In this episode of *The Screenwriting Life*, hosts Meg LaFos and Larianne McKenna welcome acclaimed screenwriter Michael Arndt, known for *Little Miss Sunshine*. The conversation begins with each sharing their weekly experiences: Larianne navigates the demands of being a showrunner, emphasizing the need for self-care to avoid burnout; Michael describes a rare, exhilarating week where a new script idea coalesced from disparate story pieces, likening it to catching a wave while surfing; Meg forgives herself for not progressing on a passion project due to family commitments, finding creative breakthroughs in small dialogue "crumbs."
The core interview focuses on Michael's obsession with crafting a powerful first act break. He argues that a great first act creates maximum "rooting interest" by generating thirst in both the hero and the audience. This involves setting up a short-term plan (like the yellow brick road in *The Wizard of Oz*) that drives the second act, while also establishing a long-term goal. Michael highlights how many films, such as *The Bicycle Thief* and *Close Encounters of the Third Kind*, begin by showing a deficit or mystery in the larger world before introducing the hero, who then becomes infected with that same thirst. In *Little Miss Sunshine*, the first act establishes a world obsessed with winners and losers, with each character pursuing their own dream, only to have those dreams challenged in the second act. Michael emphasizes that the first act should "radicalize" the hero, pushing them to leave their ordinary world behind and commit fully to the journey ahead. The discussion underscores the importance of aligning external plot with internal character transformation to create a compelling narrative.
Hey, welcome to the Screenwriting Life. I'm Meg LaFos. And I'm Larianne McKenna. We are professional screenwriters. We've worked together as a team and separately. We've worked on studio and indie films, live action and animation, from my work on Inside Out and Captain Marvel. To my work, it depicts our story department on Up, Brave, and Inside Out. We are here to share our insights on the craft of screenwriting and also the life. Had to not only survive the ups and downs, but thrive. We want to help you become the best screenwriter you can be and to reassure you that you are not alone on this journey. Hey guys, welcome back to the show. Today we are thrilled to be talking to one of Hollywood's most well-known and most well-respected screenwriters, Michael Arnt. Michael Arnt's first produced screenplay, Little Miss Sunshine, won the Oscar, BAFTA, WGA, and Indy Spirit Award for best original screenplay. And it's considered one of the finest scripts written in the 21st century. He has written for many major studios and franchises, including Pixar, Lions, Gain, Disney, and has one of the most respected and valued story brains working in our business today. So from one story brain to another, I will say I am so excited to be doing this. Welcome Michael. Welcome. Well, thank you. You guys kind of ambushed me with that introduction. I wish I had had some fair warning that that was going to happen. Thank you for having me on the podcast. You're still humble. And we're really excited to get into talking to you. But before we do that, we want to talk about our weeks or what we call adventure in screenwriting. So Lauren, you go first and then Michael will hear from you and I'll come up at the end there. So Lauren, how was your week? My week was amazing. It's still in progress. As I mentioned on the last show, I'm sure running a show and it's going very quickly. This week was the first week in the writers room or the writer's zoom because I'm hilarious. And I am so excited about my writers, the team we put together. And I'm actually sort of a little thrown by how much I don't get to be in the writers room as the showrunner that I have meetings and things to read and emails to respond to. It's a lot of work that's not in the room. So luckily, I had the foresight. Well, I got amazing advice about this to hire a writer in the room who can run it in my absence. So he's amazing and he, he sort of knows what I'm looking for and can and runs it when I'm not there. So which is so helpful because then I can pop back in the room and he'll be like, great, we're ready to pitch to you. And they pitch it. And then I'm like, here are my notes. And then I have to bounce back out again. And it's, it's a lot of fun. I'm tired. I was up very late last night doing things woke up this morning at five. Hello, I'm awake. Let's keep going. So, but that's the job. And I love it. And I am looking forward to sleeping at some point in the next couple of months. So that will be exciting. But that's my week. I wish a good sleep for you at some point. But I'm sorry, glad it is consuming in a way that I need to find balance about right because I could just keep going. I could never sleep or take care of myself. So, a genius friend of mine said that if you feel like you don't have five minutes, you should take an hour. And I did that yesterday. I went out in the sun. I called a friend and it just sort of changed the day for me because I was sort of doing that thing where I forgot how to breathe. And everything was like an emergency. Everything was a panic. And then I was like, Oh, no, I, I can't die today. I have a lot of work to do. So that taking care of myself and like basic ways like, hey, breathe, drink water, eat. It sounds so silly, but it's so important. And honestly, I've been here before on other productions, but it's just, it's just a, I haven't been in a while. So it's a good reminder to, you know, take care of myself and not just survival. Take care of myself, but actually go out in the sun. Take a walk, talk to someone who makes me laugh. That kind of survival. So that's my week. Michael, how was your week? My week was actually great. And I feel almost embarrassed saying this because mostly my weeks tend to be just me floundering around a confusion and making tiny little incremental progress on on anything that I'm working on. But this week was different. Like, you know, when you're surfing most of the time, you're just flying around the surface and like 1% of the time you actually catch a wave and you're surfing it. So this week, I had a new idea for a script. And it was, it was Sunday night and I had insomnia and I had, I just, I had a bunch of different pieces of a story of different stories basically. And so three different pieces sort of came together and formed a new story. And I got all excited about it. And then on Thursday, I was able to, I did a zoom call with my assistant and sort of sketched out what the three acts structure would be. So, and this almost never happens to me, but it was, so I feel I embarrassed because I feel like I'm almost bragging, but it was, it's one of those moments. It's like surfing, right? 99% of surfing is just frustration and flying around in the surf. But when you catch that wave, right? And you're just riding down the glass. It's great. It's the greatest thing in the world. And so there, I think there aren't intensive rewards to writing every once in a while. And I was, you guys caught me on a very good week. So, I love it. And some of our listeners do have questions about process. So that's going to be interesting to hear about what you're going to do now and how you're going to shape that idea just in general, what your progress is. Right. Right. My week super quick was, um, forgiving myself for not sprinting with our listeners, because that was my goal this week and it did not happen because I'm just two tires. I'm going, I have family, it's graduation, like the family stuff is so heavy right now and the work that I just had to be like, okay, I'm not going to build a work on my passion project till next week. And that's how I will work on it next week, because I'm forgiving myself. And the in terms of my writing, I'm in rewriting mode in terms of fine tuning, not even fine tuning scene work, doing scene work. And I love big picture blue sky, you know, bar of draft. So this is like make my brain get in there and work it. And my husband also happens to be he was doing a scene in his writing and he's he mentioned to me said, you know, I just all of a sudden these two lines of dialogue were like this amazing crumb. And these things just started to make sense and work that was already there. And I was like, yeah, that's the work I'm doing, which is, and it's so amazing right because you can do 30,000 foot view and get this and you can do intimate detail work and all of a sudden it like flowers open, like it's so amazing to watch. All of us and just because they said that they had this two line exchange the crumb of that it's just maybe crumb is even the right metaphor, but it just blossoms and suddenly stuff that didn't make sense make sense. And so I'm appreciating, even though it's not my favorite part of it to that looking for those crumbs and really doing that is really been fun. Michael, you're just you know, I remember I remember Andrew Stanton saying sometimes your heroes change is in his in his worldview is epiphany is just changing a single the meaning of a single word. So for example, with George Bailey, right, it's like, you know, you go through the whole movie, think that Mr. Potter is a rich, a man in town. And then you get the any of George Bailey which is man in town and you're just changing the meaning of what reaches is, but if you can boil your story down to a little bumper sticker like that, I feel that becomes so helpful because it just helps it just floods out to the rest of the story and just becomes your or the organizing principle of your story so finding finding those little nuggets is just crucial because it anyway congratulations on finding that because that's a fun moment. I mean, it's my husband who found it, but I am looking I mean, it's also an emo right I mean, that's very that's very Stanton right like at the beginning, he says, you know, I can't let him I can't let anything happen to him and Dory says it back to him. If nothing's ever happening to him, nothing will ever happen to him, like she recontextualizes his belief into a completely opposite belief, but using the same words because how he understands it, because he went through the home movie like this is that is the poles of the character that are so crucial. And they don't come easy, I don't find those words that that bumper sticker can take drafts and drafts and drafts and drafts because you even got the wrong main character and you didn't know it or whatever, totally can take so long to get there. All right, so let's get to the interview part GC GC. So Michael, let's start by talking about something that I think that you are also interested in diving into recently, which is first acts, yes, yes, totally. You know, let's just be really brought about it in a way so that you can come in added, however angle you've been thinking like what is a great act one in terms of setting up the film or. What do you, what are those elements that you see that really are writers, both pros and emerging should be thinking about as they're creating at once. I feel like I can't speak to anyone else's writing process or what anyone else should be doing, but I'll talk about my own obsession and what I'm thinking about like now in terms of my own writing and what I want my first act to do and what I want my first act break to do. Like for me, I feel like the thing I've become obsessed with is I feel like the whole ball game is just getting your first act break and having the strongest possible first act break. And for me, a great first act break is you've achieved maximum reading interest, right, which is totally put your audience in. They're totally into like what the movies about and you've created sort of a thirst in both the hero and the audience, right, to see that heroes satisfy that thirst, right. And I also feel like you want to, the,
in the DNA of that first act, it doesn't always have to work this way, but a lot of times what you're doing is you're setting up a short term plan that your audience is, that your hero is pursuing in the pursuit of a long term goal. So the work that your first act has to do has to be both setting up the long term goal that your hero is pursuing and the latter that they're going to climb the short term plan that they're going to pursue to achieve that goal. I often think of Wizard of Oz, right? When I was teaching at UCLA, I'd be like, "But what's the plan? The plan is the yellow brick road." So it tells me the audience, this is the plan, and it really, it is the second act. That's the second act, or at least a little chunk of it. And I also love the word you're using that I just want to highlight for people thirsty, that your audience has to be thirsty for it, not just watching your character be thirsty for it, but they are thirsty for it. So important. Yeah, you've got to affect your audience with the thirst that your hero has. And I'll just, I'm just going to dive right into the thing that I was thinking about because when I was listening to your podcast, you would invite me out to your podcast and so I had to go back listen to all the episodes and I'll just say thanks a lot because you guys have called, "Cosme, all this is Somia," because I listened to your podcast at night and then my brain starts going a mile a minute and I start thinking of all this stuff and then I ended up being seven in the morning and I couldn't sleep yet. But the thing that you guys maybe think of is, maybe you've got this great metaphor about a character starting off being asleep and getting into the story and waking up. And I think that that's a great metaphor to use for any character and it's a great thing to always keep in mind as you're, as you're, I think especially when you're getting towards your later drafts and going like, "How is this character changing? How are they seeing the world in a newer different way?" But I also feel as though I think that your character's dawning consciousness, your character starting off asleep and coming to wake often or usually has to do with the internal state to your story or the philosophical state to your story. And what's important about creating thirst is it's in the external state to your story, right? You're creating, you're introducing your character and you're creating a thirst in your character in the external world. They're going to want something out there in the external world that they're going to go and pursue. So like, for example, all of them, little mishand change, she wants it when a little mishand change happens, right? And you want to infect your audience with that enthusiasm that your character has and then send them off on the second act journey to get there. And I guess the thing that I was thinking of, this was the new idea that I had after listening to you guys' podcast and trying to think about this to myself was, there's all these movies in which the thirst of your hero is reflected in the thirst of the world, right? So there's a deficit in the world that is reflected in the personal deficit of your hero. So for example, I was always, I couldn't figure out the beginning of the bicycle thief because the bicycle thief begins and you don't meet your hero right away. Like, there's a whole sort of subgenre of movies where you don't meet your hero right away. You start in the larger world. So in the bicycle thief, you know, it's just truck comes in, the guy from the government comes out, he's handing out jobs, right? And there's a big crowd of people all there gather around to get jobs. And you're just establishing that in this world, there's a general thirst. This is a dime thirst for jobs, right? And the guy, you know, he's handing out jobs, he goes Antonio, Antonio, you know, where is Antonio? And Antonio his friend goes, wait a minute, I'm going to go get him and he runs off. It's a really weird opening. But he finds the hero and Tony, he's just sort of subduedling and he goes Antonio, they got a job for you. Come on. But when you get in, you're just establishing those first two minutes that there is a general thirst in the world. There's a deficit in the world that then your hero is going to participate in. So you're here and I feel like a lot of times a great first act is taking a deficit or a thirst in the larger world and combining with the deficit or the thirst in your hero's world. And when you get to that moment, so that's when you light this spark and you have this sort of maximum reading, which is at the end of your first act, if that makes sense. I love that. That's amazing. And that is incredible. Like my mind is being blown in real time. But if you wouldn't mind like articulating a little missunshine, we know the thirst that Olive has to win that award. But like when you talk about that thirst within the world, could you explain it in the context of that film? Yeah, I think that I mean, it ties into why I refer to as a full softful states of story, which is you start off with Richard, given this whole speech about winners and losers. And so you're in my own vocabulary, he's doing the antagonist area of what his worldview is. But you're creating a general sense. With that first opening shot of Olive watching a beauty pageant. And you're seeing all these women lined up ready to be crowned or not crowned the winner of the little missunshine beauty pageant. You're reflecting what Richard says one seen later, right, which is the whole world is divided between winners and losers. And your automatic is sort of tilting the playing field of your story because everyone, you know, if you ask, you'll do you want to be a winner or loser? It's sort of a loaded question. Everybody wants to be a winner. But as I'm going through the first act, I'm introducing different characters that are all pursuing their own idea of sort of transcending ordinary life and becoming a winner, right? So, I'll go Frank wants to be the number one cruise scholar in the US. Dwayne wants to become a fighter pilot. So there's just you're just creating a universe in which there's a thirst for everyone wanting to be winners. And then the second act of the story is just crushing all those dreams, right? Like having everybody fall short and being disappointed. Can I jump in? I want to I feel like one of really good example of this close encounters, which just I went back and watched just a couple of days ago just thinking about this because there's all there's all these stories that don't begin with your hero. Like you don't meet Luke Skywalker, right? Until about 15 minutes into Star Wars. You don't meet Robinhood until about 10 minutes into Robinhood. And in close encounters, it's such great opening, right? You start off with this huge mystery, right? Which is you find these planes in the desert. You've got Bob Balvan and Fred Swatchu, Foat walking around and you're basically telling your audience like crazy where shit is happening in the real world. Like unexplained shit is happening in the real world. And you spend until you I think it's 17 minutes doing that creating this thirst going what is this mystery? What is happening? How do those planes up end up in the desert? Right? So your audience is getting hooked in and then thing though like 15 minutes in or 17 minutes in you meet Richard Dreyfus, ordinary guy living ordinary life. But he works in for the electric company. And so one of the effects of the alien visitation is the power of it goes out. So he sent out, right? And you've already established that there's you've established that in the world true foe and Bob Balvan have this enormous thirst for figuring out what a fuck is going on with these UFOs, right? And you've infected the audience with that thirst. What the fuck is going on with these UFOs? You meet Richard Dreyfus, you get his truck, you close up to the railroad crossing and you have that insane inciting incident, right? Where all those dillumasigmen lights come down and like light him up, right? And now you've infected him with the same enthusiasm, right? And he chases those lights, you get to the end of the first act, the lights sort of go off and they disappear into the distance. And I feel like your story has that first act has done what it needs to do, which is to radicalize your hero, right? The very next scene he goes and he waits with white people, "Honey, honey, you got to come in, you got to see this, right?" And so he's kind of left the ordinary world behind. He left the world that we started off with behind. He's left every sort of ordinary progete care of his life. And now he's been radicalized to go. He's got this thirst. He's been infected with the thirst. We've already established that there was a thirst in the larger world. And now you've infected with the hero and he's got like, "I will risk everything. I will run through brick walls to find out what the fuck just happened to me." And so I think that that's a great example of you know, maximum rooting interest for a sad. And that's amazing. I mean, when I hear that, I think about, I think that there is an old tradition in storytelling, not I'm not even talking movies now, where you kind of set the world, but you're setting who will help us with this thing, right? There's a dragon who will be the hero who will come and help us with our problem. So you're asking the audience who, who, who, and so you're starting to lean forward because you're setting up, there's this problem. I'd be narrative. It might be character. It might be philosophical. Like there is this problem in the world who will come? Who will be the hero, right? Seems so classic. Who will be the hero? And suddenly you meet him and he might be a doofus. He might be an ordinary man, but we know, oh my god, there he is. He doesn't even know it yet. It's so juicy. It's so exciting. I'll tell you, I remember being a kid in sitting on the theater and watching Star Wars and going, "Who are these robots? Who is Darth Vader? What is Princess Leia?" And you get this, you're all this crazy stuff is going on, right? And when you go, "Look, look," and you get that John Williams, like French horn playing, I remember going, "Oh, this is the guy, right?" This is the guy. You're fulfilling that thirst. Your audience is going, "Oh, this is who, like the story is going to be about." But let me also make a example of Tootsie, I think, is a really good example, right? Because Dustin Hoffman, he says, "I don't want to be rich in famously. I just want to be a star. He just wants to be a character. He just wants to be a working actor." But you start with that opening montage of him both going to auditions and also teaching acting. And there's this crucial, crucial line of dialogue in the first five minutes where he's talking to his teaching student, his acting students, and he says, "There's no acting work in New York, but you've got to go find it." There's no, like it's impossible to get a job acting in New York, but you've got to go get a job. So again, like in the bicycle fee, you're establishing that there's a deficit in this world, there's a thirst in this world, that Dustin Hoffman is desperate, like he wants to get a job, but everyone else is desperate, right? And so again, you're going to have this congruence when you get to the end of the first act that you get a close door moment, which is the exciting incident. Sidney Pollock is agent saying nobody will hire you, not only nobody in New York will believe, and probably would want to work with you either. And you'll never get a job. So you're creating a situation in which your character's number one thing, the only thing he really cares about life, which is getting acting work, you have the door slam in his face.
And then, of course, he just goes, oh, yeah, you know, and you cut the next thing he's wearing a dress and a wig. And I feel like that's a great, like, maximum, uh, rooting interest moment. Because now you, uh, I want to see this guy go out and get a job by pretending, like being such a good actor that you can pretend to be somebody else. Yeah, I love that because what I love about the different examples you're giving is that some are literally universe, like, like Star Wars is like the universe, Darth Vader, like it's huge, huge, huge, the question of who will help the universe. The other one is societal, Italy, no jobs, that's a societal country problem. And now this last one is an actor's problem. In their world, in this acting world, they have a problem, which is it's hard to get a job, right? But it doesn't matter as long as you align me to the characters first within that, right? That, right. Then I'm in. I'm in. Like, totally, totally. And what you say when they, what they care about, right? In their world, they care about this. It might be huge. It might be Darth Vader. It might be a can't note. You can't get acting jobs, but they care about it. So we care about it. And there's a thing too. I think when we're taught screenwriting, it's, you know, what is the main character's problem? And then how are they going to solve it? But, but then widening it out with the world view is so much more powerful, right? And it's what you're talking about. But I think it's going to blow some people's minds, right? You have to create this connection. Okay. Well, I think that Tutsi is actually really good example of that because you're starting off and you're saying, the hero is both asleep in the internal states of the story, but he's thirsty in the external states of the story. So that screenplay is doing a lot of work in his first act. And it's a really short first act, it's like 25 minutes, but you're going, you're establishing that the reason he really can't get a job is he's kind of an asshole, right? He's kind of like an ego maniac and he can't take direction from anybody. So his problem is actually self-created, but you're also, I mean, I could go on and on about that first act break in Tutsi, but the work that that screenplay that that first act is doing is establishing that your hero has an internal problem, which is sort of tacitly like you, it's not being announced with big neon sign, right? It's sort of being tacitly laid out so it's going to pay off later on, you know? And, but you're also a step, so he's asleep and he's going to wake up at the end of the story, but you also want to start off with him being super fucking thirsty at the beginning in terms of the external states. He wants a job, he wants something in outside world, and it's reflected in the broader world that it's impossible to find a job as an actor in New York. And now he's going to go out and blend through brick walls and risk everything to to to to satisfy his outside thirst. And if I can, you go ahead and go. If I can editorialize a little bit, I feel as though there's a bias in a lot of story meetings that you that you get into, which is people end up talking about the internal states of the story. So I feel like almost not every, but almost every story meeting ends up devolving into talking about character and theme because that's the easiest stuff to talk about. And a lot of times what you need to talk about is what is our inciting incident? Like how are we getting our audience on board with our character? Like, what is our first break? How can we make our first act breaks stronger? So for example, you could have a version of Hamlet, right? Where Hamlet meets his father's ghost, you know, and then he dizzlers around and he doesn't know what to do. And that's the rest of the movie, right? And you can, and you, if you were in a Hollywood story meeting that you go, well, we need to dig deeper into Hamlet's relationship with his mother and what was his college? I'd be much on all that crap. You don't need any of that. What you need is the device of the players arriving at Elsen or Castle, right? And therefore Hamlet gets a plan, right? He goes like, I have a long term fall. I want to convince my father's death. But now the place of thing we're in, I'll catch a conference of the king. He has a plan to go forward. So I'm just going off on a mini rant here because I feel as though a lot of times you can get hung up, what you think is a character problem is actually a story problem. It's actually a plot problem. And, and I've just, I've seen that over and over again in my own work. And so I just, I think that a lot of times I know it's easy to make fun of script nerds talk about inciting incidents and stuff like that. But I feel like those tools are very helpful a lot of times for identifying what's actually working or not working the story. So I know quite a few of the movies that you referenced are older. And I'm, and you know, like we, we used to be able to take more time with Act One and establishing the world. And now it doesn't feel like we do. I'm so curious what your opinion is on like when that shift happened. And as screenwriters, how much, how much control do we have over telling the stories in this way in the amount of time we have now in Act One? I have strong feelings about this. I'm a big fan of short third acts and long first acts. And I feel like you, you need to fight to have your first act, everything that it needs to do, right? And I don't care if it's, I think, you know, the first act of Toy Story, really, if you're following Woody's story at Toy Story 3 is like 45 minutes, right? You're getting into, you're getting way deeper into the story before what you finally lose Sunday side and it hits back to Andy. So I think that I just feel like, if I watch a film and I see it skimming over its first act, I just know it's not going to, the whole film is going to work because you need the DNA of your story. It needs to be entirely set up in the first act of your story. You've got a stability, an external state, an external state, an internal softwae states. And the Billy Wilder thing, right, is that if you were a problem in your third act, it's really in the first act. But I'll up that and say, if you have a problem, your second act, the real problem is in your first act because you need to do all the groundwork to set up everything you need to do in the second act. I totally agree. I always talk to people about your story engine and the engine, all the elements of that engine have to be firing at 100% and if it's not, you're going to get a problem in act two, you're going to get a problem in act three, you're going to get a problem at the midpoint, you're going to get a problem because we don't care about anybody, whatever you got to go back. And that's why I keep talking people about you have to reiterate, you have to re-outline go back to all the basics that you're talking about. I also was really interested in when you said that he's awake to the external stakes and asleep to the internal stakes. But what's interesting about Tuxi that is so such great writing and what we all have to do is that you have to kick dirt over the fact that he's asleep. The audience has to be asleep too. So that even though we're like, he's a little arrogant, you also relate to the idiotic notes he's getting. So it's not, you do relate to that he is a better actor than this and you relate to his feeling of like, oh my god, really, this is the note. And yet his response and how he does it might be a little more arrogant than how you would do it. But you do relate to him and really at granular levels so that we stay with him. And I think that's when people start about, I don't like him. I don't know if it's about like, it's about relate, it's about experiencing it the way they experience it so that you're in the movie and that that's really tricky with an arrogant character to do, but it's still beautifully done. Well, I think that you the thing is you want to, if your character's a flaw, let's say, Groundhog Day, you know, Phil is condescending and he doesn't want to be there. But we participate in his condescension, right? Because he's very amusing in the way he makes fun of Ponce of Tony, Pennsylvania. So it's just I feel like such a rookie mistake to announce your characters flaws in in in broad strokes in primary colors in your first act. You got to do as you say, got to do everything to kick her over it and disguise your heroes flaws. I think that Tutsi does a particularly brilliant thing because the inciting incident, the reason that he can't get or the thing that sets him off right is that they're doing the Iceman Comethon Broadway and they're hiring an actor to who who's on a soap opera to do the lead picky in the Iceman Comethon Broadway. And Dustin Hoffman is just totally outraged, right? Because you know, I can act circles around that guy. Did the part already get up in Syracuse? And so the way I think about it is that Dustin Hoffman has gone through the world with a handshake deal that like the best man for the job is going to get the job. That's just how he sees the world. And what you're telling him in your inciting incident is, no, sometimes the best man for the job doesn't get the job. It doesn't matter how good an actor you are, you're not going to get that job, right? And that's the thing that sort of like, but we like, I don't care about actors in New York City and whether they get jobs or not, but I do care about the principle of the best man for the job getting the job, right? So when he, I feel like the thing that's going to get your audience on Broadway to care a lot of times is having some little injustice happen to him. Some little thing that you go, oh, that's not right. You know, you can't have us, you shouldn't just hire a soap opera start to do the Iceman Comethon Broadway, just because it's famous, right? And so what that inciting incident allows you to do that argument between city of Paulson Dustin Hoffman allows you to do is Dustin Hoffman doesn't have to wake up at that moment. He doesn't have to address the fact that he's sabotaging himself and that he's the reason that he's not getting work. He can go, the rest, I'm not, the problem is with me, the problem is the rest of the world, the rest of the world's unjust. Therefore, I'm justifying and putting on a dresser wake and going out and fooling everybody and getting a job. That's awesome. I'm sorry, I'm taking notes. So, I think a lot of what you're saying is so great and you know, you're talking about point of view, you're talking, you know, like we as writers, we hear all these words sort of over and over again in different ways and I love the way you're contextualizing all of this because it's such a different and exciting way to think about it. So, it's a, it can open up new pathways as right, you know, as we're writers like, oh right, it's thirst, it's point of view, you know, it's stakes, it's all those things. So, it's so great to hear, it just talked about instead of the usual ways we talk about these things. It's like a new word opens up new possibilities. Totally, totally, totally. And I think that also I think that, I mean, I went back recently, I looked at one of my old scripts that I've written a long time ago and I got to the end of the first act, but I didn't have, and the character changed and the character did go but it just sort of, it petered out from there and I feel like I'm more and more conscious now again, like the thing I'm obsessed with, like I know I've been obsessed with endings, I'm sort of over that.
session now, like the ending is its own several follow-axe and you, you know, you have to address it on its own. But I feel like the other thing is I feel like ends are architecture. Like there's a way in which like if you set up everything right in your story when you're going into your third act, there's an architecture to how everything's going to play itself off. What I love about first acts is that there's sort of a poetry of cinema, the poetry of storytelling. You can do any fucking thing you want in your opening act because your audience is going to give you that sort of free time. And I just think that it's easy for first acts to be entertaining because your meeting new characters, you're going into new situations, it's easy in the first 30 pages to just be turning pages ago. Oh, I like this guy. I like this world blah blah blah. But the job, the work that your first act needs to do is not making, you know, I like the world. I like this character blah blah. The job that your first act is doing is all this other stuff in terms of setting up states, setting up your character being asleep. So they're going to wake up. They're going to be thirsty so that they get sated at the end. And also just planning out or just gesturing towards, you know, what the latter, that for example, Obi-Wan and Luke are going to climb as they try to deliver, you know, R2D to Alderaan. You know, when we had Andrew Stanton on he said something that I think very much feathers into what you're saying. I'd love to get your view on how to do it, which is, and I'm sure you've heard him say this, which is, I need to fucking love your main character. I need to fucking love them. As soon as you can get me to fucking love them, I want to fucking love them. And I, what you said about injustice certainly helps you love a main character. But is there other things that you're doing in act one to make us love that character? I mean, you're so good at it. Well, I mean, I can only speak to my own personal taste, but I like characters who are crazy, right? Like I feel like the crazier you can make your lead character within the bounds of reason, you know, the more, the more passionate you can make them, the more the audience is going to like them. I remember Chris Rock went saying his method for writing stand-up was he goes, I tried to think of the craziest fucking thing that I can say to an audience and have them go, oh, that's still true. So I think in terms of your character, you know, I, you know, all of his is passionate character. Dwayne is his passionate character. Like, having characters be irrationally passionate about something, I think is a big way to get your audience on board with them. Having is having some unjust thing happen to them is another thing. And then also selflessness. I think here's the first act I've been thinking about recently, which I just think is so great is Omelie, right? Omelie exists in this world of sort of, it's a little bit like Cinderella. It's a little bit world of domestic treasurer. Right? There's no magic in it, right? So there's a deficit of magic in the world at large and there's a deficit of magic in Omelie's life. And the inciting incident, which I would have never written in a million years, right, is her finding that little fucking box of children's toys, right? And every other character that you write is going to go out there about a box of some old box of children's toys. But Omelie goes, no, I'm going to find the kid. I'm going to find the guy whose toys is where I'm going to give it back to him. And they frame it as a thought experiment, right? Which is you, when you get to the end of the first act, the narrator says Omelie was going to do a random act of kindness for a stranger, right? And if it worked, if it made him happy, then she was going to change her whole life, right? But if it didn't work and it didn't make him happy, she was just going to go back to her life of domestic boring and treasury. So we are fucking hooked, like at the end of the first act for Omelie, when you have to do all the shoe leather to track down, put all the door, right? And get the little box of toys to him. But when he opens it up and he starts reaping, right? And then he goes into the bar and has a little drink and Omelie follows him and he goes, amazing, thing happened to me. Now Omelie is going to embark on this crazy campaign of like random acts of kindness to like bring magic and and and whimsy in imagination to other people's lives. And we're totally fucking rooting for her to do that just because she's acting selflessly. She's not acting for herself. You know, she's acting for other people. And what makes it great is that she's asleep her own fear, like she's a sleet her own fear of content. So in a weird way, she's a little bit like Michael Borcian Tootsie and that she's using her second act to avoid the thing that she's really afraid of, you know? But that does a great job of establishing her fear, the thing that she's asleep to, but also establishing her thirst, which is she wants something, you know, she's a waitress and Paris. She wants some adventure or imagination or spark a whimsy in her life. The event's signing incident is so crazy. It's such a tiny little thing, you know? But they amp up the emotional stigs of it, amp up the philosophical stigs of it. And when she embarks on this campaign of rather the random acts of kindness, you're fucking rooting for her because she's not doing it for herself. She's been doing it for other people. And do you have a similar process when you start a project or does each process sort of project tell you what it is? I think that usually a story is inspired by a single moment in that story. So I think let's say, finding Nemo is about Nemo disappearing, right? And now you gotta go find them, right? And for me, Loha Miss Sunshine was all inspired by the ending, you know, and going, how do we get to this ending? I finished or I'm working on a script now where it's all about the midpoint handshake, you know, it's just like everything is gonna have to midpoint handshake. I would say close encounters to some degree is a little bit about that midpoint, right? Because you got Richard Dreifers building that big mountain, you know, of dirt inside this living room. And then on TV, you see Devil's Tower on TV. And it's such a great midpoint, right? Because the whole audience is playing the TV and pointing to the table, like, go, go, go, that's where the mystery is gonna be solved. So for me, in terms of my own process, a lot, your story is gonna tell you what it is, but a lot of times there's a single moment in a story. I have another script I'm working on that's all about the inciting incident. Like it's a total brutal insane inciting incident story and everything else flows from there. So it's big. A lot of times just your initial impulse is gonna be about one single shining moment and then everything else sort of works itself out from there. In terms of midpoints, we did have a question from both Stephanie and Matt about midpoints and earth act 2s in terms of if you've done this heavy lifting in act one, I do know that the engine then starts to help you create all of this. But is there anything that you've seen in the midpoint area that you can call out in terms of for your process or we know what you can learn in school. It's the shift in the stakes up, go up and things get much harder on them and blah, blah, blah. I mean, I tend to find in my work and again, I don't know if it's for everybody's work. There's a relationship shift. There's a giant relationship shift in most of my stories in terms of a coming together. Is there anything you're finding in your work in terms of midpoints? I feel like there's a natural organic relationship between the strength of your first act break and the strength of your midpoint. So for example, in finding Nemo, finding Nemo is such a strong first act break. I gotta go track down my son. That's going to be enough juice to power you all the way through the second act. You don't need a big turn in your story because your first act break is so strong. So the midpoint, I can't even think of top off top of my head, so what the midpoint of finding Nemo is just because that first act break is so great. On Toy Story 3, we were dealing with kind of a week first act break, which is the first act break is what he's leading his friends, leading Sunnyside and Stain will screw you all. I'm going to go home to Andy and there's not a real strong rooting interest in that, right? Because we don't want to see Andy leave his friends. We understand he has a sense of obligation towards Andy wants to be there for him, but it's a pretty weak first act break because there's not a lot of strong rooting interest. But when you get to the midpoint of the story and you go Sunnyside is a prison, I gotta go save my friends, fellows, we need to go home now, right? The story, because the first act break was so weak, the midpoint becomes very, very strong and powerful because that's where all your juice, all your emotional rooting interest is coming from. I think it's the same, if you don't mind, be blabbering on, it's the same with the graduate, which is when Ben gets to the first act break, right? He embarks on the fair with Ms. Robinson. We know, we're not really rooting for that, right? We kind of are intrigued, we're curious who want to see what happens next, but there's no real emotional juice to it. There's no real emotional rooting interest. However, when he goes on a date with Lane Robinson and they totally connect with each other, you're like, oh, now I know what to root for. Now it's a super strong midpoint, right? But because the weak point was fairly, the first act break was fairly weak, your midpoint is going to be super fucking strong or you need a very strong midpoint. Yes, yes, that's funny. I have a project that that exactly what's happening and intuitively, I'm like, yeah, but I this will work, but you get you start to get the notes, right? This has to be a stronger end of act one. And I'm like, I know, not all like, yes, it has to be clear and do everything you're talking about, by the way. So I don't want anybody out there who's an emerging writer to not to hear this in the wrong way. You have to do everything he's talking about and have a strong end of act one, but that midpoint can also be an incredibly important rooting interest moment of, oh, shit moment, right? Like, oh, this just shifted dramatically. And the stakes went up, the emotional stakes went up, the external stakes went up and everything like that. I had a script and I went through 12 drafts and the character was passive, basically, for the first half of the movie and everybody hated, I love this lead character. I think he's great, right? But everybody hated him because he was passive. And it was just like you get to the midpoint and there's this what I think is a very strong midpoint turn. And I just kept getting this note that like I hate your lead character. And I was like, well, that's the character. He's just passive until the midpoint. And so it was, I think a lot of time story meetings are sort of interventions. Like someone has to sit down with you and go, Michael, the story isn't working. You need to change this. And so I wrote a sort of a really tiny inciting incident, you know, and all it had to do was just make him make him care about somebody
else make him want to do something for somebody else's benefit, some close to him, and him just become active to make some, and then you're going to have a downward cascade from there of bad things happening to him. But the bias is just going to like him. So it's not, it wasn't, it's not still a lot of very strong for a stack rate, but it's just enough to get you hooked in to liking him until you get to your midpoint. I love everything you're saying. And especially responding to, you know, right the first act get to the break. It doesn't matter how long it is, right? And then like it can be the, in the first act break, it can be the midpoint because a lot of us are told like, here are the rules. These are the rules. And I have a big thing about the rules, like it's about what you're talking about. It seems like, and correct me if I'm wrong is that it, the story tells you what it is, right? You have to trust that you're a storyteller and that you're going to be inspired by that crumb, and then it's going to go from there. And that yes, we have to follow the rules generally speaking, but you know, you have to tell the story guide you to some extent. Probably. No, every story is a, to me in my mind, every story is a closed system of logic. It's narrative logic, it's emotional logic, and it's the medical full software logic, right? And you need to have an arc for each of those things. So you need a three extra structure, externally, internally, and philosophically. And that's just really hard to do. You know, you guys have been great on your podcast and talking about how much rewriting you need to do. And this is something I, if I can just give a bit of advice. Like now I just, I always go into any project going, I'm going to write 20 drafts of this, right? And I think that I used to torture myself and make a mistake when I started out writing because I write three or four or five drafts. And then I'd go, and then I go, oh, I'm hung up on third base and I'm just trying to get to home plate. And you just motherfucking torture yourself by going, I'm going to try and solve every problem in the script so that the next draft is the last draft and I don't have to work anymore, right? And so you do a sixth draft and it doesn't work. You do a seventh draft and it doesn't work. It doesn't, you eat draft and it doesn't work. But every time it's just all or nothing thing where you're trying to solve every motherfucking problem, your motherfucking script and you're constantly being disappointed and it gets very frustrating. And if you just budget, like maybe it's not going to take you 20 drafts, like maybe you'll do it in four, right? But if you budget in your own head, I'm going to write 20 drafts of this script, then there's a way that you can break it down so that you're addressing each problem individually. You're not having to find all your ideas, the best ideas and the best chronology for those ideas all at the same time. That's not even possible because it's a layering process. Absolutely. It's like painters have to do first they have to sketch and they have to shape and then they have to paint and they have to do texture. It is a layering process. So it's not even possible what people want to do, which is I just do it all at one time. No, it's crazy. It's not possible. That's insane. It will never work. And the thing you're just allowing yourself a certain leniency to go, I'm going to do a draft. It's going to plug all the logic police holes in this script. And I'm just going to make the story logic airtight. I'm going to do a draft to address the stakes of the story. Is there any place that I can up the stakes of story? Now I'm going to do a draft that works on the main relationship for the story and just making sure all the main relationships track completely. Or I'm going to do a draft dealing with the philosophical stakes of story. But there's a way in which if you're just breaking down a screenwriting into its constituent elements and going like, again, a story is a big complicated machine and you can't build up all at once. So giving yourself the leeway to do 20 drafts means that you go, I'm going to do 40 cuts of paint, right? I'm just going to keep like layering it on, right? But I'm telling you, if there was one bit of advice that I wish someone had given me when I started out was like, don't try and make your next draft the last draft always, right? You're always like, give yourself the leeway to go, it's going to be not, it's going to get on five drafts and it'll be on second base, ten drafts and it'll be on third base. And now you've got the really difficult task because Hollywood is filled with scripts that are stuck on third base. You got to get it from third base to home plate. Right. How what in your experience are some of the elements? And again, it's always specific to a project, I don't. But what, what, when you say third base to home, what does that mean to you? Because I want to make sure we're talking about the same thing. Well, I'll just tell you, which is I, when I finished working on Star Wars, I came back to New York, I was just like, I can't be a screenwriter anymore. It's too hard. Like, it's just too difficult. I just can't do it. You know, I'm going to quit. I'm going to go surfing or something like that. But it's the impossible profession and I just can't do it because I feel like I see over and over again in my own writing that I start with an idea. I think it's great. I do eight ten drafts and I get up onto, hung up on third base and your story sort of plateaus at the level of your initial conception. And George Saunders says that great line in his new book, right? Where he says, you always want to exceed your initial inspiration. You always want to exceed the initial conception of what your story is going to be. And so there's, I feel like I always do a sharp take off. I level up plateauing and then I've got to change my mind about what the story is really about or what the story really is because that's, I got to listen to other people and tell me what's working, what's not working because that's the thing that's going to allow me to sort of ramp up. But the other thing that just happened last couple of years was I finally just decided, I mean, I want to direct, I want to be a director and what I decided to do was I was just going to adopt the Pixar process of doing sets of reels for live action. So for the film that I'm hoping to direct, I've made five sets of reels on it. And I feel like doing a set of reels on a live action movie is so helpful. It's the difference between being a pilot and flying on instruments versus being a pilot and being able to look out the window and see the whole landscape in front of you. So I have done a set of reels for this. Come be I'm working on I'm starting a set of reels for the slow budget thriller that I'm working on. And I know that not everybody has has that resource to be able to do that. But I feel like the key thing though is that if you make a set of reels, you don't have to make a set of reels. You can just do a story reading with a room full of people and just get it's the same kind of process. But it's really listening to other people being super fucking humble. And in a weird way, every time you're inviting people to read your script and give you feedback, it's like an intervention, right? They're telling you what you're not doing, right? And you've got to be humble enough to shut up and take it and listen. And then because they're trying to help you, right? They're trying to tell you what's not working, you know? And so I don't know. I mean, getting getting getting from third base of home plate is the impossible thing we'll all try and do. But but to me, I feel like working on a set of reels has been the super helpful tool. Because so much of that I found in the Pixar process is that they can get to home plate because they're iterating, iterating, iterating, and there is constant outside people walking in and going, did you look here? Did you look here? Hey, how about this? What about this crazy idea? And you're like, wait, wait, wait, wait, that crazy idea? Like this conversation is happening, which can be super hard, by the way, in terms of as a writer, because you're just watching everything you just spend a year going, you're going, "Bah, fuck." But it is, you can lean into it as this is a conversation happening. Right. That's how you get to home plate because it's pushing you. And that whole fail fast thing is pushing you out. And you can do this without Pixar. You can do this with your friends. You can start iterating. Like you said, I mean, it is in the notes, whether you like them or not, I was just doing a little intro for a lab. And one of the questions was, how do we make sure when we get in our notes, it remains ours. And I was like, right there, you got to stop because that is not what notes are about. It's not about walking in and holding tight to it. It's about opening up to it and letting it start to iterate and have a conversation. I think you can always go back to what you have, but you shouldn't. And I also think those crumbs we were talking about can be that, right? Like because you've iterated and iterated, iterated, all of a sudden this thing rises up. And you're like, "Oh, that thing that rises up might be, oh fuck, I have the wrong main character." It can be huge. Like you were talking about, I'm on draft six and I'm going to go and do the stakes. And I'm thinking, yeah, and that Pixar, after that, they tell you you have the wrong main character. You go all the way back to the beginning because that's how big or small it can be. It can be in the dreaming that the dreaming is being dreamt. It's being dreamt so many times over and over that suddenly your blind spot gets a shot to come out and it's smacky on the head in that crumb or it's because somebody walked in and had that intervention and smacky on the head. And the people who can handle the smack on the head and use it and elevate their writing and elevate their view are the ones who I think you can do this job and you can stay in and you can hang in. I mean, I worked with a producer who literally was like, "Too nuanced, where's your real estate?" What's the real estate that you're using? And my head I'm thinking, "What? What? What? I love nuance. I am famous for nuance. This is what I do." And then I'm like, "Oh my God. He's right. This is too nuanced. What is this word real estate that he's saying? What does that mean? I have to have this whole thing with myself about, well, I am really giving a lot of real estate to that character. Why am I doing that? They're not even in the fucking movie." And so why do I care about them? Can I do that in a different way? And then suddenly it's even better. So I'm sorry, I'm getting excited about what you're saying because this is the work. This is the work what you're talking about. Well, I think that you said a key thing, which is I feel like your first draft is for yourself. If you're the king, you're the god of this universe. You don't have any fucking walk. Your job with your first draft is to follow the fun, to entertain yourself, to make you as happy as possible. So when you finish that first draft, you've done all the selfish work of loving your character, loving your world, loving the story that you're telling. Maybe second, third, fourth, fifth draft, that's all you're going to do. At a certain point you've got to pivot because you're not making your fucking film for yourself. You're going to show it to other people. And I do feel like when you think about movies that you saw years ago, you remember a a handful of sea.
and you remember how it made you feel, right? So to me, the question is, as you embark on telling a story, I mean for me at least, and again, everyone has their own process, everyone has their own goals. My goal is not to articulate an idea. My idea, my goal is to create a feeling that the audience has when they walk out of theater, 'cause that's the thing that they can remember. And so if your goal is not articulating your own little idea that you want the world to share, right? But your goal is to create a feeling in the audience, right? Then you've gotta sit there and listen to your audience telling you what they feel, you know, when you get to the end of your story or all the way through the story. So I feel like, you know, my goal with William and Sunshine was I wanted to draw, I wanted to have a happy ending, but I didn't want to have just any ordinary happy ending. I wanted the happiest fucking ending of all time. Like I was like, I'm gonna start a riot of happiness in the theater, like, you know, I'm gonna drive the audience insane with happiness. And so like, everything then is like heading towards that single goal so that, you know, now I'm sure if you asked someone who saw Sunshine 15 years ago, you know, what do you remember about that movie? They remember like two, three moments in the film, but they remember how it made them feel. And I think that to me at least, that's what we should be aiming for as writers, is like how does the audience feel when they walk out of theater and everything to me at least, every story decision you make has to be in the service of that final feeling, that last shock that you're gonna have. And if that's your goal, then you have to listen to your audience. - What do you count as a draft? - I count if I get feedback on it, basically. So I'll do, I mean, I guess I got a mini feedback loop, which is I have an assistant who unfortunately has three of my stuff. And then I have my twin brother, who's a professor of literature and philosophy and he will be my stuff too. So a lot of times, if I'm just working on a single scene, I'll do like three or four different versions of a scene, consecutive length out, how about this, how about that, how about this? And I don't count that as a draft, just 'cause I'm getting feedback on a single scene. But if I'm gonna go out to outside that circle, and I'm gonna ask somebody else to be the script and give me feedback, or, you know, just, if you can find, yeah, just go outside the circle and get feedback on it. You're gonna get feedback and that's to me, like I'm gonna get a new color in final draft, and I'm gonna start working on it in there. So there's the mini feedback loop and then the mega feedback loop. - In terms of your idea of creative feeling, which I love, 'cause that's absolutely what I try to do too, is let's just talk real quick about world building. In that, like, you know, we worked at Pixar, there's world building happening, right? And every movie is gonna have some world building 'cause you're building the world of your character and what their world is, how they see it. Do you see that world building as a metaphor for that feeling or extracting it or both, or how do you, 'cause the world building can get really, you know, logical, like, logical, logical police kind of stuff happening, right? How do you keep that tune, that tone, to the feeling? - To me, the most important thing about world building is that it's basically serving your ending. Like, it's, it's, it teem up your ending and setting up your ending. So, you know what, this is just an insight that I had just very recently, but I mean, just two days ago, basically, which is I was thinking about all these stories that start without your lead character, all these stories that start with your antagonist. Like, a lot of superhero movies are antagonist driven, a lot of action films are antagonist driven, you know, Lex Luzar has a plan and now Superman's got stop, Lex Luzar, right? But I was, I mean, this is why it's helped just go back and look at examples that work, which is, I was, I sort of, one of my ideas is sort of Robin Hood movie. I was like, okay, how did Robin Hood introduce Robin Hood? Because I know it starts with King John and Sheriff's not on him. And, and so I went back and I looked at it and what's super important at the beginning of the 1938 Robin Hood, you know, with Earl Flynn is, it starts out with a rich of the Lionheart being the king, right? And then he gets captured. I mean, this is all done in a school. He gets captured. And so the rightful heir to the throne, the rightful ruler is captured. And he's appointed somebody else to rule England. And then King John comes in and you surps the power, right? And, and, and you got, you're moving in the story universe from legitimate power to illegitimate power, from legitimate rule to illegitimate rule. And therefore, that allows morally, that allows Robin Hood to come in and go, I'm going to do everything I can to fight you and bring you down. It's the same, I want to say about it. I was like, oh my God, the same thing in Star Wars, right? Because in Star Wars and that first act, you see the, the go from, you see the whole galaxy go from a republic to an empire, right? Like at the end of the first act, Peter Cushing comes and goes, the remnant, so the republic can be swept away, right? And so the world building that you're doing there is just saying that you're going from legitimate power, duly elected representatives to illegitimate power. And now, sort of Luke Skywalker has the moral permission, like, like Robin Hood, to rebel against the status quo, to rebel against the power structure there. Sorry, that's just a little rant that I went up. But that was the truth. That's exactly what I asked, because it totally makes sense that the, and I think this is what you often talk about philosophical stakes, and I could be getting that wrong. Tell me that that world experience is a mirror in a way. Totally. You know, Luke's problem is he's not legitimate. He, where is parents, right? Like he has, he's living that problem too, right? He wants to be bigger, and then you find out later movies, he's right, right? That there's that he is actually an embodiment of that external building. Go to another one of my stand by as well as just the graduate. The graduate does such a great top of world building, because you're introducing Ben Braddock is kind of a, frankly, kind of a dull pass of God, like in the first act of the story. So how do you make it on its life? And how do you get them on board with him and rooting with him? What you're doing is you're surrounding him with these superficial conformance. You're surrounding him with these shrieking sort of gargoyles of, of grownups, right? And he says, I just want my shoes to be different, right? So in a way, so then you have this, the world building you're doing is saying, you're tilting, you're tilting the plane field a little bit, and going like everybody else in this world is shallow superficial conformance, right? And Ben Braddock, he may be able, a lot of different things, but he doesn't want to be a conformist, right? So you're just creating that thirst, right? Which is he doesn't want to be like his parents. He doesn't want to go work for plastics. He wants something different. Sorry, I was taking notes. Sorry, I'm taking notes and I'm talking and I'm muted, sorry. So I want to, I know, we're coming up on our time, but I wanted Jeff you to ask your question about Ensemble, because I'm actually super curious about it, too. Part of this question is somewhat selfish, Michael, because I'm directing a super, super micro budget feature this summer. But I did the thing that you're not supposed to do, and I guess you did it, too. So I'm glad I'm asking you. And the first thing I'm writing that's getting made is an Ensemble film. So I wanted to kind of ask you, and I know this is a big question, but like, concisely, I'd love to hear you speak about like, first of all, do you view Little Miss Sunshine as an Ensemble film? Or do you feel like there is really a protagonist in that film that's driving everything? And when you think about Ensemble films, what are some of the hallmarks of what make those movies really work and succeed? And what are some of the hallmarks that you see make those films fail? I think that, I mean, to answer your first question, yes, it's a group protagonist. And I think that I have this story that, like, I thought of All Little Miss Sunshine, and I thought that the end of the, to me, I had a pretty much a whole idea worked out in my head, but I was hesitating writing it. I was like, I thought the end was a music comes on and all of starts dancing, right? And I was like, that's gonna be a great fucking ending. I was gonna love it. Like, the music comes on and all blows everybody away. And then I procrastinated. Like, and I didn't write the script, and I didn't write the script for like six months, and I'm like, why am I procrastinating? Like, not writing a script, and I, this is why I'm a big believer in procrastination, because it's telling you something, you're hesitating for a reason. And I finally just, you know, you force yourself to sit down and go, okay, she starts dancing, then what happens? Well, then a guy comes out and it's gonna try to stop her. Well, then what happens? Well, then the dad's gonna jump up on stage. Well, then I'm gonna go, Frank's gonna jump up on stage. And he's gonna jump up on stage. And I was like, oh, that's the real ending. The real ending is a whole family coming together and jumping up on stage. So it's not about all of starting dancing. It's about the family coming together. And one, I figured that out. I sat down and wrote script really quickly. But I think that it's a tricky thing, but I do feel like you're starting off with a mishatch with everybody isolated in their own little private obsession. And then the, really the end of the movie is just a family coming together on stage. In terms of like making the ensemble work, it's a little bit like a love story. I feel like a good love story is you're showing how these two people are different from everybody else in the world, right? There's something that binds them together. They have an understanding, they have a vocabulary, they have a way that they relate to the world. So that individually on their own, they feel like a weirdo and they're just an island and a sea of whatever, right? And when they meet this other person, they meet their match. They meet the thing that sort of, you finally, you've met someone who understands, you've met someone who shares a common outlook and a common vocabulary. And that's when you meet your match, you sort of fall in love. In terms of an ensemble thing, it does, I'll just go to an all house, for example, right? They're all a bunch of slums, right? They're all a bunch of-- you know, reprobates, basically. But they're bound together, like, by their reprobate, you know, quality, or you just go Robin Hood and his very men. Like, they're all bound together, by their gonna take down the status quo, they're gonna rob to the rich and steal the poor. So I feel like you just wanna find out what is that special quality? What is that thing that they share that's different from everybody else around them? And that makes them, makes you like them and makes them special. Can I, you know, I wanna mention one more thing about world building.
which is, I was thinking about the Big Lebowski. (laughs) And like the Big Lebowski is in the same movie because they introduced the dude, as like the laziest man in LA County, and you go, okay, how are you gonna make this guy wrote? Like, how are you gonna make the audience like this guy and group for this fucking guy? And it's a little bit like the graduate, right? Which is, you surround him with a bunch of like, status-obsessed super-uptight men, right? Who are all trying to be up about achievement. And when he goes and meets the Big Lebowski, the Big Lebowski, you get this great antagonist Arya, where he's talking about all achievement and status and stuff like that. And therefore, because you're surrounding the dude, like Walter's obsessed with the next round of robin tournament in bowling. Jesus is obsessed with like winning the bowling also. The Big Lebowski is obsessed with his, well, time magazine cover or something like that. The dude's laid back and his makes him heroic, right? Like, he's the one guy, he's the ocean of calm and zen, right? In a universe of striving, uptight, super competitive men. And so again, in terms of world building, what you're trying to do is to set your hero apart from everyone else around them, hopefully in a track the way and that's gonna make them your audience group for them, even if they're a lazy man in LA County. - Just watch that again the other night. That's so funny that you brought it up. - It's so great, isn't it? - You also immediately stick his head in a toilet. - What, you almost drowned him. You've given three good jokes, which is, oh, I'm sure it's down there somewhere. Let me take another look. Obviously, you're not a golfer and at least I'm housebroken in LA. - Right, so. - And then you fucking look, 'cause that's his response to getting his head drowned in a toilet. - Right, right. Actually, now I think about it, it's his, any other person would respond to that as an insult to his status, right? As an insult to his dignity. And the fact that the dude is so laid back that he's gonna make a joke about getting his head stuck in a toilet makes him heroic in that broader universe. - Exactly, so good. - It makes him enviable. Like in that moment, we want to be him. You're like, I wish I had that level of composure if I were to get, what do they call that? It's a fluschy? What's the word for that? Swirly. - Swirly, right. - And you make, and you put, and I think it's also important that you put someone next to him who's crazier. - Yeah, totally. - Who's truly crazy and draws a gun about a bat, about a, about a swore on bowling. Like, if you're really a draws a gun and puts it in a guy's face. Like you're like, okay, to be laid back even with that fucking guy and you still keep him as your friend. Like, it does start you relate to him. And yeah, it's just. - It's such a great mutton Jeff Dynabic. You just go the most laid back person like in the world and the most uptight person in the world. And you put them together and, you know, comedy's gonna happen. - Yeah. - So great. Okay, so we normally at the end ask our guests three questions. I'm gonna add an extra on today because Brian, one of our listeners asked a fun question that I want to add today. So we're gonna start with Brian's, which is, I tend to snack a lot while I'm writing. What's your go to snack or beverage while writing? This goes for everyone on the podcast. So what's your go to snack while you're writing? Unless you're not a snacker, I'm a snacker. So I'm not a snacker. I can't be a snacker. So I'll get a glass of water if I. - Seriously? - Yeah, I'm so envious of that. Okay, but what do you do if you're stuck? I go and snack and have a cookie, which I should not because size of my ass. But what, what do you do if you don't get a cookie? Do you exercise? You're gonna tell me you exercise, right? - I do exercise, but I also just like just walking outside sometimes like and going and sitting on a bench. And I also feel like getting out of a final draft, like getting a piece of paper, like a lot of times if I'm blue skying stuff or I'm just writing dialogue, like I don't want to write my mother fucking dialogue in final draft because a scene is gonna be too complicated. And I want to start writing out what, you know, you're going, okay, I have to just figure out what every character is going to say in the scene, but I don't know the best thing for them to say and I don't know the proper order. So you just write everything you're gonna say, right? And then you go and you circle, okay, I want this sentence in, I want this sentence and I want this sentence in, right? But you still don't know the proper order and then you're just gonna say that and go, okay, this is gonna be A, this is gonna be A, this is gonna be C, and you add all together. There's no real way that you can do that in final draft, but if you sit down with a, I just feel like making lists, like making lists of ideas, the thing that you're trying to do in screen writing, right? Is find a ton of ideas, choose the best one, and put them in the proper order, right? That's an impossible thing. You can't just choose the best idea and put it in the proper order from right up to that, right? So let break down writing into his constituent elements. If you're stuck, I think a lot of times you're just trying to wall three things at once, and that's where you're stuck. And you just go, I remember when we were writing the incinerator scene in Toy Story 3, and for six months, we were like, okay, they fall into the pit of fire and then they get out somehow, right? And for six months, we just evaded the question of like, how they get out of the fucking incinerator. And then finally, I shot the door, I was like, nobody's leaving this fucking room until we figure out how the fuck they get out of the incinerator. And like, nobody has any ideas, and let's just make a list. Like, what is there? What's in the dump? Like, what can we use, right? And two minutes later, you go, well, there's a clause, like, they know, like, that's it. But I feel like if you sit around and try and find the right idea or put your ideas in the proper order, you're just, you're asking yourself to lift a rock that can't be lifted, right? And so if I get stuck, get away from Final Draft, go somewhere else, sit in a park, sit in a diner, take out a piece of paper, right now why you wanted to make this film. But also, if you're trying to solve a problem in the scene, just go, what are the options in this scene? Like, what can I use? And I'll just say, I feel like the lessons I've gotten over and over again, is that your answer is already there in the script. You just can't see it. A lot of times, it's like, into a story through the incinerator. Like, we had done a research trip. We went to a garbage dump, we saw a big fucking claw, we made a note of it. It was in our brains already, right? And all we needed to do was just look hard enough and you go, that's the answer. - Yeah, 'cause the dream, it is in the dream. Dreams of big metaphors are all over the place. And I find it when emerging writers start throwing more shit in to fix things, you're like, okay, you're off because it's already, totally, totally. - Yeah, totally, totally. - You're already in there, stop, stop. - You're overcrowding it, exactly, exactly. You just need to drill down. Like, the prize that you're looking for is in there somewhere, you know, you just haven't found it yet. - As my father used to say, it's a pile of horseshit, there's a pony in there somewhere. (laughing) All right, so, our three questions, who wants to go first? Which one? - I'll go first. - Okay. - Michael, what is your favorite thing about writing? - It's, you know what? It's really just getting that first idea, right? There's an exhilaration to go, I feel like, why do we write is because we're not seeing the movie that we want to see up on the screen, right? And I think that I've got to a point where I can diagnose myself when I have a good idea coming because I get super depressed, right? I'm just like, everything sucks, every movie sucks, I suck like everything sucks. And then, but what your brain is doing is making you focus on the thing that's gonna be the escape hatch to that kind of depression, right? And when you get your idea, you go, oh my God, it's gonna be the best fucking thing in the world, right? And just those moments, right? Of having, getting ideas or coming together, it's just, it's all right. I remember, I made you've had this experience in "Lawry and Two" like sitting in those brain press meetings at Pixar, it's just more fun, you know, than humans should be allowed to have because you're just in a room with super fucking smart people and the ideas are just coming out so quickly. I, my joke is that you're in the presence of like this super intelligent story, God, because like the organic intelligence in that room is smarter than anyone person in the room. And you just feel like you're there with this story oracle that's like, you know, everyone's voice is chipping in and having an idea becomes a full idea, but it's just so much fun. So to me, that's, you know, the best part is the doing when it's going well, right? It's the surfing when you catch the wave. That's the fun part, the (laughs) vlogging around in the surf and getting caught inside and getting buried by the white water is no fun, but you've got to do that to get to the point where you're, you know, lighting down a wave in a splassy wave. - I think that probably a perfect-- - Which is fun about the TV rooms, right? Is that it's that sort of in a mini way, you know, that it's all this energy and sort of underthing things and shouting at ideas and it's so fun and just feels like we're all so smart, you know, but we're more than we're the collection, right? We're collective, which is so exciting. So it's exhausting and exhilarated at the same time. - And it's fun. What's great in the room is that when you get the right idea, everyone knows it, right? Like you just feel like, I remember when, on Toy Story 3, the idea of Spanish buzz came up in the whole room just sort of erupted with like, everyone, all the animators could see exactly where this was going. And so you go like, oh, that's it, like Spanish buzz. But those are great moments. Like there was nothing before and now there's something, right? And there's sort of this miracle-like creative process, you know? And so that's the thing that, that's really, you know, you took something where there was nothing of blank page and you created something. And then the other thing is just communicating something. I remember when I was writing "Loneless Sunshine," I was like, if I could communicate this feeling in any other way, I would do it in some other way, but I can't, because the only way that I could communicate, these feelings in this idea is to write "Modabucking Little Miss Sunshine" and to get that out and then to have people respond to it, that's very gratifying also. But to me, that's sort of secondary just to a thrill of, you know, going, oh, the music's gonna come on and all it's gonna start dancing is gonna be great. - All right, the second question, Jeff, do you wanna ask a second? - Sure, I mean, you may have kind of answered it with the floundering around in the waves between waves when you're surfing, but what pisses you off about writing? - Let me go on, I'm gonna go on a mini rant about PageCount because I feel like the obsession with, I feel like half my life's discriminator is fighting PageCount and I think that it's a,
extremely imprecise measure of the length of a movie. And I feel like it's gone beyond being stupid. It's actually pernicious and destructive. So for example, Luma Sunshine 118 page screenplay end up in 103 minute movie. Like if I had a bad producer that'd be like, okay, you got 118 page screenplay, we want to get it down to 103 minutes. You need to cut 15 pages on that screenplay, which is just a naive reading of the relationship between a script time and screen time, right? And even more extreme example is, Toy Story 3 is 130 pages screenplay and it's a 92 minute movie, right? So thank God, I had a bunch of producers and we were making a set of reels where no one's gonna come and go 130 pages, you can't do this, right? Because so the thing, I'm answering your question, the thing that drives me berserk with rage is getting told that pages equal minutes. When I think it's very imprecise and especially if you have a dialogue heavy script, like just go Friday for example, you're gonna end up with 180 page screenplay for like a 100 minute movie. And then the other thing, the bigger sort of thing, the thing that's frustrating about screenwriting is, is that you feel like you performed a miracle. There was nothing there and now there's something, right? And you finish your first draft and the bottle is half full and you go, look, there was nothing and now there's something. And I'm like, yeah, but you're still missing half. So then you fill a bottle of 90% and you go, look, I still got 90% down, and you go, yeah, but you're still missing that 10%. And then you fill it up 99.9%. It's like almost fucking full. There was nothing in now there's something and you show it to people and all they're gonna say is, yeah, but you're still missing that little one tenth of one percent. And so you just have to accept that. That's the way it is. That's the way people's brains work. But no one's gonna pat you on the back and go, oh my god, it's a miracle. There's nothing before now. There's something they're just gonna sit there and point out like what's not working. - So true. - So true. And what you wanna say, and I've just been getting notes lately and I learned from Megan Lorry and that every writer, the first thing they think is fuck you when you get notes. - Yeah, probably, probably. - Which was the greatest gift I got. But like you just wanna say like, well then you fucking write it. You know, it's like you write this in the script. It's so hard, it is so hard and they come to you and they say, it's like well then you write 120 pages of perfectly crafted dialogue and stories here. It's your turn to go. That's what I wanna say. - It's so funny. - But inside I say thank you. (laughing) - All right, our last question is, what scene that you wrote would you love to be remembered for? - I think it's just the scene on the, on the pier with between Gwenda Frank and the little of the Sunshine because it's so personal to me. Like I remember being in high school and thinking I wish I could just go to sleep until I was 18, you know, and just skip all this crap high school and everything. And I mean that was really, just came out of direct personal experience. And then the answer that Frank gives, right, which is the best years of life. So sometimes the wasted years, right? And the years that you suffer are the years that make you into who you are. I feel like that's, that's, you know, it takes a while to figure that kind of thing out. So, and I think that Steve does such a great job with it, Paul does such a great job with it. The way John and Bell staged it is really lovely, very simple. And so I think that that, you know, and then it ends up with Paul Danasing, fuck you in contest, which is what that whole movie is about. So it would be that. That's the right answer, by the way. I was so hoping you would say that. (laughing) I wrote, I did my best. I wrote Michael, someone in professional email before I was like, before we get on air, I just have to get it out now. A little mishung signs the best movie ever. It's the reason I'm a writer. And that scene makes me laugh and cry at the same time, which is the best way to feel stuff. And thank you for writing it. - Oh, well, thank you. Thank you. It's not surprising that it's the most personal to you. That you know, that's what the lava was and where you were being brave, which is what we talked about all the time. Michael, thank you so much for being here. - Thank you. We might have to have you back sometime because. - I don't know about it. - It was too fun and too good. And I just, I'm sure we have more questions, but what a gift you are. Thank you so much. - Can I, am I allowed to mention my website? - Yes, please do. Please. - So I just have a website, which is www.pandemoniuminc.com where I put a couple of videos about screenwriting. And. - We will also put that on our Facebook page. So everybody can link in. - And in the description of this episode too, if you just click down there. - People have told me that it's helpful. So there's one video that's me going on and on and on about how to write a good ending. There's me going on and on and on about writing Toy Story 3. And then there's a couple of small videos about screenwriting. - That's great. And there's so many good things about writing Toy Story 3, but my personal favorite is the cartoon of you strangling and just smirral. That was gold. - Kids. - That was gold. - Yeah, no, it's a good example of having sort of a wild idea that you think you're just going to throw away and go like, and go, no, no, like that's the thing that people are going to respond to. It's like a little cartoon of me strangling Andrew. Right. And so what seems to be a throwaway thing, right? Or it seems to be, it's not the most professional thing, but you go, that's the most human thing that's the thing that people are going to respond to. So that's what stuff that you got to keep in your writing. - Yeah. Well, thank you so much for your time and all your amazing brain exploding thoughts and for sharing with us. - You know what, let me say, I feel like just, you guys, thank you guys for doing just your podcast, right? Because there's, you guys, a focus on your frustrations and daily life, but also you really do talk about craft, you know? And it's just the thing that I feel like gets the value that people, people just don't even talk about enough. And it got me thinking, it got me all inspired and excited and going back and looking at, you know, like looking at Close Encounters again, looking back and looking at Robinhood again. And I'll say, I'm like in such a good mood these days because looking at Omelie again, looking at these sums, I was like, we lived in an age of miracle in wonders. Like I'm so glad I'm part of this profession or this tribe that's telling these stories. And like we have this abundance of miracles around us in the forms of stories that I would never think of. To it see, I would never think of Omelie. Like I would never think of Close Encounters, but those things are so perfectly made and so beautifully done. And it just makes you go like, it's a privilege just to be like in the ballpark, you know, with those other movies and try to do the same thing. So I feel like it's easy to get frustrated with your own writing, with everyone else's writing and just like, you know, it cursed the darkness instead of lighting a candle, but there are tons of candles out there already. And you just have to like go look at them. So listen, I'm the king of depression, I'm the king of everything. Everything sucks and I hate everybody. But I feel like you guys just in talking about craft and sort of litus park under me and forced me to go back and look at the shining diamonds of this craft and get all inspired again. So thank you for that. - Awesome. - Thanks everyone for tuning in. And if you haven't yet, please join our Facebook group. We're there answering questions and interacting. - And drop us a review on Apple Podcast. It's how we can keep doing this. - Remember, you are not alone. And please keep writing. - Man, what a gift to humanity and the craft of screenwriting and filmmaking and just our business that Michael aren't is. Michael, thank you so much for joining us today. It was such a pleasure to have you. And thanks for being such a nice guy too. Just what a pleasure to have you on the show. And thank you. I know a lot of you had submitted questions, but an advance of today's episode, Michael was really excited, particularly to talk about act ones and maximum rooting interest. And boy am I glad he did. I feel like I learned so much from sort of what we focused on today. But we know that you all had a ton of questions. And Michael very graciously agreed to come back in the fall. So we will be having a part two with Michael aren't at some point this year. And when we do, we will make sure to dive into all those archived questions that we didn't get to so that you can have your question answered on the show as well. Speaking of your participation in the show, these Apple Podcast reviews that you write us help our show so, so much. And we just want to say thanks for them to continuing to roll in. It really boosts our show and the algorithm. It helps other people discover the show. And it gives us a chance to read your writing on air. And I'm going to set an ambitious goal right now. I think that we can have 1,000 5 star Apple Podcast reviews before 2022. I'm putting it out there now. I'm putting it out into the ether. We're at about 350 right now. So if you can keep them coming, we'll get to 1,000 before the new year. In the meantime, though, I am going to read some of these beautiful reviews. I'm going to start with Nika B. Shire, who says, "Wilds of WoW, this stands as the best podcast recommendation of all time for real." Oh, thank you. That is a very generous compliment. I've quit other screenwriting podcasts in the past because they brought more stress to my life instead of less stress. Somehow, I consistently found myself in the comparison game and falling short, naturally, because that's the only outcome of that game. But y'all bring honesty and share experiences that allow me to magically bypass the comparison game and feel included. It's magical, and I'm hooked. Gosh, that makes me so happy to hear that it's such a goal for our show is to create a sense of community and not alone in this. I guess the word would be togetherness. So Nika B. Shire, thanks for submitting. We're so glad you're a fan. All right, AJ Bike says, "This podcast is astounding. I could not stop listening after my first time experiencing this podcast. I now listen to multiple episodes a day. I found a new confidence in my writing after listening to this podcast, and it makes me want to write. Every episode is beyond beneficial. Megan Lorian, our fantastic hosts, and this podcast is a blessing to all of us wannabe writers. I have one problem with this review. You're not a wannabe writer. You are a writer because you're doing it. It will no doubt help create the future writers of film and television, and I cannot thank you enough.
AJ Bike, thank you for such a well written review. All right, finally, Smith J. Sean says, love you, love your show. This podcast gets better with each episode and the very first one was incredible, so not sure how that's possible. Thank you, screenwriting life team. Again, these reviews just help us so much so we appreciate that you write them. And remember, we are here every Sunday, and importantly, if you haven't joined the Facebook group, there's a lot happening over there. So make sure you do, and in the meantime, keep writing. (upbeat music)
Podcast Summary
Key Points:
The podcast hosts, Meg LaFos and Larianne McKenna, introduce themselves as professional screenwriters and welcome guest Michael Arndt, Oscar-winning writer of *Little Miss Sunshine*.
Larianne shares her week as a showrunner, emphasizing the challenge of balancing meetings and emails with writers' room participation, and the importance of self-care.
Michael Arndt describes a rare "surfing" week where a new script idea came together from multiple story pieces, leading to a three-act structure outline.
Meg discusses forgiving herself for not sprinting on a passion project due to family obligations, and the value of finding "crumbs" in dialogue that unlock deeper story meaning.
Michael Arndt focuses on the importance of a strong first act break, creating "thirst" in both the hero and audience, and setting up a short-term plan for a long-term goal.
He uses *Wizard of Oz* (yellow brick road) and *Bicycle Thief* (world deficit) to illustrate how external and internal thirsts combine.
Michael explains how *Little Miss Sunshine* establishes a world divided into winners and losers, with each character pursuing their own dream, only to have them crushed in the second act.
He cites *Close Encounters of the Third Kind* as an example of starting with a world mystery, then infecting the hero with the same thirst, radicalizing him for the journey.
Summary:
In this episode of *The Screenwriting Life*, hosts Meg LaFos and Larianne McKenna welcome acclaimed screenwriter Michael Arndt, known for *Little Miss Sunshine*. The conversation begins with each sharing their weekly experiences: Larianne navigates the demands of being a showrunner, emphasizing the need for self-care to avoid burnout; Michael describes a rare, exhilarating week where a new script idea coalesced from disparate story pieces, likening it to catching a wave while surfing; Meg forgives herself for not progressing on a passion project due to family commitments, finding creative breakthroughs in small dialogue "crumbs."
The core interview focuses on Michael's obsession with crafting a powerful first act break. He argues that a great first act creates maximum "rooting interest" by generating thirst in both the hero and the audience. This involves setting up a short-term plan (like the yellow brick road in *The Wizard of Oz*) that drives the second act, while also establishing a long-term goal. Michael highlights how many films, such as *The Bicycle Thief* and *Close Encounters of the Third Kind*, begin by showing a deficit or mystery in the larger world before introducing the hero, who then becomes infected with that same thirst. In *Little Miss Sunshine*, the first act establishes a world obsessed with winners and losers, with each character pursuing their own dream, only to have those dreams challenged in the second act. Michael emphasizes that the first act should "radicalize" the hero, pushing them to leave their ordinary world behind and commit fully to the journey ahead. The discussion underscores the importance of aligning external plot with internal character transformation to create a compelling narrative.
FAQs
The podcast is hosted by professional screenwriters Meg LaFos and Larianne McKenna, who share insights on the craft of screenwriting and the life of a writer, aiming to help listeners survive and thrive in the industry.
Michael Arndt is a highly respected screenwriter whose first produced screenplay, 'Little Miss Sunshine,' won an Oscar, BAFTA, WGA, and Independent Spirit Award for Best Original Screenplay. He has worked with major studios like Pixar and Disney.
The friend advised that if you feel like you don't have five minutes, you should take an hour. Larianne applied this by going out in the sun and calling a friend, which helped her reset and avoid burnout.
He compares it to surfing: 99% of the time is frustration, but occasionally you catch a wave—like when a new story idea comes together. That week, he had insomnia and combined three story pieces into a new script idea.
He emphasizes creating a powerful first act break that establishes maximum rooting interest, making the audience and hero share a thirst for a goal. This involves setting up a long-term goal and a short-term plan, like the yellow brick road in 'The Wizard of Oz.'
He notes that in many movies, the hero's personal deficit reflects a larger deficit in the world. For example, in 'The Bicycle Thief,' the opening establishes a general thirst for jobs before focusing on the hero, combining both deficits to ignite the story.
Chat with AI
Loading...
Pro features
Go deeper with this episode
Unlock creator-grade tools that turn any transcript into show notes and subtitle files.