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C03 - Ep. 51 - Under Oondar Fire - All Is Not Last

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C03 - Ep. 51 - Under Oondar Fire -  All Is Not Last

The podcast explores multiple creative and interactive storytelling formats, from Magic: The Gathering’s Commander mode to improvised comedy and educational content. In a Dungeons & Dragons narrative called "Tales of the Stinky Dragon," players face escalating dangers like a spreading fungus and a chimeric threat, while navigating puzzles and moral dilemmas. The story centers on character dynamics, with Nadi Wonder reflecting on her upbringing and motherhood, and Doug demonstrating loyalty and emotional support to the group. Players use skill checks, teamwork, and improvisation to overcome obstacles, including dangerous paint-serpents and a giant sea star. The campaign emphasizes creativity, humor, and emotional connection, culminating in a tense escape through a magical turnstile. The episode blends action, personal reflection, and player-driven decisions, delivering an immersive and engaging fantasy experience. The narrative underscores themes of resilience, acceptance, and the value of strong interpersonal bonds in both game and real life.

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English
What's up everybody, I'm Jimmy Wong. How's it? It's Josh Lee Quy. We're the host of the Command Zone podcast. You've probably heard of Magic the Gathering. Whether you're a new player or a seasoned veteran, or you used to play and want to get back into the game, you've got to check out Commander. It's the most popular way to play Magic, and for good reason. It's everything you love about board games, but with Magic cards. Deep rewarding strategies, infinite creative deck building possibilities, and it's multiplayer. So there are tons of opportunities for complex social interactions. If you can't tell, we seriously love this game, and we think you would too. I mean, why else would we talk about it for like an hour every single week? All right, so if you like Magic the Gathering, check us out at the Command Zone, the premier podcast for all things Commander. Available on Apple Podcast, Stitcher, Spotify, or anywhere podcasts are found. Hey, I'm Arnie Neckand from the fully improvised comedy podcast Hello from the Magic Tavern. I'm here with my co-hosts, Chantatogging Badger, Bingbong, and Euston or the Wizard. I greet the listeners. Look, I'm trapped in the magical land of Foon, so I started a podcast interviewing elves, unicorns, and other weirdos. We have great guests like Felicia Day, Jason Manzouk, Brennan Lee Mulligan, Amy Mann, and so many more. Oh, and I think one time we interviewed a sentient shoe? I hope it was sent to you. Not to mention the evil people we've had to interview. How I hate evil. Join us as we bar crawl across the magical land of Foon. Looking for adventure, getting caught up in escapades. Hello from the Magic Tavern is available right now on your favorite podcast app, and add free and with lots of bonus content on Patreon. Subscribe to Hello from the Magic Tavern today. Every day, you'll learn something new about things you never knew you didn't know. Subjects include history, science, geography, mathematics, and culture. If you're a curious person and want to learn more about the world you live in, just subscribe to Everything Everywhere Daily, wherever you cast your pod. [Music] Compliments to all you queens of Night Magic stroll into the stinky dragon and sip on a latest libation midnight on the town. It's a mixture of shadow rift rose buds, swirlings of starlight, water woven from the night sky, and shaken with invisible ice cubes. Wait, they were just here. Don't worry, I'll find them. One drop of this darkly dominating drink and it'll feel half past heaven o'clock. Previously, our adventures gave chase to a gruesome giggie whilst whisking their way down the quarters of Chimera Ra Keep. Fun that bravely kept battlers at bay and beat team chanced upon a chalice in a chapel that changed their surroundings to a charred chamber within furnace. But now the vision has vanished and the chasing is hastening to its final chapter, bringing over our brew and let's buckle up for this bedtime tale. Hello everyone, welcome to Tales of the Stinky Dragon. I'm your Dungeon Master Gustavus Arola, and I'm gonna hit our four players with an arrow. Okay. Do you think we should just, like, I shouldn't say that every week, we can just like copy and paste it from an old file. Anyway, that's not the arrow. I know we need different reflections every week. This, I, I used to joke that in red versus blue, I never wanted to say yes sir again. That was like, I've said that 3,000 times, you can pick it up from somewhere. That's like me and Ruby going, Ruby, Ruby. This week's arrow question is, what's one thing you like most about natty? Natty included. Everyone good roll that D20. E20 coming in. 11 12 7 18 12 Gunther, Natty Doug. Once again, that question 12, you're leading us off is what's one thing you like most about natty? Natty included. Hello, I'm Blaine Gibson. I guess thank you for reintroducing the question because you know how often I know what's happening. I could see it, I think he's over there. It was all there. The signs are pointing to me being lost. And I play told the male thomotech barbarian level eight and you know, we're going to get into this natty wander. Okay. Everyone's going to focus on all the, they're the mom and they're a warlock, but I'm about to talk about mother. Okay. I'm about to talk about the drag. All right. The waste snatched the mug beat the tea. Yes. Yes. Yes. Yes. Other queens, Flotina Boots, not my golden natty wander. I'm throwing out ones on the stage all night all day. I love it. So thank you for your creativity. You unique. This nerve and talent. Snap to that. Snap. Well, thank you. I had to get all my drag race glossary. It was like a spinning amount of mile a minute. When you said mother at first, I thought you were talking about the computer from alien. That's where my, that's where my brain went. Mother has a rock. Mum, mummy, mum, mum. All right. Told that was a flawless execution, man. You just went through the dictionary. That's, that's great. Next up to Gunther Gunther. That's a, that's a big act to follow. Yeah. Yeah. Yeah. I know. The Christmas here play Gunther, the Krugfuck male fighter and off first for hello, hello, hello, man. You got a frog in your throat? I do have a frog in my throat. It is me also. I would say first off, I did congratulations. I think are in order because I did not know that you were royalty natty with your people. That isn't, that is present that you are a queen track queen, queen mother. So that's a congratulations on that. But I would like to wait. Wait, wait. We're not going past that. I've been referring to myself as a drag queen for since we've known each other. And just now you've made a some sort of weird connection that I'm the queen of my people. Well, yes, told me saying the referring to directly as a queen. He doesn't listen to you, but he does listen to me. Gunther does not listen to women. Okay. Mechanical. That is not true. He wasn't the punya. Yeah. Talk to punya. This is going in places. I did not want what I would, what I did want to say is I think you, natty are such a good mother as someone who has abandoned their children. I respect it so much. And it is so, it is so good. And I love it. And even even when your child has a poo-poo's or barf's or whatever it is, your love is so, so, so powerful or possession, you know, all the things. So powerful. I mean, yeah. Yeah. I mean, if you're around your kids, it's easier to be their parent. I just now realized that there's a deadbeat dad. Did you ask if you needed to go out from middle school? Yeah, cigarettes, yeah. No, I told them where I was going and I hope I will be back sooner. A mission trip. How many years ago was that? It is ages, but a number. I told them where I was going. Okay, joining the military. That's a lot to digest. Yeah, I hope you bring lots of gifts back for those kids. So many pebbles. All right. That is it for Gunther. Next up, we got the Queen herself, Nady Wonder. It's John Reissner here, voice and player of the lady in question, Nady Wonder, drag queen, frow, warlock, mother, artist, diva, icon. Keep going. All of the above. Yeah. And on the question of what do I like most about myself? You know, I like a lot of stuff about myself. I like me. I think everyone should like themselves. I think that should. I like me. Yeah. Feels familiar. Yeah. And if I had to think about what I like about me the most, I would say, this, I don't know if this is answering the question accurately, but this is what comes to mind, it's my upbringing is what I like most about myself. Because I think the more that I age and go out into the world and see people and experience other people's lives and families and that kind of thing, I realized I was given such a fortunate upbringing with, you know, a very close community and two love and mothers. And, you know, I was supported from the get-go with everything I wanted to do whether it be a drag queen or join the army or join the army as a drag queen. And so I think like, you know, that's probably where I find the source of my love for Gigi is I was given so much beforehand. And that's my favorite thing about me because it gives me it's, it's a real core to me that I appreciate. Beautiful. I feel like that's, that's really deeply reflective. And I think a lot a lot of people maybe don't realize. And when if people come to this realization, like you do, nadi, it doesn't come until later in life, I feel. Yes. People maybe take their upbringing or granted or think it's within a normal realm and it's not until you see more of the world and experience more interactions with people that you start to realize what was unique about your upbringing and what was different about it. And do you know what expedites that process, Gustavo? What's that? Is having a kid. And you have a kid and you realize what it's like having a kid, you're like, oh, my parents were just doing their best because guess what I'm doing, my best and my best, ain't that good. Sometimes you meet other people who have had terrible upbringing and they're all messed up like, you know, Gunther and dog. Yeah. Ain't that the true shister? Y'all. So yeah, there you go. Yeah. That's a lot to digest there. I like it. I like it, Nadi. Thank you. Finally, last up here, we got Doug. Doug, last but not least, Nadi wonders number one fan, but also Doug Boone, a bear artificer. Hello, present. How's it going? Everybody. You know, I gotta say, Nadi is someone who I admire so much because she just accepts us for who we are. She just rolls with the punches, even though we're just a weird little group of people. And, you know, she accepts us and even though she doesn't understand sometimes some of the things we say or do, she just kind of smiles and nods and just, you know, she just supports us, no matter what. And, you know, I talk about math a lot and Nadi, this one's for you. If friends were percentages, you'd be a hundred percent. Wow. Also, you're the kind of person who makes everything add up. You know, I don't even understand those references, but I was waiting to see if there was a rule of thirds kind of thing before I replied. But yeah, I like that. It's almost, I mean, you know, we're real people. We ain't fictional characters in some weird person story that he's writing in his like tiny little home. But it's almost like that acceptance of y'all was written into my character so that I would be forced to play this way with y'all despite the weirdness that y'all would bring to our daily adventures. And it's on that note that we wrap up this eulogy with your knowledge of the sea rest in peace. Nadi wonder if you were a good friend, 10 out of 10, mathematically verified it be weird if you if you rated people at this point, sad to say, but like a Gen Z or even a Gen Alpha has probably said something in a eulogy at this point. You know what? I think it'd be cool if there were graveyards that had like digital versions so you could like, you know, write stuff that would live on at least on the internet, you know, for graveyards. Yeah, yeah, yeah. I bet you that already exists. Guys, I'm going to get on the ground floor of this. Stop recording. We need to spend this business up. I bet there is sharks. I'm offering you 10% of my business for that reason. I'm out. I'll never get sick of hearing Doug say that. Could I try giving in a gold piece? Yeah, you pull out the gold piece and its eyes are fixated on it. Make me an animal handling check. Okay. I will want to throw it. I'm going to do a inspiration die on that if I can. That was a 10. Okay. All right. Oh, sweet. 20. Okay. This is your check for this room. So your die counts up. You are now at five. Yay. The creature is fixated, staring at the gold piece. Okay. I will toss it as far away from us in the opposite direction we're heading in as possible. You throw the gold piece in the opposite direction, the gilded licks follows it and you continue forging ahead south. And as you do so, your guiding providence sensor begins chirping like bird's sound. What does that mean? Little battery. What? What? That's my invention, me. No, this is something that I got. Oh, they'll not make it. They'll not make it. They'll not make it. I didn't. I would know what that meant to buy it meant to them. What does it mean? You pull out the GPS and inner robotic voice. It says "It's at east to the last forest." Roger that. On the case, we were already going that way. Well, better my biscuit, that's my hometown, y'all. Y'all better put on your Sunday best because you're fixing a meat, my mama's. After hearing the sound of the GPS going off and instructing you on your next destination, the guildelik seems somewhat spooked and takes off running. And as it does, you know, it exits to the northwest, up to the forested area. And as it's running off, it bumps into some of the fallen test tubes and items on the ground and knocks some of it into the sister nearby. Okay. Flushing glass down the toilet. That's a no-no. Well, that sister, I believe, it makes things gold. Yeah, sure enough. Yeah, you look in and what was a golden figurine is now a mundane piece of stone. Oh. Gimbal, gimbal, gimbal. And Doug shoves Gimbal in there. Doug, like Elbow's everyone aside, runs up and dumps Gimbal in there. My baby. From the free throw line, Doug Hoon. And shoves Gimbal into the sister, and yeah, after just like with a flash and after an instant, Gimbal returns to livable scamp. You remember him as he's no longer gold coated, but returns to his normal usual form. I would say now he's so happy. He can't lick me because he's a robot, but he would, I think, rub his little like metal head on my chin over and over because he's happy. That's cute. What is the brother and think of this? Oh, it's a sternum. Kick from call, blame Gibson. Do you have an inspiration? I've soaked. Give it up. Take it away. Oh, negative inspiration. Negative inspiration. Yeah. And then as you're removing gambot from the water, before he's able to start mezzling you affectionately, Doug, you see something in reflecting in the pool. Take a little bit of movement. Yeah. And as you take a look, you see the three angry heads of the chimera stare. Oh, from the reflection of the pool. This guy. Doug will do that thing where a scared cat backs away slowly while still looking at the thing. Do you turn sideways? Yeah. It's arched my back up. Yeah. Guys, I don't allow you, but you look down there. You see the chimera, and I don't know if you could get to us from there, but it's kind of creepy. Doesn't it like travel through reflections in my making that up? Yes. I believe so. We might want to get at all real quick. Don't be a doubt. I have a, I think I've got like a big blanket or something from a past thing when we got it from that skull to just put over. I don't know. I don't know. Over the water. So it's not reflecting. Reflecting. Yeah. That's smart. That's kind of smart. Yeah. Yeah, told good and find that in your character sheet and remove it. Yeah. But I'll say you, you spread that blanket. Blanket. Blanket. Blanket. Over the top of the sister to try to cover up the reflection. You know, it's not here because I really, I, you think I used it to cover up that crystal eye skull, but I'm going to put my bed roll down instead because I don't need a bed roll. That's right. You did do that. Thank you for the honesty. Cut to us trying to get a long rest. And it's like, I'm told for some reason you can't get comfortable and you can't fall asleep because you can't sleep. Oh. I can't sleep. Luckily, he's your alarm clock here. You cover it up or the sister and with your, your bed roll, which, you know, gets some liquid on it, turns to gold and begins sinking to the bottom of the, of the sister. Okay. We are still in initiative, just to remind everyone. It was Doug who had just gone up next were things that are off screen. I'll deal with them. Take that. And then we've got Gunther and Buck. We'll leave it at that. Okay. And then if you remember, we were kind of doing skill checks, kind of progressing through and getting through to the next areas. So Gunther, just to set the stage for you, there are, well, really realistically, there's two exits out of this room, but realistically, there's one. There's an exit to the northwest where you, which is where you just came from where the grandkids were, were being the operative work there and an exit to the south from here. Yeah. I will run to the south. All right. Can you, can you do that read again and not sound like the Macintosh text to speak from when we were kids? I will run to the south now, also I, I thought I would have used it, but can I use the second when the restores some health? No. Can you use fighter abilities yet? I think it was just that last session, right? Yeah. Oh. Does this, yeah, you can now. Yeah. Yeah. That's why I didn't use it. Yes. Yeah. I believe you are still weary, which persists. Yes. The inability to use your class skills has subsided to be able to use those skills. Doing that? Yes. Okay. That's a six plus eight, I'm adding. And, and I go south. So the exit to the south is dark and drafty. It's opens up to a corridor with a collapsed floor with a bit of a here drop into an underground tunnel. And across this collapsed corridor, you can smell the odor of wine. That's the banquet hall that we went into a while back. I think that that's actually specs. It's a shortcut. Is that a Texas brand that people went on after? Yes. I think so. I think it's like specifically from Houston. I'm a total wine. Total wine. That's so much. from California did not know those existed prior. Is there anything, I guess, opposition or thing in our way? - Yeah, a lack of floor. (laughing) - Small detail? - Yes, in fact, as you lower self-down and are making your way through this corridor, like I said, it's real dank and still. You notice something on the ground. It appears to be a rather large patch of snow or frost on the ground that begins. It kind of tricks your eye at first. You're like, is it moving? And then you notice that this cold patch appears to be spreading and stretching out in your direction. - Like, so ice is spreading or snow is spreading? - Yeah, it looks like a patch of snow on the ground. Or maybe that's like spreading towards you. - Sleet, a lot of dandruff, I don't know. - So I guess, can I just try and go over it? Like, is this something I could jump over? Or maybe, like, use my tongue to grab hold of something and swing across it? - Yeah, what kind of check do you think that would involve? The goal here is to make a skill check of some kind and we'll see how that plays into the countdown that I'm making, which I also have running at the same time. - Acrobatics, how's that? - Acrobatics, that makes sense. So you want to shoot your tongue out and to, like, the rafters, Indiana Jones style. - Yeah, yeah. - The rafters, the Lost Ark and swing across. - Sorry, you bust out your trusty fedora. - No, no, no, not my trusty fedora. - My eel skin hat. - Your eel skin by corn hat. - You've got a whole chest of hats for various occasions. - He's like, aren't you also on the brink of death at this point? - I'm a little better now, 'cause of that. But yes. - Loody. - Yeah, you, uh, lash out. Make your, make your check. Let's see how successful that is. - Is that bad? - Oh. - 23. - Oh, that's really good. You made a sound like I thought it was gonna be bad. - No, no, no, it was, like, between a five and a 15 and it rolled to the 15. - Again, Gus, he's describing something good happen and made that noise. (laughing) - We're working on Chris's breathing, okay? (laughing) - You manage to lash across and find your way. You find yourself on the other side of this bizarre patch of snow that's on the ground. - Got there, are you a smart boy? What's your intelligence? - Well, nine. - Thank us, what do you think? - What do you think? - That's a terrible nine. - He's my boy. - Well, below average. - Yeah. - Okay, as you, after you swing across, you kind of show your party how to get through and you notice that instead of continuing in the direction it was, the snow seems to be spreading back in the direction where you all are standing now. - It's getting towards us. - Yeah. - Avalanche. - Yeah, that's the one thing you want to do when you suspect an average. - Scream. (laughing) - And stomp around real quick. (laughing) - You go through the dank corridor and you know, find yourself in the banquet hall that you had been in there, right? Had you gone in there before? - Nady did. - Yeah. - Nady had. - Yeah. - Okay. - Buy herself right? - Yeah. - I thought someone else had gone in, play a trick, but whatever. - Oh, oh, 12 women. And they did like a whole switch array or something. - That's right. - Oh yeah, yeah, yeah, yeah. - So you see a banquet hall that smells of wine and there's wooden banquet tables broken in half by curved things piercing through into the ground. Golden chains of macramé design hanging possibly sideways dangling toward the center table. All right, so Gunther, that's you. Up next is the chimera. Ah, chimera, everyone except for Gunther who's still kind of between the lab and this corridor. You can hear some roaring and pawing coming from the room behind you. And you can see the cistern being disturbed as the chimera slowly begins trying to squeeze itself through the cistern and emerge into the laboratory. - Oh, 12, how does that make you feel? You're up and after 12 is the natty and then dug. I hope my golden bedroll stops it. I'm going to use the stockings of spider silk. Is there like a roof that can cross over to get to the other side? - Yeah, it's a little, you know, this is like a corridor that's collapsed, but yeah, absolutely. There's a roof you can like crawl up the side. Spider-told it over it. To make things move faster, could I give someone a ride? Like just 'cause it's my turn and we're clearly being chased so I want to keep things moving. - I like that. Yes, and after you is natty, then dug, then some enemies and then back up to Gunther. - I feel like natty's very, not that dug isn't, but I feel natty's very capable of getting over the chasm. So, Doug, would you like to have me escort you before you get mulled to death by a chimera? - You know what, at first I was offended by this. You helping me out, even though you know I could figure it out, but you know what, why not? I think it's gonna be fun, a piece. - Okay, a piece, here we go. And I guess I'm upside down now, and then I just hold my arms down, and then I grab Doug's hands, and then we're basically making like a trapeze act. - Yeah, and I'm walking across. - Do I have to make a check for like holding on and you probably also have to make a check? Maybe 'cause I'm heavy? - Yeah, I'm gonna, I think that this qualifies most likely as an athletics check due to the way that it's described. - Me, I love 14. - That's okay. - And what about you, Doug, you as well, 'cause you're also holding on. - Oh no, you could do it here. - That's why X is not so primal. Oh, 12. - Very meddling, I think we're doing pretty good. - Good thing I'm the one just hanging. - You're trying to intercept that idea into me. - Yeah, I'm pretty good, oh wow, pretty good. - Not bad, wow. - It's like when you feed someone some like a baby, some food and you go, mm-hmm. - Yeah, I'm like, mm-hmm. - Yeah, that's pretty, that's pretty meddling. I'll say as you're making your way over this patch, 12, you can feel your grip slipping ever so slightly. And Doug, you know, you do that thing where you're like, you're like in stop, in like little stops and starts. You're slowly slipping out of Toe's hand. And at the last moment, you manage to set foot on the other side of this patch. - Oh, how's that? Hairy situation there. - Doug, you make me an intelligence check, please. - Oh, not really. Oh, okay, eight. - Okay, that's it for 12's turn. Maddie, you find yourself alone on what is now the far side of the patch. What do you, how do you wanna do this? How do you want to regroup with your friends? - I'm just, there's, uh, this John's curiosity is getting the best of him. He's like, he wants to know what that little patch is. Just wanna know what it is. I'm trying to figure out how I can investigate it without, I guess I could, could I just use like a mage hand to poke at it? - Yeah. - Just 'cause I wanna know. - Is that just like a catcher for you? - It is a catcher. - Yeah, you reach out a mage hand and like, just poke at it? - Well, I, you tell me with whatever the, how this stuff looks, what would be a way to try to figure out what it is, is like to try to grab up some of the snow or just poke a finger into it or pat it? I don't know. - I guess that's when this can trip into a cannot trip. (laughing) - Your mage hand begins poking at it and grabbing at it. And as it does so, you realize that the texture is not that of snow or ice, but instead it's some kind of, almost like a fungus that's growing across the ground. - Do you know fungus is fun, Gus? - Wow. - Yeah, that's the first time you've heard that and know about that. - Never heard that one. - Yeah, so it's just some kind of, some kind of fungus. - I'm taking inspiration by her. (laughing) - Oh man, I'm getting uncomfortable. How cringey this is getting. - Micah says he's leaving that silence in. - Yeah, yeah, yeah, I'm uncomfortable right now. - Oh. - This episode of "The Stinky Dragon" is brought to you by Notion. I don't want a future where every company is just one founder and a fleet of agents, it might be efficient, but work has always been about more than just work. Nothing can replace the feeling of figuring something out with your team and that's why I like what Notion is building. Notion is the workspace where your team's knowledge, information and projects all come together in one place. And because everything lives together, Notion can give you the answers to questions instantly, automate busy work and keep work moving. It's designed to strengthen teamwork, not replace it. Teams use Notion to move faster, cut friction and cost by consolidating tools and stay aligned. Everything stays connected, everyone stays aligned and there's less busy work. I've been using Notion for a couple of years now. We've been using it actually here on the podcast. We use it for all of our campaign three stuff, everything so that Micah and I and then can collaborate on the backend, make sure we're all on the same page. We can all share what we're working on, what the modules look like. And in real time, keep each other updated as we're recording episodes as to what's happening. It's really been super awesome for collaboration and has really helped us make the story telling easier. And you can learn more about how Notion can support your business at Notion.com/stinky. That's all lowercase letters. Notion.com/stinky to try Notion today. And when you use our link, you're supporting our show. So give it a try. - Do you apply judges and dragons? - Baldur's Gate, board games, card games, video games? - We do too. - Hello. - Hello. - We are three Black Halflings, a laid back podcast about diversity in D&D, games and pop culture. From kickbacks about current events in the media we love, - To interviews with some of the biggest names in the space. - High quality actual plays from D&D.com. to Daggerhoft. Join us in the Shire over at Free Black Actance, available wherever you listen to podcasts. When I first heard about Dumb Dums and Dragons, just based on the name, I knew I had to check it out. It's a podcast where professional improvisers and comedians play Dungeons and Dragons for the first time, it's kind of like Lord of the Rings if everyone, you know, was an idiot. With storytelling from an award-winning game designer and a cast, made up of second-city trained improvisers, Dumb Dums and Dragons is a show that'll make you laugh and might even make you cry. Dumb Dums and Dragons been downloaded more than 4 million times as charted as #2, Fiction Podcasts in the United States. It's so good it's been featured on the official Dungeons and Dragons podcast dragon talk. It's a trio of central heroes that are the zaniest, most lovable crew you can join, featuring Quini, a thief who broke out of prison by serving his full sentence, Alan, a wizard who consistently forgets magic has consequences, and their mutual friend Butthole, a cleric to the goddess Moonhammer, who the other two think he made up. Dumb Dums and Dragons is a perfect show to start if you're curious about how D&D works, or if you're a veteran player, you'll have a blast as this cast quickly picks up the rules and their wild adventure begins. They have new episodes released every Monday. I listened episode and it's great, I think, improv in D&D is fantastic and I think these people are absolutely excellent at it. And I think you should give it a try and you can listen to Dumb Dums and Dragons anywhere you listen to podcasts. I've been having a hard time trying to explain what Midnight Burger is. How about I let them give it a shot? Your podcast is amazing. There's such an amazing show all together as if actively ruined, all other audio dramas for me. You can't get people to understand the human being that happens in the stamp show. Keep doing what you're doing because it's awesome. You might not think it, but you are far more important than you realize. Thank you. At the nexus of all things, there is a diner. Look for Midnight Burger on your favorite podcasting app, or just go to www.weopenat6.com. What if could Nadi pick up either some or the whole fungus with the Maychan with the intent of throwing it, or is it too big? I mean, it's big, but since it's fungus, the Maychan could grab a section of it or a portion of it. Maybe not the whole thing, but yeah, some of it. Yeah. I was like, well, could I throw it at the the cistern? Oh, that's an interesting idea. Yeah, with the chimera. I would say that you could either have the Maychan throw it or even carry it because the range of Maychan is like 30 feet. And just mush it. Yeah. Yeah. Going like mush it all over the cistern. Yeah. I don't know what it's going to do, but it's the chimera's problem now. Yeah. So you just kind of mash it all around the cistern and you see the fungus itself, I can now call it fungus, continue to grow and spread around the cistern, almost covering over the top, growing inwards towards the chimera. Yes. Good. Yes. Good. Fine, gosh. Stop. We don't need any more silences. And as you're watching it, you know, you begin dusting your hands off to turn away. You see that portions of the fungus begin turning it to solid gold. Cool. That's cool. Is it still living if it's turned into solid gold or is it just like, go closer and find out. Yeah. No, no, no. I mean, then Nadi would just like, because it's a collapsed floor, is it is the floor collapsed? Is the ceiling collapsed? Is the fungus covering the floor? The floor has collapsed into like almost like a trench for the corridor and down there below. That's where the fungus is spreading out. Okay. This is so boring, but can Nadi just float over the hole in the floor? Yeah. You can do that. That's a bonus action. I mean, just getting over. T-post style. Yeah. Yeah. Yeah. And then they learn floats across. Okay. Is he still raging or like, he's not raging. He's just, he needs cells. That's all. Hmm. He's outgrown the baby food that he's been getting and now he wants solids. Well, it's like when you start eating meat, that's cells. Oh, God. That's true. Make a, let's call it a dexterity saving throw. Sure. Why not? Let's just do something. Okay. Okay. Yeah. That's good enough. It seems like as you're floating over the fungus, it's almost like trying to grow in your direction and trying to reach out and grab at you, but you're able to maneuver your way around it. And you can just hear this like chomping of teeth as Gigi tries to bite at it. And within my grasp. Yeah. Then he starts biting your arm. Ow. It's not bite. It's cute, it's aggressive. That's it for nanny. So up next, we've got Doug. You are on the other side of the fungus corridor and you find yourself at the precipice of that same banquet hall room, which you have not seen before. Right. And out of this room, the only exit you see is to the southeast. It's a door made of gilded wood. And you, I think, have seen this door from the other side because you did not come into the banquet hall. Hmm. Right. And the other side of this is that foyer, where you had found Rosalberry. Gotcha. I think we sent them away to my sister. Did we nod? Yes. Okay. Could I reference my GPS to make sure we're just going the right direction? Yes. You take a look at your GPS and it appears, yes, it is still pointing to the southeast from here. It's pointing straight to that door on the other side of the banquet hall, isn't it? Could I head towards that door, but on the way just kind of do a quick scan of the room to see if I notice anything kind of out of the ordinary? Yeah. Missions, I haven't been in here yet. Make a. I'll leave it to you. Perception or investigation check? I will do perception. Oh my God. Oh. Yeah, that's cool. Seven. Seven. With it. It would be based off of what? I rolled a one and I'm a plus six to my perception. You know, not great. And I don't have, you know, my inspiration, I've been making that amazing fun, Gus, my friend, so I'm going to get some stuck here. So really this is Gus' fault, okay? Well, if we were, I mean, if we're being honest. I mean, if we're keeping score, which I know we all are, yeah, if anything, I'd say it's very not fun, Gus. No, I would agree. Yeah. Okay. So I guess I don't see anything. You take a look around the room as you're quickly making your way through and nothing especially jumps out at you, you know, you see this wooden banquet table that's broken in half and the curved thing that's piercing the table into the ground and the golden chains of macrame design that hang sideways dangling towards the center table. That's weird. You make your way across the room and as you're reaching for the door on the other side of the room, the door goes open from the other side. Oh. Oh. I mean, walks a Goliath gold chaser and its head is stuck inside the ribcage of a horse-sized skeleton that's leaking golden coins and they're blocking the way. How inconvenient. Have we seen this Goliath before? I guess it might be hard to tell because there are heads in something. No, this is Bill, Bill ribcage headman. It's a long last name. Yeah. Yeah. You do not recognize this specific gold train, so I don't think you've seen this one before. Uh, this one's got a bit of a lanky frame wearing a flexing crabbit and it's, uh, it's got golden butterfly swords in its hand. And it's, is it, would it be, a belder? Do you say that? Are you belder? It's head inside the ribcage of the horse-sized skeleton begins whipping around. Who's saying that? I mean, the boon, uh, you, uh, you haven't met yet, but, uh, I, I've heard of you. Are, are you the one they call belder? Yes. How would they know that? Well, I, I just heard people are looking for you and I haven't seen you yet. So, you know, I just process of elimination and all that. They're looking for me. Where is everyone? Who are you? Why are you here? Well, we're just making our way out, actually, so, uh, no need to worry about that. Details, you know. Have you dealt with my compatriots? Have you already paid the toll? Yeah. Absolutely. You know, we met a sleepy Z and, uh, you know, some other York, uh, people and folks and stuff like that. We paid the toll so good. Yeah, yeah. Oh, oh, oh, oh, oh. Oh, yeah. Oh, yeah. Interesting. Yes, yes. If anything, we pay, we overpaid. Make me a deception check, Doug. Oh, God, I have a negative one of deception, please. That's right. You can make a inspiration real quick. Seven. Make a fungus joke. Make a fungus joke. Anyways, have you ever died by other word fungus? Is like fun, guys. No, no, no, no. You're my name, guys. But it's kind of a fun little joke. Yeah. Yeah, yeah, yeah, yeah, for some reason, I don't think you actually paid the toll. But perhaps we can come to an understanding. Why don't you help me get my head out of the skeleton and then I can let you pass? Well, absolutely. Uh, sure. Gunter, why don't you help me here with, uh, pulling this off? Okay. Yes, yes. It's Gunter. You're so strengthed out right now. Oh, well, why don't all four of us actually help, just guys are hurting a little bit. We'll each take one part of the skeleton side and we'll just, you know, yank it off. No one else is asking you, why's your head stuck in the rib cage of like a giant animal? Oh, there's someone else here. Who's that? Hi, I'm Nady Wonder. And there's a bunch of us, sorry, I should have mentioned that right off the top. I got my head stuck in a skeleton while exploring the cave and to the west of the spiral, there you go. That doesn't explain how your head gets inside. There was a cave in and things fell on me and everything shifted around and it caused me to get stuck. Hey, we've all been there. All right. All been there. Everyone was. And there's gold, there's gold coins falling out of the ribcage too. Oh, there are. I'm asking, that was John asking Gus. Oh, yeah, yeah. Yes. Oh, we should help her clean those up. Okay, yeah, let's get this thing off a belder. All right, everyone. A heave ho, okay? On three. One, two, three. Yee-ho! Everyone, we'll call this a group strength check. Everyone making a strength check. Oh, no, I have disadvantage. 11, 13. Also 13. Ooh, 16. You did it the best you've done there. Wow. You all pull on it and do your best, but the skeleton just seems to be stuck. You hear belder yell up. Wow, wow, wow, that hurts. Oh, oh, oh, no. Okay, belder, here's the thing. The chimera is hot on our tail. Do you think we should move this somewhere else? I mean, we want to get you out of this ribcage, but we also don't want to die. If we just quiet, it will go away. Wait, is that for real? Is that the key the whole time? It doesn't bite like loud noises. Wait, so then should we not make loud noise? Whatever you do, do not shoot a gun at us. [laughing] That may be the worst thing you could possibly do to the chimera, because it would attract its attention. Forget everything else, and fly straight out to an attack you. Oh. Well, that's good to know right now. Oh, good to know. Interesting. Yes, very. Hmm. I'm sorry. Hmm. Interesting. Yeah, that's what resulted in a lot of damage. Hmm. Yes, definitely. Hmm, trauma. This is skeleton. Is there something that stuck on specifically? Or if we graced it up? Well, I'll tell you what. Let's kind of fall back to our initiative order here. So that is it for Doug. Up next is the Tories and the-- Well, yeah, specifically the Tories. You don't see them, but they are making their way through some of the areas right behind you. They're probably getting near the chimera, and they're going to be trying to make their way around the chimera and the fungus. And it's the gold chasers up next after that. And you hear from up the hall that you just came from, of a company of voices asking, "Belder! Was that you? BELDER!" It sounds like you're screaming! Are you hurt? I need to quiet down the chimera rock. Right after you hear the gold chasers yelling, you hear an ear-splitting roar from the chimera Gunther, what's the move? It's just a quiet one. I don't know that. Is there anything, like, if we greased up this, uh, "Belder," could we slip the bones off? Yeah, you'd give that a shot. What kind of grease do you have? Well, is there any grease around the room? I want to say, and I'm not trying to, like, make a big gag. Like, I feel like Chris uses greasing things up as a solution, like, not like nine out of ten times. This is not the first time this campaign. This is not the first time. I mean, so many times. It's very Chris-coded. But normally, normally, I think I would shut this down. However, specifically, the room you're in is a banquet hall with overturned table. So I imagine there might be some leftover fad, or grizzle, or something. Right. Butter, flat, yet. So, uh, Chris, make a luck check. Roll a D20. Okay. Higher is better. Oh, six. Not bad. Hey, hey, hey, hey, hey, inspiration diet. This is most combative inspiration that I have. Yeah, whoa, come down. 15. There you go. Yeah, uh, I'll say that you, you know, you look around and you find a, uh, a rather dirty set of plates that have slid off the table and are on the floor that appear to have some old, disgusting pieces of, uh, uh, very chewy meat on them with some, uh, thick pieces of fat. Yeah, run over and grab them and use them to try to lubricate the skeleton and build her to get this, uh, this off. So I'll say you specifically, yeah, wake me a, I guess a slide of hand check. Okay. To see if you're able to get it in all those crevices and get it all filled out. Just a, don't, I tell you this. I have a relative of mine named Sleepy and you must be, oh man, that's all the one. The pilot. You must do a barrel roll. You must barrel roll through these bones. I brought a one. You're, uh, you know, going around the skeleton and trying to lubricate and, you know, get into all the little nooks and crannies. And as you're doing, so you accidentally impale a little bit of your hand with a piece of bone that's not totally smooth and sticking out, it, it causes you to pull your hand back quickly. You take a couple points of damage, uh, you take two points of damage and then, uh, you kind of stumble backwards and manage to keep your balance. Oh, just get the bone to pick with me. But that being said, you know, it doesn't mean necessarily that you can't try to, or that someone else can't try to remove the skeleton. Just there's no further advantage granted by the, uh, the leftover grease. All right, that's Gunther. Then it would be that the chimeras roaring and closing the distance. 12, you're up and then Maddie. I guess, I guess we got to get Builder out of this Scullington ribcage. So, uh, Builder's just, I guess, because she can't quite see and she's a Goliath. She's like kind of standing in the door, um, impeding further, uh, progression. Yeah, with the help of, uh, Gunther Greetz, uh, trademark, uh, I'm going to attempt to pull the ribcage off and I'm going to say, Builder, I need to be very quiet because the chimera is so, so very close. Okay. Uh, yeah, you, you, you say that and are you like holding the ribcage like directing Builder's attention to you as you do that? Yeah. Yeah, you're, uh, you know, you're killing Builder to, to be very quiet. When all of a sudden, what's up is down and what's down is up. The entire gravity in the room shifts. Everyone make a dexterity saving throw. Oh dear. 10, I rolled a one again. Gus 12. I did a dirty 20. Can I direct Builder's head to smash head first so that the ribcage will bust open when they lands? Yeah, that's, uh, that's kind of funny. So the good news is that everyone except for toll fails. Uh, how was that? What's the bad news? The bad news is that you take, if you fail, uh, you only take one point of damage. Except for Gunther. No points of damage because he's already too hurt and delicate. Oh, 10 points of damage. That's because you rolled a one. Yeah, yeah, yeah. I'm really glad I had a heal. Yeah, but told, since you got a dirty 20, we'll say that yeah, you're able to hold onto the ribcage and angle it and redirect the force so that when you and Belder, I mean, I didn't roll for Belder. Let me roll a check for Belder. These are the, they're in box of a good friendship. Belder rolled it too. So she's also going to take, uh, one point of damage from the reversing of gravity. But you're able to redirect a lot of the force of her ball onto the ribcage, which causes it to snap and break apart as she hits the ceiling. Go free. Okay, I have to come clean on something. So you're a thomitech. I'm a secret robot. We know back when we were in combat. That was like a while ago. It was concentration up to a minute for my overclock protocol. But now that that's passed, I have to roll a 1d4 for a side effects table. Oh, so I'm going to do that and then see what my new thing is because there's consequences. For using that ability. So roll a 3, which means I have increased power consumption. Take 2d6 of damage. Okay. Your capacitors are being overloaded as the power from the overclocked protocol surges through you. Got to make sure you maintain that voltage. There's a certain multiplier. You got to keep in the bio. So the wise man, it's just, it's just not good. I speak in my language. All right. I ate damage. Okay. Okay, toll. So you manage to free Belder. And you are all now on the ceiling. And the path is clear to proceed. Okay, so if it's still my turn, I'm going to say, Belder is out of the rib cage. We need to move very quietly because the chimera is near. Okay. Okay. Okay. Great. Okay. Oh, come, there's layers. I think he can't be anything but quiet right now. Speaking of rib cages, I think he broke one of his ribs. Which apparently is how you know you're doing CPR, right? According to him. Yeah, since we recorded that episode, I've taken a CPR class. So now I know the proper procedure. Well, it's so funny because we put out a stinky dragon short, an animated short of from carrying two of Matheed doing a CPR on ship and Matheed fails and rolls like a one. And then you say that they crack a rib. And everyone in the comments were like, that's actually like how you actually know you're doing it, right? Yeah, every comment I love it. When I took the CPR class, they told us several times that it's going to sound like you're cracking a and bone. Oh my god. And they were like, "Make sure you're ready for it." Like, and what they told us repeatedly also was, it's better to be alive with a broken rib than dead. You can heal and you can recover from certain things, so don't be afraid of hurting someone when the alternative is they die. Yeah, yep, yep, yep. What do you push? It looks like Chris has to take a super arc. Highly recommended. Okay, we can say you can also move out of the room or begin the process of moving through the door as well if you want to. Okay, I'm gonna do that. I'm gonna start heading towards the door quietly. You will only hear the sound of a xylophone with each of my footsteps. Yeah, you creep up to the door and on the other side you see a familiar foyer that feels frigid. It's carved of marred but ornate stonework, dappled with gold flakes. There's a frozen pond, a smooth stone footbridge that crosses over the pond, and mirror shards that penetrate than arched ceiling. Is there a turnstile in the south portion of it? I believe there was. Yeah, the egresses to the south, there's a golden turnstile. We didn't go through there. I don't believe so. And next up we've got natty and after natty is Doug. I'm again, I'm just so curious, but I'm not going to waste time so I'm gonna need a moment to think and I'm gonna cast moment to think and I want to and I look through that turnstile or even like climb over it to see what's on the other side just to see if that's like an exit. Absolutely. What did you get about? Well, first of all, as you approach the turnstile, the air begins to smell fresher and as you get right up to it, you could see that the turnstile itself leads back out of the of chimera keep back to the outside. It's the keep the keeps entrance. That makes sense. Usually turnstiles are an exit or entrance. Well, then since I have a moment, could I do just a quick check to see if like there's anything wonky about the turnstile? Like, I don't know a trap. Check for traps. Yeah, I make a call it an investigation check. 18, so 19. As you're looking around, you see, you know, on the on the wall next to the the turnstile, like a supply closet door and it looks like it's about to burst open with whatever's inside is about to fall out as you are walking past, but of course it's it's a moment to think it's like frozen time. Cust smell it. Yeah, you begin sniffing at the air and we'll say it smells like paint. Okay. All right, Nanny will go back to back to the her teammates that are in that little pond room and close concentration on moment to think and so this doors on the other side of the turnstile? It's like right by the turnstile where you're going through. If you're going through the turnstile, you turn to like your left or your right on the inside on the four-year side of the turnstile. Okay, weird. Okay, everybody. So it seems to me like this turnstile might be our fastest way out of here, but I think that that closet there's about to burst with something that might be odorous and sticky and messy. I don't know. So is anybody got anything to like lock this the storage closet closed so we don't have to deal with that? Probably. And then just for reference, after Nanny is dug. Like, like, is it, is it a, is it one of those like storage doors that has two handles that we can just like wedge something in between? Like lock it? Instead of like two doors, it's one door with, you know, like that little metal hook that goes into the eye. Yeah. Okay. Then yeah, and as you're looking at it and describing it to the rest of the team, the, that little hook finally gives way and that door bursts open. You aren't anywhere near it. Okay. But that door bursts open. You see shelves of paint fall down and spill out onto the floor. What color? Well, it's kind of a mixture because it's all this different paint mixing together. However, as, you know, you're looking at the color trying to ascertain it, these long 15 foot long streaks of paint turn into log sized serpents made of linked wooden chests. Okay. Wait. The paint has turned into giant log sized serpents that are made of chests. Magic paint. This is probably Jermithy's paint. Oh, yeah. The painter. Did we deal with them as the paint as a, as snakes? You didn't deal with the paint as snakes per say, but you did deal with the paint as a portal or as turning it to various things. Okay. This paint's weird. Oh, I just got to be snakes. Okay. So the snakes are like what? Launching at us. Yeah. They're slithering towards you. Towards you, Nadi. They're coming right for you. I shoot them with a very quiet eldritch blast. Yeah. Blast the stealthiest of the attacks. I use my silencer, which is my wig. You put like a toilet paper roll over your finger. That's what it is. I put my hand into my wig and then point down and shoot them. It's also how you curl your hair. Yeah. I want to comment that at the exact same moment, you said you were going to attach your silencer. Micah in chat wrote attaches silencer. Same joke. Definitely. Definitely brothers. Oh, yeah. I think that's worthy of an inspo diet, personally. Yeah. Micah, give yourself an inspiration diet. No. He says thanks. Make your, you're a tack roll against why not having an eldritch blast in a while. It's fun. 22. That hits. And so I'll just roll damage for that. Oh, I rolled a 10 on a 10. So that's 14 plus three for the extra damage from my, my gin, Ginny. So it's like 17 damage. Yeah. One of the serpents stops moving, but we'll say there's two others that are still heading in your direction. Let's use that second eldritch blast and roll a 15 this time. That'd be 30. Yeah. That actually hits. That's an eight plus four. And I think it's just going to be a vanilla 12. Yeah. So that remains that there's one remaining. Gigi bites it. Well, Gigi does need to consume soul. So it might be a good way for Gigi to do these paint snakes have souls. Get his hands dirty. I wasn't going to complicate it by asking that question, but there you go, complicating it, John. Yeah, let's not get philosophical. I don't know what makes us so. Well, I think if they're living and moving and stuff. Yeah. What makes us so? Can Gigi do some killing? Yeah, go for it. Sure. Why not? Gigi old rend. That's Gigi's attack, which is Gigi rolled a 17 plus five. So 22. Yeah, that's good. Probably not going to be enough damage, because it's a very low damage. Oh, I rolled a four plus three. So seven slashing damage. There you go. Yeah, that's not not quite enough. Yeah. But yeah, Gigi's. So then Captain Grumbles goes in a tent and I'll just turn. I like to think that Gigi's out there with one of those serpents in his mouth. Like, I'm just like gnawing at it. Like a dog with a little toy in their mouth. Skid does mouthful of paint. Yeah. All right, that's it for natty, which means it's dug, then notorious, the gold chasers, and then Gunther. What else is in this closet? All the shelves collapsed, but there were just a bunch of different containers of paint that have all fallen under the ground. It's spilled out. We'll say there's also some brushes. And no canvases? No. I wonder if I could quickly make a drawing on the floor here that we could teleport through. That's the exit. All we got to do is get past this injured snake and then we can go to the exit. Oh, oh, oh. Draw a mongoose. Oh, draw Hyra. What the heck? Let's skip a couple of chapters. Right to the gates. Drawing furnace, you coward. Okay. I don't even know what a mongoose looks like. None of my books are picture books, Gunther. Okay, I guess I'm just going to let Gigi sort that out and continue to head towards the door. Yeah, so you're able to proceed past builder into the foyer where you see, you know, two long dead serpents and Gigi nying on one, then on the other side of the foyer, you see the, that turn style that Nadi was talking about. Okay, could I go towards that if I have enough movement? Yeah, you have enough movement. You begin walking towards it. And as you get close, right next to where that closet was, that bit of wall bursts open and a pipe begins spewing water very forcefully into the foyer. And out from that day loose of water pops an algae covered sea star, the size of a wagon. What the heck is happening here? It's mad lives. This rust orange sea star begins trying to grab at you with its arms, Doug. What in the heck? I never studied about this. Make a dexterity savey throw. And I'm not rolling good this session. That's a four. Okay, yeah, the sea star wraps one of its tentacles around you. So mitigate wise, you are grappled. And this suction cups begin at hearing to your skin through your fur. Because it's just a verbal cantrip, could I try to cast fireball to have it like, like, go of me? Yeah, you didn't act or anything, right? You just moved. I just moved. Yeah. Cool. Yeah. Let's get it going, pit bull. We have made that joke before. Okay. And it's a classic. And the audience loves it. Oh, firebolt. I'm sorry. Thank you, Micah. Firebolt. Yeah, I was about to ask that. I was like, I don't think you're a fireball. Fireball is a big spell. Yeah, yeah, yeah. This is just a firebolt. Okay, yeah. Go ahead and what do you need to do for that? Let's see. Firebolt. I need to roll my hit. It's a 25 to hit. Yeah, that absolutely hits hard to miss when it's hugging you. points of fire damage. Fire bolt damage. Eight points of damage. Yeah, you uh, yeah, point blank rage unleash a fire bolt at this giant sea star, uh, and it recoils in the pain, but it's still, uh, grabbing onto you very tightly. It's not very effective against watertight. Yeah. Very good. Okay, then gambas gonna come out and try to help me by hitting this big starfish in its head question mark. Yeah, or just this that'd be like any section of it. The center, right? That's kind of like the head mouth, right? Yeah, yeah, yeah. Go, go, gambas. Okay, so he's going to do his force and power red. That's a four plus seven, so. No, that's not a math one. My God. 11 11 is not. Well, Canadian, the, the conversion is different. You know, the conversion, you know, yeah, yeah, she wrote, she wrote a Canadian world. Let's see, even the constry, the, the, the exchange rate right now, we don't know like the, the, the baker's dozen. Right. 13, a Canadian 11. This is the Canadian doesn't. Unfortunately, the Canadian doesn't is a miss. Uh, gambas, I'm able to, unless could I am I able to, hold on. I guess it's not me making it. So I can't do a flash of genius on a gambot. I get a little to another creature. We need to have a name for the thing that we do, which is we don't succeed at something. And then one of us goes unless it doesn't have the answer and just starts frantically searching their character. It's like, you know, in your head, I was like, I think I have something here. A thing, but yeah, you don't maybe have all of it memorized. Yeah, but I think the flash of genius is only a ability to check your saving throw. So that wouldn't be for the attack. Yeah, so say it's when you or another creature, you can see what the 30 feet makes an ability checker. Yeah. I give gambot my inspiration dice. Oh, you don't, you don't have to do that. I do. I've, I've, I've sent on inspiration dice all the time. So just take it. Well, he's going to try to do that again. Okay. There you go. 18. That is successful. That is cool. Thank you, John. And so he does 1 to 8 plus 3. Okay. That's nine points of damage. 6 plus 3. 9. 9. That is not a Canadian doesn't. She wants to prove she could do math. Oh gosh. Playing a character that's supposed to be good at math for real bad for me. So yeah, gambot is frustrated and upset seeing you in peril duck. So it runs up and smashes the C star right in the mouth for nine points of damage. Good job, gambot. I'm so glad you're back, buddy. But this is a starfish that turns things into gold and gambot turns gold again. What happens when two people who grew up in a very strange corner of Los Angeles, look back and realize just how bizarre their upbringings really were. They start a podcast, of course. I'm Ashley Johnson. And I'm Talieson Jaffee. Before we became the internet people we are today, we spent our childhoods as working actors appearing in shows like growing pains and films like Mr. Mom and our podcast weird kids. We're diving deep into our unique upbringings, our friendship with each other and all the delightfully odd interests we still carry with us today. In each episode we get to share stories of our youth, the things that bring us joy, the problems that we face and occasionally the friends we've collected along the way. 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Those parts and their rest of the show sound amazing, with carefully added music and effects that bring a touch of the cinematic to your experience. It's kind of cool how they're complete amateurs when they started and they really progress. I think you can probably, you know, we can relate to that with Tales of the Stinky Dragon starting off kind of as newbies and then really learning the game as we go, I think that's a great way to approach it. And you can join this group of unassuming Australians otherwise known as the Girls Who Don't D&D on any device that lets you stream podcasts, but I'm warning you, this one's addictive, heartwarming, heartbreaking and very, very funny. Learning English is hard, that's why I make easy stories in English where you can have fun while you learn. You can listen to stories full of action, romance and mystery. Each episode I tell stories for beginner, intermediate and advanced learners and there's a story for every mood, whether you want something to wake you up or relax before going to bed. Easy stories in English is the podcast for you. I assume that's it for you, Doug. Yeah, I guess it doesn't loosen its grip on me at all. It's a little bit looser, but you are still grappled. Yeah, matter wise, you are still in the grapple effect. Okay. What are you, Doug? What are you right now? What's your status? I'm grappled. No, Doug, how are you feeling right now? I'm grappled. There we go. I was wondering what you were getting at. Grapple, why are my favorite flavors of juice? You would hear in the distance the porous closing in there whether they would be somewhat engaged with the chimera. So you hear the sounds of yelling and battle seemingly getting closer from the north where you were coming from. You hear the gold chasers speaking excitedly in loud whispers as they seem to be speaking with Belder in the room just behind you. Gunther, you're up next and after Gunther is the chimera, then told. I want to go after this starfish. Okay. I want to try and stab it. Okay. Gunther bravely runs forward and tries to free. Not too hard. I don't want to go through the whole starfish and stab Doug. Gotcha. What's got other arms? You could stab one of the other arms or like the center part. Yeah, I saw him. Okay. Yeah. That's 20. Let's tell him. Yep. That hits and how. Okay. How did that work? So that was I rolled a six and a seven, but then my day. But then it would be I won't say the second one would be max. So it'd be an eight. So add one to that. So it's 21. Okay. Here's the C star, which seems to take quite a bit of damage. It recoils in pain, releasing Doug from its grip. And it seems to be trying to retreat a little bit and remove itself from this source of danger for it. That's usually what I thought. And then I will, with my second attack, get that snake. I was wondering if you were going to address the snake in Giggie's mouth. All right. Yeah. Go for it. Yeah. I mean, is it a danger? Yeah. Of course. Yeah. Wait. Wait. Oh, sorry. Sorry. Sorry. Uh, I have disadvantage on melee attacks. So I need to reroll that. Oh, yeah, reroll that. You're good boy for calling that out Chris. Good job. Good boy. Okay. Well, it does an 11 hit. It does not. Uh-huh. Uh-huh. All right. Well, so we'll rewind that. Maybe I can use my, uh, I'm going to use a precision attack. So I expend one and I add it to the roll. Okay. Uh, an extra three, which would bring it up to the bare minimums. You would barely hit it. So we'll use the existing damage you rolled minus the eight. Yeah. So you would be 13 points of damage instead of 21 points of damage. Uh, I'll still say the, the C-star does recoil and release Doug. It doesn't try to run, you know, like withdraw fully. It's still there menacing you. It's not looking, it's looking pretty beat up, but it's still, it's off to, you know, it's still like doing two fists at you. Like, uh, it wants to fight. Yeah. Well, then shucks. I guess I'll hit it again or attempt to. All right. Stay away from my for a dog. Okay, so that's a 15 and a 27. So 15. That hits. Yes. You just stay away from him. Uh, that's 10 damage. With that, you skewer the C-star and it is left unmoving on the tip of your rake gear. What kind of noises does it make when it dies, guys? Yeah. Oh, no. That's why it's a smell. We have here. And then I'm like, I hope you're okay. No, it's not okay. It's dead. No doubt. Oh, no, the C- the C-star's dead. Who's up first? Guns are my hero and you can't bought two door or you two. You do good. Can Gigi consume it? Soul two? This one would definitely have a soul. There's no ambiguity about that. So, okay. So we'll deal with that on Gigi's turn. I have a question about that. But yeah, yeah. Yeah, it's fine. That's fine. Anything else? Gunther, so you move, that might be it for you. You moved an attack here. Yeah. I guess I can start making our way to the door. Yeah, you're pretty close to it at this point if you're caught up with Doug and the C-star. That's it for Gunther. It's the chimera's turn. It's going to be engaged in combat with toruses. We're making more noise than you. So it's distracted at the moment, which means up next is 12 the nadi than Doug. Gunther, what kind of effects do you still have in what's the timeline on those? I'm wary, so I have disadvantage on athletics. We're weary. We're weary. We're weary. - I'm weary, so disadvantage on strength. - He's not cautious, he's tired. - Strength and melee attacks, and I also have half my total HP and half of my armor class, but those later two are because of my deity. - So those are those conditions, you would say? - No. - No. - Okay. - That's later two aren't, the weary is a condition. - How long does wary last? - Let's take off John. How long are you gonna be wary for? - One more time, one more time. - I think if I remember, I'll double check. I believe it was for three sessions. - Three sessions. - So the previous one, this one, and the next one. - Yeah. - Okay. - I could clear it if you want, but if you want, I have a pretty powerful item, but I can hold onto it if you think you're managing. - I can manage, if y'all can deal with a weak fighter. - Let's get out of the cape. - I thought we were weak. - Sorry, Gigi was acting up. (laughing) - I am going to-- - I'm going to start shuffling. Okay, everybody, we're moving on to field trip. Let's go to the turn style. - The snake's being dealt with already, right? - The only one that's still moving is in Gigi's mouth being nodded. - All right, fantastic. Gigi, keep doing what you're doing. (babbling) - And I'm gonna start heading towards the turn style, and just kinda clearing into the next room. - Okay, yeah. You make your way over towards in the direction of that turn style, like I mentioned to Nadi slash John earlier. As you get closer, you begin to smell fresh air. And as you approach the turn style, you can see that it is indeed the keeps entrance, and it's a gothic pointed archway with our neatly carved stonework and gilded glyphs that are peeling off. The golden turn style is frozen over with ice. - As in, we can't pass it or what? - Like it's stocking, you make like a strength check or like try to hop over it or-- - What if I did a fire bolt and knelted the ice? - I'll just do a strength check, see if I rip it off. - Yeah. - Like just like. - Rip it and rip it. - Grip it and rip it, here we go. My God. - There it comes. - That's a five. - Like slippery. (laughing) - Not the greatest. - Oh, it's cold, ooh. (laughing) - You put your hands on it, and you're unable to get it to budge, and you realize that because, oh no, you don't sweat. I was gonna say you had sweaty hands, and you were stuck to the turn style, but you're thalmatic. - Now maybe when I pull my hands off, it's just my robot hands and my Bjorn skin hands. - There's a stocking on. (laughing) - It looks like two mittens hanging off of the turn style. - Oh, ball throws. - Okay, I'm gonna hop over it. I'm just gonna be start ushering everybody to head this way. - So you hop over and begin like, motioning towards everyone, I assume you retrieve your Bjorn skin from the turn style and reattach it. - Yes, and then I guess because I haven't done an action really, well, I guess that doesn't action. But just like checking to make sure that the next room is clear and there's no, I don't know, I guess if there's any stupid reflections for the Kymerra to follow through. - Make an investigation check. - Okay, that is a, oh, that's a 12 for 12, but not 12, oh, that's an American dozen. - Yeah, yeah. - There's no other reflective surfaces, but the only thing that seems to be shinier reflective is some of those gilded glyphs that are peeling off here in this archway. And as you look at them, you can see that there were words here, but they were written in Celestial. - Oh, is it like a bad libs? - Can I fill in the blanks? - Do you speak Celestial? - Yeah, I don't speak Celestial. - If you spoke Celestial, maybe you could, or you could try to figure it out. - I do. - Yeah, I mean, I guess if you guys wanna hit that on your turns, good nuts, but in the meantime, I'm just like, I'm really just trying to get everybody to move out. - Sure, sounds good. Up next is Nadi than Doug. I can see if you, I don't know if you wanna resolve Gigi before Nadi or how you wanna approach that. - Sure, how about Gigi finishes off this snake? - Finish him. - With another rend, that's the 13 plus I've closed his thing, but I don't know what his rend is. It's plus five, so it's 18. I'm assuming that's a hit. - Successful. - He's a D4, which is two plus three is five damage. - Yeah, the snake stops moving and is dead in Gigi's mouth. - Okay, all. - Is this being greedy? Can Gigi just consume all their souls, those three snakes in the starfish? Is that greedy? - You can do it. Remember, we had a table for additional souls, so bare minimum, Gigi needs one, but additional ones are beneficial? - John's no stranger to XP farming, so I think that's what's kicking in right now. - I think the question is whether or not these, we have to revisit is whether or not these snakes have souls. - How about just the starfish? - So it's not to have to result, whether or not. - Yeah, let's do that. - Animated paint has a soul. - That's fine. - He's got his ones. - He's able to consume that and get his soul, quote, a take care of. - Yeah. - All right, and I'm just curious. So how does the soul think, is it have to died recently? - Yes. - Yeah, and then fresh. - There's like a time limit on it, right? Or something like that? - I think I can look it up, but it's just like fresh, like freshly dead. - Okay, then Nettie will proceed over the turnstile. Is it stuck? The frozen thing? Or is it, can I just go through the turnstile? - It's got a hop over it, we'll see. - Okay, a hop over it. Like someone not paying the subway. - Oh, ho, ho. Nottie. - Yeah. - Yeah, you hop over and catch up with Toll who's on the other side. So you two are now basically on the outside of Chimera Keep. - And we can just, is there more to resolve outside this keep or can we just all come through? - No, I think this is kind of the goal to lead Chimera Keep. So yeah, you are, you're safe, you're a base. - Okay, can we, is that what everyone else is gonna do? - Yes, Barbara? - Yes, yes, absolutely, yeah. - Cool. - Frolicking, we're free, wee. - All right, so is that it for you, Nettie? - Yeah, yeah, yeah. - Okay, so in that case, Doug, you're up. - All right, well, we're all even, right? - Yes. - So what do we see when we go through? - So Doug approaches and hops over the turnstile as well to reunite with everyone? - Yes, absolutely. - Well, I'm just gonna wait to describe the next step until everyone's there. - Oh, okay. - So yeah, Doug, you hop over the turnstile and reunite with Toll and Nettie who are currently out there. - Before I do that, I do want to just kick that starfish. (laughing) - Give it a little kick. - The carcass? - Yeah, starfish. - The carcass of the starfish? - Oh, oh, yes, yes, yes. (laughing) - Starfish carcass. - Starfish carcass. - You kick the soulless remaining flesh of the starfish. - Yeah, suck it. (laughing) - And yeah, you hop over the turnstile and reunite with Toll and Nettie. - And then trying to look cool as Doug hops over the turnstile slips and smacks his head. (laughing) - And I will follow. - And Gunther, you follow as well, okay. - Okay, so everyone is out. You are clear. You see behind you the outline of Chimera Keeper, you've had many adventures together. The GPS, once again, chimes up providing you direction, Doug, guiding you to your next location. - Gunther, look back for Bunlap. - You look back and you don't see Bunlap per se. You just see the outline of the giant keep and you can hear various sounds of the Tollias is and the gold chasers and the Chimera of engage in various combat. - And then you hear karaoke, huh? - What? There's a party. - Should we go back in? - Fireballs. (laughing) - I know we're being chased, but is there anything I can do to, I don't know, I guess leave a message for Bunlap? You tell me? - Kelly, I want to leave a message for Bunlap in a bizzle. - Okay. - Because our village taught us a bizzle, so it's less, less people know it. - Yeah. - All right, and telling what stretch it where we're headed. - Okay. - 'Cause I know he will make it out, I know he will. - Bunlap's a resourceful dude. - I really hope he does. - Me too. - Can you read out loud in a bizzle? What that note says? - Yeah. - Rock and broke, dick, dick on a whole key. - Wrong. - Oh yeah. - The last forest, of course. Yeah, that's right, you do remember. - Yeah. - You still a message for Bunlap, is there any more specific you stick it? Like in one of the stones or like written on the wall? - Somewhere where he would see it, I don't know, like when you're exiting, that would be visible. - Okay, he would say you write it on the wall or something? - Chair. - Yeah. - Okay. - Yeah, you write it on the wall there in a bizzle for Bunlap to find. Yeah, so you are out of the keep. Your instruction from the GPS is to make your way to the last forest. - Team leader, Doug, correct question mark? - Oh, still, okay, yeah. - What are your orders, what's the plan here, what's the move? - I mean, I guess we're not gonna wait for Bunlap or, you know. - Can we wait for Bunlap, is that an option? - I just, I mean, we probably should get out of here, but we'll make sure he gets that note and knows where to come. - Say, when have a way to communique? - I only have. - Didn't you just read, leave a note, isn't that your way of communique with him? - Well, I guess I mean more in a way that's like with your mind. - I have telepathic utterance, but I think I could only do that within 60 feet. - I wonder, now, I was gonna say, maybe we could use a deity to help us communicate, but your deity sucks. (laughing) - You could also, I hate to interject my own opinion. I normally don't ever do that. Well, I try not to do it, I can say. But you could also, if you wanted to set up camp and do like a short rest or a long rest and wait, but that's totally up to you. - That's a good idea. - You know, as team leader, I'm gonna say, we should set up camp and do a long, long rest. - Can we maybe get some distance from the keep, just a little bit, we can still see it, but we're not like at like chimera-chomping distance. - Make sure we're not near any like still water ponds or anything reflective or any day. - I also modify that. No, it's okay. Never mind. We are now just setting a pep over that way. There's just arrows and then he draws them into the sand. X marks the spot. So we're going to modify this a little bit. Short rest and long rest if this affects your, or this will affect your decision making process. So we're going to call it a short rest if you're camping outside and there's like a chance of an encounter. We call it a long rest if you're able to find a place to fortify your camp or find shelter of some kind. I would like to find a place to long rest. So could we start scouting for that? Yeah, you can either like fortify a camp or like you're talking about scout and try to find a place. So yeah, if you want to try to scout and find a place you can make like a survival check and see if you're able to find a suitable location here nearby. Is it all of us? Or just make those call it a group survival check? Okay. I rolled an 18. 17. 19. 18. That's probably our best cumulative roles we've ever done. Yeah, that's really good. We survived. I think we get the totem or whatever the hell. You look around a bit and in a bit of a small hillside near Chimera keep still with an eye line of it. You find a barrow that you're able to use for shelter. You look around inside inside there is a stone sarcophagus for a tall person and an old ashy campfire. So obviously this has been used at some point for camp it by someone. I'll say it. What's a barrow? Thank you. Like a small hill or like a small cave or a small dug out area in the side of a hill. All right. I'm going to look up the actual definition. Yeah, an ancient burial mound made of earth and stones. Okay. I didn't realize it was a burial mound. So we're grave robinier. Yeah, in the sarcophagus, this place is not going to be haunted whatsoever. Is there any fungus on the sarcophagus? There is no fungus. All right. So you're kind of make a camp here. Yeah. Yeah. Yeah. You begin setting up your camp and much to your surprise, Nadi, kept in grumbles, rips the lid off of the sarcophagus. What? And begins tossing things out from inside of it and then closes the lid on it to go to sleep. Incredible. Oh my god. I give it a little pat. What did he toss out? Strangely, there was no body inside. There was just bits of wet treasure. You know, as he's opening it and throwing things out, you see that there's no corpse and the stone sarcophagus has a gilded interior. The things he scoop out include a wooden ring that's carved into a knot pattern, a seafoam green crystal statuette of the sea drinker, a potion, a silver ring with miniature aquamarine. Can we inspect these? Yeah. There's a lot of random items. Yeah. Is there one specific you want to inspect? I'll take a look at the sea drinker statue thing. I guess one of the rings. I'll take the either silver one. Yeah. Which one? Wouldn't. Yeah. You take a look and it's a very finely carved wooden ring that's like two pieces of, well, it's one piece of what that's carved into two pieces that are seemingly knotted together. You know, it's not made out of like a fancy material, like a precious metal, but it's very finely carved wood. And as you're handling it, you realize that all of the clothes you're wearing are now sopping wet. Oh. Oh. It's a wet ring. It's a ring of what? To make you wet? Oh. Perhaps with the, I can't answer that specifically, but the ring with the craftsmanship and the design in it, you think perhaps a sailor made it. I wonder what the purpose of that would be. What was the purpose of any ring? I feel like that's what come in handy if you were like traveling the desert or something. Yeah. I think so too. That should a point. Could Doug look at the silver ring? Yeah. Doug, you go over, take a look. And it's a, oh, by the way, Chris, that ring is worth like one goal piece. Yeah, but does it make me wet? Just letting you know. God, it's not bad. Sorry. Sorry. Yeah. That's a second. Is it make me a group of liquid? You are wet. You're closer wet. Doug, you go and take a look at the silver ring. And it's got a miniature piece of aquamarine in late in it. And as you're examining it, you too, all of your clothes and everything you're wearing turn wet as well. What about my fur? Yeah. It's wet. What would be the alternative? Just my clothes. Yeah. Just dry fur, wet skin. Yeah. It must be something enchanted or the sea drinker must be doing something here. It must be, I think, related. 12. Do you know anything about these? Have you seen these before? Do I? Do I? Does it come to do like a history check or anything? Yeah. Make a, make a religion check with advantage. 14 and 8. It's a 14. I mean, you know, specifically, you see that there is a, you know, a green crystal statuette of the sea drinker. And you know that things being entirely wet like this. This is very sea drinker coated. This is very much like in line with followers of the sea drinker. Guys, it's giving sea drinker. I don't know what else to say. Does that, the statuette thing? Does that have any qualities or do anything? It is just a seafoam green crystal statuette of the sea drinker. It's very finely made. It would probably be worth about 50 gold pieces. Your silver ring dog is probably worth about 40, by the way. I don't know if I said that. And then yeah, as you're handling the statuette, 12 all of your clothes also become soaked and soaked and wet. If I were to attach that to my shield, does it still have the wetness effect? Because I kind of want to hold on to it. You know, in like modern games where they have little charms or little ball heads that you can attach to your weapons, like I just kind of went that on my shield. You want to slot it in like a like material? Yeah, it's a customizer. He wants a cosmetic. Cosmetics. That's the word. Yeah, you know, like in cars, you can have the little hula lady that's like a bobblehead kind of thing. I want that, but the sea drinker. We'll say yes. Sure. I like what you're going for. Yes. You're able to like fasten it and attach it to the top of your shield. Cute. Like a hood ornament. I'm going to add sea drinker hood ornament. I want art of that right now. You will forget what that is. Never. Right? Episode 51 next to it. That was when you asked me, I know where to look. And additionally, the only other thing that you didn't investigate, there was a potion as well, that kept in grubbles throughout. Sure. I'll pick it up. You pick it up, and again, your clothes also become wet and soggy, but you do recognize this is a potion of healing. Okay. I'll I'll pocket that. You know, wet pocket. Wet pocket. All right. Long rest. Yeah. Good to mark off your long rest. Thank you. While while we nap or sleep, can I can I try and reach out to the will or far just reach out such pace. Check in. You know, pull it in for punish. Slide to those DMs. Yeah. Hey, do you want anything more for me? I don't know. More HP stats. I can just lower all of my dexterity and strength if you would like. Yeah. How do you do that? Gunther. I will burrow under the burrow. Burrow in the barrow and then make a prayer. And hold the shield because like hold it up like an offering kind of thing. Sure. You hold the shield close to you, and the wielder shield is a flower shaped shield made of fiery obsidian iron, which is a combination of obsidian and iron. You know, you know, this of course, Gunther and the reason you hold it in closest. You know, it was granted to your people by the wielder flower for protection. You hold it tight and begin thinking of the wielder flower, reaching out, trying to commune with her. Is there a specific prayer or anything? Any like cliff notes? Like what are you trying to hit in your prayer here? With the flower, me and bun lap. I've done it. We have gotten the shield and we are here for you. And I I'm I be here for you and I wish that you would tell me or your wishes. Can I ask for an editorial cut to after he says that cut to how we hear it, which is just this muffled voice underneath the window. Yeah, then before you, you see a youthful humanoid flower burning with flame petals, sprouted from the ground, and appeared in front of you. Her back turned arms crossed. Oh my god. I'm here. We have cut to this shield back and we are putting that we'll be here soon. You have the shield? She turns around and looks at you. Yes, it's for you. I don't know. What about bun lap? Did he do this? Yes, he did, but we did it together as a team. And where is he now? He's he's avoiding for him to return. He's still escaping. Well, you've at least done this point all right, so I'll grant you your abilities back as they were. Oh, thank you, your friend. But you're not done, Gunther. You and bun lap need to bring this back to the village. We will. We will do not worry. I promise. Don't mess this up. I will not. I promise. And with a coup, he disappears. Thank you. Thank you. The wolf comes in and starts stamping on the ground where the flower fire was. See, guys, I can't come out. Guys, I told you everything is good now. Look, I feel so much better. Cut cut to the black screen with white text. Everything is not good right now. See, the winter flower is very, very powerful. Good, see? Yes, yes. And how'd it go? How'd you talk? It was good. It was very good. I feel back to full strength and they're proud. And I have a You must return this beautiful torture. - Billage cannot wait. - Perfect. So any word on bundlapp is, is he back? Is he back yet? - I don't know, I'm sure he will back in a moment. - 'Cause we've taken a long rest and he's still not back? - Yeah, I think now this probably happened right before the long rest. I say this is probably a good segue for the long rest. And you can see if you see any sign of bundlapp at the end of your rest. And the night passes uneventful, or I could say the rest passes uneventfully. - Where's my bed roll? (laughing) - That's waiting for me. And however, at the end of your rest, bundlapp does not return. However, in the distance, you see a bird flying towards you. A raven draws closer and begins circling and plops down in the center of your camp with a message attached to it. - Ooh, who is it from? Who is it from? - So, told you to grab it and take a look at it? - Yeah, I try to do a little bit of exposure therapy to Gunther, like, "Is he Gunther? "This is a bird." (groaning) - How friendly, oh, give it to Pat, yes. I do not trust, careful. (screaming) (laughing) - Yeah, make an animal-handling check Gunther. - Okay. - Is it to stop it? (laughing) - Oh! - One, two, three, two, one. - The exposure therapy seems to work a little bit. You're not quite as nervous around the bird, being close to it and seeing how it moves. Maybe you're not necessarily copacetic with them, but maybe you see their vulnerabilities and how they move and how you can manage them. - I'm not going to kill the bird, Gunther. Gunther, Gunther, birds are friends, Gunther. (laughing) - But yeah, so I assume you let the bird go and turn your attention to the message there, Toll. - Yes. - You unfurl the message. It looks like it's a message to you, Toll. - Oh! Maybe a birthday postcard? - It says, "Return to sender." Recipient not found. - Oh, God. Is it from, it was to Elva, I'm assuming? - Yeah. - Okay, it's the message you sent to Elva. - So guys, which message did you send to Elva? - I think I was telling them that I found Atta, right? Did you lose your ceiling again? - Shhh, shh, shh, shh, shh, shh, shh, shh, shh, shh, shh, shh, shh, shh, shh, shh, shh, shh. - Okay, so I think what this means, and I had to fear of this because when we were all talking over the campfire and sharing our experience, one of you guys mentioned seeing last skill in Oondar, and they were, unfortunately, it seems killed. Last we saw a last skill, I think that they might have been traveling with Elva, was that correct? - Well, we do not know what they just seemed to lost their arm, but they might still be. - Oh, but, the way I think that I thought that this might happen, but I think Elva in last skill have definitely been captured or something. - So just for clarity, Elva went to Tropic here in Ireland to follow up on a lead about a potential sibling there. - Okay, but last skill did not, last skill went elsewhere? - Correct. - Okay, so Tropic here was a dangerous endeavor for them. - It was, if I look at the map, not the map, but like kind of the GPS and knowing the roughly the land, is Tropic here in anywhere near where we're heading? Is that something that is a potential location? - So Tropic here in Ireland is way to far to the west of entrance bay. Elva went east from there, which brings, it's a nice segue, actually, to say that there's another message on this raven. - What? - To Doug. - What? - Two for one. - It's worth amazing. - Oh, there's actually more. There's a message for everyone here. - What? - That is double re. - Doug, you see one. It says to be team team leader. - Like I said, me? - Doug. - Urgent. Fort Andridge has been overrun. Heavy casualties. Remaining forces have retreated west to Andridge Bay. Godspeed, and it's science sergeant's TLI. - Oh dear. - This is a bad bird, wow, all the bad news. We're two for four. - He pulled in multiple directions. - That's why I told you that it was bad. - Gunther, there's a message for you as well. - What does it say? - Pulling you a die. - No. (laughing) - Oh my God. - Ha! (laughing) - I opened it up and it just says ca. (laughing) - It's a message from your aunt Shannon. She's offering to reforge your father's blade with the family discount. - What? That's awesome. - All you have to do is send the blade back to the untamed flame forge, along with any other materials or metals you wish to forge into the blade. They'll take 24 hours to forge. - Wow. - It's going to turn around. Do you have pride membership? (laughing) - Yes, so how do I do that, Gus? - You can do a return message with the Raven Aiden who can actually send a letter to anyone here with the Raven, as long as it's here. - All right, I'll just store it here in this Raven's chest. (laughing) - God, Link. (laughing) - And then the final message is for Nadi. It's from Duke, from Troop Troop, inquiring about the next verse in your song and negotiating about Christ. - Oh, crud. (laughing) Oh my gosh. All these like super serious messages and dire situations. But at least Nadi got their heads. I think that this is the launching of their career. - Yeah, do I have to resolve that right now? (laughing) - You can sleep on it. You can wait a little bit. - Okay, we're gonna forget about it. - You know what? I'll be sure to send them, well, I'll say this is John, 'cause I'll do the next episode. I'll send them a message next episode. - So you're returning your father's sword, the rape here? Is that your primary weapon? - Yeah. - So what are you gonna do as a backup? - He's got a gun. - I got a gun. (laughing) - God. - If you want to borrow a javelin, a couple of javelins, I have some. - Good to get javelin, I so have. - He's got a shield. - Yeah, I have a shield and some little weapons. - At the war pick. - For this? So I had that war pick and stuff. That's, I assume, is made of metal. Like, can I just give everything magical I have? - You can try it and see what happens. - Okay, I'm just gonna throw it all in. - Which comes back, breath of the wild is mush, 'cause he didn't send the right combination of stuff. - I guess if you're gonna send anything, let us know, verbalize it so we can. - All right, here's what we got, we got, we got a wafting war pick, which I think makes things hot and steamy. We got a trippy orange whirly rock that made it, you trip out, you know? - Oh, oh, then you got that here in Chimera cape. - I got a bunch of those, so I'm gonna give one of those just 'cause, you know, see what she comes up with? - I thought you meant physically, like, trip and fall. - Oh, oh, yeah. And then the sword itself is the frost blade rapier, which already has like an ice attack to it. And then I also have, it also has the goat eye thing or goat tooth. - Goat tooth, that's right, from the scapegoat, right? - Yeah. - Uh-huh, uh-huh, uh-huh. And I got that jewelers loop, which I don't think is actually magical, but it's precious metal. And then, and then, I don't like this episode of horters. - Well, I'm getting rid of all my stuff. I'm unloading. - Okay, so you're just gonna send like a grab bag of things that you value and try to see what Shannon's able to do with it. - Yeah. - Is there anything you're hoping to get out of this or just trying to see, you just want to see what shakes out? - So it's got frost powers. And then that wafting war pick, I think, does hot power. So be cool to be able to like, if you could do both. - Okay. - And I got this wooden ring and makes you wet. - Are you sending that, too? - No, okay. So, Gunther's gathers up his materials. And I guess you all would, I'm asking Doug here, would want to continue your march to the last forest. - That's right, yes indeed. - You begin traveling in the direction guided by the GPS towards the last forest. - Do we leave a note for a bun lap? I'm sorry. - That go back and then I, never mind, we're actually going here. - It's great to keep scratching the lines off. - And as you, you know, there are dark storm clouds that linger overhead as you make your way towards the last forest. And as you approach the last forest, Nettie, do you have any memories about the first time you bought something at the market? - Oh, the first time I bought something at the market, it was my mama's just gave me some money to go pick up some stuff for the temple. And they did the kind of thing that parents will do sometimes where they're like, okay, the change is yours, too, then do what you want with. And I did what any kid would do and I bought myself some chocolates. But they were special kind of chocolates that had like these little, like, little crunchy jewels in them. So they were a little bit dazzled. I was drawn to the, I was drawn to bedazzled things from an early age. - Explains a lot. - That sounds like there would be a good memory. And then yeah, as you walk in, it seems very normal at first. But of course, it's like, so there's dark storm clouds, it's pitch black out. And there's boisterous music playing amongst technical trees and flamboyant market stalls. But as you make your way into the marketplace, you notice the music is drowning out pain moans. The drow vendor's bodies are mutated with contorted faces. Out from behind the trees and stalls, slink blue test ungariants. Flesh warpers. (upbeat music) Flesh warpers. - Daddy shoots one. - Find out what happens and if daddy's able to shoot on the next episode of Tales from the Stinky Dragon. - Gosh, darn it. Gosh, darn it. - Those are the worst kind of warpers. - Welcome home, daddy. - All right. Thanks for listening, everybody. We'll see you all next time. - Great place, you got here. - Action surge. KaiBoard Quest is out now. It's a five-part mini campaign featuring mud, mud, and gum gum on a dangerous sci-fi rescue mission to find the coolest infinite, KaiBoard. This tavern tale is available to all paid members of the Stinky Dragon Patreon. Find out more at StinkyDragonPod.com and check out the KaiBoard Quest merch at store.stinkydragonPod.com. - SMASH IS KING! - And SMASH Day is fast approaching. We'll be celebrating our giant worm king with a live stream on September 4th. And on the same day, releasing Drumroll, please. (growling) A brand new SMASH dice set. That's right, SMASH is king and SMASH is dice. You'll be able to order them along with new SMASH merchandise on September 4th. Automatic NAT 20 every time. Stay tuned for details. New episodes of Tales from the Stinky Dragon premiere every other Wednesday, wherever your streams of podcast flow and on the Stinky Dragon YouTube channel. Tired of waiting for the next adventure and looking for a quest? Join the ranks of the Stinky Dragon patrons at StinkyDragonPod.com to get early access to episodes and unlock a treasure horde of exclusive treasures and powerful artifacts. For example, super stinkers and above get access to our members only live streams and Stinky Community events. Come gather around the virtual hearth with us and your steadfast companions for times of marrymaking, audience quests and digital contest of school. You could also receive a coveted shout out on the show, just like, who's your daddy? Electro, spicy rat and hollow dragon DX. These putrid patrons directly support the show and get access to all these perks and more on our Patreon. Stop missing out on the adventure. We've become a patron today at StinkyDragonPod.com. Some NPCs were named after patrons from our Stinky Dragon Discord and some of our friends provided voices in this tale, including Builder, named after Bell Wayne, voiced by Claire Lim. At WeClayer here, that's two E's, WeEE. The Lyeth Gold Chaser, voiced by Brandon Geshwind and find them at CV Bearded Bandit on Twitch. The Wilder Flower, voiced by B.K. at Black Crystal. This week's arrow question was submitted by I.O. This episode of Tales from the Stinky Dragon was produced by Ben Ernst and Micah Rysinger, written and composed by Micah Rysinger and edited by Alina Lakorcheck. Join us in the tavern next time for another aromatic adventure of Tales from the Stinky Dragon. [MUSIC PLAYING] I was a vegetarian for a long time as a little kid because I could not stand the effort of chewing meat. - The effort? - Yeah. I wasn't vegetarian, but I like steak or chicken or pork anything like that. I was like, no, I don't like chewing it. Yeah, it was like, it would make my jaw tired. I guess like, as a little kid, like your jaw muscles aren't, you know, developed. Yeah, I was like, oh, yeah, chewing meat's hard. I'm just gonna stick to vegetables. So sickly and weak to eat. Look at me. Look at me. Does that seem out of character? No, they're knowing me. I'm saying I was the same. Mommy, my jaw hurt for me in this day. Mother, I did not feel well. My name is Gustavo.

Podcast Summary

Key Points:

  1. The podcast highlights Magic
  2. "Hello from the Magic Tavern" features improvised comedy interviews with quirky guests like Felicia Day and a sentient shoe.
  3. "Everything Everywhere Daily" encourages curiosity through educational content on history, science, and culture.
  4. "Tales of the Stinky Dragon" is a Dungeons & Dragons-style narrative where players face challenges like a spreading fungus and a chimeric threat.
  5. Key themes include personal identity, upbringing, and acceptance, with Nadi Wonder’s character reflecting on her supportive environment and relationships.
  6. Doug is praised for his loyalty and emotional support of the group, exemplifying strong team dynamics.
  7. The campaign includes dynamic combat, environmental puzzles, and improvisational storytelling.
  8. A player’s strength check, deception, and dexterity saves drive the narrative, with humor and creative problem-solving woven throughout.
  9. The episode concludes with a tense escape through a magical turnstile, thwarting traps and facing surreal creatures like paint-serpents and a sea star.

Summary:

The podcast explores multiple creative and interactive storytelling formats, from Magic: The Gathering’s Commander mode to improvised comedy and educational content. In a Dungeons & Dragons narrative called "Tales of the Stinky Dragon," players face escalating dangers like a spreading fungus and a chimeric threat, while navigating puzzles and moral dilemmas. The story centers on character dynamics, with Nadi Wonder reflecting on her upbringing and motherhood, and Doug demonstrating loyalty and emotional support to the group.

Players use skill checks, teamwork, and improvisation to overcome obstacles, including dangerous paint-serpents and a giant sea star. The campaign emphasizes creativity, humor, and emotional connection, culminating in a tense escape through a magical turnstile. The episode blends action, personal reflection, and player-driven decisions, delivering an immersive and engaging fantasy experience.

The narrative underscores themes of resilience, acceptance, and the value of strong interpersonal bonds in both game and real life.

FAQs

Commander is the most popular way to play Magic: The Gathering, offering deep strategies, creative deck building, and multiplayer gameplay that fosters complex social interactions.

The Command Zone podcast is available on Apple Podcasts, Stitcher, Spotify, and other major podcast platforms.

Hello from the Magic Tavern is a comedy podcast that interviews quirky guests like Felicia Day and Brennan Lee Mulligan, and features adventures in a fictional magical land called Foon.

Everything Everywhere Daily provides daily insights into diverse topics like history, science, geography, mathematics, and culture for curious learners.

Tales of the Stinky Dragon is a fantasy adventure podcast where players navigate strange worlds, solve puzzles, and face challenges in a richly detailed, imaginative setting.

Dumb Dums and Dragons is a comedy podcast where professional improvisers and comedians play Dungeons & Dragons, blending humor and storytelling in a wild, entertaining way.

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