A Magic Moment with Joseph Gordon-Levitt: Extended Interview
31m 8s
The transcript is a heartfelt and nostalgic reflection on the influence of Magic: The Gathering and D&D on personal creativity and friendship. Joey GL recounts his formative years playing these games with a close-knit group of friends, emphasizing the emotional and imaginative value of shared gaming experiences over pure competition. He describes specific decks, like his "Tim Deck" and "black deck" rooted in creativity and strategy, and recalls the excitement of pulling rare cards from booster packs. These memories are intertwined with personal growth, showing how tabletop gaming shaped his creative sensibilities and inspired ventures like Hit Record. The story also highlights the enduring bonds formed through gaming, even as friends have moved on to different lives or locations. Elements of humor, nostalgia, and personal reflection are woven throughout, including references to music (Weezer, K-Rock), food (Pizza Hut), and gaming culture. The narrative acknowledges the emotional weight of rediscovering old items, like game boxes and decks, which act as time capsules of youth and connection. While the transcript includes brief promotional segments on Alienware, Brooklyn Bedding, Fabletics, and hydration products, these serve as context rather than focus. Ultimately, the core message is that games are not just about winning—they are about community, creativity, and the lasting friendships built through shared imagination.
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"So wait, we just appeared? Is that what happened?"
"We did, I guess it was, it was like a mellier magic moment right there."
"When I was a little boy, I would dream of being able to do special effects like that."
"Really? Is there one that you still haven't gotten to do that you really want to do?"
"No, I think I've done all of them now."
"All of them?"
"I know, I might as well."
"I might as well just die."
"Oh, man. Well, we have the budget, I think. I think Wizards will give us the budget if
you just want to incinerate or something."
"Okay."
"Or if you want to, you know, like Jace Bellerin and. "
"Should I?"
"Yeah, yeah, yeah."
"Pretty cool."
"Magic! This is where the magic happens."
"You did that on purpose."
"I did! It was a really good transition, I'm very proud of myself."
"It was."
"You are a long-time magic player and you said that you have something cool."
"Yeah, I do, I do. I'm excited. I'm actually really excited to look at this. I just spent
yesterday feverishly looking for these and I was actually worried for a couple hours
that I'd lost them, but. "
"Oh my gosh."
"I didn't lose them, thank God. There's another one. And the binder with the nice fancy cards.
I haven't opened these boxes or this binder in a while."
"And I actually don't know how many years. I have a lot of memories about what's
inside of here, but I haven't looked in a long time."
"This is such a time capsule."
"It's exactly what it is, yeah, yeah."
"Right here. I'm surprised that there's no, the S, the little S's that we used to draw."
"Yeah, yeah."
"It looks like a lot of that sort of writing."
"You guys have, I mean, can you see this? It says Joey GL."
"Joey GL. Is that how you were addressing your preferred form of address back then, Joey?"
"I was Joey, yeah, from age like probably seven to
roughly 17, everyone called me Joey."
"So you're Joe now, regular Joe right now."
"Yeah, yeah, these days I usually say Joe."
"So for this one, can, because we're going back in time, can I call you Joey?"
"Yes, yes, that's really funny, and yeah, sure."
"We're taking it back to Magic playing Joey GL."
"I also like that I wrote Magic here, and also just in case that was missed, M colon TG.
This is back when I had time to like really,
you know, write things on cardboard boxes."
"It's like Carter unearthing the tomb of Tutankhamun,
and we're like going through the antechamber, and we're looking at the,
the rude, the hieroglyphs here."
"This is also when K-Rock was really good.
No offense to K-Rock nowadays, but I don't even know actually what plays on K-Rock anymore,
but back then it would have been like Nirvana, Green Day, Pearl Jam."
"Back then you had to have like cassettes of your favorite."
"I was more CDs, but yeah."
"Oh, okay, so we've set the scene for Joey GL's MTG boxes.
Listening that we've got K-Rock on in the background,
we probably can't because, uh, you know, licensing, that'd be very expensive."
"What's with these homies dissing my girl? Yeah, all right."
"Yes."
"Is that expensive if I do that?"
"It's okay, you just said a couple of words, it's fine, it's fine.
Uh, so what is in the boxes?"
"If I remember right, I had four decks that were like my
creations."
"Mm-hmm, you had killer decks."
"Yeah, I had one I would call like a really killer deck, like I put most of my
effort into like the one kind of very ambitious masterpiece deck,
which might or might not have been as effective as the red lightning bolt deck,
which is like easier to make but would maybe win more often because it's sort of,
it's a red lightning bolt deck. Do they still have lightning bolts?"
"For me, I play red because it's very aggro,
because that is who I am as a player and probably as a person. I like to strike,
strike hard and fast and true, so there is still lightning bolt, but a lot of lightning bolt-like
things. A whole lightning bolt party as well. It's really awesome. And so you had a couple of
choice decks, as you put it, and you, did you play just with friends? Did you ever go down to
your local game store and people playing?"
"Yeah, that's the thing, like I became adjacent more recently to the world of
comics because I was in a big comic book movie. I never really read a lot of comic books when I
was young, but I feel very familial towards that culture because I played D&D and I played magic,
and it was the same stores. So you were hanging around with the same people."
"Yeah, so when you hang out with the geeks at the local,
essentially geek store, they have comics, video games, tabletop games,
magic gathering tournaments, and Pokemon, and like D&D."
"I remember when Pokemon started coming out and me being like, so it's like magic. So they ripped
off magic, is basically what they were doing."
"Pretty much. Yeah, because Magic: The Gathering was the sort of trading card game,
I think, that like all of the, I thought they were the cool kids were playing. And then all
the rest of us would, you know, kind of try and get in on that world with other cards like Yu-Gi-Oh!
or Pokemon, or we saw that."
"But magic was just starting then. When I would go to comic stores and play magic,
it was still pretty new. I didn't, I didn't,
I didn't start right at the very beginning. Like there were still the, the storied older sets,
the Black Border like beta set, or even the alpha set, or there was Arabian Nights and Legends were
the expansion sets that came out before I got into it. And when I got into it, it was the dark was
what was out. Well, that was the expansion set that was out. And I guess third edition is what
the basic set was. But it was White Border, not as cool as the, as the Black Border."
"What, what got you into magic? What made you?"
"It was my D&D friends."
"Yeah?"
"It was D&D that I got into first."
"You played D&D? What edition?"
"I had different books. I'm sort of, I don't know, my, my take on D&D
is that any, um, any official like codification of D&D is outside of the core of what D&D really
is. This is one of the things I love about D&D is there is no product."
"At the end, it's house rules?"
"At the end, it's, it's two or more people basically telling a story together, talking."
"Yeah."
"With sometimes there, you, you should use probably dice. Like I like that there's dice here."
"Right."
"So there would usually be like dice like this around when we would play magic. I used to play
D&D with a guy who was around, uh, with Gary Gygax. Um, and he like taught a class at like a
summer camp, um, at a school in the Valley where, where I, you know, grew up. And he would talk
about, uh, D&D before they even made 20 sided dice. And he was like, you had to roll a D6,
and a D10. And if the six was even, then you'd add 10 to whatever you got on the D10. So this would be
a 12."
"Yeah. And it's funny that all the basic mechanics of it can change drastically,
but really what the core of it as is, as you said, just telling stories with friends."
"This is what I love about D&D."
"Yeah."
"And magic, I mean, I will admit that as a D&D fan, when I first saw magic,
before I really knew what it was, I was resistant because it was new and it was a
thing that you had to buy. And I loved that D&D, you didn't really have to buy anything."
"Yeah. Well, one person generally knows the rules, uh, and, and maybe it has, has the,
has a book and everything, but then it's just everybody else brings their imagination into it."
"Once my friends started getting into magic. And once I started getting into it, I was like,
actually, there really is something uniquely creative about this. That's different than D&D
because the, the structure that the cards land, um, gives you sort of creative,
creative constraints. And sometimes when you're trying to be creative, constraints is exactly
what you need. If you're just looking at a blank page, you're like, tell the story about anything.
Sometimes you can be like, well, I don't know, what should I tell the story about?
But when there's cards like that, um, then all sorts of stories start just coming up that you're,
you know, inspired to think of from the cards."
"Yeah. Is there a character from magic that you would want to play in D&D?"
"That's a funny question. I don't think we ever did that. Um,
I mean like, you know, the super rare card at that time that you kind
of, you would want to be the Royal Assassin because he's such a badass, right?"
"Yeah."
"But I would say probably I identify more. In fact, I think my, my best
My deck was a Tim deck, which I don't know if they still call him Tim, but back then they used to call the Prodigal Sorcerer Tim, which was a Monty Python reference.
Right, Tim the Enchanter. There are some who call me Tim.
Yeah, okay, so you know the reference.
Oh yeah, I'm a huge Python fan.
Okay, but did you know that the Prodigal, I don't know if you know what a Prodigal Sorcerer is.
I did not know that, no.
The Prodigal Sorcerer, everyone used to call him Tim, and you would make a Tim deck.
This, my deck was sort of a Tim deck, was an ambitious, extra Tim deck.
The core of it, I guess, was a Tim deck, but like, it was a lot, there's a lot going on in it.
You could totally translate Tim into a D&D character.
For sure, the person who can like remotely just cause you damage without you ever noticing or getting like a chance to take your own shot back at him.
It's sort of a passive-aggressive move, but.
Tim the passive-aggressive Enchanter.
He doesn't stand.
He doesn't stand directly in front of you and hit you, he's like off somewhere else where you can't reach him.
Yeah, he's like, oh you're tagging me, that's fine, that's fine, that's cool, I'll just, let's be over here.
So just to linger on history for a second, what I remember most about playing D&D or playing Magic is my friends, right?
Because ultimately it's not really about these things, it's about the connection that they can.
I would not be playing this in a vacuum, no.
Even though once I got into it, I would spend hours by myself putting together decks.
But the whole time.
I'm like waiting to show my friends.
Yeah.
I think there's nothing like being creative with your friends and games like this.
I think games that are not just skill-based, but games that really require creativity is an opportunity for friends to be creative together and have that.
And I think in a certain way that playing these games when I was a teenager, I think that these games really impacted all of my.
Creative sensibilities.
Yeah, because one thing, I have been a member of Hit Record since about 2012.
That's awesome!
I know!
And I actually.
You told me before, that's so cool, thank you.
You know, one of my closest friends and collaborators, I did a show with Taliesin Jaffe here.
So the idea of Hit Record as a place for people to collaborate and tell stories and create worlds to live in and play in together, it has that same feeling.
I bet I wouldn't have made Hit Record if it hadn't been for you.
I would have never made Hit Record if it hadn't been for playing D&D and Magic.
I bet you.
I bet you.
Oh my god, that makes me really, really happy.
It's probably true though.
I mean, yeah, because Hit Record is all about, okay, we're online and we're being creative, but not just for the sake of being like, hey world, look at me, look at my thing that I made, please give me your hearts and your thumbs up because it's all about me and what I made.
Because online culture can be that way.
Sometimes.
Sometimes.
But that's the thing is if you choose your tribe online and choose your community, you can choose to be part of something like Hit Record.
Or a lot of the Magic the Gathering and Dungeons and Dragons community that I know that is aggressively kind and positive and wants new ideas and new voices to come join them and play.
And those are exactly the principles that we try to embody on a platform.
One of the reasons that I started playing Magic on the show was I was learning actively from a friend and he was like, let me teach you Magic and we streamed it here live, so I made a lot, a lot of mistakes of Magic.
I was like, I'm going to play Magic the Gathering live in front of an audience, but then also there's a Magic the Gathering online game and so we were able to take people from our online community and say, okay, here's our screen name, come just play a game with us.
That's fun.
Yeah.
Wow, I've never played it online.
There's different barriers to entry.
For whatever reason, if you can't sit down with somebody and play this game, you can play with them online and that is, just makes my heart feel good.
Yeah, likewise.
That's really great.
I feel like it's time to crack the seal.
Time to open them?
Okay, I'm excited.
I'm hesitant to open this, but there might be D&D.
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Characters in here. Should I open it?
Yeah, yeah. Okay, let's see how this works.
Yes, this is. This is a D&D character right here. Wow.
Oh my gosh.
Her name is Alanis. She's an elf, a mage thief.
She has an 18 dexterity, which means she's fast as hell.
Oh, wow. Yeah, that is up there.
She has a short sword, +3/+3, and that can cure light. cure light.
Cure light wounds?
Yeah, I guess cure light wounds. I was abbreviating cure light wounds once a day.
But Joey knew what you meant.
Joey definitely did. Her alignment was CN, which stands for chaotic nuisance.
This is amazing and blows my mind because I also have, like, old notebook paper with characters that I made up.
But then I got into magic a lot later.
So you're new to magic.
I'm new school.
And I'm the old school. Okay, so you might not even know these cards.
No, so I'm really excited to look at them.
Okay, okay, okay. I had a weird thing when I was playing because I was already acting.
So I had more money than my friends did, but it wouldn't have been fun to just, like, spend tons of money.
And, like, be able to beat all my friends with, like, all the fancy cards.
And, like, the one time I was like, "But f*ck it. I'm gonna buy the Moxes."
And so I did. And so I have, yeah, emerald.
But I traded one of them, sapphire, ruby, and jet.
So I traded my pearl. I don't remember where or what I got for it.
What did you trade it for? Yeah.
I don't remember what I got for my Mox pearl. That's too bad. I should remember that.
I'm sure I got ripped off.
You have all these other Moxes.
Icy Manipulator. I mentioned Royal Assassin earlier. That was the killer combo.
If you had an Icy Manipulator and a Royal Assassin, you could just pick off anybody.
Because an Icy Manipulator taps somebody, and the Royal Assassin can kill anything that's tapped.
And so you're just. This, I think, was actually the first rare card that I remember pulling this.
So you bought this?
Yeah. No, I didn't buy this as a single card.
I pulled this out of, yeah, Booster Pack of the Revise of 3rd Edition.
And you usually are, like, you can count on getting, like, one really rare card in a whole box of those.
And I was like, "What am I gonna get? Am I gonna get a Royal Assassin? Am I gonna get a Sheevan Dragon?"
I got a Nightmare, which is dope, and probably why I always, you know, sort of lean towards playing black.
Because I had a Nightmare.
Which just means that the more swamps you have, the bigger this Nightmare horse gets. And it flies.
There is something really magic about acquiring a rare card by chance.
As opposed to specifically going out and purchasing it.
Yeah.
So did you build a deck around that?
At that time, I did.
think any of my later decks, which are what's in these boxes, revolved around Nightmare.
I did have like a big, good black deck for a while with this guy and the Sanger Vampires
and the Nether Shadows and Dark Rituals and all that stuff. I wonder if that deck's still
in here. That would be, that deck might, can I open this box and see if it's in here actually?
Yeah, yeah, yeah, let's see if it's in there.
I'm curious if that stayed alive.
You think it's in that one?
These look like the decks. This looks like, this is just extra stuff.
Oh, wow.
So, I think these are probably the decks. This is really funny. This is that!
Oh, wow.
Okay, this is that deck. Yeah, yeah, yeah, yeah. Demonic Tutor. I think they took the
pentacle off of this guy. This is the-
Yeah, they probably want to stay away from imagery that people might get a little spooked
by.
Yeah, well.
I think it's metal. Metal AF.
There's nothing that much worse about a pentagram than any other symbol that you might name.
Let's see.
I agree.
Black Knight. Yeah, so the black deck. This is strong.
So this is your awesome black deck.
I probably have a proxy in here for the nightmare, because the nightmare obviously belongs in
here.
Right.
Yeah, yeah, yeah.
Stone Throwing Devils. This is from Arabian Nights. These were cool. Oh, right,
First Strike. I forgot so much about all these things. First Strike. These are, yeah. That's
what I remember, like, figuring out the ratio of it was, you know, one power, one toughness,
but it also had a special ability. So to be able to put it out for just one mana was like,
that's a strong creature.
That's really good.
I don't know why. This is like a really common card, but maybe sort of my favorite. I just
love the art of it. I love the idea of a ritual is like speaking of like incorporating how
I came to think of creativity. Ritual is a big part of it. Repetition, you know, having
a ritual around your creativity. And so a dark ritual, which also just allows you to
act really fast. If you have this in your opening hand and you can get three mana right
away before anybody else has any land out.
That's killer.
This one too.
Did you ever buy or make decks because it was really cool as opposed to building it
around strategy?
As opposed to it being effective?
Yeah.
I think this black deck is that.
Okay. This is your cool deck.
This isn't necessarily the, probably the most winning deck, but this is, it's black. I mean,
it's the black deck.
Yeah.
That's funny. I have two black decks.
Wow. I mean, that makes sense.
Yeah, sure.
Sometimes you're feeling one black deck and some days you're feeling another black
deck.
That's funny. Okay. Yeah. I think cause this is, this is like a nether shadow deck. This
is all about like little black creatures. And I think if I'm not mistaken, this, yeah,
this is
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Like the Sanger Vampire, kind of like bigger black creatures deck. Cool. This is probably
the more like sophisticated black deck. This is the thinking man's black deck. Yeah, right.
And this is me like reluctantly using an Ice Age Dark Ritual. They redrew Dark Ritual,
but I still used it because I had it. Oh yeah, and they redrew Icy Manipulator too, which
also pissed me off. No man, change like the things that I grew up with. It's so true. Are far
superior to the new stuff. Exactly, exactly. Which is the essence of conservatism. I guess
in this, as in life, it doesn't matter if you're old school or new school, you're still
playing a game together. Sorry, I came upon the Royal Assassin. This is, I think, a fourth
edition Royal Assassin. You can tell it's a little brighter than, yeah, see look, here's
my third edition Royal Assassin. Oh, cool.
And the colors are a little more saturated and the blacks are a little blacker. But this
is the first one I got. This is the third edition Royal Assassin.
Oh, Mirror Universe. Wow. Forgot about this. This is the Tim Deck. This was really my masterpiece.
This is like my fun black deck. And then I think this, which I didn't even put into sleeves,
is my like cheesy lightning bolt deck, which was probably really effective.
That's more my style. Right on. Well, this probably won as often if not more often than
the Tim Deck. Even though the Tim Deck, I don't know.
The Tim Deck, I spent much more time and care on. This would be like making a superhero
movie versus making like art house movie. You know, make a superhero movie. You're like,
yeah, people are going to like it. You're like, you know people are going to like it.
It's easier than it is to make an art house movie. But there's something that still draws
you to like make the art house movie.
Also actually though, the reverse would be true because this was way cheaper to make
and this is very expensive. So it'd be as if you made like a cheap but effective superhero
movie. And a really expensive one.
A really expensive and perhaps less effective art house movie would be a really bad move
in the movie business. But that's what I did.
There are considerations to be made in creating all art. The cost, you know, what it means
for your soul to make it, whether people like it or not. Who did you play with?
I mostly played with a certain friend group. It was Nick and Ian and Jesse. Mostly those
three guys. Bobby also. Sometimes Riley. And it would be at sleepovers. And it would be
you know involve Pizza Hut and Weezer. Magic and D&D and staying up really late and just
playing and playing and playing.
That is a hundred percent my high school experience with that. Weezer and everything.
Yeah.
Yeah. Oh man. We would commandeer our friend's living room for this. And the parents were
always very understanding. I think they were just happy we weren't getting into too much
mischief.
Yeah. True enough. You're not out like in danger if you're playing with your imagination.
It's true.
It's a really good thing. And actually there are a lot of after school clubs and extracurricular
programs for D&D and Magic the Gathering now.
Full support.
Yeah.
Full support.
Do any of your friends still play Magic?
I have some friends who I think do play D&D like over Skype with each other. But they're
my friends who I used to play with. My friends who I used to play with, one is doing like
crazy confidential tech in the Navy or something like that. One was living in China
for a while. I don't know what Jessie or Bobby or Riley are doing. And no, I haven't played
with them in forever. It would be crazy. I would love to.
I don't get to play D&D with any of my friends that I used to, but yeah.
Is that right?
Yeah.
That would be fun.
It's like a reunion.
Yeah.
Yeah, you should do that.
You should do that.
You could just do a reunion game of Magic the Gathering.
I know.
Okay, I'm going to try to do that.
Yeah.
The last time I played Magic was probably four or five years ago. It wasn't with these
cards though. It was someone that worked at HitRecord. Her name's Abigail. And she and
I would talk about it at the office. I'd be like, "We have to play sometime." So at Sundance
when she had brought her cards and we stayed up and played. Yeah.
I remember there was some kind of argument about the behavior of nether shadows and whether
you could, you know, the difference between buried and removed from game entirely. And
the difference actually made a big impact on who won the game. I hope I wasn't too bossy.
But I think I also was right.
I love this. There was like the Sundance, the cool Sundance after party is arguing about
Magic the Gathering.
It was. And the difference between buried and removed from game entirely. I don't know
if those are still terms nowadays, but there's a difference.
Yeah. No, it's true. Although I have to say that it's really
lovely that there's such a great online community for this that you can probably have tweeted
it out and somebody would have come out with the answer for you.
And they would have said that I was right.
You've got your favorite blanket, a freshly poured drink and a cold case burning a hole
in your streaming queue. You're not just watching true crime. You're running the investigation
from the comfort of your couch. Welcome to Murder, She Watched, the podcast where we
recap, dissect and slightly overanalyze.
Some of the best and craziest true crime documentaries on our favorite streamers. Did
the spouse do it? Why is the shady neighbor wearing leather gloves in July? Why did this
guy agree to be interviewed in this documentary? We ask the tough questions that you're often
just screaming at your TV. So every week we break down the twists, red herrings and absurd
documentaries that have kept you up all night. It's high drama, cozy vibes, and absolute
couch detective energy. Grab your throw blanket and hit subscribe. Search Murder, She Watched
wherever you listen to podcasts. And let's solve this thing together.
Hey, I'm Ashley, host of Crime Salad, and every week my husband Ricky joins me as my
partner in crime. We know the true crime space is crowded, so we skip the loud bubbly small
talk and get straight to the facts of the most gripping cases.
If you want to see what we're all about, check out our recent two-parter deep dive. She saved
him. Can you save her? Covering the baffling Rebecca Zahal case. If you want a true crime
podcast that feels authentic.
and respects the details, come check us out. Search Crime Salad wherever you get your podcasts.
The Tudors were probably the most scandalous dynasty in British history.
The season on Vulgar History were spilling the tea on this messy, messed up family and the people
who had to live through it all. Anne Boleyn and the other wives of Henry VIII are known today
from the musical Six, but who were they really? Did any of them actually want to marry him?
Henry VIII, the man who was literally the worst? How did two of them manage to escape with their
heads intact? We'll also get into historical mysteries like who really wrote Shakespeare's
plays, who was the real Bloody Mary, and what was happening elsewhere in the world while the Tudors
were trampling all over England, like the mysterious disappearance of the Roanoke colony
and the true story of the girl known as Pocahontas. I'll be joined by Tudor historians, experts, and a
few of my friends who really hate Henry VIII to learn all about the Tudors this season on Vulgar
History.
Henry VIII, all day, every day. Listen to Vulgar History wherever you get podcasts.
Podcast Summary
Key Points:
The transcript blends gaming, nostalgia, and personal storytelling, highlighting how games like Magic: The Gathering and D&D foster creative connections among friends.
Joey GL reflects on his early Magic
A key theme is the emotional and creative value of games beyond winning—emphasizing storytelling, shared imagination, and the lasting impact of childhood gaming on personal creativity and community.
The narrative includes personal nostalgia, such as rediscovering old boxes, decks, and character designs, symbolizing a time capsule of gaming history and personal growth.
The content touches on how digital and physical communities (like Hit Record and online Magic communities) continue to support creative collaboration and inclusivity.
Gaming is portrayed as a flexible and dynamic experience, transitioning between casual play, strategy, and creativity, much like the versatility of Alienware gaming systems.
Personal anecdotes about card trading, rare card acquisition, and deck building illustrate the blend of strategy, luck, and passion in Magic gameplay.
The narrative connects gaming to broader life experiences, including sleep quality, hydration, and online community, showing how personal habits and interests intersect.
Summary:
The transcript is a heartfelt and nostalgic reflection on the influence of Magic: The Gathering and D&D on personal creativity and friendship. Joey GL recounts his formative years playing these games with a close-knit group of friends, emphasizing the emotional and imaginative value of shared gaming experiences over pure competition. He describes specific decks, like his "Tim Deck" and "black deck" rooted in creativity and strategy, and recalls the excitement of pulling rare cards from booster packs.
These memories are intertwined with personal growth, showing how tabletop gaming shaped his creative sensibilities and inspired ventures like Hit Record. The story also highlights the enduring bonds formed through gaming, even as friends have moved on to different lives or locations. Elements of humor, nostalgia, and personal reflection are woven throughout, including references to music (Weezer, K-Rock), food (Pizza Hut), and gaming culture.
The narrative acknowledges the emotional weight of rediscovering old items, like game boxes and decks, which act as time capsules of youth and connection. While the transcript includes brief promotional segments on Alienware, Brooklyn Bedding, Fabletics, and hydration products, these serve as context rather than focus. Ultimately, the core message is that games are not just about winning—they are about community, creativity, and the lasting friendships built through shared imagination.
FAQs
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Joey GL’s collection included four custom decks, such as a 'Tim Deck' inspired by a Monty Python reference and a 'lightning bolt' deck. He also had rare cards like Royal Assassin and Icy Manipulator, which created powerful combos.
Joey discovered Magic through his D&D friends and found that the card-based structure encouraged creative thinking and storytelling. This experience deeply influenced his creative sensibilities and led to projects like Hit Record.
Joey primarily played Magic and D&D with a close friend group, including Nick, Ian, Jesse, and Bobby. These sessions often happened at sleepovers and involved pizza, music like Weezer, and long nights of gaming and storytelling.
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