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C03 - Ep. 33 - From On Hyra - Seventh Inning Dretch

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C03 - Ep. 33 - From On Hyra - Seventh Inning Dretch

The transcript features a mix of podcast recommendations centered around Magic: The Gathering and role-playing games. It begins with a strong endorsement of Commander, the most popular Magic: The Gathering format, praising its strategic depth, creativity, and social engagement. It then shifts to Root Tales of Magic’s new campaign, *Blue Kindness High*, a satirical blend of high school and fantasy, combining elements from *X-Men*, *Degrassi*, and *Stranger Things* in an improvised, comedic roleplay. The segment also highlights *Gestures of Ravenloft*, a show that humorously explores the horror setting of Ravenloft through improvised storytelling, featuring live gameplay and comedic self-awareness. The podcast emphasizes its educational value for new players while maintaining entertainment through absurdity and character-driven humor. All three shows are presented as standout experiences in the podcast landscape—Commander for Magic fans, *Blue Kindness High* for lovers of satire and storytelling, and *Gestures of Ravenloft* for fans of immersive, low-spoiler horror world-building. These recommendations showcase a diverse range of engaging, creative, and accessible content for audiences seeking both entertainment and learning in tabletop gaming.

Transcription

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English
What's up everybody, I'm Jimmy Wong. How's it? It's Josh Lee Quy. We're the host of the Command Zone podcast. You've probably heard of Magic the Gathering. Whether you're a new player or a seasoned veteran, or you used to play and want to get back into the game, you've got to check out Commander. It's the most popular way to play Magic, and for good reason. It's everything you love about board games, but with Magic cards. Deep rewarding strategies, infinite creative deck building possibilities, and it's multiplayer. So there are tons of opportunities for complex social interactions. If you can't tell, we seriously love this game, and we think you would too. I mean, why else would we talk about it for like an hour every single week? All right, so if you like Magic the Gathering, check us out at the Command Zone, the premier podcast for all things Commander. Available on Apple Podcast, Stitcher, Spotify, or anywhere podcasts are found. Ah, sophomore year. For many American high schoolers, it truly is one of the most second high school years. But what if a school year was more than just the second one? What if they got superpowers all up in that thing? Root Tales of Magic has been relentlessly lampooning fantasy in sci-fi with their improvised roleplay podcast since 2019. And for their brand new campaign, they've set their sights on high school. It's Root Tales of Magic Blue Kindness High. Blue Kindness High is X-Men meets Degrassi, Animorphs meets Stossing Screek, Stranger Things meets Looney Tunes, GM by Comedian Tim Platt. Listen to Branson Reese, Ali Fisher, and Joe LePore. Tell the tale of sophomores who, for some reason, are amazing. The world is filled with all sorts of podcasts, good and bad, but there's only one best podcast, Root Tales of Magic. Whether you're a long time lover of the series or a newbie to the Root Crew, this tale is definitely one you won't want to miss. Subscribe to Root Tales of Magic on Spotify, Apple Podcasts, Pocket Casts, or wherever you listen to podcasts. New episodes drop every other Tuesday. DM by an award-winning game designer and voice-over actor with a cast made of professional comedians. Gestures of Ravenloft is a show that'll make you laugh no matter what horrors are happening to its characters. Even better the cast had no idea they'll be playing themselves. The series begins with a warm-up scene that was actually the start of the show, so the players begin their adventures wearing chip-and-dale vest, underwear, and matching fedores. It's produced by the same team behind the hit podcast "Dumb Dums and Dragons". You know, the show has got to be amazing. It's got original content set within Ravenloft. It's a perfect show for DMs to learn how Ravenloft works, while also being totally spoiler-free for any players, if they journey to Ravenloft in their own home games. New episodes recorded live on Twitch every Wednesday night, and released this podcast every Friday and Saturday. You get two episodes every week, so it's twice the fun. I did the math. I listened an episode, and I think the Ravenloft world is really cool. I feel like it's, well, in my opinion, it's kind of underutilized, so I'm really happy to listen to them exploring that world, and kind of showing it to people. Highly recommend you check it out. You can listen to Gestures of Ravenloft anywhere you listen to podcasts. [Music] Afternoon, all you ancient titans. Stop or swim into the stinky dragon and sip on our latest libation. Nectar of the God's Child. It's a mixture of a torrent of telepathy-tested tap water, a brew of booming battle-borne tea leaves, a sprinkling of primordial powdered sugar, a lashing of painfully puckered lemonade, and finally topped with a sprig of stunning mint and a slice of reality-altering orange. One sip of this celestial sipper, and you'll have advantage on never being too far out of reach. Previously, our adventurers Doug and Monther dove down a dank drain, but their deliberate detour delivered a dilemma at a drainage divide. The desired metallic musk was smelt to the left, yet a suspicious shot sounded from the right. Be team befriended the brothers of Toll, Tio, and Neo. They were attacked by dreadful dretches, who thieved their thomitech bodies, heads, and armor. So, be team braved the musty minds of sores, some concern should the dretches den, but have they bitten off more than they can chew? Grab a guzzler and let's get back to this gassy cause. [Music] Hello everyone, welcome to Tales of the Stinky Dragon. I'm your dungeon master Gustavo Sorola, and I'm hitting our four players with an arrow. Fair. Jumping. That's, that's Nadi shooting it out of the sky with her, with her eldritch blast. Classic, Nadi. All right, this week's question is, if you could master one skill, which would you pick and why? And that's submitted by Doug Boone. All right, everyone go and roll. I wish my question. Yeah, yeah, don't get this. Everyone go and roll a D20. One, eight, six, 17, so 17, eight, six, one. Shout out to our Patreon member, Doug Boone. Love, love Doug Boone. I don't remember who the people are, because I'm a big nerd. All I remember are numbers. All right, so Mr. 17, you're up first. Hello, I'm Mr. 17. No, I'm 17. Mr. 17's my father. Hi, I'm John Reisinger, and I play Nadi Wonder, who is a drow, warlock, mother, drag queen, and just a nice gal. If I was able to master one skill, I would say, I mean, there's a lot of skills that I'd like to master. I love getting better at stuff. But the top of my mind right now, as far as importance, is I would master the skill of the magical control of time, so that I can cast a spell to go back in time to move my auto-harp into a different slot in my inventory, so that when that dead gum, you know, group of folks who I'm part of their cult now, ask me to sacrifice something and wouldn't have been, maybe the most important thing in my inventory. You could also write a song about it. And, you know, "Here's wrong, true, perfect." No, but they can't write a song because they don't have their auto-harp. Yeah, so yeah. It's funny that Nadi says the most important thing in her inventory is the auto-harp in that gigi. Interesting. He's not in my inventory. What are you talking about? I'm in my inventory. What would he be in my inventory? You lost gigi. He's in my heart. Where's gigi in my inventory? Well, then don't be making up lies. And then gaslighten me like I'm saying something crazy. All right, this is part of this. All right, I want to change my answer. I'd like to master the skill of not being gaslit by our dungeon master. And I'd like to master the skill of gaslighting. All right, thank you, Nadi. I promised I'll stop gaslighten you. Yeah, you never said that. All right, I believe we had eight next. That's me. Hey, it's your good friend, Blaine Gibson. You who would speak talk what? No. So what does Nadi hear that? No, no, no, no, no, no. And you who I play tove the male Thamatek Barbarian level six. And Gustavo, Gustavo, if I had to master a skill, it could be the craft of performance art. You know, like acting, I want to be like a bard, like a barbarian bard, a bardbarian, similar to like a Dave Bautista or John Cena or Dwayne the Rock Johnson. I just want to act, you know, and unfortunately, I have this huge, whole king body that makes me good for killing. So that makes me a barbarian. Yeah, what's the name of the guy that played the president in running man? Wasn't that also like a wrestler? The president in running man. Yeah, he had to then go and fight and be a gladiator in the running man to fight. You're talking about Jess even sure he wasn't the president, but he was a wrestler, he was a past performer on the running man. Okay, yeah. He's the governor of Minnesota. The Baja, dude, I love Jess even sure. Don't even get me started on Jess even sure. That guy's a nut. I'm just asking if I actually got that correct. Did I name the right muscle man? Yeah, well, yeah, yeah, good. I got one to bleed. I got one. Great example of a bardbarian. Yeah, see, I'm interested in your culture, Blaine. Yeah, do I multi-class? Is that what I got to do now? Yeah, absolutely. Let's do it. Finally, one of you, I dare you. All right. Well, level us up. Coward. Watch him do it. This episode brought you by Coffee. No, don't give us more levels, Gus. No. It's me. All right. Thanks, Blaine. Next up, I believe was Barbara with the six. It was. Correct. Very good job, Gus. Inspiration died to you. Gaslight had more. I've already got one. I don't. He does. I know. All right. Get out of here. Well, hello, everyone. I'm Barbara Donkelman, professional gas lighter and also a player of Doug Boone, the Art of Fisher Bug Bayer. And you know, I actually have mastered quite a few skills, not to brag or anything like that, but spend a lot of time like learning and building and doing a lot of things with my hands. But the one thing I don't know how to do and I really, I just, I'm all, I just like a bunch of fingers when I try to do it is play a musical instrument. And I feel like, you know, if Doug maybe learned a guitar or a piano or something like that, he really impressed people around him. People aren't really as impressed with my intellectual abilities as much as, you know, they are with the arts. So I would like to maybe learn a musical instrument. Maybe not. He could help me with the, her auto harp or something like that. This is a bit of a sore spot, but. Oh, yeah. I mean, music is essentially like really fancy math with cool sounds, so you put it that way. I want to learn even more. There you go. We can, we can make this happen. Absolutely. We can be a little do it. Can you give us a little diddy right now, Bard? A bit, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah. Can you give us a little diddy right now, Doug? (laughs) (laughing) - Sorry. - That was my music. - It's under like a song. - Yeah. - That's when someone's playing Mario Kart and gets off the track, but just keeps going and gets on the track eventually. - Yeah, yeah. - That's our folks. - No. - I love that. - I love that. I'm Barbara and I had a character named Bart who was a Bart and that was like designed on purpose to confuse people and did its job just now after three campaigns. - Like three years later, it got me. - We just filmed Baldur's Gate 3 as the Infinite's. - Yeah. - That's how power I go. - Don't do Bart's voice. - Give me a little jitty right now. - Oh, y'all. - Like it. - See, I can't play it. (laughing) - That sounded like depeche mode. Was that don't let me down again? Or what's that song you guys? - I never let me down again. - Yeah. - I know, I just played some random tunes there. - It sounded like the little piano that they played the Rugress theme song. was that like a line up? You're something. So talented. No, that's a, that's definitely some new wave action going on. I mean, do it. I'll buy the record. For sale now, it's stored out stinky dragonpot.com. As soon as we get the 12 bearded back in stock, we're going to have a Doug's album on there. All right. Thanks. That's a promise. That's a promise. 100% promise. All right. Thanks, Barbara. Next up with a one, I believe it's Christopher. Hey, I'm Chris. I played, got there. The level six male cookbook fighter and the skill that I wish I could try tried so hard when I was younger. It's very challenging, but it is very impressive. When you do it, it is called tongue rope. And it is where you, you use your tongue and you spit it out. And then you jump, jump, jump, jump, jump. And I always trip. For the first time, I imagine what it would be like to have like a eight foot long tongue in the idea first to think about, like imagine your tongue just like, ah, where would it roll up into? Yeah. But do you mean it's just like a jump rope, but what's your tongue? Yes. Where do you store it? In my mouth. It is right here. I use it now to speak. How do you have any room for anything else in your mouth when you got a eight foot long tongue rolled up in you? Well, I can sometimes feed food. Eat food. Do you wear a joke on your tongue? Eat food, fit food in my, in my mouth with the tongue. Wow. Yeah. So I could try that jump. Listen, Helch. I'll show you how bad I am. It's just licking everything in the room. You also have teeth marked all over your tongue. That's been fine. Yeah. It's just challenging skill. I wish I could do it because it is so impressive. World's worst fruit roll up. I will see who masters their skill first. We go to be or not to be. All right. Thanks. Gunther appreciate that. Can Doug go take a look at the overturned mine cart? Yeah. What do you want to do? Like you want to, like, look under it, see what it's covering or you want to like, I assume like without having to lift it. If it's something that's like, mate of a few pieces, there's probably cracks like a peek into to see if there's anything under it. Yeah. That makes sense. Without actually like, releasing anything that might be under there. Yeah. Make me an investigation check. I have a plus four. That is a nine. So that's a 13. 13. Yeah. You go up and yeah, there's a, you know, a small hole punched in the side of the mine cart probably from years of use. And you know, you put your eye up to it and take a look inside and you see some tools. You see a hand drill and a pickaxe in there. And what appear to be some various chunks of metal. Oh. Actually, this stuff might be kind of useful. And as you're looking at it and you turn to convey that to your party, the mine cart gets overturned and three armored dretches jump out from under the mine cart. Yeah. Farts. Monster card. Yeah. Holding up weapons and menacing you all. Everyone go and roll initiative. The dretches burst out from under the mine cart. So everyone go ahead and roll initiative. 17, 8, 30, 20, 11. My last one was like 18 was the rest of peace. 18 is at the end of the last episode. I roll it. It's last episode. This is the now get with the content. The dretches rolled a four. So they are last in this. Sokers. They're down in the dretches. All right, Nady, you see these three hideous creatures threatening your friend Doug. All right. So there's three of them and they are gathered up together because they were under that mine cart. Yeah, they were huddled into that mine cart. So they're all pretty clustered together. Okay. Well, first, a little penache. Now he's going to use her elemental gift of flight. Ooh. And what's the fun about that? Blaine Gibson. Cause we're in a cave. You're just going to go whoo. Yeah, I was going to ask how tall is the room around? That is a great question. I'll re-read the room description, which I probably should have done when we started here. You are in a round cavern with an overturned mine cart. And there's child-sized burrows dug throughout the room and a giant centipede corpse that was blocking your path when you first came into the cavern here. So it's pretty big. It's a pretty big round cavernous room. All the park on height. Let's say 20 feet. Yeah. So Nettie goes up to maximum height. Now she has overwatch. And let's bring out Nettie online. Nettie online. Let's bring our oldie goldie and cast a mode of hell. Ooh, yeehaw. We're the empires when we need him. Yeah, you're let's not be doing that again. Oh, man. Literally. As a reminder, I manifest a pocket of hell that is 15 feet. It's a sphere. I imagine I could do that with getting all three of them in there and not Douglas. And they get blinded. Yeah. Okay. Yeah. They do get blinded and are blinded while they're still in it. And they also take some damage. A creature who starts their turn in this area takes 3d6 fire damage. A creature who ends their turn in that area must succeed in a wisdom saving throw. And then if they fail that, they take more damage. And since they're blinded, last time we did it, I think as they had to do a little roll to see if they could get out. Yeah. Yeah. But let's deal with this damage first, I think, right? Yeah. 3d6 is a far. Do they get a saver or anything on that? No, sir. Sorry. Oh, they do when they start their turn. You want to do it then? Yeah. Since I can just do it now since we're talking to me. I'm going to do it now. Five. Five. Three. 13. Have you considered a move to heaven? No. So they only, it looks like they only save if they end their turn in there. If they end their turn there, they do that wisdom saving throw. And then if they fail that, they take psychic damage, right? But they don't get a save on the start of their turn. No, they do not. They just take damage. All right. Well, that's yet another broken spell for an adi wonder. All right. So yeah, hold on to that for now. And at the start of their turn, they're going to have a bad time. Okay. And once again, Mr. Gigglesworth is going to approach the edge of hell and stand there waiting to try to nick somebody in the ankles if they come out. I'm just standing by it going. Yeah. I feel like it's like a dog at your front door, but it hears someone outside who's coming home and they're like, oh, it's like all excited. Ready? 100% tail wagging a hyperactive pomeranian holding an axe. What the cute baby. All right. You got anything else for a snappy? Oh, is that for it for you and Geki? That'll be it. All right. And he won't do any action, but a Captain Grumbles will yell some stuff at those guys. Make me a, let's call it a wisdom check for Captain Grumbles. Oh no. This is where we lose him. Four. You don't know this, but a cold shiver runs down Captain Grumbles fine as he sees a motor-pelled manifest in front of him because he's a zombie. He's got, he doesn't know why, but something's not right with that thing. It's past life. Yeah. It's like he's experienced it before. Oh, he's, he was, I forgot. He was living in it. I was thinking because he was dead. Oh, yeah. He's born from this. Yeah. In a way, molded by it. Douglass or Doug, sorry, you're up. It's happened by my government name. Douglas Furboon. So natty cast mode of hell around the three. Yeah. Probably not the thing I should know at the top of combat so no one can see them. Wondered about that. Yeah. So if you all just want to like maybe take a little breather or like ready something. You can, you can, you can take your time, decide where you want to stand in the room. You got all the time. What happens if you like, if I wanted to cast fire bolt into the mode of hell, because I could see where the mode is, I assume. All right. It's not air effect. So it says you hurl a mode of fire at a creature object within range and the range is 120 feet. So that's not a problem. Make a range spell attack against the target on a hit. The character takes damage. So I think in this case, the way I would work this is you would make your range spell attack, but you would do so at disadvantage because you can't actually see them. So that's, that's the way it would probably work. Okay. Well, I'm going to hold off on that then and instead I'm going to cast guidance on my close enough to touch Gunther. Yeah. You make that happen. Okay. I'm going to cast guidance on Gunther, which means D4 at a D4. Oh, it's ability check, so I always forget. It's so good if they get attacked. Yeah. And you never know Gunther. I want to do a backflip or something cool, something groundbreaking that we've never seen in our campaign before. That sounds sick. That's on step. That sounds cool. Okay. barrel roll. There it is too. And then I'll also bring out Gambott and just like pop out in front of me. Assembly additional protection. - All right, that's it for Doug. Next up we got Gunther. - Gunther wants to do a defensive back flip. - Oh, he was ready. (laughing) - Defensive back flip. - Yeah, I have in mind what that is. Can you describe that for us though, just to see if we're on the same page? - Yeah, okay, defensive back flip, obviously, is where pulls out a store to shield, does a back flip, and so that he's shield lands, shield facing the enemy, and then ready's an attack for whenever they come out. - Okay, can we roll for it? - Yeah, why don't you go ahead and make a, hmmm. - What would you call that a. - Acrobatics? - Yeah, make that an Acrobatics check for Gunther. - Put that top. - A one. (laughing) - No way. (laughing) - But add your D4. (laughing) - So it's a one plus eight plus a nine 11 with everything. - Yeah, the spirit of Kyborg must be here somehow with that one, but yeah, within 11. - We feel him. - Within 11, you don't man it. You manage to at least land on your feet. It's not the most graceful thing. I think it's like the thing you do when you're a little kid, you do something like you jump and you think it's really far and really cool. From an outside perspective, it's like whatever. It's like you just kind of jump and do a back flip and land on steadily on your feet. - He thought he did a back flip, but all he did was twirl around and spate in place. - I love it. - I kind of leaned to the right and thought he did it, but all he did was just kind of turn himself around. - Yeah, exactly. - I'm ready. - Sounds about right. - Defense. - And that's it. - Oh, that's it. - Yeah, waiting for them, readying to attack as they emerge. - Okay, okay. Cool, what do you wanna do? Gunther is showing off some serious skills over there. - You, yeah. I mean, I feel like we got this thoroughly covered, so why don't I play around a little, you know? Let's play in the space. So I wanna walk up to the edge of the mode of hell. You know, earlier I said I wanted to become an actor. Okay, so I'm going to try that now. I'm going to lay prone on the ground, close my eyes, stick my tongue up, and then I'm going to make them believe through acting that I am dead. And when they come out, I'll kill them. - Hmm. Thoughts, thoughts everybody. - No, I love it, it's a faint. - Yes. - Like F-E-I-N-T. - Oh, I thought it like a good heavens, what a great performance tool of you deserve the Oscar. - Okay, anyways, that's what I do in their whole life attack. - Were you expecting applause or something? - Yes, this is my acceptance speech. I'd like to thank the Academy. - What's your motivation? - Oh, oh, oh, hmm. We see, I'm wearing the dead skin of mine. (laughing) I'm wearing the corpse. Now I must embrace the corpse. Okay, I must, I must grow. - I believe that I am dead man. - Wake up dead man. - Beautiful. - But for a little show for my friends, I'm based on the faint thing. I will go, oh, oh, oh, oh. (laughing) - I love it. All right, is that it for you, Toll? - Yeah. - Toll, give me a performance check to see how effective this is and whether or not you'll be considered for your performance in the Academy. - Ooh, la la, my first break. That is a, that's not bad, that is a six. I think I nailed it, guys. - Eee. (laughing) - Come here. - Come on, get down. - No. - Benedict Cumberbatch doesn't have anything to worry about next year at the Academy Awards. It'll be fine. Thanks, Toll. - You're welcome. - And now with that, I believe it's time for some help. - Yeah, now they take 13 points of fire damage. - Woo! (laughing) - If only there was a fire bolt in their queue. - Everyone's been kind of waiting and staying at the edge of this motor hell. But, though, the motor finally manifests itself with a blast of brimstone and heat radiating out, incinerating everything inside for 13 points of damage. And what happens? It doesn't just go off where I like the motor stays there? - Yeah. - Okay. The motor activates and nothing steps out of it. (laughing) Are they immediately just dead? - I don't know. - Well, I can ask, should I be rolling for a, for a wisdom check in psychic damage? - Should I throw it? - Well, you have to roll for a wisdom check. - I said let's. (laughing) - Then roll. - A creature answer turned in that or am I succeed on a wisdom saving throw? - Roller one. - Roller one. (laughing) - Is that a success or? - Hold open to one eye and says, are they, are they still in there? Are they coming out? She's coming to dead. - I don't know, they're still trying to do his back for what I pulled on. - They failed. - That was a roll for all of them? - Yeah. - Let's do 'em all as a group. - Okay, 3D6 psychic damage. - As the voices of the dam crowd their minds. (screaming) - Gigi, behave. - You know, sometimes I listen to this podcast and something scary happens in my ear and it freaks me out, IRL. That's gonna be that moment for everybody. Way to go, Chris, you did it. - Say. (laughing) - That's good. - 14 point psychic damage. - Ooh. - Yeah, still no motion. Nothing emerges from hell. - Shall I go in and look for them? - Nadi, how long until the moat wears off? Is it like an hour or two? I can stay still. I'm a good actor. Watch. (laughing) - It's all depend upon my concentration. I could drop it if you think there might be a mystery of it. - If we take Nadi out of her concentration. - I can just end my concentration. Y'all just need to talk to each other. - Concentrate on my performance. - Oh. - I don't know how you can concentrate on anything we're talking to you, to be honest. - Acting. - Nadi will drop her concentration. Motive hell is gone. - Right as you drop your concentration, a foot steps out of the moto hell. Not a touch chain, anything, just a foot. (laughing) - Oh no. - Oh. - Is it a hairy green dredge foot? - It's a, yeah, a hairy disgusting hairy green plus dual filled foot. And you drop your moto hell and you see what used to be three armored dredges lying in a pile in the middle. - Did I one shot these guys? - Yeah, pretty much. (laughing) - 12 admires them. - Oh, they're good. (laughing) - I think they were just too scared of Gigi. - They're better than you, don't they? - Wow. - My, I'm sorry, I have to vote for them for the best performance. - Speaking of Gigi, Gigi does start chewing on that one piece of foot. - Oh. - Oh. - He needed something. - Like, you know, like, like a little doxin who's got a toy and just like, (growling) just like, shake, shake, shake it around. - Love it. - They're like a squeak in there. - Yeah, can you look around and see if there's anything, remains of them worthwhile. - It's in Gigi's mouth. - Yeah, make an investigation check. - I do an investigated backflip. - Let us eat. - God. - God third. - Yeah, how'd that go? What was that roll? (laughing) - It was a two. - Cool. - I feel, I feel. - I'm firing a cardboard. - Oh, I feel them in this room. - Well, that was just for the investigation. The backflip, I didn't do. Yeah, do you want me to do a backflip? - Yeah, yeah, yeah, let's do it. - It comes. - 12, I'm bad. - I rolled a four, I have an eight to acrobatics. - Yeah, that's real bad. - Yeah, once again, it's like, it's a little better, but you're still just doing that thing where you close your eyes, jump in place, and spin around as opposed to actually doing a flip. You're turning on the wrong axis. But you think you're doing great. And you do your investigated backflip and turn to face the remains of the armored dretches. And there's not much left other than those Louis Gray metallic pieces that they had covering them. - Oh. - Is that the pieces of the thom attack? - Yeah, is that similar to the metal that we found in the Nadi's new church? - Yes, it looked nearly identical. - Can we, I mean, I'm sure that this is gonna be a mystery that unravels throughout the episode. But yeah, is this Nio's parts? 'Cause he was missing his armor. It's the same color, right? - He was missing his body. - Yeah, he, oh wait, no, one of them, Tio. - Yeah, okay, yeah. He was missing his outer missing body, Nio's missing. - Yeah, in the last episode, one of you whoever had the piece offered it to Tio, who, and then Nio grabbed it and started like trying to reattach it to his body, okay? - Could Doug go pick up all the pieces? - Absolutely. We can call them Nio pets. (laughing) - I don't know, you've been waiting to make that joke. Your whole life. - Oh, inspiration, I just think that, no, no, no. - I stand by the lack of inspiration. I for that one, I stand by that. - Yeah, yeah. - Thanks John. (laughing) - Imagine setting your makeup. Then forgetting it's even theirs. Meet new groupie setting mist from Mavily New York. Gel to mist technology locks in your look for up to 24 hours with flexible all day comfy grip. No tightness, no stickiness, no residue. Just plum, dewy, hydrated skin. That still feels like your skin. Try new groupie setting mist from Mavily New York. - Maybe it's Mavily. (dramatic music) - Hedeg also determined by picking up all these pieces if like he could cohesively make it into what he perceives as missing from one or both of the siblings. - Oh, you made this cod piece. (laughing) - Make an intelligence check. - 18. - Yeah, you think you're missing a significant amount of pieces? It's like trying to put together a jigsaw puzzle with only a fraction of the pieces. You find parts that fit together, but other parts that don't seem to fit anywhere. But you can make some decent progress with how these all are supposed to go together. - Okay. - Could I then just put it in my inventory and collect them? - Yeah, I hate collecting missions in video games. The worst. - Does it matter? I don't know if I need to write down a number of how many pieces I have or is it just pieces? - Just write pieces. And over your head, the numbers two slash 18 appear. (laughing) That's it. Oh, man. We're gonna have to murder a lot of dretches. Time to go farming. Yeah. All right. Well, I guess just be careful If you list lift any online cards up in here, but the question is how do we get around this giant caterpillar thing? Son of a pig. Son of a pig. It's dead, right? Or is it dead? Yeah. Yeah. We just go over it. Yeah, you can just kind of shove it and Get around it. Paul told would stand up and dust himself off and then bow. Thank you. Thank you. Thank you. Yeah, he pulls his hand in front of us. Hey, my flight lasts for 10 minutes and I can just hover. Can I just keep that going for 10 minutes? Yeah, sure. Okay. Some day we need to attach some string to Nadi's foot and pretend like they're a balloon that's like a disguise. You know, oh, yeah. Is that how Giggie is traveling? Yeah, Giggie just like holding on to his harness. Giggie's just walking on the ground holding on to mama with his mom balloon. Love it. That's adorable. Okay. We're going back to our dungeon maze mechanic. And correct me if I'm wrong, Doug, I believe you were the one who drew this monster card and figured this. I believe so, yeah. I tell you what, since since you made an intelligence check to put this stuff back together, Doug, I want you also to make me a Survival check as well. Okay, and do 19. Oh, that's really good. Okay, as you're collecting and putting together these pieces of blue grey metal, you find a few other smaller pieces that lead off down one of the one of the tunnels in front of you, which is you feel like it's kind of leading you in the correct path you need to go. Guys, I have a feeling that this is the correct path we need to go and I found more pieces down this way. All over the leader. Good job, Doug. All right, so that means next up would be Paul. Yes, I will pursue pitfalls wisdom. That would be Peru's, but sure. Peru's pitfalls, Michael. You reveal two cards in the river. You choose one to discard and shuffle the two remaining cards and place them face down in the river. Yes, that's the one. All right, wisdom check. Yeah, make me a wisdom check. Oh, that's a net 20 baby. Yeah, what is that like an 18? No, I have a plus zero. Thank you very much. Oh, Zestie Gus is here. Now I will pursue this path. All right, you pursue the path which two cards you want to reveal. It's not, it's not mean when I embrace the insults. Yes, it's so, it's so good that we figured out a way to make a living being idiots because we're so good at that. We might as well get paid, man. I'm actually a scientist on the side. Yeah, it's Blaine's hobby is science. Yeah. Yeah. All right, which cards do you want to reveal here? My job is being. I mean, that energy is us. Barbara, that energy is us. We are all cans. Yes, there's there's three cards to choose from correct for the different paths. Okay, I'll, what are the left and the right cards reveal? Oh, you sure about that? Okay. Left and center. Left and center. Left and center or left and right? Left and right. Okay, left and right. You evaluate the dangers ahead and do a little bit of reconnaissance and scouting and you feel you ascertained that going either to the left or the right would both lead you on the correct path. Oh, that makes no sense geographically speaking, what are we talking about? It's like work. What's in the center? You didn't produce that one. A dairy queen. You can still go in the center if you want. So basically, Blaine, you can just pick one of those, put it back down and just take that path and just take that path. You know, but I'm done done done done left. It sounds like left, left, left. Let's, yeah, I'll put one down and I guess wait, so what happens is you pick one and then shuffle the other two. You just want to discard. Yeah, that's what I do. So you're just, you're discarding left. Yeah, I discard center. Is that possible? No, but you know that there now is a correct path in the river. Yeah, but we're just discarding one of those and then uh, shuffling the other ones. All right. Sure. So you still get to pick left center or right left. So he just made our chances worse. Yeah, I guess so that's not true. That's not true. The scientist go left. Is that your final answer? Yes, we just lock it in. All right, locking in left. First of all, that can happen quite a lot actually. You pursue the left path and you see a shadowy figure with a glint of metal quickly shuffling past the tunnel glowing with fire light. Hey, come, come back. Where are you going? You who? You who? You turn a corner down to dark set of stairs. The stench of rotting flesh and moldy sewage filling your lungs. The sounds of thick bubbling fluid echoes all around as you're in a wide and deep cavern and without warning of blazing fire illuminates the far side of the stench. A pool of pure fire burns and shorts hook silhouette stands over it and they address the pool. My overlaught, we have procured the gemstone. It was right where the fire eaters said it would be. With your permission, I shall start the ritual immediately. Do it. I will need all of my underlords for the next move. You are sure this will be an improvement? I have no doubt. So, is it true then? Have you indeed found the path binder? Hmm, they are all but within my grasp. We storm the gates in one week. Then there is no time to lose. Indeed. Oh, and one more thing. Make sure our guests die. With pleasure. The silhouette turns around revealing them to be a greenish gorilla like Gundari and covered in festive postules and boils with some kind of druidic dredge wearing a cloak of rags. Their gnarly curled claws pulled up a rod set with a pulsing fiery opal. A bang smile comes across their face and they pound the rod on the ground and the pool of fire transforms into floating flames sliding the entire den. A horde of dredges surrounds the snarling clad in blue gray armor. The pool behind the dredge grew and now bubbles with black oil and a single demonic horn is curiously poking out from the crew. That's the ritual of resurrection begin. Everyone go ahead in the. Sorry, wrong room. We were looking for the bathroom. Yeah, does that? That's down the hallway, isn't it? Actually meant to take the other path. That is our bad. So sorry to have interrupt. Yeah, we'll do it. We'll be going. Bye. See you later. Okay. What do we call initiative and we'll see if you able to see that before they're able to add. While we're all initiatives since we don't have the pleasure of listening to our voice actors with a plane. Did that voice in the pool sound like wester face in furnace in furnace in furnace in the yes. Okay, I rolled a 24 11 21 that would be a four. So before we really get into any decision-making combat or whatever it is you guys decide I'm going to read a little bit of description of the room and let's know about what's going on. Thank you. Okay. So this room reeks of rotting flesh and moldy sewage. There's a large ceremonial pool that overflows with boiling crude oil. There's a demonic horn sticking out from the large pool and two small pools in the corners with a drain gate on the far side. There's rotting support beams that crack menacingly in piles of rocks and piles of bones. Okay, this the ceremonial pool. Is it like elevated like a birdhouse or bird bath or is it in the ground? No, it's in the ground and that's where that druidic I'm going to refer to it as a druidic dress like that one that was talking to the pool. That's where that one is situated and appears to be performing some kind of ritual. Metagame-wise I've started a timer and as time progresses that druid is like trying to it appears they're trying to to do something at that pool. Sounds like you're just describing six flags via oyster taxes. Where's the iron redler? I went there. I went there. Okay, it's all right. As our timers go. Our timers go. And the other two pools are just like chilling off to the side. Yeah, I mean, I don't know if I'd say chilling, but they are to the side to the left and the right when you enter. And did you did you give us a number of how many other dredges there are that are not the druid ones? Oh, I did not, but there are eight. Okay, that's manageable. How far am I from the one summoning? Gunther. From the bottom of the stairs where you enter to that pool is probably about 40 feet more or less. Okay, Gunther is going to run forward jump and then mid-air cast misty step. Whoa, so that he lands with his sword onto the guy casting their summoning. That's pretty sick. Okay, FYI there are those other eight dredges as well that are between you and that druidic dredge. Uh-huh. So I'm assuming you want to like just run a little bit, avoid any attacks of opportunity and then try to jump and misty step. Yeah, pass around them, avoiding the attacks of opportunity to get to the druidic dredge. I just want to make sure I'm understanding crazy. Okay, yeah, what's the range on misty step? Is it like 30 feet or something? It is misty step briefly surrounded by silvery mist. You teleport up to 30 feet to an unoccupied space you can see. Yeah, I'm see why not. That should absolutely work. So yeah, You take, you know, five or 10 feet of movement up ahead, then I think the dretches, the armored dretches, they think they're gonna be able to attack you. They look at you menacingly and then you jump up and disappear reappearing behind them all by the giant boiling pit where the druidic dretches and you attempt to strike at him. - Is he holding anything, this creature? - He's holding a rod set with a pulsing fiery oval. - Okay, well first I will attack. - Does an 18 hit? - Yes, an 18 does hit. - As I stab down, I wanna use a superiority dice to use a disarming attack. When you hit a creature with a attack roll, I can attempt to disarm the target, add the superiority dice, roll to the tax damage roll, and the target must succeed on a strength saving throw or drop one object of your choice that it's holding. - Oh, Gunther's learned his lessons. (laughs) - Okay, yeah, go ahead and get that roll. You use your superiority dice, right? - Yeah. - That's 13 damage. - Okay, and I have to make a strength saving throw, you said? - Mm-hmm. - What's the DC on it? - It doesn't say a number. - Okay, well rolled, see what it is. - Is it a counter roll against me? - It's an inferiority dice. (laughs) - No, it's just a saving throw, if that's not an opposed roll. It doesn't matter, I rolled a three, which is probably not enough for whatever your check is. So what item, I have no idea what item you're gonna choose, what item do you choose for the druidic dretches to drop? - Whatever that thing that you say it was holding something kind of glowing or whatever. - A rod with a fiery opal? - Yeah, that would be it, yeah, that one. - Using, who taught you this lesson, do you remember? - Yeah, it was. Thode, Renasis. - Renasis? - Renasis. - You remember Renasis teaching you this lesson, and you focus your weapon on the hand of this druidic dretch and use the leverage to force the rod with the fiery opal out of its hand and it clatters to the ground at the druidic dretches feet. - Noice. - I do have a second attack. For my second attack, can I try and kick the thing towards my party, is that an option? - You can, I will warn you, those eight dretches are between you and the party. So even if you kick it in the direction of your party, there's no guarantee it's gonna get to them. - Then, I guess picking up an item is a free action, right? - Well, in this case, we'll say it's an action because this is kind of important here. - Oh wait, so you attack, which is an action, you can attack again as part of that action if you can't take another action. I'm gonna say you don't have another action. I'm inclined to give it to you. I'm looking for a way to make it happen, but I don't think you're out of actions. - Okay. Then can I just use my action to kick the thing as, no, but you're out of actions. - Well, I guess like an attack against the tonight. - Yeah, we can call it an attack on the item, but we'll say like an unarmed attack on the item. - Yeah, I'm trying to push it away, you know. - In a width direction, I'll kick it west. - Let's say you're gonna kick it east to the west. There's like a little pile of rocks. It's not, it's probably not that important, but we'll say you're kicking it to the east just 'cause it's a little more clear in that direction. - Yeah, make like an unarmed attack on it, just to see if you're able to hit it. - A 13. - Yeah, we'll say you're able to make contact with it at that point. Yeah, yeah, yeah. So make it, roll a D6 just to see like, how strong you're able to hit it. - Okay, that's a one. - Yeah, yeah, it's something like where you lined up a really mighty kick, but most of the force goes over the rod and you barely get a little glancing blow on it. And it made the skaters a little bit. It was about five feet to the east. - It's basically Charlie Brown. - Get the rod, I have made it very easy to get. - Yeah, it's like Lucy was holding the football and pulled it and Gunther takes a big swinging kick and misses it. - Oh man. - All right, and that is my turn. - All right, that's it for Gunther. After Gunther is dug, then some enemies then told. - Is anyone really hurt right now? How's everyone doing? - He's trying to just do some support. - I want to support. - Good. Now, matter wise, I barely got any damage taken from him. - Are you okay? - Do you have a chance? - Uh, do I have a chance, that's negative. - Speaking of mages, that one took a damage. You can heal them. - Oh wait, there's one of us who is flying. - You guys are very choo, you guys don't need me. - Could I just cast that fire bolt that I wanted to cast in my last time? - Absolutely. - I can not just cast. - Can I just cast this fire bolt? - You can touch that down. - Can I touch that down? - Okay, put that down. - Which I guess is the dredge closest to me. - It would be one of the armored dredges. They look very similar to the ones you fought that were in the mine cart previously. - Okay, I will shoot the one closest to me then. - All right, go ahead and-- - Let's say he has a mustache. - So he's a little different from the other ones. - Okay, I'll shoot the mustache, you dredge. - Secretly in dredge society, all the others are very jealous of this one. - Yeah. - You can grow facial hair that can't, does a 16 hit? - Yes, a 16 hit. - Excellent. - And then that will do 2D10, fire damage. Yuck, four. - Total? - Yeah. - I rolled a 1 and a 3 on my 2D10s. - Oh my. - Yeah, go ahead. - But, um, gambats here. - Show me the gambat time. - This classic entrance catch phrase. - Gambats. (all laughing) - And he is, I guess, gonna go after me 'cause I'm done my turn. - Yeah. - Could he do roll up to the same guy in the Moustacheo fellow and do a force empowered rend? - Ooh, that sounds out key. - A 19, a hits. - Yeah, that hits. - 1D 8 plus 3, force damage. - Come on. - Come on, gambat. - Six points of damage. - Dang, he's gambat! - Right up in the jaw. (all laughing) - Yeah, I mean, is it in the jaw? For gambat, for some reason, I think a lot, 'cause he, of the size, I think a lot of like, he goes up and hits people in the shins and they're just like, ow! - I look like crotch. - Yeah, he creates it's the crotch. He definitely is crotch high, that full extension. - Yeah. - Gambat extends, what kind of rend? - What was that? - Say a force empowered rend. - Force empowered rend, right into the nether regions of the Moustacheo dress. - Although, I will say, I imagine these dretches are kinda like, a little hunched over, kind of gremlin-y? - Yeah. - So I think it would hit him in the chin. - Yeah, yeah, yeah. - No, no, no, no, no, let's go with the crotch. - Okay. - No, no, no, no. Yeah, for sure, for sure. Barbara's character, she gets to make the call. - Good job. - Right into the chin. - Although hitting him in the crotch and even going, my mummy, I would also be a very funny mum. (all laughing) - Gambat hits him in the jaw and he falls, he becomes stiff as a board and falls over backwards on moving on the ground. - And then Gambat celebrates, we're going. - I like the bouncing, what do you think? - All right, so that's one of them. Is there anything else you can do there, Doug? - I think that will be it for me. - All right guys, it's one down. - It is the armor dretches turn, but before they're able to act the druidic dretches, that's close to you, Gunther, closes his eyes and stretches his arms out and begins panting under his breath and the language you don't understand. And behind him, a fiery ruin ignites at the edge of the pool. - Mama say mama say mama sava mama sava. (all laughing) - A room ignites at the pool, at the edge of the pool. - A room? - Yeah. Okay, it is the armor dretches turn, but they've got a target rich environment. They've got a frog behind them, three people, and a giggie, and a gambot in front of them. (all laughing) - Trying to get them to fight, gambling. I was imagining his head extended and stayed extended and it's just like, "Dang, I am." - Yeah, okay, they're gonna split up, I guess. Some of them are gonna go after Gunther and the rest are gonna go after the party. We'll deal with three of them are gonna peel off and go after Gunther first. - Smart. - Okay, I'm gonna have fun with this. - No, no. - Two of them begins very, like, almost like an animal. They're very, what you say, like a very feral like state begins slashing and grabbing at you, Gunther. Wild police, let's see if either of them hit. - That's gonna hit. - Yeah, one of them's a net 20, that one hit. - Gunther, uh, bummer. (all laughing) - It was, that one Gunther hits you for six points of slashing damage. And this dredge, you know, grapples you and drags you to the ground with it. - Hmm, cool. - The other dredge that went up there begins like hopping up and down in place. And an incredible stink begins emanating from its body. - What? - What's with all the stink? - Make me a constitution saving through Gunther. - Okay. - 14. - You try to hold your breath but a little bit gets in your lungs and you begin coughing uncontrolled as you're being grappled by this other breath. - And I think as Gunther's scratched, he looks down at that gash on his hand that it had half to max HP while back. And then like, oh. - And just feels the scratch even more. - It's even worse now. - Okay, the other four go in the direction of the party down to the south. - I'm gonna roll a detour wheny. If it's one through 10, they'll go after Gambot. If it's above, they're gonna go after the rest of the party. - What do Gambot do? - Yeah. - Just goofing off. - What do Gambot do? - Gambot down to the moustache-yote dredge. - Cool one. - This is a high crime. Yeah, they rolled a one. So they're gonna go after Gambot. - Alpha dredge. - It's just smiling. - 'Cause it's painted on. - He has no other face yet. - It's just a decal. - They're going to all do one share to tack, 'cause they're all attacking the same way. - Mary. - How many spare parts you got for a gambit? - So much. - Enough to build a new one? - I could build infinite. - What was that? - I rolled a one. I rolled a one. - Oh my god. - You can't hurt him. He's just so happy. - The mascot of the show, Gus. It's gambit. He's drinking, he's drinking, he's drinking. - I think they're so enraged at the Mustache Fude bridge falling, that they don't know what to do. And they close their eyes and begin flashing and grabbing blindly, but they're just attacking the air directly in front of them, missing gambit entirely. - Blindly. - I like that the gambit's bouncing, but just kind of casually left to right, but just keeps swiping. - My god, you scumed it. (laughing) - It's like at the end of the matrix when you're just kind of like steps to left calmly, step to the right calmly, yeah, I'm in like kind of just past the age in a way like nothing. He's starting to believe. (laughing) You're so inspiration, Dad. That's really good. - Yeah. - There is no spoon. (laughing) - All right, next up is the druidic bridge. It's gonna walk over and pick up its rod, 'cause there's only five feet away. - No. - Wait, no, take a, wait, no, I'm gutter. Yeah, you're grappled and on the ground now. That's why I'm making this move. It reclaims its rod and walks back over to the pit. Once again, it begins chanting and points the rod at the pit of boiling crude oil and another fiery, ruined ignite. - What happens if all the, how many ruins are there? - There are or more remaining. - Oh my god. - Oh my god, wow. - He's summoned a little Caesar's $5 hot and ready. (laughing) - Light him, light him, light him. (laughing) - Light the torches. Meta-game-wise, I guess I should tell you, I have a ten-sided die I'm moving for a countdown. If you all interfere with the ritual, the count goes up. If the ritual's uninterrupted, the count goes down. And when the countdown hits zero, the ritual's complete. - Very dagger-hard to view. - There's a, yeah, we got mechanics we're working with back here. A little little people behind the curtain for everyone. It then turns around pointing the rod in the direction of the three of you down, south by the entrance, it's ignoring Gunther. It begins chanting and waving the rod around and a fiery mass erupts from the end of the rod traveling towards the three. All of you, except for Gunther, make me dexterity saving throw. - I've got advantage on that. - Form of a gambot, squeaking, squeaking, squeaking. - I rolled a nat 20. - Very nice. - 22. - Seven and 11. Oh, thank heaven. I'm gonna die. - 18. - Actually, I'm gonna use my inspiration neck. - Hey, God. - Just turn. - I burn 'em. - Oh! - I burn 'em. - Ooh, 19. - 19? Okay, no heart. A fiery mass, which you recognize as a fireball, erupt in your midst. But you all are able to die behind piles of rocks and you're able, you take some damage, but not all of it. You're able to mitigate the effects of some of the damage. So instead of being fully affected by it, you all succeeded on your saving throw so you take half damage. So each of you take 12 points of fire damage. - Even with the nat 20. - Ooh, yep, that's half damage. - Damage, so that's 12. - Why'd we dodge that? - Yeah. - So it would have been 24. - Hey. - It would have been 25, but I rounded down for you. - Wow, it a generous good. - I'm a kind of giving DMs. The druidic dredged cacles with glee. Next up is 12 and after 12 is natty. - All right, shield, holster, gavel of gale strum, two handed, activated. - Glutes engaged. - Ooh, I rage. - Ooh, I'm raging. - And how far away is the mage from me again? Was it 30 feet full? - The druidic dredged is about 40 feet away. - 40 feet, okay. I went to walk into the bulk of the enemies, the dredged is that in front of us. He said there was eight there, and I know that someone over to Gunther, like, - Three went to Gunther four are in front of you. - I wanna get away from natty and Doug, but be within the center mass of those guys because I wanna use this power that the gavel gives me. Is that possible? - Yeah, absolutely. So you wanna walk into the middle of them? - Yeah. - That will provoke some attacks of opportunity. - Nah, you're moving in, you're not moving through it, whilst you're moving into it, so we'll see you can do this. - Yeah, okay, cool. Yeah, I'm gonna use the gavel of gale strum, two handed attack. Let's actually just see this hits first and foremost. I guess I'll aim for like, if this is like a quadrant. - Quadrant? - Top left guy. (laughs) So I'll take a swing at him. - Sure. - Tcha. - A tch-bow. - 21. - That hit? - Okay, and then I'll do 1D10 plus three, bludging damage. - Very nice. - That's a 12, and then I have this thing that I can use once per long rest called strum strigh. It might be misspelling. It could be storm strigh. I don't know. With a strike, give your war hammer, a blustery gale incites a howling rage into all enemies and allies within a 10 foot radius. All creatures within range must take a DC 14 charisma saving throw on a failed save. The creature is knocked prone by the blustery gale and becomes in rage for up to one minute. On a successful save, the creature is just knocked prone by the blustery gale. The creature can repeat the saving throw at the end of its turn. The creature automatically succeeds if it is immune to being charmed. And then it has this thing called blinded by rage and rage creatures lose the ability to distinguish friend from foe. Regarding all creatures, it sees as enemies. - Okay, so I gotta start off with charisma saving throw town falling. - Oh, what have I done? - Additionally, a protective gale surrounds the creature granting them resistance to bludging piercing and slashing damage. What have I done? What did I do that for? That's too late now. Let's see how it goes. - What's wrong with it? What's wrong with it? - I don't wanna give a resistance. - Right, you gave them resistance? - That's why it says, "Additionally, a protective gale surrounds the creature." Is that the creature being me? - It's the enraged creature. Enraged creature, yep, yep, yep, it's them. - That's fine. At the very least, it's gonna make them the enemies of each other so it'll distract them from us. So I still does the job. - All right, so I'm doing a charisma saving throw who is the PC on it? - You're doing a DC 14 charisma saving throw for the four. - I'm gonna roll them all. One roll for all of them. - Okay. - They have a plus zero, so I need a 14 or better. - Don't roll that. - Or do. - I actually do. - 11, sorry, it was my decision not yours. I did not roll it. They failed. - So once again, on a failed save, the creature is knocked prone by the blustery gale and becomes enraged for up to one minute. - Okay, so they're now, it's just that one creature that got hit is prone, right? - All four of them, because they're within a 10-foot range. - Nice. - Okay, so all four of them are now prone and enraged. - Achachas. - Do about cool. - So now you can keep running past them, right? - Yeah, you opened up the lane. - Oh, I also have plus two melee damage, 'cause I'm raging. So I guess I'm that first guy, so that was like what? A 12, so plus two, so 14 on that top left guy. - Got it, all right, riding it down. Yeah, so 12 spins around, enraging all the enemies and forcing them to the ground. They're just kind of rolling around now at this point, at your feet, 12. - Ehehe, that one guy didn't die? Is he still up and he's fine? - He is still up for the moment. - Okay, well, he's down, but you know what I mean? You knocked him down, you knocked him prone. - For sure, and then I am going to use my second attack. I'm gonna avoid these guys, these guys are knocked down. Time is of the essence, I need to make it to the mage. So I think, drew it, drew it. That's totally what I said. And instead of attacking anybody, I guess I'm just gonna, can I double speed to get to them? Actually, no, I've walking speed to 40 feet, so I'm just gonna go up and knock that guy. - How we're walking? - Yeah, yeah. Gip, Haney, here he comes. - Sandle the chip. - Okay, cool. - Yeah, so you do this and continue your walk and do your second attack over there on the drew it, Chris? - I would like to if that is possible, Your Honor. - Yeah, I'm just clarifying that that's what you're doing, yeah. - Yeah. - Then I'm gonna roll. That is a. 11. - That does not hit. - Yeah, I'm pretty sure. Yeah, you. - I give you my inspiration die. - Chris gives me his inspiration die. - Gunther, what do you say to told to inspire him? - I don't want to die. - Wow, inspiring. - It wasn't inspiring enough, that's an eight. (laughter) - Oh no, that's even worse, that's still a miss. - Does do you wanna give him your inspiration? (laughter) - Come on, please. - I forgot, maybe I'll use my this combat. No, I'm not sharing mine. Imagine setting your makeup, then forgetting, it's even theirs. Gel to mist technology locks in your look for up to 24 hours, with flexible all day comfy grip. Just plump, dewy, hydrated skin. - Maybe it's Mavily. (upbeat music) - That's it, four toll, next up is Nadi, and then we go back to Gunther at the top of the initiative. - Nadi puts out her palms out to the side upwards, and like Megmido lifts up off the ground, and just floats towards the druid. - Out of reach, I would assume, of any of the other dretches that are standing. - Yeah, well, the four closest to you We're all on the ground. prone. One of the other ones by the druid is currently grappled with a glenthor on the ground, which leaves two of them when you're able to float over them out of range of attack of opportunity. Cool. Nadi's going to square her hands then straight towards the druid and do some outage blast in hope of breaking his concentration. All right, roll that beautiful bean footage. First one is a net 20 beautiful beautiful. That is a hit. That'll be a d10 plus four and then what do I get another like a like a 10 you get a full like crit dice like so that yeah exactly. So three plus four seven plus 10 is 17. 17 out yeah it strikes the druidic drench who winces and kind of nurses his arm where he's hit but he is still standing in glairs at you. Well Nadi glairs back and goes don't glare at a lady and doesn't know the others blast at him 13 plus seven so dirty 20 yes that hits plus four is 11 oh wait I did forget that I have agonizing blast which means when you cast elders blast you add plus four to the damage it deals on hit so it's 11 for a damage and then add another eight total to him for that agonizing blast that I did twice okay the druidic dutch doubles over in pain but it's still standing now he's kind of propping himself up with that rod he's struggling to stand but he is still there well from behind Nadi's wig you see a pair of eyes get out and Gigi lunges down towards the druid and tries to rend him and that's a 13 plus 518 yeah that does it Gigi's rend is at E4 it's 2 plus 3 so 5 slashing damage and the target has the poison condition so start of Gigi's next turn all right yeah the uh the druidic dutch clutches at its chest and stumbles seemingly unable to keep its feet stumbles four to step and then stumbles backwards and falls into the pool of boiling crude oil oh and then another face peaks out from behind Nadi's wig and it's a pirate and he's sad that he didn't get the health it's carrying capacity a it's industrial strength Nadi make me a perception check love to my perceptions plus 3 so 14 you see a hand reach out in the pool and grasp onto the edge of the ground and you recognize it as the druidic dutch his hand and it pulls itself out of the pool is that what the horn also was yeah the horn is in that pool glairs at you and smiles a disgusting jagged toothy smile Nadi just tries to kick him down under the water more okay she's just taking her boot and it's like no you're done you're done the druidic dutch pulls itself out of the pool uh ready for more I can do this all day okay well that's the end of my turn it's good turn yeah you did a lot uh Nadi but we are back up to the top of the initiative and it's Gunther's turn okay so I got the one that's got me grappled can I try to attack that one oh you I think you can yeah you have disadvantaged on tech rules against any target other than the grapple yeah yeah you are correct yeah so you can then I shall nat 20 for 28 beautiful wow yeah you're able to you know in close in I don't know how managed to get your reap you're around and uh poke the grappler so how does that work with rolling oh and then a lot of technical guess right it's critical let me take a look at it yeah because db on automatically adds a second one but we home brewed it so that one of the die is maximum so it would be it's actually 18 points of down and then is it still up yes yeah you're able to stab it with the rapier and it's uh significantly hurt but it is still holding on to you and it's still holding okay then I want to make it a use of superiority dice to make it a menacing attack which I add my superiority die to the um damage roll and they have to make a wisdom saving through DC 16 on a failure it's frightened of me okay let me let me roll that first of all just to get that out of the way the DC 16 wisdom and it'll be an additional I rolled the two of my damage but I have that I can reroll one dice damage dice per attack puncture so yeah puncture once per turn when you hit a creature with an attack that deals piercing damage you can reroll one of the attacks damage dice and you must use the new roll it's a two and it's a two either way so it doesn't matter so it does two extra damage okay and I rolled a 17 on the wisdom saving tool which succeeds but that's irrelevant because with your additional damage the armor dredge loses its grip on you and falls unmoving now is is the whatever emperor whatever guy summoning thing is he still around is he within reach of me yeah he's probably like five feet away okay I want to use my second attack to attack him from the ground oh I was grappled right yes on the ground yeah so I'll tell you this I didn't say it explicitly because I thought it was understood with the grapple when you started coughing as well when that oh oh that was that smell got in your lungs that would have put that would have made you prone I didn't say it because I assumed you were prone already because of the grapple I probably should have explicitly said it so that the prone wasn't understood but that that did put you on the ground if nothing else okay so in your badge Gus so then can I stand up an attack within that reach yeah so you're able to use half and then half your movement and then you're You're able to stand up and you can make that attack. 'Cause within five years, I mean, that's pretty much there. - Okay, and then I'm gonna run and attack the. - No, no, no need to run. I'm just right next to you. (laughing) - Okay, now, this is been a very crisp run everywhere, but this person is only five feet away. - All right, 15. - That is a miss. - All right, I'm using another superiority die. To. - Can you use multiples like that? - Precision attack. When you make a weapon attack roll, you can spend once purity die to add to the roll before after the roll, okay? - So I'm gonna add another eight, does a 19 hit? - A 19 does hit. - All right. So now, this can be a 16 damage. - Nice, that's a low, a damage. - If you run the five feet forward and attack the druidic dredge, doing 19 points of damage, it is still standing, but he wins this in pain. - All right, I use my final superiority die to do disarming attack once again, and I add the eight damage as well. - Okay, and I gotta make it, was it a strength save? - Strength saving to her, and I rolled it eight, so it's another eight damage. - And just for reference, the DC on that is 16. Michael told him. (laughing) - No, Gus, you knew that off my heart. - Always say you just knew it. - Like that, off my heart. Yeah, yeah, I've got, I don't have an incredibly helpful team helping me out every step of the way that we're doing this. - No, no, no, no, it's all you. - No, it's all me, I rolled a 17. So, I think this time the druidic dredge knows your game gunther. - Aww. - It puts two hands on the rod and holds onto it firmly and is able to hold onto the rod despite your best effort to disarm him. - Clever. - But he still takes an actual eight damage. - Yes, I have written that down. All right, anything else to get any more superiority die? You wanna throw at me, gunther? - No, I'm out. (laughing) - That was impressive, that was a great turn. - You and Natty back to back returns there. - That's it. - All right, next up should be Doug, but once again, the druidic dredge grasps onto the rod, pulls it close to his body and then raises it in the air, chanting and another rune illuminates around the pool. - Cool. - So that's three? - That much closer to our hot and fresh ready pizza. - Oh my gosh, Doug, you are up. - It is, it's like, it's like a little domino tracker. - Yeah, it's like that. - Apparently, you're in the age, like, in the quality. - Yeah. - Dredges, cooking your pizza. (laughing) - And our bone. - That might be one of the best features ever. It was just that little thing. 'Cause he's like, yeah, it's on his way. - It's on his way. - It's on his way. - It's on his way, it's on his way. - It's on his way. - It's on his way. - It's on his way though. 'Cause it's on his way. - We were in the studio down south, we were in the area, we called the Annex and we would order pizza sometimes from delivery places before the podcast and we thought it would be fun to like have a celebration for the driver when he showed up. So we put up like party celebration stuff. - Yeah. - Like when he got there, he walked in the door. We're like, yay, the pizza's here. Like, everyone was like super excited in the party, so he was a confetti. - Yeah. - And then the driver was like, how did you know it was my birthday? (laughing) We were like, we think it's just a happy coincidence. - It's meant to be, some things in life happen as they're meant to happen, just like that. - Yeah, all right, I'm sorry, by right, it is Doug's turn, then after Doug is some armor dretches. - I think Doug would want to see what's up with this horn that's in this pool. - Is there any way that he could go over there to like try to pull it up? - Yeah, you could go over in that direction. The armor dretches that would have had an attack opportunity on you are currently prone. In front of you, you're able to walk around them. - Oh, excuse me, sorry, oh, pardon me. (laughing) - You walk up to the pool of bubbling, boiling, crude oil, Texas tea. (laughing) And you try to take a look at that horn. What do you do like an investigation check or something? - Yeah, I'll take an investigative look at that. This thing, look, well, that's a seven. I don't have any inspiration, Dave. - Yeah, you take a look at it, and you see that there's other stuff floating in the pool besides the horn. You can't really tell anything about the horn specifically, but you see maybe like rocks and pieces of wood, also in that boiling oil. - So it seems like maybe this is just like debris, like maybe nothing special. - Maybe? - Maybe a really bad suit or stew or some sort. - Could I try to reach in and grab it out? Like not actually put my hand in the water, but just like grab the tip that's hanging like coming out? - Yeah, I'm gonna make you make a dexterity check though, just to see like, I draw a picture to like, when you're boiling pasta, like boiling spaghetti, and you wanna get like one piece out to test it, and you're like, don't touch the boiling hot water, like, so let's see if you burn your hand. - I probably will. - Oh, 18. - Oh, okay, yeah. You're able to latch onto the tip of the horn and yank on it and pull it free. - I know, and what, you wanna try to take a look at it again, you said? - Yeah, I just wanna see like what it is. - Okay, yeah, you can start pulling on it, and it ends up being way heavier than you expect. Make me a strength check now that you've made that dexterity check. - Also, just wanna confirm, is this like helmet horn or like playing horn, like instrument horn? - Aww, like rhinoceros horn. - Horton distinction. - Or trumpet. - Oh, please be trumpet. - Yeah, yeah, yeah, yeah. It's like a animal horn. - Animal horn. Like, uh, it's in that, yeah, yeah. - It's a curved kind of, okay. - So an animal playing a trumpet? - Uh, exactly. - It's just a trombone that's been sticking out of this bull all the time. (laughing) - Aww. - And he said a strength check. - Yeah. - He had 20, I had no modifiers on my strength. - You're still strong. - Yeah. - You gingerly reach out and grab the tip of the horn and pull, and it's much heavier than you expect. And as you begin pulling on it, you start to see the little, the top of a, like a demonic head, and it's attached. - That was kind of, it's in the pool. - Doug will immediately drop it back into the water. - Oh God, never mind. - A crude oil, liquid. - It's attached to, uh, to a head of some kind. - That's gross. I'm scarred for life. - When the moushies looking for the lawn in the avalanche and pulls up, and it's just a angry, uh, hon. He's like, "Nope." And he gets a back then. I guess then could I finish up my turn by casting detect thoughts on this Druid? - Yeah. - Yeah. - I want to read thoughts, and I can read that for you if you want me to. - But yeah, once you read it out loud, just to be safe for any listeners as well. - On target wine creature, you can see it's in 30 feet of yourself to do the sense thoughts option. You learn what is most on the target's mind right now. If the target doesn't know any languages and isn't telepathic, you learn nothing. - Oh, so maybe I have to sense thoughts then, 'cause I doubt he's telepathic. - Eggs. - 2% milk, toilet paper. - No. - Like, oh, I pizza's coming soon. - Yeah. You can do this. It's if the target doesn't know language and isn't telepathic. - Okay. - So if both of those conditions are met, it's not a matter of either or. - Yeah. - Either or, okay, cool. Then I will try to read thoughts. - And what's most on its mind? You, uh, you reach out and try to read the thoughts of the Druidic breath. And, uh, you hear chanting in a language, you don't understand, but you also hear the thought. - Must complete ritual. Must complete ritual. - And I don't understand. Could I at least tell it language? The other thoughts are in? - It's some kind of demonic language that you're not familiar with. It sounds abyssal, but maybe not abyssal, exactly. - Okay. - You hear one word. - Azuzu. - Azuzu. - Ooh. - That will be it. - I have had that Michael Jackson song stuck in my head ever since you made that joke. I just want to say, you like earwormed it right in. - Mama saying mama, mama, mama, mama, mama saying mama. - That is an earworm. - That is a good definition of an earworm. - And you just act that, that's not even the chorus of the song. It's like whatever refrain at the end or something. - Mm-hmm. - That's it for my turn. - All right, that is it for Doug. It is the armored dretches turn, man. Those four down south, we'll empty with them first 'cause that's the funniest to me. (laughing) - They're rolling around enraged and they're immune to like flashing and piercing damage. - Resisting. - They are protective gale surrounds the creature, granting them resistance to bludging piercing and slashing damage. - All right, anybody got some lightning or fire or thunder? - Well, they're all enraged and they're all closest to each other. So I figured they're just like all flashing at each other, rolling around on their ground. - Nady throws them a bunch of pillows. (laughing) - It's like the most disturbed, it's just a mess of claws and teeth down there to put a mile. - You call that a mosh pit? - Can you get it? - Yeah. - He's like, come on. - Come on. - Nady's like holding back with her leash. - No. - Making some rolls for fun. Okay, after they're done rolling around, slashing and attacking each other, a couple of them are left unmoving but a couple of them are still rolling around. So, and they'll stand at that point. There are two of them standing now and two of them that are unmoving. - And they hold each other. - Winner! - Tryouts. - Okay, and then now we're left with the ones up here. Gunther, you killed the one that was grappling you. Oh, and they have to repeat. They're saving throw at the end of their turn. Let me do that again. What's that saving throw? 12? - PC 14, for his ma. - Ooh, I rolled a 14. Yeah, so they break free. They have zero, so they got a 14. They are no longer affected by that effect. But now they're stunned because they killed their comrades. - Oh. - They look at their hands in the blood. - Yeah. - And Mr. Moustache is gone. It's the worst day of their life. (laughing) - I'm so glad you ran with that. - So we're left with the two up here by Gunther and Toll. One of them begins emitting a foul stench from all of its pores and its mouth. Gunther and Toll make me constitution saving throws. - You got it, dude. (laughing) - 16. - 11? Okay, it's ADC 11, so you barely got it. Gunther. Yeah, the two of you try to hold your breath, but you're just in surrounded by these fumes. And eventually you have to take a breath, and the smell enters your lungs, which makes you start coughing, and both of you fall to the ground from. - Eek. - I mean, technically Toll can hold his breath underwater, but I get in a roll with it, you're right. I have no other phone. Look at me, Gell. - Thanks for being a good sport there, Toll. - You're so inspirational. (laughing) - Now use it to reroll. (laughing) - It's after the fact. - We're going along with the DM, I'm gonna reward that. - Wait, so what would have happened if we'd failed? - You fall to the ground, and you're poisoned. - Oh. - I'll take that, and I'll take a prong. - Okay, that's one of them. The other one is going to attack Gunther, just slashing wildly with his claws. - Eek. - These things are no joke. - We've got four down. - Three, three. It rolls a 12, which I assume is from this Gunther. You've got goodies. - That is a mess. - Your pronged soy cast advantage. - Ooh. - Gambot killed one, and then Gunther killed one. - Oh, four downed that, yeah. - And then the two killed each other. - Oh, you're right. I forgot to mark the Gambot one. So there's only one down to the South and that part. - How dare you? He worked hard on that kill. - Yeah, you're trying to take away Gambot's murder. - Bling, bling, bling, bling. (laughing) He does the thing like the mayor in a nightmare before Christmas, where his head turns around, and it's a sad face. - Yeah. - Seven. - Your favorite character from Nightmare for Christmas. - No, no green bean. (laughing) - So that's an 11, which is also a mistake. So there's only one down to the South and two up here, and even though you're pronged, this one misses you Gunther. (laughing) - Be truck. - And then falls in the boiling oil pool. It worked out well for the Druid. - Yeah. - Speaking of the Druid, it's turn. It, once again, turns to look at the pool. - He's poisoned. - Metagame wise, he's immune to poison. - Aw. - Well, so is Kiki, so, you know. (laughing) - He turns to look at the pool and points the rod at the pool, chants something in a pistol, and another ruin illuminates. - Do you laugh too? - It's stuff delivery. (laughing) - Is it approaching my neighborhood yet? - Yeah. - Then he turns to face you all, aims his rod down low, and then raises it from the ground up to the sky. And you hear a gutter, in a gutter of voice, he just says, "Rise." - "Rise" from your grave. - Yeah. - Love that game. - Nice. - Guess gets it. - Yeah, yeah, I'll do peace. Love that game. That's what I was thinking of. And two of those armored dretches that were out of commission near him, rise from the ground and rejoin the fight. - Oh, necromancy. - So there are now four by him and then one down to the south. Wait, I take it back. It was not, or there was only one by him at the beginning. One there and then one to the south. - You're right. - So there's three by him and two to this. - There's so many of these guys. Okay, that's it for the Druid's turn, which means it's told and then natty. - You who? - Okay. - I don't like this Druid, so I'm gonna make an attack on them. - With the Gable of Gales from Mark Move. - So that is a 19 plus 625. - What a job. - 25, that connects. - Big damage. - Two, a handed attack. - No way, I'm using three. Plus three, six, plus the two, 'cause I'm raging. - Eight. - All right, you bring your Gavill around, striking the Druid at the right for eight points of damage. Ouch. - Woo-hoo. And then I have a bonus action that I'd like to use. It's the Storm Aura. - You gain a 10 foot Aura effect when you start your rage and there's a bonus action on each of your turns when activated, one creates your free choice. In your Aura takes lightning damage. It's a Dexterity DC 14. Half damage on success, full save. - He said it was a 14? - Correct. - I rolled an 11 and I have a plus two, so that's a 13, so that's a failure. - Woo-hoo-hoo-hoo! - So sorry, sir. And then, let me see, that's a third level, 1-6. All right, so I'm gonna roll my 1-16, and watch how much damage it takes. - Hey, what's your job? - Four points of lightning damage. - Four lightning, I don't think I'm immune to that. Let me double check. - I'm pretty sure you're not. I don't think so. Yeah, I talked to Mike earlier about it. He said not. - Yeah, I'm not. (laughs) - Okay, yeah, four points of lightning, got it. - That's a jet. - Cool, and then I'm gonna, I'm gonna keep attacking 'cause he needs to stop those runes. Another swipe with the gaville of Galestrom. - All right, make that a tackle. - Ah-shah-shah! That's a, a 16. - That's exactly what you need. 16 is a hit. - I'll take it. - All right, and then, that's a 1-2, we're all in that. Oh, not my best. Seven, plus two from Rage 9. - Extract the duet to drop to 1-6, near the edge of the pool, supporting himself with the rod. He looks at you, tries to mouth something toll, but is unable to get it out and falls face down on the edge of the pool, releasing the rod, which begins rolling over towards the edge of the pool about to haul in. - He whispered, "Where did you bury me?" - I'm gonna go grab it. - Yeah, we can grab it. - I got some distance that I can trail, so I'll go for it. - Yeah, why don't you make me a, toll since you're right there, if you want to make me a dexterity check to see if you're able to grab it before it falls in. That is a 15. - You reach out and grab it, and just as the rod is about to roll into the pool, you get your fingers on it, and roll it away from the edge and get it into your hand. - You just celebrate, all spikes it into the-- - Ah! - Oh! - Oh! - Ah! (laughing) - Woo! - Woo! - Woo! - Don't get it. - You go to spike it, and celebrate, and you're immediately surrounded by dretches, who begin trying to grapple with it. - Wow! - Make me three grapple checks. - Wait, actually-- - Yeah, they're alive still. - Oh, it's a CC. - Yeah, you can oppose the strength or dexterity. - I'm gonna do dexterity 'cause I have advantage. - Okay, roll me three. - Okay. - It's a nat 20 for one. - Check not save no advantage. - I'll take your first three rolls. - Check not save, got it. All right, so, let that be saved, though, come on. - I rolled a seven at three and a four, so I think you're probably okay. So, I got a 21, I got a 12. Am I real, though, it was made. It's, oh, I got an 18. - You're good. It's just set his number, you beat all his number. - Okay, sorry, I can't do math like Gus can. I'm not that good. - Mm, seven, three, four. - Uh-huh. - Yeah, you, uh, the dretches begin trying to swarm you and grapple you, but you use your might to push them away and shove them to the ground. - Uh, and make me a perception check, Cole. - Okay, sorry to be that long to find where perception is, that was one that's hidden away. - That's a 17, hidden in that alphabetical order of your test. - Yes. - That's alphabetical? - Yes. - God, I'm here to do it. - Guys, did you know, who are you gonna tell me? - Oh my God, that's incredible, this is our job. - Incredible. - As you shove the dretches to the ground, something catches your eye in the western pile of rocks by the, by the pool, a glinting blue-gray metal. It's not just a piece of metal though, it looks like a head. (dramatic music) - Oh, oh, Nioh's head. I thought Tio was the head. - Well, (laughs) - Find out what it is on the next episode of Tales on the Stinky Dragon. - No, he said that the whole time not seeing nothing? - Brother. - Maybe we'll find out why. All right, well thanks for listening everybody. We had a very productive episode, lots of combat, lots going on, everyone getting to use their abilities. I look forward to talking all about this in our next episode of Second Wind, which is available for patrons over at StinkyDragonPod.com. Until next time, stay stinky. - Salutations, stinkers. It's me, Micah, Reisinger, and I'm here to tell you about a tavern tale. That's right, meal walkers, the 1i GM, is all out now. All episodes are available at StinkyDragonPod.com. Don't fret, if you haven't checked it out yet, episode zero is still available for free to the public. So if you wanna listen to that, and you wanna listen to more episodes one and two, you gotta go to StinkyDragonPod.com become a patron, get access to all our tavern tales, not just mine, all the other ones too, like Seasquad, all that's good stuff. Anyways, new episodes of Tales from the StinkyDragon premiere every other Wednesday, wherever you stream podcasts, and on the StinkyDragon YouTube channel. Wanna listen to the show 48 hours early and ad-free? No commercials? You can support us by becoming a patron at StinkyDragonPod.com, or join us as a member on beacon.tv. Both give you early ad-free access and a member's only discord for their respective platforms. Looking for even more Stinky content and community perks? Our Patreon offers exclusive bonus shows behind the scenes content, access to the StinkyDragon Discord, members only live stream Stinky Community events, and a shout out on the show, just like Roman Sage. This one's gonna be fun. Glike, ja, wicked. I totally got that right. Glike, gavict? Maybe, I don't know. Cody Williams, Ash Batel, Nicholas Newton, kayaking chef, Alias Can Gold, Caboose 45. These patrons directly support the show, get ad-free episodes, access to our Patreon only discord server bonus content, like second win and behind the screen, and other Stinky perks. Once again, that's StinkyDragonPod.com. We are incredibly grateful for your support, which makes this show possible. Some of our friends voiced NBC's in this episode, like Dredged Druid, voiced by Quentin Smith, find them at twitch.tv/quicks18. That's QUIX18. Inferness voiced by Laura Rothmehl at Laura Rothmehl. This episode of Tales in the StinkyDragon was produced by Ben Ernst and Michael Reisinger, written and composed by Michael Reisinger, and edited by Alina LeCourtschik. Tune in next time for another thrilling episode of Tales from the StinkyDragon. (dramatic music) Using, who taught you this lesson? Do you remember? - Yeah. - It was. - Hold. - Yeah? - Hold. - Oh, yeah? - Hold, hold, hold, hold. - Must've been an important lesson, huh? (laughs) - Uh, hold. - Holding my breath. - Hold. - We're holding, we're holding. - No, Chris is holding. - It's not holding too long. Don't do that. - Hold. - I got it. - It is, it is. - Where's my. - Ah? Shoot. - Keep, keep. - Don't, uh, Rene says. - Rene says? - Rene says? - Rene says, yeah. I want the outtake at the end of this episode to be that cooking in real time. Unedited, just way. - Well guys, we, that would make our podcast a four hour runtime, so. (laughs) [BLANK_AUDIO]

Podcast Summary

Key Points:

  1. The podcast highlights Commander as the most engaging and creative form of Magic: The Gathering, emphasizing deep strategy, deck-building, and multiplayer social interaction.
  2. Root Tales of Magic launches a new campaign, *Blue Kindness High*, blending high school drama with fantasy and sci-fi elements, featuring improvised roleplay and a comedic tone.
  3. *Gestures of Ravenloft* offers a humorous, spoiler-free exploration of the Ravenloft campaign setting, produced by the team behind *Dumb Dums and Dragons*, with live Twitch recordings and weekly podcast releases.

Summary:

The transcript features a mix of podcast recommendations centered around Magic: The Gathering and role-playing games. It begins with a strong endorsement of Commander, the most popular Magic: The Gathering format, praising its strategic depth, creativity, and social engagement. It then shifts to Root Tales of Magic’s new campaign, *Blue Kindness High*, a satirical blend of high school and fantasy, combining elements from *X-Men*, *Degrassi*, and *Stranger Things* in an improvised, comedic roleplay.

The segment also highlights *Gestures of Ravenloft*, a show that humorously explores the horror setting of Ravenloft through improvised storytelling, featuring live gameplay and comedic self-awareness. The podcast emphasizes its educational value for new players while maintaining entertainment through absurdity and character-driven humor. All three shows are presented as standout experiences in the podcast landscape—Commander for Magic fans, *Blue Kindness High* for lovers of satire and storytelling, and *Gestures of Ravenloft* for fans of immersive, low-spoiler horror world-building.

These recommendations showcase a diverse range of engaging, creative, and accessible content for audiences seeking both entertainment and learning in tabletop gaming.

FAQs

Commander is the most popular way to play Magic: The Gathering, combining deep strategies, creative deck building, and multiplayer gameplay for rich social interactions.

The Command Zone podcast is available on Apple Podcasts, Spotify, Stitcher, and other major podcast platforms.

It's a fantasy sci-fi roleplay podcast that blends X-Men, Degrassi, and Stranger Things, following sophomores at Blue Kindness High who have gained superpowers.

Tim Platt, a comedian, serves as the game master for the Blue Kindness High campaign.

A podcast that explores the Ravenloft fantasy world through improvised roleplay, offering players a spoiler-free, immersive experience.

Gestures of Ravenloft is available on all major podcast platforms, with new episodes released every Friday and Saturday.

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