20VC: Inside Bending Spoons Acquisition Machine: Evernote, Eventbrite, Vimeo | How Evernote Evaluates Acquisitions and New Product Ideas | How Evernote Mastered Product Launches, User Retention and Monetisation with Federico Simionato
65m 28s
The transcription covers an episode of "20 Product with Harry Stebbings," focusing on Bending Spoons' recent acquisitions and an interview with Federico Simeonato, a product lead at the company. It introduces Code Rabbit and Warp Dev for code review and AI coding. Simeonato shares his journey from creating games for kids to joining Bending Spoons, discussing the qualities needed for a PM role and tips for securing a job at the company. The conversation delves into Evernote's strategy of enhancing product usefulness to drive subscriber retention and the decision to increase prices by 50-60% for perceived added value. The importance of confidence in pricing communication and ensuring ease of unsubscribing from products is highlighted, emphasizing long-term company reputation over short-term revenue gains.
Transcription
12448 Words, 65826 Characters
This is 20 product with me Harry Stabbing's now 20 product is the monthly show where we sit
down with the best product and design leaders of our time. Today is a very special show.
Bending Spoons is on an absolute tear. Last month they acquired Vimeo for a billion dollars.
Just this week they acquired Eventbrite for 500 million dollars. They are famed for buying
the beloved Evernote previously. And today we're joined by one of their product
leads Federico Simeonato. It was such a joy to have him in the studio and I think this is one of
the best product episodes that we have ever done. But before we dive into the show today,
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20VC, that's 20VC. You have now arrived at your destination. Ferre, I am so excited for this dude,
you've worked on some of my favorite products. So I'm thrilled to have you in this studio and thank you
so much for joining me. Thank you. I'm a huge fan of the show actually. My favorite episode
I think is the one with Nick from Revolute. I learned a lot from that episode. Nick is phenomenal. My
biggest takeaway from that episode actually was the fact that they run 26 experiments within
the company and then allocated accordingly to who's winning and who's not winning. Thought it
was incredible. Now I want to start a little bit on you, dentist games for kids. How did that lead
to banding experience and a core role in one of the most coveted companies in Europe?
Yeah, so when I was at university, I knew that I wanted to start a startup and so I just jumped
at the first opportunity I got. I met a friend who was thinking about starting a startup. We were in
Rome for a startup event and he had this idea. He used to be the administrator for his parents'
dentistry study and he just saw that if you have to cure a child instead of an adult, you need twice
the time and so he was like, "If we can reduce that, it's probably better, right?" And so he thought,
"Can we just gamify the experience a little bit?" And the insight was good, but the way we implemented
the result, I don't think it was great and so I learned that you should care about what you're
thinking of building and so that failed or I mean it's still alive but it didn't scale in a
hypergrowth way. And then I just like I wanted this hypergrowth feeling and the way I discovered
banding experience was on the internet and I just read the things that were written on the website
and they were so ambitious, so clear, so like we know what we are. We are having great results,
but we are not satisfied. We are at the scale of downloads of like Twitter or Spotify or stuff
like that and they are unknown, right? And I was like, "Who are these people who are getting these
results while being unsatisfied by their scale they're at?" And so I started studying, I just applied
as you normally do and yeah, I brought some liquor to Matteo, one of the co-founders for my first
interview and I like to think that that's what got me the job and yeah and that was almost eight years
ago now. Fantastic, love that. We're going to take into the processes with which banding experience
build different products across different lines. I do just want to start though, you started a
company there and that led into the product role. A lot of people today want to become PMs. What do you
find is the best background before entering as a PM? I think the best background to enter as a PM
is either being an entrepreneur which teaches you to think about things that matter or being a very
good analyst of some kind like somebody who's done very deep thoughtful analysis over how something
works and McKinsey, for instance, like Luca did or but even in an academic career it can be
with just something who's very thoughtful and looks at the root causes of some behaviors or some
things that happen. I think those are both things that matter a lot for a PM. And so that's what
matters a lot as PM. We sat there about kind of banding experience creating this incredibly coveted
brand. Everyone wants to work at banding experience in Italy if you're in tech. What would you advise
someone to get ahead to get a job at banding experience? I think people generally try to follow the
steps that are supposed to lend you a job so like you have great CV, you're very polite and professional
and that's certainly necessary. But I think that few people try to go the extra mile and try to do
something surprising, you know something creative. I really love when people come up with something new.
I think there are great touches that you can invent. I mean, I just brought the bottle of liquor
and it worked. I mean, it wasn't the only thing for sure, but I like the thing that it
helped make an impression, you know, and I like the thing that it was a touch of something creative
that not everybody thinks about. The importance of being surprising is very significant. I always
actually say like you want to be the purple cow, which is south good, and you know, you drive past
cow, no one bothers looking, but then you drive past the purple cow. Wow, it's a big thing. Yeah,
I think maybe people out of a lack of confidence, they believe I need to look like I'm
standard, you know, like I need to look like I'm, I don't have any rough edge. And I would say,
try to show your rough edges a bit and try to show off a few of your characteristics.
How is what it takes to be good at product change over the last seven or eight years?
I think that the underlying principle is the same. You have to find out what matters and you have
to make it good. The way you do that evolves in time. I think with AI, you can build prototypes
faster and so that allows you to test easily, which is something you couldn't do in the past,
but the underlying principle of you need to focus on what matters is still very true today.
I had this wonderful schedule and I'm just going to be blowing up. Sorry, as I said to you,
I like real conversations. I do want to go through that, but kind of start at the beginning before
that testing element, which starts with an idea. How do you determine which ideas to take and run
with versus which to discard within banding spoons? Two ways. We try to find the best ideas by one
analyzing the top line. How valuable is this idea? How much revenue is it going to bring?
How many more customers is it going to bring? We try to be very qualitative about it.
Is it a step change compared to the previous way you do things? These things are generally
alternative because you cannot analyze how much of a step change it is if you don't have a prototype.
For instance, on every note, I think building things that are useful is the most important thing,
but you can never quantify useful. It's very hard to say this feature is more useful than the other,
so generally the way we try to do it is we see how many people might need it. Surely you can quantify
useful. Useful might be DAU over MA as a metric. But you can't do it in beforehand. You can do it
before you release it. You can estimate how many people are going to use a specific thing that
you're building and that is a good proxy for it, but you are not sure. Could you not look at
comparables in other products? Look at the metrics they have and then take it back from there.
Yes, that's the way we try to do it. I'm just saying that sometimes it's more of an estimate
game and a gut feeling like I think this is going to be more useful. I think that this feature looks
a lot like this other feature that we've built and so it's going to be equally successful,
but there's still an element of uncertainty. Some other times you have literally a business case
built for a feature. For instance, on wheat transfer we built a feature that allows you to recover
expired transfers, which wasn't available before. We noticed that many people were hitting this
page where basically we'll tell you the transfer has expired. You cannot download anymore because
of course if we had to keep all transfers forever it would just make costs skyrocket and so it's not
feasible. And so we thought, well, but if we only allow paying customers to download files after
they are expired then we increase the number of paying customers and we just benefit from it and
so we can afford to keep the files in storage for longer. And so we were able to model this very
accurately in numbers like we had a spreadsheet with a couple different scenarios and we saw what the
impact of this feature could be based on how many people were hitting that page daily that the page
of expiration, right? So when you build instead an exploratory AI feature on ever node you don't have
a business case because you don't know how many people will use it. You can guess but it's different.
You said there about modeling what it could be, outcomes, scenario planning. What have you
most miss modeled in the downside or the upside? Well, I think when you try to launch something new
you always want to look like you're being analytical and so you try to make it look like yeah,
I've built a business case for this and there is a scenario in which it works but then when you launch
these kind of projects that are like Greenfield they rarely work and so it's kind of hard because
yeah, I saw scenario where it could work but it didn't. So for instance, we tried to launch during COVID,
I had a small team and we were trying to launch a fitness product for people that were training at
home and we were like yeah, let's build a business case for it and the business case was good but then of
course you just have to look at the reality of do people actually want to use this product. They
wanted but it was very hard to convince them. Why did you decide that was a good idea? Just out of
interest fitness products there's so many kind of freemium but you then hit a hard paywall such a
saturated market. Why did you decide that was a good idea? Yeah, a few years ago one of our biggest
apps was called 30 day fitness. It's still there. It still works. It's still a very good business
but at the time it was one of our biggest apps and one of the things that we noticed is that 30 day
fitness is a good product because people want it but it's not it's not great at retaining people
meaning that after a while people lose the motivation that they need to show up every day, you know,
when you're training it's it's hard to every day remake the decision of I'll work out today
and so we wanted to solve this and we were like can we find a way to get people to be motivated?
And the best way to do it is if you have a personal trainer right but a personal trainer is
expensive and so we thought can we make having a personal trainer inexpensive and since during
COVID people were used to doing things on zoom or on video calls we were like yeah let's put
a few people in a WhatsApp group and have a personal trainer that is paid by all of them
so they did just need to pay 120th of a personal trainer but the personal trainer is in charge of
keeping each of them accountable. The idea is good but it turns out that it's not enough. You need
somebody who calls you out directly like Harry you're not working out today why why are not here today?
30 day fitness you mentioned that still being like a business how much of the money does a
business like that make years off towards? I'm not sure what it what it makes today I think it's
still in the several millions a year. Is that a paid marketing machine? There's also a lot of organic
traffic going to it because people do look for this kind of product. There is a push that people
want to be fit you know and so they do things organically but yes I think that most of the traffic
for 30 fitness was paid yes. Got it totally we're going to get to kind of paid and how we think about
that. I do just want to go back to where we're talking about ideas testing new ideas internally.
When we think about like okay impact on top line can you take me to a product decision
where the impact on top line has not been significant but it was still important for you to do
and how did you think about that? I think Evernote is the best example of this. Many of the things that
we do on Evernote are not because we want to increase revenue but it's because we want to make
the product more useful and in a very unquantifiable way we just trust that by making the
product more useful people will keep choosing to stay on Evernote. Evernote is an archetype is a
kind of a product that has great inherent retention because people pour their working hours into
it and so that they build their content they get familiar with the with the product but really what
we do is we try to make Evernote more useful every day even though we cannot for each individual
feature that we build analyze its financial performance. But it's still something that I would
still choose to do every day because it's just so important to people even though we can't
demonstrate that the ability to collapse sections on a note for instance leads to higher attention
the bulk of it. The long tail of features that you build that make the product more useful
have to matter in your choice to keep using Evernote every day. How many people still use Evernote?
Millions. Millions. Like how many million? I'm not sure I can share but millions of people yes.
Wow. Yes. And every day hours a day there are people who run their business on Evernote. It's just
that for us working in tech this looks weird because Evernote was popular once and it's not as relevant
today in like tech pop culture but if you run like a real estate agency you might have everything
on Evernote. What metric do you use to guide product success in Evernote? Is it DAU? To MAU? Is it
Alice spent in Evernote? Retention. Subscriber retention is the most important thing on Evernote.
Making sure that everything we are doing is either not touching or improving the the turn rate and
especially the level at which you are you are retained as a customer. The way I think about
retention is it's the percentage of your life that you choose to spend together with a product
right. So for instance I am subscribed to Spotify and I've been for I know 10 12 years something
like that and I'm a plan on being a subscriber for as many years or even more and so it means that
Spotify is very useful to me because I spend I choose to spend decades of my life so like half
my life on Spotify and there are people for which Evernote is as useful as Spotify is to me and so
they choose to be subscribed to that product for decades of their life and we absolutely must do
everything we can to not mess it up. I love that in terms of the commitment-attached periods of
your life. What product decision has led to the greatest chance and what did you learn from that?
The thing we did on Evernote that produced the biggest turn was when we raised prices in 2023
which is something that we thoroughly analyzed and we ultimately made the decision to do it nonetheless.
The reason being we believed and we still believe it that Evernote provides a great deal of value to
people that use it and that we could optimize pricing. At the time we thought we could increase
prices and people would still consider it a great deal. Not all of them of course. There is a small
amount of people who thought Evernote was either already too expensive or kind of at their threshold.
It's like when you are subscribed to Netflix and you see that every year or two they increase
your subscription and when you receive the email you're like is it still a good deal for me?
It's either yes or no and then you make a decision based on am I getting enough out of this product
and subscription that I'm accepting to stay subscribed to it and similarly on Evernote we thought
let's increase prices in a way that still it's a no-brainer for the vast majority of people
accepting that this will be over the threshold and we'll have to let them go. The most unmotivated
people, the least advanced ones maybe the ones that were maybe were already thinking about unsubscribing.
How much did you increase prices by I think 50% or 60% something like that?
That's quite a lot that is different to an Netflix it like a dollar difference where you're like I
fuck it but what's interesting is proportionally to the chart numbers you increase prices by 50 or
60% and people go whoa you're making a lot more money in that case. Yes and on one hand it's like
economic plates a financial play where you're making more money the thing I like about it is that
it all boils down to how useful the product is for you and if it's more useful than what you're
paying for it it's a no-brainer decision to stay retained to stay to stay subscribed.
Absolutely it also like as you said it separates the flexi user who just switched to another tool
very willingly versus something different. Yes do you have any lessons on pricing communication
in terms of how to let users know a price is changing the right words to use is email the best way
as a push notifications any lessons. I think what you want to do is you want to be confident about
what you're doing so that you don't fear communication. If I'm confident that the price I'm asking
you to pay is fair then I can tell you 10 times and you will still make the decision of staying
retained. If you're trying to like shy away and like should we like use bullshit language and not
really tell people that we are increasing their prices that's a bad move and I wouldn't it means
that you're not confident that your product is delivering value to people. You just need to accept
the fact that some people this new price is going to be over their threshold for for usefulness
and just be confident that what you're asking is best for most people. Do you think you make it easy
enough for people to unsubscribe from your products? Yeah yeah we invest a lot I mean at the end of
the day being here for the long run it's not just about ever not right it's about bending spoons
all of our products we are requiring bigger and bigger products instead of making a 2% more
revenue on ever note. It's much more important to build a reputation of a company that you can trust
and so instead of like some newspaper I think famously asked you to call a phone number to unsubscribe
and that was the only way to unsubscribe then you had to wait half an hour to unsubscribe. Instead
we review the unsubscription process regularly so that it's not to to cumbersome to frictionful.
That's fascinating. So we have the idea process and then we have the oh we've got something that could
be a good idea. How do we go from idea to early testing and MVP what does that look like? Yeah it
depends a lot product by product so on ever note it's more about sitting down with customers having
conversations with them showing them prototypes on Figma for instance does this look like something
that you think is useful for you for your use case and then over time we've started knowing our
customers better we have a panel of ever not experts that we know well and we know their use cases
and so we know that we can always count on them on providing feedback on advanced features when
it's a more casual feature maybe we will want to talk to a more like average customer so the way
we identify the feature that works on ever not is we just sit down with people and we show it to
them we show the prototype to them we show the Figma to them and based on their feedback we just
tweak it or maybe even discard it how do you know when to ingest advice and change thus is
discarded with customer feedback it's especially important to realize when people are telling you
I don't need this and people never tell you I don't need this they generally tell you yeah
it looks fine it looks okay and so you have to be there's a great book it's called The Mum Test
that you can read and it tells you if you ask your mother did I do okay she's always gonna tell you
you did okay right it's she's never gonna tell you yeah you did poorly or this is not good you should
ask questions in a way that forces people to tell you yeah I would actually not use this so for
instance instead of asking you how often do you work out you will come up with an ideal version of
you that says like yeah I work out three times a week but then I ask you how many times have you
worked out last week you're like only one but actually it's because I had the meeting and it was a
way okay well how many times did you work out the previous week still one because of this other thing
the previous week still one and so after a while you notice that the things that people actually do
are different from the things that they say and so you should ask people instead of do you like
this feature or would you use it you should ask them what's a use case that you had in the last month
for which this would have been useful and if they can't come up with any it's a it's a right flag right
any other questions that are very helpful and I didn't find that I love that was a use case
in the last month any others it depends a lot on who you ask like if we select a user that we know
is very active then what we can ask is more like how have you organized your system whenever
you're your your hierarchy of information whenever your notebooks your notes in a way that
powers your business or powers your professional life for instance instead if you are selecting
a user that is maybe a bit more casual or newer then we we should ask more specific questions about
like recently what what did you do recently on ever not what what reasons did you have for taking
notes it's very difficult when you have a broad set of customers ones which are incredibly
advanced power uses and ones which are much more casual how do you advise people on building products
for both without alienating either mm-hmm it's not easy it's it's not there's no like silver
bullet that you can pull that that makes both happy sometimes you can find things that are useful
to both groups you should think about your product very specifically like ever not should we
build ever not for casual users what would casual users do they wouldn't pay because they are
casual and so they wouldn't invest much on a on a product that just gives them like basic
functionality they have loads of competing products that you can choose from apple notes google
keep and stuff like that and so it doesn't look like it's a great arena to fight you have great
competition that's free and that's pre-installed on your device how can you win that battle instead
advanced users you cannot use apple notes if you're very advanced if you cannot use google
keep you for a very advanced so that's a battle that we can win so it's very important to realize
what arena you choose before you start it's very much the same for content by the way I mean
you're very kind in saying that you like the show you know we very much have this question often
of do we go deep for fewer or broad for many mm-hmm and it's very tempting to go broad for many because
it's nice and ego flashing in some ways but actually we always choose to go deep for fewer
and you get much more product love from a fewer number of people yeah I I like the thing that ever
note is never going to be as popular as apple notes but at the end of one's life I think an
an ever not user will remember their experience in ever not if we've made it delightful enough
and I don't think an apple notes user will care much about it no not not because it's a better
product just not as relevant do you compare yourself to others and how do you advise product leaders
to think about competition I think you should focus on your customers to be honest unless you're
like getting started so you don't have a customer base and you need to win people's hearts and
you need to win them over if you already have an existing and existing customer base I think your
number one job is just to make sure that they love being on that on that product unless you have some
crazy insight for by doing this I could 10x my user base it's very hard it's very rare I think
you should focus on a lot on your customers you said hey we we get fake mock ups and emotions
customers is the way that you're doing design testing changing in a world of AI and if so how when
I was working on ever note I still am a lot but but when I was focusing only on ever note we didn't
have lovable cursor and these tools and so we were building designs and we were showing them to
people and we were asking questions like by looking at this how would you use it now we can build
prototypes and even if they are rough we can put them in the hands of people and we can just like
ask and use it and and we'll observe it's kind of different like people tell you that they would
do something and then in reality when they have a prototype on their computer they would do
something different so it's closer to the truth I mean treat do you do Figma and Figma make
do you replace that with a lovable build do you actually just go straight to cursor and anthropic
and claw code what is that usage on stack look like it depends a lot on the team and the project
each team decides they're on stack and we don't impose anything what do they look like there's
different then if you take one does say avenue what is avenue and then take a wee transfer what
is a wee transfer yeah so on we transfer we have used lovable quite a bit we use cloud code a lot
to build prototypes on ever note I think we use Figma a lot still just because it's easier to
use the components that we already have to make it look like it's actually the same the same app it's
it's a bit of a complex product so it's harder to give the context to an LLM to build things that are
that look very close to the original one do you think we are going to skip the design phase
in future product buildouts and move straight to prototyping in these more vibe code tools I think
so to be honest I think that the role of a designer will be as important as it is today maybe even more
but I think that the tools that we use will evolve and so you you won't work on pixels and then code
but you will likely merge the two things I remember that when I got started with web development
very early when I was in high school I wouldn't have a design that would try to implement I just have
like HTML code and CSS and I will try to tweak it to reach my results it was a very manual process
but it was all contained inside the code editor right I think that in the future it's going to look
like that where you are acting on the code and tweaking the code because it's so cheap and fast
that you're just like tweaking the actual thing instead of creating an abstraction and then trying
to apply it in the code how does the proportion of designers to engineers change over time with AI
it's evolving so rapidly that I don't know how it plays out in terms of team organization
if I had to like come up with an answer right now I would say that it's going to make designers
faster and you can try more things so today we have a backlog of 100 ideas and we know that we can
only try 10 of them in a few months you know I think that we'll reach a point where we can actually
try 20 30 40 50 both because people will be faster but also because the manual work to actually implement
those prototypes will be much shorter so yeah I think this means that the designer who won't work
necessarily on Figma as they do today in the future will work on building these prototypes and
coming up with these ideas and they'll do it more and faster. That's fascinating to hear actually
how you use different tools across different teams if we progress that a long one stage we have the
idea we have the prototyping and putting in the hands of customers we then have the I'm actually
going to build it how does the build process look for you internally usually is let's try to close
the gap between the prototype and something that is production ready because the prototype if you
did it well it's inexpensive and so it means that it lacks a lot of the things that that make it
production ready it's basically a probe to some extent we call it a probe it's a piece of software
that is built to demonstrate that one metric is X or Y and that's the it's only job and so when
people interact with it they give you the answer but it's not ready to be plugged into the brother
product and so this way you can get your answer but then in order to be able to plug it to the
to the brother product you need to do some work do you think it's important to ship fast and
be imperfect or to make sure that that gap between prototype which is a probe to fully beautiful
product is seamless and complete I don't adhere to one of the two schools of thought I think speed
matters when you're trying things and you're trying to find your way and you're probing the area
around you but then it's all about polish when you actually need to build something that millions of
people use you cannot have fast and experience do you feel that product difference in terms of
behavior very much when you are working on a product like Avernote millions every day versus
a much smaller user base with maybe a less frequent usage well for sure you feel more responsibility
you feel you also feel like you stand on the shoulder or shoulders of giants in some sense you know
like sometimes I talk to Phil Libin who was leading Avernote a few years ago and I don't feel like
shipping bad stuff on Avernote just because it's always been such an important product and
built in such a caring way that just by comparison I don't want to be I want bending spoons to have
the name of those who are releasing sub power experiences on Avernote I want us to have a good
threshold for quality so when we have that quality and then we decide launch time okay gotta release
this would have been your biggest lessons on how to do product launches or feature launches while
when you want to deliver a lot of things to people who need them I think it's important to show that
you are every week delivering useful improvements so instead of doing a large and fancy launch you
try to do it in a way that feels like every week I'm getting something new you know it really
convinces people that you're in for the long run that you are doing stuff that matters and especially
that even if this week nothing that's built that's specifically useful to me since I've been here
for a while I know that Avernote updates every week and so I know that at some point something will
be built that is for me that I that I need and I use instead when you want to innovate and you want
to try to like do a step change in the way people use the product then it's important to be very
considerate and very clear with communications so for instance let's talk about examples when we
build collapsible sections on Avernote or the slash command menu these are utility tools that make
your product more ergonomic more polished more useful you don't need to be flashy about this you
don't need to like do a huge launch and and to merge them together and to wait six months you you
need them to put them in the hands of customers as soon as possible so that they can start getting
utility out of it next week we are announcing Avernote V11 and it's going to be a significant change
compared to whatever it is today it's mostly a reflection of all the work that went through in the
last three years but it's also containing three advanced AI features that are not available
on Avernote today and when you do that it's important instead to like kind of make a mess a little bit
not not necessarily says that they should be unpolished but like try to be noisy about it so that as many
people as possible see that some drastically new functionalities landing on the product totally
agree with you then I love you say that hey it's better to do small weekly improvements communicative
well than like don't hear from us and then a big splash every six months you do Avernote monthly
updates can you just talk to me about that the process of that what you learn and how you advise
other product people from doing that this was born out of necessity meaning that when we acquired
Evernote there were a few months in which we made the decision to work very deeply on the technological
foundations of all Avernote. Avernote was launched in 2007 I think so it's almost 20 years old and so
it's not full of bad code necessarily but it's full of old code and it's very important that we
innovate that and we make it modern if we want to work on Avernote for the next 10 or 20 years
right we made the conscious decision of working on tech foundations but as we were doing that we were
also communicating the acquisition and we were raising prices as we were we discussed earlier
these three things combined for a customer are a lot a lot to take in and so I think that we
should have instead started allocating some percentage of our time improving the product in very
visible ways that basically reassured people look we're here for the long run yes we are making
drastic changes some of them are uncomfortable right now we truly believe it's the best outlook in
the long run we need to do them right now but we are also investing a lot on your user experience
we didn't do it and so people were were either skeptical somewhere pissed somewhere we're fine
with it didn't they understood but I started doing monthly updates exactly because we saw that it was
important to communicate to people while it was changing in the product putting a face behind the
product I think is important it is not like bending spoons as a vague entity that is working on
ever not it's Federico and his team who are working on ever not what have you learned from doing those
monthly updates and how would you advise other product owners or CEOs on doing monthly updates to
customers I learned that user feedback matches reality and substance very directly so when you
issue a monthly update full of content that nobody needs they'll just tell you this is a relevant
I don't need this why are you working on this they're very direct in a way that I find motivating
meaning that they're not trying to be kind they're trying to be truthful and so they just tell you
if you're working on stuff that doesn't matter to them you can do something very easy you can you
can look at our YouTube videos and look at the comments under the videos and see that when we started
we were learning and so we didn't get every update right all the time and people will just tell us
I'm pissed you raise prices and now you're being the stuff that I don't need why I don't understand
lately instead we've become much better at understanding what people actually need what they're
asking us and so comments are much more either neutral I like yeah good now I need this other thing
or yeah this is finally I've been waiting for this for years it's exactly what I needed thank you
so it's the learning is if you do the substance right and you communicate it decently
people will tell you if you don't get the substance right people will also tell you people literally
you know sit down and take notes with these podcasts which is great and it's like a real compliment
to me that we're doing good and valuable things as granular as possible how do you record them
how long should they be should they include everything or just like the big highlight how transparent
should you be like should you really talk about things that are bad how do you advise me on those
yeah I sit down once a month I think it's a decent frequency I think it's enough that people feel
like a lot is going on and and not like too frequent where you need to be in front of a camera every
every day or every week it should talk about what you're actually doing one thing that that we
decided early on when we started doing this is we talk about stuff that either we are ready shipped
or that we are launching right now we shouldn't talk about plans that we have for the future
sometime we break that rule but it's not like retaining granite but it's important that you don't
just entice people with promises you just tell people what they can do today with the product
so that you build a sense of practicality and trust and you just tell them look slash comments are
available on every note today just update your app and you will be able to use it here is how it
works the other side is you also need to teach people how to use this stuff it's a complex product
it's not a shallow product by any means so you need to take a couple minutes to show them if something
is very new here is how it works so come with me through through the experience so yeah I mean
tell people what you've done tell them how it works tell them decently frequently and be upfront
about negative stuff as well between my kind of the launch itself and lessons from them what launch
was the worst where you expected amazing and it didn't meet expectations and what did you learn
from that it wasn't on ever note it's a product that we launched at Benningspoons that we were
really hopeful for it was called play on it was apple arcade before apple arcade it's almost
exactly the same product right so a subscription you can play high quality games as much as you want
you don't need to pay for each individually you don't need to pay to win you don't need to unlock
enough purchase you just pay a subscription like Netflix but for for mobile games right we believe
that people would love this and it failed we spent I think like five or seven million dollars on
licensing and and it eventually didn't work was it immediate the impact that it wasn't working and
do you think when you have a product that isn't working you can tell very quickly it depends on how
much you're lying to yourself if you're very truthful and you have a plan for how do I validate
that it's working with metrics then it's easy if you're like let's put it out there and
see what people do it's a bit harder because then you you'll be hopeful you invested a lot in it
and you'll try to find signals of usefulness and signals of retention and so yeah you should be
very ruthless with yourself before you start and and say these are the metrics that we'll look at
when we launch to determine if it's a good product and like I'm the first one who's guilty I often
lay too much hope behind the product launch okay so when we look at like play on this like Netflix
but for games what did we not see that we should have seen like what's not take away from that to
prevent that happening again I think one a big part of it that we learned is that when you watch
a movie you watch it two hours and then you're done and the next day you want to watch another movie
and so it makes sense for Netflix to exist because people want to consume different content when
you're playing a game you get passionate about it and generally games have a much longer lifespan
yeah and so you can you can definitely play for a game for a month two months six months even a year
I've been I have a mobile version of risk the game the board game on my iPhone I downloaded it when
I was in high school I paid for it and I still played where I'm like yesterday I was in an airplane
and I and I played it it's been 15 years and you paid once I paid once yes it was a single time
purchase wow yeah the lifespan of that of that experience is much longer in time and so it doesn't
make sense to pay a subscription for something that that gives you that much runway as someone who's
invested in gaming before there is this beautiful retention flatlining actually when you get to a
three to five year line which is insane to say but when you look at your games like Candy Crush
they still have this insane flatline three to five years in where it almost becomes like a
habitual usage every single day yeah I've never worked on that game I worked on an entertainment
app that it was very close to a game it's it was called live quiz it was do you remember HQ trivia
do you do I remember HQ trivia I'm not I yeah yeah absolutely it is one of a few years ago yeah
smart mechanic getting everyone together same time like I think any behavioral change in product
is exciting I worked on a clone of HQ trivia as my first project I've been exposed when I joined
it went hyper viral in Italy we we did two million registered users in Italy only Italy is
is 60 million people in total so one in 30 people used to play that game hyper viral incredible
virality and it was so fun it wasn't a good business I think HQ trivia wasn't a good good business
either but super viral mechanic but a bit scared of games it's it's very hard to make them work it's
even harder than a product in my opinion because it's it's about taste and it's about feelings
and emotions and experience utility you as I was saying earlier you can somehow proxy utility
you know you can try to guess how useful that change is going to be in the future with games it's about
the experience and and the emotions that it gives you it's completely qualitative it's there's
there's no I mean of course you can look at metrics and analyze and analyze them but beforehand
before you launch it's very hard to to to save your working on a good game or a bad game what did you
learn from doing the HQ trivia client how intoxicating working on a successful product can be
it's just the experience of a lifetime to work on something that goes hyper viral we literally
launched as a beta test with friends and family I remember literally telling people don't tell others
because we can only support I don't know 50 users simultaneously 100 users I don't remember
another number number but I literally remember asking people not to tell others and we never never
never did anything else to to make it grow it just from that moment when I when I told my family
my friends don't tell others it just went viral from there we we even set aside some money I think
a few tens of thousands of years to do marketing we never touched them it's it's just you just too
cough sometimes you can see when a product works immediately does that thing experience do clients
today no we we don't launch new products I mean we probably would if we were recently convinced
that we have a good shot at making something very good very useful successful impactful I'm not
saying that we we wouldn't but no it's been a while since the last time we did play on was one big
project didn't hit in the way that you thought it would what did you not expect to hit so suddenly
did hit and what did you learn from that we were chatting earlier about never studying your successes
which is why we don't actually attribute lessons to them often yeah can you take me to what you
didn't expect to hit that did and the lessons sometimes there are things that are they look a bit
boring and instead they they just work so for instance I think audio transcription on
every note is one such example we were almost about not to launch it because people weren't
recording audio on every note and so I mean chicken neck problem right they're not recording audio
maybe because they don't want to record audio maybe because there's nothing to do with the audio
once once you record it we still decided to launch it because it was just like qualitatively
so good it's basically state of the art it's perfect you just talk and it transcribes it's it's
literally perfect and so we decided okay let's let's build it and launch it and see what people
do with it we just observed people tweeting images of the transcription just because it was so
accurate and they were like I'm blown away by how good it is so that's this one example of something
that I didn't expect what did you learn from that that you should be very careful with your opinions
you should always try to resort to some piece of evidence instead of saying I think it won't work
or I think it will work do you have evidence that it's working or not and so if you don't you should
try and build evidence and then you should follow that instead of saying I think it won't work or
it will work we've covered quite a few different products from you know you we transfers to
avenues to ask future via clones to your play ons how is the team structured I think people have this
conception or idea that basically banding spoons acquire companies fires the team and centralize
this engineering product you can think of banding spoons as a horizontal platform to which we plug
individual products the platform is basically everything that you don't need to have at the product
level for instance let's let's make a simple talent and recruiting or accounting finance legal
but not only that also deep technological teams that power like library data pipelines monetization
libraries stuff that can be adopted by each product this way you don't need an ever not recruiting
team you don't need a commute monetization technology team you just need to have these pieces at the
platform level and then to this platform that where we invest a lot you can plug new products all the
time and so this means that the individual product team can be much much leaner than it could be
a standalone company and often we we see the difference that it makes like we can acquire
companies that are very large and run them with very few people in comparison what's the biggest
change say you acquire a company with 500 people and it now runs with 50 yeah the orders of
magnet to the around and it's very case specific it's very hard to to there's no like what was
ever known and what is it now ever not was a few hundred people and now it's less than a hundred
goshy where are there's hundred people that still feels like quite a lot if you actually think about
the horizontal platform the legal accounting recruiting data pipeline I mean at the product level
so just on the on the specific product does that not feel quite a lot in product I mean it's not
on the product measure I'm just talking about the business unit it it contains technology product
design data science monetization growth even management you know like all those people are
yeah a few tens totally yay can I see you mentioned monetization there and you've mastered across
different products payables and moving from premium to premium what have been your biggest lessons
in scaling from premium to premium and product again that it's very case specific you don't have
a playbook that you then apply to each product let's take a moment as an example on
ever note we inherited a monetization structure that was based on basically unlocking advanced
features as a user you would pay to unlock business cards kind of for instance or pdf annotation
this creates a mismatch between the experience of a free user and advanced user right because you
literally have access to a different feature set the way we approached it instead was let's try
to make it so that every user sees the power the full power of ever note and so we literally made
many features that were previously paid free offline is a big one like offline availability of
notes and notebooks used to be a premium feature and now it's free instead we monetize based on
content so based on how much you have on the product and so if you want to create a lot then you pay
more if you don't create much then you can use it for free so this this basically aligns the incentives
of an advanced user I use it hours a day I create tons of notes I pay more and I'm perfectly fine
with it I'm a very casual user I don't use it much I have a few notes saying just trying it out
you can try the full product without any constraint and you just like reflect the number of notes
that you actually have how do you feel about the quite aggressive paywalls I quite often down
to consume wraps and instead of the I'm using it very simply by age your faces instead of like
the doose free and then you pay more it's like pay more straight away it's a very aggressive paywall
strategy how do you feel about how aggressive a paywall strategy should be in any lessons on that
the best way to monetize a product is always based on what works on that product so you just try
different setups and you see what works it has been the case often where we've made the paywall
more visible than in the past just because acquiring products that have already grown and that
already have a large user base then you have more to unlock by monetizing people who are already there
instead if you're growing a product then you might want to be with less aggressive and just like
get people to try more of the product for free because maybe it will improve your K factor it
would increase the amount of people that they refer basically if they have a good a deeper experience
with the product without interruption it's very case specific another element that I also just
find fascinating from a behavioral kind of psychology perspective is push notifications
yeah do you have any lessons on what works what doesn't work and how you advise product owners
yeah we're not big on push notifications we have used them in some products differently so
on every note I think we don't use them at all I mean we'll use them for reminders for people
who set a reminder for a note or for calendar events but we don't like use them as a marketing
strategy just because we think it would decrease the user experience people would be pissed about it
and they would turn them off and so that would reduce the usefulness of the product so we don't do it
on the other hand when working on live quits the HQ trigger clone push notifications were
literally the trigger to use the product because of course it's happening a couple of times a day
always at the same time but if you don't receive the notification there are fewer chances that you
actually remember to play and so in that case it was it was a core part of the experience
going back to the structure when you acquire a new business a Vimeo and AOL what happens then
I know it sounds stupid but like does Luke say hey everyone we're acquiring this who wants to work
on it is that how it works we take into account people's preferences like if somebody comes to me
and tells me I like to work on Vimeo I'm like that's great it's great to know that some people are
passionate about one or the other product I mean at the end of the day I think people are
perform better when they are working on something they're passionate about to the extent that it is
possible we always try to make it so people are working on stuff that they care about and they're
passionate about so so we definitely encourage people to tell us but it's not like we find volunteers
to work on a product it's more about functional leads so our CTO or co-founder myself other people
we have in mind the structure of the product teams and we try to see where we can find people that
are best suited to work on new acquisitions and you're like a Jedi ninja that kind of jumps from
new product to new product yeah lately I've done that quite a bit it's a bit uncomfortable because
you have to start fresh very often but it's you learn a lot you learn both about the specific
characteristics of that product but also about you start seeing some parents about how companies
are run and these things do you get nervous yes it's a big transition moving from it
respectfully the 30-day fitness to avenue that's a big transition yes and then from avenue to
fucking Vimeo and AOL yeah I remember I was on a plane we were about to take off I was in
Malpens I think I was living to california to meet the ever-nought team and I was like what am I
going to tell these people like like they're true professionals and instead I'm just a guy with some
startup experience and what am I going to tell them and so I liked a bit of confidence what I realized
is that they're people it's not I was intimidated by the fact that many of them had like 20 years of
experience being a VP Yahoo or stuff like that and they're smart professionals but it's not like
if they are and they have experience then it means that you cannot talk to them you can just have
very rational conversation with people and you just like try to do your best which quality
code base was the best when inheriting it I don't dive as deep into the code as my colleagues so
I'm not sure I heard that the wheat transfer code base was very good which was the worst or most
difficult to inherit doesn't have to be code base but just like when you went into it as a product
lead you're like oh well ever-nought I'm not sure it was bad I actually don't think it was
necessarily bad but it was complex like just compare wheat transfer to ever-nought wheat transfer
in terms of complexity could be one feature of ever-nought and ever-pass like literally hundreds
of features so I mean not maybe not the simplest one but but but it's easier as product surface
to conceive and to and to think about ever-nought has just has this long tail of small features
and it's 20 years old on wheat transfer if you fail and upload people are going to be frustrated
but it's not going to be the end of the world if you lose a note you never know it you will receive
phone calls and rightfully like understandably it's what should happen and so it's just critical
that you do it well not only it's more complex but it's also more critical and you should like
triple check everything you're doing so yeah it was difficult do you have horizontal
paid marketing machines and band experience and what I mean by that is does the marketing
sit as a function on top of the product teams and they are a paid marketing engine for
wheat transfer for avenue for Vemier if a while teller or do you have individual paid marketing
machines for each entity it's generally individual you can think of of the function versus
team as a matrix right each person belongs both to a function and the team so I'm a product
manager inside the ever-nought team for instance so I'm inside the product function inside the
ever-nought team and so there are people who are inside the growth and marketing function they work
on Remy for instance almost all people are who do this are deployed inside business units
in terms of their actual location how do you think about effectiveness of remote and
product teams I don't have a strong opinion on it meaning that one I see that some of our best
contributors work remotely or almost only remotely and it's almost as if having the ability to
craft an environment where you are almost cocooned inside your own like habits and environment you
can just like deliver your best work without distractions probably for me I'm most effective when
I'm at the office but I do love having the flexibility to be able to I don't know meet my parents
for a long weekend and just work from from their place I don't think that there's a clear winner
between remote and in person I think hybrid is a very good mix of both when you when you need to
to attract this level of talent it's an extra requirement to have to ask them you should also be
physically in Milan if it's not necessary you just drop it it's a it's a false requirement you know
you work with American teams you often inherit and European teams that you sit with day to day
how do they differ in terms of work ethic psychology mentality honestly I don't see that
that big of a difference you just know I it's not like I spot a trend in how I don't know
the wheat transfer team versus the ever not team just to mean to the day work very closely with
wheat transfer was based mostly in in Amsterdam some people in London too ever not in the US mostly
in the valley I don't see a direct difference in culture was this dream your acquisition successful
yes I mean I'm thinking about ways it could be defined as not successful but none come to mind
it was a success financially speaking we were able to increase revenue a lot it was a success
in terms of how much we were able to improve the product yeah I would say it's definitely a success
dude I wonder a quick fire out with you so I say a short statement you give me and you're immediate
thoughts which company has bending spoons not acquired that you would most like to acquire
because it would be great to work on I mean I don't want to sound arrogant but I think I would love
to work on Google it would be why it's just one of the best product in Google search Google search
but in general the Google ecosystem like they just have so much surface so so much intellectually
stimulating stuff that you could work on I one of my favorite products is Google Maps just because
of how useful it is every day you know and and just even working on Google Maps we would be great
just as as my like literally my personal taste it would be great but YouTube Android Google search
all the AI stuff that they're doing it it's just like theme park world for for opian I think
what is the most non-obvious app on your home screen that you love let's check yeah it's dead
polytopia it's it's it's a it's a it's a mobile game and actually it's covered it because apparently
Elon Musk is a big polytopia player it's a turn-based strategy it looks like civilization the game
but it's mobile it's a bit simpler when you're when you have 10 minutes you just play a match there
it's nice another one is napper napper is a so I had a baby in April and napper is the app in which I
log every time we feed their every time she takes a nap so yeah and it's good at predictions too
it literally is able to tell you when she's going to fall asleep with a inaccuracy of minutes
happy it was like a banding experience company yeah it might be yeah yeah tough retention
your attention now it's like fuck it that four years old they don't nap anymore
depends on how many babies you have but yeah yeah it's true but you're gonna get some churn in
between days yeah yeah what is the most non-obvious skill that a PM needs to be successful I think
great PMs are entrepreneurs at heart at least like people who can come up with valuable ideas
find a way to implement those ideas well focus on what matters meaning that the idea needs to
be irrelevant for a goal being successful financially is one but also like doing stuff that gets
that goes viral and gets a lot of coverage I mean depends on the goal but you need to be very
focused on what matters the best entrepreneurs are great creative people that come up with ideas
designers are thinking what the UX should look like project managers that get the team to ship fast
and and they ship fast with the team so I think I think being an entrepreneurial is a hell of a
skill for a PM raplet or lovable you can only choose one I don't know I think our teams use
lovable more than raplet I personally use raplet more than lovable though why I prefer the UX
it's just that Claude code okasa so I tweeted about the AOL acquisition and the tweet went viral
and I noticed randomly a few large accounts followed me it's not like I saw all of the followers
and I went through the list and I didn't have time to do it and so I said let's see if I can
rank my followers by how large their accounts are but there's no tool that does that and so I was
like yeah let's see if I can build a little tool to do that I'm paid a lot of money for this if you
see and I see do you have that I have it doesn't work super well but it works I built it with cursor
initially and then it didn't work and then I built it with Claude code and it didn't one shot it
but it I saw that it was improving the things that were broken faster and so I went with Claude
code that in the end wow love that which wins ultimately I think at the end of the day what you
want to do is to have the preview on the right and the chat on the left or vice versa but but I think
the code will become irrelevant but I'm biased I'm a PM so I care about the prompt and the result
but I think that ultimately what you want to do is to deliver a great UX by giving the right
commands so I think that the Claude code is the way to go but I think that cursor is a better UX
today when manually looking at code and knowing the code still matters a lot seven and a half years
depending experience you can call up for the night before your first day okay and say ah I've
done this before and you should know this what would you tell yourself on that night before
be bolder I think sometimes I waited for somebody to give me permission to do stuff as if I was in
school and instead when you when you start doing stuff autonomously and it looks like it's something
smart and it can work people will just cheer for you it's not like anybody's going to stop you at
least not a bonus if you have an idea for something that works we're just going to be enthusiastic about
you trying it so I tend to be high agency but but I didn't have the confidence to just start
doing stuff and and I'm glad that they they pushed me to do it but I would just tell myself be bolder
start more things if I wasn't afraid I would do dot dot dot I love neural ink I think neural ink is
the product like like the thing that can change the world the most in 50 years including AI in my
opinion so I know I know people love AI I love AI I use it every day but I think that ultimately the
way you perceive reality and the way it changes through neural ink is going to be a bigger difference
compared to having hyper smart hyper smart computers so yeah so so neural ink if I wasn't afraid to
fail I would start a neural ink competitor or find a way to work it on neural ink or even better
start a neural ink product inside Benin's books. Fedet this has been so much fun Steve thank you so
much for joining me and I so appreciate you taking the time I loved it thank you very much but before
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Podcast Summary
Key Points:
Bending Spoons acquired Vimeo for a billion dollars and Eventbrite for 500 million dollars.
Interview with Federico Simeonato, a product lead at Bending Spoons.
Introduction to Code Rabbit and Warp Dev for code review and AI coding.
Federico Simeonato discusses his journey from creating games for kids to joining Bending Spoons.
Discussion on becoming a product manager (PM) and getting a job at Bending Spoons.
Importance of surprising and creative approaches in job applications.
Evernote's focus on improving product usefulness and subscriber retention.
Decision to increase Evernote prices by 50-60% for added value perception.
Summary:
The transcription covers an episode of "20 Product with Harry Stebbings," focusing on Bending Spoons' recent acquisitions and an interview with Federico Simeonato, a product lead at the company. It introduces Code Rabbit and Warp Dev for code review and AI coding. Simeonato shares his journey from creating games for kids to joining Bending Spoons, discussing the qualities needed for a PM role and tips for securing a job at the company.
The conversation delves into Evernote's strategy of enhancing product usefulness to drive subscriber retention and the decision to increase prices by 50-60% for perceived added value. The importance of confidence in pricing communication and ensuring ease of unsubscribing from products is highlighted, emphasizing long-term company reputation over short-term revenue gains.
FAQs
Try Code Rabbit to enhance code reviews with line-by-line comments and one-click fixes.
Warp Dev offers a seamless coding environment with AI agents for coding, reviewing, and deploying code efficiently.
Entrepreneurial experience or deep analytical skills are beneficial for aspiring Product Managers.
Show creativity and go the extra mile in your application to make a memorable impression.
While tools like AI have made prototyping and testing easier, the core principle of focusing on what matters remains crucial.
Ideas are evaluated based on their potential value and step-change compared to existing solutions, often through estimating user adoption.
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