uh, in mentor and investor in Figma and supporter from
day one.
Wow.
All right.
So you go back to Providence, Rhode Island and, um, start your sophomore year and really getting
into more into design, right, because you had done a lot of, you know, you've been interested
in web design, but you were a programmer, but you were getting more into design.
And I guess the summer, after your, your second year, you go work for this company called Flipboard,
which I think, I think they're still around and they are, yeah, and they basically created
this way to look at, at the internet, the web, look at a web page, but like you were flipping
through a magazine.
Yeah.
So Flipboard was, uh, one of the first iPad apps that really took advantage of the iPad
surface to, yes, where it was possible.
iPad, yes, and so good, it looked so, so good.
Yeah.
Yeah.
And you, and you ended up going to work there.
They were also in California and, and they were in Paltive and, you know, it was a very
busy company at the time and it was just an absolutely gorgeous product.
And yeah, I, uh, just started to get to hang out with the designers and I'd always been
really interested in design and, um, you know, one thing that I got to learn in Flipboard
was just really the more about the history of typography, of layout, um, and I'd always
been surrounded by magazines growing up, uh, my, my dad found some ways to like get crazy
discounts on magazines through some keep on codes online or something like that.
And so there's always just like endless magazines around the house.
Yeah.
And I guess the next year, um, you go back to Flipboard to work there again for a while.
I think that this time in design, uh, and then in your third year around, you decide to apply
for the T.O. fellowship, uh, which is, uh, this fellowship where the winner gets, you
know, a couple hundred thousand dollars to basically drive out of college and start a business.
Um, so did you have an idea in, in your mind of what you, you might want to do or, or even
like, who, who you might want to do it with?
Well, I thought to myself, okay, there's no way I'm going to, you know, go start something
I mean, if I'm not doing it with someone that I think is amazing.
And I thought, okay, the only person I'd start a company with and whatever way it goes,
I'll learn from them and it'll be an amazing experience because just being with them will be,
you know, a gift into itself is Evan Wallace.
Evan Wallace, who's a year older than you, a brown and just somebody you really respect
and then admired.
Yeah.
Evan was my TA for a computer vision class the time I said, hey, do you want to get dinner?
We got dinner and I said, you know, you're about to graduate next semester.
Uh, what are you going to do?
And he goes, well, I've got offers from, you know, you list all the places he had interned,
you know, Microsoft, Pixar and he goes, you know, I just think that like, I'll be probably
not as challenged in those environments, but, you know, it could be cool.
We'll see.
And by the way, Evan's not like a, like a super cocky guy, like he is as humble as humble
gets, but also he was very clearly the most genius person I'd ever met.
His nickname was CJ, computer Jesus, because Evan was basically on the computer every chance
he got and it turns out if you spend 10, 12 hours a day programming from a young age, every
single day, you are a really good programmer.
Yeah.
But yeah, Evan and I got a dinner and, you know, we started talking about, okay, well, would
you ever start a company with me?
And he goes, yeah, I'd consider that.
That'd be, that'd be more fun than joining a bigger company.
And I always said, great.
Well, let's meet up some more and see if there's any ideas we like.
And so what did you guys start to bat around?
What kind of ideas?
But kind of everything, so the question that we were trying to answer was, why now?
Like what is the change that's happening in the world that would make a, idea interesting?
You know, I had a huge list, you know, past it, he and kind of merged them and then started
striking them out.
And at the end, we got, we had two that we thought were kind of interesting.
One was one that I was more bullish and excited about, one was something that he was more
excited about, but we're both kind of interested in the other one too, and the two were drones
and WebGL.
WebGL, which is basically a way to, to, to, to 2D and 3D graphics in, in a web page, right?
And so this just made it, this is going to factor into what he would eventually create,
because this is a revolutionary change.
WebGL introduced frictionless, this frictionless ability to see like 3D renderings in a web
page, which today we take for granted, but 2011, that was still quite radical, revolutionary.
So, yeah, so one of the directions WebGL, which Evan was, you know, way ahead of Airbnb
all of a sudden.
And I was also a fan of two.
I thought that there's so much you could do with it, but I also had some concerns.
And the other one was drones.
I looked to the world and wait twenty-eleven said, okay, I still need to figure out the
use cases, but I'm pretty sure that quadcopters and sort of what will come out of that will
be huge.
And I think we're both right.
I want to go back to what made you, but compelled you to apply to this fellowship in the fall
of in 2011, I mean, because they want you to drop out of school.
But why did you decide to do this when, when you were absolutely convinced that you were
going to graduate from college?
Well, it wasn't necessarily like a dropout situation.
You can always go back.
Right.
Yeah.
And playing people to leave the absence.
I think that was my mindset, first of all, like, even if the startup flames out, I learned
a lot from Evan, had some savings from the acting days.
And at the same time, I thought that the probability of this happening was very low.
Well, I get the tail fellowship almost certainly not.
Yeah.
Well, Evan decided to do this with me.
Who knows?
But only Fund Explorer and, you know, put an application in just in case.
So you get the application in just, you know, an hour or two before the deadline.
You submit.
They have all these questions about you.
They want to know what publications you've been in.
So of course, you were written about in the Brown student newspaper a couple of times.
You were also in an NPR story in 2011, which was about one of your mentors, DJ Patel.
And he, in this article, he's quoted as saying, oh, this kid is just phenomenal.
I've known him since he was 16.
And so that's a pretty great endorsement to have that guy saying in this article.
But the other thing that I noticed about your, your application, because there are 500 people
applied for this that year.
There's a question that they ask, which is something like, you know, tell us something
counterintuitive, like what the world strongly believes in that most people, you know, that
most people think is true, but that you just disagree with.
It's just something that you completely think is wrong.
Your answer is, I'm going to just read a little bit of it, is it says, tell us what you
think is true, but that most people think it's not true.
And you write, chocolate is repulsive.
And then you go into a whole essay about why you hate chocolate.
You think it's horrible.
You can't stand a smell of it.
And then you include the fact that apparently 2% of the population doesn't like chocolate.
And then Nestle did research into this, and they found that maybe there's an imbalance
of gut bacteria, because to most people, you're thinking, chocolate is repulsive, it's insane.
Who thinks that?
Everybody knows chocolate is delicious, but this is truly a counterintuitive idea.
And I have to think that that really caught their eye, because all of a sudden, it's just
like a left turn, totally not connected to technology.
You know, it's funny.
I was really proud of that essay, and I had a lot of fun writing it because I really don't
like chocolate, and people have always thought that was the weirdest thing ever.
So I thought I was answering the question, the purest way possible, and maybe even being
a bit metacinterion.
But I think that they want counterintuitive thinkers.
And I mean, you're competing against 500 of the smartest, you know, kids in the country
under 20.
And I guess your parents initially were not psyched about you really pursuing this, because
they wanted you to finish school, but your mom and dad wanted you to finish college.
Yeah.
They were, you know, savers, and I had my own savings as well, but they were not really a ton
of my head.
They had solid, you know, middle-class careers.
And they had put a ton of resources in my education, so the idea of, you know, potentially
squandering that is just like, what are you doing?
And with Evan, we would talk every weekend, even as this process was ongoing and just kind
of keep moving forward, talking about ideas to prototype.
And the thing we were exploring then was using WebGL, but it was, again, that's the hammer
and everything was a nail.
So basically, we were exploring how do you take a photograph and convert it into a 3D scene.
And so we thought maybe there's a way to go and explore many different tools that will
let people do the sort of things that you can accomplish in high-end programs such as Photoshop
or 3D tools, but do them in a way that anyone can access and really democratize that.
All right.
So you guys are batting around ideas and you really kind of land on this idea of using WebGL
to create something that will give, that will sort of empower people to be designers somehow.
You're not really sure what it's going to be.
And then you become a finalist for this fellowship.
You get to the final round of 40 people under 20.
And you get it.
You're picked.
You present.
You're sent to San Francisco.
You present.
And my parents came.
And they get more excited now.
Not in because they've met all these other finalists and went, "Oh, where's my ad put it?"
He goes, "I always thought you're a weird, but these people are weird too."
And so you find out at the end of your junior year, May of 2012 that you get the fellowship.
Evan is about to graduate and he's going to join you.
You're going to move to California, back home, and you're going to start working on this.
So you took, technically, I think you took a leave of absence.
You did not drop out of brown, right?
Yeah.
Yeah, I mean, there's a, and these fellowships get so much attention because it's such a
big deal.
I mean, Peter Tiel is encouraging people under 20 who have great ideas to pursue them.
Yeah.
I was excited about the fellowship and also the other people that were taking the fellowship
were applying.
We're just so cool.
And the chance just to have this community around people that literally knew what I was going
through and spend time with them, it was just socially very helpful.
And also very inspiring, people would push you and say, "Hey, why are you thinking small,
think bigger?"
And that actually, I think, was a big input to why we got to where we eventually headed
for Figma.
All right, so you, an article, an article written about that time, I think the press Democrat
wrote a piece about you.
You were still, I don't want to say vague, but you were still, it's like working out what
this is going to be because you're starting to work on this.
And it was described at the time as like Photoshop and a browser, you know, journalists, and
I say this as somebody who was a journalist, I think for well-intentioned reasons, like
to simplify things.
So people can understand, right, so they can visualize what it is.
And that was kind of initially how people described it.
And I guess that summer, it was just you and Evan kind of working together.
And what were you, tell me what you guys were literally doing every day?
Well, so first of all, we didn't start till August because Evan wanted to graduate, of
course, and we got started a bit later than we received the fellowship.
And the start coincided with media that the fellowship had kind of offered up.
And so, you know, the actual like first or second day of doing, how the fellowship started
to work with Evan, I flew out to New York with my mom to be on the today show.
And I had no idea what we're doing yet because we hadn't barely started.
So they probably were like, and today we're going to introduce you to WizKid Genius, Dylan
Field, welcome to the today show and they were saying, and tell us what are you going to
do?
How are you going to change the world?
Yeah, I gave him a very vague answer because we really didn't know.
When we come back in just a moment, Dylan and Evan launch a tool that will change how designers
work, only to learn that a lot of designers don't really want to change how they work.
Stay with us.
Bye, Raj, and you're listening to How I Built This.
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Hey welcome back to How I Built This, I'm Guy Ross.
So it's the summer of 2012 and Dylan and his partner Evan are gearing up for the Teal
Fellowship, working on an idea that has something to do with design.
The first thing we looked at was to be face swapping.
So basically, you know, I got your face, I got my face, how can I take your face and swap
it on to my face, kind of a cool party trick.
But with something called Bliss on Blending, which Evan found a way to do very fast in real
time in the browser with some graphics wizardry, we were able to make it so that we had an
amazing demo in just like a week.
So wait, just to just interrupt for a sec, you weren't necessarily like playing around
these ideas.
Sounds like you weren't going for like the serious designer crowd.
Maybe like more like people who wanted to make memes.
Yeah, I mean, it was that first one, yes, I think we were also looking at more consumer
cases that were not as meme oriented as well.
At some point, later on, we literally created a meme creator.
That was a darkest week of Figma.
You know, I was pitching Evan saying, look, I've done the research, I've looked at the data,
this meme thing, you know, we're just used to it because it's internet culture and we
see it online all the time and we share it with our friends.
But like most people haven't discovered it yet.
Like the, it's a very early part of an exponential trend around memes.
Memes are going to be way bigger than we could ever possibly imagine.
We should make a meme creator.
And Evan's like, are you serious?
And so he kind of humored me for a week or so, like five days.
We made a meme generator and, you know, it was a very good meme generator.
And you know, at the end of the week, we just kind of looked each other and I'm like, going,
man, I dropped out of brown for this and Evan's going, I think I'm going to quit.
And it was a good sign of like, we're going to work on some more serious stuff.
And so, so you guys are working on this and they go and just so I can understand this.
You know, today, oftentimes, Figma is kind of described in shorthand as Google Docs, but
for images, for graphics, for design.
When did that idea start to converge?
Was it in 2013 when you, when the two of you thought, well, what if we build a collaboration
tool like Google Docs, but for, for design, for, for, for graphics or images?
Yeah.
So I think that that experience of working at Flipward, working with the designers there,
it always been my mind as something that was amazing to be part of the design process.
And Flipward was way ahead of its time.
And the collaboration didn't exist.
It was, you know, emailing files or I'd best you put them in a Dropbox folder.
You know, and oftentimes if, if you were a designer working collaboratively, you might start
to work on something that was emailed to you, fix it up with then only to realize that like,
this is like already two days old and people already done other stuff with it.
And I, you know, every night, both grew up using Google Docs, you know, playing multiplayer
games.
And so the nature of real-time collaboration, that was native to us.
And just kind of like obviously the way that things should work, that said, we weren't sure
about the market size for design.
You know, I looked at the Bureau of Labor Statistics and it said there is something like 200,000
designers in the United States or web designers it is.
And so that's obviously like a pretty small number.
Yeah.
And at the same time, we felt like there's something there.
We felt like maybe this is a starting point we go broader afterwards into other areas.
Let's try it out.
And just to clarify, you looked at the Bureau of Labor Statistics numbers and saw that in
2013, there were only 200,000 web designers in the U.S., which is kind of hard to believe.
But because it's a small market, if that's what your target audience was, but you had a
hunch that given the tools that were available, which are clunky and there were plugins and
they weren't really, they didn't make collaboration easy, you felt like there was a real opportunity
here.
Did you get, I mean, and this is still, you're still miles away from having a product ready
to go.
But did you hear that from people?
Or did you have an opportunity to interview designers or to talk to them and ask them what
they wanted?
Yeah.
So both I had been working as a designer at Flipward or design intern.
I went and talked with other designers that I knew.
I also started talking and researching and worrying about how companies were growing their
design teams.
I think that was, like, seem very off because these companies were investing a lot in design.
You know, Facebook was acquiring entire design agencies to try to make their design team bigger.
And it was like, wait, how is it the case that all this hiring is going on, and yet there's
only a few hundred thousand web designers in the United States, like either the numbers
wrong or it's growing so fast that it doesn't matter.
In either way, we can go into other areas later.
So I think let's go, let's go to this.
And at first, we were very focused on what are the things that we can just do so much better
from the tool standpoint, not the collaborative standpoint, but as an individual user.
You know, what are the breakthroughs we can introduce?
Can we make a better way to create grids and guides?
So how do we, honestly, build a project of this magnitude on the web?
That was something that, you know, we had a lot of technical work to do to figure out what
was possible.
All right.
So you guys are really focusing, doubling down on this idea.
And because of the T.O. fellowship, I'm sure there are a lot of people who are interested
in, you know, maybe even blindly investing in whatever year.
I'm sure there are people who are like, I'm just going to put, you know, half a million
dollars down every single one of these people.
You had already had a relationship with Jeff Weiner, the CEO of LinkedIn.
He had told you like two years before, hey, if you ever start something, get in touch with
me.
And in fact, you guys went to him and a group of other people to raise some money for seed
funding, which you did.
He raised almost four million dollars in June of 2013.
So about a year after you got the T.O. fellowship, what did you, what was the, I mean, at that
point? Was it a fully formed idea? Was it, were you able to articulate what this was going
to be?
You know, not, not yet, you know, I, I, uh, honestly, I've looked back at that pitch.
And I don't know if I would invest in myself, if I saw it, you know, you know, back in 2013,
it was, it was very vague.
It was not clear yet like what we were going to do exactly, exactly the strategy was.
I think that came very shortly afterwards, uh, but we raised just a bit ahead of being concrete
on our direction.
There was a one guy you really wanted to be involved with this.
And this was a guy named John Lilly, who was, um, he had been the CEO of Mozilla and was
now partner Greylock.
And I'm, I imagine you wanted him involved because of his experience with Mozilla, you
know, running a, a browser business, but he did not, he decided he was not going to invest
at the seed level that you, he didn't feel like you guys really knew what you were going
to do.
And, and normally, not normally, so oftentimes people just move on and they're like, okay,
he doesn't want to do it, but you were really, you wanted him involved, right?
And I guess you, you felt like you had to figure out a way to get him to convince him that
this was going to be something.
What, tell me a little bit about that relationship?
Well, I mean, John is just a, excellent human and, uh, immediately I was just so impressed.
Like, not only was he super high integrity, it was just very clear, um, and principled, but
he was also, uh, his, his belief, his care about design.
It was off the charts and, um, then said, hey, I'll, I'm down to keep in touch.
I like you guys.
Let's just keep talking, you know, at some point, maybe a year and a half or so later, John
said, you know, if you're ever thinking about raising another round, let me know, right?
So it would be another year and a half before he would factor in again, financially, but
during that day, year and a half, you had four, almost $4 million to work with, which
are pretty good, pretty good runway. And now you begin to build something, right?
In your mind, when did you expect to have a product ready for at least for some people
to play with?
Oh, I, uh, was totally unrealistic, I'd have to check the deck, but, um, I think we probably
expected it to be like, you know, a year or so, maybe a year and a half.
Yeah, we, we thought it would be a pretty straight shot. It was not, uh, it was, it took a while.
So just to kind of put this in context, and I'm going to dig into this, it would take about
two years before you had something that you could let designers play with. And you had
a team, I think around 10 people that you were able to bring on to help you and Evan build
this thing.
Now, you're the CEO, right? Evan was the CTO technically or, or officially. Yes. Okay.
And both of you are like, I mean, he's a little bit older, but you're got what, I don't
know, 20 one, maybe by this point, 20 and your only experience, only experience, but it
was an intern, basically paid intern. You had been an intern for a bunch of companies, and
now you're 20 and you are a very nice guy, but zero experiences, a leader or a manager,
understandably, what 20 year olds have that experience. You know, I don't, you weren't
even a camp counselor, right? Like you, I've been, okay, you've been a resident advisor
on your dorm, right? But now you're running a business of 10 people, probably a bunch of
them older than you've not all of them. And, um, I think everyone was older than me at
some point. And, and you were also building this product. So tell me a little bit about, about
being a manager, running a team. How did you, how did that work out? Well, I think that
we had a very clear product roadmap and we all felt that there was something here, but
I could have done a better job of helping people see it through like conversations with
customers and whatnot. I was having those conversations, you know, it kind of come back,
share on my notes, but if, what I found is that if, if, um, employees are not talking with
these are directly, they just don't see it the same way. And they don't understand the
pain that people have, unless they can actually interact with folks and hear about it firsthand.
And, um, and I think, you know, there's plenty of things to get on on the manager's side
to be better. Uh, but I think it was, uh, it didn't really like blow up per se until a later.
And what was the blow up about? Because I, at some point, everybody on the team, like,
10 people that confronted you and they were like, I don't know, where they say to you. Yeah.
So that point, we raised our A round from Zhongli. So we moved to September of 2015. Okay.
Yep. Yep. And we just just go and, uh, you know, also I was like, definitely going through
a hard time personally. Um, you know, my dad had been diagnosed with, uh, with cancer. And
I certainly was not an experienced manager. I was still kind of getting mechanics right around
how do you just, uh, set goals and motivate people and, and we still haven't shipped anything.
You know, and now people are kind of looking at the clock and going, is this ever going to
ship? Is this just like endless? What would you tell him? What would you do? I don't think
you were yelling at people or you were mistreating people. Were you micromanaging? Were you
showing the process down? Were you, tell me what you were doing that was causing frustration
among your team? Micromanaging is a good way to describe it. Uh, perhaps even a mild way.
I think, uh, I had for quite a while thought about every aspect of the product experience
we wanted to build. And I, uh, you know, felt a lot of pressure to get something out there.
And so I would just kind of come in and say, Hey, this is the way we're going to do it. Turns
out when you hire a smart people, they have ideas too. And also turns out that sometimes
those ideas are like really, really excellent. But I think the time urgency combined with
like having thought about a lot made me wean into, you know, we just got to do it this way
let's go. And that was not a fun environment to be in, I think. When you say, uh, people
are getting frustrated because the product wasn't, wasn't ready to be shipped. Was that because
of you? You kept saying it's just not ready. It's not good enough yet. Well, we, we,
we validated that. So we went out and, uh, found all these companies and Silicon Valley and
San Francisco, especially. And we talked with, you know, I don't know, must have been dozens
of companies. We showed them Figma. And it's kind of like a flat response. They were not
too interested. They're just kind of like, Oh, cool. So you were, you were basically, uh,
I mean, you had tested this and people were based, the feedback wasn't great. So you couldn't,
you couldn't put it out there yet. And, and when your team came to you, I mean, uh, what
did they say? Did they say Dylan, you know, you're not, you're not managing well. Like how
do they confront you? Yeah. I mean, people were, were clearly not happy. They felt like
I needed help. They're right. I actually did need help. I needed someone to help on
the management side. We were not going to be able to scale fast enough without bringing
someone else on to, to help run a part of the company. I just kind of like felt offended
though, I think, because, you know, obviously poured my heart and soul into this. And, um,
yeah, I felt bad because I, at some point, that me, I did raise my voice. I mean, just, just
in response to one of the kindest guys in our team, who was saying something that was
actually quite constructive. And probably you were under a lot of pressure, because you had
now raised money. And there's real money on the table. And you probably felt like, personally,
you know, this was on you to make something. How did you start to, um, take in that feedback
and criticism? And I don't know, uh, maybe change the way you operated. Well, I first, uh,
called John Lilly, who talked about and said, Hey, uh, something happened. And, you know,
I'm, uh, I'm taking a few days away from the office. I got to clear my head. And John's
like, whoa, okay. And, you know, I, you know, I, I've been going through stuff with my dad
and, and that things were getting pretty tough, uh, medically. And, you know, he went into
the office and, you know, talked with folks. And I think his sort of, the sense was, okay,
like this is solvable. Don't raise your voice. But like, we just got the other thing shipped.
And, um, we can get this back on track. Huh. And I guess, fortunately, right, um, right
around this time, you were able to hire someone, a lead engineer named Shoku Amodo, who was
this guy who worked at a lot of other companies, like like Adobe. And, and he was identified
as somebody who could, I guess, kind of help steady the ship a bit. Well, he was identified
as someone who had just like really unique experience, those relevant what we're doing.
And yeah, I think he came in and week one was like, man, what company I just joined. This
is, uh, there's some weird, weird stuff going on here. But very quickly, he kind of got
a sense of where people are at and said, Dylan, we got to ship this thing. Uh, let's figure
out what it is. It's wrong. Why people are not resonating with it. But, you know, my sense
is there's only a few features missing. We already know that we need to redesign it visually.
And he did a presentation to the team end of week, first week about like kind of rallying
cry of, you know, we've, you all been working so hard so long. We're really close. Here's
what's going to take. Here's the gap. And, uh, we rallied. We got out. This is in December
of 2015, just to clarify, you say you got it out, but this isn't, this is closed. It was
just for beta users, right? Yeah. We made sure that we had a really great, early blog post,
form depressed strategy, create a launch date, got out there. And it was controversial, honestly.
It was not well, it was not universally well received. No, no, it was, it was very mixed
reviews, very mixed. So I think, and again, it was closed. So it's not like everyone's
using it and giving it mixed reviews. It was mixed reviews to the perception of what it
could be. Yeah. And, you know, there's some people that I immediately got it, but a lot
of people went, why would I want to design collaboratively? Right. Because I've seen
it as a very kind of solitary thing. Like this is my vision. I'm going to design it.
I can maybe make some improvements, but this is my thing. Yeah, a lot of designers at that
point were coming from an agency culture where, you know, you go explore, you come up with
a few solutions for the client, you present, you know, three solutions. And then you have
a grand reveal of like here is the big, amazing thing that you should obviously do. And that's
just not the way that product development should work on a team internally. Instead, you
know, there's a wide range of things to consider. You collaboratively need to work through them.
But people, you know, we're so used to that agency method of working that, you know, some
of the initial comments in the launch were stuff like, if this is the future of design,
I'm changing careers. I mean, people, a lot of the early comments were like, and this
is interesting because this is 2015 people, people, I mean, that this idea that design being
a collaborative thing was not a thing necessarily. Like one comment was, it was a camel is a
horse designed by committee. Yep. If you design things by committee, it's going to be, it's
going to suck. Yeah, I mean, I think that that was maybe the mainstream view of the design
culture then, but there are also a lot of people that send up for the wait list. And then
we started to every week, let more people off the wait list into the product and we saw
right away that people were using it, even without everything we knew that they needed. And
then every time we added additional functionality, the product, we saw that that conversion of people
going from, okay, you're off the wait list to you're actually using it, it would go up. So
early customers like Coda, notion, Microsoft, Uber, mind body, there was a bunch that started
to really use the platform. Did you find that people were starting to use this in ways
that you didn't anticipate? Because initially it was for web design, software design,
but eventually, people would use it, designers and agencies would use it for like restaurant
menus or like even the interface on a screen on an airplane. Like did you anticipate that
or did that happen organically by users? So much happened organically, it was kind of like
anything visual that could be created, you know, end up being created at some point in
Figma. All right, Dylan, that year, I just want to ask you because we're talking about
you professionally focused on this, trying to put this out there. But this is a tough
year. I mean, your dad is very sick. How are you balancing this really intensive development
but also going back and forth to see him? Yeah, I mean, I was, did everything good to
try to be there for him and also at the same time, I mean, he did really want me to be,
you know, progressing Figma. He was really excited for what we're doing. Yeah, it was definitely
back and forth. There are days where things were really dark and I would just not be in the
office and I'd go up and see him. It was unclear sort of like how long he had. He was in
just such a man's pain, but his body was, you know, he was, he was a athlete his entire life.
So he was strong, dude. And even with the immense amounts of pain, where it comes with cancer,
it's for everywhere, including bone, he was his body was just holding on. And yes, so that
wantch happened, you know, he was, he was very proud to see it, but yeah, he passed quite
soon after. He was able to see the beginnings of what you would go on to become very well known
for, which is amazing. Meantime, you guys are building this thing, you launch it to general
use in October of 2016 and it was free, right? Initially, it was free. And, and, and you really
wanted, I think you guys wanted to keep it free as long as you could, you know, eventually
you had to have some business model, right? Because you're, you know, you'd raised money,
you had a series A, you raised, you raised $14 million in that series A December in December
of 2015, but eventually you had to figure out a plan. What, I mean, did you, is that, was that
thinking that, okay, we're going to make this free for as long as we can, but we will eventually
have to charge for it? Or was, was that not the plan? We definitely were planning to charge,
but knowing what to charge, how to charge, you know, we wanted to kind of watch people
use the product first. And also, I personally, after all this time of being told it's not
ready by a lot of people, I was not in the mindset of like, it's working. Right. I just had in my
head, there's so much more we got to build. When we come back in just a moment, Figma gains
more traction than loses an acquisition worth $20 billion. Stay with us. I'm Guy Ross and you're
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to shopify.com/built. Hey, welcome back to how I built this. I'm Guy Roz. So it's October
2016 and Dylan and Evan have finally released Figma to the general public. They're not charging
for it yet, but they soon discover that they probably should. You found out that Microsoft,
they had designers there who were really using it, but I guess corporate said, hey, you can't
keep using this product as a free product and it's not reliable enough. If you really,
we can't trust it. It's not, who knows what's going to happen to it, but the idea was that
because it was free, it was somehow not fully baked. And that was sort of a kick in your
butt, right? You thought, well, we better start charging for it. We're going to lose Microsoft.
Yeah. Microsoft was actually really cool about the way that this one of their design leaders
came to our office and spent some real time with me. And he, I think with something out like
is, are they serious or not? At the end, he goes, you know, your tool is free. I said,
I know, we got to make some improvements, I think, before we pay, he goes, well, we're going
to have to probably rip it out at Microsoft if you don't charge us soon because we've got
to make sure you stay in business. So crazy. And, you know, at that point, you know, I
just had a conversation with our board where it took me out to lunch. It was like a pretty
hard conversation, I think, for them. And they were just going, Dylan, you got to be more
commercial. I'm like, what does that mean? They're like, you got to be more commercial. And
I'm like, do you mean, do I have to like, say more sales terminology and stuff like that?
Like, like, what are you getting at? And I think what they meant was price the product. And
then, you know, that didn't really break through. But when this design leader came and said, we
can't use it unless you price the product. I was like, oh, everyone, we got to go charge
the product as fast as we can. So I was a little dense on it, but it got there eventually.
So you start charging for this. And, um, and mean time, you guys are presumably working
on waste to make it better. You start in the, in August of 2012, and you're shipping something
out in December of 2015. So it's a long time, just to, just for a moment, during that time,
three year period, when you didn't have anything yet to show for, were you feeling anxious?
Were you feeling like it? Did you have a lot of sleepless nights?
I think the sleepless nights were more because I was just so excited about what was possible
to build. At least once we got on the track of what would become Figma, I think between
when we started and we got to, we're going to go build a design tool. That period I had
sleepless nights because we didn't know what we're doing. Yeah. But once we were on that track,
and we had it validated and I talked to people and I knew what they needed. No, I mean,
like the, it was more just my head was spinning about. There's so much that's possible.
Oh, weren't you getting impatient? Oh, yeah, for sure. I'm patient. I mean, I'm always
been impatient about like how fast can we build this thing? Uh, that's just my default
state. But anxious is the wrong word. I, I was, you know, very confident in our approach.
No one else was doing it the way we were doing it. It was just like how do we get us to market?
How do we get this in front of people and how do we build a great product? I mean, it, it's,
it's not, I don't think it's an exaggeration to say that from the time you've released
it to general availability, it was a hit. I mean, people really adopted it. Designers really
began to adopt it. I mean, the, the parallel, I can think of it's not the best parallel. It's
a, but a little bit is Instagram or snap. I mean, it, not obviously the same kind of virality
because that appeals to just a mass consumer audience. But for designers and your intuition
about companies hiring more designers was, was true. It, it proved correct. So were you,
I mean, when, when people start to adopt this pretty quickly in large numbers, were you
like, yep, I knew it. Oh, well, it's more about like, what's the next thing to go do? Um, how
do we go and make sure that we, you know, there's, there's still even as people are adopting.
There was a lot of things that they told us they needed. And those were the same things
that would cause people not to adopt. And then separately, we started to see that our assumptions
by the way, teams work were maybe correct for small teams, but not as correct for large
teams. Larger teams need different ways to, you know, organize their work. They need different
security things. And so, uh, we need to meet the large, the needs of, uh, these larger teams
as well.
The meantime, as you started to really explode in growth and, and usage, and I mean, we're
going to, can't talk about every funding round, but you do another, I mean, 2015 was the
last round. And then it was a series B in 2018. And then a series C in 2019, which valued the
company at half a billion dollars. Um, were you, um, uh, I mean, what, what, what, did you
start to see competitors come out? I mean, I, you must have, by that point, started to attract
the attention of, you know, the adobe's of the world. Yeah, I know. Literally, I mean, adobe
came out with Adobe XD, which was their offering, uh, not web-based, but, um, a very solid and,
um, interesting desktop application. We also saw, and this is probably the one that, for me,
felt more concerning at the time, uh, there was a company called, uh, Invision, which had been
around since we started. Because Invision was started in 2011, and they had put out a competing
product, what by when I believe is around 2017 was when they announced it. But it was, uh,
that to you felt like a real threat. We were pretty worried because the mind sure they had was so huge.
And they made this huge announcement and said, we're coming out with, uh, Invision Studio. And,
yeah, I remember for our series B round, even with all the traction we were starting to get,
and how inevitable it was starting to seem. There were certain VCs that, you know,
they'd take the meeting, but then they go at the end of the meeting, you know, look, very impressed
what you've done and, uh, great job. But I just cannot reconcile this with the work Invision's doing.
Like, I'm sorry. I mean, just to jump ahead and vision eventually shut down in 2024. Um,
they don't exist anymore. Um, but it is amazing, right? Because at the time, they could have been the,
the Figma killer, right? And that was the prediction by some people. But how did you guys,
you had an advantage because you've been working on it longer, but, but were you looking at what
they were doing to make sure you were staying ahead of the curve? Well, I mean, yeah, we looked at,
of course, their product and, um, why people are resonating with it. But, but then the day it was like,
no, I think our roadmap is correct. And we just continued to push ahead to the things that we
thought people really needed. And, uh, I feel like that was the right strategy.
All right. So you guys are just moving forward and you're growing at a pace. And by 2020,
you raise a Series D at a, at a two billion dollar valuation. I mean, it, now, again, you know,
you started this in 2012. So kind of, right? So this is eight years on. And by 2020,
you guys have really made me, you're growing. Yeah, the start of 2020, about 100 employees,
end of 2020, we were to 3240. Wow. And so we were growing at pretty rapid speed. And we're also
opening up presences internationally. At the start of 2020, we put into motion,
opening our first office outside the United States and London. We're a creator leader for that.
And, uh, you know, it kind of opened right as COVID started in everyone home. Yeah.
But the thing that happened, I definitely didn't anticipate, which was because of the multiplayer
aspect of being this infinite canvas, people started to hang out in Figma. Yes. You didn't need
to be in an office anymore. You could do this all, you could basically collaborate,
but you didn't have to be in the same room. Yeah, it was, it was pretty wild to see this behavior
emerge. And at first, it was like across companies, people were illustrating virtual studies together
to like, have a sense of community. And then it was, um, within teams, we started hearing about how
people were brainstorming together and using it as like a hangout space. Or I remember one day,
Slack went down and people were, you know, typing in text boxes in Figma for their Slack replacement
comms for the day. Obviously, it's not made for that. And it's kind of like we're watching all's behavior
and going, wow, we've always seen whiteboarding, diagraming, brainstorming cases in Figma.
I think we need to go build like a virtual whiteboard and diagraming tool. And we started to dig
into how are people using Figma. And the thing that kind of kept coming back for this
use case of ideation brainstorming in our mode way was fun. Like people wanted to have fun while
they're doing it. That was the way they were trying out the best ideas. They were, there's something
about the Figma setting that was enjoyable. And that, that element of fun became the differentiator.
You know, doing things like if you wave your cursor around a lot, it turns into a giant hand,
you can high-fives somebody or how do you make it so you can, you know, put stamps on things or
have emoji reactions. COVID, of course, this was the perfect product for COVID because all of us
in remote work, because all of a sudden you could do, you had this collaborative tool that could
be done remotely. And so the adoption increases. You come out of COVID, you know, just a really
well-placed product. And for a brief moment, you guys had not briefed, but for a moment,
you had considered going public, but decided against it. And then, September of 2022, Adobe
announces they are going to acquire Figma for $20 billion. So $10 billion over your last
fundraise. And that's a big deal. I mean, this was a arguably, certainly more than arguably,
a competitor. They were going to acquire you for $20 billion, which was, I'm sure, extremely
exciting, you know, to get that kind of validation. Yeah, I mean, I think the validation was less
what we cared about. There's lots of validation from the world, but yeah, it was obviously like
something that kind of came out of left field for a lot of people in the company that that was not
what they expected us to go do. But what made us excited about this Adobe acquisition was,
first of all, we have a lot of respect for Adobe, always have. And the chance to
continue our work at Figma there, while also doing a lot to help them rethink what could
create of cloud, you know, other traditional products look like in the age of AI in a way that,
you know, really was design centric. That was so exciting to me personally. Part of that agreement
was that for any reason it didn't happen, they would, you know, pay $1 billion. I have to imagine
that on your side, there was maybe some concern that the government would not approve it,
but immediately after it was announced, the Department of Justice, you know, European Commission,
UK regulatory bodies announced that they were going to investigate this as an anti-trust
violation, violation of its trust law. And they begin this investigation, which wouldn't now
last for over a year. Were you nervous? I mean, I mean, you know, we did a story about Harry's
Razors a few years ago on the show and similar thing happened, you know, they were going to be acquired
by a bigger brand. There was an anti-trust investigation that was launched and eventually unraveled.
Did you feel like you guys would be able to withstand this?
Well, first of all, obviously, I never would have agreed to an acquisition by Adobe if I thought
it wouldn't go through. Yeah. So the breakup fee was something that I was advised that we should
have. So we have included as part of the negotiation, but honestly, it was a pretty fast part of
the negotiation, you know, we were focused much more on, you know, the amount of time I spent
talking through the Adobe, how exactly, you know, will the setup work? Like, will we have
Figma.com emails or will we have Adobe.com email? Yes, right. Like that part of it was, you know,
probably a hundred X longer, not joking, then, you know, a conversation about the breakup fee,
because I just didn't think there's any reason why that would be issue. Our lawyers said that
it almost certainly go through. And so I also felt like, you know, Figma is all about software's
eye development, and Adobe was not. So it's just, to me, it was despite, you know, some of the earlier
aspects of the company when we first started thinking about some of the creative use cases, it just felt
very complimentary to me. The deal, basically, by mutual agreement, you guys decided to abandon this
in December of 2023, it became clear that the government would not allow this at that time. Maybe
you'd be different today, who knows, it's all depends on who's running the justice department. And,
and that was it. I mean, they paid you a breakup fee. It was a billion dollars, but here's the thing,
I'm curious about. I mean, you know, Adobe was a competitor. All of a sudden, they were in a choir,
and under, and I think rightly so, you were all in. You were Mr. Tim Adobe, as I would be,
if I was in that position. Adobe is a great company. They make great products, but they, but they
were very well aware. I mean, they'd been in your data room. They'd really looked at your product.
They knew how it worked. They knew what you were doing. Now, no longer could you could you join forces,
so they're once again a competitor. And how does that? It's like, they're really not. I mean,
they're not okay. They're very focused on other aspects of their business. And that was,
made it violently clear in the antitrust process to all the regulators too. I don't know if they
believed Adobe, but that was what they said, and that's how they behave since. They the regulators believe
they were going to this is going to be anti-competitive. Your argument is that they're not competing
hits your product at all. Correct. But what was good was we kept accelerating and coming out of it,
you know, obviously, you know, it's a hard thing for the team to absorb that, okay, we thought it was
going to be one thing, and we're going to all work at Adobe. And actually, no, we're still in
hard charging startup mode. And if anything, we got to prove ourselves even more now. And the team,
I think, just, there's a really a sense of relief, not because people weren't excited about Adobe,
but because we finally had certainty. And then we just rallied like the launch of Dev Mode
came a few months later. But yeah. And this basically allows you to take designs and translate them into
code. Yeah. And also make it so that you can help designers explain to developers how to go build
products in the right ways. And that was a huge launch for us. It made it so that the 30% of our
our users who are developers, we could provide them with a much better experience in Figma. And
you know, we really just started to invest in our platforms that we could go build more products and
also improve the stuff we have. I'm curious. I mean, you guys are, you know, you're a much bigger company.
I think 1600 employees, right? That's right now. Yeah. And cities around the world. But we are
entering and we're already seeing it every single day a really just a rapid pace of sort of innovation
around artificial intelligence. I mean, we're talking now, you know, here by the time this airs,
who knows what's going to be available just a couple of weeks ago, you know, chat GPT said,
oh, you can, you can turn anything into a studio jibbley or a Simpsons thing. I'm, you know,
everyone's doing that. And now you're seeing people animate whole, you know, Tom and Jerry cartoons
based on what they're writing into an AI platform. Products like Figma, even this podcast, right?
They develop, they depend on the creativity of people like me talking into a microphone. But I can
tell you right now in within five years, AI generated podcasts will be, they already are pretty good.
They will be so good that people will make money out for them. And my value will probably be going
doing things live or people trusting that it's really me and not an AI that just sounds like me and
mimics my voice and my mannerisms and the questions I ask. I have to imagine that this is something that
is also on top of mind because if it requires teams of really smart designers to collaborate and
put something together now, it doesn't take a huge leap of imagination, a figment of our imagination,
so to speak, to imagine that, you know, with a couple of sentences, people will be able to generate
the things that they're generating in Figma now that take days or weeks or months.
I think what becomes differentiator differentiator is design. It's craft. It's how it works. It's brand.
And as we look at the future, that's what I believe will still be the differentiator for software.
It's going to be that craft. And I think that the value of design of good design will actually go up
even more in this environment. And can you create a piece of software that has some design with a
prompt? Absolutely. Can you explore the entire option space and figure out what it is that you
should ship? I think that requires human judgment to go navigate that and to figure out what is the
right approach. And I think we're still very early in annual level of AI being applied to that process.
So I'm actually more bullish today than I've ever been on the role of design and software process.
Tillin, Evan left the company. We didn't mention this. I think surely after the pandemic, he wanted,
he sort of wanted to just kind of move on and understandable. It's a lot of, you know, it's probably a
really hard work, you know, to get to where the company got to. And are you guys still in regular touch?
Yeah. Evan is still one of the people that I look up to most in the world. And that was
why I was so sad he left because he's somebody that genuinely, like I have so much respect for.
So yeah, he's an amazing, amazing guy. And the work he's done after Figma too on the open source side
has been incredible. No surprise. You know, I'm sure over certain, it's various rounds,
you were able to take some money off the table. And you did not grow up wealthy, but you will certainly,
you certainly are and certainly will be even more so. I mean, the company's last, I mean,
$20 billion acquisition offer from Adobe is quite significant. And you're, you know, you're young,
you're very young, you're, gosh, I'll be 30, 33, 33, yeah. Many founders we talked to on the show,
don't even start until they're 33, you know, really get things going at 33, 40, 45.
If you could, I don't know, look out into the first of all into the future. You know, what do you,
yeah, what do you think you want to be? I mean, do you do you imagine in 15 years, you're still
going to be running this company that you started? You know, I think that the chance to work on a
platform like Figma and to impact an industry like this, it's truly a once in a lifetime opportunity
and the more that I get to know other companies and whether it's your investment or just friendship,
watch other founders, the more I appreciate how unique this experience and opportunity is for
us. And I just think about the vision that we started with. Like, I can't think of a better thing
to work on. When you think about, you know, the journey you took and where you are now, I mean,
so many things happened because you sort of manifested them, but also there was a lot of really
just fortunate encounters, you know, getting to LinkedIn and managing to meet the CEO and
you know, all these different things. And you know, all those connections over the years
would play out, you know, you would, these characters would come back and, you know, into your life
in and out of your life. And here you are, you're just 33 and overseeing a company that's,
you know, multi-billion dollar value value to, you know, billions dollars. And by a neat, by some
accounts, it does over six hundred million dollars in revenue a year. You know, when you think about
where you got to now, how much do you attribute it to luck? How much do you attribute it to the work you
put in? Oh, wow. There's a lot of luck, not just in the connections along the way and the ways
the folks have helped. And I really cared to put that forward and try to. But also, I think the timing.
I mean, if we had started this a few years earlier, we wouldn't have had WebGL. A few years later,
maybe someone else would have already been at it. And that timing is truly lucky that chance to
interact and intersect with Evan. And the fact they were the same place at the same time, I mean,
that was luck for sure. Yeah. But also, I think, yeah, I am, you know, there's always the question
you're back your mind of like, with an incredibly talented team of people, how much am I adding versus
how much is this amazing group of people humans around me adding? I think, you know, I look back at the
acting from childhood and whatnot and just not being afraid of failure. And even the days where we
get punched in the face, it's like great. You get back up and you keep running at the same thing.
What do you think was the key factor in making you not afraid of failure? Well,
came back as a kid. I want all these additions. There are so many that you get rejected right away.
And then sometimes, you know, you get to the final audition for like a big, big part. And it's
actually like two or three people in the room and they actually just like you. And then it's kind of
harder to blame on a look. But it's like, okay, well, for the reason they had what they're looking for.
And I didn't at this time. But it always felt like there's another one ahead. It's about playing over a
long period of time. And the more that you can keep going, the more you can win. That's Figma CEO and
co-founder Dylan Field. Shortly after we did this interview and about a year after the deal with
Adobe fell through, Figma filed an IPO. Hey, thanks so much for listening to the show this week.
Please make sure to click the follow button on your podcast app so you never miss a new episode
of the show. And if you're interested in insights, ideas, and lessons from some of the world's
greatest entrepreneurs, please sign up for my newsletter at gyros.com or on Substack.
This episode was produced by Carrie Thompson with Music Composed by Routiner Bluey.
It was edited by Niva Grant with research help from Casey Herman. Our engineers were Patrick Murray
and Jimmy Keely. Our production staff also includes Alex Chung, JC Howard, Carla Estevez,
Sam Paulson, John Isabella, Andrea Bruce, and Elaine Coates. I'm Guy Raaz and you've been listening
to How I Built This.
If you like How I Built This, you can listen early and add free right now by joining
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Podcast Summary
Key Points:
Wondery Plus subscribers can listen to "How I Built This" early and ad-free.
Airbnb offers immersive experiences, including career and life advice sessions.
AT&T Business assists in overcoming challenges in business operations.
Happy Egg partners with family farms to produce delicious eggs.
Figma is a collaboration tool for designers, founded by Dylan Field and Evan Wallace.
Summary:
The transcription covers various topics, including opportunities for Wondery Plus subscribers to access "How I Built This" early and ad-free, Airbnb's immersive experiences, AT&T Business support for businesses, Happy Egg's partnership with family farms for quality eggs, and the story of Figma's founding by Dylan Field and Evan Wallace. It explores Dylan Field's journey from childhood acting to co-founding Figma, a platform used by notable companies worldwide. Field's experiences at LinkedIn, Flipboard, and winning the Thiel Fellowship are detailed, showing his transition from computer science to design and entrepreneurship.
The discussion also delves into his collaboration with Evan Wallace, exploring ideas such as drones and WebGL. Overall, the transcription highlights Field's path to creating Figma and the challenges and successes he encountered along the way.
FAQs
Únete a Wondery Plus en la aplicación de Wondery o en Apple Podcasts.
Visita airbnb.com/guy.
Conéctate con AT&T Business en business.ATT.com.
Happy Egg se asocia con granjas familiares para criar gallinas felices al aire libre, lo que se refleja en la calidad de los huevos.
Guy Ross es el anfitrión de 'How I Built This', un programa sobre innovadores, emprendedores e idealistas.
Figma es una plataforma que permite a equipos de diseñadores colaborar en tiempo real desde cualquier parte del mundo.
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